@EchoicChamber Understood. I'd want to have thought the main cast positions would be the first to go in a hurry, being the unique group they are. That being said, it is indeed a cool premise. XD
Title(s): “Trickster of Ancient Greece”, “That Asshole”, “Hey Didn’t He Steal My Cows?”
Class: Assassin
Gender: Male
Attribute: Sky
Era: Age of Gods
Alignment: Chaotic Neutral
Personality: Someone who would inevitably be considered a “troll” of the highest tier in the future, enjoying making black of white, framing others, and performing thievery and other sorts of mischief. He is a sneaky kind of “asshat” who can usually be seen in an upbeat mood and smiling, but don’t let his mischievous and playful nature fool others into thinking him as being ‘dull’ as he wants them to believe. The man is a clever individual who fooled even “he who tricked the gods and was sent to Tartarus for it”, and his machinations are not something to sneeze at the more serious he gets about things.
He does have a sense of pride about being “the best thief ever”, though if he felt it came to his survival or pushing just a bit too far for his own self he’d keep his lips shut tight. Further, he adores one-liners and terrible puns, especially when seeing the frustrations and eye-rolls of others...though if they laugh along with him genuinely he does appreciate the humor. He both is willing to help, as in the case of teaching Heracles and naming his grandson Odysseus, but at the same time is less concerned about the after effects and consequences of his actions unless they personally will affect himself. Though as a servant...one can say his desire for the Holy Grail is very selfish indeed.
Parameters: (parentheses are parameters with his master)
Strength: B (C)
Endurance: D
Agility: A
Mana: D
Luck: A (B)
Class Skills:
Presence Concealment: A+
-Hides one's presence as a Servant. Suitable for spying. It is possible to disappear completely and become almost impossible to be detected, even against a Servant's perception. However, efficiency will decrease once preparations to attack are taken.
Effectiveness does not lower when he is thieving/stealing, however.
Personal Skills:
Misdirection: -
-The faculties of a true master trickster and thief. Turning good into bad and bad into good, to throw things into disarray, redirecting punishments and blame and even fate itself away from one's self entirely, and to bring misfortunes to others and take great fortunes into one's self. Like a stone tossed in the path of a hapless traveler, enemies are tripped up and tricked, the wise are made foolish, the vigilant are blinded, and all are deceived to no end until they are brought to ruin.
Autolycus can escape any and all retribution or punishment, redirect curses away from himself to others, overturn order and bring about chaos and utter disarray, shift the threads of fate and blame about, steal from under the watch of even the most keen and discerning without being caught, and even trick and fool even the wisest among men even if the world went mad. He can always make black of white, and white of black, a horned animal into a hornless one, and from a hornless one into a horned one. The depths of his trickery are a mystery, and shall go down in history. Even the greatest of heroes are not immune to him.
Divinity: B
-is the measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. Those who have A Rank Divinity or above have reached the Throne of Gods. It also has an effect which reduces special defensive values called 'purge defense' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
He is a son of the god Hermes and the mortal woman Chione.
Pankration: A+
-Ancient greek martial arts, including what in modern times would be called wrestling and boxing.
He is the man who taught Heracles himself how to wrestle, and was able to survive the ordeal to boot. He is a highly skilled individual in this area.
Noble Phantasm:
Name: Helm of Invisibility
Title: “Cloth Garb of Concealment”
Rank: E
NP Type: Anti-Unit
Range: 0
Maximum Number of Targets: 1
Description: Normally kept in the form of a sash, anything covered or enclosed by the cloth cannot be observed through magecraft and optical means. Using optical magic to block all forms of magical detection and any presence of magical emanations from the wearer, it is incredibly effective against those relying solely on magecraft to detect enemies. It does not obscure sound, smell, body temperature, or the wearer's tracks, so its usage is mostly situational. Without such indicators being readily apparent, it is possible to easily walk by enemies while keeping quiet, and it allows for the easy kidnapping of others through Bounded Fields without detection. While in its sash form, it can be held by multiple people at once, and it can wrap up itself automatically to return to its cap form. The cloth of which it is made of is of a very complex weave estimated to have "reached five dimensions", and complete reproduction of the cloth is impossible for humans.
