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13 hrs ago
Current Can't believe that I actually got an RP close to its endgame, btw...
4 likes
22 days ago
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
1 mo ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like
2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
5 likes

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Most Recent Posts

@Song Book @MagratheanWhale looking forward to reading your sheets.

That said we are definitely starting no later than weds, but I’ll work hard to get an intro post out sooner.


Will be busy tomorrow my end, btw.
@Skull, I can manage that.
@Skull, This reminds me, what is the minimum size for an IC Post?


I'm still here, but I'm not sure how well this rp is gonna go now. Might plan to drop it, really.


To be honest, this RP came at a bad time for me, and I should have ran it later on instead of then and now. So, any decision you make, I cannot oppose.

Name: Ken Neumann

Species: Human

Age: 18

Appearance:


Faction: Believers

Equipment:

Dual Vibroswords - Two blades of sharp metal that vibrate at high speeds, widening any cuts made by them.

Jetpack - A crude jetpack salvaged from a bounty hunter's kit, this well-maintained piece of junk allows Ken an added mobility advantage; useful for sudden strikes against enemy installations.

Shield Belt - As Ken prefers to travel light, he does not carry much in the way of armor. A belt containing a small shield generator, however, can more than make up for that. Made up of jury-rigged components taken from slain slavers, the belt can handle a few volleys of blasterfire before it overheats. This, when combined with Ken's high mobility, makes him as lethal as possible in combat.

Skills:

Melee Combat - Ken is skilled in the art of cutting up his foes.

Agility - Ken is as fast as humanly possible at peak human strength and speed.

Piloting and Mechanics - Ken is a skilled pilot of airspeeders, shuttles, and (obsolete or cobbled-together) starfighters. He also knows how to repair and maintain them, the only reason he had much of an education.

Weaknesses:

Mistrustful - Years of slavery had left their mark on Ken, and so have the years of fighting for freedom. Ken hates the Empire and the Hutts as much as anyone could, but thinks that the New Republic would just absent itself from the affairs of the Outer Rim like the Galactic Republic of old had before.

Cross-Purposes - Ken merely wants to liberate Hutt Space; he does not want to take the fight to the rest of the Empire and New Republic. In fact, he doesn't care about the Galaxy outside Hutt Space at all; they can go hang as far as he's concerned.

History:

Ken's father and mother were minor officers in a Seperatist ship, one of the few not crewed by droids or using droid brains. They fought in several fleet actions in the Outer Rim, and were on the verge of promotion when the droid armies were suddenly deactivated all over CIS space. Forced into a rout by the emerging Galactic Empire, Ken's parents retreated with their ship to the Western Reaches, where with several other holdouts, they were faced with the overwhelming might of the enemy. For a while, they managed to inflict some casualties on the aeging clone troopers and the cheaper, more expendable recruit armies of the Empire before being forced to go on the run again, this time heading to Hutt Space. There, they planned to work as mercenaries and build up new strength to fight against the Galactic Empire.

This strategy worked for a time, but then the Hutts decided that Ex-Seperatists with a political agenda and without tactical skills were too much trouble for the cost. And so, in a startling (to them) betrayal, Ken's parents were attacked by Hutt-allied mercenaries and enslaved. Some years later, Ken himself was born into a life of servitude.

The resulting childhood was rough, and Ken's parents knew that their son would not have much of an education at all if he didn't show any skill at anything that involved mechanics and technology. So, they, in what time they were allowed for themselves, tried to encourage Ken in that direction. They partially succeeded when it turned out that Ken, though not a genius, showed an early interest in speeders and racing them. He was then allowed by the local overseer to learn from the nearby slave-mechanics.

Ken thus lived a less hard life than other slaves, but still with its share of struggle. He hated it. He hated the life he lived and wished to be free. And that was when he encountered Cipher's messages exhorting the slaves of the Hutt Empire to revolt. And a flame grew within him, a flame that cannot be silenced quickly, and he and other mechanics who've heard Cipher's words began planning a revolt of their own.

They made blasters and explosives from spare parts, as well as tracked the location where the tracking devices and kill-switches of each slave were receiving their signals. All the while, they kept their group small, in order to prevent betrayal from within. Finally, when word arrived of Jabba the Hutt's death, and the Battle of Endor mere days after that; they struck, destroying the place where their metaphorical leashes were kept by remote-piloting a cargo vessel packed with explosives straight through the comms tower.

After that, the planet began to erupt in rebellion; several other cells had the same idea of revolution inspired by Cipher. And so, in a chaotic few weeks, a planet was freed from the Hutt Cartel and slavers, Cipher had more followers, and Ken gained valuable combat experience.

However, Ken knew that more was needed; a planet can be bombarded or blockaded from orbit, and so the Believers needed their own starships. So he, along with members of other cells, formed a team dedicated to seizing as many vessels as possible, and the tech to repair them. That way, they can have a fleet that may one day contest the New Republic and the Empire, and drive them out of Hutt Space...

Ken's parents are alive and in a secret sanctuary, btw.
A newcomer, Zino Bertam, sent by a servant of the Ghost Girl. This newcomer was ill-at-ease with the group, due to their apperances, and Ascot couldn't blame him. To be honest, the boy would have done something earlier; been more proactive, but the others seemed to have a good handle on the situation. So he would just settle for smiling and waving at the guy, before turning back to Tabitha and Ellard and listening to their conversation.

"Wait a second," Ascot spoke to the boy who looked about his age, "If you are saying that the Magician was behind this, how did you resist? How did you manage to avoid being...mind-whacked?" Any number of ways; being overlooked, being clever, or just plain luck. But I shouldn't give him the possible answers, on the off-chance this is a plot to turn us against the Magician.

After a pause to wait for Ellard's answer, Ascot smiled (assuming he got a satisfying answer and wasn't met with hostility) and extended his hand, before transforming back to his mortal form for a few seconds; longer than he had de-transformed in front of Anni. He then continued, "Also, my name is Ascot. William Ascot. You can call me Will, or Ascot. I am happy to meet you, Ellard."

If Ellard shook his hand, Ascot would transform into his angelic form again, then rub the back of his head awkwardly. "Anyway, if The Magician turns out to be a bad guy and this is all a ploy to get us to do bad things, I'll protect you. I mean, if you want to be protected, of course." He would then fly to Michael, grab a loaf of bread, then fly back to Ellard and split the loaf in two halves, before offering one half to the other boy. "And by that, I vote for you going with us. Anyway, so, tell us more about The Magician?"

Then, a brief shiver as Ascot suddenly understood that he might have pissed off Anni by very clearly making a pass at Ellard. This might even distract from the fact that The Magician had been revealed to be very suspicious. Comedy hijinks incoming. And I'm the chew toy.

@Redward@Etranger@Ceta de Cloyes@Scarescrow@Viatos@jdh97@Mammon@TaroAndSelia
On second thought; I decided not to run this.
On second thought; I decided not to run this.
Bumping anew.
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