Current
If you're ever disappointed, it's okay. All will be well. :) Let that bittersweet sting motivate you to create something wonderful.
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11 mos ago
Maybe I can make time for 1 RP. Right?
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2 yrs ago
Going on an indefinite hiatus from this site due to burnout, mental fatigue, and long working hours. Thanks everyone for the amazing RPs I've been in over these many months!
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3 yrs ago
I hope everyone has been safe and well here. <3
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4 yrs ago
Taking a break to focus on school and work :) See you guys in a few months!
Mesarthim, a race of human-like beings born with a diamond-shaped jewel embedded in the center of their forehead (Eve's jewel is usually hidden by his hair) and enchanting, mystical eyes that change color based on their emotions. When a Mesarthim's eyes turn blood red — well, you don't want to see what happens when a Mesarthim's eyes turn blood red. Mesarthim are believed to have come from the stars. They are a rather solitary race, mostly residing in the Mesarthim Citadel, the mesarthim palace floating on the ocean off the coast of Arcane Junction.
"You have yet to see the meaning of fear..." —Eve, with blood red eyes
CLASS
Summoner
Appearance
As with all Mesarthim, Eve's most distinctive features are the jewel embedded in the center of his forehead and his enchanting eyes that shift colors based on his emotions, giving him an otherworldly and mystical sort of beauty. As is the culture of the Mesarthim, he almost exclusively wears white clothing of refined silks and fabrics, with his body adorned with opulent crystals and jewelry.
His curly hair often hides his Mesarthim Jewel, while his neck is slender, and his lips are plump and full, giving him a kissable, delicate, and svelte kind of appearance. He is said to heavily resemble his mother, a claim he holds with great pride, as she was a great woman herself and a renowned beauty.
Eve is not a particularly tall individual, only standing somewhere between 5'8" and 5'9", though his slender body and proportioned limbs make him seem a little taller than he actually is. He's got a toned body like a swimmer but lacks the muscle mass that one would expect from a Fated chosen. Due to his regal and prim appearance, people often underestimate him.
"I've been told that I am a reflection of her." —Eve
HISTORY
Born within the mesarthim palace, called the Mesarthim Citadel, Eve had a carefully curated upbringing that prepared him to be the person that he is today. Having been prophesized to be a Fated chosen one long before he was even born, Eve grew up sheltered from the outside world in a sense. With the Mesarthim Citadel being a prosperous micro-nation and academic institution unto itself, Eve spent a great deal of his time learning and being trained in the ways of a summoner.
You see, Mesarthim are naturally attuned to magic, so many leave the palace to seek additional education in the magical arts at the universities that litter the Arcane Junction. Almost all of the Mesarthim who pursue this route, achieve moderate to great success. But, very few become a Summoner. This is a specialized field sacred to the Mesarthim, and the training one must undergo to become one is done at the Mesarthim Citadel, where there is usually only one Summoner at a time.
With his mother being a famed Summoner herself, she trained Eve on the path that her father trained her on, as was their legacy. He would first serve as a Funerailles, officiating seaside burials for the duly departed. Gathering a deep and keen understanding of death and remembrance was a key step in the path of a Summoner. Next, he must learn to control his emotions and harness his natural psychic ability, a natural gift of his Mesarthim jewel and passed down to him by his mother.
Fun was never something he was allowed to have, not like his peers. His days were long and monotonous and weary. Studying and training and learning and working as a Funerailles, day in and day out, until his head ached ceaselessly and his eyes blurred from reading endless texts, volumes, and tomes. But on the day he finally became a summoner, his mother disappeared. Did she die? Was she kidnapped?
But some time later, a strange figure resembling himself began appearing in his dreams. Of all the faces he remembers, his mother is the only one he can't recall, as if the memory of her had been stolen from him. Due to the striking resemblance they share, Eve believes it to be his mother visiting him in his sleep. However, the current whereabouts and status of his actual mother are unknown.
He began referring to the mysterious dream being as Mother. Plagued by longing, Mother gave Eve the comfort he'd been craving and looking for since his actual mother's vanishing. But when Mother suddenly stopped visiting Eve's dreams, his slumber soon turned into a time of nightmares. Eve now has to take a special tonic to keep the nightmares at bay. As part of his Summoner training, there was a period where he had been tasked to use his psychic power to give people nightmares, so sometimes he wonders if the nightmares are retribution for the fear he instilled in others.
But now that he has been chosen as a Fated one, as was prophesized, he hopes that along his journey, he can find a certain someone to put an end to his nightmares forever.
"Goodnight, love." —Eve's Mother, her final words to him
FEARS
Eve fears that he will never be able to live up to his mother's legacy. She was a famed summoner who did a lot of good in the world before her disappearance. What does it say that he is his mother's son and cannot successfully follow in her footsteps? Failure is not an option. It can't be.
Sleeping. Dreams. Nightmares. For a while now, Eve has been plagued with horrific nightmares whenever he goes to sleep. He now has to take a specially prepared tonic to keep the nightmares at bay. But what if the tonic suddenly stops working? What if he can't make anymore? The idea of a night without his tonic is worse than death itself.
Eve doesn't know the fate of his mother, and sometimes, he fears the worst. However, he does have hope that she is still alive and will do whatever it takes to find her or at least learn the truth about her disappearance. It's better to know she is dead than to not know at all.
"I am not a fragile flower, because...I understand that this world is cruel..." —Eve
GOALS
As a Fated Warrior, his primary goal right now is to help his comrades defeat The Maestro. Though he is not the strongest fighter, his unique capabilities will aid in their endeavors to bring peace back to the realm.
