@SleepingSilence Teh-heh. Noted on the remark that the evil guys are evil for the sake of it. Had to sacrifice things to make the story short.
You mean you question the necessity of the first two parts, before she meets Bloodshot? Well. Personally, I feel those parts are vital for knowing where she comes from. So that we have a closer attachment (of a kind) to her than to anyone else. I feel that’s important. Names given to side-characters was primarily to make the world feel lived-in, because a world without people is unnatural.
I feel that, if I cut too much of this, each scene will be too short to properly connect to and it wouldn’t convey the proper emotions. They need to be scenes, not snippets, and that is why I’m rather incapable of writing short stories. This here was probably the shortest I could manage while still having a plot, heh.
Yeeeeaaaah, I didn’t actually know the anatomy of a gun, probably should have researched that, but I was very relaxed when I wrote this story and just wrote what came naturally, haha. Noted on the potentially unnecessary adverbs. “Damn it” on its own would probably have been enough, heh.
Thank you for reviewing. I’m happy you found it overall decent~
@Shienvien Alright. Noted. I’m happy with “well-written”. Thank you for reviewing~
@BrokenPromise *snicker* Hello, fancy seeing you here. And the entries are over 1000 words because here’s a list of how long a couple of my previous stories have been that I happened to know existsif the site will ever load it. Mind that “Fool’s Dilemma” is a failed sub-something I sent in knowing it was terrible at the last second because I didn’t intend on entering until I forced myself the last day. I’m not at my best writing stories that short. I compromised. This is a short story for me.
Yeah, I needed to introduce Bloodshot quickly and probably could have used a better sentence to do that with. Haha. I’m happy I warranted a “good job”. Thank you for reading, critiquing and voting, I’d be happy to see you in the contest section again~!
@Exit Oh. I totally messed up which one was “she” and which one was “he”. I thought “she” interrupted “his” speech by giving him her smile, and that’s why it was cut short, not that “she” cut her own speech short by giving “him” her smile. I must admit I would never ever have made the connection to Potato Head, as I connect that to characters in Toy Story and nothing else. Well, that… that makes the story a whole lot easier to grasp. … Oh, well.
"if you wanna", huh. Not the ultimate inspirer of confidence, but alright.
Anyways. Here's the place. You two do what feels logical, and I'll respond in turn. Heh.
And yes, everyone else, I had already decided they would get that as soon as possible because it's been a while since they saw a proper GM post. Now, then.
Amelia and Dawkin left the Pokémon Center and headed out towards Route 5.
As they left, they just barely missed the local officers hurrying into the Pokémon Center. Dawkin and Amelia remained unaware of the number of neighbors had been awoken by a frightful cry which had echoed ghastly across the buildings, leaving chilled families wondering of the origin of this cry. It wasn’t a Pokémon move, what had it been? Was it possible that it was the scream of an actual ghost?
While a Ghost-Pokémon was theorized, nobody ever found such a ghost (and the Pokémon of the little girl who stayed there recently hadn’t appeared hostile enough to possibly be the culprit), nor had anyone found the remains of the male who’s shout of terror that had accompanied. While the police rightly discarded the wild stories for more plausible explanations (one of which was very close to the truth), the legend remained.
Over the following days many people started claiming to hear recurring screaming. Before long, this was followed with actual screaming from copycats feeding from the legend for fun and amusement. Stories were invented featuring the tragic tale of a boy and girl meeting a terrible end and nobody ever saw them ever again. And naturally, the stories became more and more twisted the more time passed.
Legend turned into myth. While neighbors slept uneasy thinking the area was haunted, tourists came to try to hear the screams. Merchandise appeared, books about the legend was written and a fairly popular movie was produced by a Justroad City star. It became so popular a legend that a night a year was picked in Lakewatch Town to be the “Screaming Night”, where Pokémon and people were encouraged to scream as loudly as they could at midnight, disturbing the world, and it became a tradition people would flock to experience for a hundred years to come, the event single-handedly putting Lakewatch Town back on the map as a place to visit.
The original case of the “Lakewatch Center Screams” would forever remain unresolved…
But before all of that!
Route 5
Just as Stillwood Village is the least visited settlement in Isson, Route 5 is among the least travelled routes on Isson main landmass. The route is a steady incline from Lakewatch Town to Stillwood Village, with some elements of the base of Mt. Chill nearby, the waters of Dragon Lake next to it too, sporadic forest from that surrounding Stillwood Village and some of the plain elements from route 6 as well, along with a very traveller-friendly road makes Route 5 perhaps one of the most naturally stunning routes of Isson. There are no roads for asphalt here, only travellers are explorers seeking or exiting Lakewatch Town for some reason, as well as Pokémon trainers on their journeys.
