Dawkin threw his Pokéball at Feebas, which was easily absorbed into the Pokéball and dropped down to float in the water.
It spun around in the water once!
It spun around in the water twice!
It spun around in the water thrice…!
click
Dawkin caught Feebas!
Gender: ♂ Type: Water Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 10 Moves: Splash, Dive Ability: Adaptability. Powers up moves of same type as the Pokémon. Held Item: None.
New Pokémon caught! Dawkin earned 500 P!
Would you like to give a nickname to Feebas?
With that, Milotic nodded, looking content about what just had happened. She didn’t head off anywhere, though, she just remained watching for now. Just in case.
‘… Oh. That one… looks cute…’ Florrie was watching, but after a while she was distracted by a Spritzee, and she eventually made up her mind, and… ‘C’mon, Zei!’ Florrie sent out the Zygarde dog, and after a minor battle of Zygarde VS Spritzee Florrie would succeed with capturing herself a Spritzee, unless Dawkin decided to interfere for whatever reason.
Meanwhile, the Espurr Alec hugged decided to adopt him. The cat adopted him, that is. Alec just came walking back with Espurr sitting on his head without ever actually having been captured or anything. Alec seems to be pretty done with this place, now.
So, what would Dawkin wish to do, now?
Mythic Oasis
As the sandstorm stills, you find the eye of the storm to be eerily calm. Before you, the sands splits open and leads down to the calmest spring of water imaginable. Luscious plants grow freely around the spring, water flows freely out of cracks in the rocks surrounding it, and live Pokémon stir in the waters as well as on top of it. There’s some unnatural effect going on, with water Pokémon able to swim deep under the surface, yet humans and ground-based Pokémon can walk in the spring like it was merely ankle-deep. Fairies and water-Pokémon and not-desert Pokémon inhabit these springs freely, frolicing and enjoying their time in the water. This truly is what one would imagine when the words that present the place is “Mythic Oasis”. Such a peaceful place.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. … There really are none, but you can still look. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Dive into the oasis. Requires a Pokémon that can dive. There’s a shadow down there, what can it be?
Connected areas: Route 7. Right back into the sandstorm is the only way back.
The man looked at her with tired yet attentive eyes, politely waiting for her to finish with his hands together. After she had finished, he took a couple of moments to consider something, looking even more tired.
He ultimately shook his head.
‘It is kind of you to look out for me, but my state is not one that can be solved with a conversation,’ he said. ‘I… am Johannes, formerly an Admin of Team Virtue. I partook in the Team Wars, one of the vanguard in the battles against Team Amethyst. During those wars, I saw the uglier side of what happens when people try to use Pokémon for profit. Not only from those I faced, but also from those who I would have called my allies…’ he said, and then shook his head again, looking down into the table.
‘This is not a matter which I should share with a child. I feel… unsightly emotions towards the people I worked with at the time. Things would have gotten worse if I tried to confront them, so I came to Pureplain City and became a teacher in order to get better. To distance myself from the events of my past. It’s… tolerable, now. In a way, I’ve now actually found myself thankful for the Shuppets feeding on my emotions. I had a Pokémon Trainer chase them away once, because I had thought of them as a bother, but it grew worse in their absence. A couple new ones showed up, and I figured it was just as well.’ So he said. He now looked to Amelia.
‘Thank you for caring, but it’s not something you need to worry about. I’m glad you’re no longer in a dark place, that implies there’s some hope for me, as well,’ he said, lifting a hand to give her a small pat on her head, if she didn’t shy away from it or anything. ‘All you need to know is that the battles are over, and it should once again safe for Pokémon Trainers like you to journey Isson…’ … So he looked like he wanted to convince himself but he wasn’t entirely sure.
‘Does that answer your question?’ Johannes asked, retrieving his hand and looking softly at Amelia.
All the ghosts, including Misdreavus, are still in the vicinity, around the room. They’re avoiding being in the same room as Johannes, apparently.
‘… Ah, right. You’re raising Ghost-type Pokémon, aren’t you…?’ he said, and then reached into his pockets. Now, logically, he probably wouldn’t have this on him, but the GM knows for a fact he does have them and having him go to his office to get one would be a pain, so, he for some reason has them in his pockets. He brings out something, a long, dark piece of fabric, which she somehow felt was filled with spiritual power, which he then handed over to Amelia.
‘This… may one day come in handy to you. Consider it my thanks for your concern.’
Amelia obtained Reaper Cloth!
‘Alright, I guess I should head off, now. You watch yourself,’ and with that said he could walk off on his own, and Amelia could be heading off on her next adventure, or just talk to Misdreavus, who’ll totally appear behind her the moment Johannes is out of the room.
This was typed 100% to potentially save you a post of just replying to Johannes if you didn’t have much to say. If you do have a bunch to say to him but it’s just “before he leaves” stuff, then you can still type it and I’ll respond to it next post.
1. Pokémon School Park. There’s a small park of grass in here. What kind of Pokémon might be in it? 2. Talk. Plenty of students and teachers. This is a wellspring of knowledge, someone must know something. 3. Challenge. Work your way up the leaderboard! Specify the level of opponent. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Study. You want to know something? Feel free to learn about it here! 6.1. Pokémon Habitats. Learn where you might find a specific kind of Pokémon! 6.2. Isson Geography. Learn more about the different places in Isson! 6.3. Names to Remember. Learn about Gym Leaders, Elite Four, or the like! 6.4. Local Legends. Learn about different tales from around Isson! 6.5. Pokémon Breeding. That’s also a subject. 6.6. Battling Basics. You likely know them already. 6.7. Specify. Tell what you want to learn and we’ll see if we have a course! 7. Amelia Specific: Investigate the any of the seven mysteries…?
1. A chilling hunter that attacks students who wanders the school at night! The temperature will decrease before the strikes! Students have reported being poked and startled and sometimes frozen by some invisible being, be careful!
2. An eerie cry sometimes fills the halls at night. It’s usually from the science room. It’s a shivering cry that echoes down your very bones… and those who goes to examine it are found knocked out on the floor the day after! Spooky!
3. The basement is occasionally spontaneously filled with smoke! People just go down there to grab something, when all of a sudden it’s all smokey and they have to run and fire alarms ring! Extremely suspicious!
4. A beautiful figure has occasionally been sighted in the window of the teacher’s lounge! No, not THAT beautiful figure, an unknown one! They say it has dark hair, white clothing and an indiscernible face… but upon examining the room, it’s empty!? Is this… a ghost!?
5. They say on certain nights, and only on certain nights, something comes out to play on the school roof. What could it be? What is the requirements for their appearance? What are they? All those who have seen them are entranced. What could it mean?
6. Someone reported that they opened the D-classroom door at night, and there was a dark hole in reality, just hanging there. Scared, he ran. Ever since then, that classroom has been locked at night. Why is that? Is something going on…?
7.
8. Familiar Faces: Daisy. She’s still around somewhere. ???. This guy’s still here.
Connected areas: Pureplain City. All around, of course.
‘… I think that might actually attract more passerbyers than it will dissuade. Like me. I totally feel like exploring that now. But that’ll have to wait,’ Deni said about the signs, chuckling a bit. Still, no putting herself in danger until Eli’s safe. Then Valkyrie commented her name. Deni grinned.
‘Right!? I’m really proud of it!’ Deni called happily, putting her hands on her hips and beaming. That is, proud of it because it’d probably slip right past a lie-detector without her needing to use her real name. Probably.
‘Hahahaha. That’s putting it mildly…’ Deni chuckled a bit about “mingled with the wrong crowd”. In her defense, though, she hadn’t known it was an abyssal horror of some kind. Still, her eyes got all attentive when Valkyrie swore to allow her no harm.
‘Woah. You’re making an oath for little old me?’ Deni asked, amazement in her voice, putting her hands together and beaming with the mildest of a blush. ‘That is so awesome of you! Yes, don’t worry! I’ve seen more than my fair share of combat! Though, I’m Reinforcement specialized, so don’t expect too much in terms of ranged combat capability, heh. I’m pretty good with my sword, though~!’
Then Valkyrie reacted like that to the mention of a date, and Deni had to stare at her mildly awkwardly. She continued with scratching her cheek a bit with a smile, blushing a little too.
‘Weeeeeeeeeeeell… I don’t know if I actually love the individual in question. Like, when I think of people to date, I usually think of handsome boys. … But she took me by surprise with her question, and she and looked so desperate and cute I just couldn’t help but give her a shot~!’ Deni said and then grinned. She’s also older than she looks, but she wasn’t about to remove that fun little reaction from Valkyrie with such a boring fact. A hand was extended to her, and Deni grinned.
‘Alright, let’s-’ then Deni just stopped short. Her eyes gazed out over the field. Somehow, she felt it. Eli was in danger. … Not, like, in mortal danger, but danger nonetheless. Deni had heard of girls with this ability. Big Damn Heroes, it was affectionately called, wasn’t it? So she had that ability now, and her token… was with her sister. Why, of course it was. She turned to Valkyrie, her look a bit more serious.
‘A dramatic battle is currently being fought in Penrose,’ Deni said, and then grinned, taking Valkyrie’s hand. ‘Let’s hurry!’
&
So, the front of the car slammed into solid ground, but it didn’t take all that much damage. After all, it was a monster and not an actual car, as it would be revealed! Eli, who’d been intending on running and jumping onto the car, made a sudden stop.
‘Oh,’ Eli made a simple comment as it turned out the enemy above was just a TAD more dangerous than she’d been initially thinking. ‘More power it is…!’
The ghouls in the car dispatched, Eli no longer needed to worry about bullets, but becoming monster-car food was significantly scarier. She was transforming her gun into something more powerful, as she dashed in one direction to lure the car as she shouted to one of the shadows. ‘ARM!’
The shadow obediently threw out an arm to her, and when it hit her with a little slam Eli let it mold into her slimy body, making it a tight leash. She ran to position herself so the car would absolutely be slamming into any extrusions in the building, stairs up or towers or so, but moments later the car was already upon her, and-
‘PULL!’ Eli shouted, and timed a dodging jump of her own. With the combined speed of her own jumping capabilities combined with the pulling power of one of Asengav’s shadows, Eli leapt out of the way. And, if the monster car was as intelligent as it looked, it’d be crashing into what was behind her.
‘... AND ATTACK!’ If she got this far, Eli’d spin around to aim a more powerful one-shot rifle as large as she could make it, and fire a shot as powerful as a 7 across the board stat girl could fire, joining that with a collected volley of Shadow strikes from all the collected minions at the police car, hopefully doing significant damage…!
Meanwhile, Mariette was utterly unimpressed by the very obvious attempt to direct that water hose in her direction. She predicted it ahead of time and had a portal open way ahead of time to turn the blast of water and direct it back at the ghouls, tilting the portal a bit to move the beam and ensure she blasted as many as possible of the remaining ghouls with the assumingly mildly fatal beam given they were using it as a weapon. After that, she also opened portals to spread the reach of her tentacles in order to dispatch the rest, including those firing the hose.
Now, if it was the same case as the police car, then this fire truck was also a monster.
Mariette REALLY didn’t have any high-power attacks in her normal arsenal to actually deal with huge monsters with. Portal specialization gave decently limited offensive options.
