It's Dangerous To Go Alone, Take Thiiiiiiiiiiiiiiiiiiiiiiiiiiis!
The shield had been a good idea. Lissa jumping off to defend had been a good idea. Slowing down with someone who was bleeding out on the stretcher below was not good, however, and as much as part of the Mothraki wanted to stay back to help she had to move the patient. Then the Giant Enemy Chameleon could be returned to. Maybe. Hopefully. Maybe it would not eat up some people. Or hit them with...the...gunk...oh hell. This was not a good situation. Not good at all. First the thing had snatched up wolves, maybe even deer earlier, with its tongue. Now it was approaching the village. And Lissa was fighting it. And any hunters around were fighting it sooner or later. And people running and shouting.
Oh No Oh nonononono.
The Mothraki would send the shield flying back like a projectile, attempting to send the small light shield off toward but not to hit Lissa so the TotallyNotA!Raam could pick up. It even a had a little proper handle to hold, for what it was worth. However, Nylah did not exactly stop the stretcher to do this. Thus as she sped along Lissa and the hunters would hear her voice calling back as she rapidly moved over the ground in direction of where Miss Carla was supposed to be (Enli's hut, where people were being treated).
The stretcher would continue at full speed, the Mothraki having returned full focus to the matter as she pushed herself. Adrenaline and such coursed hard through her veins, and she could frankly almost hear her heart thumping in her ears. But it didn't matter. She had to get her charge to safety before she bled out. She had to.
Thus she would aim to arrive as soon as she could, so she could shout for Miss Carla to get help for the patient. Also to deliver the herbs she had...crap Lissa had the rest as well. Ok. Drop of the patient and herbs she had collected, and then return to the battle as soon as possible. Yup. Totally a good plan.
...It was also the only plan she had at the moment as well.
All else the Mothraki could do was pray again, hard, in her mind that Haruno would be kept alive to get the care she needed to live and survive. It was no formal prayer, mostly just being a desperate plea spat out from the Mothraki's mind as she desperately sought to get to her destination and calm down. Something to help occupy her mind for the most part, which would likely would not get an answer like last time.
Come on. Just enough to get medical care for Haruno to keep her alive and recovering that way, enough so she could hopefully turn around to help the others.
-Herbs/Herbalism Knowledge: Kyr Reed acted as a sort of coagulant as well as sedative. Made people calmer…not particularly useful for treating frostbite on its own, but it was useful for staunching bleeding or injuries. Could be crushed into a paste with a variety of other things to achieve various effects. Wind-Leaf acted as more of a stimulant. When properly mixed with Kyr Reed it made salves and healing poultices good for bolstering the immune system and promoting natural healing. Coral Moss and Slug mucus were a bit harder to find, since the slugs only could be found in shallow water during the day, with Coral Moss being found in damp sea caves off the coast near the Goddess Spear. Slug Mucus was good for making topical salves for alleviating pain, while Coral Moss, when exposed to certain other substances actually heated itself to temperatures good for gentle rewarming of frost-bitten areas.
-{Enthralling Dust} (Racial): Mothraki produce a potent pollen like dust upon their wings. Merely by existing they spread this where they go, though it's mostly harmless if not inhaled in large quantities. Causes hallucinations and dulls one's senses. As one may expect, people tend to frown upon this sort of thing.
-{Journeyman Light Magic}: A magic encompassing pure light and illumination, ranging from harmless orbs to light up one’s path all the way up to rays/beams of light as attacks to even light barriers and other light constructs such as swords and spears and shields and so forth. A versatile magic that does not call upon the fire of the sun, but does have its myriad uses and capabilities.
-{Novice Herbalist}: Non-magical practices of a healer, ranging from identifying or figuring out the use of new herbs and recognizing familiar ones, to making things like certain poultices and healing-based alchemy/potion-making, to how to handle wounds/injuries and such using these things.
-{Herbalist's Bag}: A simple leather bag with a well-built shoulder strap, that is filled with a good number of many types of herbs, a good amount of bandages, and finally tools to make tonics, poultices, and potions alongside a scare few pre-prepared ones that are within the bag itself. She usually wears it around most of the time.
-{Small Knife}: A gift from her mother, made with a smoothed-out bone handle and treated with certain oils, mainly used to help cut things like vines and plants when out collecting herbs and so forth. Also a very niche emergency self-defense tool.
-{Food}: A small pouch sitting on her opposite hip that contains a few strips of preserved game meat and a few dried edible herbs from the local area. Not much in amount, since it was meant to be snacks for heading into the woods to gather herbs before 'that' happened.
-{Wristband}: A simple little bracelet made of pretty stones dyed in various colors, carefully having had a hole made through each, sitting on a band made of twisted and treated leather strips. Worn on her left wrist and given as a gift to her by her mother. How long it took to acquire or even make is unknown.
-{Cuteness}: She is a definitely cute moth girl. This is inherent to her existence. Yes.
