Current
Now running: World of Light: The Tale of the Dark Itself
4 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1
like
10 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes
Bio
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
Following Bowser's last acquisitions, I'm going to go ahead and say the few remaining spirits from the right-handed battle timed out and faded away. But never fear, there will always be more chances to get loot.
@Lugubrious So are the stats for Geno Boost good for Geno's third power?
Geno Boost: - Temporarily increases attack power by a significant amount (50% increase?) for a minute (roughly 2 - 3 posts). Has a recharge time of 10 posts.
Maybe also have a slight boost in speed and/or defense?
According to the wiki, Geno Boost does not provide a slight boost in speed and/or defense. There's a situation in which it can provide 50% defense boost, which is significant, but we'll go for the baseline. Keep in mind that posts do not occupy a set amount of time. However, with those in mind the new power is okay.
After a leisurely romp through a haunted mansion, where the most complicated thing to be encountered was jumping between platforms, Slayer could admit himself a little overwhelmed by this briefing. So much seemed to have happened during his other allies' outings, to which he remained essentially ignorant, try as he might to glean details from Vault Boy's explanation. Still, where there was a will there was a way, and Slayer harbored no intention of being anything less than the perfect gentleman and accomplish on this mission too. He made sure to internalize the squad's various objectives, wondering with idle amusement if he could bring down the ship merely by punching it once on board.
When Vault Boy left the team to their own devices -a brief moment of peace and companionship before things really got into gear- Naija wasted no time in addressing everyone. Sadly, Slayer could not boast a friendly acquaintance with her, but he knew her at the very least. In the few days she wore the mantle of hero, she exposed few compunctions about keeping her old self intact. The wings that dangled at her hips originated from the heroes' first mission, grafted to her body on the fly by a controlled dose of the Mugen Virus if he remembered correctly, and now she wore the clothes of another world's hero as well. In comparison, Slayer himself changed not one bit, only having recently gained the cane he leaned on even now. In light of all that happened, known and unknown to him, introductions seemed like a good idea.
Naija said hello to Akira, who returned the greeting. Though a couple present already knew the vampire, a couple didn't, so he resolved to make the acquaintance of everyone at once. “Good evening, esteemed compatriots. You may or may not know me as Slayer. I hope I shall prove myself a dependable ally to you all.” He stroked his whiskers, giving a helpless smile. “I'm afraid that I must sully our new fellowship with a request, however. I've been somewhat in the dark as of late. If any of you didn't mind terribly, I'd be more than grateful for a brief retelling of events I missed.” Hopefully, one of his comrades would be willing to get him up to speed.
Level 2 – (19/20) EXP Location: Scrapyard – Left Word Count: 918
Not long after resuming his trek through the left side of the Scrapyard, rendered rather uneventful by the mysterious machine's departure, Tora found himself engrossed in something belonging to his new friend. The green-wearing rabbid bore red eyes but no undue hostility, making the Nopon wonder exactly what Galeem's influence entailed. Did it mean weaker inhibitions, greater extremes of emotion, or what? Rather than these questions, he pondered Rabbid Luigi's device: a round instrument of many moving parts always held in orbit around the center. As Tora watched, the capped creature did a number of tricks with it, sending it up and down, around himself, apart and together. When he fired it, shooting harmlessly at the surrounding slag-heap, he confirmed the orb to be a weapon, but one of singularly little damage and high 'status chance' if Tora were to have to come up a phrase for it. More often than not, the doohickey triggered a second effect when fired, a gooey purple effect that seemed liable to leech the vitality from anything it found.
Still, though interesting the Bworb did not enrapture him for too long, mechanical marvel though it was. As the terrain changed slightly, manifesting a great many angular chunks of compacted scrap, Tora's mind wandered. After clambering over a stack of salvage, he swiped sweat from his forehead and sat down. “Mehmehmeh! Short break, please!” After a moment or two of breathing deeply, he surveyed the terrain ahead. The end was in sight; in fact, if the four misfits started out again, it could be less than a minute until they exited the salvage-yard and entered the danger zone imposed by the area's two guardians.