A peaceful route without any real dangers, it still offers a lot of variation. Walk on the west side by the waters of Dragon Lake to potentially encounter some Pokémon of the lake. Walk by the mountains on the east and perhaps feel some of the radiating cold of the range of Mt. Chill to perhaps see some more mountainous Pokémon or maybe an ice Pokémon that stumbled out of their caves. The route is a bit cold, attributed perhaps best to the proximity to the Frozen Cavern, and it gets colder the closer the mountain you go. Multiple rivers run down from the mountains, part of Mt. Chill that melts, but efficient wooden bridges help passage over. And of course, patches of forest here and there.
The south of Route 5 opens up towards what people call the Vast Plains, or simply Route 6. There parts of the Endless Forest spread out to make things a bit more covered in trees, but as soon as you leave this forest, all you’ll see is plains as far as you can see, and that’d be Route 6. On the other side of the route is the forest that covers Stillwood Village, you need to enter the forest to get to the village. At the middle by the lake is Lakewatch Town, resting a bit above Dragon Lake. And, of course, the passage up to the Frozen Cavern lies up that hill, for those who want to brave the range that leads towards the enclosed and frozen Route 9 on the other side.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. While not many, there are still trainers and explorers in the area, mostly trying to get to the next. 4. Talk. You could seek someone out to talk to them, if you want to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Random House. Uh. There’s an excessively out-of-place red house in the middle of the route, the door standing wide-open. … Want to visit? 10. Familiar Faces: Ewan. He’s training his new Treecko.
Connected areas: Lakewatch Town. On the south-west of the route, Lakewatch Town lies adjacent to the lake on the road to the Wet Caverns. Stillwood Village. In the north lies the forest which hides the village, Mt. Strength lying behind it.. Route 6. Vast plains start in the south-east, this route leads towards Raremine Town. Frozen Cavern. After an incline up to the ridge of Mt. Chill, a cavern of ice could guide the way to Route 9 and Cooldome City. Endless Forest. To the south, a dark forest looms. There are no indications as to why you’d ever want to go there.
Amelia and Dawkin headed through Route 5 and headed south, where the trees eventually stopped, the sky opened up, and the world that opened up in front of them was so… vast…
Route 6
Also known as the Vast Plains, it is not hard to understand how Route 6 gained such a name. Seemingly endless, green plains spread in every direction, only stopped by the natural borders that are the cliffs down into the ocean and the mountain range of Mt. Chill. Natural hills have formed, rolling up and down like giant, stationary green waves in this ocean of grass. These hills are also the only form of cover that you will ever get on this plain. Due to the abundance of wild Pokémon eating or battling the grass around here it never grows above the height of your feet. There is nowhere to hide here…!
This goes double. The Pokémon of Route 6 have nowhere to hide. They survive using speed, strength or both. Intimidation is key, in these plains of wilderness. In addition, there is a lot of them. You’re not able to look in a single direction where there aren’t wild Pokémon, to the degree that it is ridiculous. There is no Pokémon, not even rare ones, on Route 6 that you cannot find out exists here with just a number of steps over the route. This, however, means most Pokémon on the route are tempered for battle, it is among the wildest routes of Isson. There are reasons why the unprepared tend to avoid this route.
However, for potentially setting astride a large Pokémon, running across large fields of grass under a blue sky, feeling the fresh air blow past as you thunder on with nothing to stop you? There is no better place.
So, among the population here are burning horses, the smaller ones hurrying to catch up to their parents, while occasionally there are the smaller ones on their own walking about or the larger ones dashing past like flaming arrows at top speed…
Pokédex Entry #77 – Ponyta, the Fire Horse Pokémon. After birth it can barely stand, but chasing after its parent day after day makes it stronger and stronger. Their hooves are allegedly harder than diamond, and they’re known to jump unfathomable heights. Its fiery mane grows shortly after birth, giving it an impressive appearance.
Pokédex Entry #78 – Rapidash, the Fire Horse Pokémon. Can usually be found cantering plains or fields. It is very competitive about speed, loving to run at full speed, around 150 mph. At great speed, its flames blaze ferociously, enhancing its appearance. It only slows down to let its children catch up to it.