Of course, and secretly, of more importance, though it is selfish, he wants to find his mother or learn about what fate befell her. He also wants to recover the memory of what his mother looks like.
"I will never forget you, Mother." —Eve
SECRETS
He is the son of a very evil man who used his psychic power to hurt others. Eve doesn't want people to know this, of course, because people might think of him poorly. He is nothing like his father, but if people found out, all they will see is the son of a demon personified. So he just tells people his father died before he was born. His father is famously evil.
"I think I've met you in one of my dreams." —Eve
FLAW
Due to the nature of his upbringing, Eve is an incredibly empathetic individual, sometimes to a fault. His natural sensitivity to others makes him susceptible to the whims of those around him, and he has to always control his emotions and not let the feelings of others influence his own. He was also trained to control his own emotions to avoid intense anger, as intense anger leads to Blood Red Eyes, and that leads to the worst version of himself.
Due to his seemingly delicate appearance and disposition, people often underestimate his capabilities, though this could be interpreted as a perk. Nonetheless, sometimes he feels he has to prove himself and may overcompensate by putting himself in harm's way or acting carelessly.
"My time in academia is not final. I still have more learning to do." —Eve
Skills
Eve is incredibly booksmart, well-read, educated, and articulate, so he is able to use his charming looks and smooth words in order to placate or persuade others. He's an academic at heart and is knowledgeable about many things that may come in handy along his journey. He knows several languages and is quite intelligent. All the things he learned from reading books.
Perhaps he was born with such a trait, or maybe it simply developed as he grew older, but Eve has an immaculate, photogenic memory. He can recall experiences far back into the past as if they just happened yesterday. He can describe them down to every vivid detail. His memory is so advanced that he can remember the sensations he felt at the time, physical, emotional, or otherwise. He remembers faces like photos in a picture book. He never forgets a face once he sees it in person.
Eve is a skilled artist and painter, though he reserves his talent primarily for sketching faces that he finds memorable or interesting, even if the face he draws belongs to someone he only met in their dreamworld.
"Did you know, dreams reveal mysteries and secrets about the waking world. I read that in a book once." —Eve
ABILITIES
Fluttering Nightmares As a Mesarthim, his jewel grants him a psychic ability. However, Eve's is quite rare, and the only other people who possessed this psychic power were his mother and maternal grandfather. Eve's psychic powers allows him to manifest fairy-shaped sprites that emanate from his mesarthim jewel. He can control these sprites and see through their eyes, making him especially adept at surveillance since he can use them to watch over many different areas at once. It's like he has split his consciousness into little smithereens and scattered them out into the world. When enough of his sprites work together, they can move objects.
Finally, when one of Eve's sprites lands on someone who is sleeping, he can enter their dreams. While in their dreams, he can simply visit and witness what the person is dreaming, or he can take control of their dreams and make them have beautiful dreams or horrific nightmares. While in someone's dreams, Eve can conceal his presence. The dreamer cannot see or communicate with him unless he allows them to.
Summoning As a Summoner, Eve can summon a variety of creatures and beings, called Mystic Spirits, to do his bidding and aid him in his journey. Some spirits are for combat, while others provide utility and support benefits. Some spirits just exist for the sake of companionship or conversation. He has several spirits at the moment, but not too many, as mystic spirits have to be courted before they agree to do your bidding, and courting some spirits is more challenging than others. Each spirit has its own personality and disposition.
To call upon a spirit, Eve uses a special Mesarthim Summoner's Quill. When the tip of his quill begins to glow, Eve draws the spirits' glyph in the air and calls out its name, summoning the spirit from the spirit realm. He can have several lower-level spirits out at the same time, but can only have one (or two at most) really powerful spirits out at a time.
In extreme cases, a spirit can summon itself to help Eve in dire situations, but only for brief moments before they are sent back to the spirit realm.
Crateris: Crateris is a spirit that appears as a floating sentient teacup on a saucer. It has a face with full, red lips, thin eyebrows, and gilded accents that emulate curly golden hair. Crateris is a great conversationalist but can be a little too chatty. It can refill itself up with any kind of drink that the Summoner desires.
Norma: Norma is a spirit that appears as a young woman wearing a dress and a hat. Norma creates doors on solid surfaces, allowing people to walk through the door on one side of a structure and walk through another door to come out on the opposite side of that structure.
Yahoel: Yahoel is an angelic winged spirit that can create a blinding and destructive flash of light, or, when washing the light over allies, it cures them of sadness and pain, though the effect is only temporary. This summon can also shoot its feathers as projectiles.
Kalaziel: Kalaziel is another angelic winged spirit with a translucent body and a visible beating heart. It can harden its skin to become more durable and use it's hardened wings as sharp weapons for melee attacks or blocking attacks.
Cetu: Cetu is a stumpy humanoid cat-like spirit, with glasses, robes, and a staff. Cetu can use its staff to shoot magical energy or as a blunt weapon. Like a cat, this spirit is really nimble and agile, and can use the magic of its staff to divine for lost objects and ordinate it's location to find its way and where it needs to go, like a compass.
Namino: Namino is a child-like spirit, fully clothed and floating about leisurely. While it has no combat capabilities, it very shy around strangers. It also has an angelic singing voice, often likes to help with chores, and can float through walls like a ghost. If you treat this spirit well, every once in a while, it may reward you with a small gift, like a coin or a tasty treat (nothing major though).