As such, deciding the ghouls to be sufficiently decimated that Eli can handle the rest, Mariette dropped through a portal, and arrived…
Way closer to the battle with Billy, falling from one portal to land and stay standing in midair on another portal. … Given the description of killing ghouls taking time, probably too late to react to actions this time around.
‘I’ll support you now,’ Mariette said as she opened her portals, attempting to multitask. Some miniscule ones opened over her head going to her hidden eye looking all around so she’d keep perfect check of the whole battlefield in all directions.
The ghouls with rocket launchers. She opened portals to ensure the only thing they hit was their own car and allied ghouls, and sent one of those rockets back towards the fire truck. She opened another portal beside her that was just a shield herself against bullets from any surviving ghouls. But, above all she tried to keep her wits about looking at Billy and her other allies.
She was in position to open portals to interfere with his next move. If Billy was about to hit a fatal blow, then Mariette was going to be ready to open a portal to block him. If Amaryllis or any of her allies missed, she’d be ready to attempt opening a portal to redirect them so they’d hit again. Due to killing ghouls she’d be late for the current clash, Amaryllis launch was a bit too fast for Mariette to react to anyway due to just arriving to the scene, but the next exchange. Hand-mirror in one hand, squeezing her bunny in the other, she stood. Next exchange, the Reflective Witch would stand ready.
Florrie was listening intently to what Dawkin was saying, until she too was distracted by what was stirring underneath. ‘Iiih!’ Florrie made a bit of noise as Milotic emerged from the water, holding her hands up in cover, before getting to gaze on it properly. Her eyes widened as she got to inspect it clearly... ‘It's beautiful...’ was her one comment, and then Dawkin went and requested the mighty serpent to come with him. Florrie blinked at him with a bit of surprise, that was not the first thought that had occurred to her, but she looked to Milotic to see what she thought of it.
Milotic, the grand water serpent with the scales that reflected all manner of colours... pulled up a moment and then relaxed, in a movement that looked very much like a sigh. Then, her tail moved. It flashed at an incredibly fast speed, swiping through the water with a massive power, and underwater Dawkin could see Aqua Tail coming with a phenomenal speed-!
And the tail splashed out of the water on a distance in front of him, too far away to actually hit him with anything but a considerable splash of water. One thing for sure, though. That Aqua Tail was not on a level comparable to any of his current Pokémon...!
Aqua Tail had done one more thing, however. It had caught a fish in its current, and more or less launched the fish towards Dawkin underwater. The fish periodically slowed down, the current having launched it a bit upwards so that it reached the surface, stopping more or less right in front of the young Pokémon trainer. The decently ugly fish blinked up at Dawkin for a second or so, and asked the first question that occurred to it. ‘... Feebas?’
Milotic let her tail settle back into the water, relaxing once again and staring down Dawkin with an analyzing look. She looked like she'd judge him decently harshly depending on his next decision.
One thing for sure, though. If he wanted this Milotic, he'd have to come back when he and his team was stronger...!
On the side, Alec is currently embracing the Espurr he was playing with, having panicked by the appearance of giant water serpent and it's follow-up attack. Espurr did not look bothered. It didn't look pleased, either, but that's another matter.
What would Dawkin do?
Mythic Oasis
As the sandstorm stills, you find the eye of the storm to be eerily calm. Before you, the sands splits open and leads down to the calmest spring of water imaginable. Luscious plants grow freely around the spring, water flows freely out of cracks in the rocks surrounding it, and live Pokémon stir in the waters as well as on top of it. There’s some unnatural effect going on, with water Pokémon able to swim deep under the surface, yet humans and ground-based Pokémon can walk in the spring like it was merely ankle-deep. Fairies and water-Pokémon and not-desert Pokémon inhabit these springs freely, frolicing and enjoying their time in the water. This truly is what one would imagine when the words that present the place is “Mythic Oasis”. Such a peaceful place.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. … There really are none, but you can still look. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Dive into the oasis. Requires a Pokémon that can dive. There’s a shadow down there, what can it be?
Connected areas: Route 7. Right back into the sandstorm is the only way back.
‘Ooooh, signs! What do the signs say? And who’d be wandering here? … Well, clearly me. I thank you for your consideration! Haha!’ Deni laughed a little as she skipped forward to check the sign, because, honestly, that was curious to her. She sort of knew where this was, after all, and judging by the state of it she sort of knew what had unfolded, too.
And, turns out Valkyrie truly did know of Penrose. Deni grinned. She was being uncharacteristically lucky today. Clearly, everything had changed since she now had parted ways with Asengav. However, that Deni had some answers to give to this Magical Girl, it turned out. And Deni could not tell the truth. Because if the truth reached Mariette, Deni’s life of freedom would surely end. Hence, she had to lie…
That’s when something else struck Deni. Light-specialization girls can tell truth from lies. And this girl looked a lot like she might be Light-specialized. Detecting a lie in Deni right now would be a serious black mark on any chance of them getting along and going to Penrose together. … But it was fine to tell mostly the truth, right? Deni could tell this girl was no Horror-girl. Then Deni had her ways. What mattered the most, though, was that this girl had introduced herself. Which meant Deni had to introduce herself, too. Deni could not introduce herself as Deni, for then Mariette would find her by her name, but she could also not lie. So, what to tell Valkyrie…
… Wait. Valkyrie. Valkyrie, really?
Clearly, that was not her real name. She was using a moniker based on her appearance. But, Deni swore she’d surely not be triggering any lie-sensors by calling herself “Valkyrie”. Very well, then. Deni grinned.
What did Deni appear like? When she looked into the waters, the reflection had been one of a tiny samurai of sorts. … No, that’s not true. She was a masterless samurai. There was a shorter, and much sweeter term for that!
A ronin! Deni was a tiny ronin!
Deni put all her mental strength to persuade herself of this fact. I am Ronin! I am Tiny Ronin! I will name myself tinyRonin on the internet! My moniker is Tiny Ronin, Ronin for short, and as such, when I introduce myself as Ronin, it will not be a lie! I AM TINY RONIN!
‘Anyways! Well met, Valkyrie! I am Ronin!’ Deni said, oozing with confidence and continuing to grin, hoping to lord she was not triggering any Light-specialization lie-detectors Valkyrie or anyone Deni talked to in the future might have.
‘Penrose is this nexus of all magical forces or something equally dramatic, right? Well!’ Remember, no lies, Deni. ‘I’m looking for someone. I have reason to believe I will find her in Penrose. She’s gotten herself in a load of trouble, and I just can’t just not try to help her. I’m sorry to be vague, but there’s also someone who would immediately end me if they learned of me and my quest, and I’d rather not talk too much before I’ve been able to scout the scenery in the city. Sorry!’ Deni grinned apologetically and held her hands together in a “sorry” gesture. She then got a bit of a serious expression. Why she was here. Still without lying.
‘I’m here right now, because a monster brought me here. I fought a monster, lost, they brought me home, that home happened to be in the Overcity, and I was stuck here for a god awful lot of time, but I just got out! Unfortunately, I lack the means to get home, so I’ve just walked the Overcity,’ for a couple seconds ‘but now I’ve walked into you! And if you’d guide me there, that’d be really swell of you! I really don’t know what I’d do otherwise!’ Deni grinned again, no shortage of that, looking hopefully towards Valkyrie. She wouldn’t just leave a lost little girl in the Overcity, would she!? She can’t possibly be so heartless~!
The girl she’d been talking about was Eli, of course. She had to save her. Both her and Mariette, really. Who knows what sort of trouble they got into without Deni around! … She’s so sad she missed it! Who knows how many shenanigans she’d missed while stuck for an unknown amount of time in the Overcity… … … Wait. Deni’s eyes suddenly widened in stunned realization.
‘Aaaaah! And I had a date! I had a date, and I missed it! O-or, maybe not a date, but at least we were going to meet again! Oooh, darn it, how could I…!?’ Deni said and raised a fist with sincere regret in her eyes…!
&
Protectors of Penrose, huh? Had Mariette ever actually considered herself a protector of this city? … Eh. The idea with this was that it’d be easier to move around if a couple people in town liked her, wasn’t it?
Very well. For today, Mariette would be one of the champions of Penrose.
First Billy charged at her. No hesitation whatsoever, huh. Intimidation strategy failed. Not that she’d figured it’d work on someone flying through on a flying car. A failed attempt to counter-attack later and Mariette as well as Eli were standing on a rooftop, glancing down at the villain and his car.
There were four cars. Billy’s car, police car, fire truck and army wagon. Billy and army took off towards Amaryllis, police charged Mariette, and the firetruck went for a building. And… a huge pirate ship descended from the skies, and for a moment… for a moment Mariette thought of someone else, but that wasn’t it. It also wasn’t a foe, as Sophia fired at Billy and the army wagon. Then Hilaria backed up Amaryllis, and there were three Magical Girls focused on the front lines.
Suppose it was up to her to clean up the backline, then.
Mariette grabbed her mystical weapon, her hand mirror, with one hand and waved it. She manifested a big portal, which led directly into the solid foundation of the building she stood on, widened it considerably wider than a car to block any bullets heading for her… and then sent it careering at the police car coming flying towards her. They’d crash into solid ground at top speed if they kept going. This hopefully bought enough time for the rest of the scene.
‘Clean this up for me, Eli. I’m giving you some backup,’ Mariette told, and black shadows manifested around Eli, a dozen or more powered shadows coming up through the ground, her minions coming to play for this fight. They had the shapes of men, but their cores were filled with the darkness of Asengav, and they surely would be of aid in a battle against mere ghouls.
And with those summoned, Mariette dropped through a portal of her own and the wall-portal she’d sent at the police car vanished. Behind there, Eli gave a confident little smile, backed up by Mariette’s shadows.
‘It would be my pleasure, mistress,’ Eli said. The slime-harpy let her wings retreat to behind her back, becoming proper wings instead of arm-wings. Two new limbs were coming out, making Eli’s overall size a bit smaller because she was sprouting out more of it…
‘Hey, ghoulies!’ she shouted at the ghouls. ‘You didn’t think you’d be the only ones with guns, did you!?’ … Eli shouted as her arms shaped into a slimy assault rifle and, by the power of Eli’s “magical weapon”, it started to fire magical bullets at the incoming enemies. With her, the numerous shadows also struck with clawed hands, their arms stretching as if the length of their arms was a suggestion rather than a rule directly for the police, surely doing damage wherever it hit car or ghoul. The shadows were intelligent enough to dodge if they knew they were aimed for, as well, so while albeit not a match for regular magical girls, they surely would do at least okay against ghouls.
Eli dashed forward, firing at the cop-car trying to take out those that would hit her first, and then leapt so that she may land on the car and start commandeering it, dodging fire while clearing ghouls. Besides, she was made of slime. What did it matter if a couple bullets hit her? Sure, her overall vitality was low, but a bullet going straight through her body without hitting anything within her wouldn’t do any damage to that vitality!
Meanwhile, Mariette appeared before the firetruck crew, falling from one portal to stand on another newly formed portal next to them, glaring at them while squeezing her stuffed bunny.
‘I don’t know what you’re planning on doing…’ she started, before she’d probably have a number of guns directed at her… which were immediately met by an explosion of dark tentacles spewing out of everywhere around Mariette.
