In Fallout, the PC can apply Stimpaks to their limbs to heal them, or use a doctor's bag to heal all crippled body parts. Never truly explained how this happens. Concussions are also cured by stimpaks.
So it's a curative item rather than a natural ability?
@ClocktowerEchos That being the case I don't have a problem with it but I believe that it should be moved from Abilities to Equipment. Otherwise you are cleared to put it in the Character Tab.
Well then, sorry. Despite having to leave I hope this ends up being a good RP. Also, address the other arguments if you want or think it will help the others.
sign...
In any case it looks as though we've got eight participants excluding myself:
Terra Branford from Final Fantasy VI played by Prince of Seraphs The Spy from Team Fortress 2 played by @Scarifar Mirela Djuric from Assassin's Creed Revelations played by @Assallya Doom Marine from DOOM 2016 played by @Lmpkio Red from Transistor played by @Kafka Komedy Henry from Fire Emblem: Awakening played by @Lugubrious A.B.A from Guilty Gear played by @Treue Candy Cane from Rumble Roses Played by @Royzooka
I'm going to say this is enough to make the move and I hope we survive the jump to OOC/IC. Click the photo to find the OOC. If everyone could post there character sheets to the Character's Tab. I haven't approved all of them yet but I'm having trouble keeping track of them in an OOC format so that would help keep them condensed.
To anyone reading this after the fact we are always open and welcoming of new players, come join us.
Mythril Knife - Sturdy adventurer's knife forged from pure mythril.
Buckler - A light and simple shield.
Leather Armor - Armor made of hardened leather. (Though her clothing is unchanged)
Abilities: Terra is a natural magic user. Being half esper on her father's side grants Terra powerful fire and healing magic as well as a number of incredibly destructive spells.
Healing Spells:
Cura Terra is able to heal physical injuries of those she chooses by drawing from her own energy reserve. The larger the injury the more energy is required. A broken bone would be easy, shattered ribs and a pierced lung not so simple. It is possible for Terra to heal someone wrong leaving them with disfiguring marks or handicaps. Head wounds are beyond her skill. With enough energy Terra could revive the newly deceased however her body does not contain that kind of power and so it would require her to sacrifice the lives of others to perform this feat.
Poisona Terra can draw poison and other ailments out of someone's body and into her own. After doing this she needs time and concentration for her magic to destroy the problem otherwise she will sucomb to the effects just as any other would.
Dispel Removes arcane effects on living things such as curses.
Fire Spells:
Terra commands devastatingly powerful fire magic that can be classed into three different tires of power: Fire, Fira, Firaga. These range from candle flames to fireballs to infernos. Terra has trouble controlling this class of magic and in moments when she is terribly distraught she may accidentally unleash it.
Misc Spells:
Drain Terra can siphon energy from other living things to fuel her magic or repair her body. She doesn't like doing this even against enemies and will only do so in most dire circumstances.
Break With continued concentration Terra can freeze one target in place almost as if they have been turned to stone. Maintaining this is difficult and takes most of her willpower.
Teleport Terra can perform short range teleportations of twenty feet, sometimes a little more depending on a situation. This particular skill is very taxing and Terra only uses it to escape an enemy or return to a nearby familiar place if she has become hopelessly lost.
Desperation Spells:
Riot Blade When critically wounded Terra is capable of summoning four crescent-shaped blades of energy that converge on her opponent. This is a desperate attempt to win and as such never misses its target. It can only attack one person.
Holy A vicious blast of light that blinds foes and damages anyone demonically aligned or with exposed skin.
Graviga With physical skin contact Terra can cause bones to shatter in a horribly painful manor.
Meltdown Terra's one and only fourth tier fire attack. With this ability she can summon a devastating inferno hot enough to melt through the hide of a dragon. It can range in forms from a towering pillar of flames to raging storm of fire the sweeps across plains. It is her most powerful ability and after a single use leaves her drained of energy to the point of unconsciousness.
