STATUS:
Sometimes you spend so long looking for peace in someone else, you loose sight of that peace you can give yourself. Don't forget that guys.
4 yrs ago
James grit his teeth when the Body Snatcher caught the grenade and wrapped it up in his tendrils. On the plus side, the flames themselves wouldn't hurt the Nightstalker and the baddie with personal space respect issues would get a nasty surprise, but the down side was that the initial explosion wasn't going to feel great to the Guardian, and he winced slightly in preparation for the explosion. "Next time, use your smoke bomb first, you dunce." As James went to make a retort, Guile's voice echoed through the tunnels, shortly followed by the yellow arrow of energy passing through the body snatcher and missing James's chest by inches.
When the now dead Snatcher released him, the Nightstalker wasted no time in rolling away from the grenade that was now free to fall and finding cover behind a piece of stone from it, which wasn't a moment too soon as it went off and coated the ground in glowing purple flames while he looked over his cover at the sight of an angry Guile, who soon demanded answers, James left his cover and walked through the Void flames before taking up a spot in front of the soldier.
"Moneybags sold information to this guy called Gnasty Gnorc, apparently a villain from his world. Said Gnasty Gnorc also paid for the capture of Sparx, this dragonfly, also from his world. So we saved the dragonfly, Gnorc punched his way through a wall and, well, chaos erupted. A short spat with his minions had him reveal he was infected, which was when I called you. Short version, the civvies ran, we fought Gnorc and his minions, who I hope are all dead because I came out here after that asshole you just killed, one of the new guys told the civilians to run out of the subways after, and I'll admit I was vague, I told them to keep them safe and the Body Snatcher infected a civilian who is now..." casting his gaze around, the Guardian found the infected person beheaded and grimaced behind his helmet, but pushed on. [color=SteelBlue]"Dead. That resulted in your Green...guys here having to shoot the fleeing civilians. You saw everything else I know or,"[color] he beckoned at the dead Body Snatcher, "caused it. The bear in question should still be unconscious in the remains of the Smash Arena."
Warwick's fury seemed to be unending, but eventually Slayer did find his opening and the counter hit flawlessly, sending the werewolf soaring into the air, flipping. However, on his third flip, he managed leap forward with his Jaws of the Beast ability, latching himself onto the vampire's arm and refusing to release. Despite his seemingly feral nature, some measure of intelligence seemed to remain. I cannot kill them, and I would never harm the girl. But the blood... Slayer could sense a glimmer of mental battle as the pump on Warwick's back thrusts green liquid through his body. Executor nimbly dodged away from the shadow wave flew towards him, his ax finding a home on his back as he draws three throwing daggers and hurls them at Akira, his armor somehow managing to deflect the bullets pinging off it.
Meanwhile, as Heavy begins to unleash his minigun assault on his own opponent, Giggles, well, giggles as a taunt sensation suddenly comes from Heavy's tank top. "Oh goody, the big man wants to play with Giggles!" A moment later, the giant Russian is flying through the air towards the Abomination, though rather than finding a cleaver to the face as it's foes outside the train normally would, he gets a rather meaty fist, which hurts all the same as the meathook comes free to allow him to stumble back. Darion, in response to Six's attack, simply slashed through the two snakes with his blade before a dark magic grabbed hold of Six and hauled her towards him through the air.
Catching her by the front of her coat, Darion shakes his head. "I was raised back to undeath by black magic, child. Your's is no threat to me in this or any world." He would then throw her towards Akira and follow close behind, his blade held expertly to deliver a slash upon her landing. The PA comes alive again in response.
"Remember folks, NO KILLING!" A sigh comes from the Death Knight and instead of the edge, the flat of his blade too the forefront, indicating it would be a smacking the young girl received instead.
XP INITIATED!
GM Note: From now on, all players will be required to keep track of their word count. XP will be awarded every GM post. Be sure to check the XP hider to see how much XP your character earned. Remember to keep your CSes updated. I have seen players slack in keeping their XP up-to-date and they have lost XP points because of it. I didn't take the XP away from them, they just didn't keep track of the XP on their own. It is YOUR responsibility if you want your character to level.
P.O.
