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Light oozed in through the cracks of the curtains of the bedroom. That wasn’t what woke Ambrose up. It was instead his mother pounding on his door. “Ambrose Win Hightower the Second,” she barked out. He knew that his entire name meant trouble. So, he rolled over and glanced at his fancy, digital clock. The time was displayed in a lemonade yellow against a cloudy background. Shit. It was late. His head felt like an anchor was tied to his brow. It tried to keep him attached to his pillow, but he pried himself out of the cool comfort of his sheets. “I’m up!” he responded.

“As you should be. It’s summer, and I will not tolerate a layabout son.” There was a clink of ice cubes against a glass as her heels tapped away from the door.

Ambrose stood, stretched, and caught his reflection in the large mirror in the corner. He flexed, pursed his lips, and gave himself a wink. The sleep wasn’t shaken off that easily, but it was enough to propel him to the shower, then in front of yet another mirror, and into a change of clothing. Clothing that might have seemed like a bit much for the middle of summer, but being wealthy meant that the temperature outside didn’t affect common style. He looked like he was ready to hop aboard a yacht, any yacht, and so decided to head to the docks. If he made his rounds in New Hope, his mother couldn’t find fault in him. The docks first, then maybe further in town for lunch—errr dinner—and then back in enough time to catch up on his shows. He had to stop binging things until the wee hours, or his sleeping patterns would never get fixed.

He pulled up next to the lake to see everyone milling about like ants excited about a Cheeto having landed on their hill. Right. Duh. Preparations for the Summer Festival abounded. Right. Ambrose cracked a wide smile. This was all part of his plan. It wasn’t instantaneously made up on the spot to appease the masses and make him look like a good Samaritan. He parked his silver Volvo and strolled up, hands in his pockets.

“Alright! Who needs a big strong man to help them move things?” He laughed. “I’m kidding. I’m not big at all, nearly single-digit body fat.” The joke was only funny to him. It was a humble brag if anyone ever heard it. This is probably the reason why there was a certain citizen of New Hope that disliked him. And as far as Ambrose was concerned—it was just Weasel. Everyone else loved him.

▷ NIGHT CITY
NIGHT CITY

The City of Dreams was founded in the 1990s by visionary industrialist Richard Night. When the world of the late 20th century plunged into chaos, Night envisioned a modern metropolis free from crime, poverty, and corruption. Corporate partners Arasaka, EBM, and Petrochem helped him realize this vision, investing in the foundation of what would become the Free City of Night City. The city would develop into a haven for young idealists and a beacon for others who sought to fulfill their own dreams. And although Richard fell to assassins and many new generations seeking fame, fortune, and freedom have suffered their own series of setbacks, the city's legendary status endures today.

Night City has it all: from the monumental skyscrapers of industry-leading megacorporations, to the luxury villas of world-renowned stars, to the lawless neighborhoods where war is waged every day. You will stumble across mercenaries, gangs, and famous rockers, but also junkies, bums, and even cyberpsychos. You will stand in the shadows of colossal megabuildings and get lost in the maze of streets, alleys, and markets. You will make your dreams come true or die trying.


▷ ROLEPLAY
ROLEPLAY

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► PLOT
 ► PLOT

Whether or not you came to Night City or were born in the heaping pile of skyscraper-shaped trash, you know that eddies are the only thing between living and dying in the worst way. Hence the reason that you're now merc in a sea of other guns for hire. Maybe you had a legitimate job that let you go, your current one doesn't pay enough, or you've been a merc from the moment you took a breath. To get a job, you need to find a fixer, and not all of them scrape off the bottom. Or if they do the price is too low for the danger that it amounts to. That's until you get a call from a fixer called EZ. While he's not a new face on the scene, no one knows much about him. The rumors state that he used to be a corpo shill two times over, and now he plays fixer for some of their seedier jobs. That doesn't stop his eddies from being good, though.

The job? An ex-corpo by the name of Aria 'Ari' Po is believed to have been taken by scavs, and she needs to be retrieved preferably in one piece. EZ is open about the oddness of the entire job. As soon as she was let go from Militech and her Trauma Team subscription was canceled, she went missing. It stinks of rotten corpo tactics. It also raises the question: why? What did she have or know that could threaten Militech? And why didn't they just outright kill her? Not that being torn apart by scavs is considered a mercy.

