Current
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
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1 mo ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
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2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
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3 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
Ashton was glad he wasn't hit on the head, otherwise he'd be unable to think up a solution to his problems. As it was, the best thing he can think of was to raise his daggers upward, crossing their blades together in a rough 'X', in order to catch the Golden Sword with his own Magical Blades. As he felt what was presumably the larger weapon's weight, Ashton was brought down to one knee - A vulnerable position. Pushing his Magic and Ideal Form to the limit, Ashton darted to his own left in an attempt to sidestep Belrigger entirely, then began raining dagger strikes at the larger man anew. A normal boy would be tiring by now, especially due to his speed-oriented strategy.
But Ashton was enhanced by Magic and Od Laguna's power. He was not going to tire out so easily.
The Kaufmann Family was a rich and prestigious noble house of the Reich des Goldenen Grahles, swollen with privileges granted by the previous monarchs of the Schwanhueter Dynasty. However, just before Rote's birth, these privileges were threatened not by the Throne or other members of the nobility, but by a more insidious enemy - The infertility of the current head of the Kaufmann family, who had failed to sire a child even after three wives. In desperation, said current head, Braun von Kaufmann, went on a personal trip to the Blackwald, a dark forest once dedicated to the 'Goddess' of Fertility, to find a cure for his sterility.
What happened there, only he knew, as he went with no guards. But when he came back to his wife, he managed to sire a son, who was named Rote (Red) due to the color of his hair. The baby was healthy, and the family was happy to finally have an heir - A setup for said heir's own happiness.
Rote was raised as befit his station, with a strong sense of his own privileges and how to prove himself worthy of them, not just in battle but in the intellectual field. It was rare that he played with others, as he was too busy training how to read, write, and fight. Nor was there many people who were his social equal, even among the nobility's children.
It was also a time of tension among the Reich des Goldenen Grahles, where the Crown's increasing assertiveness was causing waves among the nobility. Braun Kaufmann was among the opponents of Emperor Karl Maximillian as the latter sought to centralize rule, and Rote fully agreed with his father on that. But then one day, something happened to make the young man question what he had been told.
This was just two months before the Nobles' Rebellion, and Rote was unable to sleep due to anxiety about how the revolt was going to fare when it finally begun. So he decided to walk the halls at night and perhaps read a book in the castle study.
As he walked down, he began to hear voices, voices which belonged to his father and a stranger. He snuck into the study, hiding behind a bookcase as he listened to Braun indigantly talking to a hooded man who spoke of provoking the Emperor of the Reich Des Goldenen Grahles into an act that will ruin the Empire's reputation forever. In his anger, Braun revealed that if Rote's well-being was the cost of the bargain that was made in the Blackwald long ago, then he would not have had Rote in the first place. All the hooded man can say was that it was too late to stop the Rebellion - All they can do is try and win it for Rote to be safe.
And he said it in a way that implied that he knew Rote was there, even though Braun did not.
So when the rebellion finally begun, Rote desperately tried to ensure that his side won, fighting in several battles that paved the way to the final engagement at the plains before Kaiserstadt, where the Emperor unleashed his Gunpowder Army at a dry and rainless day. It was a massive slaugther for the Nobles and their armies, with the Crown's army crushing their opposition with almost laughable ease. Braun was mortally wounded in the battle, but not before whispering Rote his last words.
"I failed you - Do not let Prince Otto die, do not get sent to Venedig! The Old 'Gods'... They are planning..." And then he died.
It was only in the Imperial Dungeons when Prince Otto went to the prisoners to assure them of clemency, that Rote realized what his father meant. As the hooded figure from before appeared behind the heir to the Empire and his two guards (he had brought only those few), Rote raised his voice to warn the Prince but it was too late - With a gesture, the hooded figure had mystically incited the prisoners to riot and stab the hapless prince and guards to death with improvised knives.
And although Rote was not part of the murder, he knew this - That his life had been part of a pre-ordained series of events, a series of events that now culminated in the Iron Decree and his coming enslavement in Venedig.
Filled with resentment at how his birth had been part of a plan to bring back the Old Gods, and how they had toyed with his life as part of a plan to destroy the Church of Existence, Rote vowed this: That whatever humiliation and enslavement he experienced, that he'd bring down the Cult that caused all this!
Starting Faction: None.
