Avatar of Yankee

Status

Recent Statuses

8 mos ago
It's so fun to make random OCs for an RP I will probably never run
6 likes
10 mos ago
"As usual, I've been doing online roleplay, and having a blast with women in their 30's exhausted from working too much."
15 likes
10 mos ago
Went to an fan convention yesterday after a three year break from them. I forgot how much I love seeing people's creativity, and how fun making even a simple costume is!
5 likes
10 mos ago
Worse: partner into a mahjong gacha game
3 likes
10 mos ago
Being bullied into learning how to play mahjong
1 like

Bio


If you're here on my profile, check out World of Light
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21+ | UTC-5 | Casual Roleplayer | 1x1's: Closed

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Hello! I'm Yankee.
I'm usually down for pretty much anything: action, adventure, romance, horror, taboo, comedy, smut, gore, slice-of-life, etc.
I like cute, fun stories just as much as dark, gross, traumatic (for character) stories. I enjoy creating original characters for RP,
but I get as much enjoyment writing as canon characters in fandom-based games!
On that note I like comic books, cartoons, and videogames. I'm also very into cosplay and art!

I am a very slow writer, so my preferred posting pace is once per week or less. I usually post on weekends.
I like to have fun while writing, so I prefer relaxed partners who don't take things too seriously.
Remember: fiction =/= reality.

Feel free to PM me to chat!
However I do not check PMs immediately. Might take me a day or two to get back to you.



Forward all complaints to @stone

and remember,



Most Recent Posts


@Yankee Ah an extreme Eco-terrorist. Excellent.

I figured they might have an interesting dynamic with the more traditional druid and the would-be lich, plus be a general headache for the technology-inclined and more gung-ho villains, haha.
And I shall put this here for when Mae returns.


@Mae Ah, yes.


But, sadly no haha. I have something in mind I think might play well with a few of the other characters. Also may or may not be connected to a friend's character, if they decide to join. I'll have something to show soon. Thank you!

Word Count: 1054 (+2 exp)
Level: 7 - Total EXP: 2/70
Location: Edge of the Blue: Limsa Lominscuttle Town

Taking the advice to stock up to heart, once the Cadet arrived back in Limsa he set to work preparing everything for tomorrow's excursion. He returned to the tavern, finding it cleared out by the time he returned. Only a few unfamiliar faces lingered there, locals most likely. Ace Cadet approached the tavern's keeper to inquire about a room, and to his delight there seemed to be a running tab for their group. He didn't hesitate to add one more room for the night to it.

The room was simple, single bed and plain walls. Not dissimilar to the one he used to rent in Lumbridge. Like that one, thankfully this one also had a small table and chair. It was pushed up against the wall, sitting under a sconce. The Cadet shrugged off his weaponry and rested the blades and hammer against the table's side, while the bow and arrows were laid across the flat surface. He hadn't needed to think very long about what would be best for fighting at sea. He'd sailed on ships before (even if they were over desert sands and not water) and he could man a cannon just fine - but when it came to his own equipment, then the great bow was just the thing.

After pulling his armor off to get more comfortable, the Cadet sat at the desk in his small clothes to prepare something essential he'd need if he was going to focus on long range support: arrow coatings. In town earlier he'd purchased quite a bit of potions and vials to experiment with. Now he just needed to figure out a way to turn the liquid substances into something thicker, something that would stick to the arrow heads. Confident that he could accomplish this, the hunter got to work.

***
When morning came, the Ace Cadet stepped out of his room ready and raring to go. Today he was dressed in his complete Rathian armor, having changed out the Vassal's Kote for the metallic and green vambraces. On his back he still carried all of his deadly gear, but the order had changed, with the bow on top and his quiver hanging at his hip. He'd considered leaving some of the weapons behind, but it felt wrong somehow. The adventure so far didn't lend itself well to short assignments where he could pick and choose the best tool for the job. Having the options right with him had helped more than once as well.

