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Recent Statuses

10 mos ago
Current Catching up today. Yippee!!
4 likes
10 mos ago
Shaping up to have one of the worst weeks of my life so that's fun
6 likes
10 mos ago
Pop an interest check up! Plenty of people not interested in that kind of thing. It's less visible because 1x1 discussion happens mostly over PMs
4 likes
10 mos ago
#DwarfSupremacy point me at the dumb elves boss
1 like
12 mos ago
TIL Texas has used AI to translate thoughts into text.

Bio

Forever towing the line between 'is this better in RP or forum game format'



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Most Recent Posts

Please can I have this post removed, thankyou.
Currently Inactive Characters:

@kingeditor Sounds interesting, can't wait to see him!
@kingeditor I cut my teeth in older editions and don't mind much what alignment people play. So long as your character has a strong enough reason / motivation to work co-cooperatively with the party, I think having a mix of alignments makes things more interesting and develops some strong interparty dynamics among the characters. That being said I would not accept, say, a chaotic character stabbing other characters in their sleep or looting all their gear, or allowing a player to use their alignment as an excuse to ruin everyone's fun.

Basically if you think a particular action would be particularly dickish or step on some toes, announce it in the OOC first and see what people think. Rule of cool applies ;) I don't think it'll be an issue.

Rolling is 4d6 for each stat and drop the lowest. If you happen to get something utterly abysmal, let me know though.
@kingeditor That would be excellent! You can use whatever sheet generator you are most comfortable with (myth-weavers, dicecloud, dndbeyond, ect). I can also provide a roll20 link or a standard bbcode CS if you like.

Further race/class information generation is all snug in the 1st post. Do you have any questions?
In [ADVENTURER] 5 yrs ago Forum: Spam Forum
@Spambot
>good spambot
>spambot wins all the things


@Duthguy
Daniel the Man at Arms recruits the following:
Old Man Smith, 1st level Fighter
The Wily Natters Flint, Merchant 0th level
Flint the Farmhand's Son, Farmer 0th level
Irene the Huntsman, Huntsman 0th level

They do not require a wage for the first month and will look forward to their cut of the treasure in future delves. Daniel accepts Irene's Wish to recruit animals.
Irene's Wish: Train up unusual animals someday.


Your new crew start to get their gear together. Daniel is ready to head out to Old Fort, when a familiar face walks into the village square. It's the Blacksmith Buford, and together you will set out for adventure.



@Shovel Blacksmith Buford becomes an Explorer, and receives the Title: Scout.

He has received the stats: 15, 13, 15, 12, 10, 11. Would you like to accept these stats and automatically have them applied or use the advanced template?

>Accept Stats
>Reroll Stats
or
>Use Advanced Stats


The Default Explorer Proficiencies are Precise Shooting(1) and Tracking.
Buford gains the Proficiency Craft [Armorer] due to his background and Adventuring from becoming a newly minted adventurer.
If you would like to pick your own proficiencies, an option list can be provided.



Acccept Default Scout Proficiencies?
>[Yes || No], [Accept || Do Not Accept] Default Scout Proficiencies

Buford the Scout brings some gear with him. He gains:
• Currency: 20sp
• Sturdy Longbow with a quiver and 20 arrows [1d6]
Spear [1d6 / 1d8 two handed]
• Short sword [1d6]
• Dagger [1d4]
• Fine Chainmail, personally made [AC 4]
• Boots
• Backpack
• 2 Weeks' iron rations
• wineskin
• lantern
• tinderbox
• 2 flasks of common oil
• blanket
• 50" rope
• 12 iron spikes
• small hammer

Open to New Players!

0/2 Positions open


Hi there. I'm looking for 2 new potential recruits to join our Dungeon of the Mad Mage roleplay. I would appreciate a healer being added to the party dynamic if possible.

My main criteria:
• Must be able to commit to one post every ten days. Counters will be given on day seven and extensions granted, but consistancy is required.
• Experience with D&D is not required, just an eagerness to play and learn.
@Cao the Exiled@DTHar moved to the inactive section.

Recruiting re-opened.




EDIT: Re-organising the CS tab so that active characters are near the front. If a character is removed from inactivity and returned to play, just copy the CS link back over onto a new post in the CS tab.