Personality: A person with a certain sense of sobriety and maturity when it comes to the use of powers and facing danger. In fact, she is one to look things in the eye once she's steeled her resolve and will face down a charging boar or such without batting an eye if she feels she must. A kind of resolve that, when felt to be most necessary on her part, can keep her standing even when terror or fear or despair would strike deep into her psyche otherwise. A strong sense of will to be sure, one that pushes her to work diligently and hard for generally different reasons than her past once did. Yet this resolve is one that she mainly tries to apply to her work and goals, as she is still very much human. The risk of working herself to the bone or such is very much a realistic thing, and if something got to her badly enough one might see flashes of how she used to be all those years ago. Only flashes, but flashes of a seriously bad time/state all the same.
She would be the last person to really take a compliment well, though, usually just getting nervous and trying to dismiss herself and her own contributions as simply another person trying their best. Even if her overall state has improved since her triggering at the age of twelve, and a lot of work was behind that in turn, the scars of her past aren't something that would go away in full either. She indeed still has a lower evaluation of herself still, can be prone to making a self-deprecating joke potentially at some point, and tries to retain a sense of sincere humility despite the strength she wields. This lattermost thing is done in part out of a fear of getting too prideful or cocky, though continually undervaluing herself isn’t inherently something good to do either. It leaves her feeling a certain extent lonely or distanced from others in general, even if just by some small yet distinct amount.
She is definitely more sociable and friendly and such than she once was, and this is something her two surviving friends (who have remained friends with her back home even since the incident) have been able to attest to. Among other people. She can likewise be rather empathetic, however, willing to bend an ear as well as be kind to those about her...agreeing with them or not. However, she will push back if she feels people are trying to take advantage of her or force her into a corner. She can become notably more dogged and angry in such a situation, choosing ‘fight’ instead of ‘flight’ as she once did years ago.
Appearance: (Two different links are below, just in case.)
No matter how good she looked, no matter how hard she tried to learn and do her best at things, it would all never be enough in the end. The most beautiful child in the family, the second most intelligent beyond her genius older sister, and yet it wasn't ever enough. The pressure to succeed above the rest was held over her head each and every day, and yet no matter how much she studied or the programs she was in it was not enough. The best grades, the best performance in every fashion was expected of her. To let down the ever more weighty expectations of her parents was something that would spell the end of herself. It would spell being a failure. A nothing. Becoming nothing. Existing as nothing. A fraud, clad in the visage of something that once had potential. She held up her appearance in front of others well, but behind closed doors with her siblings and around her few close friends the exhausted eyes and depression would emerge in their grim honesty. Those who stuck with her tried to help keep her afloat, but she always felt bad for it. Like she didn't deserve the care or assistance. She felt the love was wasted on her, like she wasn't worth the good things. Life hadn't always been like this, but as she’d gotten old enough the pressures had been ramped up. How had her older siblings survived this? By letting the pressures fall onto her so they could live freer lives. But she couldn't. She couldn't let her younger sibling go through it, but she didn't want to either.
It was tearing her apart from the inside out, and yet she couldn't see anything in herself but a monster when she looked in the mirror. No matter how much she exercised, no matter how much she did to make herself look good, no matter how much she did to put on the best appearances and graces. Twisted flesh, a famiscile of humanity, a scrap that would one day meet her doom in the endless depths of failure. A grand self-loathing, but one that very much existed nonetheless. Her parents had come from almost nothing, yet had eventually risen to upper-middle-class status through their lives. Yet in their desire to raise their kids to even better lives, to not have to worry about all they’d faced and more, they had placed insurmountable pressures and expectations on them. Pressures and expectations they strictly clung to alongside their fears for their children, blind to the consequences they couldn’t imagine happening and blamed on other factors because they couldn’t handle the alternative.
Then came the day she went on that school summer trip overseas at the age of eleven, heading to Hong Kong to visit the area. It was in part an escape, a vacation paid for by the parents of the kids on the trip. Seeing a new place, getting new experiences, and what her parents had valued most....visiting a scientific facility tied to some company her parents were hoping for her to eventually work at. Here she was, in a foreign place and far from home, getting away for a bit, and yet she would ultimately learn that her parents would be waiting at the airport on the last day to be chaperones for the group’s trip home. It would send her into a small panic, there on the morning of the last day of the trip, all after she had been relaxing a bit with her friends and had begun to unwind. But no, she’d heard the other chaperones in the hall discussing it.
Yet just as she stepped out with a couple of friends to get some fresh air, mostly at their urging before they all had to go to the airport, what had once been a peaceful but busy morning would turn sour in a heartbeat. Disaster, as it were, would come to her this time-...
…
…
…
ERROR
ERROR
ERROR
{{CLASSIFIED INFORMATION SEGMENT DETECTED}}
{{INFORMATION SEGMENT ORIGIN - HONG KONG HERALD EVENT: PROGENY - 20XX}}
{{High-Level Authorization Required To View This Sealed File}}
{{CONTINUE?}}
{YES / NO}
At approximately 1015 hours/10:15 am, HERALD #001 was first sighted appearing within Hong Kong. Its arrival was swift and destructive, leveling approximately five city blocks and resulting in no less than {REDACTED} civilian and {REDACTED] cape deaths before it was driven off. These are among the worst casualty numbers resulting from a Progeny Event in the last half-century, though the city has been found to be in a salvageable state. See “Aftermath Report #5” for recommendations for remediation and rebuilding plans.
