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I guess that, at this point, there's more or less reason to believe that this has ran its course, right? This RP is just feeling empty. Unless @PKMNB0Y has a really good strategy to salvage it, I can't see this going much further.

Just my sincere opinion given the current state of things, really.
@Mokley

Nah, thinking again I guess that I can still keep on going for a bit more. The loss of my choice partner is a quite a downer, but I'm still a bit curious.

I don't know how long it'll last, but for the time being I'm still in.
Seyrun Leviathan
Scandinavia

With the sudden, unforeseen finale of their skirmish, Seyrun was left in a state of —bitterness, perhaps?— What was all it for in the end?

"At least I didn't have to waste any hard to replace resources," the young Scandinavian magus thought. Suddenly, her lips curled into a smirk, just before Seyrun would turn around to the seeming leader of the guards. "I trust that material compensation isn't too much to ask for our services, is it? After all, the Children of Alfodr always repay their debts in kind and degree, isn't it?"

Perhaps some of the others might see Seyrun as being stingy, or downright immoral, for asking for compensation in a time like this. However, being a Scandinavian who still followed the old pagan traditions, she knew very well that not asking for it was a far bigger offense.

While she waited for an answer, Seyrun draped herself in Tamamo's fur once more. When it comes down to utility, Seyrun really had the best servant of their lot, uh?

Atalanta, the Virgin Huntress
Babylonia

"Indeed, I've seen," Atalanta replied to Kintoki's excited question. "You are every bit of what I expected, Goldie." In fact that was true. Kintoki was every bit as powerful as Atalanta thought him to be, right on par with Heracles. Perhaps his technique was even more brutal, but it certainly lacked the refinement one would become used to after being witness to uncountable uses of Nine Lives. Well, there's only so much one can ask of a Heroic Spirit not from the Age of Gods, after all.

When the golem was finally felled, or rather, immobilized by the King of Heroes' Companion, Atalanta observed it bend under its own weight and finally meet the chains which would keep it secure. She imagined that it wouldn't have been too different from when the Titans were thrown into the pits of Tartarus, even thought this construct lacked the mark of something from her time, like those produced by Daedalus.

"Let me do it," Atalanta replied to Kintoki, before leaping from his shoulder, somersaulting over some more unimportant enemies until she landed over the Golem, to check it especially looking for any visible weak points or information that could lead to its creator, like a trail of scent.



@PKMNB0Y @Lonewolf685 @Beloss @Flamelord @GreenGoat @Nanashi Ninanai @ADamnFiddle
Well, this RP is really interesting and intriguing, but I guess I'll take my leave as well. Without Windel's Alice around, I suddenly lost the interest in moving forward as well.

Apologies for any complications. Hopefully we can play together again in the future.

Farewell.
C H I Y A ⛨ M A M E



Current Location: Mrs. Tohru's Academy


Being ignored by everyone but Umi kind of made Chiya feel bad, or like a buffoon who failed to deliver the punchline. "Well, it doesn't matter now, does it?" she thought, lightly slapping her cheeks.

Once Chiya had psyched up again, she turned to Umi and replied "Oh, it's a really British thing, indeed. I'm certain it could be cool if we could do it, but there's certain things that really won't work no matter how you try," she said.

Before Chiya could continue speaking, she was interrupted by Elizabeth's introduction and the opening of a Q&A session. She didn't have any particular question at this time, perhaps thanks to the lingering bitterness of being ignored, so Chiya just listened to what was said.

One unrelated things called her attention, though. The elvish looking boy was sprouting some very crazy fantasies for someone living in the 21st century, wasn't he? Almost instinctively, Chiya turned to Umi once more and asked, "Hey, Umi, do you think that boy may be a chuuni? I mean, he looks like the type, with those edgy looks and fantasies, doesn't he?" That said, she wasn't particularly mean in her questioning, but more amused at seeing a real chuuni, as well as not caring to be that silent while talking. The world was full of surprises, huh?

If I don't post today, it'll be coming out up to this Tuesday. It'll depend if I can get the time to do it or not.
Wait... I was mentioning Anata not Diana... Anata looks very much like Miia (and not just because she's a snake woman).


But you quote a comment about Diana when you did so, this is the reason for the confusion.

Also, @The 42nd Gecko, the first word on Diana's description is a link to the image you were talking about.

I just find this CS design more visually pleasing because it avoids tall images on the post.
Since she's coming in the next battle, here's Diana's updated CS:



"The measure of one's greatness is their willpower, not their height."
D I A N A
Height: 144 cm Weight: 44 kg Age: Uncertain

N A M E
Diana, The Claw of Heavens.


G E N D E R
Female.


R A C E
True Dragon.


F A C T I O N
The Angels of Heaven.


A P P E A R A N C E


— "I call it concentrated awesomeness, thank you."

Diana may seem very easy to ignore at first sight, especially when compared to the towering members of the Heavens' Echelon. One can't be blame for oversight, after all, she's barely at the chest height of pretty much anyone she knows, if not less. The smallish dark-haired dragon girl is a pleasant sight regardless of her lack of vertical reach. Diana is always wearing shining golden light armor and a vivid scarlet mantle over a dark leotard, to make maximum usage of her mobility. That said, Diana's most striking features certainly are her eyes, which look like molten gold along with her tail which is easily as long as half of Diana's height and clad in golden scales, a small reminder of Diana's true self.


