"If we cannot end now our differences, at least we can help make the world safe for diversity. For, in the final analysis, our most basic common link is that we all inhabit this small planet."
- John F. Kennedy
♦ ♦ ♦ ♦ ♦ A SINGULAR UNIVERSE ROLEPLAY ♦ ♦ ♦ ♦ ♦
- John F. Kennedy
♦ ♦ ♦ ♦ ♦ A SINGULAR UNIVERSE ROLEPLAY ♦ ♦ ♦ ♦ ♦
◼ G M (s): Master Bruce ♦ HenryJonesJr ♦ Hillan ◼ G E N R E S: Superhero, Fandom ◼ T Y P E: Sandbox with linear and Collaborative Arcs
T H E S T O R Y S O F A R:
By most respects, the Age of Heroes began during one of Earth's darkest periods. In the days of World War II when the Allies were most desperate, a beacon of hope was born. Steve Rogers became Captain America, and helped to turn the tide. Along with the Howling Commandos and the superpowered agents known as The Invaders, Rogers helped to cripple the Nazi deep science division HYDRA, and turn the tide of the war, even if he was lost in the process.
Following the war, costumed adventurers inspired by Rogers popped up in the homeland, and banded together to form the Justice Society of America. They fought corruption, crime, and saboteurs during the cold war, and were generally supported by the public at large. Though, good things were not meant to last. The good will began to fade as super powered individuals began to increase in the 60's and 70's, and along with them the rise in metahuman collateral damage. In response to "Mutant", as the humans saw the metahumans, bigotry, the JSA disbanded and costumed heroes went into the shadows.
Things were quiet, with anti-mutant bigotry festering in the background, for decades. In order to track the movement and growth in the metahuman population, the United Nations formed SHIELD. Using the brightest minds in science and industry, the organization prepared for the day that metahumans would once again act out in the open.
That day came when a man with an "S" on his chest flew and caught a prototype LexCorp space shuttle out of the sky with his bare hands, saving countless innocent lives in the process. While the appearance of the so-called Superman was largely seen as a celebratory moment, some, including Lex Luthor, saw nothing but a potential threat. In response to the appearance of Superman, costumed heroes once again began to appear across the world ready to fight for good, and the public responded with approval.
But for every action, there was an equal and opposite one. As awe inspiring as the arrival of Superman was, the same could not be said for the appearance of a creature known only as The Hulk. The green goliath rampaged through a small town in New Mexico until he was driven off by a re-emergent Captain America and SHIELD. The raw destructive power of the creature struck fears into the hearts of humanity, and made world governments question whether metahumans should be tolerated.
So things went, with heroes and the villains they fought appearing and clashing across the globe.
Then, the creature known as Starro rose from the sea and began to enslave the people of Earth. Before its job could be completed, however, a team of heroes that called themselves the Justice League rose to oppose it. The League stopped the creature and became beloved for it, though the joining of such powerful entities drew the eyes of power-bases throughout the universe. It also drew the eyes of SHIELD, who started to put together a team of their own.
The first challenge to that new power came when the Chitauri, a hive-mind conquering race, appeared in Earth's orbit. When the Justice League moved to intercept the invaders in space, the Chitauri opened a portal above New York and launched their forces behind the superuman team. In response, SHIELD's team, dubbed The Avengers, deployed into the city and ended up ending the Chitauri threat. The two teams stood on an awkward stance of existing in their own spaces, though clearly on course for a clash at some point.
Now the world stood, seemingly protected by the world's mightiest and greatest heroes. But forces beyond comprehension have moved into position, and the World of Heroes will be tested as it has never been tested before...
I N T R O D U C T I O N:
Welcome fans of Marvel, DC and all comics alike. One Universe: World Of Heroes is a sandbox based RP that seeks to merge and mix the lore of your favorite characters into one living cohesive world. The idea behind this RP is not to embody our favorite heroes to simply retell iconic stories, but to take these characters and create a shared Earth where iconic superheroes and villains can now co-inhabit. In fact, the goal of the RP is for players to take their favorite characters and re-imagine their histories to tell their own stories. We only ask that the soul of the character remains the same. Players will take the roles of their characters and tell stories either alone or in collaboration with other players in order to develop and grow the world.
