*snicker* What? Architectural sense? What's that? Isn't it more impractical not to have the businesses on the level where all the tourists will be walking? Haha. I'm amused by that reasoning, anyways. Alright. Nicely posted. Looking for Pokémon, eh? And hoping for... *snicker*
We'll see.
@Project Alright. Nicely posted. For clarification, you're heading out north of Highhill Town to Route 3, then, right?
As for where everyone is... Haha. You know how there are two routes out of Pureplain City? Route 1 and 2. Four players have followed the path east, and they're basically in the same area all four, Martin and Dawkin are at the exit of Wet Caverns right by Lakewatch Town, Lucian is in Lakewatch Town and Erika has the potential to be in Lakewatch Town by her next post. I will say, you can take a boat between Highhill and Lakewatch if you want to "switch lanes", so to say.
Rory's in Highhill Town (@TheIrishJJ Heeey, you're worrying me). Amelia's currently in the midst of Silent Forest to your north-west, at an unmapped place called Deepforest Shrine, in the area north of Silent Shrine. Then there's Claire that is way ahead in Redcoast City, which you get to by heading north to Rainrock and then heading west from there to Redcoast. The map's on the first page of the OOC if you need an update. That's where people are.
Of course, then it's up to them if they actually want to meet you. I'm totally fine with you all "coincidentally" running into one another when odds say you really shouldn't, but that's all up to the desires of the players. Haha.
Excuse us. Me and Broken had a minor collaboration, for hilarity's sake. Now, then, at the end of that post I believe the Djinn Sisters have been addressed. Mariette will just sit there. Haha.
‘Mistress, Amber’s approaching.’ Eli spoke out. She didn’t whisper, which meant her voice actually carried out of the portal next to Mariette’s head and out to the people attending. Mariette simply nodded to this, otherwise listening to Violet’s words. Seems like she was getting a milkshake. She imagined someone shaking a milk-carton to make it, which confused her.
‘… Eeeeeeeexcuse me~!’ Deni grinned and slipped out of her chair to get up and move towards the entrance. Quite clearly, she had something in mind that she wanted to do. Mariette didn’t really mind, she’d trust Deni not to make a complete fool out of herself or get herself in trouble. Amber couldn’t be here to attack, not in a diner while the Djinn Sisters were here and such, right? Regardless, Mariette made ready for a quick exit…
Meanwhile, Amber entered and yelled some names, which quickly gained the attention of Deni. Of course, Deni knew how Amber looked untransformed, but the other way around…
Amber suddenly found that a rather tall, 19-or-so year old girl with long black hair, significantly sized chest and show-offy clothes approached her with a wide grin.
‘There you are! Awww, you’re so much cuter when you’re smaller than me~!’ She called, giggling looking down at her. She was 3000% burning and hoping to get asked the question “who are you”.
Amber looked up at the woman, a bit confused. The pirate girl made a slow response, sounding out every word like she was unsure if she was saying it right. "Do I know you?"
‘Aw, you don't recognize me? Well, suppose I look quite a bit different~’ Deni giggled again, before leaning forward towards Amber. Maybe a little closer than she needed to, while raising two hands up to her own chest. ‘But yes… It's really nice to have breasts~!’ She then pressed them together, to just emphasize their size while in that heart-shirt while gazing expectantly at Amber.
… Deni had totally been looking forward to just seeing whatever expression Amber would have upon realizing that Deni had these authentic things, now.
Amber's eyes started to widen like saucers. "You..." She then pointed at Deni's chest. "You're..." after a few seconds of staring directly at Deni's rack, completely godsmacked, Amber smirked. "...clearly using illusion magic." Amber continued to grin and puffed out her chest. "Yea, magical girls, even monsters, don't have such a radical appearance change when they aren't in costume." Amber's eyes closed half way and she pointed at Deni's breasts. "Here, let me unmask that fake chest of yours!" She dove onto Deni, latching onto her breasts with a mighty bear hug. "H-heh! These feel pretty convincing, but I'll expose you!"
Deni smirked widely at Amber's eyes widening, watching her with a pleased grin, when the notion of illusion magic was mentioned. She then giggled a little, amused as Amber told her explanation, raising a hand to her mouth. Oh, so reasonable.
She hadn't expected being dived, though. ‘Oh. Oh, my.’ Deni stumbled a little as her chest was hugged, a blush reaching over her cheeks as the things acted like they should, and since Deni had specifically wished for "all the bodily functions that follows", she felt it as well. But... Amber clutching on them was so precious, and just smiled so happily under her blush watching her.
