Hidden 4 mos ago Post by Master Bruce
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Master Bruce Winged Freak

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"If we cannot end now our differences, at least we can help make the world safe for diversity. For, in the final analysis, our most basic common link is that we all inhabit this small planet."
- John F. Kennedy



♦ ♦ ♦ ♦ ♦ A SINGULAR UNIVERSE ROLEPLAY ♦ ♦ ♦ ♦ ♦

G M (s): Master Bruce ♦ HenryJonesJr ♦ Hillan G E N R E S: Superhero, Fandom T Y P E: Sandbox with linear and Collaborative Arcs

T H E S T O R Y S O F A R:

By most respects, the Age of Heroes began during one of Earth's darkest periods. In the days of World War II when the Allies were most desperate, a beacon of hope was born. Steve Rogers became Captain America, and helped to turn the tide. Along with the Howling Commandos and the superpowered agents known as The Invaders, Rogers helped to cripple the Nazi deep science division HYDRA, and turn the tide of the war, even if he was lost in the process.

Following the war, costumed adventurers inspired by Rogers popped up in the homeland, and banded together to form the Justice Society of America. They fought corruption, crime, and saboteurs during the cold war, and were generally supported by the public at large. Though, good things were not meant to last. The good will began to fade as super powered individuals began to increase in the 60's and 70's, and along with them the rise in metahuman collateral damage. In response to "Mutant", as the humans saw the metahumans, bigotry, the JSA disbanded and costumed heroes went into the shadows.

Things were quiet, with anti-mutant bigotry festering in the background, for decades. In order to track the movement and growth in the metahuman population, the United Nations formed SHIELD. Using the brightest minds in science and industry, the organization prepared for the day that metahumans would once again act out in the open.

That day came when a man with an "S" on his chest flew and caught a prototype LexCorp space shuttle out of the sky with his bare hands, saving countless innocent lives in the process. While the appearance of the so-called Superman was largely seen as a celebratory moment, some, including Lex Luthor, saw nothing but a potential threat. In response to the appearance of Superman, costumed heroes once again began to appear across the world ready to fight for good, and the public responded with approval.

But for every action, there was an equal and opposite one. As awe inspiring as the arrival of Superman was, the same could not be said for the appearance of a creature known only as The Hulk. The green goliath rampaged through a small town in New Mexico until he was driven off by a re-emergent Captain America and SHIELD. The raw destructive power of the creature struck fears into the hearts of humanity, and made world governments question whether metahumans should be tolerated.

So things went, with heroes and the villains they fought appearing and clashing across the globe.

Then, the creature known as Starro rose from the sea and began to enslave the people of Earth. Before its job could be completed, however, a team of heroes that called themselves the Justice League rose to oppose it. The League stopped the creature and became beloved for it, though the joining of such powerful entities drew the eyes of power-bases throughout the universe. It also drew the eyes of SHIELD, who started to put together a team of their own.

The first challenge to that new power came when the Chitauri, a hive-mind conquering race, appeared in Earth's orbit. When the Justice League moved to intercept the invaders in space, the Chitauri opened a portal above New York and launched their forces behind the superuman team. In response, SHIELD's team, dubbed The Avengers, deployed into the city and ended up ending the Chitauri threat. The two teams stood on an awkward stance of existing in their own spaces, though clearly on course for a clash at some point.

Now the world stood, seemingly protected by the world's mightiest and greatest heroes. But forces beyond comprehension have moved into position, and the World of Heroes will be tested as it has never been tested before...

I N T R O D U C T I O N:

Welcome fans of Marvel, DC and all comics alike. One Universe: World Of Heroes is a sandbox based RP that seeks to merge and mix the lore of your favorite characters into one living cohesive world. The idea behind this RP is not to embody our favorite heroes to simply retell iconic stories, but to take these characters and create a shared Earth where iconic superheroes and villains can now co-inhabit. In fact, the goal of the RP is for players to take their favorite characters and re-imagine their histories to tell their own stories. We only ask that the soul of the character remains the same. Players will take the roles of their characters and tell stories either alone or in collaboration with other players in order to develop and grow the world.

C O M M U N I C A T I O N:

All official discussion and announcements will happen through the OOC, however, for those who prefer a faster-paced place of discussion, or just enjoy getting to know your peers, the game also has a Discord Channel.

The Discord link can be found here.

RULES




  • All players will be allotted two Character Concepts, one Marvel and one DC, to be applied for at the player's discretion. This concept may be any character from a mainstream comic book. If applying as a 'Team Concept', a combination roster may be allowed at the scrutiny of the GM Team. Characters originally appearing in Manga or Anime are heavily discouraged because of their incompatibility with western superhero comics. We will judge all properties from outside of the main Marvel and DC Universes on a case-by-case basis provided they fit the themes and tones of the game, but the above limitations are definitive. No Image, Dark Horse, Dynamite or non-DC or Marvel related imprint characters are permitted.
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  • Players can compete for characters if an application for your desired character is posted ahead of yours and has not yet been accepted. To compete for a character, you have a twenty-four-hour window to state your intent to compete. The GM Team will then judge the two competing applications.
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  • In terms of character creation, you are free to overhaul and redesign any canon character from one of the aforementioned publishers. This means you can tell the story of the character how you believe it should be told. However, there is one major limitation, the heart and soul of the character must stay intact. The character should not be changed so much that they're unrecognizable. This means that Batman can't be a cold-blooded killer any more than Spider-Man can be a rich, well off playboy. Every aspect of the character that isn't a key to their major identity is malleable, this can even include sex and abilities if so desired.
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  • Player characters are claimed on a first-come, first-serve basis. If the parent character (i.e. Batman to Robin), hasn’t been claimed, the legacy is just as available. If another player comes along and asks about playing the parent, it’s requested that both players be as accommodating as possible to allow the other to express their vision. It is understandable that sometimes two visions will not mesh, and in this case, we will give the player who came first precedence. If a GM needs to step in as a mediator or an arbiter, we can arrange this in a group PM.
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  • The 'parent character' or 'acting parent characters' have a say in any further legacies being applied for. For instance, if you were playing Spider-Gwen, and another player applied as Ben Reilly, as the established 'parent' character, you could are able to voice if the concept compliments your own, or if you would rather the character not be accepted. The GMs will take this into consideration before moving further ahead with any legacy application.
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  • Absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain there is an Out Of Character Thread provided. You have no excuse to make an 'OOC' comment in the IC and if done it will be heavily frowned upon. If you require a more immediate answer, don't hesitate to directly ask the GM Team or relevant player in the Discord.
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  • Writing expectations for this roleplay are at least two (2) well-developed paragraphs as a minimum per post. Three (3) to five (5) paragraph posts, however, would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar is also expected but small mistakes here and there are understandable. Blatant offences will be called out.
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  • You are required to post at least once per character within a fourteen (14) day period. There will be a post-check-in, once per week performed by the GMs in order to ensure the IC is moving consistently. Extensions will be given in extenuating circumstances. Please recognize your limitations before joining the RP, if you are unable to post once every ten days, then it's highly likely that you do not have enough time to keep up with the RP. In the event that you do miss the deadline, your character will be listed as 'inactive'. After a further week of inactivity, your character will be expelled, and dealt with as necessary in the IC, whether killed or used as needed and then discarded. This whole process is simply easier if you just let the GM know if you're unable to keep up or simply have lost interest in the RP. If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM.
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  • This is a Character-Driven RP, and as such you are encouraged and expected to take charge of your character's sub-plots and storylines. There will be a heavy emphasis on collaborative activities and team building as well. The GMs will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving however we do want to see you develop your characters and produce your own plots. However, we don't want to see you lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself, it's always better to let someone else join in on the fun.
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Hidden 4 mos ago 4 mos ago Post by Bounce
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Bounce

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C H A R A C T E R C O N C E P T P R O P O S A L
C A P T A I N M A R V E L


W I L L I A M J O S E P H B A T S O N W I Z A R D R O C K O F E T E R N I T Y A V E N G E R S
C H A R A C T E R C O N C E P T:


"S H A Z A M !"

Billy Batson is the current Shazam, the guardian of the Rock of Eternity. During WW2, he fought alongside Steve Rogers and was a founding member of the Young Allies -- and was dubbed Captain Marvel by the media of the day. At war's end, he entered the Rock of Eternity to study and prepare for assuming the role of the Wizard. During the Chitauri attack on New York, Billy was alerted to the crisis and emerged, only then realizing how much time had passed. He now slips back into society as a young boy attending school in Fawcett City, Ohio while he tries to get reacquainted with the world and his place in it.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

Billy Batson has always been a character distinguished by trauma, much like Batman or other Golden Age heroes. His being an orphan, his struggles with the foster care system, and his vulnerability as a child have always been contrasted by both the power of Captain Marvel and his optimistic personality. I want to explore a fresh take on Billy as the wizard, where he’s still the same vulnerable child at heart but burdened by the weight of decades and struggling to remain true to who he is in the face of his responsibilities as Shazam.

