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Ok, there you have it:

• Name: Atalanta
• Class: Archer Berserker
• Abilities:
STRENGTH: C++
ENDURANCE: C++
AGILITY: A+
MANA: B
LUCK: E
NOBLE PHANTASM: B+

CLASS SKILLS:
• Beastly Enhancement: B Despite this skill being identical to Mad Enhancement A, it's still possible to communicate with her, however, trying to change her mind through dialogue becomes impossible.
• Independent Action: A It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.

PERSONAL SKILLS:
• Self-Evolution: EX Surpassing Self Modification, it's a skill that reforms oneself. In order to overcome any kind of objective in the way of accomplishing one's goals, they keep evolving in mere seconds. However, it has the demerit of having a lower mark than Self Modification concerning its applicability to anything more than the specialization towards the user's goals.
• Crossing Arcadia: A Can move while jumping over all kinds of obstacles on the field, including enemies.
• Animalistic Logic: B A combative way of thinking resulting from transforming into a beast. It's not useful for finding weak points, but the speed of thinking focusing on killing the enemy swiftly increases. If combined with the skill Self Evolution, the speed of defeating an opponent increases even further.
• Noble Phantasms:
Tauropolos Skia Thermokrasia
—The Arrow that Eclipsed The Somber Sky
Rank: A
Type: Anti-Unit
Range: 1-99
Max. Targets: 1
Consuming the Tauropolos used as an Archer, all magic power is poured into a single blow. Instead of an arrow, it should be called a ballistic missile.
The devoured enemy is taken into the sticky substance's "darkness" and forcefully absorbed. To resist it, an extremely powerful anti-magic skill is necessary.

Agrius Metamorphosis
—Boar of Divine Punishment
Rank: B+
Type: Anti Unit (Self)
Range: 0
Max. Targets: 1
The Monstrous Beast of Calydonia that Atalanta killed. A cursed Noble Phantasm where one owns the power of the Monstrous Beast when she wears the pelt.
While she's on this form, this Noble Phantasm's effects are permanent, albeit at a slightly diminished state.
• Personality: Atalanta's core personality doesn't change after taking this form. She's still a Heroic Spirit whose main concerns are the salvation of all children and the preservation of natural order. As well as remaining distrusting of men, thanks to the less-than-savory experiences of her past. What can be said that changes on her is determination, or rather stubbornness. Like a wild animal, reasoning with Atalanta while she's on this form becomes almost, if not outright, impossible. Once she sets her mind on something, the only ways to dissuade her are either to appeal to her base instincts and or interests, or physically restraining her. Both options being easier said than done.
• Other: She can be turned back into her normal self by forcefully removing the boar's pelt.
The story may not be that impressive, but the music is still good...
Arianna "Aria" Aquarian

"♪♪♪~" Aria hummed as she walked alone through the roads crossing the rolling hills of Avaria's countryside. By now the fox girl was used to the lonesome traveler's life, and sincerely felt she would feel empty once her pilgrimage comes to an end. The wind in her face and the earth under feet felt as natural for her as the many meets and parting she had on the time she has been on the road and all the stories she collected in her journal.

What didn't feel natural, was someone playing music the middle of nowhere, like her ears seemed to notice.

"Well, that's certainly strange," Aria thought as she deviated from her course and followed the source of the music. A few moments later, she found herself staring at a person that didn't seem to belong to the place he was standing on at all. After all, normal travelers would at least be aware that this kind of performance could attract unwanted attention, right?

Even so, Aria waited until the mysterious guy finished his performance before interrupting him. "That was an impressive performance. I don't think I ever heard that piece before. Normally, I would spare some time to ask about it, but don't you think that you are being a bit careless, Mr....?" Aria asked as she eyed the careless guy from a few feet away.

However, it seems like someone else didn't have the same patience, or so Aria thought while a surprised smile graced her face, shaded under her cloak' hood. "Or perhaps, you are not? I'm sorry if I interrupted anything. This region is known to be home for goblins and bandits, but if you have a companion such as this, I don't think you are in any danger," she added, pointing towards the dragon girl clinging to him.

"By the way, excuse me for my lack of manners. I'm Arianna Aquarian, but you can call me Aria, a traveler and story collector. Since there seems to be no crisis around, would you mind telling me more about that piece you were just playing?"
NANOHA TAKAMACHI

Nanoha delivered an extensive report, detailing every circumstance of the mission, to Private Minami as soon as they came back to their apartments. She made sure to「Seal」the item left behind by the suspicious man, before handing it to the Private for further investigation. She also made a formal request for a TSAB and JSDF joint operation, in order to supply Nanoha with the needed apparatus for her to operate as efficiently as possible.

