Avatar of Zeroth

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Recent Statuses

10 mos ago
Current Attn teeny boppers: You realize adbots aren't ppl, yes? They randomly generate login info, then execute pre-programmed posts. Your rage-spam goes unheard by the machine. And is equally annoying.
4 likes
10 mos ago
*Loads gun* I will instantly kill anyone who says "cream."
3 likes
10 mos ago
Thank you, completely unnecessary forced software update, for BREAKING FUCKING EVERYTHING I was doing.
1 like
11 mos ago
If you're going by UK conventions of knighthood/nobility, yes. It also would be pronounced like the "dam" in "madame," rather than like a Dick Tracy "daym."
1 like
11 mos ago
Me: "Goku, thank God you're here!" Goku: "I heard a really strong guy was here! Lemme at him!" Me: "He's right there!" *Points at my Writer's Block* Goku: "... Sorry bud you're on your own."
8 likes

Bio

On CST time, United States. Working from home now, so I can typically get at least one response out per week if not more depending on how things are flowing.

Most Recent Posts

@Holy SoldierSo his stone-skin and his "take on the properties of other stone-types" is actually a combined quirk? If that's the case, it's probably fine, but because you mention the Emerald Knight and other things coming into play later, I feel like I should probably know what these things are ahead of time. If you're concerned about "spoilers," just send me a PM.

@LmpkioIf he's stuck in his transformed state all the time, then the plasma breath and camouflage can probably be handwaved as "biological" abilities of the form that he's turned into. With his four limits, and given that villains are expected to be a little more powerful than the students, he's good to go.
@Zeroth
Exactly how much detail do you want us to go into on a Villain's back story? You want their origins? Or just sum up their basic villainous shenanigans and reveal their backstory later in the RP, if possible?


As much as you'd like within the minimums listed in the CS; if you have specific "story elements" you'd like to keep secret but feel I should know about as a GM, then feel free to PM me.

@WriteAlright! With the four limits, the specifics of your powers, weight, etc as described in the CS are fine. She's approved!

@Holy SoldierThere's no mana or magic in the setting, just the superpowers, so that needs to be changed in his backstory. As for his quirk, I think being able to take on the properties of other materials is a bit distinct from the initial stone-skin; can you go into more detail of exactly what you're wanting him to be able to do with his power?

For his skills and techniques, does Dead Weight consist of him literally connecting himself to the ground, since you say he roots himself into a rocky surface, or is it just that he's so heavy he's hard to lift? For his strength, I think being able to lift a car at the beginning of the RP is a bit much, especially since his power is defensive and not offensive.

You have some good limits, though, so some of that could be justified once I have a better understanding of his Quirk.

@LmpkioIn the Hero Academia series, usually people who have "form" Quirks that turn their bodies into something else are generally always in that form, with only a few exceptions that do a full transformation. But for those that do transform, that's usually their one specific power--to transform into X. Terror Wing has the ability to camouflage himself and split plasma as well as the natural abilities his form gives him. If he's stuck in the form, and there are some more detailed explanations for the other powers, it could all be bundled into one package. But if his power is to transform into the beast-form, then having those other powers is much harder to justify. I think, given how powerful he's intended to be, he could also do with a few more limits.

Another way you might be able to "add" powers to him, though, would be through the experimentation that was done on him. Maybe his parents added cybernetic enhancements of some sort to him, or something along those lines?
It's just a body-hardening Quirk that applies one arm per transformation, yeah. As in, like, it's not a mix of flint and steel throughout one arm. It's just one arm being steel and one arm being flint since its primary usage is supposed to be causing sparks that can ignite things.


Inertia's character sort of already does that, although rather than open flame the focus is on explosions. While the body-hardening would put a different spin on it, I'm afraid I'd really prefer if there were as little overlap as possible between the powers, sorry. I do like the idea of a body-hardening Quirk that uses different materials, though--maybe use some metallurgic knowledge of alloys or something to figure out another way to apply this kind of power? Is there such a thing as two metals that become magnetized or electrified when rubbed against each other, or something like that?
I'm wondering, what's your soft limit on the speed of Sou's skill- 'Propel'?
What would be reasonable?


I think being able to propel himself at about 30 kilometers per hour (just a little under 20 miles an hour) before he hits the ground and adds to it with his running speed, and then gradually slowing down over distance, would be fine. If he was constantly using his explosions for propulsion without touching the ground, he might be able to build up to twice that speed, but it would of course put a lot of strain on him and he'd risk damaging his limbs from both the explosion and from landing at such a speed.

Hrmm. There was a character I wanted to run here, but for the sake of avoiding another combo platter Quirk and a little overlap I'm kinda on the fence about signing her up.

Her Quirk is just petrifying her arms into flint and steel with all the pluses and drawbacks of that. It's kinda similar to Writes, but not overtly, I think?


Would it just be one arm per transformation? Would she be able to make blades, or would it just be a body-hardening quirk? As for other applications, what was your primary use of it going to be? Like you said, it's a bit similar to Writes, but it's also kind of similar to Intertia's character, though granted their actual power is adjusting oxygen density and the sparks they make are from another piece of equipment.
@LmpkioIs his Dash skill just a factor of him being a fast physical runner? 30 MPH is a little over 40 kilometers per hour, and while it's only over what I'm assuming would be close combat distances, that's still faster than my own adrenaline-junkie character's own 100 meter dash speed. You might want to lower that or provide some justification for it from his powers. Otherwise this looks fine, and from his one limit I'm going to rule that his healing light can currently make a person recover twice as fast as they normally would, and that his dark blast can hit with twice the force of a physical punch in addition to the burning. Both of these can be improved as we go along in the RP.

