STATUS:
This link expires in two days, but if anyone is wondering what combined with writer's block has been occupying my time recently, I don't think this'll dox me: streamable.com/o13hsy
29 days ago
Current
This link expires in two days, but if anyone is wondering what combined with writer's block has been occupying my time recently, I don't think this'll dox me: streamable.com/o13hsy
5 mos ago
"What is life if not a chance to make more regrets?" - YourMoonstone
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6 mos ago
"It's not my fault that god didn't make you guys in his image." - IBeatPandas (Twitch Streamer)
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6 mos ago
Finally back on my own computer.
4
likes
2 yrs ago
Honestly, a Trauma Center x Toyko Ghoul (with or without Code Lyoko in it) sounds like a phenomenal concept.
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Bio
"And how smart you are only determined which way you fall." - a dream I had once "Court should be adjourned because the jury are fools, and the judge can't decipher his left from his right or his right from his wrong." - Streetlight Manifesto (The Hands That Thieve) "Time whether wasted or well spent is still time." - Rise Against (Zero Visibility) "Your honor, I think there's a discrepancy. Apparently, the Constitution guarantees freedom of speech, but the First Amendment only guarantees freedom of speech on condition that you do not speak." - RC
Fascinating. Stel was listening in on the other pilots a few tables away as they chatted. Artemie's story was very interesting, though the rest was somewhat less so. Sure, it was interesting to hear that the planet they were sent to had life, and it suddenly hit Stel that she'd never seen a natural planet before, but she was raised on a rock and expected to be landing on a rock. Heck, there was still some debate on whether or not her home even was a planet, so she was possibly going to see her first planet ever, certainly the first with non-recycled water. She lived a life on a planet that got all its resources from other planets or harvested directly from the Kuiper Belt. But it wasn't that thought of beautiful life that got her heart racing, it was the thought of the potentially dangerous alien life on it. That thought only strengthened her resolve to figure out her more personal ultimatum.
After all, she was only on the Pandora because of her Orbital. So it was that Orbital that filled most of her mind. If she had stayed home she would have had all the time she needed to learn its quirks, but now it was a rush to figure out Michael's in's and out's, literally and figuratively. She was no real pilot after all, she was just lucky. She couldn't stand next to war vets or people raised in Orbitals or a freakin' interplanetary hero! (If she was remembering meeting them correctly) She was barely a functional engineer! So in her mind, she had two choices; become a fantastic pilot to match her orbital, or perhaps more likely, find a way to use her engineering skill to remove Michael's hard-lock so a better person could pilot it.
Basically they fire off either heat, energy, or science BS to respectively melt, vaporize, or explode things. Think of them like the Burning Gundam, basically. The main difference is that inside the arm there are what are basically just batteries exclusively for the use of the arm, which allow for it to be fired without draining the actual mech's energy. Then once they run out of batteries, there's a huge drain on the mech's power to use it again above certain limits. The limits are basically if it can damage an Orbital in any way, it's gonna drain quite a bit, and if it fires at full power it's gonna be game over if it misses because of how much power drain there is.
So at about 10.5 would fit a scaled down Oberth and allow for it to be basically as-is? That's still only half the size of a standard Orbital, so I'd be more than okay with that. That would still leave space in the METATRON for a full Oberth too, right? Since it's a 13.2 meter difference.
No worries, I'll figure it out when I get up tomorrow. The original idea (which I'll probably stick with in terms of the cockpit if I up the size anyway) is that, like the mech it gets its face claim from, the cockpit is horizontal instead of vertical, so the operator takes up less room since they're basically laying on it instead of in a seat, but that doesn't really justify it enough to get by. That's also why I had it use energy canisters instead of running mostly off its own power for damage output and flight, where they would be charged exclusively outside of battle, but again I could see it not being good enough. Do you have a suggestion on the size that would make sense? I'm sort of of multiple minds about it; on the one hand I could probably make the Metatron bigger to allow for a similar concept as what I have but that would lead to other problems I'm sure. On another I could leave it but scale up the S.A.T.A.N. to the minimum plausible size, but then again it being unable to run very long on its own power is sort of the whole idea, so... I suppose now that I think about it that if the METATRON had an Oberth of its own, then it could be used to recharge rather than be a "drop when no longer needed and recover separately" sort of armor like I had planned. I guess what I'll need to know is what the minimum size increase would have to be, and how much of a scaling-back the power would need if it was running off a supplemental, or even just capacitors. Or what a good middle ground mixing of the two options would be?