C H A R A C T E R N O T E S:

As the current Shazam, Billy Batson is the physical embodiment of the Rock of Eternity and, thus, is always empowered by it. He can alter his outward appearance, either by use of illusion or temporally displacing his physical body.

In this context, Billy is both Shazam and Captain Marvel. Shazam being the title of the guardian of the Rock of Eternity and Captain Marvel being the name that the newspapers gave him during the Second World War.

Supporting Cast
- Aelfyre Whitemane. The Shazam counterpart for the planet Kymellia. A longtime friend of the Wizard Shazam and one of Billy’s mentors. Aelfyre is the guardian of the White Room.

- Roma. The daughter of Merlin and the Shazam counterpart for the dimension known as Otherworld. Serves as the guardian of the Starlight Citadel and is another of Billy’s mentors.

- Kofi Whitemane (“Freddy Freeman”). Aelfyre’s nephew and his chosen successor, learning firsthand from Billy. He has an equine appearance, to include reverse knee joints on the legs. To blend in on Earth, he assumes a human guise as Freddy Freeman but feigns a physical disability to mask his different leg anatomy.

- Courtney Whitmore (Stargirl). A new heroine starting out as young as Billy had. She wields a cosmic staff.

- Smartship Friday. Kofi’s Kymellian spaceship, which doubles as his home on Earth (shared with Billy). When not in use, concealed within an abandoned subway station in Fawcett City.

- (Flashbacks) Elizabeth "Lizzie" Lawrence (Liberty Belle). A young WW2 heroine and a member of the Young Allies.

- (Flashbacks) Thomas Raymond (Toro). A young WW2 hero and the leader of the Young Allies.

Rogue’s Gallery
- Dr. Thaddeus Silvana. The aging patriarch of Silvana Heavy Industries, with a hidden obsession into Nazi occult research into eternal life.

- Blaze. Daughter of Mephisto and one of the Under-Lords of Hell.

- Micah Flint (Rock). An astronaut irradiated and transformed into a rock-like monster in a cosmic accident.

- Belasco. One of Earth’s most powerful sorcerers, banished to Limbo over a century ago by Shazam.

- Zn'rx (Snarks). A crocodile-like alien race.

S A M P L E P O S T:



P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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Hidden 4 mos ago Post by Master Bruce
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Master Bruce Winged Freak

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Quick note, if you're wanting to apply, you can find the application code in the character tab.
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Byrd Man El Hombre Pájaro

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C H A R A C T E R C O N C E P T P R O P O S A L
SARGE STEEL


SARGENT STEEL PRIVATE DETECTIVE WASHINGTON, D.C. FREE AGENT
C H A R A C T E R C O N C E P T:




Five years ago Sarge Steel returned home to D.C. after a fifteen year career in the armed forces, missing his left hand and in need of a purpose in life. He took odd jobs as a bouncer in some area nightclubs and gained a reputation as a guy who could find things when he helped an up and coming DC rapper recover a stolen gold chain. As a show of thanks the rapper hooked Steel up with his defense attorney for work.

It didn't take long but Sarge realized he'd found his calling as a private investigator. His skill set from the army easily translated to the work and he thrived. He now works for several prominent law firms and Washingtonians as both a PI and a finder of sorts. If you need it retrieved he can and will get it for you. For a price.


C H A R A C T E R M O T I V A T I O N S & G O A L S:

I want to get back into the PI game and I think Steel gives me a fresh spin on it. I really love DC Noir, George Pelecanos is one of my favorite writers, so I'm taking a page out of his book by showing the juxtaposition of crime and mayhem within our nation's capitol.


C H A R A C T E R N O T E S:

CAST

Tom Holley -- Washington criminal lawyer, Steel's main client
Little Big Roy -- Drug dealer and informant for Steel
Captain Derek Robinson -- Metro PD detective and Steel's MPD contact.
Colonel Rick Flag -- CLASSIFIED
Daisy Johnson -- CLASSIFIED
King Farady -- CLASSIFIED


S A M P L E P O S T:



Not in canon, but one of my favorite scenes to writer over the last few years.

Dissection of a Crime Scene

Baltimore

Joe Burke watched Terry McNeil as the younger detective stood in the rowhouse living room. They weren’t the only detectives on scene at the moment. Crime techs were upstairs collecting evidence while patrolmen worked on keeping people away and canvassing the scene. The white shirts were here too. The western district nightshift commander was ostensibly the highest ranking on-duty official here, but his boss, the real western commander, and a few majors and colonels from downtown had joined him.

Seven dead bodies was a redball, and when it came to redballs every member of the BPD command wanted their fingers in the pie. The brass were all collecting in a command tent outside the house, drinking coffee and figuring out who best to pin this on if things went sideways, while Burke and McNeil did the real work.

“I think this was one guy,” McNeil said after minutes of silent thought.

“Explain yourself, son,” grunted Burke. He sounded gruff, but he was doing his best to hide the grin he wanted to show.

McNeil began to point upwards to the second floor where three bodies had been found after finding the first round of four.

“Guys up top were sleeping when they got their tickets punched. No signs of struggle or restraints. Doer probably used a silencer and took them all out without them knowing. He gets down here and all hell breaks loose.”

Burke followed behind McNeil as he walked into the kitchen. A dead man was slouched against the kitchen counter with his neck at a twisted angle.

“The kitchen is the furthest room from the living room and doesn’t have direct line of sight on the door. I bet the doer hid in here while these four guys came into the house and fanned out. Looks like when one of them came in, our guy got the drop on him and smashed his neck against the edge of the counter. Minimal noise and one of them is dead.”

Burke didn’t interrupt as he followed McNeil down the hall into an empty bedroom. Another dead man was on the floor with a pool of blood underneath his neck and face. McNeil crouched and gingerly adjusted the man’s head to show Burke the discreet little slashes on the man’s neck and shoulder.

“The cut to the throat stuns and silences the victim, the one here on the shoulder? That’s the brachial artery. If it’s executed like this, perfectly, the victim bleeds out in less than five minutes. Our guy pulled the move off and pinned him to the floor while he bled out. Two dead.”

Burke stifled a laugh as they moved further down the hall to the bathroom where the bathroom door had been blasted off its hinges. Here was a two-for-one special. A body with a bullet hole in its head rested against the bathroom tiles. Just outside the bathroom was another body, this one with its face blown off and a shotgun on the ground beside it.

“This one seems obvious enough,” said McNeil. “Our guy pops the guy in the bathroom in the back of the head, not giving a fuck about noise now that the odds are even, and steals his shotgun. He closes the door and sits on the can. As soon as he sees the doorknob move, he lets loose with the shottie and blows number four away. He drops the shotgun to the ground and calmly walks out the house. Minimal noise and gunfire, something nobody in this neighborhood is going to bat an eye at anyway.”

“Brilliant,” Burke said with a smirk. “If it’s all true, that is.”

“A working theory at best,” McNeil said with a shrug.

“That move you mentioned earlier?” Burke asked. “The one with the cut to the throat and shoulder? They call it sticking the bleeders.”

“I know," McNeil said as he looked at his partner. "It’s textbook special forces.”

They let the implications hang in the air between them. Seven dead bodies. If this was the work of Tresser, which it may very well have been, then were they at least partially responsible? They had the son of a bitch in an interrogation room downtown and let him walk right out. There was no doubt in either detective’s minds that the four men on the first floor, and even those on the second floor, were anything other than criminals and lowlifes who had courted their violent deaths in some fashion. Still… the blood of seven people may have been on their hands because they didn’t just arrest Tresser then and there.

Burke’s cellphone chirping drew their attention away from their potential guilt. He pulled it out and looked at the text message on his screen.

“Shit,” he muttered under his breath before looking up at McNeil. “Rick and Dana are over on the east side with the fire department and the arson unit. Someone burnt Jimmy Kappas’ club to the ground. Looks like there's remains of at least three people in the wreckage.”

“Fuck,” said McNeil. He pulled out his own phone and called the BPD communications section. “This is Terry McNeil, BPD Homicide badge number 9819, we need an all points bulletin and BOLO on a Thomas Tresser, white male, approximately thirty years of age. Height and weight….”


P O S T C A T A L O G:

TBA
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Hidden 4 mos ago 4 mos ago Post by DocTachyon
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DocTachyon Teenage Neenage Neetle Teetles

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C H A R A C T E R C O N C E P T P R O P O S A L
B A T M A N
I N C O R P O R A T E D


B R U C E W A Y N E ♦ C E O O F W A Y N E E N T E R P R I S E S ♦ G O T H A M C I T Y
C H A R A C T E R C O N C E P T:


"Bruce, why do we fall?"