If a player is inactive for more than 3 days without letting the GMs know of any delays, then the player can be skipped over on the 4th day. If a player does not wish to post, they can Mention the GM and let the GM know he or she "Passes" on his or her turn.
“Not all hope is lost, but the teachings of old are no longer enough.”
Name:Allira Korsan
Species: Mirialan
Age: 28
Appearance: Allira stands at five feet seven inches tall, but has a presence that demands your attention, though she isn’t hard on the eyes either. Her hair is white and is cut a few inches shorter than shoulder length with emerald green eyes.
Equipment:
Allira had always found the design of several of the saber designs within the Jedi Archives fascinating, but those that fed into her love of dueling were the most interesting. While many Jedi considered a saber that functioned for both anti-blaster and anti-saber archaic, as the Sith were wiped out and Dark Jedi detained, but the Mirialian had never been one to take history at face value. The hilt is made of Phrik for lightsaber to lightsaber combat and the blade is a teal color, with a special modification to make it seem as if the main blade is pulsing.
Wrist Mounted Comlink- As was common for Jedi generals to use during the Clone Wars, Allira has a com unit on her wrist, which also serves as a makeshift SOS buoy if needed.
Skills: Linguist-During her time as a Jedi and over the course of her time as a General in the Grand Army of the Republic, Allira picked up many different languages, and while she can only speak a handful fluently, she can understand many of them quite well.
Duelist-While the art of lightsaber vs lightsaber combat is considered archaic and outdated, Allira still took the time to master lightsaber dueling and combat to a high degree, especially Form II, Makashi and Form V, Shien/Djem So as well as Form VII, Juyo. This makes her a versatile duelist and a deadly combatant.
Combat Medic-Despite her specialty as a duelist, Allira is also a decent healer, knowing more about how to work medical equipment than expected as well as knowing a couple of Force abilities that heal as well.
Abilities: Telekinesis: Push, pull, Wave, Jump, name it, she can do it with a decent amount of skill, befitting a Knight of her role.
Force Heal- Due to her knowledge of medical equipment, she decided to learn Force Heal, as a way of pretreating anyone who was injured before a proper medic reached them or she could get them to a medical bay.
Force Stasis-A power that paralyzes the body of the target, leaving them conscious, but unable to move or speak. Non-lethal and good for keeping troublesome wildlife away.
Mind Trick-While not effective against droids, it was effective against the few organic crew members onboard Separatist ships. Knows other variations as well.
Force Speed-Uses the Force to give herself a temporary but powerful increase in sprint and reaction speeds. Lasts about ten seconds.
Weaknesses: Overprotective- Because of the loss of so many close friends, and her first Padawan, over the course of the Clone Wars, Allira has a hard time not making sure that all of the crew members of the ship are accounted for and in good health. Should a foe find out about this overprotection, she could be lured into any number of traps.
Mild PTSD- Despite having seen almost two and a half years of combat at the head of a Clone Legion, Allira still has flashbacks that will leave her a mess afterwards, making functioning on a normal level difficult for a few hours.
Duelist- While one of her greatest strengths, it’s also one of her greatest weaknesses. She’s shown little inclination of learning how to use a blaster and her ranged defense is weaker than her melee.
History:
Allira Korsan was born on her people’s home planet, Mirial. From a young age, she was raised with a strong sense of spiritual connection and knew more about the Force by the age of twelve than most Jedi younglings would come to know in their entire stay in the Jedi Temple and Enclaves. At fourteen, she was sent, at her own request to a teacher at a youth academy, to the Jedi, where she was tested and made a Padawan. Her time under her mentor and teacher, Jedi Master Jacen Kortell, another Mirialan, was just shy of four years, after which she joined the Order as a proper Knight after completion of her Jedi Trials.
It was seven years later, ten after the Trade Federation’s invasion of Naboo, that the Clone Wars were sparked. Even at the start of the war and before, the young girl showed an interest and mastery in lightsaber dueling that hadn’t been seen by many others in the Order since the Sith were still a serious threat nearly one thousand years before. In fact, when she had built her saber, she had built a crossguard saber, a design that, while not as elegant as the former Master Dooku’s curved saber was, was still effective for dueling and prevented many of the disarming techniques favored by other duelists. However, she was also a vocal advocate of teaching more dueling techniques far and wide, as she was far from convince that just because the archives said the Sith were gone, did not mean it was true.
