Avatar of Fallenreaper

Status

Recent Statuses

7 yrs ago
Current Yes, I'm an oversize child. Deal with it. :P
2 likes
8 yrs ago
That moment you've got too many rp ideas floating in your head, but you don't want to overwhelm yourself? Yeah... I'm right there, suffering in silence.
6 likes
8 yrs ago
RP hunting is like finding the rare toy in the cereal box. Doable, but the time and effort is nearly more than I can bare!
6 likes
9 yrs ago
That amazing high when you realized how far you've come in improving your writing. It's impossible to describe, but drowns you in a positive glow.
5 likes
9 yrs ago
I love being a terrible person by making my PCs' lives miserable, it's art form that never gets old or boring.
2 likes

Bio



Personal details I've got enough room to share.


Username.....Fallenreaper
Nicknames....Fallen (preferred), Reaper, Devour of lost souls, etc.
Gender..........Female
Sign...............Libra (true to sign surprisingly)
Occupation....Wandering and exploring the caves of my insane mind
Location.........USA (Lost in the Cornfields!)

Status............Stable.



Active


Click the links (Titles) below to be taken directly to the thread.

Advance RP

Create-A-Hero
Accepting: GM/Co-GM Nitemare Shape, Hound55, & Dedonus


Formaroth Part 2: Throne of Lies
Still Accepting: GM TheDuncanMorgan


Casual RP

X-Men: The New Era - Issue II: Avalon Rising
Accepting: GM Almalthia, Co GM Pilatus


Legacy of Heroes: The New Age
Accepting: GM Jessie Targaryen, Co GMs Alfhedil and Apollosarcher


Nation RP

None

Arena RP

None yet.


Extra Stuff Featuring: Flight Rising.

Most Recent Posts

We see you, @Fallenreaper. You cannot hide from us...


just because you consistently fail to spot her doesn't mean we do, @Sep.


just because you consistently fail to spot her doesn't mean we do, @Sep.


Boys, you're both pretty. :p
Name: Ironx

Class: Large (rhino sized)

Species type: Metal Rhino

Image/Appearance Description:



Females have shorter, blunt tipped horns then males. The dominate males hold the larger horns due to increase testosterone levels from its high ranks.

Brief on Behavior:

An Ironx is a social, docile creature that consumes variety type of metal, ores and rock as its main diet. Often seen and heard bashing its large curved head into ground, the hardened parts from its long horn to the ‘bearded’ chin is reinforced for breaking up the topside layers to reach the taster mineral beneath. These large mammals can eat as little as few tons of metal to the weight of a small hill on average, depending on the quality of the minerals consumed. Running in herds consistent of 15-20 members, there is a close kinship with most of the members of the group displayed in gentle rubbing of hides and close proximity like most herd animals. It also for protection for their eyesight is based on movement, making it hard for a predator to sneak up on an Ironx herd thanks to the many eyes constantly peering about.

Leading and general protection falls to the dominate male, called a Ram, usually covered in trophies of his duty and most aggressive of the bunch. In maintain his rank he is usually the Ironx with the toughest hide and he alone is allowed to breed with the females. Other males in the group tend to be passive but quickly turn aggressive when danger arrives and will aid the dominate male in defending the herd from predators or rarely challenging him to leadership. The Ram often chases young male offspring away from the herd at the time they reach adulthood, the positive in this is that male keeps his standings while passing his genes and creating new herds. Sometimes during these events a female or two will end up following the banished male. The young male will end up confronting other herds, attempting stealing a female or two into his own herd before the current dominate male can realize it. This reason is enough for a dominate Ironx to be always be alert. When a dominate male loses a challenge the creature is forced into the back of the herd, usually ending up being picked off by carnivores though the herd will leap to the creature’s defense, usually a short confrontation, before backing off the moment they realize the creature is dead.

Females are passive and gentle, cows and yearlings making up the majority of the herd, tending to stick close. The common defense is to go into an all-out stampede of panicked beasts’ hell bent for the horizon. During this behavior, common and placid habits of the Ironx are tossed out the window with only one thing on their mind: Just run, leaving everything, living or dead, in their path trampled underfoot.