‘… but it won’t matter. Return to death, misguided souls,’ she told, as her tentacles took to disarming, restraining and tearing apart ghouls while she stood, glaring darkly as she watched what took place before her. If her Awareness caught a ghoul outside her tentacle range about to fire at her she’d simply open a portal to severely shorten that range and let her many limbs have at it, intending on tearing them apart before they’d have any chance to attack her. Besides, her tentacles could probably block gunfire if she was fired upon. In the unlikely event she’d end up in danger, she could once again drop through her portal to end up on another rooftop.
She had to make sure the other Magical Girls had their backs free.
‘… Playful Pokémon in the halls, huh…’ the man said, sighing out a bit. ‘We release different Pokémon into the park, hoping to give our students a variety, but some occasionally stray. We really should do something about that…’ he continued. Then, Amelia mentioned that it was the second time she had disturbed him, and he blinked a bit and then examined her a bit closer for a couple of seconds as she continued to talk. Then, he breathed out, pulled one of the chairs students would sit on and sat down.
‘… From that time, I guess. So I suppose you're simply one who is comfortable at night. Very well. I'll retract my comment about that you shouldn't be out at this hour. What do you wish to talk about?’ he asked, in a really tired tone first, but then his tone for the last question also clearly shifted to one of someone experienced with talking to children.
The ghosts still surround the room, just staying out of sight.
‘Mt. Strength? Isn’t that where Fighting-types are- oh. Right.’ Diana answered, looking a bit unsure if that was actually a place she wanted to go to or not as Claire swooped away.
Afterwards, the bird fight!
Before Ralia could get off another Double Team, Fletchling managed to get in a Quick Attack, which did Critical Hit to her, reducing her health considerably! Yet, there she then managed another Double Team, and now Doduo had trouble hitting her with the next Fury Attack!
Tez got working on Psywaving Doduo, doing his mildly minute damage as Ralia made herself harder and harder to hit. Now, and two turns ahead, their enemies had trouble hitting her! Finally, when Ralia went back to doing Confusions, did they do enough damage and Doduo fainted!
That’s when Fletchling got a Peck Critical Hit and almost fainted Ralia. Still, for simplicity, let’s say Fletchling missed all other attacks and eventually fainted.
Tez grew to Level 17!
Claire is victorious! Claire gained 675 P for winning!
‘Ow!’ Emmie made a call as if in physical pain.
‘Okay! Bird Tamer quota met! Off with you!’ Darius grinned as he backed off with his gathered fainted Pokémon and Claire was free to head on.
Then, versus Hughes!
Tez VS Bronzor! … Tez is higher level. Tez got off Imprison first. Hughes calls cheating as Bronzor can’t do anything but Struggle. Hughes immediately switches Pokémon to Solosis. This switch meant Solosis was immediately hit by Confuse Ray. Solosis still managed to set up Reflect, after which Tez failed to put the opponent asleep. Then Solosis hit itself in Confusion instead of using Rollout, something Reflect really didn’t protect against. Solosis then rolled into a steel wall, doing minimal damage to Tez. … Tez fails to Hypnosis Solosis for the third time in a row. Then Solosis manages to hit itself in confusion rather than continuing the Rollout. NOW Tez succeeds with Hypnosis, doesn’t Reflect fade away around here? Regardless, Solosis sleeps for four rounds, plenty of time for Tez to tackle the opponent into pieces.
Hughes then sent out Kadabra, so Laurel VS Kadabra, the GM supposes. The stats have been checked. Laurel needs 2 Bites to take out Kadabra, Kadabra needs 3 Confusions to take out Laurel. They trade Sandstorm with Confusion, which really rather works in Kadabra’s favour, even if he’s buffeted by some damage. Kadabra uses Confusion again, being way faster… and gets a Critical Hit! Laurel fainted! Ow.
Ralia VS Kadabra! They have a Teleport-off! … Except, at the end of the day, Ralia’s the one with Disarming Voice, a move that isn’t ineffective against the opponent! It looks bad when first Kadabra somehow manages another Critical Hit on Ralia before Double Team, but then he proceeds to miss three times in a row while Ralia can leisurely Disarming Voice him to fainting! And so he did, Kadabra fainted!
Ralia grew to Level 18!
Tez VS Bronzor again. Tez used Imprison. Bronzor used Struggle. Tez used Confuse Ray. Bronzor hurts itself regardless if it succeeds with Struggle or not. … … … Tez wins!
Tez grew to Level 18!
Claire is victorious! Claire gained 97 P for winning!
‘Agh!’ Hughes recoiled. ‘W-well, I guess evolution isn’t everything! They need to be trained even harder from there!’ So he told himself, before heading on.
With that, Claire could remain on Route 8…
Route 8
To the west, there’s the massive mountain chain that links Mt. Chill and Mt. Strength. To the east, the ground makes a sudden nosedive down a couple of cliffs leading to the waters of Route 16 and/or 17. The area between is a flat, windy grassland, with plenty of bugs and plenty of birds preying on the bugs. Route 8 is a slightly leaning route that starts at the top of a hill by Freecape Town and ends up at the bottom Route 6, but it’s decently hilly on the way as well. The route is most well known for its birds, with Taillows, Staryus and Fletchlings flying about the place and Doduo’s running, but it’s also a place inhabited by curious mammals like Sentret and Bidoof. That, and bunches of Bird Tamers from Freecape Town!
On the west side of the route is the Tunnel. A dark cave that leads straight through the mountain to Cooldome City, a place where the toughest of trainers gather to battle it out in the Battle Dome. It is said that trainers who cannot overcome either the Tunnel or the Frozen Cave have no place in Cooldom City. On a lighter note, on top of one of these hills stands the Hall of Celebration, a place mostly known for the de-facto go-to place for marriages in Isson, both for people AND for Pokémon that like one another very much. Aside from getting married, it is also a place for bonding with your Pokémon and becoming closer than ever, the place holding a certain sway over potential evolutions that rely on friendship… but that aside!
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Plenty of Bird Tamers from Freecape on Route 8! 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Hall of Celebration. Famous spot for bonding, between people, Pokémon or between both. Also famous marriage spot.
Connected areas: Route 10. The psychic farmlands await north before reaching Worldedge City. Route 6. The vast plains of wilderness await south before reaching Raremine Town. Freecape Town. The hanging town of birds and nobles, it’s also home to the Freecape Ferrymen. Tunnel. A hole in the mountain. Those unable to overcome it are unworthy of reaching Cooldome City.
Also known as the Vast Plains, it is not hard to understand how Route 6 gained such a name. Seemingly endless, green plains spread in every direction, only stopped by the natural borders that are the cliffs down into the ocean and the mountain range of Mt. Chill. Natural hills have formed, rolling up and down like giant, stationary green waves in this ocean of grass. These hills are also the only form of cover that you will ever get on this plain. Due to the abundance of wild Pokémon eating or battling the grass around here it never grows above the height of your feet. There is nowhere to hide here…!
This goes double. The Pokémon of Route 6 have nowhere to hide. They survive using speed, strength or both. Intimidation is key, in these plains of wilderness. In addition, there is a lot of them. You’re not able to look in a single direction where there aren’t wild Pokémon, to the degree that it is ridiculous. There is no Pokémon, not even rare ones, on Route 6 that you cannot find out exists here with just a number of steps over the route. This, however, means most Pokémon on the route are tempered for battle, it is among the wildest routes of Isson. There are reasons why the unprepared tend to avoid this route.
However, for potentially setting astride a large Pokémon, running across large fields of grass under a blue sky, feeling the fresh air blow past as you thunder on with nothing to stop you? There is no better place.
So, among the population here are burning horses, the smaller ones hurrying to catch up to their parents, while occasionally there are the smaller ones on their own walking about or the larger ones dashing past like flaming arrows at top speed…
Pokédex Entry #77 – Ponyta, the Fire Horse Pokémon. After birth it can barely stand, but chasing after its parent day after day makes it stronger and stronger. Their hooves are allegedly harder than diamond, and they’re known to jump unfathomable heights. Its fiery mane grows shortly after birth, giving it an impressive appearance.
Pokédex Entry #78 – Rapidash, the Fire Horse Pokémon. Can usually be found cantering plains or fields. It is very competitive about speed, loving to run at full speed, around 150 mph. At great speed, its flames blaze ferociously, enhancing its appearance. It only slows down to let its children catch up to it.
There are two-headed birds dashing about like there is nothing better to do, with three-headed ones watching over them or just minding their own business.
Pokédex Entry #84 – Doduo, the Twin Bird Pokémon. While having identical brains, the two heads have different identities. They take turns sleeping, communicate seemingly telepathically and cooperate to their goals. Better at running than flying, it’s found racing grassy plains with powerful strides up to 60 mph.
Pokédex Entry #85 – Dodrio, the Triple Bird Pokémon. It uses three brains to execute complex plans. It has three hearts, three sets of lungs but only one stomach. The three heads are no longer identical, representing joy, sorrow and anger each, occasionally squabbling with different opinions. They’re largely aggressive and should be approached with caution for pecks.
The most famous inhabitants of the are the violent bulls running across the plains, attacking each other and charging aimlessly across the fields. All the other inhabitants have to be suitable for avoiding these, or they will be bashed up beyond recognition.
Pokédex Entry #128 – Tauros, the Wild Bull Pokémon. Famous for their violent nature, Tauros are known to rampage endlessly. When charging, it whips itself with its three tails to fuel its anger. They fight among one another constantly by locking horns. The leader of the herd will have battle-scarred horns, that it’s very proud of.
The exception perhaps being the large kangaroo-like Pokémon with powerful limbs capable of defending themselves, and even the Tauros knows better than to try to mess with their kids, or at least they very quickly learn the lesson.
Pokédex Entry #115 – Kangaskhan, the Parent Pokémon. The child lives in its mother’s pouch until three years old, when it rapidly grows and gains a child of its own. The young is allowed out to play and collect berries if the area is safe. Fiercely protective, the mother sleeps standing to protect its child and will fly into a violent rage if the child is endangered.
In the midst of it all, calm cows wander, eating of the grass. One can perhaps wonder how these friendly Pokémon survive on these wild plains, and one can perhaps stop wondering the first time one sees them rolling as a massive ball of destruction against an offender.
Pokédex Entry #241 – Miltank, the Milk Cow Pokémon. It produces five gallons of milk on a daily basis. Its milk is highly nutritious and seem to help combat sickness. While healthy, it is high in calories and should be accompanied by healthy exercise. It is naturally calm and prefer not to fight, but is known to violently roll at enemies if endangered.
Flocks of noisy birds fly across, avoiding the bigger Pokémon while preying on the bugs hiding in the grass that remains, flying back and forth and occasionally hiding by the mountainside.
Pokédex Entry #396 – Starly, the Starling Pokémon. They flock in great numbers around mountains and fields as they’re weak on their own. Though this is the case, their wings hold a great amount of power. As their singing is famously noisy and annoying, they tend to be chased away from towns.
Larger birds also flock together, more prepared for aggressive actions as they fly looking for prey. Sometimes the flocks meet, and a massive battle of bird VS bird ensures, one of many kinds of battles happening on this plain.
Pokédex Entry #397 – Staravia, the Starling Pokémon. They live in huge flocks in forests and fields, flying to search for bugs. They have considerable attachment to their flocks, and upon meeting another flock of Staravia a huge scuffle between the flocks may occur. If alone, a Staravia cries noisily to be noticed and picked up by a nearby flock.
Occasionally, a lone bird can be seen taking on a massive opponent, a Bouffalant or Tauros or other. Often emerging victorious.