Almost fifty years ago, two ringing gunshots in the rainy, cold black of an unassuming alley would go on to change the world. For the better, some might say, sacrificing but two in exchange for the greatest hero Gotham City had ever known. Others say the death of Thomas and Martha Wayne has has only made things harder and stranger, letting new breeds of criminal fester in the city, and depriving Gotham of her last, best hope at leaping forward into a brave new world. But, with the efforts of their son, Gotham may just have a chance.

Gotham's streets have known the legend of The Batman for some-odd thirty-five years; they have known his blood and his sweat, the sweeping black of his cape, the glow of his symbol in the sky, and the blinding fury of his rage. Trained under countless masters in the Far East and pushed through endless trials, Gotham's first son forged himself into something new. No longer a mere orphan, but a weapon of devastating power, a cruel reminder of what Gotham lost that night in the rain. But this is the Batman of days gone by. A younger man, heart twisted by senseless violence into something even those closest to him would not recognize.

The Bat grew as the city did, calming with the years, settling into a new normal. From urban myth to vigilante to hero, and everything inbetween. His campaign against Gotham's criminal element has slowly morphed into something more, no longer a boy's struggle for vengenace, but a battle of hearts and minds, hopes and dreams: security for the next generation, lessons for each of his sons to wear the mantle of Robin, his faithful boy sidekick.

Since the emergence of the Superman, Batman has been preparing for the end: the day he can hang up his cowl and watch the sun set on an unwatched city knowing, for the first time, that it would be safe without him. To this end, he has established the so-called Batman Incorporated, dedicated to training gifted youngsters and up-and-comers the ways of The Batman, passing on the tutelage he recieved all those years ago to a new, extended class of proteges.

But something lurks in the back of Bruce's mind, the same paranoia that his festered within the very heart of Batman since the night in the alley. Something is changing in Gotham -- whispers of monsters and owls in the streets, talk of mutant gangs, and a new kind of unrestrained police force. Word of something that is hunting his students. The Batman may need a few more long nights, after all...

C H A R A C T E R M O T I V A T I O N S & G O A L S:

For most of my life now, I think we've been getting a different Batman from the one that lives in my heart. The last twenty-odd years of Batman movies have featured a dark, violent vigilante that exacts cruel vengeance on anyone who dares to cross him. I like this Batman, to be sure, and I think it's a wonderful version of the character, but I also think this is a rare opportunity to bring something else to the table.

My Batman is older, and has learned over the years that while scars will leave their marks, they can heal -- especially with a little help from your friends. This is a Batman who wants to be Gotham's protector before he wants to be her 'dark avenger', and a Batman who is getting old enough that the game might be a little more about training the next generation and a little less about making sure to squeeze into the Batsuit every night. I want to write a Batman that has a little more heart to him, one with a storied history and a list of rogues as long as his arm, a long history to reckon with, and a solid troupe of Robins and heroes to help get him through it all.

C H A R A C T E R N O T E S:


S A M P L E P O S T:


P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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Hidden 4 mos ago Post by Lord Wraith
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Lord Wraith Leaf on the Wind

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Quick note, if you're wanting to apply, you can find the application code in the character tab.


If you want, you can add this to it for an actual C+P sheet:

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Hidden 4 mos ago 4 mos ago Post by Mao Mao
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M I S F I T S


T R E M O R V I R T U E A N A R K Y B U N K E R
C H A R A C T E R C O N C E P T


"We are the forgotten."
The American Dream. The idea that anyone can achieve success through hard work and determination in the United States of America. No barriers. No restraints. However, somewhere along the way, it died and became a trap to lure the desperate. While they may still obtain their freedom, they are forever stuck in the bottom while those in the top remain untouched. In recent years, there had been movements and groups that tried to challenge the system and demand meaningful change. But like everything that tends to happen, they were either crushed or forgotten by the majority of the population.

That was until now.

Non-stop protests across racism, police brutality, and other problems plaguing America. While people are protesting for change, four individuals know what's going to happen next. There would be no meaningful change from the government unless they did something about it. They decide to stand their ground and force change as the American Dream is slowly decaying. They have been affected by both the dream and the system. Those working in government have forgotten them. Those in their ivory towers have forgotten them. And the heroes of tomorrow have forgotten them. They are Misfits.

Tremor: Being a second-generation Indian American, Roshanna Chatterji spent her life trying to achieve the dream. That was until a drunk driver forever changed her life. Her mother died on the scene while her father lost feeling on his legs. The driver turned out to be the offspring of a well-known businesswoman, who was able to sweep the incident under the table while the Chatterjis had to deal with the medical bills. Her father became addicted and overdosed on painkillers. Roshanna left shortly after the funeral.

Virtue: Holly Ann Fields witnessed her father getting beaten to death by police officers after being mistaken for a robbery suspect. The officers involved in the murder got away, but the police department was forced to pay the Ann-Fields in a settlement. That caused some in the department to start harassing them for years. Getting tired of it, Holly exposed them in a post that went viral and painted a massive target on her back. Being a small-town police department, they were able to send her a clear message. Fearing for her and her family's life, Holly fled to protect them.

Anarky: A Gothamite that grew up on the East Side of Gotham City, Lonnie Machin lived in an abusive household where his parents treated him like garbage. They were struggling to pay rent, so his father began working for the Beretti crime family. And his mother started stealing for the people that she was cleaning for. Eventually, both of them were caught and sent to prison for the crime of surviving in a fucked up place like Gotham. Lonnie was put in a statehouse and faced more abuse until he was kicked when he became eighteen.

Bunker: Miguel Barragan was unaware of being an undocumented citizen until he tried to apply for a driver's license. He tried to remain under the radar for most of his senior year until he came home to an empty house one day. His parents and baby sister were picked up by immigration agents. Fortunately, he was able to stay in a friend's house while he earned his high school diploma. Yet, the constant fear that someone was going to take him away caused him to leave. He had been on the move for a year now.


C H A R A C T E R M O T I V A T I O N S & G O A L S

With the move to One Universe, I still wish to continue with this group of misfits. Plus, it would give me a chance to explore

Anyway, I want to focus on and explore real America. Not the one made up by propagandists and fantasized by older generations. And each of the four main characters has been affected by the flaws of the United States (Tremor: Healthcare and Big Pharma; Virtue: Police Brutality and Corruption; Anarky: Poverty and the System; and, Bunker: Undocumented and Immigration). If you're one of those people that hates politics in media (especially in video games and comics), you aren't going to enjoy this.

Yet, not every post is going to be political. I want to explain how these met up with each other and formed The Misfits. Explore how they go on with their lives in a post-Cold War/9-11 world. And I want to develop The Misfits into a respectable group that bow to neither the authorities nor the government. Hopefully, our characters can interact with each other and explore the fundamental differences between them.

And as a reminder, this group is based on The Movement. I just changed the name (because it was too on the nose) and removed/added some characters. I hope that's fine.

C H A R A C T E R N O T E S

Coral City, California: A city with a corrupt police department and a corrupt city hall.

Channel M: A hacker collective that plans on exposing corruption across the United States of America, starting with California.

S A M P L E P O S T





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Hidden 4 mos ago 4 mos ago Post by AndyC
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C H A R A C T E R C O N C E P T P R O P O S A L

The Amazing

S P I D E R - M A N


Peter Benjamin Parker ♦ College Student, Freelance Photographer ♦ Brooklyn, New York ♦ Independent

C H A R A C T E R C O N C E P T:


"Okay, so half the NYPD wants me behind bars, SHIELD wants me locked away in some black site, every criminal from here to Newark wants me dead, I'm behind on rent, I've got a paper due that I haven't even started on, and oh hey, Rhino's tearing up 82nd and Lexington. Sounds about right for a Monday."


C H A R A C T E R M O T I V A T I O N S & G O A L S:

I've said it before and I'll say it again: Spider-Man is my favorite character in all of fiction. Even after years of bad writing, disappointing movies, less interesting replacements, and IMO a general misunderstanding of what makes the character great, there's still something special about Peter Parker that always brings me back.

I want to bring back a critical element of Spider-Man that I believe the folks at Marvel and much of the fanbase have forgotten: namely, the life of Peter Parker isn't meant to be a sitcom, it's meant to be a soap opera. Yes, he's funny and nerdy and he runs his mouth a lot, but that doesn't count for much of anything now that, thanks to the MCU, every bloody superhero in the world is a wisecracking smartass who quotes pop-culture. The thing that classic Spider-Man did better than his counterparts is the drama, the personal tragedy, the romance, the sheer unironic and unabashed feeeeelings that so many people avoid because taking things seriously is lame. I'm still going to keep Pete's sense of humor and play up how clownish characters like JJJ can be, but I also want to tell stories that have stakes, costs, and losses amidst all the technicolor tomfoolery.