Abilities:

Hard outer shell: From eating hard rock, ores and metals, their stomach digests it thanks to the harsh acids. Then turning it into a liquid, it is then secreted from its pores to create an outer casting. The only places spared from this process are the joints, a thin layer of skin allowing mobility. Nutrients from fossilized animals and plants embedded in the digested rocks are separated, used as absorbed substance for the shell which is comprised of the ores’ material itself. Every year just in the season between spring and summer, the creatures shed their outside skin leaving behind a moist soften layer underneath that must take months to dry. Currently the most dangerous time for Ironx, it makes them vulnerable to attack by larger predators and even clever smaller ones thinning out their numbers.

Flat, grinding teeth: Their teeth are among one of the hardest substances in Tiien, they have to be to crack and grind the materials they feed upon. Many had considered using Ironx teeth for weaponry and armory, yet to harvest enough would require the slaughtering over thousands Ironx just to create a single, human size armor, leaving much raw material behind. In the end the effort isn’t worth the production and far too wasteful.

Razor sharp horn (males only): Strong to stand large amounts of pressure and easily slice human flesh, the Ironx’s horn can’t cut completely though the hide of other challenging Ironx most the time or armor strength objects. Merely causing cracks or large chucks to fall off the Ironx’s hide, leading an exposed area that isn’t protected for a few months as if they had only shed their skin in that section, leaving it wet and soft. Though rare since the Ironx tends to allow his foe to back away from the fight, a horn can end up killing a challenger if plunged into any soft plated armor from time to time.

Motion and excellent hearing sense: Ironx have excellent hearing, able to detect very faint sounds from a pin dropping to the cracking of stone under foot. However their sense of sight is based on motion alone, as long as predator or creature continues to move the Ironx’s brain picks up the tiny vibrations in the air thanks to the specialized organ in the back of its head. The long horn in back stretches its sense of motion to a vast area in its surroundings.

Location: Djarkel

Extra:

In tamed herds, hide thick and hardness can be influence by the irons, ores or minerals fed to the beasts, creating large qualities of strengths from Copper, Bronze and few other lesser metals. Platinum, Titanium, and higher strength metals may be produced as well but rarely at any quality near the original because of the high density is too difficult for their body to break and reform it. It also explains why wild herds’ shells are considered less ‘pure’ due to the lack of controlled ingredients in their diet, their casted off outer layer is a mixture of the metals in unpredictable strengths. Using the Ironx’s hide is a cheaper alternative to mining large quantities; the quality is sacrificed somewhat by the metal lasting only half as long making the mining of such ores still required. An Ironx’s hide strength is best depicted by the metal’s color in the hide’s shine and appearance, often determining their rank within the herd with the strongest taking the highest rank.

Ironx meat is thick, and grey in color with a slight gravelly texture and sparkle like some minerals when left uncooked. When inflamed by extremely hot temperatures the meat has a smoky, hearty flavor like prime rib that flakes off in one’s mouth. A native dish called Shigha is to cut out the Ironx brain, coat it in heavy seasoning and sea salt, wrapped in a heavy board leaf before burying under low burning embers, covering it over with a pile of rocks for a day. The dish looks like a greyish pink version of homemade cheese and curled milk cross, the wrinkles crumbling and thick before it’s put into soup. The hint of sweet, smoky flavor surpasses its unappetizing appearance. Ironx blood is black often used for clothing dye and rock jewelry. Grinded up bones are used in variety of fertilizers, ideal from the soil’s nutrients stored in the marrow fit for growing potted plants or crops in other lands.
Name: Ridge Hounds/ Ravine Hounds
Class: Medium 4 foot high
Species type: Ravine/Surface
Image/Appearance Description:

Main body is a dune hue yellow and hairless, wrinkled skin and no eyes. Merely oversized nostrils and large sensory glands upon its shoulders that show off vibrate colors in contrast to its bland appearance. Males have two large red lines reaching over the main body, ending at the tail base.