And so it was that she spent much time in debate with many of the Order's masters when she wasn't in the process of perfecting her form and teaching the younglings who were interested in her classes. It was something of a point of contention, and so it was little surprise that she was chosen as general for a Clone legion when the Wars began.
When the Clone legions were introduced and generals chosen for each one, Allira was placed in command of the 172nd Infantry Brigade, alongside her Padawan, Jerna Harna, yet another Mirialan, and her Clone Commander, CC-2837, or “Breaker”. They saw over six major planetside battles during her time as general of the 172nd and numerous skirmishes and space battles, but the one that broke her was on the planet Arsama. Despite heavy losses to the 172nd and it’s mechanized support, the 83rd Mechanized Unit, the battle was turning into a victory. Reaching a crossroads, she split their forces between herself and Jerna, who was nearing ready for her Trials to become a Knight, while having Breaker go back to check on the wounded.
It was routine enough, regular check ins at five minute intervals so that if something were going wrong, they would know. And then it fell apart. The two groups came under attack from Commando Droids and Droideka squads, a number of clones falling before their respective Jedi could rally them and take to the front. As always, Allira was in the midst of them, her saber cleaving through the Droids that got in her way as she cut a path towards her padawan. She could hear the panic in her voice as she’d called return fire before the coms had cut, and it had caused a panic in Allira for the safety of her charge.
When she arrived, the sight was far from pleasant. The surviving clones were still gathering up the dead and wounded, many of the dead having been cut up by the commando droids's vibroblades, but she could find no sign of her padawan learner. She moved around until she found a group of commando droids slumped on top of something and, after moving them aside with the Force, fell to her knees in heartbreak. It had taken three droids, two from behind and one from the front, to defeat her student, their vibroblades impaling her through her chest and midsection, but they had been rendered into little else but scrap for their efforts. Allira had always, in the minds of her Masters, treaded dangerously close to the Darkside as she refused to keep the tight reign on her emotions most Jedi did. In this moment, there was evidence of why it was considered dangerous as she rose to her feet and strode towards the last of the Separatist forces, which had holed up in an old but sturdy mansion. Potshots were taken, but none hit, her lightsaber deflecting the bolts deftly back into the windows from whence they came, though she never knew if she’d actually hit their owners. She focused all her power on the structure before bringing it down, but she didn’t stop after it collapsed. She kept using the Force to shove it down, along with all the droids and a few Separatis supporters that had been inside it. After several seconds, she released, leaving nothing more than a crater, though it was small.
Afterwards, and after apologizing to Breaker, she resigned from her position of General for the 172nd and joined Master Azure on his exploration vessel, where she hoped to gain a sense of peace before returning to the battlefield. That never happened though, a few months into their voyage, she, as did every Jedi aboard the ship, felt the deaths of thousands of Jedi, and after deliberation, and a message recalling all Jedi to the temple being received, set course for Coruscant. Upon reaching the outer reaches of the Outer Rim, Master Kenobi’s message was received, and the ship now holds position in space, a new direction yet to be chosen as this betrayal from within has rocked the crew.
Allira feels that taking the fight to this new Empire is the best course, as the loss of her Padawan and all the other Jedi has left her wanting little more than justice for the fallen. And she has the dueling skills to do it.
“Not all hope is lost, but the teachings of old are no longer enough.”
Name:Allira Korsan
Species: Mirialan
Age: 28
Appearance: Allira stands at five feet seven inches tall, but has a presence that demands your attention, though she isn’t hard on the eyes either. Her hair is white and is cut a few inches shorter than shoulder length with emerald green eyes.
Equipment:
Allira had always found the design of several of the saber designs within the Jedi Archives fascinating, but those that fed into her love of dueling were the most interesting. While many Jedi considered a saber that functioned for both anti-blaster and anti-saber archaic, as the Sith were wiped out and Dark Jedi detained, but the Mirialian had never been one to take history at face value. The hilt is made of Phrik for lightsaber to lightsaber combat and the blade is a teal color, with a special modification to make it seem as if the main blade is pulsing.