Bébé: Bébé is a small bear-like spirit with fur, patches of stone skin, and dandelions growing out its head. Bébé hates being in the spirit realm, so Eve usually just holds and carries him around while on his travels. When Bébé feels he or Eve is being threatened, he can rapidly grow into a ferocious, full-grown bear completely covered in a stone exoskeleton, vastly increasing his durability and strength. After combat, he reverts back to his original, cute form. Bébé's dandelions act as antennas, and help him to better smell scents carried on the wind.
"This magic was a gift from my mother. I cannot throw it away." —Eve
FATED WEAPON
Eve's fated weapon was but a mere family heirloom before the Fates embued it with power. It's an ornate cloth the size of a medium-sized, square Persian rug and made of the finest fabric. The cloth has intricate designs, with three tassels on each corner and a golden ball on the last. After the heirloom was passed down to him, the Fates embued it with power.
Simply called Love's Heirloom (having been passed down from the person he loved the most), Eve can magically summon the cloth and make it disappear when not in use. Upon activation, the ball of the cloth emanates a soft mint-colored glow and the entire cloth becomes fortified and durable while retaining its flexibility. He can control the cloth telekinetically, sitting on it to fly like riding a magic carpet, or he can control it and use it as a barrier against oncoming attacks. The cloth can also stretch and grow longer, which he can then control to wrap around foes to subdue them. However, his Fated Weapon is mostly a defensive gift.
"I am a summoner of The Mesarthim Citadel. My education will prove that I am not to be underestimated." —Eve
He speaks with a British-sounding accent.
His hobbies include reading books, drinking tea, collecting curios, painting/drawing, and cleaning.
Eve never knew his father, until recently. Before Eve's birth, his father had succumbed to his blood-red eyes and was banished from the mesarthim palace for terrible acts. He is believed to be a powerful and dangerous man, with an equally dangerous psychic ability. Eve has not met his father in person, but knows who he is and has visited him in his dreams many times, though of course, Eve's father doesn't know that. Eve isn't sure if his father even knows he has a son.
His title, "The Citadel's First Love," is a title given to the current summoner of the Mesarthim Citadel, as they are often adored and beloved by everyone, almost at a cult-like level. When Eve became the new Summoner of the Mesarthim Citadel, the title passed down to him.
Madamoiselle Vanille
23 - Female - She/Her - The Beguiling One
RACE
Mesarthim
CLASS
Sand Mage; Carrying around an ornate urn, Vanille can use her specialized magic to manipulate the sand in her urn to attack her foes, defend her companions, or disrupt her enemies. She cannot simply create sand out of nothing, only manipulate it. After a battle concludes, she draws what sand she can back into her urn. Otherwise, she makes sure to refill her urn on her travels. She often keeps several small vials of sand on her person as a last resort.
Appearance
Vanille is a young woman of a petite stature. Standing a few inches under Eve, she covers most of her body in baggy, flowy garments, with a veiled headpiece. Like all Mesarthim, her gown is mostly white, with some gilded accents and opulent accessories. Her hair is curly and lays just nearly to her bosom. She can usually be seen carrying around a small orante urn full of sand, which she uses for her primary form of magic.
HISTORY
Vanille is a Mesarthim noblewoman of a large family that had a great deal of influence over the politics and economic progress of the Mesarthim Citadel. She was a bright child, intelligent beyond her years, albeit, coming off as a bit rude, curt, and condescending. Nonetheless, she showed great loyalty to her family and those close to her, known for being the best person in her family at keeping secrets. It was this level-headed but stern and focused nature that was the reason why she was chosen to act as Eve's Guardian, a role given to select individuals to protect a Summoner on their journey.
Because of this, Vanille and Eve grew up together and developed a close older-sister/younger-brother bond. At some point during her life, she experienced a very traumatic experience, which hardened her heart, turning her into something of an ice-princess, cold to strangers, but warm and considerate to those she deems worthy of her loyalty. Vanille believes she can see the purity of a heart, and is very blunt about most things. She claims that most hearts are tainted with darkness, which is why she always addresses newcomers with an air of caution.
Skills
As a Mesarthim, Vanille naturally possesses a psychic ability thanks to the mesarthim jewel embedded in her forehead. In her case, Vanille has a psychic power called Beguiling Love. By making eye contact with someone, Vanille can make that person fall in love with her for roughly 10 minutes or so. During that period, the beguiled person will follow all of her commands, but with each minute, her influence over the person slowly diminishes. By the last minute, a person may be nearly out of her spell, so Vanille must act quickly to get someone to do what she wants before the effect wears off. She also cannot use her psychic power on the same person back-to-back.
Highly intelligent and perceptive, Vanille has a knack for deducing a situation and reading people based on their body language and tone. She can react quickly and has a talent for devising strategies on the fly. She trained and learned with Eve, so she knows about many of the things he does, if not more. And aside from her versatile sand magic, Vanille has a knack for cooking and keeping a poker face under the most dire circumstances. She is the queen of keeping secrets.
Sir. Baelfeur Goldheart
30 - Male - He/Him - The Golden Sentinel
RACE
Human
CLASS
Great Swordsman/Fighter; Baelfeur is a self-taught fighter, and thanks to his enchanted armor and close-quarter combat capabilities, he can equally tank damage and dish it out to his foes. Though his weapon of choice is a greatsword, he is a capable fighter who uses a mishmash of techniques.
Appearance
When Baelfeur walks into a room, he easily draws the attention of others. He's a tall, muscular man, standing at least 6'3". His heavy golden armor glistens and when it hits the sun just right, creates a blinding flash of light. Though his armor hides most of his flesh, one can see three deep scars on his face, two on left cheek and one on his right. His almond-shaped hazel eyes are deep and contrast against his brown skin. He carries his greatsword on his back.
