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You know how in the final battle Artemis had a screen in front of her where she cycled through inventory, that is how we do it here. If the Arms Inventory is faster, than that cool keep it and consider it approved.


That's exactly what I imagined weapon swapping to be like and the Arms Inventory would be faster.

To everyone: Feel free to tell me I need to tone down my character's Artifacts if I have to many or whatever.


The Pipboy isn't a weapon so it should probably go under a separate section for utility items. For everything else I would need to see the profiles for each artefact before making any judgment about their strength.
@Burning Kitty the purpose of the inventory is to act as a quick bar, so my character can switch weapons a lot faster or even near-instantly. It's not about storage. I'm fine with it being rejected if need be, it is somewhat superfluous and there may even be a game feature that does the same thing; I just think they're cool.

I might add armour later. I'm going for speed over defense and I can't think of anything suitable right now.
I'm still looking for a good avatar and working on the significant quests. In the mean time, here's a few artefacts that I would like to use.


@MikkishtheLeprechaun I'm still waiting for @Illiren to respond. I'll post something tomorrow or the day after if there's still no activity.
“Hey! Wait!” Racing ahead of the Wisp again Oberon blocked off Mourningstar’s path, holding both hands up in front of him as if to ward her back towards the bonfire. “Where is this coming from?”

Oberon was frankly kind of stunned at everything he had just heard. When he had stopped Mourningstar and asked her where she was going he had honestly expected another vaguely thought out plan delivered in a grandiose manner; a plan to solo scout out the rest of the cave or to use the remaining fire-infused crystals to cause a cave-in over the Goblin encampment. Oberon had stepped in, as he normally did, to try and temper her somewhat and keep her from doing something stupid. He hadn’t expected the Wisp to bombard him the way she did and he certainly didn’t expect the sudden collapse of the Wisp’s persona that came next.

As she slunk past him, somehow managing to have a hangdog expression despite not having a face, limbs or even a torso, he was left feeling terrible about himself. He suddenly regretted every exasperated eye roll or snide comment he’d thought about her as he tried to deal with her earlier, even though he felt they had been earned at the time. He’d thought she was just egotistical, naïve and far too keen for her own good. He’d even briefly considered the idea that she was insane, cracked under the pressure of their situation. Instead it seemed like the ‘Mourningstar’ character was just that, a front, an affectation, and even though that had its own implications Oberon suddenly found himself confronted by the hurt individual underneath that he didn’t even know existed.

“You’re not useless and you’re not a burden. It definitely wouldn’t be a win for me if you got yourself killed, don’t even joke about that. We’ve all died once already, I’m not looking to let that happen again.” Letting his arms drop to his sides Oberon adopted a slumped posture. He wasn’t sure what to do, other than apologise; even that was hard since up until this moment he wasn’t even aware that he was doing anything wrong.

“I’m sorry if you feel like we’ve been ignoring you. There’s been a lot going on and I got caught up in an idea I had; it’s a bad habit of mine. Then the Slime exploded for some reason and then I had to heal that Dire Rat; I haven’t even seen you since you found the stash of crystals.” Making excuses probably wasn’t the best way to go about this, but it was all true; he hadn’t been ignoring Mourningstar, not intentionally at least, and he hadn’t refused to speak to her at any point. Although it was entirely possible she had tried to get his attention while he had been playing with magic and been ignored in turn.

“You never exactly made it seem like you wanted to be friends anyway; you just bossed everyone around and tried to seem scary and important.” Pushing the blame onto Mourningstar was the wrong approach and luckily even Oberon knew this and was able to stop himself before he went too much further. “You’re just…. I think you’re trying too hard. Trying to be the boss, the scary voice, all this stuff about being the Demon King’s General; it’s too much. You don’t need to do any of that; I know it sounds trite by just be yourself, like you are now. Just… less suicidal.”

Digbie called out to them and Oberon looked over Mourningstar’s head to see the Goblin approaching them while dragging a bag along the ground. “By the looks of it I’m not the only one who wants you to stay.”

@floodtalon@Gardevoiran
@MissCapnCrunch given the way Sanctuary was never even intended to be a game in the first place I kind of see clans being a player invention rather than something intentionally added. They clearly added support for clans later on since clan ships are a thing and are limited to one per clan, but I see that as being a response to something the players were already doing, i.e. grouping up and forming factions.

Clan size is probably limited by how much living space your ship has so unless you can get something like a Star Destroyer or a Battlestar you're going to be pretty limited. I imagine something like the Millenium Falcon, Serenity or the Bebop would be more the norm and those things have space for maybe a dozen at most.
In games with clans do the clans earn cash? If so how? What would the clan use the cash for?


I've never been a part of a clan, so I don't really know how that would work. In most games a clan is just a group of people who regularly play together, even most MMO's I think don't have in game mechanics for clans. This game world is probably closest to an MMO than anything else, though it probably plays more like a character action game or FPS given the lack of levels or abilities.

I think in Sanctuary the reason for forming a clan would be for safety in numbers and to allow for the completion of larger and more difficult quests. If zeroing out is still a thing we are keeping from Ready Player One, then a clan would be a way to protect yourself in the badlands by allying with other players. MMO's also have quests and raids that can require dozens of people working together to beat, often requiring a specific strategy, decent gameplay skills and strong teamwork to beat; sure you can try and do this with a group of random people, if you want to give yourself an aneurysm, or you can join a clan and work with a consistent group of players.

As far as money goes, it would be earned by completing quests as normal. Loot would be divided by a prearranfed method and so would gold. Maybe a portion of it goes towards clan expenses/funds; maybe the clan ship can be upgraded? Either in terms of performance or amenities?

Just for future reference, editing in a tag later on doesn't send that person a message. I almost missed this question.
@Raging Fenrir Here's my effort. The history ends a bit abruptly, I can add to it if need be but I was struggling for a way to continue it and wanted to get this up.


@MikkishtheLeprechaun is it Frank West?
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