Pokédex Entry #398 – Staraptor, the Predator Pokémon. When it evolves it leaves the flock to live alone. It is savage in nature, constantly challenging foes way bigger than itself. It is known for its will, and will continue to attack even if injured. It constantly fusses about the appearance of its comb.
Larger, lonelier and tougher than the Tauros, occasionally there is a Bouffalant glaring angrily at all nearby Pokémon, more than ready to start headbutting anything that comes too close.
Pokédex Entry #626 – Bouffalant, the Bash Buffalo Pokémon. They’re fiercely territorial and are known to headbutt anything that comes close to it. Their fluffy fur on their head absorbs damage for them when headbutting, while appearing like a wall to enemies. It’s said to be strong enough to derail a train.
The one exception to the vast field of green is the occasional burrows. While the bunnies that inhabit them are primarily nocturnal, one or two can still occasionally be seen dashing across the field, usually from burrow to burrow.
Pokédex Entry #659 – Bunnelby, the Digging Pokémon. Its ears are solid and serve as shovels which it uses to dig large burrows in which it lives. It is mainly nocturnal, and will dig throughout the night. Over the years the ears become stronger, and it becomes able to sever thick roots easily.
Here and there are smaller, red birds. They chirp beautifully, yet fiercely attacks those who wander too closely. And in the midst of it, there’s one of them with a gold-colored belly that sticks out, but only to the perceptive or lucky.This is the only hidden message yet, I promise.
Pokédex Entry #661 – Fletchling, the Tiny Robin Pokémon. Its widely praised for having a beautiful chirp which it uses to communicate, it’s a merciless creature that claws and pecks at those who enter its territory. When captured, though, it becomes friendly and easy to train. When excited or agitated it doubles in temperature, so surprise-poking it is a good way to get your fingers burned.
Occasionally, there’s a larger one, flying across an area before shooting flames down into the grass below it, before swooping in to pick at the prey it had startled with its fire.
Pokédex Entry #662 – Fletchinder, the Ember Pokémon. A territorial Pokémon that will hunt other Fletchinders off if too close. It’s very fast, its acceleration from takeoff is famously high, though can only reach max speed when its flame sack’s gotten warm enough. When feeding it sets grass on fire from its beak, and then feeds on the bugs jumping out in fright.
Far, far above circles the rare large red bird, and with that the smaller birds need to beware. For when it comes, they don’t see it coming until it is far too late and FAR too hot.
Pokédex Entry #663 – Talonflame, the Scorching Pokémon. Its diet is mostly built of smaller birds. It flies high, then swoops down at speeds of over 300 mph to catch its prey. Flames fill the gap between its feathers as it flies. If excited in battle, it fans its own flames to scatter fire in splendor. Its sturdy feathers have been used to make fireproof clothes.
Of course, with so many herbivore pieces of meat around, there are some predators. The Pyroar prides roam around, with cubs playing all around. Here and there are Litleo out on their own, or female Pyroars hunting for food, but trainers should be relatively safe from them.
Pokédex Entry #667 – Litleo, the Lion Cub Pokémon. When young they live in a pride, but eventually leave to become stronger or are thrown out when old enough. They’re curious and hot-blooded, quick to investigate and quick to challenge enemies way out of their league. The stronger the enemy, the hotter the fire in its mane grows.
Pokédex Entry #668 – Pyroar, the Royal Pokémon. The male with the largest mane leads the pride. They breathe powerful fiery blasts to threaten any challenger. While the females protect the cubs and hunt the males are usually lazy, but when they’re threatened they will protect its pride with no regard to its own safety.
Quite a few of these Pokémon could potentially be dangerous. A trainer should mention what steps they take to be safe as they’re crossing Route 6.
However, notably, Claire is on the eastern side of Route 6. It doesn’t qualify as “crossing” Route 6. Here there’s a road, connecting Route 8 with Raremine Town as well as Stalford’s Ferry, that is largely left alone by the wild Pokémon. The truly wild part of Route 6 is west.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There are travellers traveling on the eastern side of Route 6, heading to and from Raremine Town from north. Few go west and fewer go east.. 4. Talk. There are travellers to talk to, potentially.. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific; Rapidash Rapid Delivery. Eastern side, by the entrance of Raremine Town.
Connected areas: More Route 6. West is a vast plain that seem to stretch on endlessly, locked between the mountains of Mt. Chill and the cliffs of the southern sea. Eventually leads to Lakewatch Town. Route 8. In the north lies a comparatively pleasant cliffside walkway with hilly terrain and wondrous view, leading to Freecape Town. Stalford’s Ferry. North-east, to take a ferry across Route 16 towards Witchpeak City. The only pleasant way across Route 16 is onboard a ferry, but even then… Raremine Town. A town of miners and researchers that study what the miners find. Also a stop for those who want to travel the desert!
Or, like, maybe Claire wants to go directly to town, in which case, sure.
Raremine Town
no cat-eared girls here, sorry
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
Overall, it’s busy, with people walking and talking all over, an active town indeed.
Looking at and around the trees, there’s actually a fair amount of bugs around.
Pokédex Entry #664 – Scatterbug, the Scatterdust Pokémon. Using a dust which covers its body and regulates its body-temperature, it can live in any region or climate. If attacked, it can release a poisonous black powder which paralyzes upon contact.
Pokédex Entry #290 – Nincada, the Trainee Pokémon. It is usually found underground, using its antennae to sense its surroundings. It gains nourishment my tapping into the roots of trees with its claws as it await evolution. Nincadas are nearly blind, and avoid sunlight due to inability to withstand it.
Also, it seems the natural pet of choice in Raremine Town is Drilburs, a common sight following kids or just playing around, looking pretty happy.
Pokédex Entry #529 – Drilbur, the Mole Pokémon. They and Excadrills dig out maze like nests underground in which they live. Drilbur is known for being able to travel very fast through soil, able to reach 30 mph by putting its claws together and spinning rapidly, drilling through earth. They’re known to be rather friendly around people.
… So. What here?
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.5. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.6. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.7. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.8. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens.
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
No, they’re really hunting you because they’ve been commanded to do so by the Trial Master.
Nuzleaf really just smirked at her as he continued to play, unconcerned at Eryn’s worries. They didn’t react to the apology about having been shooting Ember, merely kept staring at her intently until she ran. Now, while the Murkrow stayed back and gave a crowing noise that sounded a lot like laughter when Eryn started to run, she found herself dodging huge shapes of Sableyes casting Night Shade at her and her Pokémon as she ran. They were still some distance away so it was likely she could dodge those huge shades passing through, but they WERE attacking. However, Sableye is not particularly fast and could be left behind by jogging, though some faster Murkrows still kept their eyes on her…
And then something leapt and landed in front of her, gazing at her where it stood in the way. Its fur was dark, but around its body were bright, yellow rings that felt like they glowed in the moonlight shining down from above where it, very intentionally, blocked the way.
Pokédex Entry #197 – Umbreon, the Moonlight Pokémon. The light of the moon changed Eevee’s genetic structure, now it lurks in the darkness for prey. When it’s dark and the moon shines, the rings on Umbreon’s body glows, striking fear into the hearts of anyone nearby. When it’s prey is quivering, it leaps to attack. When agitated, it protects itself by spraying poisonous sweat from its pores, apparently.
Aaaaaand behind her Arbok came closer, slithering in with what almost looked like a grin on the snake’s lips as the cobra Pokémon hunted what it had decided was its prey for the evening, assumingly. Its Pokédex entry did say. When an Arbok has decided to chase something, it does not stop.
Umbreon in the front and Arbok behind. What does Eryn do?
Dawkin grabs the Moon Stone. Because why not? And he also picked the Zygarde Cell that had been floating about, which was quickly absorbed into the Zygarde Cube.
Dawkin obtained Moon Stone
Dawkin obtained Zygarde Cell! That’s 1/100!
‘W-well done collecting the Zygarde Cell. But, um. Are we, just, like, not going to talk about the scene we just saw…?’ Florrie asked, looking a bit uncomfortable as she gazed around the decently beautiful Mystic Oasis. Meanwhile Alec had already forgotten and was currently in the process of playing with an Espurr by the side.
So, Wooper swims down under the water. Most the wild Pokémon down here were decently friendly, so it was safe to swim. Wailmers and Alomomolas parted to allow Wooper to examine the bottom… and there’s an underwater ruin here. There’s writing on it that Wooper obviously cannot read, and there’s an entrance to a place in the underwater ruin that is not flooded, a building that can actually be entered and walked in on. Going further would require a human to enter the ruin.
However, there’s something else down here, resting at the bottom, which was the big thing that could partly be seen from the surface. Noticing Wooper swim close, the creature blinked at her, before moving. Suddenly the serpent twirled its tail and swam up, a rocket heading towards the oasis above giving Dawkin time to see it and move before it arrived, and then broke up the surface with an enormous splash as the sea serpent arrived above the water in all its glory, the water it had launched around it creating a slight rainbow in the desert sun before it turned the tip of its head to look down upon Dawkin. The creature was… a sight to behold.
Pokédex Entry #350 – Milotic, the Tender Pokémon. Said to be the most beautiful of all Pokémon, it’s been described as rainbow-coloured, changing colours depending on the angle. It’s said to live at the bottom of lakes, and it’s said when bickering happens this Pokémon rises to the surface and releases a wave of energy that soothes restless spirits and becalms emotions of anger and hostility.
… Apparently excepting the bickering that was the trainer before chasing Cresselia.
Except for that, a couple other fishes also looked up alongside Milotic. A couple ugly fishes that undoubtedly had absolutely no form of connection to the very beautiful serpentine Pokémon next to them.
Pokédex Entry #349 – Feebas, the Fish Pokémon. Its fins are ragged and tattered even from birth. It’s a hardy and tenacious Pokémon able to live basically anywhere there is even a little water, able to eat anything and live through any pollution. Due to its shabby appearance and dimwitted nature, few trainers become interested in raising it.
Sooooo. Big water serpent had been awoken by Wooper. Florrie and Alec are astounded. What now?
Mythic Oasis
As the sandstorm stills, you find the eye of the storm to be eerily calm. Before you, the sands splits open and leads down to the calmest spring of water imaginable. Luscious plants grow freely around the spring, water flows freely out of cracks in the rocks surrounding it, and live Pokémon stir in the waters as well as on top of it. There’s some unnatural effect going on, with water Pokémon able to swim deep under the surface, yet humans and ground-based Pokémon can walk in the spring like it was merely ankle-deep. Fairies and water-Pokémon and not-desert Pokémon inhabit these springs freely, frolicing and enjoying their time in the water. This truly is what one would imagine when the words that present the place is “Mythic Oasis”. Such a peaceful place.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. … There really are none, but you can still look. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Dive into the oasis. Requires a Pokémon that can dive. There’s a shadow down there, what can it be?
Connected areas: Route 7. Right back into the sandstorm is the only way back.
Unfortunately, being this close actually made it easier to avoid, not harder. The danger-area was smaller, and as such Beedrill simply had to fly around Celebrity, avoiding to ever be placed right in front of the puff-ball. This didn’t mean Beedrill was entirely unaffected, he wavered here and there looking like he was about to fall asleep, but he endured and flew around and delivered another-
and he did not, because he rolls a 1 on a 100 sided die and completely misses Celebrity. In fact, because Celebrity only missed with a 6 out of a 100 while Beedrill rolls a critical fail, Celebrity dodged out of the way of the Poison Sting and then rears up to catch the fumbling bee with a Sing attack as Beedrill is still trying to regain balance after missing, and was caught right in the midst of Celebrity’s Sing, and so promptly fell asleep.