Ari Po's last ping put her in Northern Pacifica in an old hostel called "Crimsen Pennisula Suites", but the neon has been burned out to read: "Crim e Pen is Su s." Very inconspicuous, indeed. It's a three-story building with protection capabilities that has killed stupider less-skilled mercs. While the details are unknown, it's known that their main operations are on the top floor. All the windows have been sealed, and there are no fire escapes. One can guess that the scavs are going down with the ship. The danger? High. The eddies? Good. It's up to you to decide if the risk is worth it. You could always just haggle with your slumlord. I'm sure he'd understand.

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► STRUCTURE
 ► STRUCTURE


MAIN MISSION DOWNTIME / SIDE MISSION / PERSONAL MAIN MISSION

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► 𝙈𝘼𝙄𝙉 𝙈𝙄𝙎𝙎𝙄𝙊𝙉
𝙈𝘼𝙄𝙉 𝙈𝙄𝙎𝙎𝙄𝙊𝙉

The big story missions that push the plot forward and are narratively impactful. These will not be tailored to any one character, nor will they have protagonist vibes. There's a beginning-middle-end to them, and the decisions made within them will decide your payout and whether or not you live or die. If you miss out on these it will push your own personal stories back, and it will remove your narrative impact on the other activities. I do understand needing hiatuses so missing one of two of these is fine, but if you miss the majority of them your name will not go down in the lights of Night City.
Mercs: 3+
Payout: Medium to Large
Difficulty: Normal to Hard (respectively)
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► 𝙎𝙄𝘿𝙀 𝙈𝙄𝙎𝙎𝙄𝙊𝙉
𝙎𝙄𝘿𝙀 𝙈𝙄𝙎𝙎𝙄𝙊𝙉

Do you want some extra eddies or gear? This is the way to go get it. These missions aren't tied to your personal ones and neither do they have narrative stakes, and you can bring a friend or two to complete them. Just remember that you have to share the loot. You (guys) write and collab the mission, just send me the idea first to make sure that it isn't game-breaking, and at the end, I'll let you know what you've won. You'll always get something, the amount depends on the effort.
Mercs: 1+
Payout: Small to Small + Gear
Difficulty: Low
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► 𝘿𝙊𝙒𝙉𝙏𝙄𝙈𝙀
𝘿𝙊𝙒𝙉𝙏𝙄𝙈𝙀

Do you just want to roleplay as your characters in whatever setting(s) you want? Go to town. If you need any NPCs let me know. Otherwise, I leave it to your own devices. Please keep anything sexually or graphically explicit out of them, though. I don't mind if your characters bone down, just fade to black. And since it's 'downtime' keep the violence to the bare minimum.
Mercs: 2+
Payout: None (except in friendship!)
Difficulty: Casual
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► 𝙋𝙀𝙍𝙎𝙊𝙉𝘼𝙇
𝙋𝙀𝙍𝙎𝙊𝙉𝘼𝙇

There will only be one of these between missions, meaning it'll rotate between characters. The order is chosen based on joining time, ties to the narrative, and/or high participation. The more that you have of any three of those categories, the higher chance you'll have of me choosing you for the personal mission. They won't happen between EVERY Main Mission, and will definitely be absent for the first couple of missions. I'll have my hand in them, personally. It'll be a collab between us, and one other person of your choosing if you want.
Mercs: 1 to 2 (Max)
Payout: Character Related
Difficulty: Low to Normal



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► REFERENCES
 ► REFERENCES

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I chose the Cyberpunk setting for a cyberpunk game because it honestly hits all the tropes that are common in this genre. Instead of working my fingers to the bone and making a new setting, I've decided to use an already established one so I can spend time on the narrative. Do you have to have an encyclopedic knowledge of the setting? Not in the least. This will be an amalgamation of Cyberpunk RED, Cyberpunk 2077, and with the flare of Edgerunners. So, if you are familiar with any of those properties you'll be fine. Honestly even if you aren't, knowing the tropes of the genre will give you what you need. Below I'll include links to resources I'll be using. You don't have to watch/listen/read all of the. I included mixed media because we all learn differently.
Cyberpunk Wiki
Expansive Cypberunk Lore Pt. 1 & Expansive Cyberpunk Lore Pt. 2
Cyberpunk Timeline
Cyberpunk Timeline Video
Night City Lore


▷ CHARACTERS
CHARACTERS

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► CONCEPT
 ► CONCEPT

In the Free Night City, you can be anyone. So why be normal? Are you a solo, a wrecker who goes in guns a blazing? Are you a net-runner, a magician with a computer jack and a deck? Are you a medic, tired of treating the wealthy and ready to get their hands dirty on the streets? Are you a member of the media, angry about the corporation's censorship and wanting to cover the real news? Or maybe a rocker, raging against capitalism and oppression? Hell, do you just drive the car? You can be any of those things here. What makes your character is the archetype you put into it. Figure that out first and then work from there.