Subject “Evans, Eleanore” was discovered lying in the rubble of a building, the only survivor found aside from two other teenage girls trapped under the rubble only a few dozen meters away. Subject was missing their left leg at and below the knee, and follow-up medical examination of the subject as well as later subject testimony has confirmed having torn off the badly damaged leg portion in their haste to escape from under a chunk of debris. The blood trail leading from this point suddenly ends, however, rather than lead all the way to the subject’s end location. Building damage indicates a high-impact landing before crashing through the dense building walls, something unable to be survived by a human being and capable of punching through multiple building walls. Subject, based on this and confirmation of the subject's parahuman capabilities and lack of them prior to the incident, is thought to have triggered and become parahuman during the attack rather than prior to contact made with HERALD #001.
Subject physical trauma was notable, but was discovered unconscious. Suspected mental traumas prior to the event. The subject's lost leg portion had also sealed up to stop bleeding by the time of discovery, but in a rough and still dangerous manner requiring medical treatment and surgery to fully stabilize after the subject’s discovery and recovery from Site {REDACTED} at {REDACTED}.
Initial parahuman testing suggests a high-grade power and multiple capabilities, and as such greater study of the subject and more extensive rehabilitation efforts are strongly recommended. The subject could pose a serious danger if left without further study or care, given the nature of their powers. A cape should be posted near the room at all times in case of a subject having another panic incident, as occurred after they first awoke as detailed in {REDACTED}, Section Four of this Case File. Therapy is also highly recommended to seek improvement in the subject's mental state.
{[END OF CLASSIFIED INFORMATION SEGMENT}}
Her parents and herself, even her two friends, would be found as survivors in the aftermath of the attack. Among others. Yet they were the lucky ones compared to most of the field trip’s members. After two months of care and observation, she would be allowed to go back home with her parents after they’d stayed around to be with her. After she and the other survivors all made their way back home, arriving at a small celebration held for them at the airport, a memorial would be held for the dead only a week later. Not all showed up for it, but she and her parents were noted as being among those who were capable of doing so.
From here life would change, even change everything she'd known before. Her parents, herself, everything. The pain and ache of those years of stress, lots of ensuing therapy both mental and physical, parahuman counseling and power practice, and lots of talking with her own folks about things long kept buried on both sides of the gap. All out in the open over the next six years. It would take several years of notable work and effort, but by the time she turned 17 years old her mental state would find itself a far call from back then or prior. Likewise her parents and family would be very much changed, and for the first time in years they could speak with one another in ways they never had been able to before. Even so, the scars and lessons of the past were not things any of them could ignore…they would last for a lifetime. But from this would come learning. And from learning strength.
Eventually she would put in to join the Wards, the desire to build up more good in the world by using what she could do having come to the forefront of her mind. In fact, it had become her own goal that even her parents wholly supported. Her own chosen path. It was something she’d have never been able to dream of or imagine at the age of eleven, and yet now it was a reality. A grim one, but a reality. However, the flow of some last-second paperwork and forms would put a wrench in the works. In the end it would delay her joining up with the rest of her peers, much to her chagrin, though it has not dulled her intent or goals at the very least.
Activating her power, Eleanore takes on an idealized form of herself. Gorgeous, curvaceous and impossible to ignore. Literally glowing, her eyes an unnatural, but stirring orange-gold. Sculpted, yet at once not unappealingly muscular, this form--upon close inspection--is not actually composed entirely of flesh. Instead, exotic veins of orange-gold crystal draw intricate patterns across her visage. Clothes/costume/belongings are included into the form when she shifts (including her prosthetic leg). Her eyes likewise glitter unnaturally with refracted light.
While in this state, any wounds, including lost limbs, are replaced entirely by crystalline matter. Painless in this state, Eleanore gains a form of super strength and drastically enhanced durability. Yet, rather than be physically immovable, she is rendered lighter than air and so permeable to energy--kinetic or otherwise--that attacks simply diminish as they strike or pass through her. As a side effect of this, Eleanore is also capable of willingly/passively ignoring forces that would typically act on her person, such as gravity, allowing her a form of highly maneuverable--like 20 mph max speed--flight.
Finally, Eleanore's power affords her two other subtle, if potent, abilities:
The first of these makes her hyper aware of her body and the attention of the presence of everyone and everything around her. Functionally this amounts to extreme bodily awareness/control and a precise understanding of anything occupying space within a small 4 meter radius of her person.
Additionally--and particularly subtle--is the fact that her power gives her preternatural memory and learning efficiency. While this has no clear effect at first, it can result in the ability to rapidly adapt to situations, combat or otherwise.
However, all this power comes at a steep price for while she can remain in her breaker form for an exceptionally long time, when she exits it her power exacts its cost. Non-fatal injuries reappear and her bodily awareness takes time to fade, resulting in often debilitating pain. The limb she lost during her trigger is once more gone, the crystal that replaced it in her breaker state, dissolving into nothing. Yet, though not a discrete or obviously power-related effect, the crushing weakness of her physical and mental capabilities comes rushing back as soon as she exits her form. All that proficiency, coordination and competence gone, she's returned to her pitiable all-too-human state and as if her trigger wasn't years behind her...the emotions come rushing back.