For the moment, however, he voiced a question he'd been thinking over. “Tora has been wondering. What kind of worlds are friends from, meh?” Passionate curiosity lit his features, and he listened eagerly to the girls' answers. Rabbid Luigi, on the other hand, couldn't do much more than shrug. When the others finished, whether asked himself or not, Tora closed his eyes and proudly spoke about his own home. “Tora come from Alrest, world of huge, endless cloud sea. All people live on titans, amazing creatures so giant they can support own ecosystems, giant cities, much more! In particular Tora live in Torigoth, biggest city on Gormott titan. Before coming here, though, traveled all over many titans with friends! Adventure of a lifetime, meh!”
By the time he wrapped up his explanation, he found himself well rested and ready to continue. The bunch proceeded out of the salvage-yard and toward the Scrapyard's terminus. From their side, they could see a giant, gray-blue vehicle looming over a hill on the left side, but Tora at least had no intention of troubling himself with its investigation. Instead, he focused on the task at hand: the two turrets and the hardhat-wearing man atop the arch just ahead. Just as before at the hairpin, he sidled into cover. “Mehmeh,” he muttered. “Will be nice when find enemies with fewer ranged weapons. All this hiding really impede game flow.” As a game designer himself, responsible for the surprise hit Tiger-Tiger, Tora felt qualified to bring its terms to real life metaphorically.
A commotion to the right drew his gaze. A couple of rabbids, both Ziggies and a hitherto-unencountered variety sporting strange chest-mounted miniguns rushed forward to attack the emplacement. Tora wondered if their presence meant the battle in the Scrapyard's middle had ended in the rabbids' favor, but if this group possessed a spark of military genius, he did not get the chance to find out.
With a couple beepers, the slimmer turret locked on to the incoming group. It began to fire immediately, its chainguns letting loose a torrent of fire, and at the same time it let fly a quartet of rockets that blasted the rabbids' formation apart. A moment later the heavier turret got to work, its larger chaingun spitting out a ridiculous amount of bullets that reduced the rabbids to ash one at a time. As the rabbid squad started to fall apart, Tora came to a realization. “Bunnits are distracting. This is good chance! Tora will take!”
He jumped out from behind his wooden block, pointed his shield at the turrets, and pressed a certain button. The middle of his shield opened up and spat out a melon-sized cannonball that sailed their way and exploded against the arch. Immediately, the heavy turret reoriented his way. “...MEHMEHMEH?!” Tora dove into cover, but this machine did not operate by line-of-sight. In a stunning show of object permanence, it fired full-force into the block, shredding it to pieces. The noise of bullets chewing through wood and the sight of splinters flying everywhere spurred Tora into action, running like his pants were on fire to the next block, and the next, until he was certain the turret couldn't know where he was.
Panting, the Nopon leaned against the block with his free wing. “Meh...meh...” he wheezed. “That one...much smarter...than would be led to...believe, meh.” A bit of movement caught his eye—a little yellow bird, flying around in a circle above his position. As he watched, it landed on the block he and the others hid behind. Was it his imagination, or was it looking right at him, with those strange red eyes...?
The next instant, Baston started firing once more, his fusillade targeting the very block behind which Tora took cover. “Meh!?” the Nopon cried, too shocked to move. “How they find Tora!?”
Location: Scrapyard - Right
Following the fight's conclusion, the hero team reunited briefly around Bowser and his trove of spirits. While the abundance of colorful spirits delighted and enraptured the eyes, even if the lion's share of them were the dimmer, more fickle spirits left behind by machines, they could not afford to ooh and aah over them forever. Seeing trouble back at the pit stop where the Master of Masters' entourage had remained, the Courier lined up a number of shots against the marauding Slicers. Somehow the chassis shot missed its mark -the curse of probability- but those meant for the main weapon of Michael's assailant met their mark. They staggered the Omnic long enough for Michael to land a kick and rush for his weapon, but the battle was hardly won. 6 paused only to grab two machine spirits before racing their imperiled allies' way.