-------
Name: Formshift
Title: “Make Black of White and White of Black”
Rank: B
NP Type: Anti-Unit
Range: -
Maximum Number of Targets: -
Description: Autolycus was granted the ability to change the form of himself and other things. In this he would be able to hide the things he stole, as well as himself, as he desired. It is considered a power evolved from “Shapeshift”, and is the blessing of a god that combined with the potency of his Presence Concealment makes it possible to fool even keen-eyed and clever foes. The transformations he undergoes or applies to other things lasts for as long as Autolycus desires, just as it was in legend, though. Changes he can apply can even be as simple as altering the color of an object or himself in “transforming” it.
Autolycus is efficient enough overall that he has no issues using this Noble Phantasm in general use.
Name: Charlotte Marie Louisa de Normandie
Title(s): “Ojou-sama of the West”, “Lightning Princess”, “Thundertits”
Gender: Female
Age: 27
Alignment: Chaotic Good
Rank: "Fes: Festival"
Objective for the Grail: Her participation alone is assumed by some others to be to gain praise and strike down lesser magi, and her family sent her to secure the land for them to move on and become proper Second Owners. Her family expects she will use the Holy Grail for their benefits if she gets it somehow as well, in particular to help heal her elder brother and the family’s heir...who is currently undergoing treatment to try to regain his health.
Truthfully, no one knows if she even has personal motivations or desires for this Holy Grail War.
Command Seal:
Personality:
A proud and bold individual, a true “princess” who holds her head high no matter the situation. She possesses a high level of pride in herself and her heritage, and loathes insults or perceived insults to it with a passion. At times can potentially be a hothead, and with her occasionally ‘stubborn’ and determined will she can usually push herself to do quite well in a lot of things unless it gets in the way. Due to all of this, it is easy to see why she is easily assumed to be a “hotheaded, cocky rich girl who is a total idiot”. Not that she is bad with magecraft, one of her skills she takes some pride in.
Bio:
A long-lived French family currently on its 12th generation, who began from humble origins and rose to be among the levels of French nobility through plot and cunning and marriage. They are a strong-blooded and wealthy lot, surviving the centuries and decades to form enough business connections to keep them and their research afloat for generations to come. They specialize in Wind (Lightning) magecraft, with a lot of variety having been developed for its use over centuries of work. They are known to be a haughty bunch, with many ties back at the Clock Tower and “investments” towards that area that continue to “pay handsomely” at times for them on the regular. They have for a long time been aligned towards the Barthomeloi faction as well, in regards to their allegiances at the Clock Tower.
However, their latest heir, who possesses the crest, fell into a coma after a particularly nasty fall from a balcony when he was arguing with his siblings. To this end, the family has been pulling on strings and has sent one of the heir’s siblings (aka “backup heirs to them”) to participate in the Holy Grail War.
Charlotte herself grew up a wealthy heiress and well-trained and drilled magus of her family’s bloodline. She has lived like a princess, albeit one with the training and responsibilities of a magus. She was sent to the Clock Tower for a time to learn as a student, in part as a gesture of respect to the organization to keep in good standing, and then was drilled in other training at home otherwise to master her family’s magecraft. While at the Clock Tower, she gained the nickname of “Thundertits” from fellow female students for...somewhat obvious reasons when looking at her. This being said, she has been close to her younger sister, a highly-trained magus, and a seeming pawn of her family’s will her status being used as a “valuable investment” to try to to ensure their future prosperity (and heir’s recovery on the side if she somehow gets the grail) without a doubt.
---
Magic Circuit Switch: The feeling of sexual excitement coursing through her body.
Number of Magic Circuits: B
Quality of Magic Circuits: A
---
Elemental Affinity: Wind
Magecraft:
General Magecraft – A very solid and somewhat advanced grasp of all of the basics for a Magus, especially a student of the Clock Tower.
Normandie Lightning Magecraft – Her family’s specialty stemming from their wind element, worked and honed over many generations of development and hard work. The foundation for this magecraft lies in a large blending of cultures and beliefs as time went on since the time of their ancestor, starting with Greco-Nordic-Celtic beliefs on lightning, and combination of three prominent lightning gods in each of those cultures into a sacred triad/triple deity to far better solidify the foundation using old tricks. With this syncretism built into the foundation and used to build it, some minor other influences from local culture as it developed.