What exactly will the villains be up to if we make one? Will they be sort of doing their own thing, and basically screwing with whatever our hero characters will be doing? Or do you have a plan for them?

I was going to let Villains move about the city more freely and do as they would, and have the Pro Hero NPCs and the Student Heroes react to them naturally. The idea was that eventually the villains would try to team up for their individual goals, but I wanted it to progress naturally rather than having all of them just suddenly decide they needed to gang up. So when creating a villain, it's probably important to have a concrete goal they are trying to achieve, and that they would act on.

@WriteHm, since lead is normally poisonous to humans, has her power affected her immune system or her healing in any way? You already mentioned the lead bones themselves wouldn't heal quickly, but what about the rest of her body? Another limit I could think of is that maybe she can't jump very high or do certain acrobatic things like cartwheels or flips due to her upper body not being as strong as her lower body; being acrobatic enough to jump and spin and such is important for a character whose fighting style depends on kicks. Also, maybe because of all the momentum she generates when she does kick, maybe she can't hold back from hitting someone full force, and thus has to be very sure she won't actually kill them before she hits them?

@Dead CruiserI'll be sending you a PM shortly to discuss things in more depth, okay?

@PacifistaSo her power is acceleration, rather than true super speed? Interesting! She's accepted, and given her limitations and your descriptions I think her 80 MPH boost, as well as other specifics, are fine as a starting point.

@clanjosI'll reserve any judgement until it's complete, but it's looking good so far!

@LmpkioThe big problem here is that he has too many powers for them all to be listed under a single Quirk. He has increased speed and agility, healing others, and energy blasts in one mode, and increased strength, speed, and agility along with a different kind of energy blast in the other mode. In addition to all of this, he only has one limit.

The usual way someone has a "double nature" Quirk like this in the main series is that one parent had a single-nature quirk and the other had a different one. For instance, a pyrokinesis quirk and a cryokinesis quirk giving the child control over fire with one side of his body and control of ice with the other side. If you wanted to do something like that with respect to light and darkness, that would be fine--but it would have to apply only to "literal" light and darkness, as in something like just those energy blasts with different features to each--maybe the light one heals and the dark one harms--or else something like Light Manipulation with only his right hand and Dark Manipulation with only his left hand, things like that.

@WriteI like the uniqueness of this one! But I would suggest having a few more limits, or else decreasing some of the specifics--for instance, if she weighs 965 pounds, then given normal human proportions that also implies that her entire body, not just her legs, is probably far stronger than a normal person. And a single kick carrying 500 pounds in addition to the normal force (you might be surprised to know that certain martial arts can allow a practitioner to kick with 1200 pounds or more of force) seems a little much for the beginning of the RP. But I'm betting both of those numbers come from the fact that lead is such a dense and heavy metal, so I'd allow them if there were more limits to justify them.

@Dblade26A few problems with your coding, but otherwise it's looking good! However, you should break his limits up into a list instead of all in one paragraph, since they deal with different aspects of his power. In addition, I think I would like a limit included about the size/weight of the objects being stored--for instance, does it take him longer or take more effort to store a car, compared to a baseball bat? And does having more items in his Inventory ever make him Encumbered from all the weight? Also, I think I'd remove the part about no time passing for the object that's held in the inventory--maybe just make it so that they're in a sort of vacuum sealed environment, rather than perfectly preserving anything and everything in there.
I didn't mean that literally. In definition, the suit is focusing his power to allow different applications of it. If you want to get real specific, the Inferno excites gasses around his gauntlet into an ionized, plasmic state, turning his hand into a plasma cutter. The Storm gathers and condenses free electrons before firing them like a railgun.

For the sake of convenience do you mind if I just throw together the specifics you want about the suit into a hider and throw it at the bottom of the CS?


Being able to generate/control enough energy to excite particles into plasma, and enough fine-tuned control to gather individual electron particles, are both more than a bit out of reach for the beginning of the RP unless you have a lot of limitations. To be perfectly honest, I think I'd prefer if you scrapped the other abilities besides his telekinesis.

As for the suit, sure a hider is fine.
It's probably best to think of the other "kinesis" abilities as functions of the suit rather than abilities that Luca possesses. He cannot perform them without it, and even so can only use them poorly at the moment.

Where would you prefer that I include this information? The specifics of the suit are not really powers, nor skills.


If they're separate from his powers, then that means the suit is also giving him new abilities as well as refining his real one, which is still a bit too much. As for where to include the specifics of the suit, I'd count negative aspects (fuel limit, weight limit, etc) as limits and positive aspects as skills, just specified within the description to be factors of the suit and not his body.
@OnaraxSure, go ahead!
@Rune_AlchemistThis looks fine to me, excellent work! Because of her limitations, her barriers in terms of physical impact (at their largest and most dense) can withstand as much as a concrete wall, and can be created (depending on size) within seconds. She can also have some control over the shaping and movements of the barriers, such as making them about as sharp as a regular metal blade, and move them within her range as she would an object of half their weight. If she's launching them at an opponent, they can continue traveling outside her range with normal trajectory for their size and weight.
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