There are two-headed birds dashing about like there is nothing better to do, with three-headed ones watching over them or just minding their own business.
Pokédex Entry #84 – Doduo, the Twin Bird Pokémon. While having identical brains, the two heads have different identities. They take turns sleeping, communicate seemingly telepathically and cooperate to their goals. Better at running than flying, it’s found racing grassy plains with powerful strides up to 60 mph.
Pokédex Entry #85 – Dodrio, the Triple Bird Pokémon. It uses three brains to execute complex plans. It has three hearts, three sets of lungs but only one stomach. The three heads are no longer identical, representing joy, sorrow and anger each, occasionally squabbling with different opinions. They’re largely aggressive and should be approached with caution for pecks.
The most famous inhabitants of the are the violent bulls running across the plains, attacking each other and charging aimlessly across the fields. All the other inhabitants have to be suitable for avoiding these, or they will be bashed up beyond recognition.
Pokédex Entry #128 – Tauros, the Wild Bull Pokémon. Famous for their violent nature, Tauros are known to rampage endlessly. When charging, it whips itself with its three tails to fuel its anger. They fight among one another constantly by locking horns. The leader of the herd will have battle-scarred horns, that it’s very proud of.
The exception perhaps being the large kangaroo-like Pokémon with powerful limbs capable of defending themselves, and even the Tauros knows better than to try to mess with their kids, or at least they very quickly learn the lesson.
Pokédex Entry #115 – Kangaskhan, the Parent Pokémon. The child lives in its mother’s pouch until three years old, when it rapidly grows and gains a child of its own. The young is allowed out to play and collect berries if the area is safe. Fiercely protective, the mother sleeps standing to protect its child and will fly into a violent rage if the child is endangered.
In the midst of it all, calm cows wander, eating of the grass. One can perhaps wonder how these friendly Pokémon survive on these wild plains, and one can perhaps stop wondering the first time one sees them rolling as a massive ball of destruction against an offender.
Pokédex Entry #241 – Miltank, the Milk Cow Pokémon. It produces five gallons of milk on a daily basis. Its milk is highly nutritious and seem to help combat sickness. While healthy, it is high in calories and should be accompanied by healthy exercise. It is naturally calm and prefer not to fight, but is known to violently roll at enemies if endangered.
Flocks of noisy birds fly across, avoiding the bigger Pokémon while preying on the bugs hiding in the grass that remains, flying back and forth and perhaps hiding in the trees of Endless Forest occasionally.
Pokédex Entry #396 – Starly, the Starling Pokémon. They flock in great numbers around mountains and fields as they’re weak on their own. Though this is the case, their wings hold a great amount of power. As their singing is famously noisy and annoying, they tend to be chased away from towns.
Larger birds also flock together, more prepared for aggressive actions as they fly looking for prey. Sometimes the flocks meet, and a massive battle of bird VS bird ensures, one of many kinds of battles happening on this plain.
Pokédex Entry #397 – Staravia, the Starling Pokémon. They live in huge flocks in forests and fields, flying to search for bugs. They have considerable attachment to their flocks, and upon meeting another flock of Staravia a huge scuffle between the flocks may occur. If alone, a Staravia cries noisily to be noticed and picked up by a nearby flock.
Occasionally, a lone bird can be seen taking on a massive opponent, a Bouffalant or Tauros or other. Often emerging victorious.
Pokédex Entry #398 – Staraptor, the Predator Pokémon. When it evolves it leaves the flock to live alone. It is savage in nature, constantly challenging foes way bigger than itself. It is known for its will, and will continue to attack even if injured. It constantly fusses about the appearance of its comb.
Larger, lonelier and tougher than the Tauros, occasionally there is a Bouffalant glaring angrily at all nearby Pokémon, more than ready to start headbutting anything that comes too close.
Pokédex Entry #626 – Bouffalant, the Bash Buffalo Pokémon. They’re fiercely territorial and are known to headbutt anything that comes close to it. Their fluffy fur on their head absorbs damage for them when headbutting, while appearing like a wall to enemies. It’s said to be strong enough to derail a train.
The one exception to the vast field of green is the occasional burrows. While the bunnies that inhabit them are primarily nocturnal, one or two can still occasionally be seen dashing across the field, usually from burrow to burrow.
