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@Skyswimsky@Zombehs

I'm not telling that you shouldn't have done so. It was more a fault of mine for not being able to post on time. But after you engaged in that interaction, I simply didn't found a way to introduce her.

And no, she isn't in the shadow dome. But in the Crimson Sky right now. I'll do it once the timing is better.
@KoL
Personally, I believe that setting up post rounds is the best way of controlling the flow of time within RPs, with collabs used either for back and forth conversations between two individuals, or for battles. Collabs shouldn’t be used for a ton of movement/action, unless it’s a GM-sanctioned thing. If you make collabs out of everything (coughZombscoughSkyscoughClick), that’d really distort the sense of time and location for people who are nearby, but aren’t associated with the collab.

It’d also prevent awkward situations in which over-eager RPers post again while you’re working on your GM post/collab, and thus negating a whole section of your post (such as when the SSS-rank mission was discussed, when the two people who took it already left the shop and the area).

If you know when you won’t be able to post for long periods of time, why not just detail what’s going to happen in the IC to your co-GMs, scripting out your character’s actions (one liners are easier than paragraphs~) and then having them do it?

It’s just feels really messy right now, with a whole bunch of people doing whatever, while others are sorta tossed to the curb and having no idea who to interact with or what to do.


Hmm, this is a rather sensible opinion. I'm used to playing in turns only on tabletop RPing, that's why I don't know what could happen by trying it on a forum RP such as this. But the thing about colabs is something I came to agree on after a few days on this RP, mostly because I never got the chance to introduce a certain character in the way that I wanted to because I couldn't get near Ruu because of the long interaction she was involved in not giving me the chance. I wonder what @TheWindel and @AgentFallenSoul think of this?

But in this case we would have to come to an agreement on how much time to wait before skipping someone's turn. Which is the biggest problem to me with this system.
@Skyswimsky@Ashifili That's why I thought about asking, before introducing a rule like that. Things might look good at one's head, but end up being a complete mess once they are put in practice.

What I was thinking with this idea was if I could find a way to manage the flow of time on the RP more smoothly. Posting order can be interesting, I admit, but when there's people like me (who can't post for long spams of time) around, it gets quite complicated. However, if you have some idea you can say it.
@Ashifili I don't know if it's a problem of system, a set limitation or I'm doing it wrong, but whenever I try to mention more than 10 in a single post some end not getting mentions, at random.

<Snipped quote by KoL>


That's counted as a positive answer, right?




If every post is supposed to cover an hour, then doesn’t that mean that every post is basically a collab or a solo fluff post?

If that idea goes through, I suggest that we work based off post rounds as well, or all the active players will be in the future, whilst all the slower players will be in the past.


That makes some sense, but I don't think it should be a problem, since you can always time skip your own character, as long as you specify how much time you're covering on your post. Also, minor interactions can pass as "flashbacks" during the involved people posts like it's so common in various types of media.
~ GM Announcement~


Also, for organizations sake, I'm proposing an idea (this is by no means a rule yet) for every post of a character to cover around what they do in an hour or such, with a whole night lasting 8 hours it gives enough time for everyone to do whatever they wish to do. Remember that long interactions between characters, as well as fights are meant to be done as colabs, so this won't hurt your guys sociability, just set a pace for the RP.

For a character's day actions, a whole post should cover all from dawn to dusk, as the focus of the RP is night time action. In case you all like this suggestion, we can go with it, but please put a number/timestamp on you character's posts so that everyone can keep track of it.
Ok, we're two weeks in the RP, and for the sake of organization I'm going to do a roll call. Please, answer sincerely if you're interested into continuing with this RP or not. Also, if there's any questions, please ask them and @AgentFallenSoul, @TheWindel or I will do whatever we can to answer. Without further ado, here we go:

13. @GingerBoi123

14. @Skyswimsky

15. @Crimson Raven

16. @Psyker Landshark

17. @Click This

18. @Kimiyosis
Ok, we're two weeks in the RP, and for the sake of organization I'm going to do a roll call. Please, answer sincerely if you're interested into continuing with this RP or not. Also, if there's any questions, please ask them and @AgentFallenSoul, @TheWindel or I will do whatever we can to answer. Without further ado, here we go:

7. @Spriggs27

8. @Sockpuppet

9. @Javier

10. @Zombehs

11. @Ashifili

12. @AgentFallenSoul
Ok, we're two weeks in the RP, and for the sake of organization I'm going to do a roll call. Please, answer sincerely if you're interested into continuing with this RP or not. Also, if there's any questions, please ask them and @AgentFallenSoul, @TheWindel or I will do whatever we can to answer. Without further ado, here we go:

1. @Kitsune

2. @Eschatologist

3. @Mcmolly

4. @TheWindel

5. @Asuras

6. @NacNak
There's something that I forgot to add to Itsuko's CS, that I really think you guys should know about. She's a virgin assassin, despite all of her badassery, Itsuko never killed anyone for real before. Not that she can't but she simply doesn't. Though given her rate of success, it's a secret that very little, like Saya @TheWindel would know about.
@Javier Sure, do what you gotta do.
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