HISTORY
Baelfeur grew up under less-than-ideal circumstances somewhere near the Obsidian Bastion. His village was always being raided by bandits, thieves, and vagabonds. They pillaged any community they could take advantage of. As Baelfeur got older and grew sick of this life, he learned how to fight by carefully analyzing the intruders that came to pillage his village. Eventually, he would self-learn an amalgamation of unpolished, but effective fighting styles.
In the thick of knight, he'd dismantle and burn down these bandit encampments, one at a time, all on his own. This was how he eventually acquired his signature golden armor and greatsword. Loot the looters, all in the name of justice. But he was only one person. He couldn't stop them all. It wasn't a realistic endeavor. By a stroke of luck, Eve, viewing through the eyes of his psychic fairy sprites, would stumble upon Baelfeur sleeping in a tree. Curious by the man and his gleaming golden armor, Eve slipped into the man's dreams and saw the nightmares of his village being pillaged and ravaged over and over and over again. Horrified, Eve spoke to the man in his dreams, telling him about a magical artifact he'd read about in a book.
Eve told Baelfeur how, if he could find this ancient artifact, he could use it to protect his small village so they'd never have to worry about being pillaged again. Though it took several months, Balfeur would eventually find this artifact and, with Eve's guidance in his dreams, would erect it in the center of the village, shielding his village so bandits could never find it again. With his village no longer in harm's way, Baelfeur would leave his homeland and take up the mantle as Eve' second Guardian. In Baelfeur eyes, he and his village owe Eve their lives. Acting as his guardian, to protect him, is the best way he knows how to pay him back.
Skills
Though he wears heavy-looking armor and a greatsword, Baelfeur is an agile warrior who understands a mish-mash of fighting styles he can utilize depending on the situation. Even if he doesn't have his sword, he is far from defenseless Though he possesses no magic of his own, his golden armor is enchanted, giving him a certain degree of fortified durability and resistance to assault. He is less likely to be knocked down or pushed back, making him somewhat of an unstoppable force once he's in the action.
Having grown up under pretty terrible circumstances, he is street-smart and knows a variety of useful skills, such as pickpocketing and picking locked doors. He's a quick study when it comes to anything physical. He can climb a tree just as well as any tree-dwelling animal and has great balance. He's kind of got a habit of sleeping in trees, a preference he developed as he found it more peaceful, while simultaneously allowing him to react to bandits and vagabonds sooner. He was the sentinel of his village. And now he acts as the sentinel for Eve.
Mesarthim, a race of human-like beings born with a diamond-shaped jewel embedded in the center of their forehead (Eve's jewel is usually hidden by his hair) and enchanting, mystical eyes that change color based on their emotions. When a Mesarthim's eyes turn blood red — well, you don't want to see what happens when a Mesarthim's eyes turn blood red. Mesarthim are believed to have come from the stars. They are a rather solitary race, mostly residing in the Mesarthim Citadel, the mesarthim palace floating on the ocean off the coast of Arcane Junction.
"You will soon know the meaning of fear..." —Eve, with blood red eyes
CLASS
Summoner
Appearance
As with all Mesarthim, Eve's most distinctive features are the jewel embedded in the center of his forehead and his enchanting eyes that shift colors based on his emotions, giving him an otherworldly and mystical sort of beauty. As is the culture of the Mesarthim, he almost exclusively wears white clothing of refined silks and fabrics, with his body adorned with opulent crystals and jewelry.
His curly hair often hides his Mesarthim Jewel, while his neck is slender, and his lips are plump and full, giving him a kissable, delicate, and svelte kind of appearance. He is said to heavily resemble his mother, a claim he holds with great pride, as she was a great woman herself and a renowned beauty.
Eve is not a particularly tall individual, only standing somewhere between 5'8" and 5'9", though his slender body and proportioned limbs make him seem a little taller than he actually is. He's got a toned body like a swimmer but lacks the muscle mass that one would expect from a Fated chosen. Due to his regal and prim appearance, people often underestimate him.
"I've been told that I am a reflection of her." —Eve
HISTORY
Born within the mesarthim palace, called the Mesarthim Citadel, Eve had a carefully curated upbringing that prepared him to be the person that he is today. Having been prophesized to be a Fated chosen one long before he was even born, Eve grew up sheltered from the outside world in a sense. With the Mesarthim Citadel being a prosperous micro-nation and academic institution unto itself, Eve spent a great deal of his time learning and being trained in the ways of a summoner.
You see, Mesarthim are naturally attuned to magic, so many leave the palace to seek additional education in the magical arts at the universities that litter the Arcane Junction. Almost all of the Mesarthim who pursue this route, achieve moderate to great success. But, very few become a Summoner. This is a specialized field sacred to the Mesarthim, and the training one must undergo to become one is done at the Mesarthim Citadel, where there is usually only one Summoner at a time.
With his mother being a famed Summoner herself, she trained Eve on the path that her father trained her on, as was their legacy. He would first serve as a Funerailles, officiating seaside burials for the duly departed. Gathering a deep and keen understanding of death and remembrance was a key step in the path of a Summoner. Next, he must learn to control his emotions and harness his natural psychic ability, a natural gift of his Mesarthim jewel and passed down to him by his mother.
Fun was never something he was allowed to have, not like his peers. His days were long and monotonous and weary. Studying and training and learning and working as a Funerailles, day in and day out, until his head ached ceaselessly and his eyes blurred from reading endless texts, volumes, and tomes. But on the day he finally became a summoner, his mother disappeared. Did she die? Was she kidnapped?