Wrist Mounted Comlink- As was common for Jedi generals to use during the Clone Wars, Allira has a com unit on her wrist, which also serves as a makeshift SOS buoy if needed.
Skills: Linguist-During her time as a Jedi and over the course of her time as a General in the Grand Army of the Republic, Allira picked up many different languages, and while she can only speak a handful fluently, she can understand many of them quite well.
Duelist-While the art of lightsaber vs lightsaber combat is considered archaic and outdated, Allira still took the time to master lightsaber dueling and combat to a high degree, especially Form II, Makashi and Form V, Shien/Djem So as well as Form VII, Juyo. This makes her a versatile duelist and a deadly combatant.
Combat Medic-Despite her specialty as a duelist, Allira is also a decent healer, knowing more about how to work medical equipment than expected as well as knowing a couple of Force abilities that heal as well.
Abilities: Telekinesis: Push, pull, Wave, Jump, name it, she can do it with a decent amount of skill, befitting a Knight of her role.
Force Heal- Due to her knowledge of medical equipment, she decided to learn Force Heal, as a way of pretreating anyone who was injured before a proper medic reached them or she could get them to a medical bay.
Force Stasis-A power that paralyzes the body of the target, leaving them conscious, but unable to move or speak. Non-lethal and good for keeping troublesome wildlife away.
Mind Trick-While not effective against droids, it was effective against the few organic crew members onboard Separatist ships. Knows other variations as well.
Force Speed-Uses the Force to give herself a temporary but powerful increase in sprint and reaction speeds. Lasts about ten seconds.
Weaknesses: Overprotective- Because of the loss of so many close friends, and her first Padawan, over the course of the Clone Wars, Allira has a hard time not making sure that all of the crew members of the ship are accounted for and in good health. Should a foe find out about this overprotection, she could be lured into any number of traps.
Mild PTSD- Despite having seen almost two and a half years of combat at the head of a Clone Legion, Allira still has flashbacks that will leave her a mess afterwards, making functioning on a normal level difficult for a few hours.
Duelist- While one of her greatest strengths, it’s also one of her greatest weaknesses. She’s shown little inclination of learning how to use a blaster and her ranged defense is weaker than her melee.
History:
Allira Korsan was born on her people’s home planet, Mirial. From a young age, she was raised with a strong sense of spiritual connection and knew more about the Force by the age of twelve than most Jedi younglings would come to know in their entire stay in the Jedi Temple and Enclaves. At fourteen, she was sent, at her own request to a teacher at a youth academy, to the Jedi, where she was tested and made a Padawan. Her time under her mentor and teacher, Jedi Master Jacen Kortell, another Mirialan, was just shy of four years, after which she joined the Order as a proper Knight after completion of her Jedi Trials.
It was seven years later, ten after the Trade Federation’s invasion of Naboo, that the Clone Wars were sparked. Even at the start of the war and before, the young girl showed an interest and mastery in lightsaber dueling that hadn’t been seen by many others in the Order since the Sith were still a serious threat nearly one thousand years before. In fact, when she had built her saber, she had built a crossguard saber, a design that, while not as elegant as the former Master Dooku’s curved saber was, was still effective for dueling and prevented many of the disarming techniques favored by other duelists. However, she was also a vocal advocate of teaching more dueling techniques far and wide, as she was far from convince that just because the archives said the Sith were gone, did not mean it was true.
And so it was that she spent much time in debate with many of the Order's masters when she wasn't in the process of perfecting her form and teaching the younglings who were interested in her classes. It was something of a point of contention, and so it was little surprise that she was chosen as general for a Clone legion when the Wars began.
When the Clone legions were introduced and generals chosen for each one, Allira was placed in command of the 172nd Infantry Brigade, alongside her Padawan, Jerna Harna, yet another Mirialan, and her Clone Commander, CC-2837, or “Breaker”. They saw over six major planetside battles during her time as general of the 172nd and numerous skirmishes and space battles, but the one that broke her was on the planet Arsama. Despite heavy losses to the 172nd and it’s mechanized support, the 83rd Mechanized Unit, the battle was turning into a victory. Reaching a crossroads, she split their forces between herself and Jerna, who was nearing ready for her Trials to become a Knight, while having Breaker go back to check on the wounded.