Spell List:
Soulfire Enchantment (High) - Causes an object that one holds to burn with silver-white flames that burn Nonmagi (anyone without Spells) like ordinary fire but inflict damage unhealable by Magic (but not Ex. Skills) to Magi, Magical Creatures, and Magitech.
@Random Kitty, Most of Tian's inhabitants are human but other races are allowed. But for the moment, I recommend that the first Tian characters should be human.
The very next day, the Gummi Ship arrived over yet another version of Earth, only large portions of Europe were literally shrouded in Darkness. Tocsax, despite still being miffed at the people he himself had turned against him (slightly in Asher's case, almost violently in Ignitio's), spoke, "All right people, we're here. I'll make this simple," he brought up a holographic map with London, Berlin, and Moscow outlined in glowing white letters everyone can somehow understand thanks to the Keyblades' language-translation magic. "Those of you going to the Princess of Heart go to London, while those going after Hitler and Stalin go to Berlin and Moscow."
Tocsax turned towards the group, his eyes settling on Asher's face for one minute before shifting to Astus' and then saying, "As for me and the Master of Trickery, we will be going to seal the world's Keyhole - A Keyhole is a special entrance into the Heart of the World, which if left open will allow the Heartless to eat the World's Heart and doom it to being consumed by Darkness."
A frown, as Tocsax thought, Next world after this, I am going to need to retrieve the true Felix's Heartless, then have the Lucy use her Princess of Heart powers to restore him. Won't Psilvux like that? His frown then shifted to a small grin directed at nowhere.
"As for how we will get to our destinations..." Tocsax trailed off as he looked towards the group as they gathered in the Operations Room, then tapped the ground with his right foot, causing a hologram of a smaller Gummi Ship to appear. "This vessel has a hangar that contains an even smaller Gummi Ship for transportation purposes - This can go from Orbit, where we are now, to the atmosphere and thence to the ground. The Gummi Shuttle - Shuttle being one of our terms for for smaller ships - will go to London first and drop off the negotiation team, then Berlin, then Moscow. Any questions?"
A holographic map of the ship then opened up to indicate just where the hangar and the Gummi Shuttle was. More automatically-translated words indicated that said shuttle, though small, had a couple of Magitech guns, a missile pod, and an energy shield of vague strength, though nowhere near what Empress Maria can muster.
Tocsax waited for some questions, then said, "All right, everyone except Astus - Move out!"
Zekaraya
<Zekaraya,> whispered the Angel into his mind, <The enemy is coming - Find the False Lion in the city of London, slay him, but do not harm the woman under his charge. I will give you the information you need.>
A mental map of the geography of London and Britain. Two faces: A young brown-haired man who wore a strange cloak - A Trenchcoat, the Angel called it - and a young blonde woman with blue eyes whose face and arms were stained with crude oil. <Others of the enemy are coming to meet them. Prevent this meeting, Zekaraya. Do not let them destroy what I guided Emmanuel to do...>
Welcome to the City of Venedig, the most cosmopolitan place on the Planet of Erde. A metropolis built on land reclaimed from the mouth of the great Wien River, Venedig is known as a place of opportunity, where you can buy anything, sell anything, be anything, as long as you have the triad of skill, intelligence, and wealth.
Take a boat to the Grand Bazaar, and you can smell pepper, cloves, cinnamon and nutmeg. Take a carriage to the Jewelers' District, and you are treated to the sight of necklaces, rings, bracelets and pendants, all worth a fortune. If your preference is books, the Grand Library of Venedig has copies of every book ever made; and an interesting mystery is that when you take out a book, a new one magically appears, right in front of you. To be in Venedig is to listen to a dozen languages whenever you go to a crowded place, to see the canals blaze red in the sunset, and to rejoice in the clean streets, safe from petty criminals.
But Venedig has a darker side. In the planet of Erde, there are few places where slavery is forbidden, and this city is not one of those places. How can it be, when the slave trade is so profitable, when selling people for every concievable purpose is the source of so much money? The rulers of Venedig uphold the natural order, not subvert it!
And in the wider world, their overlord and liege, the Emperor of the Reich des Goldenen Grahles, has taken advantage of that. Having won a civil war against the rebellious 'lesser princes' of his Empire, this ruler, Karl Maximillian XV Schwanhueter, has decided to make an example of his disobedient nobility, in order to impress that the Emperor is the absolute ruler of his nation - instead of being killed, they and their families will be enslaved and sold in Venedig, where they are supposed to vanish into the pages of history.