Where you are from? Street Punk? Corpo? Nomad? Exile? Fugitive? An experiment gone wrong? Where did you once lay your roots down and call home? Your background should be a couple of words, and your story only should be a few lines. These chooms don't deserve the whole shebang anyway.

Have you made friends along the way? Enemies? Have you fallen hopelessly in love only to lose it all? Or are you holding on tightly to not lose it? No one comes out of this world completely alone unless they had a hand in their own solitude. And, honestly, loners are weirdos.

The Character Sheet will keep light on the details, but hopefully it will help you build a skeleton to further think on and flesh out. You can pull solely from your knowledge of Cyberpunk 2077, which eschewed a lot of the TTRPG's rules for style, or you can pull from Cyberpunk RED and the like. Or it can be an amalgamation of both,. That's what I did. The rule of cool is foremost here. This is in regard to background, cyberwear, archetype, and so on. I do recommend reading over the TTRPG's archetypes, but beyond that, you can choose whatever you want from any of the sources. As long as it is rooted in the themes and style of cyberpunk I'm fine with it. The only archetype that I'm barring is the "fixer." I'll be playing this role as the GM. As we go along, I may release it. But for ease of getting into the RP, I'll just be doling out the missions and money.

Just keep in mind, you're a low-level merc. You don't have any eddies to your name, and you are scraping by to find work. Think of why that is. Are you new to the game? Used to be a big shot but got knocked down a few pegs? Or had a sudden and drastic career change?

Here are some Character Creation sources for inspiration:
Reddit Post about the Roles
Video on the Archetypes
Random Character Generator
Random Lifepath Generator

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► STAT CREATION
 ► STAT CREATION

▷ 𝘽𝙊𝘿𝙔 = Body = Strength, Athleticness, Fitness, Stamina
▷ 𝙄𝙉𝙏 = Intelligence = Smarts, Deductive Reasoning, Book Learning, Scholarly Attributes
▷ 𝙍𝙀𝙁 = Reflexes = Dexterity, Reaction Speed, Sleight of Hand, Hand-to-Hand Combat
▷ 𝙏𝙀𝘾𝙃 = Technology = Cyberware, Hacking Skills, Computer Skills, Quick Hacks
▷ 𝘾𝙊𝙊𝙇 = Cool = Charisma, Keeping it Under Pressure, Taking it in Stride, Reading the Situation, Responding
▷ 𝙇𝙐𝘾𝙆 = Luck = Are you lucky?
▷ 𝙃𝙐𝙈 = Humanity = Empathy, How Flesh are You? Emotional Connectivity, Insight, Intuition
You start with a minimum of 2 in each category. You then have 40 points to add to each stat. Your maximum is 10. There will not be any dice rolls in this RP. This is more of a numerical representation of how good or bad you are at something. I will make a mental threshold of the things you wish to do, and if your number matches or exceeds it, you pass. But you won't know until I post a Story Post. That being said, I minus luck from the threshold if the action might succeed with a freakish amount of luck.

How many slots ( ) you have for cyberwear is equal to your Humanity number. is an empty slot. is a filled slot. represents one piece of cyberwear and one use of that cyberwear per day (read mission.) If you have any , those are extra uses of any of your filled cyberwear slots. So, you can be decked out, but have one use for everything. Or you can have a couple of slots filled, and a couple free to be able to reuse a cyberwear power as you wish. Edit your sheet to reflect this.

Also, an "Interface Plug" doesn't count against your cyberwear numbers as almost everyone has one. And anything listed under "Vanity" also doesn't count against it. Just didn't want you to have to explain every little Christmas light on your body. Sometimes it is just to look cool.

