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3 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
3 yrs ago
At least if you're writing something you know, with knights.
3 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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Youmu was silent as the man spoke. It was all too strange, too confusing. Where had that letter come from in the first place? But he seemed desperate. And she could hardly disagree with him, even the air here felt wrong. Vile. Something was terribly amiss in this land. But she was not the daughter, nor the granddaughter, of anyone who had ever dwelt in a place like this. His mind seemed unstable, but...

The letter.

When Youmu opened it, she couldn't help but notice the letters shift from their original text to kanji, just as she had briefly seen another set of unreadable words do in the ruined town. Was there some sort of power at work making it easier for them to understand what was happening? For that matter, the boy definitely hadn't been speaking Japanese, and yet his words registered in her mind as Japanese words...

That was the least important thing at the moment.

The silvery-haired half-phantom scanned through the letter, her expression growing grim as her phantom half fretted behind her.

"... The previous owner of these lands unleashed something terrible here," she said, raising the letter up to display it to the others, "I don't understand where we are, but given everything that's happened I think we might have ended up here to stop this. Whatever... whatever this is."

@Rune_Alchemist@KoL@Crusader Lord@PKMNB0Y




The birds most certainly had not been a threat. Even if they'd been given the opportunity to attack, their bloated bodies would have been unlikely to even get off of the ground. And now, one had been reduced to an unrecognizable feathery, bloody splat, and the other had been electrocuted and cut in half. Strangely, if anyone had the mind to check, there were now two oddly eye-shaped pebbles lying next to each of the birds.

Not that it was important. But it was odd.

Of course, there was nothing that could be done for the dead body, but at least it was no longer being disturbed.

From this position, it was likely a little easier to get their bearings and try and figure out where they were. And indeed, it was possible that the streets below looked familiar... they were one of the streets that had been featured in the strange video, undeniably so. With any luck, that meant that the girl was hopefully nearby, though there were certainly a lot of buildings to check. That wasn't all, however.

There were a few more details that could be discerned. Lamps filled with some sort of fuel that glowed softly-red illuminated some doorways, as if marking those that were occupied. Carriages laid idle in the streets, a few of them stopped before what was clearly the corpse of a partially-eaten horse.

But most importantly, now the mob that had been visible only by their torches was easier to make out.

They weren't human.

Perhaps they once had been, but now something appeared to be terribly wrong. Their forms were distorted, too much hair, limbs stretched oddly, sleeves fraying. Some wielded curved swords, others hatchets, some wooden shields, some pitchforks, and many held torches above their heads.

The one at their lead wore a tophat.

"Kill the beasts! Spill their blood!" he called, his voice still sounding human enough.