Morph/Trance Because of her parentage Terra is capable for short periods of time of taking on the form of a full esper. In this form her magical abilities are doubled and she can hover in the air. There is a certain cooldown period for making use of this form which is increased the longer she maintains it.
Weaknesses and Limitations: Though Terra possesses the most powerful magical abilities ever seen in a mortal being they come at a cost. Terra controls impressive powers but they take a toll on her physically. Using her abilities constantly is exhausting. Healing Magic - Terra's specific brand of healing magic is that of equal exchange. It takes the exact amount of energy to heal a wound that the wound would normally take to heal on its own. She simply applies this all at once causing the wound to heal instantly. This version of healing magic is incredibly taxing on the user and if used too liberally could cause her heart to stop.
Fire Magic - Terra's fire magic carries with it the risk of hypothermia, as paradoxical as that sounds. In order to create flames Terra uses some of her own body heat to spark a flame then uses magical energy to increase its proportions. The flames themselves cannot warm Terra so with overuse she could freeze to death.
Teleportation - Terra's warping abilities are short range, no more than fifteen feet. Just enough to escape battle and take a certain amount of time to recharge before she can do it again.
Morph - While in full esper form Terra does not experience any of her magical side effects at all. This carries with it a dangerous risk as the moment she returns to normal all side effects instantly converge on her body. This is the most dangerous expression of her magic as while she could survive the side effects stretched out over a battle having them all pile on at once could easily be fatal. As such she only uses Trance in dire situations.
Personality: Terra is Terra becomes assertive and determined to use her unique abilities to make the world a better place. She will in any situation attempt to do the right thing and in moments of chaos try to take command and direct the flow events for the better.
Despite her good intentions and attitude Terra's parentage troubles her. As the only esper/human hybrid ever to exist she worries that because she is not fully human her own humanity is lessened. She worries that she cannot feel love and often observes or asks others about their emotions in an attempt to work out her own emotional difficulties. She has a strong affinity for children.
Backstory: Terra was born in the Esper World to an esper father, Maduin, and a human mother, Madeline. When she was two years old the Gestahlian Empire raided the land and abducted Maduin. Emperor Gestahl killed Terra's mother and kidnapped Terra. Gestahl took her back to the Empire and had her raised as a living weapon. Due to her innate magical ability, Terra was given the title of Magitek Elite.
The Imperial general Kefka Palazzo took an interest in her and placed a slave crown on her, forcing her to obey his orders directly. Forced to obey by the slave crown Terra was assigned on a mission to Narshe accompanied by two Imperial troopers: Biggs and Wedge to retrieve the recently discovered frozen esper, Valigarmanda, from the Narshe Mines. The trio reached the esper, but it kills Biggs and Wedge, and resonated with Terra, knocking her unconscious.
She was rescued by Arvis, a resident of Narshe, who removed the slave crown and nurses her back to health. Because of the diorientation of the slave crown's removal all Terra is able to recall is her first name. An agent of the Returners (a resistance group against the Empire), Locke Cole, rescues her from the watchmen of Narshe who wish her prosecuted for the collapse of their mines when she disturbed the esper.
Locke then takes Terra to Figaro, where he promises to stay and help her until her memory returns. After a series of adventures Terra joins the Returners and attempts to help them stop the Empire from conquering the world with magic. However Kefka discovers the ancient gods of the world: The Warring Triad turned to stone. Before the Returners can stop him Kefka moves the Triad out of alignment with one another in an attempt to harness their full power. The power of the old gods rips the world apart leaving behind what was then reffered to by all as The World of Ruin.
Entry Point: Shortly after Kefka moved the Warring Triad out of alignment their powers started to rip the Floating Continent on which they reside to pieces. A friend of the Returners, Shadow distracted Kefka allowing Terra's party to run for the edge of the Floating Continent where with any luck their airship Blackjack would catch them. Terra lost consciousness in the final moments waiting on the edge of the continent in the hopes that Shadow escaped Kefka alive.