With this in mind:
There is a short grace period whereby if you post between the end of the deadline and when we get that slot filled, then I'll just shunt you back over. I'd prefer it if you didn't rely on that, and just posted in the week, but I understand that I haven't set a post schedule before on this thread and I know alot is going on IRL.
Mae


Further re-organisation will be done once the empty slots are filled.
In [ADVENTURER] 5 yrs ago Forum: Spam Forum
@Duthguy ^ forgot to ping ;D
In [ADVENTURER] 5 yrs ago Forum: Spam Forum
You have accepted a Key Quest:
The Old Fort: Travel to the Old Fort and learn why the Hamlet isn't being protected.


After an hour or so, all potential recruits gather around the well in the middle of the village. You look them over and think about your options. Daniel the Man at Arms can recruit up to 4 henchmen to travel with him.



The Wily Natters Flint

A tiny, potbellied man, Natters Flint is 42 years old. He doesn't seem much cut out for a world of adventuring, and only seems to have put himself forward in the hopes it makes him look good - he's been stuck in the village for a while since his last caravan got raided and he gambled what little he had left away. All that being said, Natters is a skilled merchant, and he's offered to show you the ropes of trading.


In exchange for being your Henchman, he wants 20% of the treasure. Natters clearly wants to get out of town and start selling again, but he's obstinant he's worth this much - once a barterer, always a barterer....

>Recruit the Wily Natters Flint?

If you proove yourself worthy, Natters may have some optional Henchman quests for you later down the line... if he survives.





Old Sailor Asgor

Asgor is 54 and used to serve on various ships coming out of Porttown back in his youth. He helps around the village with odd jobs these days, but he's never forgotten how to navigate. Mostly, you've seen him hanging around the inn a fair bit, but few people travel through the Village to play cards with him these days.


In exchange for being your Henchman, he wants 10% of the treasure. It's hard to say why Asgor wishes to travel with you, but he's probably just bored.

>Recruit Old Sailor Asgor?





Clint the Burly

Clint is 40, with plenty of musculature though a bit of a belly developing. He used to adventure but left it all behind for a mining contract that went sour. These days he works the lumbermill, but he's no good at it.


In exchange for being your Henchman, he wants 15% of the treasure travelling with you. He's hoping to get ahold of his own mine one day and covets a good chance to prove his worth. He looks at you hopefully.

>Recruit Clint the Burly?

>[Accept | Decline] Henchman's Wish: Help Clint get his own mine one day.





Flint the Farmhand's Son

Flint's 17 and for as long as you can remember, he's always been following you around the farm. He's a big lad, a little dense, but good-hearted. He knows how to throw his weight around and he's fiercely loyal to you.


In exchange for being your Henchman, he wants 10% of the treasure travelling with you. He clearly just wants to stay by your side and seems excited for adventure.

>Recruit Flint, the Farmhand's son?





Katya the Blacksmith's Daughter

Katya is 22 and has grown very tired of constantly being kidnapped by goblins. She'd really like to stick it to them. Her constant need to think on her feet and sneak her way out of goblin burrows has led to her developing a necessary set of skills.


In exchange for being your Henchman, Katya wants 10% of the treasure travelling with you. However, she will only join you if she gets a chance to kill goblins.

>Recruit Katya, the Blacksmith's Daughter?
>[Accept | Decline] Henchman's Wish: Kill some Goblins.





Old Man Smith

You were surprised to see Old Man Smith turn up. Closing in on 70 years old, Old Man Smith is ex military and lives with the Miller's family. Supposedly Old Man Smith has made it through several viscious campaigns in the past. He might be old but he's giving you a very intense look. Seems like he's serious about adventuring with you.


In exchange for being your Henchman, Old Man Smith wants 15% of the treasure travelling with you.
>Recruit Old Man Smith?




Tendo the Weaponsmith

50 years of age and working hard in the forges, Tendo is a journeyman weaponsmith who moved into the Village when he got sick of being hounded in Old Fort nearby. He now perfects their orders in relative solitude, but it seems he's concerned with the amount of correspondance he's receiving from them these days.


In exchange for being your Henchman, Tendo wants 20% of the treasure travelling with you.
>Recruit Tendo the Weaponsmith?




The Huntsman Irene

Irene is 35 and can best be described as eccentric. Supposedly she was raised in the woods, and she lives on the outskirts of it. She's good with animals, a little obsessed in fact, and has a way with training them.

In exchange for being your Henchman, Irene wants 10% of the treasure travelling with you. She is hopeful you will one day let her unusual animals she can't find safely by herself.

>Recruit Irene the Huntsman?
>[Accept | Decline] Henchman's Wish: Train up unusual animals someday.


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