‘Oh,’ Lorette said, slightly surprised. ‘C’mon, Beedrill! Lots of treats if you manage to wake up and take out the sleeping fairy~!’ Lorette tried, but quite alike Smiley, the bee was exceedingly asleep with no sign of waking up.
Mariette sat in a chair inside her dimensional mansion home, staring through a couple portals at varying points within the city of Penrose. She was exceptionally comfortable, watching the battles going on, multiple ones in addition to the one in the graveyard. To her right, Eli stood, inspecting curiously…
It’s funny. Since Mariette no longer had the pressure upon herself to achieve Asengav’s dreams, probably to Lea’s great pleasure, she felt freer. More able to just roll with her whims. She needed to find Cindy and prove to her that Mariette was a capable defender of the city… and what is it that arrives before her?
A party of liches. She could practically taste Asengav’s thirst. And who’s hunting them?
Amaryllis. Isn’t that just grand? Talk about taking out three birds with one stone. Sure, the metaphorical stone here was a battle to the death with an extremely magically powerful creature with the capability to resurrect the dead, but it was still quite a deal. There was just one problem. Trying to hunt said liches would make the Ascendancy as well as all of Penrose aware of Mariette’s continued existence.
It stood as a great barrier before her. Coming into the light? After having hid in the darkness for so long? The safe, cozy darkness that ensured she could keep serving her master for eons to come? Endangering that in a completely optional battle would be-
Her phone rang. Mariette blinked in surprise as she looked down at it. Yes, she has a phone now, Jelena had made a whole power point presentation on all the advantages of making sure the whole team carried phones and as such a number could be given to Mariette’s allies such as Amaryllis, still, it had to be the first time Mariette’s phone actually rung since her allies had been scattered. Mariette slowly picked it up, gazed on the screen for the name of the one calling, and then looked down through the portal at the chase currently going on.
Amaryllis… was calling her?
‘… Heh,’ Mariette gave the mildest of a smile as she stood up. Well, if that’s how it’s going to be…
‘Mistress?’ Eli asked.
‘Come with me, Eli,’ Mariette said, as her grip on her stuffed bunny tightened and she walked forward. Eli nodded with an optimistic smile, the darkness slime-harpy happy to see Mariette engaged in something.
‘Yes, mistress,’ she simply responded.
To Billy, as well as to Amaryllis who was chasing after Billy and listening to the beeps of her phone call directed towards Mariette, space suddenly spread open into a portal ahead of the direction Billy was heading. There, walking to stand in Billy’s way albeit on a decent distance, Mariette strode out to stand on a portal in mid-air while the portal behind her closed, a stuffed bunny in one hand and the phone in the other. Eli jumped through the portal to stand next to her mistress on top of another portal, waving her wings a bit to gain balance before facing the flying enemy. First after they both had appeared in the sights of both individuals did the portal girl answer, bringing the phone to her ear.
‘Do you find yourself in need of aid, Knight of the Rose?’ was Mariette’s only statement, having placed herself right in the way the enemy was heading. She was quite prepared, charging magic to open portals counter-attack an enemy blast or reposition herself. In fact, she could just fall through the one she was currently standing on if need be.
She couldn’t just disappoint Amaryllis the very first time she requested some form of help, now, could she? That’d not be the way for creating a workable bond of sorts…!
@ERode[@Whoever is controlling Billy][@Whoever else responded to the call]
This place was unfamiliar to Deni, yet also familiar, somehow. Not that it was the checkerboard patterned world of the Overcity, it was also the location itself, a shoreline with a… not-palace on the other side, and the way down. And, there was her own reflection in the water, confirming what she had only been able to see on her hands previously. She could actually see her face. A human girl’s face. Yeah, she looked 7 years old instead of what her age before becoming a Magical Girl, which she’d really prefered, but eh! She was used to being this age, now! She just grinned happily and gave herself a thumbs up!
‘Yepp! Looking good~!’
Sooo, with that, Deni could turn her attention to the new girl over there. Valkyrie-like, made Deni think of Beacon, honestly. But, since she looked like this, Deni shouldn’t be any trouble for Beacon~!
‘Hello there, good stranger!’ Deni called happily as she hurried over to where the girl was hitting down a sign for the palace. ‘I’m a wayward Magical Girl that somehow ended up in the Overcity,’ which’s really technically true, ‘What are you up to? Oh, and do you think it’d be possible if I rode back to the city with you? I need to get to a place called “Penrose”, if you’ve ever heard of it!’ There totally might be happy coincidences going on. Deni was going to push her luck.
Shion wouldn’t be left waiting too long. Be this mere minutes from when Shion didn’t receive a Platinum Coin, or perhaps even later, whatever the intended meeting-time Mariette would soon have known that Shion were there and waiting and would have been quick to send a message. Now, on account of that Suzette, too, had ended up in the beach dimension she also had been displaced through time and space, but there still had been some time to waltz back and forth through her usual dimensions in order to get the magic she wanted. And now…
‘Hello~! Sorry if I’m, heh, “late”, like in months late…’
Suzette appeared with a backpack on her, walking with a bit smile up to where Shion was, and promptly took off the bag and handed it over. Just as promised, whatever number of gems had been given to Suzette would have been properly filled with magic.
‘That’s them! You didn’t have any specific desires for what to fill them with, so I varied myself a bunch and gave you a bit of everything!’
Aaaaaaand that’s just about all that was on Suzette’s to-do list, wasn’t it? With that done, unless there was more that was needed of her, Suzette could simply make a saluting gesture with her hand wrapped in purple cloth and say her part before leaving.
‘And that’s that! Hope you’re satisfied! If you’d like to do further business after having seen what we’re capable of, we’re all for it! Just, heh, don’t need us to sponsor too many coins, was the thing. We can go all-in on the magic, but the coins is a bit harder, our patron is pretty stingy~! As in, he gives us no coins whatsoever~!’ Suzette said with a sneaky little smile, before she could be on her way. This post probably doesn’t actually need a reply to, this is merely an acknowledgement that Suzette will honour her part of the deal. Yupp.
Unable to do anything to help the situation as it looked now, Dawkin simply hid and used his Pokédex to make a memory of the event. I don’t actually know about giving the Pokédex the ability to record video. Pictures we know it can do, we know it can do sounds, but video? Hm. Regardless…
The battle before them reigned some more time. Eventually, the trainer started throwing Ultra Balls. It took numerous of them, this was a Legendary Pokémon, after all. It took around 20 or so Ultra Balls, but eventually the ball stopped shaking. Cresselia was caught.
‘Brilliantly done,’ the trainer said to Hoopa, before walking up to the Pokéball lying in the pool and picking it up for himself, the Pokémon floating at his side. ‘With that, that makes the clear winners of the battle of the Old Tombs, fought between the ghosts of the tomb and Team Virtue… Team Amethyst, who didn’t even partake the battle. Oh, and that bloke that got Darkrai. Cheers,’ the trainer said, making some form of mock greeting with the Pokéball, before putting it away.
‘Still, this is not the Pokémon I was to find, either. Now, where could they be hiding?’ … He shrugged eventually, and just waved forward. ‘Eh. We’re on the road again, my friend!’ And with that, Hoopa gave a happy call and a portal was opened. The trainer walked through, Bronzong floating after before it closed.
It was, with all likelihood, still silent and tense for numerous seconds after the man had left.
‘Oh, we’re fine,’ Florrie remarked in amazement, as if this was a complete surprise to her.
‘S-stealth segment, complete…!’ the ninja boy, Alec, happily remarked with a grin, albeit with fright in his voice.
And then… slowly but surely, Pokémon started coming back to the oasis. Under the waters varying water-Pokémon swam up to the surface to look around. Several fairy-types started floating up into the air, to scatter around the oasis. Specific cat-Pokémon walked about on the water, investigating the mystic properties. It was returning to be the Mythic Oasis which people commonly came here to see, which primarily served as a scenic view for people to see, and as a place for trainers to catch some specific rare Pokémon, perhaps.
Under the water, some heart-shaped fishes peeked out, at the very least causing Florrie to look at them with a bit of admiration. They were just the smallest fishes. The lesser whale-Pokémon somehow fit under the waters, along with a… significantly larger yet also heart-shaped fish-Pokémon. Not it’s evolution, though. No siree.
Pokédex Entry #370 – Luvdisc, the Rendezvous Pokémon. It lives in warm seas. During the spawning season, countless Luvdisc congregate at coral reefs, turning the waters pink. It is said that a couple finding this Pokémon is blessed with eternal love, and giving a Luvdisc to someone is still seen as a way of proclaiming your love to them.
Pokédex Entry #320 – Wailmer, the Ball Whale Pokémon. While it usually lives in the sea, it can fill itself with water to transform into a ball with surprising elasticity, capable of bouncing around on land, often to play. The water it has stored can then be blasted out forcefully through the nostrils, located above its eyes. It eats a ton of food per day, allegedly.
Pokédex Entry #594 – Alomomola, the Caring Pokémon. Typically found floating on the open sea, they’re enveloped by a special membrane with a special mucus that heals wounds. If they find an injured Pokémon or person, it will hug them, heal them and bring them to shore if they’re a land-based life-form. Very gentle in its nature.
Yes, this is a freshwater oasis. Why do you ask?
In addition to that, there were some cat-like creatures walking about on top of the water, and a chinchilla one, and at least one occasion of a pink ball of a fairy with tiny wings walking on top of the rocks above the oasis, just enjoying itself.
Pokédex Entry #677 – Espurr, the Restraint Pokémon. The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out. It typically keeps it restrained, which is a good thing because it has enough psychic energy to blast everything within 300 feet of itself with no control other than the little locked ears.
Pokédex Entry #572 – Minccino, the Chinchilla Pokémon. It likes to keep wherever it lives clean and tidy, using its tail as a broom for sweeping and dusting. If it finds shiny but dirty items, it usually cleans them. When Minccino’s greet one another they do so through thorough grooming of the other using their tails.
Pokédex Entry #35 – Clefairy, the Fairy Pokémon. It’s adorable nature and magical appeal has made this Pokémon highly popular. However, thought to live only on quiet mountains, it is extremely rare. However, come the night of the full moon, the Clefairy come out and play, before returning home at dawn to rest. When charged with moonlight, this Pokémon can fly.
Finally, there some strange bird-like or cotton-like fairies floating about the area, for no discernable reason, just enjoying life.
Pokédex Entry #682 – Spritzee, the Perfume Pokémon. It emits a scent that enraptures those who smell it. This fragrance changes depending on what it has eaten. In the past, rather than using perfume, royal ladies carried a Spritzee that would waft a fragrance they liked.
Pokédex Entry #684 – Swirlix, the Cotton Candy Pokémon. To entangle its opponents in battle, it extrudes white threads as sweet and sticky as cotton candy. Because it eats nothing but sweets, its fur is as sticky sweet as cotton candy. Despite this strange diet, they somehow still appear wild.