It is very well-developed and practiced, a foundation that has built on its roots but stays true to them as well in order to maximize versatility and power.
The foundation conceptualizes the user into the “hammer” which “forges” lightning, their status as an instrument of power and punishment, and a “living storm” and “lightning forge” which is united with the element itself at their core. This foundation developed from the three main groups that had influence in what is now France, the family's ancestors starting as Celts who fought the Romans, being incorporated into Roman lands eventually, and then blending with the Nordic men who settled in Normandy under the leadership of Rollo.
From simple zapping bolts of myriad forms and kinds for attacking, to producing electrical fields to various effects such as alerting her to intruders, to transforming objects into “batteries” for electricity (metal or not, but metal is best for this), to even detection (passive or active) of living things based on the faint electrical impulses going off in the bodies of other living things.
Her attacks are imbued with the concept of lightning as something which punishes and smites. She can also utilize this magecraft with the material of lightning ashes, casting spells to heal.
Similarly, the concept of the word for “arrow” being tied to thunderbolts in the Torah, and also grounded in the concept of Zeus, has been incorporated into some spells to help shape them, one being a simpler one-line (one word) spell that cast a cluster of three “arrows” of lightning at targets for a simple but destructive spell in application. Rituals tied to affecting the weather or changing it can also be used, rooted in the concept of lightning as the tool of sky deities and weather events caused by gods of lightning. There are also spells tied to cycles, rooted in the symbolism of the six-or-eight-spoked wheel in Celtic culture being tied with their thunder god Taranis.
A high tier of versatility and power are possessed by this magecraft, which has been developed over 12 generations of research and hard work.
Western Curses – Enough skills and experience here to effectively create and apply/use countercurses, if she so needs them. In terms of offense, she is highly adept at the one thing she can use best: the “Evil Eye”, a simple but anciently-rooted means of cursing requiring only bad intentions/feelings aimed towards the targets and a nasty glare to cast it (causing misfortune and injury to targets as a result). Essentially a side magecraft to “round herself out” somewhat when learning back at the Clock Tower and dealing with her peers. She has some solid skills in verbal curses as well.
Crest: (she does not have it, though she and her younger sister were trained well as magi regardless due to her parents' desire to have spare "backups" for the family's heir; likewise, her family prides itself on skill and trained her and her younger sister to showcase their might as well for publicity's sake)
Weapon:
Zeus’ Shockstick – A mystic code made to protect the user, it takes the form of a small but ornate metal rod she keeps on her person. Lightweight enough to carry around, it does have a well-insulated and protected iron core at its center. When used, it pulls in surrounding mana into it and channels it into a torrent of lightning in return. This is useful for the wielder on a personal level, being good for close-medium range battle from a single person’s perspective (aka this isn’t a range on the servant scale of things). Can be considered a magus equivalent of “a concealable lethal super taser” and seemingly most good for just combat, but is very simple in design and use. It can also be used as a focus for her lightning magecraft.
Thunderstone – A mystic code crafted using her family’s magecraft, it is kept within a very small pendant she wears around her neck at all times. It wards her against spells (magecraft) and witchcraft up to D rank spells. It does this by merely rejecting magical energy, not being on the level of a servant's Magic Resistance.
Exceptional Benefit: Contacts- You have friends within local organizations. You may make reasonable requests to any mundane organization within Paris and have it fulfilled(discretely). Examples include having a hospital send fresh cadavers to your location, or gaining access to the Mayors office with ease. Requests above and beyond the normal have a chance for failure.
For a moment...it seemed like her patron had turned his attention away, even if only for a brief time. Though it wasn't like she was free either at this point in time. Her limbs were held tight, eldritch tentacles wrapped around them and holding them in place.
More than this, the ritual had begun. Robed horrors and a few mind-bent human slaves gathered around the central altar, around that white sheet covered body. Arms (or other appendages) were raised by the cultists, before a slow thrum of chanting began to echo within the chamber. Hushed voice speaking in sheer reverence, all in an alien language that seemed to emanate a sort of power into the air with each word. Yet the atmosphere of the stone-wrought room seemed to be condensing, thickening, making it harder to breathe as dark magical energies began to permeate the chamber. Even the Black Coin her patron had acquired was placed on top of the sheet as the chanting continued, melting through the sheet and into the body under it like it was water.