Gourd Lake and the surrounding Park are tourist attractions in Los Angeles, though the lake's shores have also been the scene of two separate murders. The lake was at one point believed to be home to a mysterious monster called "Gourdy", reminiscent of the Lock Ness Monster. This was later proven to be a hoax.
Located in the center of Hyrule Field is Lon-Lon Ranch, and all other areas dwell on its outskirts. At the northmost section of the field rests Hyrule Castle Town, the main center of activity of Hyrule which also serves as the location of Hyrule Castle. To the northeast is Kakariko Village, the primary settlement for Hyruleans, and just north of the village is Death Mountain. Zora's River and ultimately Zora's Domain reside in the east, while the Kokiri Forest is situated in the southeast. Directly to the west of Kokiri Forest is Lake Hylia, a deep, pure lake that is home to the Water Temple. Lastly, Gerudo Valley is located to the west, where one the other side of the valley the gang of female thieves have established their hideout, the Gerudo's Fortress.
A market village surrounding the Castle of Hyrule this area served as a major trading area for the various peoples of Hyrule. Even the Gerudo came to the Market searching for prospective mates. Unfortunately after Ganondorf the king of thieves stole the Triforce and destroyed Hyrule Castle all the residence fled to Kakariko Village leaving Castle Town to decay and be conquered by the redeads.
When the virus struck bits and pieces of both versions of the Hyrule Castle Town map were written over one another leaving areas completely intact with vibrant colors while others became burnt out buildings crumbling to the ground. Majority of the people of Castle Town when this happened took refuge in the Temple of Time. Barricading the doors and leaving most of their valuables at home. Inside the castle town gates are several normal redeads but also glitch creatures that shift and phase back and forth between an NPC and one of Hyrule's zombies
Bazaar Owner Bomachu Shop Owner Bomachu Bowling Alley Attendant Jar House Guard
The event that had brought many strange people to the land of Hyrule had also irrevocably damaged the Kingdom's greatest city. The main street was eerily calm, the bricks whitewashed and polished. A door stood to the right built into the wall, no doubt some sort of guard station. A man dressed in full armour with a spear planted firmly in the ground stood just outside the door watching the street. It looked for all intents and purposes like an ordinary town. That was until you looked a little deeper.
As one moved down the street they would notice small discrepancies, single bricks that looked as though they'd been through a violent fire surrounded by perfectly unharmed ones. More and more such things would become evident till one looked upon the town square. The main market of Hyrule Castle Town was in every sense of the word erratic. It was as if a warhead had fallen on the town yet when rebuilding commenced only some buildings had been repaired. Not in a half finished construction either. There were full buildings that looked perfectly pristine and open for business, some even a little worn down like they had been there awhile. These were next to other buildings that were completely burnt out, collapsed roofs, walls falling in, wood rotting away.
A building with the face of a bearded man emblazoned on it along with the word "Bizarre" was completely untouched while the shop next to it had been leveled down to the foundation leaving only a mass of collapsed wood and the outline of a house behind. The buildings that lined the initial street were all in perfect order except the auction house had the awning in front of it ripped away while the Treasure Chest Shop was stable on the sides facing the street but two thirds of it facing the market had completely collapsed and burned leaving the remainder in nearly perfect condition.
Though the mask shop was still standing it was a travesty of its former glory, the bright and extravagant colors were gone and barely more than the skeleton of the place was still upright. The roof had collapsed and a mass off wood and other buildings materials littered the inside which was barely recognizable. Strangely though directly to the left of the Mask Shop was what appeared to be a near identical duplicate, albeit it was only about half the shop but it appeared that a section of it was double and placed in the center of the road. Most of the sign could be made out and the similarities with the building directly next to it were unmistakable. Unfortunately lacking a foundation in the middle of the road this mysterious copy had collapsed into any space it could find. Though it still held its shape more or less it completely blocked the road to Hyrule Castle.