Ones that have found themselves in the Ravine have been altered only in color, instead of the light dune yellow their skin is pale white and have a slight illumination from the large portion of its diet, glowing magma shrimp. Males have a black, single stripe from neck to tail base.

Brief on Behavior:
There 2 types of behavior from Ridge Hounds to be noted: Pack and loner.

Pack

The large number of Ridges, limited area, and consistent hunger has made these creatures aggressive and ill tempered. Females usually snapping at the tails of others merely brushing by and start in-fight that usually end in blood and death. Reasons are that scent of blood, the pack turns on the injured in a few, quick seconds until there’s little left. The same practices are common in hunting. Instead of relying on tactics and hunting patterns like wolves, Ridge Hounds assaults are uncoordinated and reckless trying to take the prey down with numbers. These number are easily replenished over time when the next spanning happens. Competition for food is always present since they seem to have a high metabolism causing their thin, wiry appearance.

Loner

Unlike pack Ridges, loners aren’t driven by competition for food. They are forced to use different tactics then masses to overwhelm the prey, allowing most to reach older ages. Tactics vary from chasing prey off sheer drop offs, slicing venerable vessels, waiting until the creature collapses from weakness or eating the carcass of long dead animals. Often they avoid head to head confrontation, their intelligence built up over the choice of living alone. In tune with the pack habits, a female loner isn’t picky about cannibalism and will gorge on an unattended clutch just to make space for a few of her own. These are the ones every traveler should be wary about since due to high quality of their diet, loner’s built are far stronger and can take a bit more damage than one from the pack.

Abilities:

Heighten Senses: Blind and without eyesight, they can only hear thanks to the shoulder ‘ears’ fanning out to absorb vibrations in the air and through its thick callous pad on its claws like oversize ear drums. Able to shut them off and on when needed. It also aids in gathering and storing heat in the body, allowing Ridge Hounds to spend or expel it whenever needed.

Strong Claws and Jaws: Strength enough to grind rock into sand within its large mantis like claws and its elongated jaws, they are made to feed off the calcium and meat of their prey storing lean layer of fat and water between the muscle and in the wrinkled skin.

Sulkus Gland: Unable to detect poison though taste, the Ridge Hounds are able to detect sour odors of most poisons even if they are overwhelmed by other messes of smells. A specialized gland in the brain is created for the pure sorting of smells alone and works rather quickly, independent of the other brain functions. Excellent poison detectors, the organ can be harvested and cut into pieces. Each piece when touching a poisonous material will illuminate a vivid purple and rotten smell used to get the creature’s attention.

Poison Tolerance (only Ravine Ridge Hounds): Due to their diet, these creatures’ sense of taste has been lost over time and years of evolution leaving even the worse tasting creatures to become a victim to a Ridge Hound’s huge hunger. Resistant to the poisonous creatures through consumption only, it’s not odd to see very little of any Ravine animal remains afterwards if any and areas littered with thousands of bones, corpses, or herds literally picked clean in little less than a week’s time from a passing pack.

Location: Isolated oasis where jungle and sand clash in the region of Yarsomere.

Throughout the Ravine, the deeper one goes the less likely they are to encounter one/many as the environment becomes too hot for most Ravine Ridges to handle or adapt to. They enjoy large pre made tunnels which are dug and large enough to carry them, often killing and devouring any creature to cross their path.

Extra:

Packs of Ridge hounds, usually more common in the Ravine, consist of 80-100/ or more members at any giving time. Their large number balances out the fact the individual pack members can’t take extreme damage without dying soon after, the skull light weight and made from fragile bone that a well-placed kick could end up a killing blow. This is only consistent with pack Ridge Hound however. Some theorize that the reason is due to malnutrition, the gluttonous behavior and vast number of infighting has taken its tolls which changes upon drifting into loner hunters, lacking such problems. Another is the Pack’s diet, the plants eaten by herbivores and passing onto the carnivores that eat them weaken the bone frames.