But...
She could also feel it in her body, the power inside of her being yanked on like she was a dog on a leash, the very feeling of life in her body even being pulled out of her. It was like her insides were iron, and the body on that altar was the magnet...albeit unlike a magnet this corpse was absorbing the very life and magic being torn from Annabelle's own body. As much as the girl attempted to use what she had to cling to what was being taken from her...she was starting to die without a doubt. Truly, actually, die.
As mind-bent as she was, it didn't frighten her because it was "death". No, it was more worse. She was watching herself die, with every bit of loss leaving body-wide pain in its wake for her. It was like having hot lava pulled out of her, and she wasn't any bit sedated for it the operations. She almost would have preferred they pull out her actual guts compared to this...but even so she held on as best as she could. She was a magical girl, there...there were far worse things than this...like watching Regina and Elroy die. She had no doubts Soth would allow Regina and Elroy to perish merely for his whim of incarnation, just like he was doing to her...
She was almost, if not already, very laughable. Some amnesiac failed vessel of a Horror, kept for parts and used to collect them at the same time. She had no past to remember, she had no present any would care about after being tricked and used all this time before, and she had no future after this ritual because she was being used a fuel for a Horror. Looking at it all now, it was like a mediocre tragedy, one that got booed off of stage on the first night it premiered.
Did she matter at all? Had she done any good for anyone in this world? The idea of being a hero, dashed into millions of particles and cast across the cosmos...and only visible in a distant twinkling she could never grasp. No friends, no allies here to help, and no one probably willing to listen to her at this point.
-------
But as the fog of pain hung in her mind as the seconds and minutes passed, clouding her thoughts and eliciting grunts of pain, one sensation eventually wormed it way into her awareness. A small and tiny thing, but not useless by any means. In fact, it was a lack of other sensations altogether, in regards to her right arm by now. That arm made of chains, formed after she'd been shot and had an arm butchered at the stadium....her patron hadn't even made it-
Aha! Soth hadn't infested it when he tried to possess her as an avatar those years ago, he hadn't made the arm itself at all even! Magic wasn't leaving it, she could feel it, and maybe that was all she needed to do something here. But..what? What could she do with this little revelation even?
"Wait a second...," Annabelle said, the words trailing out of her lips as an idea finally came to her mind, a very small smile lingering on her lips.
There was at least one thing she could try. That magical girl, er, Amaryllis! She had made the chains originally, so maybe the chain could...potentially make them "resonate" with the other girl? Er, despite he own magic now permeating them to the core? By the cosmos, it was a very random idea, and it wasn't like she had tried to test it before for more obvious reasons. It was worth a shot though, maybe, if it didn't get her instantly killed by either the cultists here or the person who had refused to listen to her before as she had tried to stop things.
Dammit.
Annabelle took a deep breath or two, trying to focus just enough beyond the pain to channel her magic in that new right arm of hers. Focus on the chains...try to trace the magic back....kinda like a portal.....just about....yes!
The darkness magical girl felt something 'click' in her head, like someone had turned on a walkie-talkie. It wasn't much to spit at, but maybe it was something that could work? She just hoped it worked, if nothing else did, and that it couldn't be used to actually kill her right now. Would that speed up the ritual if she died?....she has no idea. But no, she had to use this while she had it in place!
-------
Shortly thereafter, a certain "Knight of the Rose" would find herself on the receiving end of a sudden mental message. Certainly not the messages of the knight's patron, at least. The voice would perhaps be familiar, though:
'H-Hello? Is...is this thing working? Please tell me if you can hear me! Please! I don't have much time!
Title(s): “Ojou-sama of the West”, “Lightning Princess”, “Thundertits”
Gender: Female
Age: 27
Alignment: Chaotic Good
Rank: (Your capability as a Magus in the eyes of the Mages Association. This will be given to you on approval.)
Objective for the Grail: Her participation alone is assumed by some others to be to gain praise and strike down lesser magi, and her family sent her to secure the land for them to move on and become proper Second Owners. Her family expects she will use the Holy Grail for their benefits if she gets it somehow as well, in particular to help heal her elder brother and the family’s heir...who is currently undergoing treatment to try to regain his health.
Truthfully, no one knows if she even has personal motivations or desires for this Holy Grail War.