C H A R A C T E R N O T E S:







S A M P L E P O S T:

"Uuuughhhh.....this sucks," I say as I trudge through a waist-deep river of sewage. "I'll bet nobody on the Justice League has to crawl through sewers on the job. ....Well, maybe Batman....."

Two weeks ago, people started disappearing across Brooklyn. First was a pediatrician, then an insurance agent, then an OsCorp security guard. At first, it didn't seem like there was any connection between them, three seemingly random disappearances that had me looking in all different directions across town for leads. It wasn't until the fourth vanishing that things started to click into place.

"Please be down here," I whisper to myself as the sewage canal gives way to a large, cavernous pump-house. Sure enough, sitting in the far corner, rocking back and forth hugging himself, is who I was praying to find.

Billy Connors, Doctor Curt Connors' nine-year-old son.

A month ago, the pediatrician, one Dr. Kenneth Lang, caught that Billy was showing symptoms of leukemia. He recommended the Connors to see an oncologist, but the insurance agent, one Pamela Burton, told them that it wasn't covered in their plan. Doctor Connors began smuggling OsCorp equipment to his lab at ESU to develop treatments independently, but was caught by a security guard, one George Ransome, who blew the whistle on him. While none of them had any direct tie to the sickness, each had effectively handed the poor boy a death sentence.

Switching my mask's lenses to infra-red, I look around the concrete and steel of the old pump-house, and the coast appears to be clear. Doing my best to climb out of the muck without making too much noise, I quietly call out to him.

"Billy? Billy Connors?" I ask. He stares at me with wide eyes, then quietly nods. "It's all right, I'm gonna get you out of here, okay?"

As I approach, Billy seems to shrink in on himself.

"Hey, no need to worry," I reassure him, "It's just me, your Friendly Neighborhood Spider-Man. Here to save days and fight bad guys. No case too big, no case too small. Or in this case, too dark and smelly. Boy, are your mom and dad going to be glad to see you!"

Billy pulls his knees up to his chest and sinks his head down. His chest starts to shake, and I realize he's crying.

"...was it something I said?"

"Don't hurt him....he's sick.....that's all....he's sick...." Billy whimpers, repeating again and again, "he's sick....he's sick...."

Oh man. The poor kid's probably been through a lot. Whoever took him, whatever they did to him, he's now talking to himself in the third person. When I find the kidnapper, I'll make sure he never does this to anyone again.

"Billy, hey, Billy?" I crouch down as I approach him, trying to get him back to reality. "I know you're sick. I'm sorry, I really am. But I know some doctors, some really good ones, and they can--"

"I wasn't talking about me," Billy interrupts. "Something's....something's w-wrong with him. He....doesn't know what he's d-doing. He's s-sick."

".......who's sick?"

Billy doesn't answer, but he stares right past me.

I feel the familiar sensation running up my spine, causing the hairs on the back of my neck to stand on end. That super-reflex, my vaunted 'Spider-Sense.' Something's moving behind me.

Something big.

"HssssssSSSSSSsssssSSSSSSSSSSSsssssssssss......."

"....I don't suppose there's any chance that's just a gas leak, is it?" Billy shakes his head, and I sigh. "Okay, then let's just--"

Whatever witticism I was about to say flees from my mind, as I turn and am greeted with a blur of green scales, flashing yellow eyes, and snapping, slavering jaws.

"Oh yeah, 'Don't hurt him,' the kid says," I mutter to myself as I ready my web-shooters and scramble for dear life.

P O S T C A T A L O G:

Coming Soon (hopefully)
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HenryJonesJr

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[CENTER]C H A R A C T E R C O N C E P T P R O P O S A L
C A P T A I N A M E R I C A


[h3][sup][sub]S T E V E R O G E R S ♦ S U P E R S O L D I E R ♦ H E L I C A R R I E R A E T H O N ♦ A V E N G E R S[sub][/sup][/h3]
[/CENTER]
C H A R A C T E R C O N C E P T:


"I can do this all day."

Steven Grant Rogers was born a small, frail child on July 4, 1922. His parents, Joseph and Sarah, were Irish immigrants with little to their name, and were often persecuted for their immigrant status. Still, they loved their country, warts and all, and Steve grew up with patriotic pride, and his parents instilled in him a strong sense of honor, hard work, and justice. But Rogers's early life was not to be a happy one. His father died when he was very young, and his mother followed in his teenage years.

While Steve lost the only blood family he ever had, he luckily had his best friend, James Buchanan Barnes, and the Barnes family to fall back on. James, or Bucky as he was known, was the complete opposite of Steve. A strapping, strong boy, he was the high school's star third basemen and all the girls wanted to be on his arm. Still, Bucky and Steve were like brothers, and were inseparable, with the Barnes family taking Steve in after the death of his parents.

While the two were attached at the hip during their early years, the onset of World War II tore them apart. Bucky went off to war, while Steve, desperate to join him, was rejected over his frailty. Steve went from recruiting station to recruiting station, being rejected at each one. At least until he was approached by a Doctor Abraham Erskine who offered him a chance.

Erskine had developed a serum that could turn a man into the pinnacle of human possibility, and he believed Steve, a wholly good man, was someone it would work on. Together with the Strategic Scientific Reserve, an Allied secret organization headed by Agent Peggy Carter, Erskine hoped to create a squad of super soldiers to combat Hitler's dreaded HYDRA and its leader The Red Skull.

In the end, Steve would be the only one transformed, as a HYDRA mole killed Erskine and destroyed all samples of his serum shortly after Rogers's transformation. In turn, Rogers was dubbed Captain America, and was given command of an elite squad of soldiers called The Invaders. Along with the super powered Rogers, he was joined by Namor, a mysterious man who could breath underwater and swim at amazing speeds, and the Human Torch, an android that could cover itself in flame. Not all faces on the Invaders were new ones, however. Bucky, now a crack sniper, joined to Steve's delight, putting brothers side by side on the battlefield as they always dreamed. Bucky's squad, dubbed "The Howling Commandos", were also part of the new Invaders. Agent Carter also joined the team, and soon her and Steve fell madly in love with one another.

The Howling Commandos went to work dismantling HYDRA, forcing The Red Skull to launch his doomsday device earlier than he wanted. During a climactic showdown, Steve defeated The Red Skull, though at a huge cost. Peggy fell to her death, and Steve and the doomsday machine crashed into the Arctic Ice and were lost to time.

Decades later, SHIELD scientists discovered Steve's frozen and perfectly preserved body in a melting portion of a glacier, and were able to revive him. Cap was amazed at the world of technological wonders he found himself in, and the amazing new powered individuals that filled it. He signed on with SHIELD, folding back into the military style life he was accustomed to. He was put at the head of SHIELD's Strike Team Alpha, known as A-Team, the organization's first response unit. There, he teamed with heroes from across the world in order to portray a globally unified front against super-villainy.

He also found one remaining link to his past, in that Bucky had survived into very advanced age. Still sharp as a whip, Steve often visited them man he considered a brother, and Bucky help fill him in on everything he had missed during his time in the ice.

A-Team came into constant conflict with Advanced Idea Mechanics, a technocratic terrorist organization that sought to use their incredible technology for world domination. Through the years since he had been unfrozen, Cap and his team has clashed time and time again with AIM and its various agents.

But terrestrial threats were not the only thing Rogers and SHIELD had to contend with. The emergence of Starro and in turn the Justice League told SHIELD director Nick Fury he needed a response team of his own that was answerable to a chain of command. So he started the Avengers Initiative.

This all came to a head during the Chituari invasion of Earth. While the Justice League attempted to stem the tide in space, the aliens opened a portal above New York in a surprise attack that threatened to destroy the city. Instead, the newly minted Avengers, comprised of A-team as well as the heroes Iron Man, the Hulk, and Thor, managed to close the portal and destroy the Chitauri mothership.

Now, Captain America stands at the head of both A-Team and the Avengers, while forces in the shadows plot the world towards a collision course it may not recover from.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

Obviously I love playing Cap, but this is a setting I've never really played before. A more matured universe with heroes already aware of one another, and more interesting interplay between factions. Cap will still be a man out of time, with one singular link to his prior life. He'll be a man of duty, but one with lingering doubts about whether there is a place in this new world of Gods and Monsters for someone like him. There will be revelations that shock him to the core, but will mold him into being someone the universe as a whole needs.