While these effects fade with time, they tend to lend the user towards maintaining their breaker state as often as possible to avoid them.
Yet, if overused, the state itself begins to warp. The beauty becomes inhuman with extensively prolonged use (days or many hours), taking on an uncanny valley sort of effect as it subtly twists over time. Coordination and awareness of her person becomes...unreliable, failing unpredictably. Awareness of one's surroundings becomes crushing, twisting to make her aware of people's every movement, their gaze, their attention as it pushes her mind to remembering the judging gaze of her parents.
After all, you know what they say. Great power comes with great responsibilities...and in this case, that responsibility is crushing.
Thinker Types: Farsight X Proficiency
Farsight: Awareness extending beyond usual limits and ranges of normal senses. Triggers from tunnel vision in views or character, incorrect perceptions/views.
Proficiency: Thinker power operates via. enhanced or manipulated skill or talent. Trigger from competence-driven dilemmas and crises.
Brute Types: Muscle X Intensity
Muscle brutes offer raw mass and offensive tools. They manifest from physical, focused damage to a part and struggle.
Intensity brutes offer raw elemental power and defensive tools. They trigger from energy-based, focused damage to a part and pain.
Breaker Type: Atropos.
Enters a breaker state, transforming to an idealized, attractive alternate self, gaining a different appearance, proportions, improved stats and access to a powerset/general breaker benefit. Outside of breaker form, suffers detriments that offset bonuses, with ongoing drawbacks (mutation or personality flaw).
If civilian-powered life balance isn’t maintained, the subject may see things crumble around the idealized form with the breaker form becoming long term or permanent as well as perverse in interpretation, with the ongoing drawback from the civilian form bleeding into it and ultimately taking it over.
If ya get punted, just drop back to normal Gs so ya plummet. Or redirect the momentum with your flight.
Skills:
Cooking - Is actually a very good if not also naturally talented cook in general, for someone of her age or not, in part due to the years of classes before her triggering and then years afterward under better conditions. Can be said to be a form of stress relief for her, once a coping mechanism of the past that has become a more healthily-managed one by current times. But if you see her stress baking three dozen cookies, or something extraordinary like that whilst she is on her own or not making them for some occasion or intent, check if she’s ok…she is most likely stressed out about or focusing a bit too much on something.
Music - The violin and piano are her instruments of choice, having been drilled in them and even now having some rather solid skills with them for her age. Picked up the former of her own volition after years of stressful classes with the latter, though with time and work with therapy the latter came to finally become something she does enjoy and practices as well by current times. Not as good at music as she is at cooking by a distinct margin, but she still enjoys it.
Video games - A newer hobby, one picked up after the incident and getting back home with her parents. Life became better, more relaxed, and she took up
Exercise - A thing she did as part of her life before the trigger event, but likewise worked with years of therapy into something she finds relaxing and wants to keep up with in a healthy manner. A far healthier manner than she once did at an even younger age. Took up swimming where she used to only do running, and whilst she does use a treadmill these days she has become a more solid swimmer and used it to learn how to help control and pace her breathing.
Other:
Her favorite pets are cats.
Her favorite food ranges from spicy far-eastern fare to savory Italian and Italian-American dishes. When it comes to cooked food at home versus takeout, most seem to be surprised when she notes not minding it at all whatsoever either way.
The beach is her favorite place to go for vacation.
Wears a very well-covering but simple/durable mask before transforming, as she looks far different in her Breaker state and it hides her identity fully, which is integrated into her Breaker form by the power itself and hides her appearance when she de-transforms.
If I need to fix anything, just say the word! At the very least I think I have the formatting right if nothing else. Hopefully the app does not disappoint though. :P
Aurorea
Name: Eleonore Evans
Alias: Aurorea
Nicknames: Elle, Evie
Age: 17
Gender: Female
Personality: A person with a certain sense of sobriety and maturity when it comes to the use of powers and facing danger. In fact, she is one to look things in the eye once she's steeled her resolve and will face down a charging boar or such without batting an eye if she feels she must. A kind of resolve that, when felt to be most necessary on her part, can keep her standing even when terror or fear or despair would strike deep into her psyche otherwise. A strong sense of will to be sure, one that pushes her to work diligently and hard for generally different reasons than her past once did. Yet this resolve is one that she mainly tries to apply to her work and goals, as she is still very much human. The risk of working herself to the bone or such is very much a realistic thing, and if something got to her badly enough one might see flashes of how she used to be all those years ago. Only flashes, but flashes of a seriously bad time/state all the same.
She would be the last person to really take a compliment well, though, usually just getting nervous and trying to dismiss herself and her own contributions as simply another person trying their best. Even if her overall state has improved since her triggering at the age of twelve, and a lot of work was behind that in turn, the scars of her past aren't something that would go away in full either. She indeed still has a lower evaluation of herself still, can be prone to making a self-deprecating joke potentially at some point, and tries to retain a sense of sincere humility despite the strength she wields. This lattermost thing is done in part out of a fear of getting too prideful or cocky, though continually undervaluing herself isn’t inherently something good to do either. It leaves her feeling a certain extent lonely or distanced from others in general, even if just by some small yet distinct amount.