Pokédex Entry #659 – Bunnelby, the Digging Pokémon. Its ears are solid and serve as shovels which it uses to dig large burrows in which it lives. It is mainly nocturnal, and will dig throughout the night. Over the years the ears become stronger, and it becomes able to sever thick roots easily.
Here and there are smaller, red birds. They chirp beautifully, yet fiercely attacks those who wander too closely. And in the midst of it, there’s one of them with a gold-colored belly that sticks out, but only to the perceptive or lucky.This is the only hidden message yet, I promise.
Pokédex Entry #661 – Fletchling, the Tiny Robin Pokémon. Its widely praised for having a beautiful chirp which it uses to communicate, it’s a merciless creature that claws and pecks at those who enter its territory. When captured, though, it becomes friendly and easy to train. When excited or agitated it doubles in temperature, so surprise-poking it is a good way to get your fingers burned.
Occasionally, there’s a larger one, flying across an area before shooting flames down into the grass below it, before swooping in to pick at the prey it had startled with its fire.
Pokédex Entry #662 – Fletchinder, the Ember Pokémon. A territorial Pokémon that will hunt other Fletchinders off if too close. It’s very fast, its acceleration from takeoff is famously high, though can only reach max speed when its flame sack’s gotten warm enough. When feeding it sets grass on fire from its beak, and then feeds on the bugs jumping out in fright.
Far, far above circles the rare large red bird, and with that the smaller birds need to beware. For when it comes, they don’t see it coming until it is far too late and FAR too hot.
Pokédex Entry #663 – Talonflame, the Scorching Pokémon. Its diet is mostly built of smaller birds. It flies high, then swoops down at speeds of over 300 mph to catch its prey. Flames fill the gap between its feathers as it flies. If excited in battle, it fans its own flames to scatter fire in splendor. Its sturdy feathers have been used to make fireproof clothes.
Of course, with so many herbivore pieces of meat around, there are some predators. The Pyroar prides roam around, with cubs playing all around. Here and there are Litleo out on their own, or female Pyroars hunting for food, but trainers should be relatively safe from them.
Pokédex Entry #667 – Litleo, the Lion Cub Pokémon. When young they live in a pride, but eventually leave to become stronger or are thrown out when old enough. They’re curious and hot-blooded, quick to investigate and quick to challenge enemies way out of their league. The stronger the enemy, the hotter the fire in its mane grows.
Pokédex Entry #668 – Pyroar, the Royal Pokémon. The male with the largest mane leads the pride. They breathe powerful fiery blasts to threaten any challenger. While the females protect the cubs and hunt the males are usually lazy, but when they’re threatened they will protect its pride with no regard to its own safety.
Quite a few of these Pokémon could potentially be dangerous. A trainer should mention what steps they take to be safe as they’re crossing Route 6.
To their right, they might notice a building standing in the middle of nowhere, surrounded by a fence with Rapidashes around. The Rapidashes have saddles. A large sign says “Rapidash Rapid Delivery”.
Amelia feels no ghosts. The route isn’t exactly spooky.
So, what here?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There aren’t a lot around here. Those there may be are likely strong or reckless. 4. Talk. … And if you find any of them, suppose you can talk. Or just talk to those at the Rapid Delivery service. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific; Rapidash Rapid Delivery. You can loan a Rapidash to ride safely through Route 6 for 2000P! 10. ???. … There is a fierce-looking trainer out there, with a humanoid Pokémon of blazing white and red, fighting a whole horde of Tauros by itself AND WINNING, with powerful punches and kicks, one after another. Pyroars look on with great interest.
Connected areas: Route 5. In the north-west, connecting Lakewatch and Stillwood. Endless Forest. To the west, a dark forest looms. It’s still there. More Route 6. Yeah, you’re not getting to the other side in one post.
@Pirouette Na, you're safe. Due to me posting several times right after someone's post, the current only "I need to actually focus" post right now is Pikmin Eye's post, which is currently 19 hours old. An additional 2-4 days, I'd say, with the exception of Eklispe and Joshua's post which is already written which I intend to post as soon as I get Joshua's acknowledgement.
@Eklispe ... Cute dog. Your sacrifice is accepted. The GM is appeased.
Eh. XD I had a feeling it was just something like that. Thank you for a swift response. Nicely posted. I'll have a response posted soon enough. But first, @Joshua Tamashii, want to confirm the action? Do you want to write anything small before I post or shall I go ahead?
@Pikmin Eye ... I've come up with something, had a paragraph typed out here, but then I suddenly realized that perhaps I should leave you guessing until the time comes. Yeah, I think I'll do that. Heh.