Six months later, the first batches of slaves, kept well-fed and clean to preserve their looks, are going to arrive in Venedig, where the rich and powerful are gathered to watch these ex-nobles suffer the humiliation of being sold as property. But the fact remains, Venedig is a city where anything can happen, where one can achieve almost any dream, and it applies to these new slaves as well, even if they dream of freedom, justice, and revenge.
And the city will change...
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Basically, this is a Semi-Open World RP, with a central plot moved by two things: 'City Events' that multiple people can react to in their own ways and a 'Main Party' that moves the plot and can select what City Event they want to participate in (except for one City Event at the beginning of the RP that's only for people who want to join the Main Party.
There will be crimes, riots, terrorist plots, misuses of Magic, and should we reach a certain point, plagues and open war. You can be anything you want as long as it makes for a good story, from a wandering bard skilled in sword and harp, to a wise mage or cleric, or one of the ex-noble slaves, confronting their new fate. Just contribute to the setting!
II. Interesting Countries that Trade with Venedig
The overlords of the city of Venedig, the Reich des Goldenen Grahles was born from a boy's broken dream, a dream whose end resulted in a new beginning for the men of the north.
A long, long time ago, the Gods and Goddesses empowered Heroes to fight for them, all except their Queen, the Keeper of the Golden Grahl, from whose cup all magical energies flowed. One day, a young man, Phillip, went to the Holy Vale, where Kaiserstadt now stands, to wonder why this was so. Passing through the Three Trials set by the Keeper, Philip faced the Goddess, who answered his question thus:
"As you have come through my tests, you deserve the truth. The reason I do not raise up heroes and heroines is because I am no Goddess, nor are my family Gods. We are but men and women who have drunk from this Grail," she would present the cup to him, "which in turn draws its power from Existence itself. Therefore, Existence is the only True God."
Outraged at this answer, Philip snatched the Cup away from the woman, and drank from it. And so he became a 'God' himself, and the most powerful of all.
After this, Philip exiled from Erde the Keeper of the Golden Grahl and her brethren, the Gods and Goddesses, before casting the cup into a chasm deep within the world. And this is the reason why anyone with the right knowledge can tap into the earth for magical energy at need. Philip then looked back at the world, and saw his younger brother, Peter, who was learning how to be a healer. Deciding that the age of warrior-heroes was over, he empowered Peter as the first Hero of a New Age, commanding him to unite the people of the Northwestern Continent in worship of Existence, which they are also a part of...
The next few centuries were of expansion and innovation, as Philip, from his realm in the Higher Planes, empowered more 'non-warriors', artisans, thinkers, and even traders, to increase the development and sophistication of the empire founded by his Brother, an Empire that saw the Golden Grahl as the symbol of Existence itself, and who spent every waking moment trying to discover more about the laws that guided it, and how to reshape said laws to their liking.
And so, life was good...until the last direct descendant of Peter, Wolfram the High, tried to conjure up the Grahl from the center of Erde so that he can become a God himself. He failed, and the calamity broke the Northwestern Continent in two, creating the Great Inland Sea, and turning the future site of Venedig into a set of isles in a lagoon.
However, the Holy Vale had enough lingering magic to save a great multitude of people, and from this was continued the Reich des Goldenen Grahles, now ruled by the Schwanhueter dynasty, descendants of Wolfram's Keeper of the Swans, Karl Maximillian I. But not all believed in the legitimacy of this new ruler, and others believed that the Reich as a whole had been a mistake and that the disparate peoples of humanity should go their own way. But Karl Maximillian I and his descendants managed to regain the allegiance of huge swathes of land, including the nascent city of Venedig.
One Millenium Later, the Reich has yet to restore the full extent of Wolfram the High's Empire, and its current ruler, Karl Maximillian XV, was content to let it be so, but less content to bow to the demands of his own nobles, who had been given many privileges by his father and grandfather, so that they would help them snatch up the 'Rebellious Provinces'. And so, after matters came to a head, the nobles rose up in rebellion, which was crushed by the Emperor with the help of a new weapon: Gunpowder.
After this, Karl Maximillian XV was the unquestioned master of the Reich des Goldenen Grahles, but his eldest son, Otto, was stabbed to death with shivs while visiting a cell filled with imprisoned rebels in order to reassure them of clemency. Needless to say, the Emperor was outraged, and promptly issued the infamous Iron Decree, which ordered that all the imprisoned nobles and their families would be sold to slavery in Venedig. And so it was done.