‘Tihi, take all the time you need~! But, heh, remember that we're in a public restaurant~!’ Deni reminded, looking down on her happily.
"Not my problem." Amber looked up at Deni. Her evil grin had some strange shark-like features. were humans capable of smiling that wide? "You're the adult, I'm just a spoiled little brat. isn't that right, MOMMY!?"
Deni grinned right back, not disturbed by Amber's reasoning. ‘Don't tempt me, I might just~!’ She playfully lifted a hand, flexing fingers approaching Amber's cheek, threatening to playfully pinch it as one might teach a lesson to a younger-looking "brat"~!
In leaning away from Deni's hand, Amber caught a glance of the people Deni had been sitting with. "Oh cool, they must be the twins!" She looked at Deni out of the corner of her eye, fretting her brow as she did so. "We'll finish this later." She released Deni's chest and walked towards the table, grumbling "they can't possibly be real!" over and over again until she was seated behind the mirror, unable to look into its reflection.
Deni was amused by Amber leaning away, but then blinked in a bit of realization when Amber's attention switched. She smirked a bit, simply nodding to the statement of finishing it later. Being released, Deni could finally stand up straight again, taking a slightly deeper breath as she did. After that... she could but stand there shaking in amusement, placing a hand over her mouth to restrain her giggle, which was still audibly escaping her. That had been so much fun. Deni was still a child in her mind. This power that she had wished herself was awesome. Meanwhile.
"Hey guys! You're Violet and Sakura right? That was a pretty fast delivery huh?" Amber didn't wait for a response before going on. She seemed happy though, almost excited to get to the nature of her appearance. "Alright, so to make a long story short, I'm going to give you a rare opportunity to grant a wish for me. Now I know you said you couldn't bring the dead back to life, but what about giving someone a body if they are technically still alive? Like say, they are reduced to just this?" Amber reached into her shirt and pulled out Helga's soul stone. With the pendant still looped around her neck, she held the soul stone out for the twins to see. "I guess what I'm saying is... I wish Helga's body was whole again."
@Pirouette I did think that perhaps you were going to write, but I didn't want to delay a done post. So, here. Proceed as far as you like, and then say what you intend to do. I'll write the intentions of your travel companions after that.
@Pikmin Eye Alright, so it's the actions of the previous turn and the next turn there. Yupp. Nicely posted. Now, then. Marill's going to feel so useless. Hahaha.
So, Erika moved on through the cave. Joshua and Ewan were hanging along, probably making some form of unimportant small-talk, at the very least Joshua. So, moving on, they walked by a couple of knocked-out Geodudes. Unfortunately, they were all knocked-out, meaning they couldn’t be captured, but at the very least, that’s opportunity Nr. 1 for Erika to deviate from the path that this post offers to her.
Pokédex Entry #74 – Geodude, the Rock Pokémon. Found in fields as well as mountains. They commonly rest, half-buried in the ground and indistinguishable from normal rocks. There are always way more Geodude around than a traveler will notice. Stepping on one by accident may trigger their rage.
Moving on from that, they’d eventually run into… a Pokémon battle. Moving through the cavern on the left side, and there was a river of water on the right side that they could enjoy not having to wade through. So, they moved, and soon they saw the light at the end of the tunnel, where the exit lay, assuming the map was correct. In front of said exit was a battle, between a couple of people the three of them knew.
Martin was commanding a Bulbasaur, while Dawkin was using a Wooper. Cathia fought them both with a Flabébé and a Marill.
It was Martin and Dawkin, fighting Cathia of Jacques’ trainers.
Pokédex Entry #194 – Wooper, the Water Fish Pokémon. It lives in cold water, sleeping on the bottom and seeking food by the shore when it's cold. When walking above water, wild Woopers cover their bodies with a slimy, poisonous film that keeps them from dehydrating. It's slightly dull-witted.
Pokédex Entry #1 – Bulbasaur, the Seed Pokémon. It is born with a seed planted on its back. At first, it survives on the nutrients from the seed, but then the seed and Pokémon starts growing side-by-side, taking in food and sunlight. Typically likes napping in bright sunlight.
Pokédex Entry #669 – Flabébé, the Single Bloom Pokémon. At the beginning of its life, this fairy picks a flower that then becomes a part of its body. It can draw out and control the hidden power of flowers, whatever that means. When it floats in the wind, any troubles in its heart is said to wane.
Pokédex Entry #183 – Marill, the Aqua Mouse Pokémon. The tail contains oils lighter than water, ensuring it drifts to the surface even after having dived for food, and the tail can stretch to become very long. It fishes for food at the edge of fast-moving streams. It’s body is water-repellant and it’s dry even when playing in water.
