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3 yrs ago
Current I am still on RPG, so do feel free to message me. Just don't have the time or energy to actually join any RP's right now. Focusing on a LOT of other projects, including getting into Audio Drama.
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5 yrs ago
Computer is back, yay. I can post again :)
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5 yrs ago
Computer is getting some much needed maintenance. Will be slow posting for the next week or 2.
6 yrs ago
Sorry for disappearing for 2 months. Life kinda went to shit and RPG was pushed to the back of my mind.
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7 yrs ago
Computer is broke AGAIN. Dog jumped on me when I had a glass of water in my hand, but some of it leaked in. Posts are going to be slow for the next week.
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Most Recent Posts

@Crimson Flame@Dragonfly 9@Mistress Dizzy

Thanks for the interest. First thing i definitely need to ask is how you'd like the RP to function:

1) Traditional RP where it's the unstoppable PC Team
2) The more self-contained "Group Storytelling" type RP. Where we all have our own stories that we are telling in the same universe but are mostly functioning autonimously. This allows you to better craft your own experiences without having to worry about other people derailing it. Also, would allow you to play multiple characters, as opposed to one.

Again, up to y'all, i'm happy to run it as either.
Kingdom Hearts has always annoyed me with how it's supposed to be a Final Fantasy/Disney crossover, yet the actual Final Fantasy stuff is mostly relegated to a few cameo's and kinda pointless/boring supporting characters, whilst the Disney stuff is mostly completely inconsequential to the story at large. It's its own original story that is chock full of all of the stuff that makes me hate modern Final Fantasy stuff. I want to love the franchise as a whole, i really do, but the only thing about it that keeps me interested is the stuff that is completely inconsequential to the story, and the things that i hate about it ((Mostly Orginization XIII and almost everything to do with them)) are the actual driving force of the plot. It wasn't so bad in the first game, because it was "All your favourite Disney villains have been gathered to help take over the world under a mysterious Final Fantasy-like, yet completely original villain." and, quite frankly, that is what i think they really should have stuck with.

Ok, so, rant over, i have been running this story with friends in a D&D 5e game. But being that, IRL, I am the Forever DM, I'd love to get a chance to actually play.

A few bits of info for how this will work and how it differs from the games:
*Keeping the "Multiple Worlds" idea, where every Final Fantasy game and Disney movie are separated into their own completely self contained world. (Please note that Marvel & Star Wars will not have a dedicated world, but characters from it can and will show up in other worlds. Pretty much like how in Kingdom Hearts, they establish that Zack from FFVII is from Hercules world)
*There are powerful forces that can strip you of your heart (It's your soul, but the game insists on calling it your Heart.) If this happens, then your consciousness creates a Heartless that will instinctively run around trying to find your heart, or replace it with someone elses, and your mortal remains become a Nobody.
*Each player takes control of a Key Warrior, each Key Warrior has a Key Weapon, not necessarily a sword. Your Key weapon can be anything, but it is key themed. This Key weapon is designed to open and close specific doors around the multiverse in order to allow certain entities to travel and to prevent others.
*Everyone starts off with a Destiny Link or "D-Link" with a canon Disney/Final Fantasy character of their choice. Your Key-Weapon will be usually be assosiated with this D-Linked individual. E.G. If you choose Merida from Brave, then you get a Key-Bow. If you choose Han Solo, you get a Key-Pistol. If you choose Freya from Final Fantasy IX, then you get a Key-Spear. If you choose Captain America, then you get a Key-Shield.
*Your character can come from pretty much any world from these two behemoth franchises. Maybe you are a Bangaa Warrior from Ivalice, or a high prince suitor from Agrabah, a Moogle from World of Balance, or a Tangean from Buzz Lightyear of Star Command?
*Your character's D-Link doesn't have to be with a character from their own world. People accidentally stumble through the cracks in the universe all the time, when they do, their heart will find another to latch onto to act as sort of a lighthouse to guide you. This is when your Key-weapon is forged and you have, unwittingly, become a Key-Warrior. I should also note that, because the person you are D-Linked to isn't aware of the link, you can link with a villain if you so choose, without having to play an evil character.
*This will be an Episodic RP, with each episode taking place on a different world, where twists and turns can happen anywhere. E.G. One episode finds you in the Pirates of the Caribbean world, however, instead of Davey Jones and his Kraken to worry about, the terror of the high seas is Captain Hook and his pet monstrosity, Sin from FFX, building their army of Heartless.
*The only Kingdom Hearts original character that will be in this is Xehanort and don't worry, I've given him an actually simple and straight forward story this time rather than the convoluted bipolar bullshit they have him do in the games.

@Psyker Landshark Pretty much, just watched Rogue One and wanted to play guys getting gunned down by the dozen. It's something different than just playing the typical unstoppable PC. And as you pointed out, it would take some pressure off the GM by having a dedicated guy to play the expendable allies. Essentially, you guys play as Luke and Wedge doing the Death Star run, while I play Red Leader, 2 and 3 getting horribly murdered by Vader and then we introduce Biggs who we gave a name to just so people could get attached to and then horrifically murder him in front of everyone just to make it more heartbreaking.

The other day I just came to the realisation that the characters I have had the most fun playing are not the epic heroes of yore, but the guys getting their shit kicked in over and over and over. Defeat is WAY more fun to right than victory.

@Richard Horthy No offense taken, man. It's your RP idea, i just had an idea for something a little different for these kinds of RP's, if you don't want it in, i ain't gonna push the matter. I may try again tomorrow, may not, either way, thanks for the consideration.
@Richard Horthy Ah, that's why i asked "Would i be allowed to design a small Space Battlegroup?" Essentially, instead of playing a Main Character, would you allow me to play several supporting characters? A number of one scene characters which get killed off in quick succession? A squad of supporting B1's that go down with the characters and get gunned down by Stormtroopers, the Fleet above that gets jumped by a Star Destroyer and ripped to pieces. The Fire Support team that get orbital bombarded into the dirt.
I made a character for the Support fleet. The idea is that i'd like to play the Orbital Support that draws agro from the Imperial Fleet and takes Rogue One levels of Shitkicking whilst the team does what they need to.

Woops, doing some edits as i just realized i missed some parts.
This open for applications still? Also, is it specifically only 1 character, or would i be allowed to design a small Space Battlegroup?
@Assallya I just never really get on with D6 Systems. Every one i run tends to be way too basic and too easy to cheese. I recently converted Star Trek Decipher RPG into D100 (Pretty much Call of Cthulhu) and now the game runs WAY better. Also, i have never even heard of that system until right now and i don't feel comfortable running a system until i've played it for at least a couple of sessions.

As for comments about access to the books, i have PDF links to EVERY book that i can give out via PM.
So, who's waiting on who?
@Sanity43217 That was legitimately the only thing Disciple brought to KOTOR2 was an interesting idea that some Younglings do just flunk out of the Jedi without ever ascending to Padawan.
Sounds like a good time allround. Interested.
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