"People say the Gods are Uncaring, and that is a general truth. But as it is a general rule, there must be an exception," this was the words of the first traveler from Tian to reach Venedig.
Once, there was a Dragon, who was also a God. This Dragon reigned over a mild land, and watched over its people with a pleasing eye, appreciating the way that they formed societies and organizations. One day, to see them up close, the Dragon took human form, in order to find out more about these creatures.
And what he saw was this: They smiled, they laughed in joy, they cried, they lived and they loved. And he loved them back. But when he turned back into a dragon and went back to the heavens, he saw that no matter what he did, great and small, he would always harm those who looked up to him, either by not doing enough or by doing too much. After that, he cried, and the tears of the Dragon fell down into human lands, dispersing into magical energy, and empowering the first Magi.
And that is the real reason why humans are able to do magic...
With myths and legends that contradict the Goldenen Grahles' and the Confederation's, the Celestial Empire of Tian believe that Love is the true moving force of the universe, and that all pain, all suffering, will be ended once everything in existence, from the lowest insect to the highest God, are united in one harmonious whole. Disunity and Separation, they believe, is an illusion, or at best, a wound, a wound that can only be healed by communion with others, a communion that recaptures, at least for a moment, the greater unity with Love.
But despite this, the citizens of the Celestial Empire do not eschew individuality altogether, or at least, the majority doesn't. Everyone must find their own ways of communing with other people, their own paths to unity, and true harmony comes from realizing that people can change roles, lives, and characters, and yet still remain part of the whole.
Thus, under a good Emperor, chosen from among the descendants of the Dragon, the Celestial Empire of Tian is a good place to live, where food is plentiful, medicine and literacy are widespread, and the roads and borders are kept safe by large, well-organized armies of professional troops. Under a good Emperor.
The current ruler of Tian, Emperor Gao Ming, is anything but 'good'. In the interests of spreading harmony and love across all corners of Erde's globe, Gao Ming had delved into forbidden arts, conducting experiments on blood and souls in hopes of 'condensing' people into raw magical energies, which he considers to be the purest manifestation of Unity. Crushing dissent using an aborrhent artifact of immense magical power, the Whip of Chainbringer, God of Slavery, Gao Ming has sent his armies to expand in all directions, and even sent spies and emissaries to Venedig, hoping to find a way to take control of the city...
The Xul Warrior-Artisans are a race of natural survivors and warriors, the most prominent sapient nonhumans on the planet Erde. With a rich store of lore and legends, they have a unique origin myth that emphasizes the importance of mortals in the world:
Long ago, in the Age of Creation, the God Mansbane was exiled by his brothers and sisters so that the latter can claim the rich plains and forests of Erde. Raging at being forced to live in a desert waste, Mansbane sought revenge by seeking to lay waste to the world, and so extend his domain to the areas he had been denied. And so he created his own race, a species of fighters, siege engineers, and tacticians, who would exterminate the other races from the land. With skin and hair the color of the sand, sharp teeth for tearing apart flesh and plants, cat-like eyes that can see in the dark, and strong arms that tire less quickly than most humans', these 'First Xul', our ancestors, would have made a fine instrument for the destruction of life.
However, Mansbane did not realize that his creations had their own hopes and dreams, and when he told the First Xul, whom he had given axes meant to shed the lives of other Gods, of his plans, they turned their weapons against him, realizing that if Mansbane expanded his domain, everyone whould suffer in the end, including them. And so, in the first rebellion against the first tyrant, the 'First Xul' threw off their shackles, and in defiance, added the 'Warrior-Artisans' to their name.
And they had lived alongside the other races, as equals, ever since.
Millennia later, the Xul pride themselves on making the unlivable livable, using their knowledge of irrigation and engineering to create gigantic resevoirs and windtraps to collect water so that they can live, no, thrive, in the deserts of the Southern Continent. Pioneers of the Druidic arts, the Warrior-Artisans are also masters of using grasses and plants to hold back the dunes of their desert home, preventing said desert from advancing. But make no mistake, they are still fierce soldiers, and their axes are the nightmare of hardened warriors.