Pretty good sized. Big enough that smaller machines usually run on fusion instead. The capacitors are a bigger factor than the size of the reactor itself, but for all intents and purposes they can be counted as the same unit due to the most common layout. Considering the size of an average Orbital at ~20m, but the Fortuna at 16.8, gives about a 6m clearance for its height. Taking into account everything in its torso I'd guesstimate that an Oberth reactor isn't usually any smaller than 4m tall at the usual scale.
<Snipped quote by FlappyTheSpybot>
Okay, just wanted to make sure you had forewarning. I'd have felt bad if you didn't. You're all set.
Hmm. Glad I asked, that means I need to specify either in my CS or IC a few things, since it must have slipped under the radar how small the S.A.T.A.N. is, heh. Which would be better to specify that in? Basically I just need to say that there's a full sized Oberth in the Metatron but the Satan uses a smaller one for itself.
Nothing worries me here, but a model that small would definitely be running a scaled down Oberth reactor rather than a full size version. Wouldn't change anything for its own purposes, but it just wouldn't be pumping out as much juice as the larger ones.
Feel free to move him to the character tab. Before you do, though, I do want to warn you that the Outrider could stand to have some issues when it comes to combat encounters when they start. If you want to stick with it you're welcome to, but I wanted to give you the heads up.
That does raise the question of how big the Oberth reactor normally is?
Stel felt the warmth of life once again for the first time in fifteen years, almost five-eighths of her waking lifespan, gone just like that. Dreamless sleep, if it could be called that, had stolen away so much time. The first thing to come to her mind as she groggily stirred from her pod was that she really wasn't going to be seeing her loved ones again. Not unless they happened to turn right around and go back, and that wasn't likely.
She already didn't like being here; the air tasted strange, the lights were too bright, and the artificial gravity felt off somehow. Perhaps it was due to her hibernation, but the influx of senses all being different than she expected threw her for a loop for several minutes before she finally planted her feet outside of the pod. She was likely one of the last ones out. A techy looked over at her and she gave him a thumbs up, a signal that he had done his job of waking her correctly, if not very personably.
A voice was resounding through the ship to follow the post-hibernation routine... What was that again? Stel was having trouble remembering. Luckily there seemed to be instructions on what to do posted on signs leading towards the showers and lockers. Standing to keep her balance for a few moments, she finally built up the courage to move over to the showers and begin the arduous task of satisfying her mind in terms of cleanliness while not taking far too much time to be acceptable. Her locker contained a standard flight suit, but it fit just fine and was just comfortable enough to not cause problems. She also grabbed one of the two PDAs in there, a perfect fix for her forgetfulness. After checking a picture of her family to help reassure her, she opened up a simple checklist of "To Do" items on waking up. Get out of the pod? Check. Shower? Check. Grab PDA? Check. Eat? Well, not yet. She looked around at the signs to find her way to the mess hall, grabbing some food and sitting at one of the few empty tables.
Unfortunately it seemed that she was missing out on the opportunity to mingle with her fellow pilots, not that she had much interest in it considering their age gaps, and furthermore found that she didn't like the taste of an MRE, or at least the one she had chosen. Then again, she figured that nobody probably actually liked MREs. That wasn't the point of them, after all. Still, she could hear the other pilots talking, and sat for a moment trying and failing to remember their names. Still, she gave a slight wave to those facing her.
Personality: A carefree girl with a live and let live attitude, Stel is only ever serious when she's angry or during a battle between Orbitals. She tends to make jokes often, if not very good ones, and her reliance on music to keep her concentration outside of her mech makes it hard to get a real grasp on her abilities as a whole.
Backstory: Born to the daughter of the original designer for the Angel Units and the son of the man who built from scratch the OS of three Archangels, fate could not have chosen a better pilot for Michael. She was raised on Pluto where she was expected to grow up to be an Orbital designer or mechanic herself, her parents teaching and training her for the job almost since birth. She spent her formative years inside the cockpit of an Angel when not at school, though rarely to pilot as she was more prone to re-purposing or reprogramming, whichever her parents (or their clients) wanted at the time. She listened to music constantly to keep her focused to the point that now she is almost unable to focus at all without it, and she tends towards the rock music her home planet is known for. She would often sneak out of school to train in an Orbital simulator, since she found the idea of not being able to pilot what she was fixing to not make sense. In spite of this, she was only able to pilot a single mech one time before being tested for compatibility with Michael. She only had a few weeks to prepare for departure to the Pandora after the results of her test with Michael, and has spent that time mostly trying to deal with the anxiety of knowing she may never see her friends and family again.