@RolePlayerRoxas@PKMNB0Y@Raineh Daze
  • Name: Sylphie Sorvost, commonly known as Death Angel Sylphie, Slaughter Princess Sylphie, Bloody Avenger Sylphie, and perhaps more flatteringly Princess of Victory Sylphie
  • Appearance: Sylphie is pale, with black hair. She has one gold eye as a symbol of her divinity, the other being red. Physically, she is a petite child of no more than nine or ten.
  • Age: 310
  • Race: Demigod(Human)
  • Abilities: As a demigod, Sylphie is immortal. While she can be killed by violence, she does not age, and her body is capable of recovering from grievous injury. Even lost limbs and organs can be regenerated. Additionally, she is far stronger and faster than her appearance would suggest, easily overpowering far larger individuals with considerable ease.
  • Skills: Sylphie possesses a surprisingly wide and in-depth knowledge of medicinal herbs and their use, though she rarely puts it into practice now as she feels there are others more suited to the job then herself.
  • Personality: Sylphie's personality can be described as somewhat arrogant. She believes quite firmly that there are an extreme few who can best her in combat, and she has the utmost confidence in her capability in battle. She is also relatively polite and talkative however, though she does enjoy teasing others and playfully mocking them whenever given the opportunity(she frequently feels she is given the opportunity). Fittingly due to her position as a Demigod under Aphei, Goddess of Righteous Victory, Sylphie also possesses a strong sense of justice. She does not tolerate threats to the innocent and will prioritize their protection(indeed, victory is not righteous if it allows for the deaths and sacrifice of innocent people). That being said, on the opposite end of Sylphie's strong sense of justice is her utterly remorseless killing of those deemed wicked. Those who commit evil acts or beings that possess an evil nature receive no mercy. Genuine repentence and remorse may stay her hand, but Sylphie serves a deity whose sphere also encompasses the Slaughter of the Wicked as well. Sylphie does indeed love combat, victorious combat where those who do evil deeds are cut down over and over again. The scent of the blood of the wicked almost seems to drive her into a frenzy, and the more the enemy perishes, the more she kills them, the closer she comes to victory, the more excited she becomes. Indeed, she enters a state that can only be described as ecstasy as she claims victory and slaughters those who do evil. This is both due to her nature as a demigod of Aphei and her own personality prior to her ascension.
  • History: Over three hundred years ago, Sylphie was a girl living in a small village with her younger sister and their parents. In training to become a healer, she learned much about medicinal herbs from her father, and soon became adept at recognizing which had the most potent effects. As she grew older, she developed a wide knowledge of such herbs, and was well on her way to becoming the town's foremost healer when she entered adulthood. But when she was still a child, her hometown came under attack by a raiding force that crushed the local guard, murdered Sylphie's parents, and took her, her sister, and many other children to be broken into slaves. It was a long time before she was able to do more then cry, but eventually she began to plot to take revenge on the raiders and free her sister and the other children. Convincing the raiders that she had already broken down, she became their favorite serving girl, allowing her to eventually access their mead. Using her knowledge of herbal medicine, she drugged the entire camp...
    And, one by one, killed them all with their own weapons. Methodically, without sparing a single life, she butchered each and every one of them in their sleep. She was covered in blood when she freed the other slaves, and after reaching the nearest town she decided to continue as she had been. To take revenge not only for her parents, but for the sake of all those who the raiders had hurt, to free those they had taken as slaves. She found two more camps after this, and repeated the same process. Drugging the invaders through their alcohol, killing them in their sleep, and freeing their prisoners. It was on the fourth time, however, that she was caught, and captured. Threatened with a fate far worse then death, Sylphie was unable to escape. All she could do was repeat a short prayer to Aphei, the Goddess of Righteous Victory and the Slaughter of the Wicked, that she had heard from her father once before.
    "May justice be done upon them, so that they might never harm another innocent soul."
    But then, she heard a voice in the back of her mind. Aphei had responded. She had been watching Sylphie, as she killed the raiders who were murdering and enslaving their way through the land.
    She offered Sylphie the chance to become a demigod. One of her Pillars. Sylphie accepted, and her body was flooded with divine power.
    Moments later, the entire camp of raiders had been destroyed, every single one laying dead and their prisoners freed. But she didn't stop there. Sylphie slaughtered the entire invasion force, killing her way through their armies until they were all either dead or fled. From that point onwards, Sylphie became a figure that punished the wicked for the sake of the innocent. Even during the more recent conflict with the Volstanian Empire, she served this purpose and was one of the heroes selected to be sealed and reawakened later...
  • Other: As a demigod, Sylphie is one of the Four Pillars of Aphei. As is customary for the gods in general, mortals are selected to serve as representatives, ascended to a state of demigodhood. In Aphei's case, these are her four Pillars. Sylphie is the Left Seat, also known as the Pillar of the East, reflecting Aphei's aspect as an avenger most strongly. The whereabouts of the other three Pillars are currently unknown...


Will finish up her abilities tomorrow and if you want anything changed I will do so this is sort of a pitch for my ideas for the whole demigod thing too. ^^;
@Ginnungagap: Accepted.
Saber - Benienma


"..."

Normally, there would be words for a fallen foe. But as Benienma flicked her blade clean of dissipating blood, she couldn't deny something felt somewhat... off. She couldn't detect if a Servant's spirit origin had vanished or not, she didn't have the capacity to do so beyond knowing that their presence had ceased. And that was most certainly a lethal injury to anyone who did not possess adequate self-recovery. But there was no denying the feeling within the diminutive enma's heart.

Something was wrong. She was certain that she had killed Hijikata Toshizo, and yet something was wrong.

But...

There was no further time that could be spent on such things. She could at least confirm the enemy was no longer present. Quietly, Benienma sheathed her sword, her attention now directed towards the boy.

It wasn't his fault. There was no telling what had truly happened at the moment, but the fact that he had attempted to use his command seals only to be met with failure, the words she had heard the Berserker speak...

Benienma's platform geta clicked against the concrete as she approached him, offering him her hand.

"... You aren't being arrested dechi," she began, "This is for your sake, and so that we can find out what happened here dechi. If your command seals didn't work, if he was summoned by someone else, we need to find out why. I'll be taking you in for questioning dechi."




Saber - Arturia Pendragon, Kobayashi Seria, Bradamante


And just like that, both battles had concluded. Arturia observed for a few moments... the second that Bradamante had lunged forward to try and strike the opening Lancelot had left, she knew that battle had concluded. Mordred's fight, however, had been considerably more... messy. Mordred's jaw definitely appeared to be injured. And yet her reckless gambit had paid off. It wasn't as if taking a hit to win was as bad thing, Arturia had certainly done so before. But Mordred's fighting style... It was exactly what she expected from the Red Knight, in the end.

The blonde girl, having finished her snacks long ago, rose to her feet to proceed down to the field.

"..."

Bradamante lowered her weapon, taking a deep breath.

"... Aaah... just as expected from the legendary Knight of the Lake..." she commented, "There was no way I was going to win from the start, huh?"

She stepped back, smiling slightly as she did. The chance to duel someone like Lancelot... well, she'd known how to would end from the start, but doing anything less then fighting as hard as she could was wrong. It would be a dishonor to him. And so she had tried her hardest to claim victory.