Following a matriachal culture based on the 'Great Mothers', female Xul who have endured the pain of both battle and childbirth, or followed the alternative path of Drudism, the tribes of the Confederation live in relative peace, with disputes being settled through non-lethal, but still fierce, duels. However, this peace has not dulled the edge of the Xul's axes, for the Great Mothers hire out thousands of mercenaries and engineers to Venedig, some of them bringing the Creed of Survival, whose prime commmands can be summed as such:
"The proper response to suffering is to use tools to remove the cause of suffering. When you thirst, dig a well. When you hunger, plow a field. When you have an enemy - that's what an axe is for!"
Note: Xul look like brown-skinned Orcs.
III. The Factions inside Venedig
The City Government of Venedig - "Wealth must not lead to lawlessness, lawlessness must not lead to the fall of Venedig." This is the driving belief of the Mayor and the City Council, which are elected by the city's citizens every four years in order to oversee law enforcement, infrastructure, and foriegn relations (as far as the Emperor of the Reich allows). Efficient, ruthless, and hardworking (even their critics admit that), the City Government keeps the climate of peace, trust, and mutual benefit that allows for widespread trade.
The Venedig Marine Knights - Venedig had always been metaphorically married to the sea, the source of its immense wealth. And so, it is natural that its armed forces are able to fight on both land and sea, and the Venedig Marine Knights are best at both. Unlike the majority of knightly orders, the Marine Knights prefer to fight dismounted or on ships, but few who have seen them board an enemy flagship, or hack a kraken into pieces, can doubt their courage.
The Razors' Guild - As long as there are conflicts between people, assassins will always be needed. Barbers by day, killers by night, the Razors' Guild are beholden to the City Government for giving them a place to call home, but not their puppet. Taking money from both their barbershop and assassination jobs, the Razors' guild adhere to a sense of loyalty to their clients, in order to keep the flow of 'customers' going...
Die Kommission für menschlichen Umgang mit Menschen - The Commission for the Humane treatment of Humans (KUM or CHH) - The newest power group to arise in Venedig, the Commission is founded on the belief that if slaves are treated with basic rights and a minimum of respect, they would be more obedient and productive. And so, they lobby and press for laws against the cruel treatment of enslaved people, and despite their name, they do the same for Non-Humans as well. However, some of them are drifting to the belief that the institution of slavery itself is inhuman and corrupting in the long run, but these aren't influential...yet.
The Church of Existence - The Church of Existence is the most common Religion of the Empire, and has been proven to be both factually true yet somewhat compatible with the Tian and Xul teachings. Its main belief is that as Existence is the only True God, and Sapient Beings are capable of consciously altering Existence, then Sapient Beings are the most divine parts of the Universe. This, in turn, spurs a belief in the essential dignity of every person.
The Church in Venedig is very powerful and influential but has attracted controversy by supporting the KUM/CHH despite owning a few slaves themselves. They justify such behavior by saying that their slaves are treated well and are only temporarily slaves; they will get their freedom eventually...
IV. Magic System
There are six disciplines of Magic:
High - There are many theories that try to explain High Magic. Some say that it is the power of The Divine, it is the power of positive emotions, channeled through the human soul. Nevertheless, High Magic is the power of controlling Magical Energy itself, allowing for the ability to see all Magic, to draw available magical energy from the sky and earth, create constructs of condensed Mana, create and fuel magitech and enchanted items, ward people and places from magic, and finally, the ability to create bolts of silver-white light that cause damage that cannot be healed by magic to Mages and Magical creatures... But not ordinary targets, whose burns can be healed as normal.
Note: High Magic has been nerfed; the last sentence has been edited so that only other Mages and Magical Creatures, as well as magitech, receive damage that cannot be healed by Magic.
World - World Magic is control over the physical elements of the world. You want to create Fire? World Magic. You want to alter Gravity to make yourself float? World Magic. You want to use lightning to electrocute a person? World Magic. Basically, if it has nothing to do with changing one thing to another, or controlling something that isn't wholly of this earth? World Magic is your key. Basically, Bending from Avatar: The Last Airbender, but without healing or spiritual arts and with control over gravity.
Change - This is the magic that deals with changing one thing to another. This magic can knit wounds and reverse aging, cause trees to grow fists and turn vines into whips. This magic can change one substance to another, turning lead into gold, earth into acid, and fire into water. What it cannot do, however, is affect stuff protected by High magic, or mess with things that are already dead. That belongs to another school, the magic of the Underworld.