She is definitely more sociable and friendly and such than she once was, and this is something her two surviving friends (who have remained friends with her back home even since the incident) have been able to attest to. Among other people. She can likewise be rather empathetic, however, willing to bend an ear as well as be kind to those about her...agreeing with them or not. However, she will push back if she feels people are trying to take advantage of her or force her into a corner. She can become notably more dogged and angry in such a situation, choosing ‘fight’ instead of ‘flight’ as she once did years ago.
Appearance: (Two different links are below, just in case.)
No matter how good she looked, no matter how hard she tried to learn and do her best at things, it would all never be enough in the end. The most beautiful child in the family, the second most intelligent beyond her genius older sister, and yet it wasn't ever enough. The pressure to succeed above the rest was held over her head each and every day, and yet no matter how much she studied or the programs she was in it was not enough. The best grades, the best performance in every fashion was expected of her. To let down the ever more weighty expectations of her parents was something that would spell the end of herself. It would spell being a failure. A nothing. Becoming nothing. Existing as nothing. A fraud, clad in the visage of something that once had potential. She held up her appearance in front of others well, but behind closed doors with her siblings and around her few close friends the exhausted eyes and depression would emerge in their grim honesty. Those who stuck with her tried to help keep her afloat, but she always felt bad for it. Like she didn't deserve the care or assistance. She felt the love was wasted on her, like she wasn't worth the good things. Life hadn't always been like this, but as she’d gotten old enough the pressures had been ramped up. How had her older siblings survived this? By letting the pressures fall onto her so they could live freer lives. But she couldn't. She couldn't let her younger sibling go through it, but she didn't want to either.
It was tearing her apart from the inside out, and yet she couldn't see anything in herself but a monster when she looked in the mirror. No matter how much she exercised, no matter how much she did to make herself look good, no matter how much she did to put on the best appearances and graces. Twisted flesh, a famiscile of humanity, a scrap that would one day meet her doom in the endless depths of failure. A grand self-loathing, but one that very much existed nonetheless. Her parents had come from almost nothing, yet had eventually risen to upper-middle-class status through their lives. Yet in their desire to raise their kids to even better lives, to not have to worry about all they’d faced and more, they had placed insurmountable pressures and expectations on them. Pressures and expectations they strictly clung to alongside their fears for their children, blind to the consequences they couldn’t imagine happening and blamed on other factors because they couldn’t handle the alternative.
Then came the day she went on that school summer trip overseas at the age of eleven, heading to Hong Kong to visit the area. It was in part an escape, a vacation paid for by the parents of the kids on the trip. Seeing a new place, getting new experiences, and what her parents had valued most....visiting a scientific facility tied to some company her parents were hoping for her to eventually work at. Here she was, in a foreign place and far from home, getting away for a bit, and yet she would ultimately learn that her parents would be waiting at the airport on the last day to be chaperones for the group’s trip home. It would send her into a small panic, there on the morning of the last day of the trip, all after she had been relaxing a bit with her friends and had begun to unwind. But no, she’d heard the other chaperones in the hall discussing it.
Yet just as she stepped out with a couple of friends to get some fresh air, mostly at their urging before they all had to go to the airport, what had once been a peaceful but busy morning would turn sour in a heartbeat. Disaster, as it were, would come to her this time-...
…
…
…
ERROR
ERROR
ERROR
{{CLASSIFIED INFORMATION SEGMENT DETECTED}}
{{INFORMATION SEGMENT ORIGIN - HONG KONG HERALD EVENT: PROGENY - 20XX}}
{{High-Level Authorization Required To View This Sealed File}}
{{CONTINUE?}}
{YES / NO}
At approximately 1015 hours/10:15 am, HERALD #001 was first sighted appearing within Hong Kong. Its arrival was swift and destructive, leveling approximately five city blocks and resulting in no less than {REDACTED} civilian and {REDACTED] cape deaths before it was driven off. These are among the worst casualty numbers resulting from a Progeny Event in the last half-century, though the city has been found to be in a salvageable state. See “Aftermath Report #5” for recommendations for remediation and rebuilding plans.
Subject “Evans, Eleanore” was discovered lying in the rubble of a building, the only survivor found aside from two other teenage girls trapped under the rubble only a few dozen meters away. Subject was missing their left leg at and below the knee, and follow-up medical examination of the subject as well as later subject testimony has confirmed having torn off the badly damaged leg portion in their haste to escape from under a chunk of debris. The blood trail leading from this point suddenly ends, however, rather than lead all the way to the subject’s end location. Building damage indicates a high-impact landing before crashing through the dense building walls, something unable to be survived by a human being and capable of punching through multiple building walls. Subject, based on this and confirmation of the subject's parahuman capabilities and lack of them prior to the incident, is thought to have triggered and become parahuman during the attack rather than prior to contact made with HERALD #001.
Subject physical trauma was notable, but was discovered unconscious. Suspected mental traumas prior to the event. The subject's lost leg portion had also sealed up to stop bleeding by the time of discovery, but in a rough and still dangerous manner requiring medical treatment and surgery to fully stabilize after the subject’s discovery and recovery from Site {REDACTED} at {REDACTED}.
