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    1. Red Alice 7 yrs ago
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Most Recent Posts

Timeskip I



Time that has passed since the spiriting(pre-timeskip)

30 days
Days that will pass via timeskip

1 day
Notable events

None; Faction Establishment
Notable battles

None

@jynmi88

current claim map


I think that is everyone in a position now, baring our nomad, stealth, and underground factions. plus our lonely ghost and the wee group of pirates




@jynmi88@Thecrash20@Zarkun@DracoLunaris@Hammerman@Nerdy Reference@CHammer@Frater Jeremiah@Liotrent@Black Alice@ActRaiserTheReturned@Bluetommy@GreenGoat@Some Wierd Bird@Weird Tales

I will be time-skipping in a few minutes, if you need anything before that ask me nowww.



@DracoLunaris@Thecrash20@Japanese Goblin

Underground people it may take me slightly longer to get your map up to standard. Probably a day more or so. Sorry for not getting it prepared in time, I sort of changed my mind and wanted it earlier and didn't give myself enough time to finish it. That translates to not having a permanent presence on the surface at the start of the RP, but that's about it. It shouldn't affect your posting otherwise, and like I said it won't be long.
Oh hey, Papi is here.


Shocking.
@Lmpkio

I'll give you some extra time to get a post up before we timeskip. I'll push that back to tomorrow for now. Keep in mind pre timeskip we're just kind of establishing ourselves, after the brief timeskip you can go wild.

Palpy and Vader are TR 2 with no PP. I'd give Palpatine TR 3 but he doesn't get that for the same reasons our older Emperor doesn't.

They are both Approved.

However I'd suggest you reread the first OOC post since it covers a few things I think you missed. Like for example, the gigantic storms around the array that prevent passage.
@Hammerman
You can handle the refugees you decided to start with yourself. Future encounters will likely be case by case, depending on what or who you're dealing with.
@Hammerman
Before this whole spiriting business, the station itself was pretty monster free. It's about as dangerous as an untamed version of our Earth. And while that is quite dangerous, it isn't anything humans haven't dealt with before. However after the spiriting away, that's changed to some degree.

There could be small bands of people who may attack you, or even petty (very small scale)warlords and raiders. There are monsters of various kinds, too. Things that are more technologically advanced then modern earth are rare in the wilderness. You're free to handle encounters as you see fit regarding who you're dealing with and their nature. Just make sure to keep it within reason and use logic. Naturally, you're less likely to encounter raiders in a swampy area as an example. As a whole, I've been trying to avoid using canon universes with refugees as well. So I'd recommend you guys do the same for simplicity.

Those sort of encounters are enough to be of interest or threaten an individual character, or even a small military force. They're small enough scale that I'd generally let you guys handle them as and when you please.

However, the refugees on the map are groups or threats that, at the barest minimum, are relevant enough to have an entire countries interest. At their maximum, they could even involve everyone on the planet. That's why we GMs will be handling them ourselves.
@Hammerman
If it's a self contained post, I don't mind. We'll be time skipping tomorrow if no one has issues.
@Thecrash20

It's very easy to infect and infiltrate with a genestealer cult here, but they're really slow. It'd need generations to really become especially effective.
@Lmpkio

Read the first OOC post stuff, it'll give you a run down on stuff like this.
@Lmpkio
You'll want to start on one of the open Nodes, or "Starter Nodes"
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