BURN OUT - If you don't have any free slots yet and wish to use your cyberwear one more time (just one of them once per day), you will roll a d10 and add your luck. You have to hit a threshold of 10 to perform this without any issues. 6-9 means it fritzes out and you have to pay to get it repaired (small to medium depending on what it is) before you can use it again. 1-5 means that you begin to suffer from cyber psychosis. You've burnt through your humanity, and this is calling whatever reserves you have left. We will have a discussion about this after the mission is through if you score a 1-5.

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► SHEET
 ► SHEET

This CS is supposed to be indicative of a public record that is dug up on your character. So, there's no need for you to get too deep. The images work best at 300x300, but you should be able to plug in various sizes. I've also included varying headers. The code comes with the NCPD header, but if you look below you can change it to the various corporations that are prevalent in Night City. Just make it make sense.

Please Note: Take the space out between the https:// AND i.imgur.com, as the code coding doesn't like a full image address. Also, when you paste it into a post, hit SUBMIT, and then edit it. For some reason, the code fixes itself after that but doesn't before you submit it.





▷ RULES
RULES

Don't be a dick.
Follow the rules of RP Guild & the widely agreed upon rules of RP.
I expect high-quality posts not high-quantity. They can be both, but don't hurt yourself trying to reach an ambitious word count.
This RP won't follow the strict guidelines of the Cyberpunk(TM) world. I chose it due to people's familiarity and how it keeps tight to the themes of the genre of cyberpunk. The rule of cool will be used over the rule of practicality. That being said, you are all low-level mercs. Keep that in mind when creating characters. You are accepting this mission because you are low on eddies and will take anything. You haven't been offered anything better.
Main Mission posts are due every two weeks. Downtime/Side Missions/Personal Missions will need to be concluded within a month's time.
Stay active in the OOC. And if it is agreed upon by everyone, we'll start a Discord.
Please communicate with me if you are unable to post. I'll try to also be open myself.
Submit your CSes on the OOC. Once accepted, move them over to the Character Sheet page and then PM your character's private backstory. Hit the high points, I don't want to read a memoir.
Last by not least, we're here to have fun. See the first rule.


Alright! Sorry about that, I was out of town this week and the last couple of days have been... well... eugh. Back home now, and I'll get to work on that post. If anyone has something shoot my direction, feel free to ask!
Honestly the easiest way to make a connection between them is for William to try a different club or group every week and at some point having met Ambrose in some of them, at least that's what I think, your suggestion is funny too tho.

Hah. Yeah. That's an easier story. Definitely, someone that Ambrose has seen around and goes "oh hey it's Winston." A very vague familiarity.

Yeah I like this. I can see Rowan seeing some sort of duty in tutoring someone from the Hightower family. Although, I do think Rowan would dislike a lot about Ambrose outside of that. Particularly the claim of needing to get into a prestigious college despite her knowing that Ambrose is not cut out for it.

Is that all good with you?

Works for me. Because Ambrose is definitely getting in via nepotism. Maybe even a building pops up at the university called Hightower Hall. But he has to put in a bit of effort. Yeah. Boy. That would suck for Rowan. Terribly sorry.

I also can't imagine they'd be friends (yet, at least). Though I also can't foresee Elias attempting to pull anything on Ambrose due to acknowledging that Ambrose doesn't appear to be that sort of rich kid. Of course, Elias isn't free from his own flaws - despite him and his dad trying to make a go at living a normal life (again) - of denying itch at the back of his skull that he's in proximity of a very wealthy teenager.

Sounds good! Could be potential in whatever happens between them. But yeah, I too was having issues connecting the dots there. The only other thing I could think of was Elias vying for "most attractive" in the school. Ambrose... is mildly conceited, and somewhat competitive. Anyway, I'm interested to see them interact!

@myrkwise I don't know how I honestly missed your CS. Please forgive me. Toby Springer: That being said, I'm at a loss as to how they could get on, besides maybe their mothers becoming friends because independent ladies and all that. If that sounds good to you, Ambrose would definitely have an older brother vibe with her. Must protecc. Otherwise, I can't see them having a reason to get on.

@webboysurf Nathaniel Westmoreland: Honestly, probably the only person (so far) that Ambrose just wouldn't like. They are the exact opposite in regard to personality, and it probably frustrates Ambrose because he can't seem to find a connecting point with Nate. So, he probably gets testier about Nate's honest remarks than he would otherwise. He wouldn't bring up Nate's background, but he would probably say something condescending like "manners are free, you know." How does that sound?
Think our guys' families would have beef, but the boys could be (unlikely?) friends. Also, though I didn't write it, I figure Damon would be a part of the student council.