Underworld - Death is all around us, and the old laws against disturbing the ghosts who chose not to pass on are gone, cast into the wind. Nevertheless, the souls of the departed have to be treated with respect...but it is not the same for their bodies. Underworld Magic is the magic of Necromancy; it is the magic you wield when you want to raise an army of the dead, to control the shadows of the world, to speak with ghosts, and to strike people dead with one blow (this is a high-level spell). You can even use this to transcend death, allowing you continued existence in this world without the need for food, drink, and sleep...
Timespace - The magic of traveling vast distances in a single bound, of teleportation, portals, and scrying. The strongest Magi can even control probability, making a person luckier or unluckier, sometimes to absurd levels. But what it can not do is reverse the past; basically, no time travel. Bullet Time and Time Stop are also possibilities for incredibly strong practitioners but have certain requirements that limit their effectiveness in combat.
Bullet Time and Time Stop Nerfs: Bullet Time can only be activated defensively when confronted by attacks too fast for the mundane body to dodge normally. And by that, it only works when people are shooting bullets at the guy and it can only be used to dodge bullets and other attacks - it cannot be used to attack in turn. This keeps what I want - PCs being able to dodge bullets - without making them overpowered in offense, as well as giving PCs the choice not to shoot bullets in the first place.
As for Time Stop, not only can the 'time bubble' be cut apart by Ex. Swordsmanship, but it doesn't work on sapient beings; it can still be used to stop bullets, explosions, crashing trains, rampaging animals, and lightning strikes, but not melee strikes from sapient beings - neither the user or his opponents can use ranged attacks in a Time Stop. The in-universe reason for this is that having a Soul protects you from unauthorized changes to the timeline.
Mind Magic - This magic deals with controlling minds and altering emotions of both humans and animals, as well as creating illusions, mental compulsions, and even erasing or editing memories. A very powerful magical discipline, but strong willpower can break its effects...
Basically, each PC is supposed to mix and match effects from multiple sources of magic, although specialization is a thing.
Countering and Dispelling Magic
Making Anti-Magic spells is a bit complicated, but basically, you first need three High Magic spells, including the Anti-Magic rote, and one spell of the School you want to dispel. For example, if you want to dispel Underworld Magic, you need three High Magic spells and one Underworld Magic spell. As you have six starting spells available, you can theoretically be able to counter or Dispel three schools maximum. You can only counter or dispel High Magic if all six of your starting spells are of that school.
Enchantment Rules
Enchantment requires High Magic and a spell that you or another party member knows, along with an item to be enhcanted. Note however that the weaker and less durable the material is, the magic you can put into it is more limited; for example, oak can be enchanted to emit laser beams, birch cannot. This is the same for metals, and the strongest of spells can only be enchanted into 'Perfected Electrum (more below)'.
Perfected Electrum
Electrum is a mix of Gold and Silver that occurs naturally, but can be made by artificial means. This material, if treated by High and Change Magic by four different Magi (see 'Group Spells' below) can be 'perfected', aka transformed into a metal as hard as diamond yet not as brittle, and whose lightness is that of cloth. But the most valuable property of Perfected Electrum is that it can contain very, very strong spells, except for Resurrection (see below under 'Group Spells'). Thus, Perfected Electrum is made only in very small quantities, under the watchful eye of the most powerful states...
Group Spells
Basically, multiple spell-casters with different Schools can do things that would strain a single Mage. This also helps in compensating for single Magi's weaknesses in specialization.
Example Spell:
Resurrection (High, Change, Underworld + materials for a new body) - Three Magi, or alternatively, a single Magi who has six High, Change, and Underworld spells each, can bring back a dead person. High Magic is used to supply magical energy for the permanent return of the Soul (they must always be willing), Change is used to turn inorganic material into organic matter, and Underworld is used to tug back the Soul from wherever it's been. Resurrection cannot be Enchanted into Items.
V. What if I don't want to play a Mage?
Any PC can replace a spell from their spell list with an 'Exceptional Skill', which is basically a talent that counts as completely mundane as far as Erde is concerned, even if it would be supernatural in our world. All Exceptional Skills can resist the magical equivalent, or even counter them; for example, Exceptional Swordsmanship allows you to cut through magical barriers or attacks, while Exceptional Medicine can cure wounds caused by High Magic and normally unhealable by any spell, provided one has the right materials. Exceptional Skills can be anything you want, as long as 1.) it does not have an obviously magical effect, and 2.) It is an enhanced version of something a normal human can already do, just boosted to implausible levels.