Suited up, the hunter ordered a couple handfuls of breakfast and exited, heading towards the assembly. As always, Limsa's geography was a bit hard to navigate. Though it was technically the second day here, it took the hunter a little bit to arrive. He tossed bits of food over his shoulder as he went, BB snapping them up in it's mouth. They finished their mobile meal by the time they reached the harbor, and the great gathering of ship girls. Overhead he could see a massive ship that must have belong to the Admiral, as well as a couple of others. He assumed that the rest of his group was there, waiting aboard either Shippy or the Atomos. He was nearly to them, pushing his way through the women and rigging with a lot of "sorry" and "excuse me," when the Admiral's voice rained over everyone gathered. Her speech was aggressive, and man, what a pep talk. The Cadet was grinning to himself and ready to cheer along with the girls when they moved all at once. Cadet quickly stepped out of the way, leaving the rush of ship girls to depart.

The first team member the Cadet spotted when he continued on was Ms. Fortune, standing in front of the line of ships. He jogged right up to her, bumping her shoulder lightly with his own as he passed, though he turned to walk backward to chat with the cat girl.

"Good Meowning!" he greeted her cheerily. He glanced at her robe and chuckled. "All set? Ready to go?"

He had been heading towards Shippy, being more familiar with a traditional type of ship, but when the Cadet's eyes fell on the Atomos he stopped. The airship's dragon-like logo had been covered over with what looked like Bowser's face, and there were some very interesting looking weapons on the back of it. He changed course, making a beeline for the Atomos and climbing up the side of it. Nearby he could hear the members of the Koopa Troop discussing the plan for the day while he inspected the guns, and soon enough Sakura's voice reached him as well. The Cadet was pulled from his inspections with the street fighter's words. Jump out of the ship?!

He poked his head over the side of the ship. "You jumped off the ship?" he asked, his voice both curious and concerned - although his face didn't match, his expression surprised when he actually spotted the girl and the others around her. A couple of them looked different, including Jr. who was back to normal. He'd seen Bowser's changes last night, and Geralt was still normal, but now Kamek and Sakura were different too.

He looked between the girl and Nadia, now that they had matching feline ears. Of course there was no missing the rigging attached to Sakura either. "Oh, you...?"

They must have gotten up to some spirit shenanigans yesterday. At least they all seemed alright. Even without the full story it was easy to piece together what happened with the Atomos. He wondered if it was awkward, absorbing a friendly's spirit. Even if it was, it must be better than letting the spirit dissolve and be gone forever. Plus Sakura could probably skate across the water now. It was a good move.

The Cadet felt the Atomos shake slightly as someone exited it. He blinked and looked down, wondering who it was. Most of the blue team... red team... purple team? Well, most of them were already outside. He could see that were only a few missing, but to his surprise the person that left the Atomos was not anyone he recognized.

Oh, that's where the Brachydios spirit went, the monster hunter thought as he watched the girl approach the Admiral, completely clueless as to the situation. He really needed a run down of the sortie.


Word Count: 809 (+2 exp)
Level: 3 - Total EXP: 19/30
Location: Sandswept Sky: Sweet Canyon

𝙱𝙿 ●●●●
D34C25
Her lungs were starting to hurt.

Primrose didn't dare look back at the monster, she just focused on running. Like Hell she'd die here, gobbled up by some animal. If it caught her she'd find a way to kill it from the inside and escape... but she would prefer to outrun it instead. In her peripheral vision she noted that Braum and the Heavy had caught up to her, and she was quietly satisfied that her plan had paid off. Especially so when refusing to look back opened her up to attack from a trawler, and Braum defended her. She blinked as he moved passed her, and she spared only him a glance and a nod of thanks before she turned forward again.

Behind her she could hear the great crackle of ice, and in front she could see some commotion with the lead group. Further still, a structure that the tracks were leading them towards. Almost there.

As soon as she, Heavy, Braum and Midna caught up to the rest of the group, the Mona-car and a couple of riders sped forward and cleared the path ahead. Not squandering the opportunity to cover more ground with no enemies to block the path for now, Primrose didn't break her stride and continued sprinting forward. She didn't stop even when she cleared the tunnel's opening, only slowing down when the molduga slammed against the tunnel and darkened it, unable to get in.

She panted, slowly coming down from her sprint into a walk, her head held up and her eyes closed. She nearly tore the hood and veil from her head as she reached to remove them, letting as much air in as possible. Now safe in the darkness, she finally turned around fully. The monster was stuck and struggling, and Midna gave it a punch in the snout for good measure. Primrose understood the feeling, and she took some vicarious pleasure in Midna's attack.