After that, she used the rest of the time she had to rest, check on Vita's situation and take a closer look at the media this world had about her, in order to confirm a few doubts she had ever since she fought Yukari. After going through all she could get her hands on, Nanoha was almost certain that this was far more complicated than they being fictional characters given life and sentience all of a sudden. The rabbit hole went deeper and Nanoha was now, determined to find whether or not it was truly bottomless.

Furthermore, she couldn't simply turn her back to a world that was facing such an unprecedented crisis. Both as representative of the TSAB and as a person she had an obligation to help as much as she could.

❖ ❖ ❖

"Tenshi-chan, please calm down. I know how you must feel, but this isn't the time for this kind of attitude. I'm sure you'll have the chance for a rematch soon. But for now, please calm down," Nanoha said, placing an arm in front of Tenshi to get her to back down.

Supposing that the short-fused angel complied with the requests to not escalate the volatile mood even further, Nanoha pulled her hand back, before placing it over her chest. "It's an honor to meet you all, I'm Captain Takamachi Nanoha of the Time and Space Administration Bureau or TSAB for short. I believe that you are all aware of our current situation, so I'll cut to the chase," Nanoha said in a way that resembled Chrono's business-like mannerisms. "Are there any of you who command Dimensional Travel related magic or similar abilities? After we fought against a person named Miss Yukari Yakumo, I came to the conclusion that there's more to this incident than meets the eye but my magic is far from enough to elucidate it. If any of you could offer any help, I'm sure we could all go back home as soon as possible."

"Regardless of being able to help or not, I'm deeply thankful for your cooperation," Nanoha added before bowing respectfully.

METEORA ÖSTERREICH

"So, it's just as I have theorized. Miss Yukari and Altair, the two of them seem to be at the crux of this incident," Meteora thought out loud as soon as Nanoha finished her request.

"Ah, forgive my rudeness. I'm Meteora Österreich, librarian of the Kunst Wunderkammer, better known as the Sage of the End of the World, or so I'd say normally, but given my circumstances, I'm uncertain what's the best way to introduce myself. If you want more information, please watch the anime called Re:Creators, I'm sure you'll find it very ironic," Meteora said, quickly correcting her own absentminded lack of manners.

"To answer your request, I'm—or was— able to perform such magic as the one you mention. However, since this world doesn't operate like the one I came from, I'm unable to access those powers," she said before drawing the Book of a Thousand Miles from under her mantle. "The knowledge is still here though. Just like you, I believe that Miss Yukari and Altair, perhaps along with an unknown third party, are the key to solve this mystery. If we can get to the bottom of this plot, I may be able to assist you."

"Anyway, is there anything else to add?" Meteora asked as she steped back, giving the word to whoever wanted to speak next.

Yatogami Tohka

"I don't get it. Why did this have to happen? Why do I have to be alone again? Why do people always lie? This just makes no sense at all," Tohka thought as she walked through the semi-deserted streets of Tokyo, after having escaped from the Diet building and wandering around for the whole night.

"Where is everyone, anyway? This is just like back then," she said as she looked around. The city was in complete chaos and shambles, after all that happened in the past twenty-four hours. Tohka hadn't even found something to eat in the previous night. She was now, both hungry and alone in a place that she didn't know anything about. This was really just like the time before she met Shidou, except that she wasn't being attacked merely for existing... yet.

"I don't like this world. I just want to go back home," Tohka said as she finally found a vending machine on an empty street, covered with a ton of what looked like randomly placed piles of ash and a chaotic scenario. "It's also too dirty around here," she thought before walking towards the machine and trying to see if it would at least take her money and give her some food.


@VitaVitaAR@Raineh Daze@PKMNB0Y@Rin@TheFake@Crusader Lord
"All's well when it ends well, is it not what you people say?" Elizabeth said after the whole commotion was done for. She could feel her energy being recharged to boundless limits by the heated reception of the fans villagers, which was pretty evident in the way her tail swished to and fro while she listened to the finals instructions and comments from both her Puppy and the Booby Archer.

Elizabeth's first action as soon as they were free to do as they wished was to go after Caster. "Hey, can I ask you something, Caster? Do you... remember anything about me at all? It's a long story but I just want to be sure that, even though this you may not be the same that I know, that you still remember me. I mean, what would I do, if my number one rival forgot that I exist?" She asked in a slightly more serious than usual tone.


