Avatar of Rune_Alchemist

Status

Recent Statuses

5 yrs ago
Current I just can't. This is too much. Berserk was so influential on so many things that I love. Goodbye, Miura. You'll be missed by many.
13 likes
6 yrs ago
Migraines ew
7 yrs ago
Welp apparently discord servers are having some pretty bad Latency issues.
1 like
7 yrs ago
Well I just got my mitts on the Links Awakening remake. Excus eme while I disappear for a weak while I relive my childhood
2 likes
7 yrs ago
Migraine killed me today. Posts tomorrow.
2 likes

Bio



Hello! Welcome to my little bio.

Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).

Have some dancing medjed.

Most Recent Posts

@Thinslayer

I share Rin's concerns about character overlap and character power.

Any sort of information on this world we'll be RPing in either? We need at least some sort of base to work with here, I think. Or are we allowed creative freedom within reason? I am assuming humans only as well?
Hmm...I wouldn't mind dropping my usual slightly evil characters/morally ambiguous characters and take part in this thing known as 'being a hero'

could be fun.
@Mangrale

See ya around Mangrale. It's a shame, really. I greatly enjoyed the few posts I made with Kat. I wished Sarcelle shared his ideas with me so I could do something, and I couldn't really run this by myself.

See ya around, friend. Maybe we can participate in an RP together later~
~Tania and Lena~


@Legion02
@Duoya




Just as she stood up, she was greeted by another person. He hadn't been with them earlier, but she did notice Samuel off in the distance not far away. Oh dear, had they seen that whole thing? Lena's face reddened slightly in embarrassment, but she gave a small laugh and a smile anyways. She was mostly fine, after all, no sense in trying to act like it either.

"O-ooh, I'm fine!" She replied. "Just uhm, got a bit carried away...used too much power instead of too little, heh. I'm not entirely sure how I even did that." The elf rubbed the back of her head sheepishly. Tania, simply eyed the boy somewhat nonchalantly before looking to Lena and giving an annoyed huff as she took a seat on her head.

"No, you're not. Your hair's a mess." Tania replied. Lena simply laughed. For someone who went around pulling peoples hair and throwing pebbles at humans, Tania really did act a lot like a concerned older sister sometimes. The Pixie went about trying to smooth some of her hair, but was quickly shooed away by Lena.

"Hehe, I'll just fix it later." Lena replied to the Pixie, before turning to the human who had addressed her. "I'm Alena, and this is Tania. Pleasure to meet you."

"No, it's not." The pixie rather curtly replied, giving the human a sharp glare and a toothy grin. "Hey human. You look delicious. Mind if I take a bite? That furball of yours looks pretty delicious there too. Lemme have a bite of him, and I'll let you go for now. Deal?"

"Tania, be nice." Lena said once again, and not likely for the last time today. "You uhm, wouldn't happen to see a sword fly off somewhere, would you? Its uhm, rather important." The Pixie simple remained next to Lena's shoulder, not budging her gaze from the human for now, obviously waiting for some sort of reply.
<Snipped quote by Rune_Alchemist>
No, it really wouldn’t. Here’s the thing— this whole misunderstanding of the benchmark system is not meant to be the equivalent of achievements in World of Warcraft. There are no leaderboards in Pariah, there are no atypical statistics in Pariah, and there is definitely nothing that is arbitrary. The benchmark system rewards accumulated experience; if you keep working to get stronger it will show. It is as described by McHaggis a “virtual reality with game influences” and not the other way around. Ultimately we are reflected on focusing on the characters and what makes them. Their personalities, experiences, tensions, griefs, anxieties, fantasies, and goals.

The RP is not a stat simulator.


That is not what I was asking at all.

A basic benchmark could be rank accumulation (such as “novice swordsman”) and achievements could be as simple as well (defeated ‘100 Monsters’). The programmed framework recognizes your achievements, benchmarks, and attributes to increase what you are able to do. I gather this idea from Familia Myth’s main character and the growth of their abilities in the course of the first six episodes. Experience and accumulation of knowledge gains you power. Power gains you special abilities.

At least, this is my current train of thought.


I didn't ask about leader boards and things. Obviously there wouldn't be leader boards or something such as that as there is no menus.

I asked -using the example you used- how is saying things like 'killing 100 monsters' fair to people who don't go around doing that? People who go around killing monsters and doing extraordinary feats get rewarded by becoming 'stronger', In your own words

The programmed framework recognizes your achievements, benchmarks, and attributes to increase what you are able to do.


so people who go out and do certain things, would become stronger and gain more 'power'

That, my friend, is rewarding achievement hunters, is it not?

But eh, I don't care at this point, so whateves. The tone of this Int Check is pretty much gone exactly how I expected it too. Sorry fam, but I'ma be pulling out again.

I wish everyone fun with this, but I'll not be participating.
Fine fine fine I'll post good god! Didn't realize it was my turn!


Good puppy~

holy crap..how the hell...


I'm a freakin' wizard mate, that's how.
@cloudystar

If we keep @RabidAnubis mentioning him, he'll come sooner or later.

I trained the mutt well :D
Waiting patiently for Anubis to post


Here, lemme help ya.

@RabidAnubis

Hey, post already you mutt! >:O

@Gowi

Okay, what if someone decides they want to be a 'defender' to start with, but later on decide they want to play more offensively if they're not satisfied with the 'class?' I assume/hope they'd be able to change that play style to adjust accordingly some manner, through gaining skills/abilities with their desire for such a change? Trade their sword and shield for a lance, for example? And still have the abilities to use said weapon?

And what I mean by complicated, is that how would one even begin to keep up with all these achievements/skills/ranks and whatnot? There are a lot of things like that out there, that the list could get comically long and keeping up with them would eventually become a hassle.

Plus, how would we clearly RP out such levels of skills/ranks and whatnot? How would it inherently 'increase' what you are able to do and how would we quantify that fairly in an RP?

Also, that achievement system seems incredibly...silly. It would reward achievement hunters, wouldn't it? What about people who don't particularly care for such things? I personally, would hardly care about such arbitrary achievements. I know some people do, but to penalize those who don't, seems odd.
@Gowi

Well, just to make sure - explain what these 'roles' are.

Are they hard set classes that determine what your character is capable of doing? And maybe expand more upon this leveling system and how skills/attributes whatever will play into that. To be perfectly honest, everything seems to be set up to be incredibly complicated, and I'm not a huge fan of that.
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