It was routine enough, regular check ins at five minute intervals so that if something were going wrong, they would know. And then it fell apart. The two groups came under attack from Commando Droids and Droideka squads, a number of clones falling before their respective Jedi could rally them and take to the front. As always, Allira was in the midst of them, her saber cleaving through the Droids that got in her way as she cut a path towards her padawan. She could hear the panic in her voice as she’d called return fire before the coms had cut, and it had caused a panic in Allira for the safety of her charge.
When she arrived, the sight was far from pleasant. The surviving clones were still gathering up the dead and wounded, many of the dead having been cut up by the commando droids's vibroblades, but she could find no sign of her padawan learner. She moved around until she found a group of commando droids slumped on top of something and, after moving them aside with the Force, fell to her knees in heartbreak. It had taken three droids, two from behind and one from the front, to defeat her student, their vibroblades impaling her through her chest and midsection, but they had been rendered into little else but scrap for their efforts. Allira had always, in the minds of her Masters, treaded dangerously close to the Darkside as she refused to keep the tight reign on her emotions most Jedi did. In this moment, there was evidence of why it was considered dangerous as she rose to her feet and strode towards the last of the Separatist forces, which had holed up in an old but sturdy mansion. Potshots were taken, but none hit, her lightsaber deflecting the bolts deftly back into the windows from whence they came, though she never knew if she’d actually hit their owners. She focused all her power on the structure before bringing it down, but she didn’t stop after it collapsed. She kept using the Force to shove it down, along with all the droids and a few Separatis supporters that had been inside it. After several seconds, she released, leaving nothing more than a crater, though it was small.
Afterwards, and after apologizing to Breaker, she resigned from her position of General for the 172nd and joined Master Azure on his exploration vessel, where she hoped to gain a sense of peace before returning to the battlefield. That never happened though, a few months into their voyage, she, as did every Jedi aboard the ship, felt the deaths of thousands of Jedi, and after deliberation, and a message recalling all Jedi to the temple being received, set course for Coruscant. Upon reaching the outer reaches of the Outer Rim, Master Kenobi’s message was received, and the ship now holds position in space, a new direction yet to be chosen as this betrayal from within has rocked the crew.
Allira feels that taking the fight to this new Empire is the best course, as the loss of her Padawan and all the other Jedi has left her wanting little more than justice for the fallen. And she has the dueling skills to do it.
The Enforcer drifted quietly in it's orbit of the station of Circumtore, though not so low as to draw the ire of the Hutt who owned it. Rumor had it he was already riled up between a failed assassination attempt on the well known Hutt Space neutral ground of Paradise to a raiding of one of his docking bays that lead to the loss of some very precious cargo that had been paid for by an as of yet unnamed party, but it had been mentioned to be more than the original buyer. The pilot spent some time going over what limited information he had before deciding that while this was mysterious, it wasn't linked to what he was searching for, at least not so far as he could tell.
Setting a new hyperspace course, the ship arrived in sight of the legendary Providence-class known as Paradise, the only place in all of Hutt Space that could truly claim to be a neutral ground and mean it. Finding a private hangar to rent wasn't hard, and it's price was, all things considered, fairly reasonable, so after landing, the boarding ramp lowering and allowing the man on board to disembark as the door that allowed entry form the boarding ramp sealed shut behind him, approached a lift. However, as he did so, he felt a slight shiver in the flow of the Force around him, a shiver he'd felt only one other time, when he'd come across a dying Jedi. Stopping in front of the droids, he handed over his blaster and saber tonfa after ensuring they wouldn't accidentally get activated.
He then asked for directions to a decently reputable bar on the ship and for directions. He arrived there and began to drift through the crowds, talking to himself quietly. "I can sense the Jedi on board, but not where he is. I could focus on him, find him that way, but that would expose me and leave me vulnerable. How to handle this..." By this point in his quiet ramblings, he would have come into sight of the Trandoshan and Togruta and droid who were all conversing.