• Name: Eleonor Evangeline
• Age: Not declared. She looks to be around the same age as most of the Clock Tower's freshmen, however, with a magus, you can never trust appearances.
• Personality: As a descendant of a well-known lineage, it's natural that Eleonor would have a lot of pride and confidence in her own skill and generally on her own persona. She's used to being admired, but also the kind of person that detests fake praise, especially from others trying to gain her favor for selfish reasons. This kinda led her to a reputation as a cold woman who turns down every would-be suitor, which in turn led to even more people trying to hit on her because why not think she's some kind of trophy or ticket to an easy life, right?
Despite her reputation among the less savory side of the Clock Tower, Eleonor is a legitimately nice girl. She'll try to be friendly with pretty much anyone she comes across. That's not to say that she's naive or overly-trusting of course as demonstrated by her attitude towards low born mages that want an easy ride up the social elevator.
More than anything she enjoys genuine praise and will feel considerably more inclined to be friends with anyone that can see her qualities for what they are. Depending on the intentions behind the actions of the person doing it, even a scolding could get the same reaction out of Eleonor as long as she actually deserves it.
• Abilities: Eleonor's specialty is the manipulation of Wind and Fire elemental magic, especially concerning the principles of magic energy transference and and spontaneous combustion or redirection of heat between subjects. It may not be that much of an impressive ability compared to some other magi but it has its utilitarian points and isn't much draining on her physique and that's all that matters when it comes to magecraft, because what would be the point of doing it if you end up crippling or killing yourself in the process?
She also possess an ability know as Mystic Eyes of Reflection. Regardless of what one may think by hearing its name it has nothing to do with light, but with consciousness. In essence, it's the same as the consciousness sharing and telepathic communication that magi can do with their familiars, but Eleonor can perform it with whoever she wants. As long as they keep eye contact, Eleonor can gauge—but not read— the thoughts and intentions of others without deploying any form of magecraft. It may not be as useful as other forms of Mystic Eyes, like Combustion and Charm, but definitely has its uses.
• History: Eleonor can be considered to be a cut above the average freshman attendees of the London's Clock Tower. Born to a family with several generations of magecraft tradition that may trace as far back as the times of the Roman occupation of Brittain, it's said that the founder of their lineage was just one step away from reaching a secret that may as well be called Magic, however, the details surrounding such myths have been lost to time.
Eleonor is set to be the next head of the family, sent to the Clock Tower not only to get a grasp at the most advanced facets of magecraft, but also to build upon their extensive networking possibilities. Also, if her father is to be heard, find a suitable candidate to marry into their family.
After a few months taking her time to know the place where so many higher ups of the Association inhabit as if it were their second home, Eleonor was applied for a selection process to play a role at a secret project. The only details she knew about it were that it was sort of sponsored by none other than the owner of the Second Magic, Kischur Zelretch Schweinorg, and that it involved a variation of the infamous Holy Grail War ritual.
She couldn't really know what she was signing up for...
• Other: Thanks to how old her family history is, Eleonor's crest occupies a sizable portion of her skin and not all of it can be made concealed since they involve many intricate tattoo patterns. These magically imbued tattoos are a component of their crest transfer process that sacrifices secrecy for efficiency and ease of transfer. This is why Eleonor tends to dress up so much to keep her family's secrets only to the eyes of those she wishes to see.
The only Mystic Code worth that she was allowed to bring with her to the Clock Tower is an Azoth Sword which she modified with Runes to better attune itself to her needs, saving both time and magic energy whenever she's using it. A beginner's tools, but one that should not be overlooked.
• Name: Eleonor Evangeline
• Age: Not declared. She looks to be around the same age as most of the Clock Tower's freshmen, however, with a magus, you can never trust appearances.
• Personality: As a descendant of a well-known lineage, it's natural that Eleonor would have a lot of pride and confidence in her own skill and generally on her own persona. She's used to being admired, but also the kind of person that detests fake praise, especially from others trying to gain her favor for selfish reasons. This kinda led her to a reputation as a cold woman who turns down every would-be suitor, which in turn led to even more people trying to hit on her because why not think she's some kind of trophy or ticket to an easy life, right?
Despite her reputation among the less savory side of the Clock Tower, Eleonor is a legitimately nice girl. She'll try to be friendly with pretty much anyone she comes across. That's not to say that she's naive or overly-trusting of course as demonstrated by her attitude towards low born mages that want an easy ride up the social elevator.
More than anything she enjoys genuine praise and will feel considerably more inclined to be friends with anyone that can see her qualities for what they are. Depending on the intentions behind the actions of the person doing it, even a scolding could get the same reaction out of Eleonor as long as she actually deserves it.
• Abilities: Eleonor's specialty is the manipulation of Wind and Fire elemental magic, especially concerning the principles of magic energy transference and and spontaneous combustion or redirection of heat between subjects. It may not be that much of an impressive ability compared to some other magi but it has its utilitarian points and isn't much draining on her physique and that's all that matters when it comes to magecraft, because what would be the point of doing it if you end up crippling or killing yourself in the process?
She also possess an ability know as Mystic Eyes of Reflection. Regardless of what one may think by hearing its name it has nothing to do with light, but with consciousness. In essence, it's the same as the consciousness sharing and telepathic communication that magi can do with their familiars, but Eleonor can perform it with whoever she wants. As long as they keep eye contact, Eleonor can gauge—but not read— the thoughts and intentions of others without deploying any form of magecraft. It may not be as useful as other forms of Mystic Eyes, like Combustion and Charm, but definitely has its uses.
• History: Eleonor can be considered to be a cut above the average freshman attendees of the London's Clock Tower. Born to a family with several generations of magecraft tradition that may trace as far back as the times of the Roman occupation of Brittain, it's said that the founder of their lineage was just one step away from reaching a secret that may as well be called Magic, however, the details surrounding such myths have been lost to time.
Eleonor is set to be the next head of the family, sent to the Clock Tower not only to get a grasp at the most advanced facets of magecraft, but also to build upon their extensive networking possibilities. Also, if her father is to be heard, find a suitable candidate to marry into their family.
After a few months taking her time to know the place where so many higher ups of the Association inhabit as if it were their second home, Eleonor was applied for a selection process to play a role at a secret project. The only details she knew about it were that it was sort of sponsored by none other than the owner of the Second Magic, Kischur Zelretch Schweinorg, and that it involved a variation of the infamous Holy Grail War ritual.
She couldn't really know what she was signing up for...
• Other: Thanks to how old her family history is, Eleonor's crest occupies a sizable portion of her skin and not all of it can be made concealed since they involve many intricate tattoo patterns. These magically imbued tattoos are a component of their crest transfer process that sacrifices secrecy for efficiency and ease of transfer. This is why Eleonor tends to dress up so much to keep her family's secrets only to the eyes of those she wishes to see.
The only Mystic Code worth that she was allowed to bring with her to the Clock Tower is an Azoth Sword which she modified with Runes to better attune itself to her needs, saving both time and magic energy whenever she's using it. A beginner's tools, but one that should not be overlooked.
I'll get a post between today and the weekend. However, I may cut some parts for the sake of moving things ahead and not exhausting myself.