The buildings in the Northwest corner of the square were oddly untouched though completely deserted. In the center of the market was a fountain. The stone it was made of was scorched black with barely more than a centimeter of putrid water in the bottle but the hand rail that lined it was perfectly intact, in fact it looked as though it had been polished just that day.
Between the collapsed Mask Shop and the remains of the Potions Shop (next to the bizarre) was a road which though scared in some places was more or less alright. It led to a small garden that surrounded a great cathedral (Temple of Time) which strangely enough seemed to be made of either brilliantly polished white stone or brown stone that looked as though it had been through a bombing, depending on where you looked at it from. The door to the cathedral was sealed from the inside while the garden outside was a combination of blooming plant life and very very dead flora. Four stones stood around a small pool at the entrance each carved with an eye that seemed to stare into a person's soul. The water in the pool was gone, boiled off years ago leaving only small puddles at the bottom.
The sides streets were not as damaged as the main area, the buildings were all standing though some looked severely damaged as though they were a good punch away from collapsing while others were like much of the town in pristine condition. For any who cared to look there was the body of a dead guard collapsed in a heap in one of the back alleys.
The strangest thing about this town however was the light. It was inconstantly, while near the pristine parts of the square there was brilliant sunlight which made the destruction in the area seem almost inconsequential as a magnificent castle looked down on everything from the distance. However when you stepped on the destroyed patches the light turned dark and sinister, the air became heavy and humid and a purple smog seemed to hover over everything. The castle in the distance shifted to a cruel tower suited only for a tyrant.
Scattered throughout the place were what looked to be serious burn victims scattered about, their skin was charred brown so they were indistinguishable from one another. In the daylight they looked strangely like ordinary pedestrians, though there physical appearance did not change while in the dark they looked like sinister monsters. These Redeads lumbered around the square but would not go near any part of the Market that wasn't in shambles.
And the results are in. Five out of eight of you were in favor of death being permanent. With the majority in agreement death is death, there can be no cheating it. At some points in the game I may make exceptions to this rule depending on the area we happen to be exploring but overall try not to die as most likely you won't be coming back from it.
Disclaimer: This RP is based on any and all game characters by the discretion and interest of those participating. There is a high chance of spoilers for the games involved occurring at some point in the RP. This is an unavoidable fact in this kind of RP. If you are worried about being spoiled for a series you like proceed with caution.
Netherplay Games has come out with revolutionary new Virtual Reality technology. Working round the clock this corporation has remastered and in some cases reimagined hundreds of thousands of classic games from the arcade era all the way till the early twenty first century for use in their new program. People are lining up across the world to purchase or rent these new systems. However something (as with any story regarding VR) goes horribly wrong. Only days after the VR systems are first brought online a malignant virus in the source code causes the various gaming worlds to cross connect over the multiplayer servers creating a massive world amalgamated from ever retro game imaginable. Worse than this however is the fact that anyone engaged in the VR's system at the time of the viruses activation was trapped within world, the fictional backstories of whatever character they happen to be playing overriding their own sense of self. Journey with these video game heroes and villains as they struggle to understand what has happened to them, and the calamity that has befallen their world. Will they ever escape the VR system and regain the personas of those they used to be? Only time will tell.
Alright aside from hitting twelve out of twenty narration and opening cliches that intro might not have been as clear as it could have been so this is the basic idea. An enormous VR network has a massive glitch that has caused it to merge bits and pieces of all of the various video game worlds it has stored in its database. On launch these were "retro" games so basically anything that we have today and everything prior, ranging from arcade games to final fantasy IV to Halo to Mario to Ratchet and Clank to Zelda to Fall Out. Anything you like. We will be playing as the people that were currently engaged in the VR system when the glitch occurred. However as part of the glitch everyone's minds have been overwritten with the backstory and memories of whatever character they were playing as. So essentially this is going to be a giant mash up of whatever various video game characters anyone wants to play. We'll start off at base levels of course and I can make case by case decisions about power levels depending on who you want to play since villains are generally stronger off the bat than heroes. Certain alterations can be made to characters depending on who they are to allow them to more easily exist in this new gaming world. For example, if you wished to play as Wheatley from Portal 2 you might find it difficult as he is a robotic sphere, in that instance we could give him something like a robotic body though any such changes would be new in terms of when the glitch occurred so anyone playing Wheatley he would remember being a Core at Aperture Science and as such would have to become used to his new body.