So I had a few questions after having read the story and restrictions set in place.
How exactly do characters generally get to other worlds in this setting to begin with?
What are in character reasonings behind the re-balancing of characters down to level 1, figuratively and literally? Example, Castlevania's Alucard is supposed to be this very powerful vampire character but if he is level 1 his backstory is hard to believe unless there is some excuse. Is that something the virus is doing?
I have a potential character that I may or may not wish to sign up with. Valvatorez, the protagonist of Disgaea 4 and would never consider himself a hero. In short, he is a vampire in charge of Hades that epitomizes the ideals of a Noble Demon. He seeks the natural law and order of the universe, and does so by properly training criminal humans to repent their sins. With that in mind, Demons exist primarily to scare humans away from the darkness. So he would, should he be properly informed, fully support The Balance 110%. Would this be a proper hero in the gray area between villain and hero? As a demon he would find no fault with the use of devious tactics or th slaughter of innocents should it come to his benefit. But as such his allies are natural born heroes and he would stay his demonic tendencies for the greater good.
Alucard is a Kingdom ruler so he's at full strength.
“You endanger the Balance willingly. I cannot allow that to go unchallenged.”
Name: Tarion Je’and
Species: Human
Age: 26
Appearance: Tarion is an impressive sight, standing at a good six feet even with black hair kept short for easy management and a beard that matches his hair in color and brown eyes. He wears light combat armor that’s thicker in the chest and upper legs that’s painted gray and dark blue.
Faction: Technically Independent, actually Order of the Grey
Equipment:
While the lightsaber tonfa is both incredibly difficult to master and unorthodox in their appearance, Tarion is a potent combatant with them and has brought low many threats to the Balance of the Force. Be they Sith, Jedi, or Hutt Space regular, they will find it hard to break the defense these weapons offer. The blades are silver in color, with a special component added to the emitter to make it seem as those lightning dances along them, with hilts made of phrik to avoid being cut into pieces.
The R125 is Tarion’s choice for when charging in with his tonfa isn’t necessarily the best choice, or when he needs to get a feel for a situation. It’s been modified for higher accuracy at longer ranges and more punch upon impact.
ANR Light Combat armor Custom- The ANR is a suit of light combat armor that affords the wearer maximum movement range while still providing some layer of protection against blaster bolts and explosions. Tarion’s is customized with thicker chest and upper leg armor.
The Enforcer is a Fury-class Interceptor that was originally built by the Sith Empire during the Great War for use by the Sith Warriors who lead their troops into battle as their personal transport. When the Order of the Grey was founded, Sith who found themselves no longer trusting in only the Dark Side donated their ships for Guardians to on extended missions. The Order has gone to great lengths to keep the weapons, armor and shields of all their ships updated, and this one is no different. It is Tarion’s home from home for the time being.
Skills: Force Wielder- Having grown up in the hidden enclave of the Order of the Grey and grown up amongst its teachings and techniques, Tarion is a powerful wielder of the Force, having mastery over basic abilities such as the Force Jump, Push, Pull and the Mind Trick as well as being incredibly proficient in several more advanced techniques, including the family Force Flame technique.
Lightsaber Combatant Master- Being a member of the Order, Tarion was trained in several forms of lightsaber combat, and while he is proficient in most, he specializes in Form I, Shii-Cho, Form II, Makashi, Form IV, Ataru, and Form V, Shien/Djem So.
Piloting- Since many missions that see Guardians deployed require a degree of secrecy, all of them are taught how to effectively pilot fighter craft and required to become proficient dog fighters in the event of a space battle.
Weaknesses: Raised in Seclusion-While the Order of the Grey is well informed of the flow of things in the galaxy, they fear being hunted by the reigning Force wielding power again, and therefore raise their children in isolation from the rest of the galaxy in order to avoid being hunted down. As a result, their social skills with the rest of the Galaxy are...lacking. Tarion is no exception, and it shows in his interactions with others.
Little Life Experience-While having learned much on the Order’s home planet and from it’s Archives, Tarion has very little practical life experience, so this mission will prove interesting.