Skills and Flaws: Skills: - Mechanic work: She is capable of both repairing and building many types of machinery if given the tools and materials necessary. She isn't as good as the Plutonian mechanics, but she's always improving. - Computer work: She is able to both write and edit in several of the modern and quite a few extinct programming languages, including the unique language that the Angel Unit OS uses. - Basic combat: She is in shape and knows how to throw a punch. She's also decent with a firearm, though they somewhat scare her when she has to hold one in her own hands. - Art: She is able to draw very well, including but not limited to designs for new machines or improvements to them as diagrams and blueprints. She prefers drawing living creatures, however. - Language: She knows the most common language of each planet from Venus to her home of Pluto, not counting the shared common language of all of them, which she knows as well.
Flaws: - Inexperience piloting: Due to her upbringing she has had very little exposure to actual Orbitals, so her training is entirely simulation based. Combined with the fact that her Orbital is one of a kind and she's had no practice with it other than walking it around on Pluto's surface, she is completely overwhelmed by Michael. - Fear of deep water: She gets scared when she can't see the bottom of a body of water. While the potential creatures that live there fascinate her, the though of meeting one in person terrifies her. - Slight OCD: She has a need for order and symmetry in all things, and dislikes though will tolerate physical contact with another person. You will find her belongings organized specifically and with preference towards the left direction or equality in each direction if you pay close attention. - Terrible at history: She knows very little of history both of her own planet and the others. She also has a hard time grasping important dates or even the general order of events before her lifetime. This bleeds over into her everyday life by making her forget upcoming events very easily as well. - She hates formality with a passion and will likely get in trouble by not properly addressing people. This combines with a dislike of authority for a potentially disastrous mix.
Equipment: - A manual on the coding language that Michael's OS are programmed in, as well as a manual on its design and how to repair it. - A personal pocket multi-tool with a human-sized Divide Dagger as part of it. - Two PDAs capable of interfacing with most wireless technology. They also have built in comms and various scanners. - A grappling hook launcher sturdy enough to hold five times her weight. The hook can be removed from the launcher for manual throwing. - A portable personal computing device, the modern evolution of 20th century laptops.
Orbital:
Model Number: AA-13-LCF "Michael" / "The Right Hand of God" (By its designer)
Role: Variable Combat
Appearance:
Systems: Standard Archangel Systems: All of the Archangel Units are made from various types of carbon nanotubes and graphene; no expense was spared in their development. While there is a layer of each in every part of the Orbitals, and some parts are made of them entirely, the rest is made of tungsten and its alloys. There are also retractable wheels in the feet of the Orbitals that allow for enhanced movement.
Dual-Mode Systems: The METATRON armaments are reinforced with carbyne mesh throughout the armor, whereas on the S.A.T.A.N. system the right hand is covered in a similar mesh. The cockpit of both systems is covered with both carbyne and graphene plates, twice those of the S.A.T.A.N. in the METATRON's cockpit armor. The Dual-Mode System is the ability to attach the METATRON armaments to the S.A.T.A.N.'s base body and the ability to quickly remove it during battle to switch back to the S.A.T.A.N. to go from the role of vanguard to the role of total annihilation of the enemy.
Weapons: - See: Form Specs. - Blast Anchors: Four in front and two in the back, these are high-velocity anchors made of carbon nanotubes that attach themselves to what they hit and can be reeled in or out to allow for quick movement or more stabilization. They can also be used as a weapon. - "Right Hand of God": A set of two different models of the Michael's right arm comprised of sharp psuedo-Divide Dagger fingers and an energy/wave/particle-wave palm capable of reaching extreme heat and releasing raw energy to quickly melt or destroy what it touches. - Divide Dagger: An incredibly sharp and sturdy blade capable of cutting through most materials, especially so when super-heated.
Manufacturing History: Originally designed by a Heavy manufacturer who got too caught up with his own ideas to keep up with the times, the Angel Unit design was sold to the largest (and only, really) manufactory on Pluto where it saw great success as asteroid busters. The design favored controlled, slow flight for vacuum-based maneuvers with projectile anchors built in to allow for more stability on the ground, where-ever that may be. These were eventually improved upon into the Archangel Units, special Orbitals made for individual fields of work rather than the all-around versatility of the Angels. Keeping many aspects of the Angel line, the fourteen Archangel Units were each the pet project of different would-be designers who managed to impress the owners of the Angel Units' licence. The three designers were each promised one Archangel Unit for themselves if they would design five. Each of the three dabbled in the various fields of possible paths for their Orbitals to go down, but the Michael unit itself was designed purely for combat, actually taking ideas from the other 12 completed designs and making them into a complex final product. The largest flaw with the Archangel Units was that their OS were built by eccentrics as bad as the designers of the mechs themselves. Each one rejected countless would-be pilots, the ones specially reserved for their designers even more-so than the others. This eventually led to the Units "Uriel" and "Throne" to become totally AI piloted, and even today only six of the others have pilots. "Michael" itself found its pilot ironically in the form of the original Angel Unit's designer's great-granddaughter, Stel. Despite being built little more than a year ago, it was with open arms that such a powerful Orbital was allowed onto the Pandora.