A number of his allies followed his example, a couple insofar as new equipment was concerned. Blazermate, Bowser, and Zer0 took spirits of their own, annihilating the rainbow-colored motes inside clenched fists. The prismatic vapors that surged out from between their fingers danced for a moment before taking form, their glowing lines becoming stencils for intricate shapes and then taking on solidity. Zer0, however, went a step further. The moment the robo-scout's spirit slipped inside him, an incredible energy filled him. It flowed through every circuit, pumped through every vein, and suffused every cell—not the pain of burning, or the shock of electrocution, but a pure influx of energizing vitality. To onlookers, it appeared as though his body softened, becoming malleable as liquid while maintaining its shape. A split second, his particles re-coalesced, but each with an essentially different aspect. The assassin didn't lose a part of himself, but had become something more than he had been.
Meanwhile, Bowser's attempts to connect to the Hammer Brothers bore fruit. There didn't seem to exist any set procedure for establishing as bond such as the one he desired; all that was required, it would appear, was a genuine heartfelt attempt. The glow surrounding the twin spirits intensified, brightening until they could not be seen as distinct, and after another moment the Hammer Brothers manifested. Though bearing slightly shimmering forms, they looked solid enough as their feet touched the ground, and together the pro koopas bowed to their master.
You have Acquired: Mecha Mitt A futuristic purple gauntlet with a sleek apparatus on the back, wires extending down the fingers. It has two settings based on hand position. If the hand is closed, it creates a small orange energy shield from the back of the gauntlet that's twice the size of the hand it's on. If the hand is open, the energy extends across the fingers, creating long claws twice as long as the fingers. These claws deal heat/slash damage
New Strikers gained: The Hammer Brothers, Mallet and Sledge A two-in-one Striker spirit. Usually content to remain at a distance and throw hammers when called upon, they can be coordinated to get in close with rush attacks to knock back enemies or extend combos on fallen ones. Mallet, the smaller brother, is faster to move and throw, while Sledge, the bigger brother, is stronger and can take more attacks
You have Acquired: The Equalizer A sturdy pickaxe, small enough to hold and swing in one hand. It confers a unique effect when held, though not while put away: while it's out and the wielder is severely hurt, it somehow invigorates the muscles of its wielder, increasing the strength of melee attacks and boosting running speed
and: Eradishield Generator A deployable purple electronic box. Once activated, it digs its 'feet' into the ground and then projects a rectangular orange barrier three feet wide and six feet high. The box must be deactivated in order to move the device, which is vulnerable to damage. The shield itself will deplete energy to completely erase incoming fire, and while it gradually refills its energy, it will shatter if too much is used
You have Acquired: Short Circuit A hand attachment capable of shooting short-range jolts of energy. These jolts deal electric damage to targets. It can also fire slow-moving orbs of energy that 'jam' susceptible enemy devices, including machines, grenades, and rockets. It requires metal as a resource to use, and can unmake base metals it physically touches to absorb and use as ammunition
and: Minigun An extremely heavy, and fairly impractical, personal minigun. It has 200 shots and fires 40 per second, with each bullet not dealing much damage but overall inflicting a great deal, particularly at closer range where all shots generally connect. It needs to spin up for a a second before it can start firing, but a secondary trigger will spin it up without making it fire if the wielder anticipates shooting in a second or two. It comes with no extra ammunition
You have Acquired: Null Sector Ammo Case A case containing a variety of extra ammunition, including pistol, rifle, and sniper rounds. Its variety means there isn't an abundance of each type, but there's enough of each: 40 pistol, 20 rifle, and 10 sniper. All rounds in this purple Null Sector case are Null Sector rounds, which incorporate laser technology to deal heat as well as puncture damage, and also function as tracers
New Spirit Consumed: Robot Scout The Scout's distinctive cap and earpiece are integrated with Zer0's suit, and the bottom halves of his legs bear a distinctly retro robotic look. His facial display is also light blue now instead of red. This spirit confers the Power Frontrunner Hardware, increasing running speed and jump height while allowing an impossible midair jump. This spirit also inflicts the Weakness Robo-susceptibility, making him vulnerable to EMP and other jamming attacks
Kirby, briefly fascinated by the lightshow, returned to reality after a few moments to respond to Ratchet's question as best he could. Unfortunately, his best consisted of a nod, then a gesture involving him moving his little nub-arms in every direction. While not the most clear, the bottom line of his message could be pieced together. Everywhere. There seemed to be something else, though. For some reason, Kirby looked oddly interested in the Courier.
