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Very well, where do I begin?

My father was a relentlessly self-improving boulangerie owner from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute named Chloe with webbed feet.

My father would womanize, he would drink. He would make outrageous claims like he invented the question mark. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament.

My childhood was typical. Summers in Rangoon, luge lessons. In the spring we'd make meat helmets. When I was insolent I was placed in a burlap bag and beaten with reeds - pretty standard, really. At the age of twelve, I received my first scribe. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles.

There really is nothing like a shorn scrotum... it's breathtaking. I highly suggest you try it.

Most Recent Posts

Meanwhile I'm over here thinking, "Shit. Maybe... Thor? Wonder Woman? There are options, surely."

We'll see how things shake out. It just got alot more interesting.
...

You know, it's been a hell of a long time since I went into a game fearing that I might not be able to compete for the character I'm applying for, but I'll be damned if @AndyC didn't totally just send that fear into me.

Well done.
We've enough interest to generate an OOC. So... I'll get on that.
@DocTachyon I mean, obviously if MB says no, that's the end of it. But I disagree with your analysis. The entire point of Transformers is their interactions with Humans. I mean, it was either Bob Budianski or Simon Firman (Can never remember which) always said "The Transformers came to Earth and took the disguise of our vehicles. What's the point of setting it on Earth if not to interact with humans." Plus, in recent media, a considerable chunk of Transformers Stories has been "How do they interact with Humanity?" IDWs comics were all about that, Rise of the Beasts and Bumblebee movies, as is the current Earthspark cartoon. Hell, the first season of Transformers Animated was about the Autobots fighting Human supervillains.


The problem is the one you've outlined within your own explanation, though. It's about Transformers interacting with humans. This is a world where the main crux is going to be superheroes and their clashes/saves interacting with humans aswell. And once you get into that, you get into all the sub-sections of character types associated with that archetype. Humanoid aliens, mutants, Atlanteans, cyborgs. It's just one step too far out of the zone of what the focus is, and having them in here would convolute things. I'm gonna go ahead and say no to the Transformers formally and encourage applying for something closer to home. There are plenty of Transformers-like stories to tell with the available character types.
@Master Bruce only question I have about the "From Marvel & DC and ONLY from them" is: What about the properties that Marvel & DC that used to take part in their timeliness but have been lost due to copyright issues stand? I'm talking stuff like Transformers, Rom The Spaceknight and Micronauts. I realize this is a mostly Marvel thing, but the question still stands.

I mean, most of those were never decanonized. Micronauts keep popping up, Circuitbreaker and Deathshead origins as Transformers villains were never technically decanonized and Rom is now back at the company. And let's not forget the fact that James Gunn's last act as a director at Marvel was to Canonize the Go-Bots in the MCU.


I think for this type of game specifically, it would be too much to introduce and have going on alongside the superheroes and supervillains also showing up for the first time. I'm not familiar with Transformers' place in the larger Marvel canon, but my feeling is that their appearances would dictate entire dedicated stories and books in of themselves. It would kind of detract from the idea that the biggest thing to ever happen to this world was, say, a character like Wonder Woman showing up if you also had Optimus Prime and The Decepticons. It'd almost overshadow it. Any sort of bigger property that veers off the path of vigilantes versus costumed bad guys probably wouldn't fit, for that matter. Star Wars, for instance, is one thousand percent a no-go despite being published by Marvel. And with DC, they have the Looney Tunes... it just wouldn't mesh.

The same goes for Godzilla and King Kong (and their assorted monsters), who were just in a huge crossover title with the Justice League as of this year. It'd be too much.
Maybe. With a caveat that it will not be my priority and if I find it impacting PRCU I'll drop pretty fast. Do with that information what you will.


Specifically, a few other someones so that the game can launch.
There'll be a 24-hour competitive application phase for each character until the IC starts, after-which it'll be a free-for-all. Each competing sheet will be GM voted. Myself and @Sep would be the GM's.

(I'll be applying for Kal-El, in the event that any prospective Batman player is worried about my presence.)


You've no doubt heard of One Universe RP's by now. The simple enough throughline is that they're each canon-based games that feature players taking on the roles of the DC and Marvel superheroes of their choosing in a shared reality. These have taken on many forms here on the Guild, be it the Absolute Comics games, One Universe: World Of Heroes, Ultimate One Universe, and other variations on the theme.

Well, despite our own best attempts to kill the concept for good, it's back in another form. But we're doing things a bit differently this time. Gone are the days when massive bits of player-crafted lore and cosmic-level events were the driving force. We aren't going to attempt to hide entire swaths of supervillains and rogues galleries behind certain player characters, either. Infact, we're not even going to set a rank and file of pre-established heroes. Because in this version of events, it's week one. An Emergence, if you will.

The Justice League. The Avengers. The Teen Titans. The X-Men. Doom Patrol. Thunderbolts.

Legends in our reality, but just barely legends-in-the-making in the game's.


The Premise

Following events that mirror world history from the dawn of time until the year 2023, the idea of active superhumans and costumed heroes was but fiction. While mutations began to manifest in the early 60s, their power levels were believed to be so minuscule and non-lethal that regulations were quickly implemented to legalize and protect their existence. The World Health Organization even developed mandatory inhibitors to limit mutants to that of a cosmetic fad that fell out of style in the early 90s. By the late 2010s, things had settled to the point that everyone widely accepted such things as metahuman powers and alien beings didn't exist.

Until, just barely a week ago, a group of onlookers in the city of Metropolis were forced to look up in the sky.

Until days after, when a group of would-be thieves in New York were found to be webbed to the side of a building.

Until just yesterday, when a woman in the Middle East appeared amid military conflict and deflected bullets off of metal bracelets.

Until hours ago, when violent criminals in Gotham City swore that they came into contact with an eight-foot creature of the night.

Until now, when the skies above Earth seem to be teeming with thunder and lightning so powerful that it could only be the work of a God.

There's an emergence coming. Humanity and the world will never be the same.

The question is, what happens next?


Rules are simple. Pick a hero from either one of the big two comic companies and only those two. Start them out on the first week of the job. Whatever happens next is your call, but in a world of brand new heroes - and, likely, villains waiting in the wings to oppose them - the winning strategy is to interact and team-up against threats that would range from the minor costumed creep to escalating levels of city-wide destruction.

But in a world that had previously thrived without the existence of powers and abilities such as yours, your character's not going to be hailed as a hero... not until they've earned it. And that will be a long process, no matter if you're a street tough like Night Thrasher or the newest recruit of The Green Lantern Corps. You're new to this, so don't get cocky and assume that people are going to worship you from the get-go. They're more likely to see you as a threat to the world at large.

You get dibs on your supporting cast and one archenemy. The rest will be free to roam and appear anywhere, in any player's stories, for at least a first-time encounter. So if you're playing Daredevil and thinking that the Parasite can only face off against Superman, you're playing the game wrong. And rather dangerously, given that he could probably absorb the radar senses right out of you.

Other than that? Just have fun with it. Get creative with your character's set-up and familiar trappings, with full permission to change long-running superheroes to fit your vision, as long as the core of that hero remains.

Though as a last thing worth mentioning, keep in mind of some logistics. Don't have The Reverse Flash or Venom show up without a Flash or Spider-Man to face off with them first, when their entire character leans on that pre-existence. Not unless you're prepared to do extensive alterations. And really try to avoid attempting sidekicks that rely on a primary hero. This is week one, for Odin's sake, we're not there yet...

Hang out, make love (keep it PG-13), fight, whatever. The name of the game is working together. Craft this world yourselves with as much help from your fellow players as needed.



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