But some time later, a strange figure resembling himself began appearing in his dreams. Of all the faces he remembers, his mother is the only one he can't recall, as if the memory of her had been stolen from him. Due to the striking resemblance they share, Eve believes it to be his mother visiting him in his sleep. However, the current whereabouts and status of his actual mother are unknown.
He began referring to the mysterious dream being as Mother. Plagued by longing, Mother gave Eve the comfort he'd been craving and looking for since his actual mother's vanishing. But when Mother suddenly stopped visiting Eve's dreams, his slumber soon turned into a time of nightmares. Eve now has to take a special tonic to keep the nightmares at bay. As part of his Summoner training, there was a period where he had been tasked to use his psychic power to give people nightmares, so sometimes he wonders if the nightmares are retribution for the fear he instilled in others.
But now that he has been chosen as a Fated one, as was prophesized, he hopes that along his journey, he can find a certain someone to put an end to his nightmares forever.
"Goodnight, love." —Eve's Mother, her final words to him
FEARS
Eve fears that he will never be able to live up to his mother's legacy. She was a famed summoner who did a lot of good in the world before her disappearance. What does it say that he is his mother's son and cannot successfully follow in her footsteps? Failure is not an option. It can't be.
Sleeping. Dreams. Nightmares. For a while now, Eve has been plagued with horrific nightmares whenever he goes to sleep. He now has to take a specially prepared tonic to keep the nightmares at bay. But what if the tonic suddenly stops working? What if he can't make anymore? The idea of a night without his tonic is worse than death itself.
Eve doesn't know the fate of his mother, and sometimes, he fears the worst. However, he does have hope that she is still alive and will do whatever it takes to find her or at least learn the truth about her disappearance. It's better to know she is dead than to not know at all.
"I am not a fragile flower, because...I understand that this world is cruel..." —Eve
GOALS
As a Fated Warrior, his primary goal right now is to help his comrades defeat The Maestro. Though he is not the strongest fighter, his unique capabilities will aid in their endeavors to bring peace back to the realm.
Of course, and secretly, of more importance, though it is selfish, he wants to find his mother or learn about what fate befell her. He also wants to recover the memory of what his mother looks like.
"I will never forget you, Mother." —Eve
SECRETS
He is the son of a very evil man who used his psychic power to hurt others. Eve doesn't want people to know this, of course, because people might think of him poorly. He is nothing like his father, but if people found out, all they will see is the son of a demon personified. So he just tells people his father died before he was born. His father is famously evil.
"I think I've met you in one of my dreams." —Eve
FLAW
Due to the nature of his upbringing, Eve is an incredibly empathetic individual, sometimes to a fault. His natural sensitivity to others makes him susceptible to the whims of those around him, and he has to always control his emotions and not let the feelings of others influence his own. He was also trained to control his own emotions to avoid intense anger, as intense anger leads to Blood Red Eyes, and that leads to the worst version of himself.
Due to his seemingly delicate appearance and disposition, people often underestimate his capabilities, though this could be interpreted as a perk. Nonetheless, sometimes he feels he has to prove himself and may overcompensate by putting himself in harm's way or acting carelessly.
"My time in academia is not final. I still have more learning to do." —Eve
Skills
Eve is incredibly booksmart, well-read, educated, and articulate, so he is able to use his charming looks and smooth words in order to placate or persuade others. He's an academic at heart and is knowledgeable about many things that may come in handy along his journey. He knows several languages and is quite intelligent. All the things he learned from reading books.
Perhaps he was born with such a trait, or maybe it simply developed as he grew older, but Eve has an immaculate, photogenic memory. He can recall experiences far back into the past as if they just happened yesterday. He can describe them down to every vivid detail. His memory is so advanced that he can remember the sensations he felt at the time, physical, emotional, or otherwise. He remembers faces like photos in a picture book. He never forgets a face once he sees it in person.
Eve is a skilled artist and painter, though he reserves his talent primarily for sketching faces that he finds memorable or interesting, even if the face he draws belongs to someone he only met in their dreamworld.
"Did you know, dreams reveal mysteries and secrets about the waking world. I read that in a book once." —Eve
ABILITIES
Fluttering Nightmares As a Mesarthim, his jewel grants him a psychic ability. However, Eve's is quite rare, and the only other people who possessed this psychic power were his mother and maternal grandfather. Eve's psychic powers allows him to manifest fairy-shaped sprites that emanate from his mesarthim jewel. He can control these sprites and see through their eyes, making him especially adept at surveillance since he can use them to watch over many different areas at once. It's like he has split his consciousness into little smithereens and scattered them out into the world. When enough of his sprites work together, they can move objects.
Finally, when one of Eve's sprites lands on someone who is sleeping, he can enter their dreams. While in their dreams, he can simply visit and witness what the person is dreaming, or he can take control of their dreams and make them have beautiful dreams or horrific nightmares. While in someone's dreams, Eve can conceal his presence. The dreamer cannot see or communicate with him unless he allows them to.
Summoning As a Summoner, Eve can summon a variety of creatures and beings to do his bidding and aid him in his journey. Some summons are for combat, while others provide utility and support benefits. Some summons just exist for the sake of companionship or conversation. He has several summons at the moment, but not too many, as Summons have to be courted before they agree to do your bidding and courting some Summons are more challenging than others. Each summon has its own personality and disposition.