Sparks flew through the air, momentarily lighting the pitch-black night as another duo of magical girls crossed blades over the hanging heights of a crane loaded with steel beams, at a construction site not very far from where most of the others were gathered...
&
"Huh, them? Why should I care about sticks-in-the-mud when I have an all-you-can-eat buffet right here?" A dark-haired girl who the other dark magical girls would know to be one of their own, a mysterious girl known as Black Shot, said to her adversary before unleashing another volley of black, dagger-like projectiles with a spin of her spear.

"How can you say that, are they not supposed to be your friends?" The other one, an untainted magical girl known as Getsuga, replied before deflecting the attack with her swords.

"If you think that any of them care about this kind of thing, you're even more naive than I thought, newbie. Actually, shouldn't you be the one trying to help that thrift shop mannequin over there? I don't think she's gonna last that much on her own." Black Shot's lips curled into a vicious grin as she took advantage of the momentary distraction created by her previous attack. Falling into a stance not unlike that of sprinter before bursting forth with incredible speed, intent on impaling the other girl.

"Wait, you mean she's not one of you guys? How come?" Getsuga said as her body reacted on instinct to her opponent's attack, parrying, stepping and then following with a counter of her own.

Sadly for her, Black Shot already anticipated that move, parrying Getsuga's blade and directing it towards the cables supporting the crane's load. With one out of four cables missing, the load's stability was compromised beyond repair, causing the whole crane to swerve violently. The moment from such a movement caused the crane's tower to bend and buckle under its own weight, a massive mechanical failure that only took the blink of an eye to happen.

The whole structure would come down without warning, launching the beams into the air as well as causing part of the half-constructed building to collapse. Destruction spread everywhere in a couple blocks radius, filling the streets with dust and bent steel. However, even this didn't make Getsuga and Black Shot's battle come to a halt.

In fact, a good eye would reveal the same sparks from before still flashing within the dust cloud as the two of them kicked and parried, using the very own falling beams as both stepping stones and weapons in a battle that would last until the final of the beams that Getsuga set her feet on, landed rather violently, slamming its way into the same roof where Mari stood.

No sign of the two was visible for a moment, Getsuga appeared behind Mari's back practically out of the blue, parrying another of Black Shot's vicious stabs as the two of them continued locked in an ever more heated up skirmish, exchanging blows against one another, while killing any Nightmares that were foolish enough to come within striking range of either girl.

By the way, I'll have my update tomorrow, making the introduction of a new character as well as some possible support from Luna to Mari (even though she doesn't know her, so it's likely she'll think she's with the evil side given her definitely non heroic appearance).
And now, Seyrun found a new hobby to try to get into.

Considering the time they are in, aviation should still be a pretty novelty thing since 1971 i's less than a decade after the first actual airplane flew for the first time IRL. If I'm wrong, about this timeline for the RP, I can always edit my post later.

Anyway, sorry for taking so long to post.
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