I would ask that people take on characters from original games only. Not titles adapted from movies or TV series. If I wanted to play an RP with Buffy, Superman and the new Ghostbusters I wouldn't have created an RP geared towards that.
In an RP that is based on not just one but a plethora of games there are some things that should be kept in mind while adapting a character. We are attempting to create a video game world that creates a merge between classic video games and something that resembles reality. Try to apply some logic to the character you are making. Some mechanics are designed specifically for games which would look ridiculous in this setting. Such as these:
#1: There will be no turn based combat. We're not going to have our character stand on an open field, lob one fireball then wait for the enemy to hit us before we take another move. For those characters from games that function like this it makes little logical sense in a simulated reality and even less sense for those from games that don't have turn based combat. We will be taking our characters abilities and treating them as though they existed in something akin to the real world. If an enemy comes for us we will take cover, perform sneak attacks, do whatever we can to win. Perhaps betray our companions but we will not be taking turns with the enemy to see who gets pulverized first. Turn based combat if it exists at all in this RP will likely be only in a few select areas and will be for comic relief more than anything actually functional.
#2: Stats have little to no bearing in this RP. When someone gets stabbed they will not lose some HP and keep fighting. They will start to bleed out if actions are not taken to heal them. When someone performs magic they will not lose points from an imaginary Mana bar and when they use a great deal of magic it will not simply deplete the bar and they are unable to cast. Magic comes from within, depending on the game your character originates from use of too much magic can range from expiring due to exhaustion to a violent death. How much damage a sword swing does is not reliant on your strength stat but on how hard you swing and where you hit. Some things about your character can be inferred from their stats like how much they could lift or how fast they move but stats themselves will play almost no role in this RP.
#3: No one will have a magic inventory system in which they can store a thousand and one weapons and items, call on them when needed and make them go away when they are not. Our heroes and villains have essentially what they can carry. With this regard some characters may have an advantage if they are stronger and therefore able to carry more weight or if they have bigger packs which hold more items. There will be available magic items that help this such as Link's item shrinking pouch from The Legend of Zelda but even these will have limits.
#4: There is no unlimited ammo without a reasonable explanation as to its source. A gun should not have infinite bullets just because that was how it was in the game. An energy weapon could have unlimited shots provided it had some means of restoring its energy internally.
#5: From the point at which the virus rewrites the videogame world the overhead command bar or menu will be disabled. Any action taken from the command bar will transfer to a physical action. Such as changing costume or equipping new items. If there is a function in the menu that does not have a corresponding physical action, for example changing class or saving it will become non functional in the gaming world.
#6: Death is death. If you die in the game you are dead. At times depending on the particular gaming zone in effect this may not be absolute for instance in an arena world like those in Halo multiplayer you would be capable of respawning while somewhere like a megaman world you will stay dead. Death will to a point take some rules from the gaming world the characters are currently in but the majority of the time if your character dies they will remain dead. If you lose a character you are free to create another though I would ask that there be no clones.
If I am forgetting something more or less universal please inform me and I will add it to these rules.
Magic is a fairly common concept in most fantasy games unfortunately it is rarely ever universal. If your character has magic the functionality of said magic will be primarily informed by the game he or she comes from. However that is not to say there are no rules. The most important of which is this: Magic always comes at a price. Whether you be Dumbledore or Gandalf, Micky Mouse or Merlin himself magic must come at a cost equal to the effect it produces. In most cases this cost will be taken out on the body of your mage in the form of physical exhaustion or harsher maladies depending on the spell. The greater the spell the higher the cost. Casting a spell your mage is unprepared for can have the most dire consequences.