Seria wordlessly bolted out onto the field the moment she was able to.

"Y-you idiot! Grrr..."

Her enthusiasm for the moment, had faded.

"That was really cool but you're still an idiot!" she cried, even as she began to prepare a healing spell. It was basic, but it was all that was really necessary... still, seeing her Servant do something like that! It was amazing, but it looked like she'd lost teeth or even broken her jaw from that impact! She didn't want to see something like that! Her mana flowed through her limbs as she came to a halt beside the red knight, raising her hands to her face.

Given Mordred's nature as a Servant, collecting any lost teeth wasn't really necessary. The mana she was utilizing would do everything that was required.

@KoL@Raineh Daze@PKMNB0Y
The cobblestones were slick with rain.

That was one of the first things that could be discerned the moment that they passed through the door. It was evening, shortly before the sun set, the surroundings cast in faded orange. The buildings around them were tall, gothic structures made from stone, in the distance some displaying orange lights... not that it was easy to see much in the distance. On level with the streets, it was impossible to see past the maze-like arrangement of the gothic buildings. It continued downwards, as well, steps leading to a platform below them, and further steps leading even further down. The city continued upwards and downwards and into the distance.

They had just exited some sort of shop, which was strange given that, if anyone bothered to check, the door was most certainly locked behind them. Perhaps disconcertingly, the shop was advertising aged blood cocktails on one hanging sign. However, that was far from the most disturbing element of their surroundings.

There was the iron scent of blood in the air. Only a few steps forward would reveal why.

There was a dead man on the platform below them. His corpse had been torn apart, savaged and shredded, the spray of fresh blood indicating it had been quite a recent death, and that he had been quite alive when it had happened. Sitting next to the body were two fat, enormous ravens, resting on their bellies as they tore strips of flesh away and swallowed them.

Further down sat stacks of coffins, and the light of a mob of torches could be seen even more distantly below...

@Raineh Daze@RolePlayerRoxas@PKMNB0Y
  • Name: Nakano Hisa
  • Age: 17
  • Appearance: "There's no question. The best magus will win, and than magus is me." A petite girl who could be mistaken for a child.
  • Personality: As the child of a branch family of nobility in the Clock Tower, one supported by the main branch due to their impressive capabilities in magecraft, it is perhaps no surprise that Nakano Hisa possesses something of an ego. Indeed, Hisa has a habit of talking down to others, her utter certainty in her own superiority dripping for her words. Smug to a fault, Hisa firmly believes it is her role to uphold her family's legacy and continue their craft, something she believes she is more than capable of. While her arrogant and egotistical nature cannot be overstated, as well as the habit she has of mocking and teasing others, Hisa is not without other facets to her personality. In spite of her egotistical nature, as a magus she is highly considerate of the wellbeing of those uninvolved with the supernatural. She does not fully close her heart, as other magi frequently do. It isn't merely because of the necessity of keeping magecraft secret, but rather due to the fact that it is simply the right thing to do as far as she is concerned. Yes, Hisa's ego cannot be overstated, but at the same time she has consideration towards that which is right and just. Perhaps in her mind there is no actual reason why she must abandon her morality simply to be successful as a mage. However, her confidence is perhaps also one of her flaws, as she has a tendency to assume that she will outmatch nearly any opponent she comes across, at least insofar as humans go. Not even her ego would let her believe she could fight a Servant head-on.
  • Abilities: Hisa possesses a high number of high-quality magic circuits, making her an excellent mage in terms of both the quality of her magecraft and the amount of it she is capable of performing. Indeed, she can be considered something of a prodigy, a shining beacon of the Nakano family's artifice. In terms of her magecraft, Hisa's affinity is Air. Not only does this make her best at spells utilizing air and wind specifically, but it also increases her capability relating to spells that relate to flow and motion. Spells that accelerate reaction times or cause objects to move faster or slower, as well as spells that directly manipulate the air to create blades of wind or remove it from a location, all fall under her area of expertise.
  • History: Hisa is the heir to the Nakano family, a branch of a the prestigous Velverie family of the Clock Tower through her grandfather. Initially dismissed by their main family, the magecraft prowess exhibited by the Nakano bloodline swiftly drew their attention and support. On this matter, Hisa is no exception. A prodigy even by the high standards of the Nakano family, her childhood was one spent preparing her for such a position. It was when the Holy Grail War first became general knowledge that the Velvarie family pressed the Nakano family to participate, and they put forth Hisa as the one to enter the Holy Grail War. The Velvarie even provided her with a shard of the Round Table to use a catalyst...
  • Other: N/A


I don't usually post WiPs but I stalled out partway through her abilities section trying to think of something so I guess I'll leave it there for the moment. ^^;
@KoL: Accepted.
Should I move ahead? If people don't think they have enough to do please say so!
@Ammokkx: I'm sorry to hear that, I hope you enjoy whatever other RPs you get involved in!
@Aviaire: Accepted.
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