‘Oh, my. A single girl on her own, fighting two guys…’ Joshua commented silently, looking on. Though, he smirked. ‘Looks like she was prepared for it. In fact, I think Cathia’s the one who challenged them.’ He said, a bit knowingly. Ewan merely nodded, looking at the battle. There wasn’t someone with a clear advantage as seen from here.
@Pikmin Eye@Eklispe Now, assuming any of the two guys didn’t feel like stopping them, Erika was free to pass the battle. Cathia’d look a little pained, but she’d focus on the battle. This is, though, opportunity Nr. 2 for Erika to deviate from the path of this post, but the post will assume she wants to move on.
Anyways, moving past them, out into the sunlight once more. The brighter light is momentarily blinding, before Erika could finally see what lay ahead of her. There was a small bridge, leading over a river, the river being small parts of the Dragon Lake pouring down back into the ocean. The river from the Wet Caverns also fell down in a small waterfall, joining said river. On the other side was a hill, leading down via a dirt road down to a collection of buildings. Beyond the buildings, was plains, a tall icy mountain, and more forest. Regardless, for now… she could head down to the buildings. There…
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon. Quagsires seem to be strangely prefered, and there are Woopers hanging around in the waters blankly.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
Pokédex Entry #195 – Quagsire, the Water Fish Pokémon. A very easy-going Pokémon, they swim about and don’t even mind if they bump their heads into things. When hunting, it simply opens its mouth and moves no muscles, waiting for prey to blunder in. When not moving, it expands very little energy and does not need food for a long time.
So, yupp. Erika could arrive here. That was fine. Will write potential Joshua and Ewan lines after Erika makes her next intended action known.
Note, one basically has to cross water to get through this town. It’s not going to be used to slow anyone down, but to be considered when writing a post about crossing it.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.5. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.6. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.7. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.8. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7. Familiar Faces, Lucian. Lucian’s in town, if that’s remotely interesting to Erika. Not sure where exactly, right now, though.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
@TheIrishJJ Heeeey. I rolled for a new random event for you. So there you go. You can stop him for further conversation if you like, or just move on with your journey. By the way, how's it going?
@Project Here's a random event. Also, finding images of people who fit that bill was hard. All artists want their characters to be so damn distinctive, few fits. Hahahaha. Anyways. What now?
@Joshua Tamashii I did some research on what's normally needed to be done to enter a Shinto shrine. I quickly decided we aren't religious here, even if we use the images of such shrines for the areas. ... Buuuuut, I did include that little detail for hilarity's sake. Haha. Now, up to you what to do.
@Rune_Alchemist Nicely posted. And, good news, I felt like posting, so you can make your commands. Here you go.
Edit: Oh, hey. 500th post, shortly after the 1 year mark. Fun. Haha.
‘Oh, there he is.’ Said an old, local man who once in a while visited Rory’s home to chat with his parents. Darryl had grey hair, the uniform of a working man and was closely followed by a Machop for some reason, and he had just entered the Pokémon Center and walked over to where Rory was sitting.
‘Getting ready for your Pokémon journey, huh? Already started it. Good on you. Always nice to see young trainers growing up. Reminds me of my own journey, all those years ago. Hueh-heh.’ He chuckled a bit for himself. ‘Now, I know we’re not supposed to spoil the kiddos that embark on their journeys… but I’m not gonna have any more use of this, am I?’ He chuckled a bit darkly, as he put two items on the table…
Rory obtained Scope Lens!
Rory obtained TM65 Shadow Claw!
‘Go get them, kiddo.’ Darryl chuckled to himself, the old Pokémon trainer turning with intention to leave, Machop looking curiously at Rory for a moment before turning to leave with him. Of course, if Rory wanted to intercept him, he could. Otherwise, he could continue his journey, or continue sitting there.
Highhill Town
(couldn’t decide what image I wanted to use)
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks. 7. Rory Character Specific: Home. You may make up whatever you wish that you might want to revisit here, within reasonable limits.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing.
Soooooooo, Erza peeked down into the drain. So, there were trainers conducting themselves in battle, along with a youngster that seemingly was shouting commands to other kids to “defend his kingdom” or something like that… anyways. Other than Pidgeys and Rattatas, he saw a trainer with one of these…
Pokédex Entry #300 – Skitty, the Kitten Pokémon. It lives in holes in trees of forests. It easily becomes fascinated with things and chase them, and it commonly seen chasing its own tail. While popular due to perceived cuteness, it is very difficult to earn a Skitty’s trust and friendship.