Weaknesses: - See: Form Specs. - Power consumption is a large problem when the arms and/or wings run out of energy canisters. - It is not as well defended as it is powerful. A single mistake that results in the use of its own weapons against itself will quickly lead to its destruction. - There is no eject function; once you're in it, you're stuck until you can open the cockpit back up. - The cockpit of the METATRON mode requires a special machine to open, meaning it can't be gotten into and out of in the field. - There are only two (2) instances of the METATRON armaments. (Including the one on it upon the Pandora's launch) If both are discarded in the field, they will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the originals. - Using an Oberth Reactor to charge them simultaneously, it would take 23.5 hours to charge all of the S.A.T.A.N.'s energy canisters, and an additional 49.75 hours to charge those of the METATRON. - While capable of blocking many energy weapons, in most cases, continuous and/or strong enough energy-based weapons are capable of disabling the Particle Energy shields of the METATRON.
Form Specs: Archangel Unit: Michael - METATRON
WARNING: THE METATRON SYSTEM IS FOR USE ON PLANETS, PLANETOIDS, AND ASTEROIDS ONLY. UNDER NO CIRCUMSTANCES ARE IT TO BE USED IN DEEP SPACE, ZERO GRAVITY, OR THE INSIDE OR OUTSIDE OF A NON-HOSTILE SHIP.
A balanced armament that can be equipped to the Unit that provides enhanced armor and a more powerful though less flexible FLAME right arm, this version of Michael is made to fight as a vanguard. While it lacks ranged power of its own, it is able to use standard rail-based weapons with its left arm, and the OS has a dedicated portion for enhancing aim with them. It is also capable of diverting some of its energy to its left arm to allow for beam based weaponry, and while the METATRON armor can protect the Unit while it recharges, the more powerful energy shields will not be available while the Unit is below 75% power reserves while equipped with this armament. While the METATRON armor does have wings of its own, these are mostly meant for gliding and quickly closing distance in a straight line rather than for the quick movements and maneuverability of the S.A.T.A.N. system.
- Specs: - 23.7 meters tall. - The Metatron OS precludes the predictive analysis of data of the S.A.T.A.N., instead allowing for an aim-assisting program for use with optional ranged weapons. - The FLAME right arm weapon is capable of not only emitting 2x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output of many times that of the S.A.T.A.N. system before needing to be reloaded. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 45% of its full reserves each time. - The standard six (6) blast anchors of the Archangel Units. - An additional four (4) blast anchors, two in front and two in back, allow for not only additional firepower but for continued maneuverability for the Unit while covered in the heavy METATRON armor. These four anchors are stronger than the standard but have lower rates of retraction. - Particle Energy Shields. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves. - Three Divide Daggers attached the the left arm for close combat without the need of energy or notable extra power. While these are not mobile like that of the S.A.T.A.N. system, they are more sturdy though at the cost of some slashing sharpness and the loss of the heating effect that the S.A.T.A.N. system has. - The FLAME arm is capable of extending to two times its normal length, though while doing so cannot use an energy canister, so output is limited to either less than maximum power or to the use of overall power reserves to fire. - The FLAME arm is unable to fire ranged blasts due to its increased damage output. - Has its own full-sized Oberth reactor installed.
Archangel Unit: Michael - S.A.T.A.N (System: Abaddon - Total Annihilation: New-Order)
WARNING: DO NOT ACTIVATE THE RADIANCE WEAPONS SYSTEM UNLESS YOU INTEND TO DESTROY THE SURROUNDINGS OF THE UNIT. IF YOU DO NOT HAVE A TARGET, DO NOT ACTIVATE.
A lightweight frame capable of moving at incredibly high speeds and traversing both atmospheric and space-based environments easily. This is the Michael's true form, and its maneuverability is the highest of the Archangel series, boasting incredible abilities despite its lack of traditional armaments. This is a machine built for one-on-one battle against a fantastic opponent, or against countless lesser units. It is not a stretch to say that this unit alone could defeat hundreds of its Angel Unit predecessors without strain. While its left arm is incapable of using beam based weaponry, it is still capable of firing rail-based weapons and within its arm holds a high-heat Divide Dagger. The RADIANCE arm is a miracle of Plutonian engineering, capable of detaching from the shoulder while connecting with high-density cables that allow it to use rockets to move entirely independently of the body.