Command Seal:
Personality:
A proud and bold individual, a true “princess” who holds her head high no matter the situation. She possesses a high level of pride in herself and her heritage, and loathes insults or perceived insults to it with a passion. At times can potentially be a hothead, and with her occasionally ‘stubborn’ and determined will she can usually push herself to do quite well in a lot of things unless it gets in the way. Due to all of this, it is easy to see why she is easily assumed to be a “hotheaded, cocky rich girl who is a total idiot”. Not that she is bad with magecraft, one of her skills she takes some pride in.
Bio:
A long-lived French family currently on its 12th generation, who began from humble origins and rose to be among the levels of French nobility through plot and cunning and marriage. They are a strong-blooded and wealthy lot, surviving the centuries and decades to form enough business connections to keep them and their research afloat for generations to come. They specialize in Wind (Lightning) magecraft, with a lot of variety having been developed for its use over centuries of work. They are known to be a haughty bunch, with many ties back at the Clock Tower and “investments” towards that area that continue to “pay handsomely” at times for them on the regular. They have for a long time been aligned towards the Barthomeloi faction as well, in regards to their allegiances at the Clock Tower.
However, their latest heir, who possesses the crest, fell into a coma after a particularly nasty fall from a balcony when he was arguing with his siblings. To this end, the family has been pulling on strings and has sent one of the heir’s siblings (aka “backup heirs to them”) to participate in the Holy Grail War.
Charlotte herself grew up a wealthy heiress and well-trained and drilled magus of her family’s bloodline. She has lived like a princess, albeit one with the training and responsibilities of a magus. She was sent to the Clock Tower for a time to learn as a student, in part as a gesture of respect to the organization to keep in good standing, and then was drilled in other training at home otherwise to master her family’s magecraft. While at the Clock Tower, she gained the nickname of “Thundertits” from fellow female students for...somewhat obvious reasons when looking at her. This being said, she has been close to her younger sister, a highly-trained magus, and a seeming pawn of her family’s will her status being used as a “valuable investment” to try to to ensure their future prosperity (and heir’s recovery on the side if she somehow gets the grail) without a doubt.
---
Magic Circuit Switch: The feeling of sexual excitement coursing through her body.
Number of Magic Circuits: B
Quality of Magic Circuits: A
---
Elemental Affinity: Wind
Magecraft:
General Magecraft – A very solid and somewhat advanced grasp of all of the basics for a Magus, especially a student of the Clock Tower.
Normandie Lightning Magecraft – Her family’s specialty stemming from their wind element, worked and honed over many generations of development and hard work. The foundation for this magecraft lies in a large blending of cultures and beliefs as time went on since the time of their ancestor, starting with Greco-Nordic-Celtic beliefs on lightning, and combination of three prominent lightning gods in each of those cultures into a sacred triad/triple deity to far better solidify the foundation using old tricks. With this syncretism built into the foundation and used to build it, some minor other influences from local culture as it developed.
It is very well-developed and practiced, a foundation that has built on its roots but stays true to them as well in order to maximize versatility and power.
The foundation conceptualizes the user into the “hammer” which “forges” lightning, their status as an instrument of power and punishment, and a “living storm” and “lightning forge” which is united with the element itself at their core. This foundation developed from the three main groups that had influence in what is now France, the family's ancestors starting as Celts who fought the Romans, being incorporated into Roman lands eventually, and then blending with the Nordic men who settled in Normandy under the leadership of Rollo.
From simple zapping bolts of myriad forms and kinds for attacking, to producing electrical fields to various effects such as alerting her to intruders, to transforming objects into “batteries” for electricity (metal or not, but metal is best for this), to even detection (passive or active) of living things based on the faint electrical impulses going off in the bodies of other living things.
Her attacks are imbued with the concept of lightning as something which punishes and smites. She can also utilize this magecraft with the material of lightning ashes, casting spells to heal.
Similarly, the concept of the word for “arrow” being tied to thunderbolts in the Torah, and also grounded in the concept of Zeus, has been incorporated into some spells to help shape them, one being a simpler one-line (one word) spell that cast a cluster of three “arrows” of lightning at targets for a simple but destructive spell in application. Rituals tied to affecting the weather or changing it can also be used, rooted in the concept of lightning as the tool of sky deities and weather events caused by gods of lightning. There are also spells tied to cycles, rooted in the symbolism of the six-or-eight-spoked wheel in Celtic culture being tied with their thunder god Taranis.