@Eklispe And I'll admit to being a little worried myself. A rule I put on myself (and not always succeed with) is to give a post a response before it ticks "5 days ago", and it would be nice if my players could do the same when talking to one another, and the time on Joshua's post is currently on "4 days ago". The pressure's a bit higher when with another player on account of there's a person that can't continue without your input, but I'd also hope the reward is greater. I've already prepared the introduction post of Route 6 with the assumption you're heading there, I intend to post it the moment I have confirmation that that's actually the intention and current action.
@Pikmin Eye Alright. You take that path. Nicely posted.
Then, now to consider the inner fundamentals of Teleport. I'll say that using Teleport out-of-battle wise as it is used in the game will need a powerful Psychic Pokémon, simply due to distance and such. However, here's the conundrum. Does Teleport teleport you to the last Pokémon Center YOU'VE been in, or the last Pokémon Center the POKÉMON has been in? Because the two alternatives have very different answers. Logic would say the Pokémon's last. Gameplay would say your last. Any input on which you'd prefer? Hahaha...
... Wait. Teleport can't be used in caves?
Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh.
Huh.
And it isn't even early-installment weirdness, this is true in all generations.
...
Well. I mean, I COULD switch to that she offered you (forced upon you) an Escape Rope, or I just tweak how Teleport works. Perhaps I just give it a range instead, make Xatu teleport you straight up. XD
Heading to the Pokémon Center. At the very least the Pokémon Center seemed to have the same design no matter where it was, easily recognizable over a distance and easy to get to, even under the rain of Rainrock City.
Now, there was actually a bunch of trainers in here, because Rainrock City’s the way between Redcoast City to Pureplain City.
‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’
Assumingly, yes.
‘Okay. I’ll take your Pokémon for a few seconds, then.’
She’d then accept the Pokéballs and put them into the machine, and…
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
There’s conversations going on around her, not necessarily directed at her but perhaps she’ll overhear a bit.
‘Other than being full of Rock-Pokémon, the Rainrock Caves are filled with a bunch of weird plates, engraved in ancient times. There are engravings on each that we’re still trying to read. They’re studying at the Rainrock Academy, I wonder if they’ve found anything?’ ‘There’s been a lot of lightning around Route 11 lately. Fortunately, those Pokémon seem to attract the lightning, meaning the bolts never do much damage. Fortunate, that.’
Anyways, that aside. She found the Pokémart soon enough, and it’s an older building, tight between the shelves yet still very much a Pokémart.
Pokéball - 200P
Great Ball - 600P
Potion - 300P
Super Potion - 700P
Revive - 1,500P
Antidote - 100P
Paralyze Heal - 200P
Awakening - 250P
Burn Heal - 250P
Ice Heal - 250P
Escape Rope - 550P
Repel - 350P
Rainrock Specials
Binding Band - 2000P
Damp Rock - 2000P
Grip Claw - 2000P
Heat Rock - 2000P
Icy Rock - 2000P
Light Clay - 2000P
Smooth Rock - 2000P
Terrain Extender - 2000P
Umbrella is 100P.
She can buy things she need and then head on. What would she do now?
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Rainrock Academy/Gym. A higher-level Pokémon academy for higher-level studies. Also doubles as the Pokémon Gym for ??? 6.4. Rainrock Library. Information stored throughout the ages. Are you interested in any particular subject? 6.5. Rainrock Lake/Rivers. Powerful currents flow beneath, a calm lake lies midst the town. Surely, some water-Pokémon got to inhabit these. 6.6. Rainrock Caves. Ancient, shallow caves in which contain numerous Rock-types. Something lived in here in ancient times. 6.7. Old Street. Many old people live here. Careful, they don’t actually have much else to do but battle. 7. Familiar Faces, Oaken and Rodger. Two of Jacques’ hopefuls that Claire might remember. Oaken’s taking great interest in the Library, Academy/Gym and the Caves, walking back and forth staring down into a guide-book with utmost focus. Rodger stands beside him with an umbrella and doesn’t look nearly as interested. Claire could pick which place she’d want to run into them in front of.
Connected areas: Route 3. To the south, the route around the mountain, leading to Route 4 or Highhill Town. A wet woodland. Route 11. A semi-populated road west under heavy rainfall, starting with a descent down towards Redcoast City. Abandoned buildings on the south side facing Silent Forest.