History: Early Life Tarion was born the child of Erzan and Ana Je’and, Ana being the sister of Republic Admiral and General Jason Je’and, though the pair hadn’t had much contact after he joined the Republic. It would seem that the Je’ands kept their name and made the males change theirs. His early life was normal enough, play time, learning ABCs and the like, but there was also times spent teaching him how to manifest his powers, and so from a young age, Tarion was trained.
His training didn’t really begin until he was round seven, when he was able to fully lift a rock off the ground and also maintain his focus. His training, which would normally have been handled by the collective group of Paladins and a handful of Guardians within the Order of the Grey, was handled by his mother, Ana. “Je’ands have always trained Je’ands. There is no reason to change this” was all she would ever say when questioned about it. Training in the Order of the Grey Because he was training under his mother rather than the entirety of the teachers the Order had, his training was different. Eah day started with physical training three times tougher than what he saw his fellow Acolytes doing, his focus and combat training as well. At first, he hated it, taking every moment he wasn’t under his mother’s tutelage to do as he wished and learn what he wished.
But as he grew older, he realized that, as the son of the Grand Paladin, he was held to a higher standard and, with only some minor grumbling, threw himself into his studies. After a few years, he was around thirteen at this point, his mother revealed to him and taught him how to use Force Flame, a lost Force technique that their ancestor Zar’kun Je’and had mastered and passed down to his son, who then passed it to his children, and so on and so forth.
As he got stronger, he learned he could combine different powers for different effects and that certain aspects of the Force came more naturally to him than others, particularly when it came to building and maintaining his lightsabers. By seventeen, he was ready to complete his training. He did so in the traditional matter, reciting the Order of the Grey’s code followed by dueling his master. He then became a Guardian, beholden only to the Paladins and his mother, the Grand Paladin. As a Guardian After becoming a Guardian of the Order of the Grey, he was dispatched on his first mission, rebirth by flame as it were, where he and two other Guardians were responsible for removing a upstart Darkside user who had made himself Warlord on a backwater world in the Unknown Regions. The mission had taken three months to complete, as they other Guardians were new as well and unsure of how to proceed, which made progress slow.
Near the end of the third month, the trio decided that since all their more subtle approaches to removing the Darksider had proven fruitless, a more direct approach was necessary. They struck at night, while the guards, a hired group of mercenaries more interested in credits than morals, were changing shifts. They fell quickly and quietly, though they found the Drunk Dug with a gambling problem a strange addition, the only indicator that they had been attacked was a pair of silver lightsaber blades, a single turquoise one, and dual pair of neon pink blades.
However, the Darksider had been waiting when they burst into his throne room and wounded the other two new Guardians after a brief exchange in which he was offered a chance to surrender peacefully. The wounds kept his companions from aiding him in his fight and left Tarion to finish it alone. The duel lasted several hours with him gaining many wounds, but in the end, his mastery of tonfa lightsaber use won out and the Darksider was slain. After a few weeks in recovery on his return home, he began receiving more missions, the time they kept him away from home varying.
However, with the resurgence of his uncle Jason and his attack on Imperial holdings in Hutt Space, he has been dispatched to operate at an extended length of time to ensure that the Balance of the Force was maintained.
James had been keeping an eye on everything he could, the guard that had been pulled away by Eris, the back door, the room the group was supposed to be meeting in, everything. And he had just put his crosshairs back on the guard talking with Eris when he put his rifle butt to his shoulder. Lily's voice was quiet, but highly concerned."Oh god... He's going to shoot her!" Was her less than calm assessment of the situation.
"I see that." James let out a slow breath and then squeezed the trigger before completely pulling it. Time slowed as the bullet exited the end of the barrel and sailed towards the first man. A sniper knows all his targets before he takes out the first. Before the first guard had even dropped to the ground, his aim shifted to the one still by the front door and he squeezed the trigger again, sending deadly lead towards him as well while he was confused by what had just happened. He knows the order he's going to shoot them in before pulling the trigger. He moved to the back door and, aiming at the corner where it looked like a person was standing, fired again. And he doesn't let any of them leave alive. He then spoke into the radio.
"Cover is blown, move to detain the targets. Eliminate if unable to detain, but they do NOT leave that house."