The Master of Masters
Location: Scrapyard - Start
Even while under attack, the Master of Masters kept his wits about him, and in the corners of his eyes he could see his allies getting to work. Din, having shrugged off her hesitation, unleashed a wave of cold across the ground to halt her assailants in their tracks. With a clear opening created, she put all the might she could muster into a swing of her keyblade. Its unorthodox edge slammed into the rightmost Slicer horizontally, bashing it free of its icy binds and into its ally. Though freed, they could not mount a counterattack with chilled systems, leaving Din a chance to pelt them with strike after strike. Her nimble dancer's style kept her in a constant, elegant flow of motion, preventing them from locking on. Unable to use their lasers, they attempted to lash out with claws and tails, but what Din lacked in strength she more than made up for in finesse. Already compromised, they lay at her mercy.
Nearby, the situation of the Slicer facing Michael took a turn for the worse. With the surprise help from 6, the sharpshooter stunned the machine with a kick before retrieving his uzi, flipping off the safety that flummoxed Din, and riddled it with bullets. The gunfire proved more than enough to take it out. Its destruction meant that both Michael and Din could rest easy, but neither the Master nor poor Agoston shared their success...yet.
The Master of Masters did, after all, boast a great understanding about many things. An invisible smile spread across his hidden face and with a flourish he thrust his keyblade sky-high. “Gather!” Before him, the air coalesced into a whirlpool of energy and force, sucking in all three Slicers facing him as well as yanking off the one atop the Centurion. They tumbled helplessly in the vortex. More for fun than anything, its creator took a swing at one as it wheeled by and lopped off a lower leg with the blade. “Hah!” he laughed, emphatically pumping a fist. “Check it out, this cat's got claws!” Stepping back, he leveled the point of his weapon at the bunch and called out, “Fire!” to send a fireball into their midst. When the magnet effect ended a moment later, it deposited a pile of fried, struggling bots on the ground, ripe for someone else to finish off.
Location: Peach's Castle, Dungeon
When struck by the laser, Kamek -ever a lightweight- flew backward with a yelp and smacked into a rickety old desk. The impact sent up a small cloud of dust and paper shreds, and the robed koopa did not rise from it. For the moment, Geno ran the shop, and he shut out all of the potential distractions lining the chamber's walls to focus on the captive at its center. Spyro's red eyes held great relief, and his face bore a look of gratitude, but as the moments slipped by and his apparent savior failed to rush to undo his bonds, Spyro's demeanor changed. A look of curiosity overcame him as Geno knelt to retrieve the fallen dagger, but incredulity replaced it soon after. The doll approached, knife in hand, his resolution told in his stiff, purposeful movements. “Hey, hey!” Spyro shouted, his voice high and desperate. “What are you doing? You're not going to just pick up where he left off, are you...? Come on...!” He tugged at his restraints harder, his hopes dashed and replaced by even greater terror. If he heard Geno's sympathetic proclamation, he didn't give any sign, but he reacted to the knife as it slid between his scales.