And one of these…
Pokédex Entry #270 – Lotad, the Water Weed Pokémon. They live in clean ponds and lakes, where they float with their large leaves above the surface, and they serve as ferries to smaller Pokémon. They rise climb ashore only in search of cleaner water. If it’s dehydrated, the leaf will wilt.
And one example of this…
Pokédex Entry #23 – Ekans, the Snake Pokémon. It stealthily sneaks through grass to prey on small animals and bird-eggs. When born, it is short and has no poison, but the poison develops and it grows longer as it gets older. When it sleeps, it wraps itself around a tree to safely sleep high up from the ground.
Well. That aside, he could move on towards Highhill Town, following the road alongside the grasslands that are Route 1. He’d soon enough be approaching the town, walking by young new trainers catching and fighting in the grass, when…
‘March out!’
A group of people, led by two people of different genders up front, marched out of Highhill. They were dressed primarily in white. The male had white hair, red details on his white uniform, black boots and a long, stylish cape. The female had a white cap, pink details under a white vest, black details and dark hair.
They wore their clothes with grace, their appearance inspiring confidence. They had a mission, and they were leading their men towards it. Their apparent might could have been awe-inspiring. Yet, there was this tiny little detail that was distracting from it, a little flaw that kept it from looking that cool and perhaps serving to make it all just a bit silly. And that was that behind them…
… Now, obviously, there were some individual differences. Some were perhaps taller or shorter than others, their faces and hair-colors differed, each was their own individual. But all individuals of the specific gender was wearing the exact same attire, and looked like they had basically the exact same personality.
‘Woah, Team Virtue Grunts!’ Some random kid informatively called out. ‘What are they doing out here?’ Someone else asked, receiving no reply.
‘Comb the forest! Don’t rest until we’ve found her!’ The guy in front called, and the grunts spread out, and they went to enter the Silent Forest from the south. Why they did so was only hinted at through their words as they headed off. Now, Erza could perhaps have stopped one or two if he decided to, but other than that, they had absolutely no interest in him. … Oh, look, they dropped something.
Erza found Team Virtue Lvl 1 Keycard!
… … … … … …
So, um. There was absolutely no telling where this led, and someone was probably going to get into trouble for dropping it. But other than that… yupp, up to Erza what he does next.
If he headed on to Highhill;
Highhill Town
(couldn’t decide what image I wanted to use)
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing.
Both trainers exchanged their Pokémon. Sprout came out, and as he got vision he also got hit by a couple of bubbles that drifted forward by Marill’s Bubble attack. … It did, like, nothing, if not counting providing nutrition for his growth. Marill recoiled in fear at seeing Sprout, knowing enough about type-advantages to know it was in deep trouble. Meanwhile, Flabébé lost her target as Atlas was recalled, and Dawkin instead sent out Wooper… and Flabébé happily rerouted the attack at the newly sent-out Pokémon. Wooper was unable to dodge the attack, the Fairy Wind striking her straight on, dealing a good chunk of neutral damage on her, decent Special Attack against subpar Special Defense helping.
‘Flabébé, circle in, Vine Whip the Wooper, dodge Water Guns! Marill, Tackle Bulbasaur, don’t let it intervene!’ Cathia commended, pointing forward on the same turn as Wooper would now start to Water Gun.
The advantage of floating was obvious, hard to hit with physical moves. The disadvantage was, of course, that it weighed little and a direct-hit Water Gun would send Flabébé spiraling into the rock-wall. Flabébé started flying a little sideways, avoiding direct hits from Water Gun, but taking some damage from almost-hits as she tried to approach, Vine Whips starting to sprout from its flowers as it tried to close the distance.
‘Mariiiiiiiiii---!’ Meanwhile, Marill committed to a suicidal charge against its type’s nemesis, hoping to make Bulbasaur unable to intervene with Flabébé’s attack on Wooper.
The Raltses around did look to her and smile in turn, feeling her happiness, accepting her as she was permitted to approach the shrine without them fleeing for some reason. Unfortunately, she was unable to catch any more detailed from whatever floating green something had been there, it was completely gone now. Hearing her words, the girl blinked at Amelia a little in surprise, but she could see that, yeah, maybe that is what happens when you walk in the rain.
‘Teh-heh. Yeah, you look cold. Yes, you may enter, as soon as-’
‘Raaaaaaaalts!’ One of the tiny green-capped “shrine maidens” pointed at what was unmistakably an empty offering box with its tiny broom. … Seems like an offering was needed in order to enter.
Assuming she did that, the Ralts simply nodded in satisfaction and then continued out swiping with miniature broom while they were free to enter. Amount or even money wasn’t even important, just that she put basically anything in it and she was golden.