Specs: - 10.5 meters tall. - The Abbadon OS includes a powerful predictive analysis that the Metatron lacks to compensate for the few but powerful sensors of the Unit's main body. - The RADIANCE right arm is capable of not only extreme energy output, but can withstand previously unimaginable heat and is capable of directing its energy output as a beam as well as its standard usage as a close-range weapon. It also contains rockets capable of controlling it while detached from the Unit to devastating effect. This arm is able to hold ten (10) energy canisters capable of allowing the arm to fire at full power once each. The RADIANCE arm can also be fired using 15% of the Unit's total power reserves. - The standard six (6) blast anchors of the Archangel Units. - Particle Energy Wings and a sleeker, more aerodynamic design work in tandem to allow for easy and agile flight through both atmosphere and space. These are augmented by physical wings that retract into the back of the Unit while not in use as well as more traditional rocket-based flight for situations of low power. - One super-heated Divide Dagger capable of slashing through most known material is able to be rotated from behind the left arm into the palm to allow for easy use. - Reduced gravity cockpit to allow for the more intense G-forces that the pilot could be enduring due to the Unit's high speed. - The energy wings of the Unit require large amounts of energy, usually supplied by energy canisters similar to the RADIANCE arm. The Unit is able to hold five (5) canisters per wing, allowing for sustained, low-level sub-sonic flight for 22 hours per canister, or hyper-sonic speeds for fifteen (15) minutes per canister. At top speed (Warning: Not for use with a pilot) a canister will last fifty-seven (57) seconds and will not be recoverable. Use of the wings off of the Unit's main power at normal speeds will drain very slowly, but the faster the flight the faster the drain will increase. - Runs on a smaller than average Oberth Reactor.
Thank you. Don't have to overdo it, just tip the scales back a liiiiiittle bit. There's nothing in there that I'd mind getting added back in when upgrades start rolling around, just a touch less from the jump.
While I call it a new draft, the only things changed were in the mech portion. I also made a summary of the changes.
Removed the following lines:
- Weapons: "Radiant Wave Shielding: The variable right arms are capable of releasing a wave of their energy as a shield, at a rate of 1% of total reserve power per 5 seconds." - S.A.T.A.N. Specs: "Particle Energy Shields capable of sustaining the destructive power of the RADIANCE arm at a rate of 3% of total energy reserves per second. These more lightweight shields are not as strong as those of the METATRON armament but make up for it with a much lower energy cost, allowing them to have almost no drain on the Unit's power reserves when not actively defending it."
Altered these lines: - "Power consumption is a large problem when the arms, wings, or shields run out of energy canisters." to "Power consumption is a large problem when the arms and/or wings run out of energy canisters." - "There are only three instances of the METATRON armaments. (Including the one on it upon the Pandora's launch) If all three are discarded in the field, they will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the originals." to "There are only two (2) instances of the METATRON armaments. (Including the one on it upon the Pandora's launch) If both are discarded in the field, they will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the originals." - "While capable of blocking almost any attack, in most cases, continuous and/or strong enough energy or physical-based weapons are capable of disabling the Radiant Wave Shield, and by extension, the "Right Arm of God" itself temporarily." to While capable of blocking many energy weapons, in most cases, continuous and/or strong enough energy-based weapons are capable of disabling the Particle Energy shields of the METATRON." - "The Metatron OS includes predictive analysis of data captured from sensors built into the enhanced armor to allow for very fast reactions by the pilot." to "The Metatron OS precludes the predictive analysis of data of the S.A.T.A.N., instead allowing for an aim-assisting program for use with optional ranged weapons." - "The FLAME right arm weapon is capable of not only emitting 2.5x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output of 225% that of the S.A.T.A.N. system before needing to be reloaded. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 35% of its full reserves each time." to "The FLAME right arm weapon is capable of not only emitting 2x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output of many times that of the S.A.T.A.N. system before needing to be reloaded. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 45% of its full reserves each time." - " Particle Energy Shields capable of sustaining the destructive power of the FLAME arm at a rate of 5% of total energy reserves per second. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves." to "Particle Energy Shields. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves." - "The FLAME arm is capable of extending to three times its normal length, though while doing so cannot use an energy canister, so output is limited to either less than maximum power or to the use of overall power reserves to fire." to "The FLAME arm is capable of extending to two times its normal length, though while doing so cannot use an energy canister, so output is limited to either less than maximum power or to the use of overall power reserves to fire." - "The Abbadon OS includes an even greater predictive analysis engine than that of the Metatron to compensate for the fewer but more powerful sensors of the Unit's main body." to "The Abbadon OS includes a powerful predictive analysis that the Metatron lacks to compensate for the few but powerful sensors of the Unit's main body." - "This arm is able to hold twenty-five (25) energy canisters capable of allowing the arm to fire at full power once each." to "This arm is able to hold ten (10) energy canisters capable of allowing the arm to fire at full power once each."