“Gaaah! Aaaahahagh!” Murky green spinal fluid seeped into the wound, carried through the bloodstream and throughout Spyro's system. The knife encountered more resistance, until the force Geno needed to apply to get it in broke the blade off in the wound. Moaning through gritted teeth, Spyro could do nothing as his eyes clouded over. Blindly, he attempted to attack with his claws and breath jets of fire, but his bindings prevented him from doing any harm.
Meanwhile, a figure stirred at the other end of the room. Rising from where he'd been dazed in the dust, Kamek shook his head to clear it. A keen eye would perceive nary a scratch on him; he'd been laid out by the force of the blast bashing him against the furniture rather than the laser itself, it being little more than pushing power against his magically-woven robe. “Intruders? In the castle?” he mumbled. Behind his glasses, he squinted. “He's...doing my test for me? Why, thank you! Still, I must inform the king immediately.” Kamek waved his wand and disappeared in a puff of smoke and magic shapes.
Not much to explain tbh. All he needs to do is phase shift for like 5 seconds and he can dodge Galeem's annhilation beam just like Kirby did if he knew it was coming. He knew it was coming, and I'm sure he can phase shift (Which is only a medium level spell) so yeah, makes sense he dodged it xD.)
A little warmer, but not quite correct. Galeem's attack penetrated all planes of existence, including alternate dimensions and 'spaces between' like Paradiso, Purgatorio, Subspace, and so forth.
Except, apparently, the Master of Masters. Unless there's some amount of influence going on there that I missed, which I suppose could be possible. Thinking back on it, did he explain why he's not all crazed like everyone else?
You're sort of warm, but in fact he is not an exception to the phrase 'Galeem's influence (not possession) affected all beings in existence.' For that matter, neither was Kirby. He has not yet explained himself, since nobody has asked.
Name: Hat Kid (Real name unknown; indecipherable in writing, and she refuses to share it verbally.) Game Origin: A Hat in Time Appearance:Hattiness! Personality: A quintessential cartoon child, she is friendly, playful, energetic, and carefree--with a mild, casual propensity for mischief--even in times that don't call for it. With little exception, she harbors an unshakeably joyous attitude and demeanor, expressed largely in cutsie expressions and mannerisms that highlight her childish, innocent nature. While not entirely silent, she tends to speak very little, which speaks to an underlying selective shyness about her, in spite of her impulsive willingness to befriend and do favors for others. Contrastly, she has little issue talking to her diary, in which she expresses the greater extent of her honest thoughts and feelings. One might also argue that her actions are not always entirely altruistic or unmotivated, as she has been accused more than once of being selfish and stingy, solely interested in meeting her own ends. That being said, she has never acted or withheld simply out of spite or ill will, and when it comes down to it, she does genuinely seem to care about the state of the world wherever she may be. If she's within her means to make a positive difference,even if there’s no stake in it for her, she would prefer throwing her hat in the ring (figuratively, of course) to contentedly leaving the world to it's fate, and she would do it all with a smile on her face.
Background: One day, on her way home from an unsupervised expedition across the cosmos, Hat Kid made a pit stop over an unfamiliar planet midway through her return trip to rest. She awoke to be greeted by Mafia toll collector knocking on her window demanding payment. When she refused, the Mafia goon broke in, intending to collect by force. In doing so, this caused the ship's atmosphere to violently decompress, pulling out Kid along with her entire stash of Time Pieces, hourglasses that harness magical/metaphysical temporal energy, down to the planet below. Thus began for her a worldwide adventure to recover all of her scattered Time Pieces so she could refuel her spaceship and resume her voyage home as well as keeping them from those that would otherwise abuse their power.
After close to a month of being stranded in orbit above the planet, she eventually finds and takes back every last Piece she had lost during the initial incident, and along the way, overthrew the Mafia, starred in a few movies made by and for birds (after legally becoming one), lost and subsequently reclaimed her soul from her now (contractually obligated) BFF, rescued a village of nomadic tribespeople in the mountainous skies from a cataclysmic plague, and ultimately, saved the world--and everyone--from someone she had hoped to call her friend. With the world restored, all Time Pieces recovered, and little reason left to stay--even when begged to--she made her bittersweet, if unceremonious departure, and set course for home once more.