C H A R A C T E R N O T E S:




S A M P L E P O S T:

Steve could feel the beads of sweat forming on his forehead, the pressure of the situation getting to him, no matter how unflappable his public persona seemed to be. He studied the table in front of him, knowing that his next move could very well be his last. All the while, the timer ticked down to the moment where all this thinking would be for naught. He was running out of time.

Holding his breath, Steve winced, reached down, and made his move.

He barely had his eyes open, waiting for the sign that he hadn't just made a huge mistake.

After a few seconds which felt like eternity, a small clink and a chuckle told him it was all over, "Checkmate."

"Are you kidding me?" Rogers groaned and inspected the chess board as the bright, late-summer sun shone across Central Park. He searched for any possible move he could make to escape his predicament, but there was none to be had. There never was. His opponent was far too good at this.

"You know, for someone who supposedly had their brain juiced by a magic serum, you really suck at chess," the old man across from Rogers smiled, the lines in his face getting deeper and more plentiful as he did. It was moments like these that Steve could hardly believe that this was Bucky Barnes, his oldest friend. Back in the day, when they were both just boys, Bucky had been the handsome one, the one full of life and boundless energy. Now he was nearly a century old, and though he still had all his mental faculties, physically he was a shell of his former self. Still, Steve was more than happy he had his friend for as long as he had after coming out of the ice.

"Hey, it didn't implant chess in my head," Rogers shrugged.

"It made you a strategic genius," Bucky's deadpan response drew a laugh from Steve. "You just never pay attention when we're playing. You'd stomp me if you weren't thinking about one terrorist or another."

Rogers narrowed his eyes at his old friend, who hit the nail right on the head as always. AIM had been quiet lately, to the point where Steve was worried about what they were up to. On and off for five years they had been causing trouble across the globe, but for the last three months SHIELD hadn't heard a peep. Some were sleeping better at night because of it, but Steve Rogers just assumed they were in the calm before the storm. And the longer the calm, the worse the storm.

"You're worried something's coming, huh?" Bucky roused Steve from his own thoughts.

"Call it a hunch," Captain America shrugged, and looked over the park. It was packed, as it should have been on a beautiful day. Steve saw a pair of joggers, possibly a couple, laughing as they exercised. A mother pushed her child in a stroller, smiling as the baby cooed. In the distance he could see a group of teens playing football. It was like a postcard, the kind of day a cynical man would find stereotypical and trite. But not Steve, he saw everything he had fought for in WWII, and what he continued to fight for.

He caught Bucky smiling at him slyly out of the corner of his eye. He turned to his old friend and raised and eyebrow, "What?"

"See a life you'd like to be living out there? One you could have if you gave all this up?"

Steve rolled his eyes, "No. The chance at that ended when Peggy fell and I went into the ice."

The words sting Buck as much as they do him. He still thinks of Peggy Carter often, and it's never easy. She was his one true love, the one chance he had at true happiness. But that was gone now, and duty was all there was.

"There's too much craziness in this world for me to even try, Buck," Steve added with an apologetic tone. He realized the last answer was far too harsh. "I'd never be able to sleep if I gave it all up and something happened I could have stopped."

"Steve...there's a guy flying around now who can lift ever HYDRA tank we ever trashed over his head with one hand. I'm not saying you're not needed...but there are people who could pick up the slack," Bucky smiled, but with a sadness. He knew no matter how hard he tried, he wouldn't live to see his friend settled down and happy. Really happy.

"And not even he can do everything," Steve winked, but the playfulness he hoped would be in the gesture was absent. It was nothing but a reflex to try and assure his friend that he'd be alright.

Before either of them could say another word, a gust of air slapped them in the face. Steve gathered up Bucky's chess set before it blew away and handed it to him.

"Speak of the devil," Buck muttered.

From above, the whir of an engine could be heard, and a black shape like a giant bird blotted out the sunshine. In a clearing, a Quinjet set down an out stepped a man whose skin radiated back the light. Piotr Rasputin, the mutant known as Colossus, approached the two men, "Captain Rogers. Lieutenant Barnes."

"Pete, how many times do I have to tell you to call me Steve?" Rogers sighed with good humor.

"At least once more, sir. We have an issue."

"AIM?"

"AIM," he confirmed.

P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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Mao Mao Sheriff of Pure Hearts (They/Them)

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𝗕𝗟𝗔𝗖𝗞 𝗣𝗔𝗡𝗧𝗛𝗘𝗥
T ' C H A L L A K I N G O F W A K A N D A
W A K A N D A T A I F A N G A O
C H A R A C T E R C O N C E P T


"The world will see Wakanda and know our strength."
For centuries, the mantle of Black Panther has been passed down to those who fought for the throne. The Kings of Wakanda kept hidden the most valuable resource to the world: vibranium. It was the metal that allowed the isolated country to flourish beyond human imagination. And to keep the knowledge secured, the Black Panther sworn to fight off outsiders and invaders. It wasn't a struggle until the 20th century and the Second World War, where King Azzuri was the first ruler to work with outsiders against the Nazi machine. And as a result, he used favors to formally gained independence from the British. Yet, still untrusting of them and the superpowers, Azzuri created a false history of Wakanda to hide the truth.

After Azzuri's death, his sons dueled for the throne that lasted for forty-eight hours. King T'Chaka emerged the victor and took over the mantle. With the Cold War and technology escalating at an alarming rate, he was the first ruler in Wakandan history to face the possibility of failing to protect from outsiders. And yet, he kept on being Black Panther and formed the Hatut Zeraze to force the isolationist doctrine. Even as the world was rapidly changing, T'Chaka took the time to celebrate the birth of his first child, T'Challa.

T'Challa was taught about the properties of vibranium along with royal and national duties from the young age of five. And then, he was finally told about the Black Panther mantle at the age of ten. He spent weeks in the jungles learning to live off of the land like an actual Black Panther. Then, he was taught the basics of fighting and stealth thanks to the Dora Milaje, the Wakandan royal bodyguard made up entirely of women. After high school, T'Challa's father announced that he was stepping down for both politics and the mantle of Black Panther. It was the first time that the King of Wakanda retired for his role, but it wasn't fully realized until his son beat him at the coronation.

T'Challa's first mission as the Black Panther caused him to travel to the neighboring country of Zambesi. Before retiring, his father was working on arresting the international black-market arms dealer known as Ulysses. Ulysses managed to be one of the few outsiders that successfully stole vibranium. T'Challa knew that he had to destroy his supply before it was sold off. He tracked down Ulysses and managed to destroy the vibranium, but he escaped and went into hiding. T'Challa spent weeks across Africa in an attempt to track him down until he finally found him in the heart of Wakanda, ready to invade it.

It was an invasion that Wakanda had never faced in their lifetimes and it was deadly. Hundreds of brave Wakanadan soldiers fought off Ulysses' private military. The fighting lasted for a week and spread across the country before T'Challa personally cut off his arm and made him order the retreat. The King of Wakanda saw the cost of keeping a secret that was impossible to hide anymore. So, he made the most difficult choice and announced his plans to reveal the truth to the world. T'Chaka opposed the idea and tried to change his son's mind, but it didn't work.

T'Challa was about to embark on a decision that will change his nation's history forever.

C H A R A C T E R M O T I V A T I O N S & G O A L S

Like the last time that I played Black Panther, I want to focus on the political aspects in a world filled with super-powered individuals. Yeah, T'Challa will still kick butt if he needs to. But he will also be busy talking to countless ambassadors and leaders about the good of his nation, Wakanda. Speaking of which, I wish to be able to explore more of the secretive country and tell a story of how its citizens are handling things since the announcement. So, I'm hoping that there can be a balance between playing politics and playing the hero.

C H A R A C T E R N O T E S

N'Yami - T'Challa's mother, who spends her time dealing with outsiders and ensuring that everything's smooth between Wakanda and the world.

T'Chaka - T'Challa's father, who was the former Black Panther and King of Wakanda. He helps out his wife with outsiders especially the members of the UN Security Council.

Shuri - T'Challa's young sister, who has a gifted intellectual mind with a vast knowledge of Wakandan science and technology. She's the one that repairs and upgrades the Black Panther suit and gadgets.

Okoye - General of the Dora Milaje. She's the one that protects the Royal Family for any threats and helps out the Black Panther on preparation for a mission.

Nakia - Leader of the Hatut Zeraze. She spends most of her time working on undercover assignments that sent her across Africa. Recently, she became personally involved in finding and arresting Ulysses.

Ulysses - Black Panther's arch-nemesis, an international black market arms-dealer that specializes in vibranium. He went into hiding after failing to invade Wakanda and losing his arm during his fight with Black Panther himself.

Vixen - A superhero that Black Panther met and worked with him during his mission in Zambesi. She has a necklace that gives her the ability to mimic any animal with just a thought.