The rest of the group were catching their breaths as well, moving sluggishly, but they didn't have very far to go. Primrose didn't even bother summoning a flame to light the way, not wanting to spend the energy. With a few deep inhales through her nose, Primrose regained her composure. She was thinking about how she could go about attaching wheels to Hippowdown like the kind that Yoshitsune currently sported in case she needed to run like that again, but when they left the tunnel and entered the intensely sweet smelling canyon her focus was brought to the present. There didn't seem to be any huge monsters here, just tiny ones resembling sweets. The entire landscape too seemed edible. Some desserts were familiar looking in design, others completely alien - another world's foods she was sure.

The smell was actually pretty strong, so Primrose donned her veil again, grateful for what little it did to help stop the sickly sweet smell. She couldn't even imagine how everything would taste... idly, she nodded along with Midna's comment that eating anything would lead to sickness.

She leaned down, gingerly picking up one of the bug... snacks. She let the colorful ant crawl over her palm, turning her hand so that it wouldn't fall. It didn't seem dangerous, and though looks could be deceiving it made no move to attack her. She placed it down again and stared at the robots in the near distance. Then she turned and watched Midna leave, heading towards where Poppi had indicated that someone was calling for help.

"We should go with her," the dancer said. Her voice wasn't forceful, but it was loud enough that the whole group would be able to hear it. She was tired, and she was sure they were all tired, but there wasn't really any place for them to stop and rest. Well, maybe inside the tunnel would have been good, but there was the snapping molduga in there.

Several of the more heroic around them seemed to share Primrose's thoughts. It really didn't feel right to leave someone desperate and in danger. She doubted that it could be a trap - who would set that kind of trap here in this sticky wonderland, and for whom? Plus, perhaps the person in need of help was a "local" and could give them some direction... Primrose's thoughts echoed Joker's unknowingly, and she watched the leader of the Thieves discuss their course of action with Fox. She turned to the rest of the group, raising a brow. They wouldn't split up again, right? It was dark, and this landscape... there was no one anyway was familiar with it, it would be dangerous to split the group now. Primrose crossed her arms, and while she awaited what she thought was the inevitable answer to which way the group should go, she slowly followed after the Twilight Princess, watching her step carefully.
Okay... this seems pretty fun. Do you have a player cap?

I was thinking a slothful character since I am definitely not as quick as some of the other posters but if typical free-level posts are okay, I think I can manage hopefully.

Word Count: 1340 (+3 exp)
Level: 6 - Total EXP: 60/60
Location: Smash City Alcamoth

"Huh?"

The Cadet hadn't expected a large crowd, or fanfare, or anything like that when he arrived at the Alcamoth, but he had expected at least a few people to be in the lobby area. As it stood, there wasn't a soul around. Even Isabelle was gone from her desk, and it was rumored she was a bit of a workaholic. He swiveled his head, looking around the wide and very empty space. Confusion was plain on his face. He glanced down at BB, who blinked back up at him. After a moment the two split up to look around, though the minion never went too far.

"Hello? Anybody here?" The Alcamoth looked pretty much exactly the same as the last time he'd been there, just earlier that day. Nothing seemed out of place, no signs of a battle. Not to the mention the members of the Dead Zone excursion had just passed through and apparently informed the people there of what they'd seen, so what was going on?

"Out here!"

Cadet didn't recognize the voice, but he followed it's echo quickly back outside and around the edge of the massive building, BB on his heels. Eventually the residents of Smash City came into view, all loosely grouped and staring North. The same collection of people, all shapes, sizes, and species with varying amounts of concern written into their features. Some perched on ledges and squinted their eyes, and some craned their necks and opened their eyelids as wide as possible, all trying to get a better look. There was a shifting light barely visible over the ridge of mountains, and soon enough the sky returned to what was normal. The people gathered seemed to breathe a collective sigh of relief and looked around at each other, some dispersing and others staying to discuss the "light show."

"What happened?" the hunter asked loudly, drawing a few eyes to him, hopefully some with answers. Although judging from the direction they'd been looking, and what he understood of the world map, he had a feeling he already knew.

"It was a bright white light. Big, too. I'm sure whatever it was, it wasn't good," said a short red creature, arms crossed and spikes protruding from his hands.