A high tier of versatility and power are possessed by this magecraft, which has been developed over 12 generations of research and hard work.
Western Curses – Enough skills and experience here to effectively create and apply/use countercurses, if she so needs them. In terms of offense, she is highly adept at the one thing she can use best: the “Evil Eye”, a simple but anciently-rooted means of cursing requiring only bad intentions/feelings aimed towards the targets and a nasty glare to cast it (causing misfortune and injury to targets as a result). Essentially a side magecraft to “round herself out” somewhat when learning back at the Clock Tower and dealing with her peers. She has some solid skills in verbal curses as well.
Crest: (she does not have it, though she and her younger sister were trained well as magi regardless due to her parents' desire to have spare "backups" for the family's heir; likewise, her family prides itself on skill and trained her and her younger sister to showcase their might as well for publicity's sake)
Weapon:
Zeus’ Shockstick – A mystic code made to protect the user, it takes the form of a small but ornate metal rod she keeps on her person. Lightweight enough to carry around, it does have a well-insulated and protected iron core at its center. When used, it pulls in surrounding mana into it and channels it into a torrent of lightning in return. This is useful for the wielder on a personal level, being good for close-medium range battle from a single person’s perspective (aka this isn’t a range on the servant scale of things). Can be considered a magus equivalent of “a concealable lethal super taser” and seemingly most good for just combat, but is very simple in design and use. It can also be used as a focus for her lightning magecraft.
Thunderstone – A mystic code crafted using her family’s magecraft, it is kept within a very small pendant she wears around her neck at all times. It wards her against spells (magecraft) and witchcraft up to D rank spells. It does this by merely rejecting magical energy, not being on the level of a servant's Magic Resistance.
Exceptional Benefit: Contacts- You have friends within local organizations. You may make reasonable requests to any mundane organization within Paris and have it fulfilled(discretely). Examples include having a hospital send fresh cadavers to your location, or gaining access to the Mayors office with ease. Requests above and beyond the normal have a chance for failure.
@Holy Soldier I am still here, yes. Alive?...depends on the day. XD
Will get in a post as soon as i can.
And in any worst case scenario, i can whip up a Din character (only if you want/need one and are willing to accept). No issues there for me in such a case.
This also includes a facemask, ninja-style one, for purposes of hiding her features and most of her face.
Name: Sophia Andersen
Alias: Wonderland
Age: 15
Alignment: Hero
Loyalty: Wards
Appearance: A maturing girl with a sizeable bust and long, blonde hair that goes a bit down her back. She has soft skin and a very pale, caucasian skin tone, complimented by her hair and her vivid green eyes. She boasts a maturing, lean, and curvy frame, along with a very suitable metabolism for a hungry teenager. She keeps her fingernails trimmed to a normal length, a noticeable thing on the end of her long, slender fingers.
Her costume is black, with green lines and designs on it, a black cape, and a black ninja-like facemask to hide her facial features and most of her face both comfortably and effectively. The cape detaches easily if pulled on too hard, a safety feature to keep it from being a vulnerable point.
History: Sophia and her family have lived in Denver for half of her entire life, before having lived in the Southeast USA before moving due to work-related reasons for her father. Sophia has lived a rather charming middle-class life and with a generally good upbringing, and even her home life was normally rather calm life in many ways. Her father being a very adept computers/IT kind of guy, though, it eventually influenced Sophia into a bit of tinkering with computers and other things like robotics.
Her mother, a former ROTC student in her time, is a stay at home mom who isn't bad with a firearm in her hands (and has taught her some about cooking). Albeit, her mother was a 'bit' of an anime and robotics fan like her father (aka, two geeky things the parents bonded over before marriage actually). Sophia had an older brother who went into the Marines, named Jackson, and an older sister named Melanie who worked in Denver at a restaurant and is trying to save up to one day open her own food truck. Though her brother was usually gone most of the time, she and her older sister bonded over food and learning to cook it as well in what time they had around each other.