That would make sense. Ambrose's mother probably hosted a small fundraiser or awareness banquet and managed to rope in the founding families that wished to come. There was an unspoken rivalry there. Ambrose and Damon would have definitely run into each other, but the rivalry doesn't transfer over to their children. Just like "oh hey, a kid my age and generally close to my status... neat."

Maybe they have that sort of friendship that has verbal jabs. To give up the appearance that the families don't really care for each other, but it's all in good fun.

Ambrose Hightower: The rich, conventionally attractive, popular boy is definitely not the sort she'd normally hang with, but she finds his self awareness endearing, and also definitely loves a himbo. Strong possibility of unlikely friendship.
Slight possibility that they have fooled around.

I will willingly fall on that sword of being the town's best himbo. What if Ambrose's mom needled into his head that he needed to make friends with her due to her father being a disabled veteran? Maybe trying to find a cause to champion that seemed humanitarian. Ambrose, the ever-willing pawn, agreed. Though he quickly found out that that wasn't a great route, and his mother moved on to other things. Maybe their first few meetings were ripe with disagreements and misunderstandings. But when Ambrose purely admitted fault and that he was more than aware of the privilege he carries, they could have an easier conversation. And I'm down to clown, more than happy to have said they have fooled around. Conventionally attractive himbos can't sit on the shelf gathering dust.

@Teyao William Mencia: I don't know if Ambrose and William would have a reason for their circles to have overlapped. But considering the small size of the town, they've at least run into each other. It's fair to say that Ambrose definitely has looked at his art and not understood a damn thing about it. Maybe led to a misunderstanding where he honestly seemed to be insulting William's talent, but was just having a problem with the discourse around it. So, maybe he avoids William afterward. Just a thought, I'm down for any other suggestions.

@Jumbus Rowan Moore: You think that maybe Rowan would have tutored Ambrose? I mean, even though he has money... he still needs to get into a prestigious college even if it's by the skin of his teeth. Family obligation and all that, which I'm sure Rowan understands even though they're worlds apart in the semantics.

@Cassette Elias Jensen: I'm sure there's a lot that a grifter could do with Ambrose, or he could do nothing at all as he is a big fish. I don't want to step on your character's toes in regard to their relationship, but I can't imagine they'd be friends. Iunno. I am open to suggestions.

And that brings me to my last point. Apparently, we have some interest in the Student Council board. I vote Ambrose as Vice President. Just there to shake babies and kiss hands.
Glad you're okay after whatever happened!

Psych! So glad to hear you're okay! Thanks for dropping in and saying hello :D We've certainly missed you.

Awe. Thanks. Just some organ failure for fun. Along with a house fire for zest. But things have simmered down, and I thought I'd pop in on my favorite people. I felt so bad that I didn't give you guys an update. But life just had fun beating me while I was down, ala the printer scene in Office Space.

I'm currently reading through everything again. Sweet memories... glad to see this is still going strong!
I am currently picturing a gaggle of skinny teens hiding behind Ambrose, who has yet to realize they are in danger.

They're face to face with a goblin, and Ambrose is like: "it's fine, guys, it's just like a green Danny Devito. Man, I love your work."

Here's my character sheet. Still has appearance stuff to go on account of me needing to find a picture. But I am happy with the rest.

That formatting looks eerily familiar. I wonder why that is? 🤔 I'm kidding... I don't care. If anything, I'm flattered.
@Fading Memory Pfft. I'm going to be honest and say that I never check the formatting on my phone. I do all of it on my laptop and move on from there. So, any weirdness in regard to that is due to my laziness. And also my phone enjoys smashing everything to death like a PB&J underneath a hydraulic press.

And for your other point. Yep! That's the unfortunate nature of drawn pictures for characters. We can just say this is some CW casting. 25-year-olds playing 16-year-olds. I'm kidding. If I find a more apt picture, I'll use it. But at least it's shonen-caliber aging. Not Jojo egregious with all those jacked 40-year-olds in high school.


I'm open to changing/expanding/both my connections. I hope this is all right. Let me know if I need to alter anything.
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