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@KoL

Well, we're trying to keep it as Europe as possible, and initially when we planned for a 1x1 we intended to keep Seyrun as a major NPC.

And I'd welcome you as a co-GM, personally.


Thanks. I guess I'll be bringing Seyrun then. I'll work on her later today or tomorrow.
<Snipped quote by KoL>
I mean you did kind of create the foundation for the idea.


Ohh! I took a better look now and see why you said that. It's certainly a very interesting coincidence that I came upon this while planning yet another RP in that relative era.

Seeing Nadia and Maya again really makes me want to port Seyrun over. Either that or try a secondary idea I never had the time to introduce to Hirst. That would be the daughter of a not-Brazilian coffee baron, by the way.

Choices, choices...

PS: If you can't find anyone else, I'd be glad to fill the last GM spot you are in looking for. I certainly would like to get an insight look at your ideas for Victorian/Industrial era settings.
I'll take a better look at this later. It seems like an interesting idea.
<Snipped quote by Raddum>
Nah, something entirely different. It's a concept I was taught by my psychology instructor in High School. It's even online.


An interesting concept, I must admit.
Bad writing is like poison, if you take a small bit of it every so often, you can build some resistance to it. Like I said before (and I don't mean this as a personal attack), pushing your own standards on others is a tad unfair way to go about life.

It's like an accountant saying that they can't tolerate a cashier that's slow to do her job. It feels quite a bit of a snobbish conduct even when the person in question is an expert in their field.

Writing skills is one of the last things you can choose to bitch about.
@Raddum

Well, the character I'm more salty about players forcing me to drop (on the pain of killing the RP if it didn't happen) is a vampire that has a penchant indirect warfare (poison/corrosive gas attacks). I love the character concept and the way she's geared primarily for a massive battlefield control role.

The problems that forced me to stop playing her and grow seriously salty about the RP in question began because no player seemed to read (in multiple separated instances) when she began setting death traps and gassing the battlefield, despite her attacks coming from big blood-colored clouds. Four or five post cycles later, when I declared that everyone should be dead by now, complaints rained on my shoulders everytime.

I grew so tired that I almost quit that RP. These days I stay behind because I still like the concept and mainly the other GMs (I can't blame them for making the choice to keep the RP running, seriously), but I can't care less for anyone else there. I just work on management, planing scenarios and occasional NPC interactions.

That's just the tip of the iceberg, but I don't think that even this thread would have enough tabs for me to type all my bitching regarding some people I RP with on this site. Plus, some of them could stumble upon this and reignite the discussions again.

My patience certainly wouldn't take more of that.
A small update on player status for organization's sake:

@chukklehed Dropped the RP.

@Rabidporcupine & @The 42nd Gecko Waiting their first post, or replies regarding their intentions to post at all.

@RoccanIronclad & @Kalas AWOL, waiting replies about their intentions to continue or not in the game.

Anyone interacting with a character of any of the players mentioned above, or waiting for such interaction, is advised to carry on on your own/find new partners.
Anyway, I suppose that a small time skip to reorganize everyone and move us along the plot will happen soon enough. You can keep carrying on your interactions until then, though.

<Snipped quote by KoL>

wat. I have never had anyone try and pull something like this on me as a GM. Good thing I don't plan to do it again, since apparently the playerbase is getting worse and worse as time goes on if this is anything to go by.

I've only ever witnessed something like this happen once, and it was justified imo. The GM was using his position to be a godmodding, unfair advantage making prick in a combat-focused RP. Everyone except his one fuckboy friend left with me and another guy when we opened up something ourselves, and carried on enjoying our stupid fandom crossover battles without a guy that figured it was okay for everyone else to be limited to 2 characters, while his friend got 10. Which were all allowed to gang up on one character another person controlled without any consideration for fairness whatsoever.

This was back on Old Guild, too. So it's been a long time since I've heard about this happening, lol. This place continues to disappoint if they're doing that for no good reason nowadays...


I blame the new generations and their special snowflake complex.

I was raised on old school D&D tabletop where the DM and the players almost battled one another to see who could kill who first. Some of my best role playing memories are of either dying to a sadistic set-up or one-uping whatever my old DMs threw at me. Nothing spells memorable in bigger and bolder letters than surviving a battle with an army of 100 level 20 Frenzied Berserker Orcs without taking so much as a single point of damage because of plain dumb luck.

These days if you throw a single boss level challenge at a player and they fail to figure how to overcome it, arguments break out. It's just sickening.
@Ammokkx

I guess that... some people can't have their cake and eat it as well?
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