Aside from her personal hobbies and interests, she came to have overall good grades as a scholastically “average” individual among her peers. She did join the robotics club, though, but at the same time she has lately been gunning to get into the school's swim team (who have been promised a trip to hawaii this upcoming summer). School itself was interesting somewhat otherwise as well, as she had a few friends but also had a share of asshats around some of her classes as well. Once she even got punched in the face for trying to stop a bully, and then punched said boy between the legs in retaliation.
Since coming to Denver, her father's work pushed him harder than before, though, and he often would getting home very late into the night when all the others were asleep. A lonely kind of life, though Sophia many a time tried to stay up to greet him when he got home. It was one of the little, if not few, ways they tried to bond with each other...especially since it sometimes meant making a dessert together in the kitchen, or occasionally ordering out delivery if she hadn't had dinner yet.
And like many other kids, she has had some childhood incidents, none of them being strong enough to trigger her though. She has accidentally cut her face running with a knife, which left a scar on her right cheek too where she had to have stitches. Got bit by an angry neighbor dog back down south, but managed to kick its face enough to get it to let go so she could run. Accidentally set a small fire when wiring failed on a project...which was put out seconds later by her frightened mother who was coming to peek in on her with a glass of water in hand.
She even once tried to make a giant sandwich from a cartoon when she was 7, end result was a messy kitchen and a lot of slippery bologna on the floor. And several years later at 13 she later drunkenly made out with several female friends at a party, due to one friend spiking the fruit punch with a bottle of their parents’ stolen alcohol to make it "adult"...and see what happened to them all. It was an experiment to try to be “more adult”, as it were. This occurred much too their embarrassment and awkwardness for the next week after that. She nor her friends have since looked at fruit punch the same way again since, nor told their parents about that night due to the alcohol.
But whilst her life was seemingly to go well enough, one thing would come to change it forever: Behemoth. The Hero-Killer. An Endbringer.
This wasn't supposed to be happening.
The thought ran circles through her head, repeating itself like a demented mantra as she weaved through buildings in an attempt to escape.
Sophia had been separated from her family, gotten lost, and now the fight against that titanic monster was seemingly mere feet away from her. She stumbled outside, tripping, and suddenly it was all too close: the heat, the power effects, the noise.
Terrified, she stumbled backwards through a door, slipping on something wet and smacking down into a warm pool. In shock she turned about, following the trail of red around her...only to see the crushed, mangled, impaled bodies of her family.
”This can't be real, they can't be dead. It can't be, this isn't real! None of this can be happening!!!”
She couldn't believe it. She couldn’t accept what was going on around herself anymore. She Triggered.
Personality
She's someone with a strong will to live, but also a desire to "do something with herself" that she believes in. Loves her family members to death. She can geek out at times when the right things come into her path, and has a voracious appetite and love of food to match her high metabolism that keeps the fat burned off very well enough (she isn't some total pig for food, but she likes it).
She isn't a lazy kind of person, but also is not one who will say no to a nice nap either when she feels like she needs it. She’s someone who will stand up to things and others for what she believes in, and hold her ground even to try to help others, but also has a strong self-preservation instinct that can potentially conflict with this if the situation is intense enough.
Her mother tried to teach her about self-sacrifice a bit, good things like that, etc. Some of this has sunk in by the time of her trigger event.
She's someone with a strong will to live, but also a desire to "do something with herself" that she believes in. Now that she’s become part of the Wards, she plans to do her best to help others as best as she can. She loves her family members to death, and ever since their death she has tried to “move forward” from that point...though the wounds of that are still lingering within her. Its something she has pushed forward to try to overcome, and her strong will has helped a good bit so far. She’s also someone who will stand up to things and others for what she believes in, and hold her ground even to try to help others, without hesitation. She also has a strong self-preservation instinct, albeit one that has been somewhat more diluted since her triggering.
After the loss of her family, she has been more humbled as well, taking seriously into mind her mother’s words about self-sacrifice and such lessons.
She can also geek out at times when the right things come into her path, and has a voracious appetite and love of food to match her high metabolism that keeps the fat burned off very well enough. This being said, when not using her powers she lives for the majority of days that are “okay days” and very rare “good days” where she feels the most normal and capable. She has even made a system of writing notes and tinkering with her phone to help her remember/remind her of things and better handle the “bad days” whenever they hit her.