To call upon a summon, he says a brief incantation and then the summon's name. He can have several lower leveled summons out at the same time, but can only have one really powerful summon out at a time.
"This magic was a gift from my mother. I cannot throw it away." —Eve
FATED WEAPON
Eve's fated weapon was but a mere family heirloom before the Fates embued it with power. It's an ornate cloth the size of a medium-sized, square Persian rug and made of the finest fabric. The cloth has intricate designs, with three tassels on each corner and a golden ball on the last. After the heirloom was passed down to him, the Fates embued it with power.
Simply called Love's Heirloom (having been passed down from the person he loved the most), Eve can magically summon the cloth and make it disappear when not in use. Upon activation, the ball of the cloth emanates a soft mint-colored glow and the entire cloth becomes fortified and durable while retaining its flexibility. He can control the cloth telekinetically, sitting on it to fly like riding a magic carpet, or he can control it and use it as a barrier against oncoming attacks. The cloth can also stretch and grow longer, which he can then control to wrap around foes to subdue them. However, his Fated Weapon is mostly a defensive gift.
"I am a summoner of The Mesarthim Citadel. My education will prove that I am not to be underestimated." —Eve
He speaks with a British-sounding accent.
His hobbies include reading books, drinking tea, collecting curios, painting/drawing, and cleaning.
Eve never knew his father, until recently. Before Eve's birth, his father had succumbed to his blood-red eyes and was banished from the mesarthim palace for terrible acts. He is believed to be a powerful and dangerous man, with an equally dangerous psychic ability. Eve has not met his father in person, but knows who he is and has visited him in his dreams many times, though of course, Eve's father doesn't know that. Eve isn't sure if his father even knows he has a son.
His title, "The Citadel's First Love," is a title given to the current summoner of the Mesarthim Citadel, as they are often adored and beloved by everyone, almost at a cult-like level. When Eve became the new Summoner of the Mesarthim Citadel, the title passed down to him.
I come back to this again and again, the BLEAK series (specifically the first one) really spoke to me emotionally.
I can't place exactly what it was, the story was easy to follow, some of the ideas were thought provoking and the RP was generally enjoyable (and the rpers).
I can't believe it's been 5 years, I reflected on my time in Guild and realized I trolled alot in some of the RPs I was in but BLEAK and some others on my 🐐 wall I took quite seriously.
I don't think anything could replace this RP, or emulate it but it made me a better roleplayer and I rarely see a roleplay up to this standard anymore.
Rest easy lil BLEAK.
I feel the exact same way. The atmosphere of Bleak has resonated with me more than any other RP. This RP is my blueprint. <3 I love you BLEAK family.
As most of you know, I took a promotion over a month ago and since then, my activity has declined to basically a halt. I'm essentially at an impasse, as I will no longer have the time to manage and actively participate in the RP due to this new RL responsibility, and that's not accounting for the freelance obligations I've already had prior to this new change.
And with Miranda being gone as well, it's just not feasible for me to keep up with such a large RP actively, though I can still be around to answer questions, give my 2 cents, communicate, etc.
With all that said, my inability to actively take part in the story doesn't mean it needs to end. This has been a wonderfully committed and talented group of writers who I believe can keep it going and infuse a new flavor and vision into the RP.
I want to put out feelers to see if there are any individuals who are interested, active, and committed to taking over as GM and Co-GMs. Perhaps everyone can decide democratically who they feel would be a good fit for these roles, if you guys want to continue the RP, that is.
okay, so Myrion just used his Gift on Fasha @jasbraq and maybe on Lohren @Silver Carrot, but what does that mean? well:
Fasha learned 'Ensnaring Fragrance'!: I went with the idea that was discussed on Discord, that's to say that her pheromones now can, at her command, block external stimulus from affecting those under her control, essentially preventing people from feeling things she doesn't want them to feel.
Lhoren (If she accepts) learned 'Siren's Echo'!: Again I went with the Discord conversation, this ability lets Lorhen implant thoughts in the heads of others but makes them mistake those thoughts as their own, complete commands or appealing suggestions are up to the player.
How your character reacts to the evolution (automatically know, have to discover it, feels the change, etc.) I am leaving for the players too.
Finally, @Aeolian or @Mirandae, are these evolutions okay? I went with them because they are things that the characters should be able to do similar things (but not quite the same) if they were trained to do them specifically
I can always edit if someone disagrees with something.
Day 1 ◈ Time: Night ◈ Weather: Cloudy, Light Rain ◈Location: Harold's Academy [Dueling Room of Illusion --> Breezeway Behind the Waterfall Near the Seraphim Statue ◈ Participants: Professor Grune@Aeolian, Professor Caelum Incanowitz@Aeolian
The rain was light, reaching the end of its precipitous cycle as the hunting melody of the Ni-Seraphi became ambient music in the background of the chaos. The explosion in the Dueling Room of Illusion had rattled the academy to its core, particularly those who were in the Main Ballroom during the Moonlit Masquerade Ball. Looking out through a window, students could make out the silhouette of Professor Grumble in the far distance, unleashing lightning bolts against massive angelic beings, the adult form Ni-Seraphi, which had not yet encroached upon the school themselves. Another figure could be seen fighting with her too, but it was unlikely many of the students would know who this was. From a window on the westerly side of the academy, Professor Ivo Featherswallow flew out toward the open skies to assist Professor Grumble in her defensive efforts. He blasted off like a bright torpedo shooting through the darkness.