Added this line: "The energy wings of the Unit require large amounts of energy, usually supplied by energy canisters similar to the RADIANCE arm. The Unit is able to hold five (5) canisters per wing, allowing for sustained, low-level sub-sonic flight for 22 hours per canister, or hyper-sonic speeds for fifteen (15) minutes per canister. At top speed (Warning: Not for use with a pilot) a canister will last fifty-seven (57) seconds and will not be recoverable. Use of the wings off of the Unit's main power at normal speeds will drain very slowly, but the faster the flight the faster the drain will increase."
Name: Stel Nebula
Gender: Female
Age: 24
Appearance:
Personality: A carefree girl with a live and let live attitude, Stel is only ever serious when she's angry or during a battle between Orbitals. She tends to make jokes often, if not very good ones, and her reliance on music to keep her concentration outside of her mech makes it hard to get a real grasp on her abilities as a whole.
Backstory: Born to the daughter of the original designer for the Angel Units and the son of the man who built from scratch the OS of three Archangels, fate could not have chosen a better pilot for Michael. She was raised on Pluto where she was expected to grow up to be an Orbital designer or mechanic herself, her parents teaching and training her for the job almost since birth. She spent her formative years inside the cockpit of an Angel when not at school, though rarely to pilot as she was more prone to re-purposing or reprogramming, whichever her parents (or their clients) wanted at the time. She listened to music constantly to keep her focused to the point that now she is almost unable to focus at all without it, and she tends towards the rock music her home planet is known for. She would often sneak out of school to train in an Orbital simulator, since she found the idea of not being able to pilot what she was fixing to not make sense. In spite of this, she was only able to pilot a single mech one time before being tested for compatibility with Michael. She only had a few weeks to prepare for departure to the Pandora after the results of her test with Michael, and has spent that time mostly trying to deal with the anxiety of knowing she may never see her friends and family again.
Skills and Flaws: Skills: - Mechanic work: She is capable of both repairing and building many types of machinery if given the tools and materials necessary. She isn't as good as the Plutonian mechanics, but she's always improving. - Computer work: She is able to both write and edit in several of the modern and quite a few extinct programming languages, including the unique language that the Angel Unit OS uses. - Basic combat: She is in shape and knows how to throw a punch. She's also decent with a firearm, though they somewhat scare her when she has to hold one in her own hands. - Art: She is able to draw very well, including but not limited to designs for new machines or improvements to them as diagrams and blueprints. She prefers drawing living creatures, however. - Language: She knows the most common language of each planet from Venus to her home of Pluto, not counting the shared common language of all of them, which she knows as well.
Flaws: - Inexperience piloting: Due to her upbringing she has had very little exposure to actual Orbitals, so her training is entirely simulation based. Combined with the fact that her Orbital is one of a kind and she's had no practice with it other than walking it around on Pluto's surface, she is completely overwhelmed by Michael. - Fear of deep water: She gets scared when she can't see the bottom of a body of water. While the potential creatures that live there fascinate her, the though of meeting one in person terrifies her. - Slight OCD: She has a need for order and symmetry in all things, and dislikes though will tolerate physical contact with another person. You will find her belongings organized specifically and with preference towards the left direction or equality in each direction if you pay close attention. - Terrible at history: She knows very little of history both of her own planet and the others. She also has a hard time grasping important dates or even the general order of events before her lifetime. This bleeds over into her everyday life by making her forget upcoming events very easily as well. - She hates formality with a passion and will likely get in trouble by not properly addressing people. This combines with a dislike of authority for a potentially disastrous mix.
Equipment: - A manual on the coding language that Michael's OS are programmed in, as well as a manual on its design and how to repair it. - A personal pocket multi-tool with a human-sized Divide Dagger as part of it. - Two PDAs capable of interfacing with most wireless technology. They also have built in comms and various scanners. - A grappling hook launcher sturdy enough to hold five times her weight. The hook can be removed from the launcher for manual throwing. - A portable personal computing device, the modern evolution of 20th century laptops.
Orbital:
Model Number: AA-13-LCF "Michael" / "The Right Hand of God" (By its designer)
Role: Variable Combat
Appearance:
Systems: Standard Archangel Systems: All of the Archangel Units are made from various types of carbon nanotubes and graphene; no expense was spared in their development. While there is a layer of each in every part of the Orbitals, and some parts are made of them entirely, the rest is made of tungsten and its alloys. There are also retractable wheels in the feet of the Orbitals that allow for enhanced movement.