She isn't a lazy kind of person, but also is not one who will say no to a nice nap either when she feels like she needs it still. This being said, on the “bad days” she tends to do a few small things to make them more “comfortable”, such as wearing noise-dampening (but not canceling) headphones to be able to handle the outside world, as well as a pair of sunglasses to deal with light issues. Memory-wise she tends to jot notes into her phone these days, though the mildness of the memory issues aren’t too hard for her to handle otherwise.
In regards to her power, her stubborn self has dedicated a lot to resist the addiction of her power. Use it once or twice a day to make most days okay, perhaps a form of personal training, and then leave the form to train coping with that addiction. That being said this “addiction” her power pushes on her is called that for a reason, but at the same time one can’t call her lazy in her efforts either.
Motivations: She wants to become a hero, a big hero, a real hero who can help protect more people from Endbringer attacks. She can’t reverse what happened to her family no matter what, she knows that even though it hurts, but she wants to help others in that case. Though forced to accept her humanity and mortality by the death of her family, and such things, it seems to have made her resolve that much stronger overall in part as well.
Sexuality: Bisexual
Likes:
Robots
Vacations
Naps
Sandwiches and Cooking
Dislikes:
Sauerkraut
Behemoth
“Bad Days”
Backstabbers and Bullies
Parahumanism
Skills: Cooking and Robotics are her two strongest areas of skill, ones which she enjoys quite a good bit. Even on the “bad days”, some recipes for her are virtually on the level of instinct when it comes to her cooking.
Classification: Breaker sub Trump | Shaker | Master
Details: Wonderland can enter a breaker state centered around an elemental 'theme', creating a relatively large area of effect. The form's appearance is dictated by the chosen element, such as a smokey ghost-like appearance for Fire and a frozen statue for ice.
When in this form, Wonderland has access to a wide array of abilities centered around the chosen element, including:
Minion creation, which instinctually protect her and attack hostiles.
Elemental Blasts and Waves.
Constructs such as Walls and other simple structures.
The longer she maintains the form the larger in size she grows, and the stronger her abilities grow. She can also chose to activate a "elemental rain" effect, though with the knowledge that it will eventually become devastating and should be used as a last resort.
Upon the time limit being reached, Wonderland's breaker state will erupt in a powerful, but normally non-lethal, explosion of the element.
Limitations: The breaker form has a relatively short limit of ten minutes. Upon reaching that time limit and forcibly ejected explosively, Wonderland will be left unconscious for several minutes. -Her range of influence is set at 500 feet. In order to move her influence, she must exit her breaker state.
-This alone is not easy as the power is addictive. For the first several minutes of her state, her minions, blasts, waves, and — if she chooses to deploy it — rain abilities are all fairly weak. They may knock someone over, but they're slow, easy to avoid to someone paying attention. By the end of those first few minutes things begin to hit harder and move faster.
The middle minutes things have the power to punch holes in walls, crack bones, and move faster. They're more powerful, but they're harder for the cape to control, to direct, to be accurate.
The final minute things ramp up to being lethal in the right direction. They will crack bones, they will break things, and the minions are fast enough that they're hard to evade and still focus on fighting offensively. This stage enemies are left on the defensive, and this is when Wonderland could start releasing massive attacks through her rain.
-Her form, being elemental, is incredibly hard to damage without elemental attacks themselves, and she can't be forced out of the form this way. It can disrupt her focus, however, and force her to focus on piecing herself back together.
-Debilitated when outside of the breaker state on “bad days”: Sensitive to bright light and loud sound (she usually wears noise-softening headphones for this and sunglasses), mild memory issues, and what amounts to ADHD. Frequent use of the breaker state makes the bad days rare and the okay days (where these are all barely noticeable) more frequent. There aren’t really good days where everything's perfect again, though.
-If she used her powers, say, twice a day she gets the "okay days" the next day. This was the case at first, at least. By this point in time, two months later after Behemoth’s attack, she has more “okay days” than she used to have after using her breaker state.
Equipment:
-Protectorate Communication Earpiece
-Holographic Computer Interfacing Tool built-in to her costume (courtesy of Decoy)
Its very tempting to join for a simple seeming, fun, and easy beat em up in the street kinda game.
I can submit a rather tentative interest, but i gotta sleep on it to say for sure so i don't rush myself too fast one way or the other (since i am in a few RPs). @_@