C O M M U N I C A T I O N:
All official discussion and announcements will happen through the OOC, however, for those who prefer a faster-paced place of discussion, or just enjoy getting to know your peers, the game also has a Discord Channel.
The Discord link can be found here.
The Discord link can be found here.
- All players will be allotted two Character Concepts, one Marvel and one DC, to be applied for at the player's discretion. This concept may be any character from a mainstream comic book. If applying as a 'Team Concept', a combination roster may be allowed at the scrutiny of the GM Team. Characters originally appearing in Manga or Anime are heavily discouraged because of their incompatibility with western superhero comics. We will judge all properties from outside of the main Marvel and DC Universes on a case-by-case basis provided they fit the themes and tones of the game, but the above limitations are definitive. No Image, Dark Horse, Dynamite or non-DC or Marvel related imprint characters are permitted.
- Players can compete for characters if an application for your desired character is posted ahead of yours and has not yet been accepted. To compete for a character, you have a twenty-four-hour window to state your intent to compete. The GM Team will then judge the two competing applications.
- In terms of character creation, you are free to overhaul and redesign any canon character from one of the aforementioned publishers. This means you can tell the story of the character how you believe it should be told. However, there is one major limitation, the heart and soul of the character must stay intact. The character should not be changed so much that they're unrecognizable. This means that Batman can't be a cold-blooded killer any more than Spider-Man can be a rich, well off playboy. Every aspect of the character that isn't a key to their major identity is malleable, this can even include sex and abilities if so desired.
- Player characters are claimed on a first-come, first-serve basis. If the parent character (i.e. Batman to Robin), hasn’t been claimed, the legacy is just as available. If another player comes along and asks about playing the parent, it’s requested that both players be as accommodating as possible to allow the other to express their vision. It is understandable that sometimes two visions will not mesh, and in this case, we will give the player who came first precedence. If a GM needs to step in as a mediator or an arbiter, we can arrange this in a group PM.
- The 'parent character' or 'acting parent characters' have a say in any further legacies being applied for. For instance, if you were playing Spider-Gwen, and another player applied as Ben Reilly, as the established 'parent' character, you could are able to voice if the concept compliments your own, or if you would rather the character not be accepted. The GMs will take this into consideration before moving further ahead with any legacy application.
- Absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain there is an Out Of Character Thread provided. You have no excuse to make an 'OOC' comment in the IC and if done it will be heavily frowned upon. If you require a more immediate answer, don't hesitate to directly ask the GM Team or relevant player in the Discord.
- Writing expectations for this roleplay are at least two (2) well-developed paragraphs as a minimum per post. Three (3) to five (5) paragraph posts, however, would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar is also expected but small mistakes here and there are understandable. Blatant offences will be called out.
- You are required to post at least once per character within a fourteen (14) day period. There will be a post-check-in, once per week performed by the GMs in order to ensure the IC is moving consistently. Extensions will be given in extenuating circumstances. Please recognize your limitations before joining the RP, if you are unable to post once every ten days, then it's highly likely that you do not have enough time to keep up with the RP. In the event that you do miss the deadline, your character will be listed as 'inactive'. After a further week of inactivity, your character will be expelled, and dealt with as necessary in the IC, whether killed or used as needed and then discarded. This whole process is simply easier if you just let the GM know if you're unable to keep up or simply have lost interest in the RP. If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM.
- This is a Character-Driven RP, and as such you are encouraged and expected to take charge of your character's sub-plots and storylines. There will be a heavy emphasis on collaborative activities and team building as well. The GMs will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving however we do want to see you develop your characters and produce your own plots. However, we don't want to see you lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself, it's always better to let someone else join in on the fun.