Inside… it was clear this shrine hadn’t been properly attended for a long time. Now, there were plenty of Ralts around keeping the place clean, but they weren’t exactly maintaining the place. But, otherwise, it was pretty nice. A large, wooden floor, slide-doors on the sides, an altar with some unlit lanterns that prayed to an empty wall. A couple of cushions that looked severely out of place, some with Ralts resting on them, probably brought here by the girl.
Speaking of her, she dropped a Pokéball on the floor, which lit up and then the place got instantly warmer.
‘Larv…?’ Asked a white-maned bug with multiple red horns, the top three emitting a bit of flame around it.
Pokédex Entry #636 – Larvesta, the Torch Pokémon. A Pokémon said to have been born from the sun. It lives at the base of volcanoes. It spews fire from its five horns in order to repel enemies, but can also use these flames to fly. When about to evolve, it encases itself in a cocoon of fire until the evolution has been completed.
When in and warming up by the Larvesta, who had been sent out for that purpose before being petted by the girl, she turned to Amelia, smiling a little smile as she spoke.
‘Yepp. So. I’m Lorette, Bug-type Gym Leader of Highhill Town. I did kinda want to be the Fairy-type Gym Leader, but we already had Jeanette of Gentlevale. Besides, my mother was a respected Major League Bug-type Gym Leader of Highhill, so I just properly took up her mantle! This Larvesta is actually the child of my mother’s Volcarona, tihi. Oh, but I couldn’t become a Major League Gym Leader, I wasn’t experienced enough. So we had too many Minor Gym Leaders for a bit. But, that allowed Clement of Rainrock to be promoted to a Major League Gym Leader. I heard Hector of Redcoast wanted the position, but Clement was judged more worthy.’ Lorette had started prattling on about something.
‘Woops. I went on a tangent. So, how are you feeling?’ Lorette asked her, while Larvesta stayed close to warm them.
Add a couple of more claps of some Battle Girls impressed with Ralia’s form when striking that pose as Lucario flew by. Then there was a number of approving smiles seeing her praising Ritz.
Then a little later. Anise looked back and forth between Hector and Claire for a bit, wide-eyed at this sudden announcement of that apparently her Pokémon was for hire, or something, but then Claire made her command.
‘Okay, okay! I’ll be expecting to get them back in one piece and-’ She threw a glance at Conkeldurr as she took out two Pokéballs. ‘-and NOT FLATTENED, okay!?’ She frowned as she threw the Pokéballs into the floor. Out came a blue frog, and a floating yoga-practicing whatever-that-is. Both of which blinking in realization when they saw Conkeldurr in front of them.
‘Okay, this is a bit sudden, but you’re helping Claire in her Gym Challenge, okay? It’s all of you versus one of him. Listen to Claire’s commands, and I’ll give you plenty of treats later, okay?’ She said to her Pokémon, causing them to look back at her with surprise and then looking to Claire.
‘Froakie…’ Froakie looked a unsure, eyeing Claire with some animosity, but nodded and turned to face his foe.
‘Medi~!’ Meditite looked fairly amused by the situation. Probably meant she was okay with it.
‘Okay!’ Anise turned to look at Claire, now, frowning. ‘Froakie knows Pound, Growl, Bubble and Quick Attack. Just learned Quick Attack, so might not be experienced with it. Meditite knows Bide, Meditate and Confusion.’ Both are Level 8 ‘For now, I leave them to you, then!’
Hector and Conkeldurr both just watched, excitement building yet they simply had to wait until Claire was feeling ready to take on this challenge, or it was pointless. Both grinned at her though, waiting for the commands.
@Project Alright. Nicely posted. Now let's see if I can cook something up.
@Pikmin Eye Just switching Pokémon is fine. Means your next move will come out basically immediately. It's a little odd when one of you switches and makes a move immediately and the other doesn't, but it does mean that, whatever your move is, you're going to be able to do it at the same time as Wooper's Water Gun. However I'm going to schedule that with Cathia's actions. Haha. Nicely posted.
@Eklispe Alright. Switching Pokémon. ... Into a match-up where Marill has no viable thing to do. Hahaha. Alright, then. Nicely posted. Now to consider what Cathia will do.
@Joshua Tamashii Fairy arcs, how do they work? ... Hahaha. Anyways. Yupp, currently just a girl soaked in the rain and needing somewhere to wait for a bit. That is completely reasonable. Nicely posted. Haha.
I'd like to potentially have the first post that reacts to Amber's entrance, depending on the reply to the PM. If that doesn't screw anything else over, that is. Teh-heh.