S A M P L E P O S T

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Pacifista Buck it.

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T H E H U L K

B R U C E B A N N E R N U C L E A R P H Y S I C I S T / F U G I T I V E N O R T H A M E R I C A I N D E P E N D E N T
C H A R A C T E R C O N C E P T:


"At this point, I don’t think I care if anyone tries to stop me."

23 years ago, a young boy suffered deeply at the hands of the a monster who tried to turn him into another one. Two shining lights in his life dwindled to one before he was finally freed. 7 years ago, he found a life with that remaining light, and things were good. 5 years ago, he showed the world how much of a monster he really was. 4 years ago he met the monster who’d made him one, and snuffed the life from him.

The attack on Navapo, New Mexico, and El Diablo Air Force Base shook the world, and the inability of SHIELD to capture the Hulk directly led to further havoc in New York some months later. Though Hulk was captured at the end of his tantrum, he would come to escape, few prepared to contain such a powerful superhuman. Since then, while he occupied a specific place in the cultural consciousness, one that couldn’t be overlooked, luckily, for many who remained fearful, his escape resulted in the Hulk virtually vanishing, largely unheard of outside of fanciful, unsubstantiated rumor.

Bruce still lives, having escaped to Central America in an attempt to live peacefully, divorced from the self he aimed to bury. But nothing is meant to be repressed forever.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

Spiritually succeeding the iteration of the character I played in the past, by jumping ahead to year 5, I’ll be able to skip a lot of that introduction (with the freedom to flashback if needed) and put Hulk in a much more free position to interact with other players. As a character with a lot of baggage, both mentally and given his place in recent history, there’s definitely a lot of potential given the inevitable discord between League and Avengers, not even just with Bruce, but Ross as well. All while Brian (spoilers, not dead) continues his machinations in the shadows.

This Bruce is one a bit less reserved. A once shy nerd having been thrown out into a harsh world, he’s fed up with sitting down and telling himself to put up with it if it means overlooking wrongdoing. Why should he run and hide while plenty of other monsters do business in the world openly? Of course, the Hulk won’t be so easy to tame, and no matter what he tries to do there will be those who refuse to accept him, and those who refuse to let him be accepted.

C H A R A C T E R N O T E S:

Elizabeth “Betty” Ross – Bruce’s childhood friend. Largely a reporter on cultural matters (metas and heroes in particular), she also grew up with Bruce, and was his girlfriend before his transformation into the Hulk.
General Thaddeus “Thunderbolt” Ross (to potentially become The Red Hulk) – Betty’s protective father and member of the US Air Force. Highly distrustful of metas, he’s been an active internal proponent of anti-meta measures and resources. Given that he fundamentally can’t respect or trust a superhero or meta who didn’t come from a modern military background first when it comes to metahuman matters, he’s only tolerant of the Avengers while not trusting the Justice League whatsoever.
Brian Banner (the Leader) – Bruce’s abusive father. Killed by the Hulk in New York several years ago. In the chaos of Hulk’s rampage, his body wasn’t found, so despite witness testimony and evidence, he has legally been declared missing.
Emil Blonsky (the Abomination) – a soldier injured in the Hulk’s attack in New Mexico. Through experimental science, he’s been given another chance, currently the head of Ross’ Hulkbuster squad.
Benjamin Tibbets (to become Flux) – A young Marine soldier.

S A M P L E P O S T:

Cough cough HAGCK

Spray of spit and foam splattering in the sink, Bruce caught his breath, rinsing his mouth out before cleaning off his toothbrush. Wetting down his hands, he wiped at the freshly trimmed stubble remaining on his face. Looking around, he pulled out a razor and a can of shaving cream, pressing down on the nozzle only for it to sputter and die. Shaking his head, he went without. Putting on a pair of light purple shorts, flip flops, a plain button up blue shirt, and a wide panama hat over his mess of brown hair, a pair of hazel eyes lidded, he stepped out of the bathroom into the bedroom, largely consisting of a small, rickety bed and worn down dresser taking up 60% of the floor space, the rest walkable in two steps. Those two steps took him to the kitchen and entryway, making up the rest of the house, the floor dingy and worn but not dirty. Most of the light came from the windows, the room becoming brighter as Bruce pulled open the door, grabbing his bike (kept stored inside for safety), and locking up before heading out.

Even in the early morning, the humid sea air and blazing sun of Belize was rough, but nothing Bruce was uncomfortable with. His skin was quite tanned: the pasty lab nerd practically a different person. His routine of biking around this district of the city with its many long paths, along with occasional labor to make ends meet, had given him a little meat on his skinny bones. Though his face was relatively clean now, in the slightly cooler months he liked to sport a beard. Stepping out into the sun, descending a short stairwell to the ground level, looking out to the rows of small, dingy abodes, none of them older than a few years due to one hurricane or another.

Destroyed and rebuilt. That’s where Bruce was, getting down to it. He was ‘Benny’ now, a down on his luck American currently in Belize City, making it by through helping people out with odd jobs thanks to various skills and expertise, and through various handouts and favors he received from the grateful locals who supported the twice a week English classes he did for free. Benny never asked for much more than a chance, and now honestly, he could say he didn’t mind things where they are. He could look up at the sky, breathe deeply, and feel as though things were alright.

It had been years since the Hulk first took to the streets of Navapo on a warpath to El Diablo Air Force Base, inviting the ire of SHIELD. And it was less than a year after that Hulk was seen for the last time, in New York. It was still a blur to Bruce, but it was the past now. Betty was better off with Bruce gone. Everyone was. Because as long as Bruce was gone, there was no more Hulk.

Setting down his bike, he pedaled off into yet another day in this run down stretch of paradise. While he could certainly envision better, nowadays he was just grateful it wasn’t so much worse.

P O S T C A T A L O G:

A Green God, A Green Devil
TBA
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TGM Clichéd Tsundere

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C H A R A C T E R C O N C E P T P R O P O S A L
M O O N K N I G H T


M A R C S P E C T O R N Y C I N D E P E N D E N T S O M E T I M E S A N A V E N G E R
C H A R A C T E R C O N C E P T:


“I'm not real.”

The vigilante known as Moon Knight has been an ambiguous figure of concern in New York City for the greater part of a decade.

The criminal underworld has taken notice, though for the longest time the supposed Lunar Legionaire was nothing but an urban legend. A story told to scare criminals into second-guessing themselves. Perhaps it’s still true. But there are people who believe the stories that the thugs and gangsters that stalk New York at night tell about a moon-crazed lunatic that hunts down the worst and the weird. It is a reality that Moon Knight enjoys. Sometimes a little too much.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I’ve always played with the idea of Moon Knight in these games, but generally I always gravitate to someone else eventually, so this is me trying to give the man a good college try.

This version of Marc Spector is a few separate ideas brought together in this fresh universe, not focusing entirely on the Khonshu mythology but more identifying a broken shell of a man who has been trying to achieve his mission to protect others from the wicked and the weird no matter the personal cost. And Marc at this point has achieved a lot of cost throughout his dealings with his traditional rogues gallery, cults, and secret societies who wish the urban legend great harm. He’s lost pretty much everyone who dedicated themselves to his mission. A deep regret Marc has is that he put people in harm’s way that should’ve never been involved in the first place. In New York City he’s committed himself to carrying on in spite of his loss.

In this game I will explore a older Marc Spector who has more experience than some of the other heroes around him and is struggling with the ambiguity of Khonshu, his own emotional and mental wounds, and how he chooses to push forward. Stories will jump around as needed in a loose format jumping from pulpy serialized moments and great hints at narrative. There will be room for collaboration with other New York heroes, but right now I want to get one foot in the door.

C H A R A C T E R N O T E S:

TBD

S A M P L E P O S T:



“A Crescent Moon” Part 1

Sometimes I imagine this world isn’t real, but another one of Khonshu’s many illusions. For it is Khonshu who whispers in my ear often, alluding to things that persist yet do not persist at the same time. Reality becomes hard to discern beyond the cries of people in the night, but somehow I’m at peace with it.

In recent weeks there’s been a dream where there’s flashes of water. Tar-like water. Water that consumes and engulfs. But it isn’t water. It’s something else. Khonshu is rarely clear to me, as his whims are not orders but vague murmurs and prophecies. Metaphors and glimpses. Scenes are out of order with no color or sound yet distorted and loud. It’s enough to drive a normal man insane a dozen times over. But fortunately for me, I was already insane in the first place when Khonshu began to unravel my brain like a ball of twine. Somehow I have lived over a decade piecing together the madness and the truth. Somehow my brain and body are still here. Partially.

Heh.

But unlike the dogs from a few days ago, I can’t remotely place the water or its meaning. Could be just a dream that has nothing to do with Khonshu. That’s happened before. But I don’t think that’s what’s happening here. Maybe I need more time to piece it together.

