Appearance: 
Name: Althea “Beaky” Clemmons. Also responds to cries of "MEDIC!"
Age: 15
Bio/Summary:
War’s aren't just won by soldiers. Many an army has been felled before they even reach the enemy, struck down by that unseen foe of all humanity. Similarly if the people they are protecting are sick then there will be no supplies to help them carry on the fight. The Clemmons family is something more like an institution who have tasked themselves with thwarting those threats to the nation though the art of the medical sciences. The head of the family, Ambrosia Clemmons, often adopts orphans who have lost their parents to disease and funding the training of those who show promise. As a result these days it is rather common these days to find at least one Dr Clemmons in most hospitals.
Althea is the daughter of Corvus Clemmons, who is one of those who were originally adopted. She had been going through training to become a doctor like her father when it was discovered she had magical talents. She continues her medicine studies and her magic is just as often turned to keeping everyone alive and fighting fit as it is to hurting their enemies. While she enjoys helping people she does perhaps get a little to much enjoyment on inflicting harm upon her foes using her magics.
Vessel:
When dormant her vessel is a small silver ring sitting on her right middle finger, when activated it becomes a gauntlet made of a silvery white metal covering that hand to the elbow, a gem set in the back of its palm with hazy lines of energy radiating out of it up her fingers when in use. The gem and lines glow softly in different colors depending on what type of magic she is channeling.
Abilities:
Her power works by creating round glass chemical filled flasks in the palm of her hand. The more potent the contents, the longer it takes to make.
Green magic: dangerous fluid creation, things like acids, flammable oils or more simply grease can all be contained in the vials produced by this magic to then be tossed at targets.
Yellow magic: these contain dangerous gases, tear, knockout, noxious, hallucinogenic etc. Create a small cloud when they shatter, enough to envelop a target. The more dangerous a gas the slower it spreads and the easier it is to escape.
Red magic: drinkable potions that can provide antidotes, medicines or most impotently speed recovery from injury. The target needs to be stable for healing to work properly, wounds that have been properly treated will fully recover in minutes rather than weeks.
Blue magic: beneficial gases that can provide stimulants, neutralizing agents, or smoke screens.
Equipment:
Her doctoring outfit is sealed tight against the elements and acts as an extremely rudimentary hazmat suit, keeping her safe-ish from harmful chemicals, gasses and pathogens.
A small bag carrying various mundane herbs, bandages, surgical suture, poultices and other medical supplies that are used to patch up the wounded before magic healing can begin.
A long knife used to fend off the baddies who get too close.
Trivia/Other:
She is one of the Academy’s best pitchers.
Yes she knows how to make alcohol. Not you can’t drink it, it’s for medical purposes.
Did you know that “Do no harm” isn’t actually part of the Hippocratic oath.