Moments after, Professor Bishop Coldspring and Professor Kua were flying off to help defend against the adult Ni-Seraphi as well. One could spot Professor Amara Mako, in her beautiful mermaid form, heading toward the Aquasphire of Lost Leonnis with several other students to retrieve the combat-ready Waagas. Other professors were assisting the Illuminaire's in protecting the students or helping them reach a place to hide if they were unable to defend themselves or make it to the designated bunker under the school. The exceptions were Professor Ishaal Perugu, who had been away through the Portal for months now, and Professor Cornelius Darling Jr. IV, for whom nobody knew his whereabouts since morning.
Professor Grune awoke in the Dueling Room of Illusion with a steady migraine beating in her head. Using her combat skills, she had just managed to avoid the brunt impact of the explosion, but it was at least enough to send her flying into the opposite wall. She stood up, pushing a bit of rubble off herself, and aside from a few scars and bruises, she was relatively unharmed. "Fuck, that hurt." she muttered, the agitation in her voice evident. The fresh new hole in the side of the school revealed the source of the explosion. An adult-form Ni-Seraphi made it past Professor Grumble and had unleashed a massive orb of sound from its mouth to create an entryway for its brood.
A single Ni-Seraphi covered in silk, loomed just beyond the island and stared at Professor Grune with its swirling mercury eyes. The adult Ni-Seraphi always seemed to have a persistent smile upon their faces, soft and unencumbered. Even when they were killed or dying, their faces never showed distress. It made them all the more eery, despite their otherworldly angelic beauty. Professor Grune glared at the creature in return, not an ounce of fear present on her countenance. The hunting melody of the Ni-Seraphi unphased her, it seemed. Her experiences and time at the Cespheus Prison left her emboldened and fearless, even in the face of grave adversity.
But it wasn't the adult-form Ni-Seraphi that she needed to worry about at that moment. A silhouette moved in front of her view of the colossal Angel. No no. Not one figure, several, clad in dark silks, hair white, eyes glowing red. They appeared from around the corner of the opening in the wall. They had their own melody, but it sounded more like a snake hissing. It was uncanny and completely unmelodic. Some walked, and some hovered with a vampiric kind of cadence.
The Pupa.
They were entering the school, and immediately, Professor Grune deduced that was why the Ni-Seraphi blew a hole in the stonework. The Pupa weren't alone either, though. When they spotted Grune, small fleshy vectors melted off their flesh and formed into bird-sized creatures of horror. They were feathery and avian-like but deformed and hideous, with sharp claws, teeth, and incomplete bodies like they'd been ripped out of the womb prematurely. Perhaps this appearance was part of their predatory evolution, to instill fear in their prey and catch them off guard. Perhaps on others, this natural fear tactic would work. But Grune was not like other people.
She didn't even hesitate. Fear was not a currency she stored. Grune opened her mouth at the incoming Pupa and Larva, and screamed with all her vitesse.
-------------------------------
Meanwhile, Professor Incanowitz was halfway to the other side of the academy when the explosion went off. It sent him off balance, but not enough to completely knock him out of the air. He steadied himself before continuing on toward the breezeway that had been terraformed into the waterfall at the back of the academy. This is where the Seraphim statue stood dormant, looming over the Academy like a sentinel, ready to be piloted with a steady stream of vitesse.
But Professor Incanowitz never made it all the way there, unfortunately. Just a few minutes before he arrived, something collided with his skull. It was a heavy thing that had dislodged from above and fell right on his head, sending him careening midflight onto the cold, stone floor. Whatever it was, the explosion must of dislodged it, a sign of how tremendous the force of the blast was. He lay there, the saturated winds wetting his face and hair. His eyes went blurry, flickering as though trying to muster up enough gusto and Vitesse to stay open. But to no avail. The ever-exuberant Professor Incanowitz, was out for the count. The Seraphim statue almost seemed to look at him, disappointed and embarrassed.
Day 1 ◈ Time: Night ◈ Weather: Cloudy, Light Rain ◈Location: Harold's Academy ◈ Participants: Everyone, The Pupa@Aeolian
Though the explosion hit only one small part of the Academy, the effects of that attack would set off a chain of shattered glass and windows throughout the campus, providing several other entryways for the uninvited to begin their more intimate assault upon the Mystic students and staff. There were about 2 or 3 adult Ni-Seraphi that had made it past Professor Grumble at this point, and they seemed completely transfixed on the resonating signal of aeonhearts that emanated from the school.
It only took one adult Ni-Seraphi to release an entire brood of Pupa onto the school grounds. The Pupa were swift in their movements, a bloodthirsty gaze in their ruby-glowing eyes. The shattered windows were the perfect opportunity for them to enter the premises. They slinked through these various openings, releasing a low hissing that could make the skin crawl. Now that they were in the school, their one objective was clear. Paralyze any Mystic and bring them out to the outside so the adult Ni-Seraphi could suck them in and consume them in one violent gulp.
If one were to find a school of Larva-Ni's hovering about, scanning for Mystics, rest assured, their Pupa master was nearby, waiting to strike. Pupa shared the same strength as any normal, athletic human, but they adapted themselves to have a unique reptilian agility that could take any Mystic off guard who was not paying attention or is ill-equipped for combat against a vampyre-like predator that could move swiftly and silently.
Beware, for the Pupa and Larva are on the loose in the Academy. Kissed Mystics should be particularly careful, as they are prime targets. One strike from a Pupa's glowing needle-like pointer finger through a Mystic's aeonheart, and the paralysis only takes a few seconds to set in. The entire body begins to feel heavy and cold, with a pulsating pain that ripples through the skin of the victim as the poison sets in. And then, when the aeonheart has been completely polluted, it feels as though the Mystic's soul has left their body, as if, they can almost watch their semi-lifeless body lying there, still and hollow. It is true, that the paralysis only lasts a few minutes. But alas, it only takes a few minutes for a Pupa to carry you to the dinner table as you watch your body like an apparition sucked into a vortex, swallowed whole and alive.