"It was the bomb." The man who spoke then, muscular and with a very impressive blonde hairdo, seemed quite sure of his statement. Yeah, figured, the Cadet thought before the man continued. "At that size, it must have taken out the whole place and then some. One less thing to worry about, mission accomplished."

There was a thump on the edge of the roof above them, then a mop of brown hair peeked over the side. The youthful face attached had it's nose scrunched up. "More importantly, that big giant ball of jerk just moved. Didn't you guys see it?!"

The boy's words sent a ripple of surprise through those still gathered outside, including the Cadet. "What? Galeem moved?"

"Yeah! I mean it's not moving anymore, but it was!" The boy jumped down from his perch, flapping his wings lightly as he landed. He was quickly joined by an avian man that the Cadet recognized as Falco, who nodded to corroborate the story. "Shot some kind of energy towards the site of the explosion."

The little red guy shrugged one shoulder. "Like I said, not good."

The small group was quiet for a few moments after that. Even BB didn't snort of snuffle. The Dead Zone... was it really gone? And why exactly had Galeem woken up, what did it do? The Cadet was itching to go there himself and find out, but as confident as he was in his own abilities he still knew there was no way he'd be able to go it alone. The mercenaries were busy and the rest of his group was waiting back in Limsa to have a go at that region's guardian... and one of their own was missing, somewhere out there.

"Where's Vandham?" the Cadet asked, breaking the contemplative silence that had settled over the Alcamoth's perimeter. "I have something to give him, for helping to find Linkle."

The winged kid's eyes lit up in curiosity. "He must've gone back inside by now. C'mon, this way."

He led the monster hunter in. This time when they got to the lobby, it was filled with people. There seemed to be more residents than he remembered, which the Cadet figured was the results of their recruitment missions. Everyone was chatting about the bomb, Galeem, and what to do next. Many went to and fro with vigor, re-energized by the event. Isabelle was back at her desk, shuffling papers around with impressive speed as mercenaries approached her in force to sign up for new missions. Nearby, the massive mercenary leader himself was stationed and helping to coordinate. Cadet's winged guide quickened his pace until he was at Vandham's side, coming to a halt and presenting the man with a wide-armed flourish.

"Here he is! Now whatcha got?"

Vandham turned to look at the kid with his eyebrows pinched in confusion, but when the Cadet approached his features smoothed out into the serious face of a professional.

"Don't tell me something happened in the Blue too?"

"Nah," the Cadet chuckled, "We're making progress - " I think " - but I heard what happened to Linkle... so I brought these."

He un-clipped the scoutfly cage from his belt, setting the lantern-shaped container on the desk. Vandham regarded it with another furrow of his brow, while the boy drew close to peer at what was inside - and promptly away when he realized.

"A bunch of bugs?"

"They're way more gargwawesome than normal bugs. They're scoutflies!" The Cadet reached over and unlatched the cage, and a few the flies flew out and around the three of them. Their colors were a bright and steady green. "They specialize in finding things. Us hunters use them to locate items, track monsters, and even find people."

Understanding dawned in their eyes. "So you think they could help us find her," the mercenary captain said. Cadet nodded.

"They already learned her scent. They've got everyone in our group... well, most everyone." There were some new faces after all that he hadn't gotten a chance to introduce to his trusty insects. "You guys are sending out search teams, right? Take the scoutflies with you. They should change colors if they catch her trail, so you'll know right away. They can alert you to danger too, they'll turn red if there's a monster nearby."

The Cadet grinned, preening as though he'd raised the insects himself. He hadn't, but he appreciated their existence quite a lot. Plus, they were easy enough for even those unfamiliar with them to use. All around helpful little creatures.

"They said she turned into a monster herself," Vandham said, "So what if they turn red and we miss her, thinking it's something else?"

"We'd just have to go check it out and make sure," the boy said with a shrug.

"Exactly! I'll lend all of the scoutflies to you, and hopefully it will help find her." Considering that the Blue Team's target was out on the open ocean, and below it too, the flies would be better put to use here for now. The mercenary captain nodded, and the Cadet smiled, hopeful. He shook the cage gently and the flies all flew back in, after which the Cadet re-latched the cage's door.

"Heading back? You guys gonna need reinforcements?"

Cadet shook his head. "Now that part of the Red Team are in Limsa too, there's no way we could lose!"