As more spellcasters from various games are added to our ranks and different types of magic integrated into our gaming world I hope to develop a compendium of the various gaming magic types and how they interact with one another.
For the moment however I only have one.
If a spellcaster from an alternate series attempts to use a Fire Emblem Tome their magic and the magic within the book will clash causing the Tome to self destruct as it releases all of the type of magic it embodied. Tomes destroyed in such a manor cannot be repaired or refueled and instead must be replaced.
This RP will be widely shaped by those that join it as it is nearly entirely driven by character development.
I am an avid gamer but I am not an expert on all things gaming. I may make mistakes if you bring a character from a series I am unfamiliar with. If this should happen I would ask that someone point it out to me and I will do my best to make the proper corrections. With that in mind I may end up relying on you guys if our group happens to go into an area from a game I have no knowledge of. I will do my research but Wikipedia can only get you so far.
If you have any questions please feel free to ask.
Name: (Video game character name, who they were before will likely not be particularly important) Gender: (male or female or other I suppose) Age: (Estimate if the exact value is not given in game) Game: (What series and specific game they are from) Appearance: (Picture please) Equipment: (Whatever items of use they have on them when the virus struck, these should be exclusively items from your characters own game, items from other games can be acquired later, if your from a game that has equipment, clothing, or armor include that as well) Abilities: (An outline of there powers or abilities, these should be based on the game they come from, a few liberties are fine but I don't want to see Bowser with telekinesis or something weird like that) Weaknesses and Limitations: (In a world of heroes and monsters everyone has some weaknesses and their own limits. In this world where it would be painfully easy to take on the power of a god tell me what your character can't do. Tell me what could kill them. How far they can go before burning out. In a place of victory talk about their defeats.) Personality: (Who is this character? Do I like him? Should I hate him? What drives him? What are his goals in life? Does he have a good reason for doing what he is doing?) Backstory: (A paragraph or two describing who they are. Gear this towards someone who has never heard of your series. Keep it relatively brief, we don't need a synopsis of the entire game. Don't shy away from spoilers.) Entry Point: (What point the game was at when the virus occurred. Does not have to be a specific event. Could be as simple as the character walking through the overworld. Use story events to pinpoint where in the story the character was at time of virus. For example "The Legend of Zelda, Ocarina of Time: Walking through Hyrule Fields after having completed the Fire Temple but before completing the Ice Cave.)
If I've missed any categories in the CS that seem important let me know.
Like I said before the application itself, if I change the character's abilities, they're no longer the person I want to play as. And quite simply, I'm not willing to do that.
It is invariable and inevitable that some alterations will have to be made to any character that is presented. I myself altered some of Terra's skills rather than simply putting a list of them up in her abilities category. In some cases this can be called a result of the virus meaning the character will remember having different or more powerful abilities but will be stuck with those decided upon here. This is a fact of this RP. No character can remain exactly 100% as they were in their original game. Changes may be mild and will be mainly to do with the powers the character holds. We will be attempting to stick as close to the source material as possible but for an RP of this nature that is quite literally impossible to do completely perfectly.
If that is something you cannot accept or are unwilling to cope with then I suggest you find a different RP to take part in as this story is clearly not the one for you. If you can learn to compromise then I will address the other points your brought up in your last post.
We could maybe use magic according to the rules of whichever game realm we're in.
Which presents its own range of problems like what happens to a character like Terra were she to enter into a gaming reality without magic. When magic vanished from the world of Final Fantasy VI it nearly killed her. Plus that would also require that each character's particular brand of magic be adapted over and over again to fit the specific system of whatever gaming realm we happen to be in at the time. Which is further complicated by the fact that a good deal of games don't define their brand of magic very specifically. Like the Zelda series, magic is something that sort of exists in the background in certain creatures and artifacts but is never given much consideration in the actual narrative.
It's a good thought but I don't think it would function all that well. Thanks for the suggestion though.