Initial parahuman testing suggests a high-grade power and multiple capabilities, and as such greater study of the subject and more extensive rehabilitation efforts are strongly recommended. The subject could pose a serious danger if left without further study or care, given the nature of their powers. A cape should be posted near the room at all times in case of a subject having another panic incident, as occurred after they first awoke as detailed in {REDACTED}, Section Four of this Case File. Therapy is also highly recommended to seek improvement in the subject's mental state.
{[END OF CLASSIFIED INFORMATION SEGMENT}}
Her parents and herself, even her two friends, would be found as survivors in the aftermath of the attack. Among others. Yet they were the lucky ones compared to most of the field trip’s members. After two months of care and observation, she would be allowed to go back home with her parents after they’d stayed around to be with her. After she and the other survivors all made their way back home, arriving at a small celebration held for them at the airport, a memorial would be held for the dead only a week later. Not all showed up for it, but she and her parents were noted as being among those who were capable of doing so.
From here life would change, even change everything she'd known before. Her parents, herself, everything. The pain and ache of those years of stress, lots of ensuing therapy both mental and physical, parahuman counseling and power practice, and lots of talking with her own folks about things long kept buried on both sides of the gap. All out in the open over the next six years. It would take several years of notable work and effort, but by the time she turned 17 years old her mental state would find itself a far call from back then or prior. Likewise her parents and family would be very much changed, and for the first time in years they could speak with one another in ways they never had been able to before. Even so, the scars and lessons of the past were not things any of them could ignore…they would last for a lifetime. But from this would come learning. And from learning strength.
Eventually she would put in to join the Wards, the desire to build up more good in the world by using what she could do having come to the forefront of her mind. In fact, it had become her own goal that even her parents wholly supported. Her own chosen path. It was something she’d have never been able to dream of or imagine at the age of eleven, and yet now it was a reality. A grim one, but a reality. However, the flow of some last-second paperwork and forms would put a wrench in the works. In the end it would delay her joining up with the rest of her peers, much to her chagrin, though it has not dulled her intent or goals at the very least.
Activating her power, Eleanore takes on an idealized form of herself. Gorgeous, curvaceous and impossible to ignore. Literally glowing, her eyes an unnatural, but stirring orange-gold. Sculpted, yet at once not unappealingly muscular, this form--upon close inspection--is not actually composed entirely of flesh. Instead, exotic veins of orange-gold crystal draw intricate patterns across her visage. Clothes/costume/belongings are included into the form when she shifts (including her prosthetic leg). Her eyes likewise glitter unnaturally with refracted light.
While in this state, any wounds, including lost limbs, are replaced entirely by crystalline matter. Painless in this state, Eleanore gains a form of super strength and drastically enhanced durability. Yet, rather than be physically immovable, she is rendered lighter than air and so permeable to energy--kinetic or otherwise--that attacks simply diminish as they strike or pass through her. As a side effect of this, Eleanore is also capable of willingly/passively ignoring forces that would typically act on her person, such as gravity, allowing her a form of highly maneuverable--like 20 mph max speed--flight.
Finally, Eleanore's power affords her two other subtle, if potent, abilities:
The first of these makes her hyper aware of her body and the attention of the presence of everyone and everything around her. Functionally this amounts to extreme bodily awareness/control and a precise understanding of anything occupying space within a small 4 meter radius of her person.
Additionally--and particularly subtle--is the fact that her power gives her preternatural memory and learning efficiency. While this has no clear effect at first, it can result in the ability to rapidly adapt to situations, combat or otherwise.
However, all this power comes at a steep price for while she can remain in her breaker form for an exceptionally long time, when she exits it her power exacts its cost. Non-fatal injuries reappear and her bodily awareness takes time to fade, resulting in often debilitating pain. The limb she lost during her trigger is once more gone, the crystal that replaced it in her breaker state, dissolving into nothing. Yet, though not a discrete or obviously power-related effect, the crushing weakness of her physical and mental capabilities comes rushing back as soon as she exits her form. All that proficiency, coordination and competence gone, she's returned to her pitiable all-too-human state and as if her trigger wasn't years behind her...the emotions come rushing back.
While these effects fade with time, they tend to lend the user towards maintaining their breaker state as often as possible to avoid them.
Yet, if overused, the state itself begins to warp. The beauty becomes inhuman with extensively prolonged use (days or many hours), taking on an uncanny valley sort of effect as it subtly twists over time. Coordination and awareness of her person becomes...unreliable, failing unpredictably. Awareness of one's surroundings becomes crushing, twisting to make her aware of people's every movement, their gaze, their attention as it pushes her mind to remembering the judging gaze of her parents.
After all, you know what they say. Great power comes with great responsibilities...and in this case, that responsibility is crushing.
Thinker Types: Farsight X Proficiency
Farsight: Awareness extending beyond usual limits and ranges of normal senses. Triggers from tunnel vision in views or character, incorrect perceptions/views.
Proficiency: Thinker power operates via. enhanced or manipulated skill or talent. Trigger from competence-driven dilemmas and crises.
Brute Types: Muscle X Intensity
Muscle brutes offer raw mass and offensive tools. They manifest from physical, focused damage to a part and struggle.