And once you're nothing but a soul without a body to return to, well...
Day 1 ◈ Time: Night ◈ Weather: Cloudy, Light Rain ◈Location: Harold's Academy [The Infirmary] ◈ Participants: Matron Fooma Sajid@Aeolian, Daemons (Iolana, Kannon, Sara)@Aeolian, Primrose@CaliforniaState
"Sara's bleeding out too much! She won't make it!" Iolana said with an exasperated, exhausted tone.
The man with the bug-like head, Kannon, looked at Iolana with an indistinguishable expression. His face made it difficult to discern any moods or temperaments, but his antennas twitched, and Iolana seemed to understand that he wanted her to calm down. They were carrying Sara in the center of their bodies; an arm hung over each of their shoulders. The young teenage girl was unconscious now, and blood spilled onto the floor as they entered the Academy through one of the shattered windows.
They were careful to avoid the Pupa that had begun their assault shortly thereafter. The Trio of Daemons followed the signage in the school as they made their way to the infirmary. Their leader, Glaos Wyngarde, had stayed behind to defend the Academy with Professor Patty Grumble. They had heard the voice of Professor Grune just before the explosion, and luckily, they were not in the school when it occurred, though they saw it happen while on the outside, and that fierce, vicious reality made them even more determined.
But with Headmistress Minerva absent, their main objective now was to save Sara's life. The teenager moaned, the pain of the deep wound agitating her unconscious body. They hid in a nook for a moment as a Pupa and several larva flew by in their deadly hunt for Mystics to paralyze. When it seemed as though the coast was clear, the trio continued on, picking up the pace with greater urgency. The trail of blood along the school floors was alarming, but the group had very little physical strength or Vitesse left to fly Sara the rest of the way. On foot would have to do for now. They were visibly drained when they finally reached the infirmary doors and entered frantically. It was mostly empty, say for a handful of injured students and the Matron of the Infirmary, Fooma Sajid. The Matron served as the Head Nurse of the infirmary for the school. He was an older man with long hair and a heavy white gown and cape; he looked like a religious cleric.
He was calmly mending a gash on a student's forehead with a golden thread and needle when the trio entered his domain. Every loop of the thread seemed to instantly mend a part of the wound, bit by bit, as he went along. The Matron turned his head to face the trio of daemons, and it only took a few moments to understand the grave situation. "Hang on a moment." he said to the student with his deep timber, setting down the glowing needle and thread as he approached the daemons. He knew who they were, as Professor Grumble did, but he made no indication to their reputation. Saving lives was the only thing he cared about. "Put her on that cot over there, quickly!" the Matron commanded, motioning to an empty cot by the window.
Just then, Primrose entered the infirmary and the Matron let out a heavy sigh of relief as Iolana and Kannon laid Sara down on the cot, as he instructed. Primrose caught on to what was going on quickly, commanding Iolana to take off Sara's clothes and apply pressure to the wound on her side. Iolana looked to the Matron, who nodded for her to listen to the student.
He then moved over to Sara's cold, bleeding-out body and moving Iolana out the way, who was applying pressure as Primrose instructed. He turned Sara on her side, inspecting the deep festering wounds. He mumbled to himself, "Looks like an infected larva bite." Blood continued oozing out her body, prompting the Matron to apply pressure once again. He looked up briefly to Primrose, "Good! You're here. I expected as much. Did you bring any healing salve? We may have to do this the hard way if you didn't. I've run out of supply, and my order was delayed. Just my luck, huh?" he said with a familiar, almost darkly amused tone. It was clear the Matron knew Primrose closely. She had supported his efforts in the infirmary on more than one occasion, and he trusted her knowledge, despite only being a student. He had always imagined she would make a wonderful matron or nurse or physician someday if that was what she aspired to. He had certainly encouraged her before.
Kannon stood off in the corner, observing quietly, while Iolana hovered over Sara's body like a worried big sister. "Will she live?" the woman asked the Matron.
"Well, this girl has already lost a great deal of blood." he began calmly, acknowledging the paleness of her skin, "If we do not stop the bleeding and heal her of the infection swiftly, then this girl will die."
He looked back to Sara's wounds, but addressed Primrose without the need to look at her.
"Come now, Primrose. I need your assistance."
Fooma Sajid - The Matron (Head Nurse of the Academy Infirmary)
Been eyeballing this for a while but missed out on getting to it during the Interest Check phase; if there’re still slots, I’ll toss my hat in for this.
Hey there,
Yes, the RP is open for 2 or 3 more characters, so feel free to start working on a character using the official character sheet. As I told the other interested players, I'm only accepting male characters at the moment due to the overwhelming imbalance between male/female characters, and there are no more spots for the Illuminaire role. If you're cool with those two stipulations, then I look forward to seeing your completed character sheet. :)
Is this still open :) ? If so, I'll create a CHAR after work
Hi,
Yes, we are currently open to accept 2 or 3 new players, so feel free to start working on a character using the official character sheet. There are just a few rules:
1. Your character has to be male. We have 3x more female characters than males, so I'm trying to strike more balance here.
2. There are no open spots for Illuminaires. These roles are already filled for all the houses.
If you're okay with those two stipulations, I look forward to seeing your character :)