Khonshu you enlightened bastard, work with me for once.

Then again? There's no time to squabble with the voices in my head. I've got a date with a creepy schmuck who lives in the dark.

P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.


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Hidden 4 mos ago Post by NinaDivine
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NinaDivine

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I saw the list in the Interest Check but wanna see if anything has changed yet. Has anyone stated interest in Green Lantern yet?
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Hidden 4 mos ago Post by TGM
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TGM Clichéd Tsundere

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I saw the list in the Interest Check but wanna see if anything has changed yet. Has anyone stated interest in Green Lantern yet?

Go for it.
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Hidden 4 mos ago 4 mos ago Post by Master Bruce
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Master Bruce Winged Freak

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Look! Up in the sky!
It's a bird!
It's a plane!
It's...

C H A R A C T E R C O N C E P T P R O P O S A L
S U P E R M A N


CLARK JOSEPH KENT (KAL-EL) INVESTIGATIVE JOURNALIST METROPOLIS, DELAWARE, U.S.A. THE DAILY PLANET STAFF, THE JUSTICE LEAGUE
C H A R A C T E R C O N C E P T:

.
"I've fought for the same things, even when they don't seem fashionable. It's a neverending battle, but we can't quit."

Five years ago, an experimental craft said to be able to sustain an atmospheric breach with leisure was launched by LexCorp CEO and famed astrobiologist, Lex Luthor, during a worldwide press conference. When the shuttle began to break down and malfunction, however, the crew aboard the S.S. Lena seemed fated for certain doom. While the gallery of reporters watched the scene play out in horror, including The Daily Planet's own Lois Lane, a rookie journalist that was assigned to shadow her stepped out of view and pulled apart his shirt to reveal a uniform beneath - with a symbol, alien in origin, that unmistakably looked like the letter S. Within minutes, cameras broadcast the shuttle's miraculous rescue for all the world to see as the being who had caught it - with his bare hands, no less, while suspending his own personal gravity to fly through the air - gently landed and placed the craft a mere mile from the launch site, fully intact and with all crew unharmed. That was the day that the world was introduced to a man that would later announce himself as a friend to humanity, a champion of the people that would fight for those who could not fight for themselves. His name was Kal-El of Krypton, but the public latched onto another name that The Daily Planet had coined - Superman.

In the time since The Man Of Steel's first dramatic appearance, Superman and his mild-mannered alter-ego Clark Kent have only looked to further that initial mission of peace. Whether that means saving a village full of people from a raging fire half the world away, writing an exposé on the troubled conditions of the less fortunate for The Daily Planet's online edition, or simply standing between the citizens of Metropolis and a ravaged byproduct of science and mutation gone horribly awry - making such enemies as The Ultra-Humanite, The Atomic Skull, The Silver Banshee, and the alien-tech equipped terrorist outfit known as Intergang - Superman has become a beacon of hope for some and a figurehead of justice where traditional systems have failed. But others, such as Lex Luthor and SHIELD's Nick Fury, regularly treat Superman's presence as a potential threat rather than a potential ally.


While Clark started off confident that he could eventually win his skeptics over, it's become clear that for as long as Superman remains active, others will fear him and even attempt to best him, putting the city of Metropolis and even the world itself in considerable danger. That's why it took little convincing on his part to begin working with others, coordinating a response team in the event of a worldwide catastrophe - one that soon arose in the form of Starro, The Conqueror. Calling themselves The Justice League, Superman has taken on the task of acting as the defacto public face of a group that otherwise shields their true identities and hidden homelands.

Whether facing ongoing threats to humanity and intervening to lend a hand in public crises, or simply trying to rebuff the often skeptical Lex Luthor's latest claim about his true intent, Superman continues to defend Earth's citizens in the name of truth and justice.

.
C H A R A C T E R M O T I V A T I O N S & G O A L S:

This seems pretty self-explanatory. Superman is one of the key foundations of the superhero myth, if not the foundation of it, and I've always loved the character. The reason I'm taking him on in this game is because I think the set-up provides a unique opportunity to see Superman on the frontlines of something he's rarely had to ever face in the comics: heroes with opposing ideologies. While DC and Marvel's heroes are at their very core fighting for the same things, they're very different groups of people. Superman represents the best of his type of hero, but he's a far cry from characters like Spider-Man and The Avengers, and I think that presents an interesting moral conflict.

I hope to set up parts of his mythology that seem obvious, such as his more prominent enemies beyond Luthor and his extended super-family, but through the context of a truly shared universe, where costumed heroes are alot more of a commonality. I also want to establish real, tangible dynamics with characters like Nick Fury, Captain America, The Fantastic Four, and others he wouldn't ordinarily get much time with.

C H A R A C T E R N O T E S:

As of right now, Superman's allies consist of Lois Lane, Jimmy Olsen, Perry White, Ron Troupe, Steve Lombard, Cat Grant, and the rest of the staff at The Daily Planet, which is simultaneously one of the last dinosaurs of newsprint and one of the most popular online publications to exist, serving as a testament to old-school journalism and facts in the face of it's rivals' clickbait and misinformation. Whenever he needs a hand with something scientific, he consults Dr. Leo Quintum of S.T.A.R. Labs.

Jonathan and Martha Kent are still alive and well, living on the family farm in Smallville... along with a recently acquired addition. A blonde teenage girl, found by Superman a year earlier. After discovering her while trapped in a crashed escape pod, and wearing his kryptonian symbol, Clark took it upon himself to see that she remained protected until he could know where she came from. She is unable to speak any known Earth language, but Clark has entrusted his adoptive parents to teach the girl the basics of life on Earth, as they did with him.

And of course, he trusts the members of The Justice League. They're all aware of his dual identity as Clark Kent, a secret that he willingly gave up when the decision was made to make the group a permanent fixture. Though the two members of the League that he considers his closest friends are Batman and Wonder Woman, having teamed up with them both multiple times before the Justice League's formation.

As far as his enemies go, Lex Luthor still remains his most vocal critic - though in the five years that they've fought eachother verbally, it's never resulted in a true altercation. And even if he's been suspected of utilizing illegal means to further his empire, Luthor utilizes the law and his public image to his advantage, making him virtually untouchable. Beyond Lex, Superman has battled only a few members of his rogue's gallery, with more to come as the game progresses.

S A M P L E P O S T:


P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.

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Hidden 4 mos ago Post by webboysurf
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webboysurf

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C H A R A C T E R C O N C E P T P R O P O S A L
I R O N M A N


T O N Y S T A R K G E N I U S / B I L L I O N A I R E / P L A Y B O Y / P H I L A N T H R O P I S T
M A L I B U / N E W Y O R K C I T Y S T A R K I N D U S T R I E S
C H A R A C T E R C O N C E P T:


"I am Iron Man."

I'm back to take another crack at everyone's favorite self-obsessed billionaire. The concept I'm running with Iron Man this time is a little more simple and open ended: Tony Stark is paranoid. Aliens, gods, monsters, mutants... as far as Tony Stark is concerned, they're all threats to the world at large. The origin is roughly standard: The Ten Rings kidnapped Tony to get him to make weapons for them. He made his first suit to escape, and shortly after became Iron Man. Iron Man would have become active five years ago, and would have been a founding member of the Avengers. Stark Industries has, on paper, transitioned into developing clean energy solutions while also manufacturing luxury vehicles and jets: a far cry from its origins as a weapons manufacturer. Of course, that's not the only thing keeping the company afloat. A secret division within Stark Industries, code-named Stark Unlimited, has been working on a new project behind the scenes: the Iron Legion. The goal of the Iron Legion is to develop Iron Man drones capable of being dispatched by an organization like SHIELD in order to defend cities and people from any number of threats.

Of course, things never go as planned. This arc will take some inspiration from the famous "Armor Wars" storyline, as Tony's technology will be stolen and sold on the black market. Of course, threats come from all sides. Issues revolving around the legality of Stark's arc reactor technology, personal issues with Pepper, and Tony's constant need to prove his superiority are going to drive him to his breaking point. The question then remains: just how Invincible is the Iron Man.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I've decided to lean a little bit more into Tony being a very complicated character when it comes to heroes. Unlike characters like Captain America or Superman, Tony's morality isn't exactly as black and white. He's paranoid and narcissistic, believing himself to be the smartest person in whatever room he walks into. More than that, though: he believes that he's humanity's only hope if someone like Superman turns on the people. Because of his fears, Tony has become rather isolated and obsessed with his quest to protect the world. While he does do some work with SHIELD and intends to contract out his Iron Legion to them, he does everything in his power to hide his technology from them and the rest of the world. Of course, once it becomes clear that he can't hide his creations from the world any more... things are really going to hit the fan.