Intensity brutes offer raw elemental power and defensive tools. They trigger from energy-based, focused damage to a part and pain.
Breaker Type: Atropos.
Enters a breaker state, transforming to an idealized, attractive alternate self, gaining a different appearance, proportions, improved stats and access to a powerset/general breaker benefit. Outside of breaker form, suffers detriments that offset bonuses, with ongoing drawbacks (mutation or personality flaw).
If civilian-powered life balance isn’t maintained, the subject may see things crumble around the idealized form with the breaker form becoming long term or permanent as well as perverse in interpretation, with the ongoing drawback from the civilian form bleeding into it and ultimately taking it over.
If ya get punted, just drop back to normal Gs so ya plummet. Or redirect the momentum with your flight.
Skills:
Cooking - Is actually a very good if not also naturally talented cook in general, for someone of her age or not, in part due to the years of classes before her triggering and then years afterward under better conditions. Can be said to be a form of stress relief for her, once a coping mechanism of the past that has become a more healthily-managed one by current times. But if you see her stress baking three dozen cookies, or something extraordinary like that whilst she is on her own or not making them for some occasion or intent, check if she’s ok…she is most likely stressed out about or focusing a bit too much on something.
Music - The violin and piano are her instruments of choice, having been drilled in them and even now having some rather solid skills with them for her age. Picked up the former of her own volition after years of stressful classes with the latter, though with time and work with therapy the latter came to finally become something she does enjoy and practices as well by current times. Not as good at music as she is at cooking by a distinct margin, but she still enjoys it.
Video games - A newer hobby, one picked up after the incident and getting back home with her parents. Life became better, more relaxed, and she took up
Exercise - A thing she did as part of her life before the trigger event, but likewise worked with years of therapy into something she finds relaxing and wants to keep up with in a healthy manner. A far healthier manner than she once did at an even younger age. Took up swimming where she used to only do running, and whilst she does use a treadmill these days she has become a more solid swimmer and used it to learn how to help control and pace her breathing.
Other:
Her favorite pets are cats.
Her favorite food ranges from spicy far-eastern fare to savory Italian and Italian-American dishes. When it comes to cooked food at home versus takeout, most seem to be surprised when she notes not minding it at all whatsoever either way.
The beach is her favorite place to go for vacation.
Wears a very well-covering but simple/durable mask before transforming, as she looks far different in her Breaker state and it hides her identity fully, which is integrated into her Breaker form by the power itself and hides her appearance when she de-transforms.
"How am I supposed to know it isn't coming for us next anyway! Both of you hang oooooooooooonnnnnnnnn!!!"
No time to use magic. No way to hold some kind of weapon. Looking back for a second allowed her to see the glimpse of the giant...lizard?! Chameleon??? Whatever it was, the image of how it looked was burned into her mind by the raw panic. Truly a visage of predatory death it was. With all of this in mind, the Mothraki in her desperation began to emit as much of her species' {Enthralling Dust} as she could, even shaking her wings along the way to kick off as much as she could. This whilst clinging to the stretcher for dear life as she looked forward and it zoomed like a blazing hot rocket across the terrain and toward the village. She would push herself to the bone to make this thing zoom faster than the gods themselves if she had to.
The {Enthralling Dust} would hopefully help the problem, rather than make it worse. Then again, shouting something else in desperation was also a thing, as she would do in the following seconds-
"Oh gods of this world, please help us move faster so we don't dieeeeeeee!!!"
Was there a deity over winter snow? Or maybe a death deity would help, that'd be nice to give a prayer of thanks for later. Maybe Delphiti would help expedite their journey in safety, as that would perhaps be amusing for her? Nylah had no idea, and didn't expect the loud and desperate call out for help to do anything. Then again, the gods were fickle and could do a lot of things for amusement or whatever. Or simply not do anything at all.
Either way the hope to not get eaten and maybe drug up the pursuer was high as Nylah continued to push her magic and self to the furthest extent to keep the stretcher safely zooming along at mach speeds.
-Herbs/Herbalism Knowledge: Kyr Reed acted as a sort of coagulant as well as sedative. Made people calmer…not particularly useful for treating frostbite on its own, but it was useful for staunching bleeding or injuries. Could be crushed into a paste with a variety of other things to achieve various effects. Wind-Leaf acted as more of a stimulant. When properly mixed with Kyr Reed it made salves and healing poultices good for bolstering the immune system and promoting natural healing. Coral Moss and Slug mucus were a bit harder to find, since the slugs only could be found in shallow water during the day, with Coral Moss being found in damp sea caves off the coast near the Goddess Spear. Slug Mucus was good for making topical salves for alleviating pain, while Coral Moss, when exposed to certain other substances actually heated itself to temperatures good for gentle rewarming of frost-bitten areas.
-{Enthralling Dust} (Racial): Mothraki produce a potent pollen like dust upon their wings. Merely by existing they spread this where they go, though it's mostly harmless if not inhaled in large quantities. Causes hallucinations and dulls one's senses. As one may expect, people tend to frown upon this sort of thing.
-{Journeyman Light Magic}: A magic encompassing pure light and illumination, ranging from harmless orbs to light up one’s path all the way up to rays/beams of light as attacks to even light barriers and other light constructs such as swords and spears and shields and so forth. A versatile magic that does not call upon the fire of the sun, but does have its myriad uses and capabilities.