The hunter prepared to go, motioning for BB to follow. The minion had been giving the stink eye to another horned creature a few hundred feet away, but it reluctantly backed down to follow the Cadet out. Wishes of luck and reminders to restock trailed after him. That sounded good, it would be better to get everything together before morning so they could head out as soon as possible.


Word Count: 867 (+2 exp)
Level: 3 - Total EXP: 17/30
Location: Sandswept Sky

𝙱𝙿 ●●●●●
D34C25
Just when they thought there were no answers to be had for the flash of light, Midna had the bright idea to summon someone who might know. The little moogle creature was a font of knowledge, and Primrose lingered nearby to listen. So one of the other teams had tidily taken care of one of their zones... or so it seemed. That was interesting, good news. The dancer looked towards where the light had been, now gone with not trace left at all. One more monster of Galeem's dealt with, and only one causality. Things were going well for their group of would-be heroes.

Primrose cut her gaze to Sectonia when the queen voiced her thought that things couldn't be as simple as they seemed. It was hard to imagine any surviving an explosion of that magnitude, but even if Sectonia was right there wasn't anything the Yellow Team could do now but move on. They had their own guardian to deal with.

As the group continued, it became harder and harder to keep the pace. In fact, harder than Primrose would usually find it. Her brows furrowed and she looked down at herself. It wasn't her, but the sand itself becoming more difficult to move through. Ahead, one by one the group was switching over to running along the wood and steel tracks. Primrose followed suite, going along while tilting her head at the sand. Something strange must have been going on, which wasn't uncommon. As Primrose grew closer to front where Necronomicon was giving her report, she overheard the apparently change in landscape coming up. Dessert. A landscape made out of foods - sweets and pastries to be specific. Primrose shook her head, incredulous. She wanted to say she'd "believe it when she sees it," but she had no doubt that Necronomicon was telling the truth. It would be quite the sight once they reached it... and reaching it wouldn't be as easy as she would have liked, considering the next thing reported were enemies on the way.

"Of course," Primrose sighed, but she got into a battle ready stance all the same. She raised her arms, her hands cupped in front of her. In one, her natural dark magic swirled ominously. In the other, the pyromancy she'd gained. When the first of the red worms burst from the ground, Primrose stepped back into the relative safety of the group. From within she threw her Moonlight Waltz spell, shriveling a trawler up until it broke down into ashes. It was an effective, but slow method to be rid of them. While others focused on the flying enemies, Primrose continued her steady casting - but once another monster showed it's face, ugly and hulking, it was clear this method wouldn't work anymore.

The monster barreled down the tracks. Primrose dodged to one side while a few unfortunate comrades were thrown from the other side. The sand was thick and threatened to pull them all in, but Primrose wrenched herself free from where she'd stepped into it, hauling herself back onto the tracks with some effort. These battle conditions were no ideal at all, Joker had the right idea - they should flee.

Summoning the pyromancy to her once more, Primrose focused on the fire until a large flame orb appeared. She sent the spell at another group of trawlers emerging from the sand and heading the group's way. The orb exploded, showering the area with fire that sent the worms squirming. The next thing she needed to go to make sure everyone got out okay was make sure they could all outrun that beast. She had just the dance for that.

With a flick of her wrists the pyromancy vanished, and Primrose's arms were angled in front of her, her hands faced downward. Deep in her own spirit, she felt that she was still unable to spread the benefits of her dance to the group at large. She felt a pang of annoyance, frustration, but it didn't show on her face. Her expression was smooth and focused. She would have to be quick.

The Panther Dance. She stepped back once onto the next wooden plank on the tracks, lifted her arms higher, then spun and leapt. She landed gracefully despite the unfamiliar terrain, both feet on the next plank back. Then she did it again. And again. While Poppi froze the beats, and Yoshitsune and Sectonia turned their attacks on it to give the others an opening to escape, Primrose danced. She focused her performance on the largest and slowest among them, increasing their speed enough so that they would be able to keep up with the others, and hopefully they'd all be able to outrun the monster. She'd pushed herself, and after the twirls and jumps that she'd kept in perfect form up to her own standards, she was breathing hard and starting down the beast encased in ice. She didn't stay there for long, only giving herself enough time to catch her breath then suck in one large gulp of air before she turned on her heel and sprinted away, following the rest of the team down the tracks and toward what they all hoped was safety.
The favorite to win is Darien Waynard, the only son of the ISGP committee's chairman. Gifted, daring, and with the full backing of the committee's coffers, they say it's a fool's errand to race against him. When he's behind the wheel, he always takes a place at the podium.
Not to mention that in this race, there would be no lack of brutes, cheats, and rapscallions all vying to make it first over the finish line. Placing at all opens a lot of doors for people, and competitors are willing to do anything to make that happen for themselves. Big names, dangerous racers. For a rookie there's no winning even if you survive the course.
That's what they say.