S U M M A R Y
— "Rawl!"
Diana was born a long time ago, in a world of dying magic and wonder. Being the last of her kind, it was no surprise that she grew into a feral beast, devastating all within her sight until she was finally put down by a great knight. On a twist of fate she found herself in the Nexus, wearing the arms of the knight who liberated Diana of her monstrous self. Thanks to her powers and tendency to be far more of a do gooder than it's safe in the Nexus, Diana was drafted by the Armies of the Heavens. Ever since then, Diana has used a combination of roguish talent and draconic might to forge her way through this conflict, in search of what might be her true fate.


A B I L I T I E S
— "ABC? Where I came from we spell it Fuz Ro D— Hey, don't run away before I finish the joke!"

• Draconic Incarnation: After mastering part of her inner powers, Diana can invoke her draconic might to enhance her attributes even further. Examples of this would be creating energy claws, wings, her breath attack, etc.

• Draconic Body: Despite her tiny looks, Diana is extremely powerful and tough. Thanks to her physique, Diana can hold her breath for hours and survive by eating nothing but rocks if need be. It takes quite a beating to put her down. In addition she posses an array of senses far more accurate than even those of a Machina assassin droid.

• Rogue Skills: Not a born power, but a trained skill. Diana is an expert at stealth, spying, sabotage and assassination. Her skills and diminutive size allow Diana to sneak in and out of target's range being barely noticeable.

• Draconic Invocation: A power gained on chance after Diana was captured by a lustful vampire mistress. After being infused with demonic corruption once, Diana discovered that she can assimilate the attributes of other draconic races by making use of artifacts known a Dragon Crystals, attaching one to a slot on Ascalon. Currently Diana has possession of the Demon and the Steel Dragon Crystals, along with her default Holy mode.

• Draconic Transformation: Diana's most powerful ability, the power to turn into her real form, a gigantic, more than a hundred meters tall, dragon which dwarfs anything but the Machina largest constructs. In this form, Diana's power is vastly increased but she runs the constant risk of going berserk, even after mastering herself.


E Q U I P M E N T
— "No, I don't wear this much gold because I'm a show-off. Now get back, you are blocking the light."

• Ascalon, Golden Blade of the Dragon Slayer: A weapon that once belonged to the knight said to have slain Diana. Ascalon is the bane of all dragonkind and related beings, a touch of its blade being enough to fell all but the most powerful of the beasts. The blade is also blessed, thus being dangerous to any Demon it may strike but not nearly as much as it does for the great wyrms of legend. Against Machina, well... it's at least as effective as any other extra-hard, sharpened chunk of metal would be.

• Shroud of Dragon Blooded: A blood red shroud that once belonged to the knight that is said to have slain Diana. The wearer of the shroud is considered a True Dragon for all intents and purposes, for good or ill. Alternatively, the wearer of the shroud can designate any one target within their line of sight to become the recipient of the Shroud's power. The shroud can't be used against non-living targets and objects so, most of the Machina as well as Undeads can't be affected by it.

• Armor of the Saint:: The armor that once belonged to the knight that was said to have slain Diana. While Diana can't for the whole full suit of heavy plate armor with her rather... vertically challenged human form, she wears the some of it as a form of protection when she's lacking her scales. The armor is blessed and protects Diana from fire based attacks as well as the Demonic Corruption..

• Dragon Soul Crystals: These rare artifacts allow Diana to to assimilate and wield the power of other types of dragons when inserted in a slot on Ascalon. Currently she has the Demon and Steel Dragon Soul Crystals in her possession.


T H E M E
I'll have something out later today. Give me a few hours.


"I bet you thought I was just a joke character, right?."
A B S I N T H E B L U E
Height: 171 cm Weight: 67 kg Age: -- years

N A M E
Absinthe Blue.

G E N D E R
Female.

R A C E
Succubus Familiar.

F A C T I O N
The Demons of Hell.

A P P E A R A N C E


— "Don't get too distracted by the sight, or you might find yourself seeing stars very fast."

Absinthe clearly is the most unique Demon in all of Hell's grim and gritty existence. The Blue Fairy's pale skin, pointy ears, azure horns, wings and tail are a sight that one can't behold anywhere else. Let none of the other Lesser Absinthes or even that uptight sibling known as Lisa Bisk fool you, the one and only Blue is the pinnacle of the Demon world.

S U M M A R Y
— "What do you mean by comic relief?"

Little is known about the ominous being known as Absinthe Blue except for the fact that she seems to be a servant of an even greater power and that she's the sister of the mysteriously absent demon known as Lisa Bisk. In fact, the whole objective of Absinthe's presence in the Nexus seem to be searching for her missing sibling, scouting the world of war for her mistress is just a welcome side job.

A B I L I T I E S
— "Get ready for the punchline!"

• Star Magic: Absinthe may be a goof at her core, but don't understimate her. Being the Celestial Spirit with a connection to the myterious Star of Apocalypse, Absinthe is a real walking, or flying, weapon of mass destruction capable of chucking powerful bursts of destructive magic at her foes with the blink of an eye.

E Q U I P M E N T
— "Fufufu...Wahahah!"

• Claw of Absinthe: Absinthe's gauntlet is a powerful magic artifact capable of rending gashes on the very fabric of reality. It also provides powerful magical protection to her.

• Gungnir, The Spear of Assured Distiny: Gungnir isn't a weapon like most others, but a concept which Absinthe can summon. It represents the innevitability of Fate. Casualty itself.

T H E M E


S A M P L E P O S T
—T I T L E—

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