Ridges in the Ravines are born female but with both sets of reproductive anatomy (males are sucked into their bodies when not in use), unlike their topside brethren where the genders are separated at birth. Females that don’t lay eggs will change their gender. Becoming males to fertilize the eggs and unable to change their gender again, staying males and losing the ability to produce eggs for the rest of their lives. Several males can fertilize, in a way like salmon does, the same leathery egg clutch which are able to found anywhere from high ledges to stuck to wall thanks to the sticky substance secreted from the shell upon lying.

Both species have the same breeding habits, just the amount differs. Female Ridge Hounds layup to 20 eggs every half a year, keeping their numbers easily manageable and allowing the body to recoup needed minerals over time for egg health. Ravine Ridges however breed 50-100 eggs per female every month, about only 2/3 of these eggs will live long after being fertilizing by scatters of males. Less would make it into adulthood and none into ripe old age, no knowledge of any Ridge dying of old age.

The Ridge Hound parts are used for many potions and uses, the Sulkus for example can be used as poison detectors. Their meat is sinewy but extremely juicy with flavor from the topside breed. On the other hand, those found in the Ravine’s has a delicate vein at the skull back just under the lip that requires a skilled hand and steady attention to remove, a key ingredient in most Ravine anti-venoms. A wrong slice would make the vein explode and the clear fluid turned black becoming useless.
You all concern me. The worst part is I live with one of you.


You sadly, still love me.

<Snipped quote by Demonic Angel>

That's unfortunate.


HEY! I will sick a Ravine Hound on your ass!
@Fallenreaper Well, Fallen, I AM still looking for a high tier dance partner. If you'd be up for that.


I'm not quite got the fundamentals down so I tend to stick to lower ranges. Jacer, according to the prior tier ranking, would be likely a 3-4 or maybe 5 if I was stretching it. At least that was my aim with him. In addition, not fully happy with how he turned out and aim to edit him since Rilla's AWOL to be more clear on his abilities. However, I wouldn't mind testing him out with you when I get him re-edited or come up with another PC if you don't mind waiting a bit?
@Fallenreaper, @Lucius Cypher, I have another question. Since Ssarak is doing a mission for the college, and doesn't have Ravine-delving supplies of his own, what kind of supplies would they give him for the mission? Ssarak would not have the coin to purchase anything beyond what he is given.


All Catacomb people will be given this pack.


  • Demon Bane: A dagger or some minor weapon to serve as a secondary should you encounter serious demons. This is if your conventional weapons fail and a back up should your weapon be affected.
  • Medical Rune or Herbal kit: Each has pros and cons: Rune limited amount, 2-3 total in the group, intermediate in healing level and can over heat after 2-3 times. They are quicker depending on the wound and requires only a touch to activate, rather than sort through multiple items. However the Herbal kit is much like the one made for Lyn's Hunt. It's able to deal with light and heavy wounds, though it takes time to prepare. Fair amount and stopper bleeding in most cases
  • Rune Compass: helps point you back to the entrance of the catacombs, where you started from. It takes longer to overheat, but beyond pointing you to the exit... nothing else.
  • Torches, flint, rags, and alcohol for light. Some Student, if I recall right, have a trinket from their last mission which glows a fixed radius and can be used instead. These also could've been purchased if you happened to encountered Rurik but would've costed you gold rather than been free.
<Snipped quote by Demonic Angel>

One can never have enough Snow Elves.


We can when Myrn tends to enjoy snuggling them to death...
Don't be hard on yourself, you did okay. Find another dance partner and go around again.


I'll try not to, though honestly I'm considering I'm actually jinx. Though I might hold off until I got a few more pcs first. Jacer was a bit of a hasty job and sloppy.
@Ark Angyl Hi, nice to see you peeking in.
Well I might not join. I just have a lot going on and I like to get past that before roleplaying


Understandable, and don't let us push you into if you're feeling overwhelmed. The Act is joinable at any time so if right now isn't a good time, feel free to know you can always join later.
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