But you're gonna prove 'em wrong. You're gonna prove 'em all wrong.

Glory, fame, and status await you if you win. Through victory in The ISGP, anything is possible. Crimes are pardoned, princesses offer their hands in marriage, gifts from every corner of the known universe are showered upon the winner.
Their name is forever known throughout every galaxy.

Oh yeah, and there's also a cash prize of one hundred trillion credits,
but who's counting?





Welcome to
Interstellar Super Grand Prix



The Setting
Part F-Zero, part IGPX, part Redline, a smidgen of Death Race thrown in, and borrowing much from a TTRPG called Gravity Rip.

It started as a sporting event to promote unity and understanding between worlds. Representatives would come together and show off their culture and their tech, letting the competitive spirit drive innovation with knowledge shared from other species. Machines and their pilots put on races to entertain and earn some bragging rights. Once kings and corporations started getting involved, it quickly spiraled out of control.

The ISGP Committee oversees most organized racing events in general, and the officialInterstellar Super Grand Prixrace series has grown to be the largest sporting event in the known universe. Qualifiers take place over multiple weeks on different circuits on different planets, planets that pay exorbitant sums in order to get the chance to host them. Tens of thousands of Pilots dream of earning a spot in the line-up. Thousands apply, and hundreds are eliminated throughout these qualifiers. By the end, less than two dozen Pilots will compete onWoHiras, the permanent stage of the ISGP Final.

Our story begins on the planetHx Nubilom, where in just one day the first race in the ISGP series will commence...

Where YOU come in
Whether a veteran racer or a prodigious newbie, you are playing a first time participant in the ISGP. Through brute force, bribery, blatant cheating or maybe even pure skill, you have survived the qualifiers!

[ char creations stuff idfk. buy perks with stat points?? ]


Before spending creation points to make your Pilot, remember that it might be a good idea to save some of those points for your Machine! A Pilot is nothing without their Machine, and not only are they two halves of the same character sheet, but they share the same creation point pool. Make sure not to neglect it.
Your MACHINE


"Machine" is a catch-all term for the vehicles that ISGP participants pilot - and even "Pilot" in itself is a catch-all. Since the early days of the ISGP, participants have been allowed to use whatever technology suited them. Historically this has ranged from high powered automobiles to hover and repulsorcrafts to even humanoid mecha frames. Some purchase top of the line vehicles, some covert instruments of war into sporting crafts, and some build their Machine themselves from the ground up. As long as it can go fast and is suitable for racing, it's allowed.

...well, there have been some rules implemented since those early days.

As stated, the Machine must go fast. Minimum speed is ((150 MPH?)) , and there is no maximum cap. The Machine must also stay on the track, planes and ships that fly far above or skip the course entirely are barred from entry. Rule three is that all Machines must be equipped with an emergency eject - it gets dangerous out there. Weaponry, from simple cap spikes to mounted artillery, is not technically allowed either. If they are found upon Machine inspection, the Pilot will have to remove such modifications before the race. However if the Machine happens to pass inspection either through concealing them well enough or greasing a few palms, well... once the race gets going, who's going to stop you?

Your Machine has stats.

(NOT SET IN STONE) SPEED, ACCELERATION, WEIGHT, HANDLING, OFFENSE, STYLE

SPEED - how fast your Machine can go.
ACCELERATION - how quickly your Machine can reach its top speed.
WEIGHT - your Machine's resistance against being pushed or flipping over.
HANDLING - how well your Machine handles turns and precise maneuvers.
OFFENSE - how good your Machine is at pushing its way through the pack.
STYLE - Does nothing but say how fucking cool your Machine looks.