-{Novice Herbalist}: Non-magical practices of a healer, ranging from identifying or figuring out the use of new herbs and recognizing familiar ones, to making things like certain poultices and healing-based alchemy/potion-making, to how to handle wounds/injuries and such using these things.
-{Herbalist's Bag}: A simple leather bag with a well-built shoulder strap, that is filled with a good number of many types of herbs, a good amount of bandages, and finally tools to make tonics, poultices, and potions alongside a scare few pre-prepared ones that are within the bag itself. She usually wears it around most of the time.
-{Small Knife}: A gift from her mother, made with a smoothed-out bone handle and treated with certain oils, mainly used to help cut things like vines and plants when out collecting herbs and so forth. Also a very niche emergency self-defense tool.
-{Food}: A small pouch sitting on her opposite hip that contains a few strips of preserved game meat and a few dried edible herbs from the local area. Not much in amount, since it was meant to be snacks for heading into the woods to gather herbs before 'that' happened.
-{Wristband}: A simple little bracelet made of pretty stones dyed in various colors, carefully having had a hole made through each, sitting on a band made of twisted and treated leather strips. Worn on her left wrist and given as a gift to her by her mother. How long it took to acquire or even make is unknown.
-{Cuteness}: She is a definitely cute moth girl. This is inherent to her existence. Yes.
Glad to hear it! Yeah, if you'd like to talk more in-depth on the matter, feel free to get with me on Discord via DM; me and my Co-DMs could help you iron out a solid concept. And I'm happy to hear you're interested, more the merrier! lol
Sorry for the late response! For sure though, I left it at that so as not to clog up the initial post and the G.O.I.s more than they already were; most people in this world are vaguely aware of some of what the Heralds are capable of, and I'd be more than happy to elaborate for those interested in making Triggers resulting from their attacks, because, yeah, lots of Triggers can occur during them lol
Thank you for your response! Just got back from work as well. Whew.
I was in a Worm RP a long time ago, and in it someone helped write up a power idea for me that happened during an Endbringer attack. Behemoth I think? I am not a Worm expert by far, but I do find the power concepts and their ramifications and so forth to be interesting in application! And just liking superpower RPs in general really. That, and I was in a Not!Worm RP in the past on another site, one that ended up rather fun and got me curious by the time I joined the aforementioned Worm RP! XD
But I figure one could get a simple looking but relatively complex situation out of triggering during a Herald attack, so in reality I would love to learn more. Not for power-gaming, but more for 'yeah it might be strong, but it gets to have a lot of nuance to it!' things. The potentials would be fascinating!
Of course I feel more confident in writing a trigger than determining a resulting power from it, though getting experience in that area would be nice admittedly. Safe to say I am interested in your RP though! ^^;
I have a question, if that is ok to ask (sorry if I am interrupting anything, about to head to work shortly and feel curious enough to ask).
While it says in the OOC that the Heralds Archangel and Gaia will be explained at a later time, would there be any basic info to know if someone ever made a character that triggered amidst/during one of their attacks perchance? Just as a hypothetical thing of course, considering such a thing as a Herald attack would be filled with a lot of crazy trigger potential perhaps.
A-A giant tongue? But what could a frog be doing during this season? How big was this-...never mind. Actually, thinking about it was not something she wanted to do at the moment. Whatever it was, that was the same direction the deer cries had come from. Not good. Not good at all. It was something she didn't need to ponder more as the injured wolf was snapped up like a fly in the air. It was enough to make the other two wolves run...the hungry, likely starving wolves run. Nylah jumped onto the dome of her floating light stretcher as Lissa tried to pull it, sending her remaining light spears back in the direction of the tongue. She didn't care at this point if they did hit.
The one thing about this spell was it's ability to be moved along, either pushed or being made to move by the caster. In that vein the Mothraki girl immediately pushed all she had into making the stretcher move. Fast. Speed. She knew it was capable of this, as she'd perhaps run one into a tree some months back when trying to practice the idea with Miss Calra early on. Hard. By accident. But now was not the time to think of the landing.
"GRAB ON AND HANG OOOOOOOOON!!!" Nylah shouted, all the stretcher very suddenly begin to move rapidly. Rather rapidly. Increasingly rapidly, in the direction of the village. All whilst Nylah was clinging on to it for dear life.
Gone was the bravery in the face of the wolves, the life of her patient on the line, as the panic of wanting to not die came into the equation. Stone cold fear of something far beyond themselves settled in rather quickly, and the instinct to survive was at its most raw in a situation like this. Maybe. She hadn't had a situation like this before, in all fairness, but she'd rather crash into the village than get eaten. Or let Haruno get eaten. Or let Lissa get eaten.
Getting eaten was not the way she wanted to go in general! So she'd push herself and her magic to make this stretcher move as fast as possible if it meant avoiding death. Even if it left her exhausted in the process.
Further, she would ultimately give the tiny goddess on the screen her imaginary headpats. Seemed fitting for her being nicer for a moment. And for giving them updates like this. Information was good. The warning was a bit redundant, though, but still appreciated.