Vivillon’s just going to go sit in the water for a bit, drinking. Florrie’s looking very curiously at varying fairies, probably with Pokémon Training of some form in mind. Ninja Boy Alec is also looking over the Pokémon around here, but… yeah. The dramatism of what just happened is keeping either of them from acting immediately. That was intense.
So, except for interacting with all the Pokémon, there’s actually not a lot to do at Mythic Oasis. But it’s quite a sight, isn’t it? That is, except… … … There may or may not have been a shadow of unknown origin deep inside the Mythic Oasis… but you’d have to be able to dive in order to check this further.
Oh, and there’s a random Moonstone here, just lying about on a rock not too far from the leisuring Clefairy. Dawkin can take it, if he likes. Oh, and…
An Alomomola came up to the surface, her fins embracing something. She let it go, and…
The Zygarde cell floated up to the surface of the water, just where Dawkin had seen it previously. He’s free to collect it.
What will Dawkin do here?
Mythic Oasis
As the sandstorm stills, you find the eye of the storm to be eerily calm. Before you, the sands splits open and leads down to the calmest spring of water imaginable. Luscious plants grow freely around the spring, water flows freely out of cracks in the rocks surrounding it, and live Pokémon stir in the waters as well as on top of it. There’s some unnatural effect going on, with water Pokémon able to swim deep under the surface, yet humans and ground-based Pokémon can walk in the spring like it was merely ankle-deep. Fairies and water-Pokémon and not-desert Pokémon inhabit these springs freely, frolicing and enjoying their time in the water. This truly is what one would imagine when the words that present the place is “Mythic Oasis”. Such a peaceful place.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. … There really are none, but you can still look. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Dive into the oasis. Requires a Pokémon that can dive. There’s a shadow down there, what can it be? 10. Random Moonstone. Right by the leisuring Clefairy. Want to grab it? 11. Dawkin specific: Grab Zygarde Cell. Can easily be done along with other actions, it’s just a simple pick-up.
Connected areas: Route 7. Right back into the sandstorm is the only way back.
Zeal VS Vanillite! This looks like a considerably easy match for Zeal as he zooms forth and attempts to punch the Vanillite… only to completely and utterly miss the first attack as Vanillite just moved aside! this was an rng thing, you rolled literally the lowest possible number
Vanillite started with shooting out an Icy Wind, which did little damage but hampered his Speed, allowing Vanillite to get the next hit first. Because, she started an Uproar, causing considerable damage due to the sound-move’s surprising amount of power and-
And Zeal misses the next attack too. You rolled poorly today.
Vanillite Uproars again, doing more than half Zeal’s health total! After this, Zeal FINALLY managed to bludgeon Vanillite’s face with a Power-Up Punch, the ice-cream cone drifting away in pain. A last Uproar was still inflicted upon Zeal, but he took it and then rammed down the cone for an ultimate victory, though he was heavily damaged… but also twice as powerful!
Diglett was exceedingly faster than Zeal and Mud-Slaps his face immediately after the GM realizes Mud-Slap is just a Sand Attack that does damage. Zeal is now heavily damaged, and his accuracy is further reduced. In return… Zeal proves that last rounds misses were a fluke as he promptly whack-a-moles the Diglett with his fist. And with these power-boosts? He 1HKO’s the little mole in a single blow.
Makuhita starts with Fake Out, and the impact makes it look like he’s taken out Zeal’s last bit of health, the monkey stumbling back… but his Focus Band tightens, filling him with determination! Even hit with Icy Wind, there’s no way he’s slower than a Makuhita! Zeal slams his fist into Makuhita, and with a +3 strength modifier? Makuhita flies away and Diana’s barely able to call him back into his Pokéball before he’s sent tumbling off the cliffside!
Zeal grew to Level 17!
Claire is victorious! Claire gained 215 P for winning!
‘Woah…!’ Diana said, wide-eyed as her whole team had been handled by Zeal alone. She blinked impressed at Zeal, looking just a bit timid, and… ‘Hey, where did you catch one of those? I’ve been wanting a Fire type, but…’
Then against the Bird Tamer duo, Emmie and Darius!
Laurel and Tez VS Doduo and Doduo! Rock and Steel VS Flying and Flying… So, to nobody’s surprise, the double Doduos were faster, and both got off Growls, lowering the attacks of both Laurel and Tez. Laurel was far more affected, but still raised a Sandstorm before heading on to Bite on Emmie’s Doduo. Amusingly enough, despite only Laurel being affected by the Growls, he still had more firepower than Tez due to Tez’s naturally low attack… Or, he would have, if Tez wasn’t three levels higher.
Regardless! This fight went over easily, as no matter how many Pecks or Fury Attacks their opponents got on Laurel, that they decided to target, they really didn’t do much damage. Emmie’s Doduo would be the first to faint, from Bites and Confusions and buffeting Sandstorms.
With Swablu coming and shooting Disarming Voice at Laurel, the smaller rock-Pokémon was taking more damage now. More Sandstorm, Confusion and Bites targeted the Swablu, but the compounded attacks on Laurel solidified the fact that his defensive stats aren’t actually all that great, yet. His health was the one that ran out first, unfortunately. Laurel fainted. However, he got some good experience for it!
Laurel grew to Level 14! Laurel learned Chip Away!
Then Ralia came in to finish the job. Though, the birds saw this as an opportunity; a not rock-hard opponent for them to peck had appeared! However, Double Team ensured at least Swablu’s Peck missed, though she still took Doduo’s Fury Attack because Tez wasn’t nearly fast enough to stop Doduo just running around him to poke at Ralia. Still, them double Confusion on Swablu meant the bird wasn’t long for this fight, and Swablu fainted. Doduo still managed to Fury Attack Ralia again, though.
Because unfairness in Double Battles and Emmie’s Pokémon all fainted, this meant Darius felt that it was fine that he sent out his second Pokémon, too! Here comes Fletchling! It was now Ralia and Tez VS Fletchling and Doduo, Claire VS Darius!
Past this, description of potential battle plans wanes. What will Claire and Pokémon do?
‘’ Emmie
‘’ Darius
Then against Hughes.
Tez VS Bronzor! … Tez is higher level. Tez got off Imprison first. Hughes calls cheating as Bronzor can’t do anything but Struggle. Hughes immediately switches Pokémon to Solosis. This switch meant Solosis was immediately hit by Confuse Ray. Solosis still managed to set up Reflect, after which Tez failed to put the opponent asleep. Then Solosis hit itself in Confusion instead of using Rollout, something Reflect really didn’t protect against. Solosis then rolled into a steel wall, doing minimal damage to Tez. … Tez fails to Hypnosis Solosis for the third time in a row. Then Solosis manages to hit itself in confusion rather than continuing the Rollout. NOW Tez succeeds with Hypnosis, doesn’t Reflect fade away around here? Regardless, Solosis sleeps for four rounds, plenty of time for Tez to tackle the opponent into pieces.
Hughes then sent out Kadabra, so Laurel VS Kadabra, the GM supposes. The stats have been checked. Laurel needs 2 Bites to take out Kadabra, Kadabra needs 3 Confusions to take out Laurel. They trade Sandstorm with Confusion, which really rather works in Kadabra’s favour, even if he’s buffeted by some damage. Kadabra uses Confusion again, being way faster… and gets a Critical Hit! Laurel fainted! Ow.
Ralia VS Kadabra! They have a Teleport-off! … Except, at the end of the day, Ralia’s the one with Disarming Voice, a move that isn’t ineffective against the opponent! It looks bad when first Kadabra somehow manages another Critical Hit on Ralia before Double Team, but then he proceeds to miss three times in a row while Ralia can leisurely Disarming Voice him to fainting! And so he did, Kadabra fainted!
Tez VS Bronzor again. Tez used Imprison. Bronzor used Struggle. Tez used Confuse Ray. Bronzor hurts itself regardless if it succeeds with Struggle or not. … … … Tez wins!
//levels and gained money here
‘Agh!’ Hughes recoiled. ‘W-well, I guess evolution isn’t everything! They need to be trained even harder from there!’ So he told himself, before heading on.
Route 8
To the west, there’s the massive mountain chain that links Mt. Chill and Mt. Strength. To the east, the ground makes a sudden nosedive down a couple of cliffs leading to the waters of Route 16 and/or 17. The area between is a flat, windy grassland, with plenty of bugs and plenty of birds preying on the bugs. Route 8 is a slightly leaning route that starts at the top of a hill by Freecape Town and ends up at the bottom Route 6, but it’s decently hilly on the way as well. The route is most well known for its birds, with Taillows, Staryus and Fletchlings flying about the place and Doduo’s running, but it’s also a place inhabited by curious mammals like Sentret and Bidoof. That, and bunches of Bird Tamers from Freecape Town!
On the west side of the route is the Tunnel. A dark cave that leads straight through the mountain to Cooldome City, a place where the toughest of trainers gather to battle it out in the Battle Dome. It is said that trainers who cannot overcome either the Tunnel or the Frozen Cave have no place in Cooldom City. On a lighter note, on top of one of these hills stands the Hall of Celebration, a place mostly known for the de-facto go-to place for marriages in Isson, both for people AND for Pokémon that like one another very much. Aside from getting married, it is also a place for bonding with your Pokémon and becoming closer than ever, the place holding a certain sway over potential evolutions that rely on friendship… but that aside!
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There are people around, travellers going along Route 10 towards Freecape or Raremine, or just the farmers exists too. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Hall of Celebration. Famous spot for bonding, between people, Pokémon or between both. Also famous marriage spot.
Connected areas: Route 10. The psychic farmlands await north before reaching Worldedge City. Route 6. The vast plains of wilderness await south before reaching Raremine Town. Freecape Town. The hanging town of birds and nobles, it’s also home to the Freecape Ferrymen. Tunnel. A hole in the mountain. Those unable to overcome it are unworthy of reaching Cooldome City.
So it actually does turn out that Arbok doesn’t really have a counter against a huge rock-snake coming barrelling towards it. Still, the snake was quick enough to just briefly get a mildly alarmed expression and then jump out of the way when Peri broke through and laid waste to a couple more trees on the way. This was enough time for Eryn and co to run past as Peri returned to her Pokéball and they ran towards the sound.
Eventually, they came across a grove from where the flute music was coming. There, at the base of a tree, like some bard from parts unknown luring in the prey with his music, sat Nuzleaf blowing into his leaf-flute to create sounds. It wasn’t a normal flute-sound, however. As Nuzleaf’s Pokédex entry told, the closer she and her Pokémon would be inflicted with uncertainty, because that’s apparently what the flute does. And that’s not all.
Gathering on trees around them were more and more Murkrows, staring down as if considering if to strike. Sableyes were also daring to come closer, some of the Pokémon hiding behind trees decently close. Seems like following towards the flute was a bit of a trap. Oh, and behind them, a decently annoyed Arbok that had barely avoided the falling weight of a whole baby Onix slithered after them, not about to let them get away that easily.
So, what will Eryn do now?
Aaaaaaaaaaand if she waits too long, a couple Murkrows are going to fly down to harass her and her Pokémon with some Pecks. Nuzleaf continues blowing his flute, keeping wary eyes open on the trainer that had arrived.
The moon still shone down from above… and… was that some form of light, that came from between the trees? It was difficult to tell what exactly it was, but some form of light… was, but some form of light…
Celebrity started to sing, and…! … Beedrill dodged aside! Because, for some reason Sing is a single-target move, so that means it’s more of a string of sound in a single direction, and apparently Beedrill knew enough this and was fast enough to simply dodge!