Sadly, yet again, she never made it home. Her journey would be tragically cut short as she was overtaken by a radiant wave of apocalyptic erasure, along with the rest of the multiverse… as willed by its new god.
Homing Attack - While airborne at close range, Kid can charge into a single enemy to deal damage, bouncing off of them with a successful hit, which can provide her with a follow-up action. Can be chained together in succession against multiple foes as well as chase down a moving target.
Strengths:
Agile - A nigh peerless natural acrobat, capable of performing advanced parkour techniques and physics defying aerial maneuvers to reach heights and distances unachievable by most, and that’s just on her own power, before factoring in anything additional.
Intelligent - Despite her age, she was able to build and operate her own time travelling spaceship and everything on it by herself, as well as outwitting older, more powerful, and more experienced adversaries. Suffice it to say that her sense of understanding is greater than she is given credit for.
Resourceful - Did I mention that her spaceship is actually made out of wood? Coupled with her ability to fashion special headwear imbued with unique capabilities on the spot with very little, and to overcome challenges while deprived of them, speaks to a great deal of ingenuity on her part.
Weaknesses:
Fragile - Kid, being just that, is built as light as they come, and as such, she sorely lacks in any capacity to dish out or take much of a hit. As a trade-off for her mobility and wits, she is forced to rely on them to survive.
Immature - Her overtly jubilant, upbeat, and whimsical personality can result in dangerous lapses in judgement that lead her astray, evidenced by the fact that it has happened before. Moreover, she is not always willing to comply or cooperate when it doesn't suit her to.
Inexperienced - Despite her intelligence and adaptability, a lack of wisdom attributed to her age still makes her rather gullible, as she has been unwittingly duped into unpaid service to less than reputable characters in the past. On top of that, though she has prevailed in her share of difficult battles before, she didn't do so by way of being a conventionally skilled or proficient combatant.
Spirits:
Just her own, but at least she got that back (…again).
Kindred Spirits:
The Snatcher (A Hat in Time) - I beat this guy after he tried to betray me, but I think we’re friends now. First, he wanted me to leave, then he didn’t. I know it’s in our latest contract and all, but I didn’t expect him to actually take it seriously. Maybe he really means it? It's cool. He kinda owes me for holding my soul hostage, making me run his errands and trying to kill me, anyway.
Razputin “Raz” Aquato (Psychonauts) - So… this weird, probably deformed child (No offense.) is apparently an “influence” on me. Huh??? I don't get it. What does that even mean? Is it because we're both young, acrobatic, prodigal geniuses who sometimes explore trippy subdemensions collecting memories on fun, exciting, charming, humourous adventures? Because other than that...
Banjo & Kazooie (Banjo-Kazooie) - More so-called “influences”. Where does all this keep coming from? I've never heard of ANY of these guys! I mean, it's not that I mind or anything; I'm just trying to make sense of it. I do admit, though, there’s something oddly… “nostalgic” about them, which is kinda strange. Even if I knew who they were, I don't know if I'd even be old enough to actually *remember* them.
Inventory:
Kid’s Hat - Kid’s staple, default hat. Guides her to her next objective or other points of interest, provided she’s within range of either.
Umbrella - Primarily used as a simple blunt melee weapon, but can be adapted for use as a strangely versatile multi-tool.
*Disclaimer: I have NOT yet played the DLC, and will not be able to until it releases across all platforms. As such, there are bound to be some lapses my knowledge regarding anything related to it. I know it's not exactly a narrative-heavy game or anything, but in the meantime, if there are any hard spoilers to avoid, I’d like that to be taken into consideration. Thanks in advance.*
Looks great! I'll eagerly anticipate her arrival in the near future.
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
<div style="white-space:pre-wrap;">Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.<br><br>Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.</div>