( again below not set in stone )

Acceleration and Offense could be said to be the "offensive" stats, Weight and Handling would be the "defensive" stats, Speed like a "wildcard". When you want to move up a position, you could roll against your Acceleration to blaze past those in front of you when you find an opening. Or maybe you want to get aggressive and make the opening yourself with your Offense? Successful rolls mean you'll move up... as long as the people in front of you roll worse than you. They could use their Handling to physically block your quick advance, or the bulk of their vehicle to put a stop to your pushing.

Put more simply, Acceleration > Weight > Offense > Handling > Acceleration. At least I hope that was simple. If you feel like you can instead pit your Speed against any other skill, but there is a reason you may not want to go all in on Speed: the course will also test your Machine's stats. Tight turns might require you to roll your Handling, poor conditions might have you test your Weight. And in straightaways you'd have to put pedal to metal and test Acceleration to get ahead of the pack as quickly as possible.


Each stat ranges in value from 1 to 5, with 5 being the best performance. Your Pilot knows about how fast their Machine can go, how heavy it is, etc. but the numerical value of the stats is for OOC reference and not part of the IC RP.

Your Machine has a Grade.

The Grade is the average of the Machine's stats. It's a quick way to tell a Machine's overall quality. A Machine's Grade is registered with the committee and is an IC fact known to any who have the mind to look that information up. Grades are listed as letters from A through E. A = 5, E = 1, and so on. When averaging the stats, if you get a decimal then round up to the nearest whole number.

As an example, Johnny Fastman's Machine "HyperBlue" is Grade A, making it a top of line vehicle. Jenny Fasterman's "DragonRose" is also Grade A. But the way their players filled out the Machine stats will make the performances of each machine different. It is common for a Machine of a lower Grade to outperform one of a higher Grade in certain stats, but in general one can except a higher Grade Machine to be better quality than a lower Grade one.

Name:
Grade:
Type:
Description:
Stats:


More OOC Information

Rules
✦ Be cool.
✦ Feel free to also be cringe or campy.

How to Play
✦ TBD
✦ TBD
Names and No-Names






[ Image ]
Character Name


Species:
Homeworld:
Age:
Years Active:
Races:
Wins:
Podiums%:
Machine:
Machine Grade:
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aмeѕ
aмeѕ

HP: 274/610 - MP: 610/610 - SP: 610/610
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Before the impact, Ames landed with her feet firmly planted, dispersing dust and loose earth from the ground. She still had her shield held tight in her grip, still brought up in front of her as if she expected a follow up blow. She peeked out from above the buckler, glaring at the monster. These worm-infested things were tough, and the nature of their existence was downright chilling, but more than anything right now they were annoyingly difficult to deal with. She'd hoped that the flames of her weapon would be able to dispatch them quick enough, but they moved so quickly, like they were still alive. Plus, after seeing the fire and getting over their initial hesitance, the creatures endured it's burn. Was this the power of thousands of little brains working together? Maybe it would be interesting to someone else, but to Ames it was just revolting.

The oni turned away once Raime kept his promise and drew it's attention, and so Ames moved. Her eyes flitted to a space on the ground a little farther away where her only weapon was lying, the flames that wreathed it flickering and already dying out. Well, crap. There goes one advantage. Still she run towards it, stumbling when the third oni finally reconnected with the earth with explosive force. She turned towards the impact site, shielding her eyes from loose chunks of debris that managed to reach her. After a few seconds of staring Ames redoubled her efforts, scrambling to her sword and snatching it up in her hand. She saw Raime disengage, grateful that he left her a little covering fire as he ran towards where Amulak and Klein... well, hopefully they weren't dead. If they weren't they'd definitely need the help.

Re-equipped, Ames stood and parepared to lash out at the oni. It was wounded and distracted, and she hoped she could finish it off even without the benefit of a flaming weapon. She had to be fast or it would just block her again. Her Combat Stance shifted, increasing her DEX. The fastest way to kill it... even if it was controlled by worms, would decapitation work? It had worked for Mags hadn't it? Ames flicked the blade up, seeking the monster's neck.
If I'm understanding correctly, it's like an adventurous, fantasy slice of life where all of the characters are siblings and dealing with their overbearing, overprotective, annoying dad? I probably wouldn't have time for it but the idea is really charming.
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