Beedrill was remarkably faster than Celebrity, and took a detour and swung in for a on-point Poison Sting! Celebrity was stung… fortunately, despite being Super Effective, Poison Sting is one weak move, and it didn’t even poison her. However, this meant Celebrity has an angry giant bee all up her face! He was going to Poison Sting again!
‘Keep it up, Beedrill~’ Lorette called, sitting down again on the other side.
Amelia simply breached through the falling books to get closer to the ghost outside. As she did, however, the tugging on her leg grew more desperate. Still, Amelia managed to reach the window, opening the curtains…
And that’s when she felt a powerful chilling wind. This one felt different, because it felt like she was about to be attacked. Litwick had turned in time, because something small, fast and cold was coming in at high speed and-
‘DRRRRRREEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAA…!’
… came a loud, shrieking cry from behind the window. Now, most people would probably have gone out of their minds from hearing such a cry. But, well, we’ll see about Amelia.
After that… no attack actually came from the little shape Litwick had seen, and whatever had been tugging at Amelia’s leg let go. Then… the ghost drifted through the wall, trying to time it with Amelia poking her head through the window if possible so that the first time she’d see it would be when looking inside the room again.
Pokédex Entry #200 – Misdreavus, the Screech Pokémon. A mischievous Pokémon that scares people in the midst of nights. Its red spheres takes fear from people and turns it into nutrition for the Pokémon, but all evidence points that it scares people for enjoyment more than food. It gives off a creepy, sobbing cry or gives shrieklike wails in the midst of the night.
Misdreavus gave Amelia a little smile and a wink, before she drifted down to the floor… ‘Mis, misdreavus!’ she called, and a black little shape emerged from behind a table, and a green shape appeared out of nowhere. The formed had been the one to cause the cold, and the latter was the one that’d been tripping Amelia and pushing books at her…
Pokédex Entry #215 – Sneasel, the Sharp Claw Pokémon. It scales trees and ice by punching its hooked claws into surfaces. Naturally vicious, it gangs up and cooperates to lure away the parents while another steals the eggs, which they then eat, though frequently betray their packmates if they can get the food for itself. It uses the shroud of night to conceal its actions.
Pokédex Entry #352 – Kecleon, the Color Swap Pokémon. It alters its body coloration to blend in with its surroundings, allowing it to sneak up on its prey unnoticed. Then it lashes out with its long, stretchy tongue to instantly ensnare the unsuspecting target. There is one exception—this Pokémon can’t change the zigzag pattern on its belly.
Amelia or her Pokémon had been unable to see the Kecleon trying to trip her despite the exceedingly obvious zigzag pattern for the same reason Kecleon is able to stop the player from progressing with no sign it is there in Pokémon Ruby/Sapphire. Misdreavus spun around to smile at Amelia to smile at her, while Sneasel crossed his arms and looked edgy while Kecleon did not look like he had an expression.
So, apparently, Amelia had been playing with a trio, of which only 1/3rd were ghosts.
‘Misdreavus~!’ Misdreavus happily called. So, seems like she was able to have fun after all.
Here’s a moment for Amelia to potentially say something. However, they would not be left alone for long. Amelia had felt ghosts on the top floor earlier. They’d moved now. They were coming closer. In fact, they were-
Pokédex Entry #353 – Shuppet, the Puppet Pokémon. It senses the emotions of others, and feeds on dark emotions like jealousy, malice, anger and sadness through its horn. They’re very active at night, and search cities for the houses of vengeful people. They like to gather under eaves.
A bunch of Shuppets suddenly came into the room, mostly from the other end of the room when assumed the classroom had two exists and Amelia was mostly at the right one and the bookshelves on that end. They were all exceedingly curious of Amelia for some reason. It’s not the same Shuppets as last time because Valen escorted those Shuppets to a ghost-house yet here were Shuppets. All swarming about around Amelia and being supremely curious for some reason.
… And then they promptly scattered. As did Misdreavus, quickly fleeing to behind the closest wall, Sneasel Quick-Attacked faster than the eye could see out of sight and Kecleon camouflage himself. She’d seen this phenomenon before.
The door on the opposite side of the classroom slammed open.
‘What’s this ruckus this late at night?’ … A man stood, staring into the classroom with exceedingly tired eyes, his posture fighting against lectures that once had been pounded inside him. A black outfit of a class that didn’t feel it really belonged in this age, his lightly brown skin and bleach-colored hair not entirely fitting together… Amelia had seen him before.
His eyes went to Amelia… ‘… You’re not one of my students… This is no hour for Pokémon hunting for someone your age…’ … He doesn’t recognize her. Perhaps that’s to be expected. Still.
If Amelia doesn’t intentionally keep him here, he’s going to depart next round, just say his point and then leave, and Amelia can address Misdreavus as soon as he has left if she wants. See, she’s right on the other side of the wall over there, she hasn’t left.
So, what does Amelia say or do?
1. Pokémon School Park. There’s a small park of grass in here. What kind of Pokémon might be in it? 2. Talk. Plenty of students and teachers. This is a wellspring of knowledge, someone must know something. 3. Challenge. Work your way up the leaderboard! Specify the level of opponent. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Study. You want to know something? Feel free to learn about it here! 6.1. Pokémon Habitats. Learn where you might find a specific kind of Pokémon! 6.2. Isson Geography. Learn more about the different places in Isson! 6.3. Names to Remember. Learn about Gym Leaders, Elite Four, or the like! 6.4. Local Legends. Learn about different tales from around Isson! 6.5. Pokémon Breeding. That’s also a subject. 6.6. Battling Basics. You likely know them already. 6.7. Specify. Tell what you want to learn and we’ll see if we have a course! 7. Amelia Specific: Investigate the any of the seven mysteries…?
1. A chilling hunter that attacks students who wanders the school at night! The temperature will decrease before the strikes! Students have reported being poked and startled and sometimes frozen by some invisible being, be careful!
2. An eerie cry sometimes fills the halls at night. It’s usually from the science room. It’s a shivering cry that echoes down your very bones… and those who goes to examine it are found knocked out on the floor the day after! Spooky!
3. The basement is occasionally spontaneously filled with smoke! People just go down there to grab something, when all of a sudden it’s all smokey and they have to run and fire alarms ring! Extremely suspicious!
4. A beautiful figure has occasionally been sighted in the window of the teacher’s lounge! No, not THAT beautiful figure, an unknown one! They say it has dark hair, white clothing and an indiscernible face… but upon examining the room, it’s empty!? Is this… a ghost!?
5. They say on certain nights, and only on certain nights, something comes out to play on the school roof. What could it be? What is the requirements for their appearance? What are they? All those who have seen them are entranced. What could it mean?
6. Someone reported that they opened the D-classroom door at night, and there was a dark hole in reality, just hanging there. Scared, he ran. Ever since then, that classroom has been locked at night. Why is that? Is something going on…?
7.
8. Familiar Faces: Daisy. She’s still around somewhere. ???. This guy’s still here.
Connected areas: Pureplain City. All around, of course.
Complete darkness. Mariette squirmed, but couldn’t force her way out. She couldn’t open a portal, that power had been taken from her. Fear. Fear surged through her veins. She could beg for mercy, but the effort would be wasted on the one who would hear them. An attack ran straight through her soul. She cried out in unspeakable pain. Her limbs trashed against the restraints. Darkness traveled across her veins from the place she’d been wounded, causing pain wherever it touched, and all she could do was scream in pain and terror…!
————-
Mariette sat, breathing heavily, staring at the floor of her mansion. She sat alone at the great table where they’d had their meetings, turned sideways and just stared down into the floor, her hands shaking at the memory. She could still feel it in her soul, the punishment she had endured…
Asengav had lost his patience for her. She’d taken a team of his finest agents, and gone off on a vacation, thereby missing the deadline. Nevermind that it was an unsolicited vacation in a closed-off dimension. That just meant that Mariette had failed. Failed to stay focused on the goal by letting herself get kidnapped. Only because Asengav was understanding enough of the fact that Mariette hadn’t been able to do anything against the power of a Patron was she still here at all…
The mansion was mostly empty. The majority of the forces Asengav had spared for her had been sent on other missions that had become more critical during the time that Mariette and co had spent inoperable. Mariette had lost manpower. She had made deals which she had to follow up on, to Cindy Ford and to others, yet here she was, no longer at her strongest. She had been told by Lea that she still could borrow forces when needed, but she’d be limited to three at a time…
‘Mistress…’ Eli, her dark slime-harpy called for her, carrying a tray with tea and sandwiches for her. The distress was clear in her voice. Only Mariette had been punished, but that didn’t mean Eli didn’t feel it as well. Her voice made Mariette snap back into reality.
‘… What’s done is done,’ Mariette said, turning to the table and gesturing for Eli to come over. Eli did so, and placed the tray of food in front of Mariette. ‘We’ll overcome our future obstacles despite our setbacks. Thank you very much, Eli. I’m glad you’re here,’ Mariette said, in a tone that honestly shocked Eli. Had Mariette ever actually said something like that to her, with that kind of tone?
‘We need to get back to our meetings with Cindy and Shion. We must make sure Violet and Sakura are fine, too. This “Ascendancy” is a problem, we’ll need to watch their movements. Oh, and I suppose a visit to Amaryllis would solidify our relationship…’ Mariette said as she sipped on her tea.
‘…’ It hurt Eli, seeing Mariette like this. It wasn’t long ago that Eli had lost her sister, Deni, and that pain still echoed within her. Before that, Deni and Eli had always giggled and joked about the future. Yet, since her passing, everything had been doom and gloom around here, without Deni to lighten things up…
And now, Mariette was taking on this monumental task before her, and it felt more and more likely that Mariette, too, would one day find herself taking on more than she could chew, and that would be the end of them both…
Eli could but wish that some form of miracle would happen that would make everything right in the future.
Ko couldn't believe her luck. She'd just finished meeting with some older Puchuu when one of them gave her a Platinum Coin! She quickly put it in her bag, a small pouch that she carried around on her back, careful to not put it in her hammerspace bag for fear of losing it and ran off to find the nearest exit from the Overcity.
However, as she ran, one of her bags got caught on a corner. Thinking it was her hammerspace bag and therefor totally fine with a small rip, she simply pulled it until it came loose. Unbeknownst to her, as she got closer to the exit, the Platinum Coin she was so excited about fell out of her bag alongside a new ID she meant to give to Shion. Finally, after about half an hour she reached the exit and prepared to go find her charge in Penrose.
The Platinum Coin, bound with Ko’s power, fell on its edge rolled on over the eternal checker-patterned floor of the Overcity. It rolled, and as it did the rules changed. Did it roll for seconds? Hours? Days? Meters or miles? Straight on a plane or through multiple dimensions? None could say, but it suddenly hit the foot of a Gorelion and came to a sudden stop.
The Gorelion looked down curiously at the coin for a moment. Then it was about to lean down, bite it and release the power to itself… when a Sphinx slammed down its paw at the cheek of the Gorelion, and the two giant monsters growled at each other, both wanting the Platinum Coin. The two slammed into one another, not noticing that the force of their impact had caused the coin to fly off on another journey.