Dual-Mode Systems: The METATRON armaments are reinforced with carbyne mesh throughout the armor, whereas on the S.A.T.A.N. system the right hand is covered in a similar mesh. The cockpit of both systems is covered with both carbyne and graphene plates, twice those of the S.A.T.A.N. in the METATRON's cockpit armor. The Dual-Mode System is the ability to attach the METATRON armaments to the S.A.T.A.N.'s base body and the ability to quickly remove it during battle to switch back to the S.A.T.A.N. to go from the role of vanguard to the role of total annihilation of the enemy.
Weapons: - See: Form Specs. - Blast Anchors: Four in front and two in the back, these are high-velocity anchors made of carbon nanotubes that attach themselves to what they hit and can be reeled in or out to allow for quick movement or more stabilization. They can also be used as a weapon. - "Right Hand of God": A set of two different models of the Michael's right arm comprised of sharp psuedo-Divide Dagger fingers and an energy/wave/particle-wave palm capable of reaching extreme heat and releasing raw energy to quickly melt or destroy what it touches. - Divide Dagger: An incredibly sharp and sturdy blade capable of cutting through most materials, especially so when super-heated.
Manufacturing History: Originally designed by a Heavy manufacturer who got too caught up with his own ideas to keep up with the times, the Angel Unit design was sold to the largest (and only, really) manufactory on Pluto where it saw great success as asteroid busters. The design favored controlled, slow flight for vacuum-based maneuvers with projectile anchors built in to allow for more stability on the ground, where-ever that may be. These were eventually improved upon into the Archangel Units, special Orbitals made for individual fields of work rather than the all-around versatility of the Angels. Keeping many aspects of the Angel line, the fourteen Archangel Units were each the pet project of different would-be designers who managed to impress the owners of the Angel Units' licence. The three designers were each promised one Archangel Unit for themselves if they would design five. Each of the three dabbled in the various fields of possible paths for their Orbitals to go down, but the Michael unit itself was designed purely for combat, actually taking ideas from the other 12 completed designs and making them into a complex final product. The largest flaw with the Archangel Units was that their OS were built by eccentrics as bad as the designers of the mechs themselves. Each one rejected countless would-be pilots, the ones specially reserved for their designers even more-so than the others. This eventually led to the Units "Uriel" and "Throne" to become totally AI piloted, and even today only six of the others have pilots. "Michael" itself found its pilot ironically in the form of the original Angel Unit's designer's great-granddaughter, Stel. Despite being built little more than a year ago, it was with open arms that such a powerful Orbital was allowed onto the Pandora.
Weaknesses: - See: Form Specs. - Power consumption is a large problem when the arms and/or wings run out of energy canisters. - It is not as well defended as it is powerful. A single mistake that results in the use of its own weapons against itself will quickly lead to its destruction. - There is no eject function; once you're in it, you're stuck until you can open the cockpit back up. - The cockpit of the METATRON mode requires a special machine to open, meaning it can't be gotten into and out of in the field. - There are only two (2) instances of the METATRON armaments. (Including the one on it upon the Pandora's launch) If both are discarded in the field, they will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the originals. - Using an Oberth Reactor to charge them simultaneously, it would take 23.5 hours to charge all of the S.A.T.A.N.'s energy canisters, and an additional 49.75 hours to charge those of the METATRON. - While capable of blocking many energy weapons, in most cases, continuous and/or strong enough energy-based weapons are capable of disabling the Particle Energy shields of the METATRON.
Form Specs: Archangel Unit: Michael - METATRON
WARNING: THE METATRON SYSTEM IS FOR USE ON PLANETS, PLANETOIDS, AND ASTEROIDS ONLY. UNDER NO CIRCUMSTANCES ARE IT TO BE USED IN DEEP SPACE, ZERO GRAVITY, OR THE INSIDE OR OUTSIDE OF A NON-HOSTILE SHIP.
A balanced armament that can be equipped to the Unit that provides enhanced armor and a more powerful though less flexible FLAME right arm, this version of Michael is made to fight as a vanguard. While it lacks ranged power of its own, it is able to use standard rail-based weapons with its left arm, and the OS has a dedicated portion for enhancing aim with them. It is also capable of diverting some of its energy to its left arm to allow for beam based weaponry, and while the METATRON armor can protect the Unit while it recharges, the more powerful energy shields will not be available while the Unit is below 75% power reserves while equipped with this armament. While the METATRON armor does have wings of its own, these are mostly meant for gliding and quickly closing distance in a straight line rather than for the quick movements and maneuverability of the S.A.T.A.N. system.