This story of Iron Man is going to be focused on his greatest enemy: Tony Stark.

C H A R A C T E R N O T E S:












S A M P L E P O S T:




P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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Hidden 4 mos ago 4 mos ago Post by Hillan
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Hillan I'm a writer - Lying's what we do.

Member Seen 5 hrs ago

C H A R A C T E R C O N C E P T P R O P O S A L
G H O S T R I D E R



Johnathon "Johnny" Blaze Bounty Hunter Of Satan Earth / Hell
C H A R A C T E R C O N C E P T:


"Go to Hell."

Johnny was the Ghost Rider for a decade, back in the start of the century. He was left for dead after a gang attack, his girlfriend at the time and his adoptive father were both with him and in the same situation. On his deathbed, Johnny asked whatever power there was in the world to do a sinner like him one favor. Take his soul, but save his family's life. Heaven didn't take the deal. He became bonded to the ArchDemon Zarathos, and became the spirit of vengeance. For ten years he rode. Fighting anything from no-good drug dealers to rogue angels from the Black Host. While Ghost Rider was putting the hurt on the Knight Of Hell Abaddon, Zarathos betrayed Johnny and broke their pact. Leaving Johnny dying on the ground, and when his heart stopped beating, his soul was sent to hell for all eternity.

Johnny's been dead for four years. Which in hell was the equivalent of 400 years. During this time, Johnny's been fighting demons every second to avoid endless torture. But with Zarathos and Abaddon's coup on Hell, they released Mephisto's most valued inmates. And the Lord Of Hell needs them back. He resurrected Johnny as a man, to hunt the demons down and maybe, he'd get a chance at redemption for his soul. And more importantly, revenge on Zarathos.

He's back from the grave again. No longer a host split between the man and the demon. He's just a rider. A Rider who dreads he's more ghost than man.


C H A R A C T E R M O T I V A T I O N S & G O A L S:

Johnny's prime desire is to kill Zarathos. But in doing so, he'll hunt down every evil son of a bitch he can get. Using the centuries of combat skills he's amassed, he's the most qualified human to fight demons there ever was. Using weaponry enhanced with demonic magic, hellfire loaded buckshot and the occasional shot of demon blood. He's determined to get his soul back from the clutches of hell. For now, his goal is to hunt down the seven sins before they bring ruin to the world.

He's the protector of the innocent and the tormentor of the wicked.

C H A R A C T E R N O T E S:


S A M P L E P O S T:


P O S T C A T A L O G:

"My name is Johnny, and it might be a sin, but I'm the best there's ever been."
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Hidden 4 mos ago Post by GreenGrenade
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GreenGrenade

Member Seen 0-12 hrs ago

Sample's not completed just yet, should be sweet soon though.

* * *

C H A R A C T E R C O N C E P T P R O P O S A L
T H E F L A S H


B A R T H O L O M E W H E N R Y A L L E N F O R E N S I C S C I E N C E T E C H N I C I A N C E N T R A L C I T Y C . C . P . D .
C H A R A C T E R C O N C E P T:

Holy Hannah! Ready yourselves, dear readers, for a tale unlike any other! A series of events so heart-poundingly electric, so entirely exhilarating, that even the bravest of souls must steel themselves for the adventures that lay ahead! Escapades full of twists and turns, romance and intrigue – where reality is but a suggestion, and the brave triumph alongside the bold! So hold onto your seats, dear readers, for this is the story you’ve been waiting for… the story of…
THE FLASH!

Now, we must introduce you to the protagonist of our tall tale -- a bright young man named Bartholomew Allen, born in quaint Midwest America to a star-crossed pair… Our hero grew up with a love of science, spurred on by his loving parents to learn as much as he could, captivated by the wonders of the world! His passion drove him to the magnanimous Central City, gem of the Missouri River, where he pursued his studies with such aplomb, such professional curiosity, that he soon impressed many a professor at his gilded school of academia! It looked as though he may, in time, join their ranks – but fate had other plans!

Lighting struck! Its twisting bolt of heat crashed into Barry as though guided by some unseen force, and our hero was sent into a brief and terrible coma! When he awoke, he discovered that he had been changed… for he could now run at incredible speeds! The very laws of physics he had devoted his time to studying now bent for him! Inspired by stories of Jay Garrick, scarlet speedster of yore, Barry decided to use his newfound powers for good!

It has been five years since he donned a costume in his adventures of super-heroics and science! He has encountered countless incredible individuals, and battled many a dastardly rogue! Influenced by his own escapades in heroism, he has taken up a job as a forensic science technician, so that he might help people both in and out of the mask! He is aided by his trusty partner against crime, Kid Flash! He has a girlfriend! He’s in a league! He is…

THE FLASH!

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I’m really just aiming to tell some fun stories with a character I love. I want to write a Barry who’s got a few years as the Flash on his belt, balancing the high-stakes plots that he’s known for with lighter, pulpier adventures befitting a hero who does what he does simply because it’s right. The goal is to inject some Silver Age fun into stories that still fit the mold of this universe – relatively short arcs that give Barry and his cast time to shine, while leaving plenty of room for interaction with the wider World of Heroes.

This Barry is closer to his pre-Rebirth incarnation. His mom is very much alive, and his dad is very much not a wrongfully convicted murderer. He wears a costume for a costume’s sake, and helps people because he’s just that kind of guy. He’s experienced, he’s optimistic, and he enjoys what he does. He’s the Flash. That’s all there is to it, really. I want to have fun with it.

C H A R A C T E R N O T E S:

Supporting Cast

Wally West – The Kinetic Kid himself, Kid Flash.

Jay Garrick – The original Flash. Over one hundred years old. Retired.

Iris West – Reporter for the Central City Picture News television station.

Detective James Forrest – CCPD Detective, Major Crimes division.

Henry and Nora Allen – Barry’s parents.

Rudy and Mary West – Wally’s parents.

Digger Harkness – Ex-Rogue, current bartender.


“Enemies”

The Rogues – Led by Captain Cold.

The Turtle – Old.

More to come.

S A M P L E P O S T:


P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.


Artwork by Doc Shaner
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Hidden 4 mos ago 4 mos ago Post by Sep
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Sep Admiral EvilScottishGuy

Member Seen 18 min ago

I'm still catching up with what everyone else has posted, but here have this.

C H A R A C T E R C O N C E P T P R O P O S A L
M I G H T Y T H O R


T H O R O D I N S O N G O D A S G A R D A S G A R D
C H A R A C T E R C O N C E P T:


"“Of course it was Loki. It's always Loki.”"

Thor is one of the oldest heroes, historically speaking. Having existed in a time where Gods and Humans interacted regularly, quite often they did battle as their peoples clashed. Thor did many a battle with ancient Gaelic and Scandanavian deities. His biggest test was against a figure clad in black, while he managed to survive the fight it took a toll on him. A drunk and a brute, when the All-Father Odin brought peace to the nine realms treaties were devised and the Asgardians withdrew from Midgard to focus on their more cosmic concerns.

Through his long life, Thor has witnessed the rising of the Green Lantern Corps, Nova Corps. Rise and Fall of Empires, and has always lent a hand to whoever may need it (usually in the form of helping smite one's enemies). For many years he did not mellow, his arrogance and violent tendencies commonplace and well known throughout eight of the nine realms. It took a plot from Loki, the threat of his father's death and banishment on Midgard for him to finally start to understand his true duties as God and Protector of the nine realms.

Now he divides his time evenly between Midgard, Asgard, and all the other nine realms. When on Midgard he swears loyalty to a noble group of heroes known as Avengers, heroes that helped him in his fight against Loki.

This Thor I'm going with a more traditional take, I still intend to go into some more traditional/folklore elements. I'll be exploring what it means for the world where a literal (self-proclaimed) God is active in the World and what affects that might have.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

Thor at this point is a bit more mellow than my previous rendition off him, he still has a slight edge of arrogance. He spends most of his time on Midgard, despite Odin's protests, as he feels that is where he is needed most. He sees the potential in them, and how they can grow to be something great despite all the flaws in their past. Flaws that he has lived through, his banishment was a real eye-opening experience. He has always wielded power, so having his power removed gave him a chance to learn who he was without the power.

I want to see where Thor fits into a world with a Superman, and I honestly think the plot I have for Asgard is one of the best I've come up with. Just to blow my own horn.

How the Nine Realms work: The Nine Realms are extra-dimensional to Earth, systems that exist with Earth as a Central point. There are other planets/worlds within these realms, though they are smaller than the Galaxy at home. While the Bifrost is the may way connecting these realms, there are other more dangerous paths.

C H A R A C T E R N O T E S:



S A M P L E P O S T:



P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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