The coin flew and hit a Witch, who stared at it as she held it with bony fingers, before taking it with her as she flew off on her broom to a witch-meeting at her hut. She showed off the coin to the other Witches, and they were ecstatic about what could be done with the magic in it. They dropped the coin into a potion and watched as it bubbled… and then the cauldron promptly exploded, sending the coin flying out the window as the Witches cowered.
A Monster Girl wandering the Overcity was suddenly hit in the head by a Platinum Coin. She grabbed it, and blinked at it a couple of times. A Platinum Coin! She couldn’t believe her luck! … Exactly, she didn’t. Something so lucky would never happen to her. If she were to use it, there was no telling what curses and terrible fates were to be inflicted on her. Disappointed, she sighed and threw the Platinum Coin into the abyss of the Overcity.
The coin fell into a highway of mana, a current used by some patron to create an infinite swirl of mana directly into its mouth. It was a nice, gentle flow, which the giant leisurely drank of, and then the Platinum Coin was pulled along the flow into said mouth… The coin had more power than the Lesser Force could handle at once and the giant promptly threw up a giant explosion of mana, sending the coin flying once again.
It fell into water, water in the Overcity. It sunk to the bottom, where the coin lay undisturbed for a long period of time. How long did it lie there? Unknown. But eventually, a monster fish sensed its power, and swam in to get a bite out of it. Unfortunately for the fish, the coin was tougher than it could chew through, so the fish merely swam up to the surface again and spat it out. Once again, the Platinum Coin was in motion.
So the Platinum Coin, brimming with power, skipped and scuffled through the Overcity, until it came across a puddle. An unremarkable puddle which had been lying there for who knows how long. There, the coin hit down hard on its edge. It was slowed from the resistance of the puddle and fell over into the middle, a small splash announcing that it had reach the end of its journey through the checkerboard lands of the Overcity. And there…
It dissolved into the puddle.
…
…
…
There was green path, and she wandered it. There were trees around, men worked the fields for crops, and she was protecting them. Ah, this was life. But then, she saw them. Foes, servants of neighboring warlord, crossing the road from the other side like they owned the place, sizing it up for their invasion. She didn’t hesitate, and walked straight for them. She passed them, and they noticed. Hands went to swords. She swung around, her sword suddenly drawn. She was faster. They fell, their swords never drawn, as she sheathed her sword and smirked at their fallen bodies. Too bad, this place is under my charge~
…
No, wait, this is a dream.
She opened her eyes in the darkness.
Still dark.
She was… nothing?
This didn’t seem like anything.
That’s no fun, she was bored already.
She could just close her eyes, and-
No, wait. She’d done that before. That’s what triggered the dream.
She was locked in a series of perpetual dreams.
How long had she been here?
Impossible to tell.
She remembered, she remembered she-
Ow!
Something hit her head?
She could feel pain here?
Something… something had landed on top of her.
It felt like it asked her a question.
Huff, she thought, feeling smug.
What kind of question was that?
Of course she could handle it!
The thing that hit her head withered away into nothingness.
She didn’t really understand, but-
Oh. It was cold.
She could feel?
That was-
‘Wha-!’
She made a noise and sat up with a start.
Her confused eyes darted over the featureless landscape.
… Huh, wait.
She was… in the Overcity? What on Earth was she doing-
Wait.
That’s right.
She had been… inside someone else. Fighting…
She had been hoping to lose, for she fought someone she loved.
Her loved one had won, and they had shared final words.
Oh. She realized with a start.
She had died.
But then, what was-
By sheer coincidence, she lifted her right hand to pull her hair out of her face. Her eyes widened. Hold up. Hooooooooooooooold up. Something was very, very off. Her hand wandered to her forehead, then down to her face, feeling the shapes and the texture. Her left hand moved to join it, only to hit something on her side which made a metallic noise. She looked down to see what it was, but instead her eyes fixed on her own hand.
It was a hand. The colour of skin.
The Horror’s Darkness… no longer coated her. He had… abandoned her? Cut the connection. To avoid having his darkness consumed… No patron was connected to her. Yet… here she was.
Alone. … In a human body, dressed in clothes, no longer a monster, and with a sheathed physical sword at her side. She had to feel around a bit more to ensure there wasn’t a gigantic mistake.
Wait. That was impossible. Without a backer, she couldn’t have gotten these powers. Without a patron, she shouldn’t have…
…
…
‘You know what?’ Deni asked out loud. She gripped the sword, placing one foot and the bottom of the sword sheath on the checker-patterned floor of the Overcity to support her, and stood up straight and proud.
‘I’m not gonna think too hard on it! Whatever happened, happened, and I’m not gonna dwell on it!’ So she announced, lifting out a fist of determination and a smile, with the emptiness of the Overcity as her only audience.
‘…’ Her brow furrowed a bit as she thought this through. Eli’s still connected to Asengav. And… as she knew now, somehow… he mind-bent his minions so they had no choice. Eli was serving a monster against her free will, and with all likelihood so was Mariette and the other champions.
‘Whelp, sounds like I have my work cut out for me, and this one’s gonna be a tough cookie to crack. With all honesty, I have no idea what to do,’ she said. Nobody replied. Eli wasn’t here. Deni smirked in amusement anyways.
‘Well! Nothing’s gonna solve itself by me just standing around here! Guess I got to find the way out. Now where am I…?’ So Deni asked, before she started her search of the Overcity for a way back home…
Name: Deni. Denise Walton.
Age (Magical Girl): 7
Age (Before Magical Girl): 15
Gender: Girl
Gender (Before Magical Girl): Girl
Appearance: Deni’s a seven year old little girl, currently when transformed gets a flowing blue and white outfit reminiscent of that which is archetypical of the samurai to wear, though Deni’s more of a tiny ronin. She wears sandals on her feet and has tied her long black hair back into a ponytail. She retains her orange eyes, and carries at her side a long blade with purple handle and a blue sheath.
Untransformed, well.
She’s the same as she was before. Black hair, tiny body, likes little dresses and running barefoot. Regains her normal blue eyes despite them being perpetually orange since becoming a Magical Girl.
Specialization: Reinforcement. Deni’s naturally a Reinforcement specialist, capable of boosting the performance of herself and others around her. She can also form small barriers to block what she cannot dodge, heal small wounds and slowly cleanse an area of curses or negative energies. That’s what she does.
Weapon: Melee. The sword, formed from who knows what, is a long straight blade which is constantly reinforced by Deni’s reinforcement specialization and will match enemies with considerable sharpness. Thanks to Martial Training, Deni wields it with magnificent skill, too.
Power: Twin Soul. Eli still exists out there, that magic has still been taken out of Deni’s soul, somewhat weakening her. She doesn’t see this as a weakness, however. No way that she’d see Eli as a weakness. With her recklessness, she has put her sister through such terrible things. She’s got to find her and comfort her…!
Perks: Martial Training: Her one advantage over others is that her mind is filled with the proper usage of the sword she carries, and advanced techniques to stay alive on a battlefield. Flexibility: One way or another, bending out of the way as if she was still made out of jelly still comes naturally to Deni~ Fated: Deni didn’t survive for nothing. She wasn’t revived for nothing. Something’s looking out for her, almost like the universe itself didn’t want her to stay dead. Get out of Jail: Deni’s days of having her hands tied are DONE. She found a shortcut in Reinforcement magic that actually allows her to teleport, but only if she’s backed into a corner. Big Damn Heroes: Her token still lies with her sister. She can feel it. It’s her connection. If Eli’s ever in danger, Deni will sense it.
Patron: Solo
Patron Benefits: Free Agent: Deni’s free! She can work for whoever she wants! Genki Girl: Deni’s always been an inexhaustible girl, she basically cannot get tired.
Patron Drawbacks: Alone: Having lost her backer, Deni has nobody but herself to rely on now.
Fighting Style: Deni’s not the strongest, not the most agile, not the toughest, and certainly not the most magically powerful. What she does have, however, is skill. Like the little ronin she has somehow become, Deni does her best to use her Martial Training and Flexibility to their best to dodge and attack back, using simple but effective skill and a really, really sharp blade to determine the winner of her battles. Deni will be more skilled than any girl or boy that has no form of Training perk dedicated to their ability in combat, even if they can be far faster and stronger than her. This skill is what she’ll be relying on.
That said, thanks to Reinforcement magic, Deni’s physical performance is often higher than her stats would imply, and if she gets wounded she can but take a pause and heal herself. She can block attacks with barriers if she realizes she cannot dodge, and that’s just another bit to add to the skill she hopes to outperform the enemy with. Creating small barriers in mid-air for her to use as platforms helps her maneuverability, using the bare minimum of mana to overcome her opponent. That said, she’ll often be fighting as the underdog, and as such will avoid fighting those way stronger than her and seek out circumstances where she might be the most effective.
Personality: Deni’s an excited person who wants to head out and do things. She’s mischievous, playful and all-around happy. She likes to tease and look good, and there’s a certain style to her current appearance that she really likes. However, now, after dying and being separated from Asengav, she has a mission. She has to make sure nothing horrible happens to her sister, who’s in a far, FAR worse position right now! The determination burns within her! Let’s see what could happen!
History: Denise Walton was born with two personalities within her, the other being named Elizabeth for simplicity. They enjoyed one another but struggled to live in the same body. They prayed that something would separate them… and Asengav answered, splitting them up while also making them monster-girls fighting under his command. They had no idea their minds were being bent to follow his orders as they headed off with Mariette as her underlings. So it continued… until Deni was consumed by Caroline von Visceral, drained from reality and abandoned by Asengav.
Not wanting his essence consumed by the blood-soaked Father, Asengav disconnected himself from the doomed Magical Girl. … Except, after he pulled away, an unknown Platinum Coin was spent, one Asengav had not given. A similar one had been given to Eli, and if spent, Asengav would regain control of Deni. However, that was not the coin that was spent. Instead, the coin was one (accidentally) given by the caring Puchuu Kousai, the refreshing power enough to restore the young girl back to her original, intended shape. While very surprised at first, Deni was quick to adapt to her new form and embark, intending to reclaim her sister, one way or another.
So, technically, Deni had a backer for a moment, that being Kousai the Puchuu. Except, Kousai doesn’t even know it, and as such Deni went straight to becoming a Solo girl right after receiving the coin. Yupp.
Incantation:Harmony and courage, take a stand, support me as I head to where my life gains meaning! Deni! Here I go!
Additional Info: Deni likes to visit parks and school playgrounds to play with the children around there because it’s fun, enjoying perplexing teachers as she’s not one of theirs.
Deni still possesses the ability to change her body-shape at will from that time when she made a wish to the Djinn sisters. She’s not able to fight when in a different shape, this change is purely for the sake of style and appearance, though she can make herself look like an adult or a stranger to avoid people looking for her. She has to be transformed for it to work. In order to fight, she has to revert to her base appearance, though she could possibly use it for ambushing or so. She likes being adult occasionally, so it’s mostly for that.
Origin: SMUG
Age: 7 Underdeveloped: +1 Mag. Specialization: Reinforcement. +1 Str, +1 Agi, +1 Mag, +1 Lck, +1 Vit out of costume. Weapon: Melee. +1 Str, +1 Vit. Costume: Flowing. +1 Str. Power: Twin Soul. (-1 to all stats) Perks: Martial Training: +1 Str. Flexibility: +1 Agi. Fated: +1 Lck. Get out of Jail Big Damn Hero