- Specs: - 23.7 meters tall. - The Metatron OS precludes the predictive analysis of data of the S.A.T.A.N., instead allowing for an aim-assisting program for use with optional ranged weapons. - The FLAME right arm weapon is capable of not only emitting 2x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output of many times that of the S.A.T.A.N. system before needing to be reloaded. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 45% of its full reserves each time. - The standard six (6) blast anchors of the Archangel Units. - An additional four (4) blast anchors, two in front and two in back, allow for not only additional firepower but for continued maneuverability for the Unit while covered in the heavy METATRON armor. These four anchors are stronger than the standard but have lower rates of retraction. - Particle Energy Shields. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves. - Three Divide Daggers attached the the left arm for close combat without the need of energy or notable extra power. While these are not mobile like that of the S.A.T.A.N. system, they are more sturdy though at the cost of some slashing sharpness and the loss of the heating effect that the S.A.T.A.N. system has. - The FLAME arm is capable of extending to two times its normal length, though while doing so cannot use an energy canister, so output is limited to either less than maximum power or to the use of overall power reserves to fire. - The FLAME arm is unable to fire ranged blasts due to its increased damage output.
Archangel Unit: Michael - S.A.T.A.N (System: Abaddon - Total Annihilation: New-Order)
WARNING: DO NOT ACTIVATE THE RADIANCE WEAPONS SYSTEM UNLESS YOU INTEND TO DESTROY THE SURROUNDINGS OF THE UNIT. IF YOU DO NOT HAVE A TARGET, DO NOT ACTIVATE.
A lightweight frame capable of moving at incredibly high speeds and traversing both atmospheric and space-based environments easily. This is the Michael's true form, and its maneuverability is the highest of the Archangel series, boasting incredible abilities despite its lack of traditional armaments. This is a machine built for one-on-one battle against a fantastic opponent, or against countless lesser units. It is not a stretch to say that this unit alone could defeat hundreds of its Angel Unit predecessors without strain. While its left arm is incapable of using beam based weaponry, it is still capable of firing rail-based weapons and within its arm holds a high-heat Divide Dagger. The RADIANCE arm is a miracle of Plutonian engineering, capable of detaching from the shoulder while connecting with high-density cables that allow it to use rockets to move entirely independently of the body.
Specs: - 4.51 meters tall. - The Abbadon OS includes a powerful predictive analysis that the Metatron lacks to compensate for the few but powerful sensors of the Unit's main body. - The RADIANCE right arm is capable of not only extreme energy output, but can withstand previously unimaginable heat and is capable of directing its energy output as a beam as well as its standard usage as a close-range weapon. It also contains rockets capable of controlling it while detached from the Unit to devastating effect. This arm is able to hold ten (10) energy canisters capable of allowing the arm to fire at full power once each. The RADIANCE arm can also be fired using 15% of the Unit's total power reserves. - The standard six (6) blast anchors of the Archangel Units. - Particle Energy Wings and a sleeker, more aerodynamic design work in tandem to allow for easy and agile flight through both atmosphere and space. These are augmented by physical wings that retract into the back of the Unit while not in use as well as more traditional rocket-based flight for situations of low power. - One super-heated Divide Dagger capable of slashing through most known material is able to be rotated from behind the left arm into the palm to allow for easy use. - Reduced gravity cockpit to allow for the more intense G-forces that the pilot could be enduring due to the Unit's high speed. - The energy wings of the Unit require large amounts of energy, usually supplied by energy canisters similar to the RADIANCE arm. The Unit is able to hold five (5) canisters per wing, allowing for sustained, low-level sub-sonic flight for 22 hours per canister, or hyper-sonic speeds for fifteen (15) minutes per canister. At top speed (Warning: Not for use with a pilot) a canister will last fifty-seven (57) seconds and will not be recoverable. Use of the wings off of the Unit's main power at normal speeds will drain very slowly, but the faster the flight the faster the drain will increase.
Okay! First off, I really love a good form change gimmick and I like the look of this one.
That said, I do think Michael's a little too powerful for the general baseline that's been established. Right now, at least. I fully intend to be letting everyone have the opportunity for upgrades (probably more than once, if we run for long enough) but I do think I would prefer if you reined it in just a little bit for now.
Generally speaking it feels like Michael can do a good bit of everything right now without a lot of drawbacks. Most specifically, though, I would prefer that the predictive aspects of the two forms' OS either get removed, or given a severe enough drawback.
I know that's a really general bit of feedback and I'm happy to talk it over some more with you but I had a hard time figuring out exactly what I'd suggest changing.
@FlappyTheSpybot Let me know as soon as you're done, and I'll give it a read!
No worries, I was sort of relying on Stel's lack of piloting ability to offset it, but I'll run it over and see what I can do to weaken it.
No problems with Stel, but the Michael will take a little longer to read through. There's a lot there, and I confess I'm having a hard time keeping it straight in my head. I'll edit in my feedback on Michael (or post it by itself, if someone posts in between) but I didn't want you to think I had forgotten to read it.
No worries, I could probably have written it easier to read, to be honest. Sorry about that.
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