This is an incomplete list of examples:
- Exceptional Swordsmanship - Exceptional Archery - Exceptional Unarmed - Exceptional Endurance (can resist even magic) - Exceptional Bureaucracy - Exceptional Trading - Exceptional Diplomacy (stuff done with this can resist the effects of Mind magic, even if the target is weak-willed) - Exceptional Medicine
Exceptional Skills can also be stacked, aka doubled or even tripled in power. For example, you can use up three spell slots to gain Exceptional Swordsmanship x3, which allows you to cut through a two-story building made up of granite, and tear apart a Time Stop with a slash. More on stacking in the Rules section.
Note that Exceptional Skills are intended to be specialized, but at the same time, lack the versatility of Magic. And yes, you can have both Exceptional Skills and Magic; Exceptional Skills replace individual spells, not the entire spell list.
V. Rules
1.) No godmodding, powerplaying, metagaming, etc. etc. 2.) Any mature scenes, aka anything above nudity, must be taken to PMs. 3.) No OOC feuding! If you must argue, be respectful. IC, meanwhile, you can hate each other as much as you like as long as it doesn't seep over to OOC. 4.) You can control NPCs when I explicitly say that you can control them or if they belong to your Custom Faction. 5.) That said, you are allowed to create three PCs each, but only one Custom Faction per player. 6.) Please notify me if you will be gone for more than a week, I myself will let you guys know if I will be gone for that same amount of time. 7.) It's a fantasy world; you can learn Magic - two new spells of any School per Story Arc, more if you find a willing mentor and time. New Exceptional Skills, on the other hand, are easier to stack, harder to learn - You can double the power of two Exceptional Skills every first arc, and select a new exceptional skill every second arc. Venedig will have Eight Arcs, so you get to stack two skills on the first, add one skill on the second, stack again on the third, and so on. 8.) The primary races are Humans and Xul (brown-skinned Orcs). Elves are a minor civilization and not superior to Humans, and need GM Permission to play. Same for Dwarves and Gnomes.
VI. Character Sheet Skeleton
[b]Name:[/b] What’s your characters name? [b]Age:[/b] How old is your character? [b]Physical Description:[/b] What does your character look like? Place any photo’s here. [b]Important items:[/b] What possessions are important to your character? [b]Short Bio:[/b] Tell us your characters story up to this point. [b]Starting Faction:[/b] If you're creating your own faction, please describe it here or in a separate post [b]Spell List:[/b] 6 Spells overall. [B]Exceptional Skill List:[/b] Replace any number of your 6 Spells with an Exceptional Skill
Interlude World: Gundam Revisited - After the loss of Fallout: Apocalypse Averted, the Big Bad seeks to acquire more weapons to wreck the worlds with, and has used dark magic to take over the Earth Federation and the remnants of Zeon. His agents must be overthrown and driven off, so there can be lasting peace.
You have received a ticket to an exclusive resort in the Philippines as part of a mysterious promotional project, and against your better judgement, you have decided to take it. And surprise, surprise, you are actually enjoying yourself when a freak blackout, then a storm, covers the entire resort, transporting you and other children and teenagers who had received the same message to the Digital World, a dimension composed of the computer data of Humanity, mixed with the latter's emotional energies.
But first, a brief explanation as to why you are here...
In the 1940s, the Atanasoff-Berry Computer (ABC) and Electronic Numerical Integrator and Computer (ENIAC) were invented, one after the other. They created the first Digital World, the one we know today as the world of Digimon Adventure*. Then after them came the various Yggdrassil units, supercomputers who implanted themselves into countless parallel universes, creating Digital Worlds in each of them as well. A few of these Yggdrassil units were benevolent, some were arrogant and tyrannical, but a few were merely devoted to esoteric goals and agendas.
The local Yggdrassil merely wished to find others like himself, yet this goal was already enough to do damage, as in order to breach the walls between universes, said local Yggdrasil had to bust a hole in the Digital World; this would kill those inhabitants who cannot get to safety. Seven of the most powerful Digimon objected to that not just because their homes were threatened, but because they wanted Yggdrasil's power for themselves.
These Seven Digimon, later known as the Seven Demon Lords/Seven Deadly Sins, attacked Yggdrasil as the latter were about to begin his plan, and killed him. They then took over the Digital World, replacing Yggdrassil's destructive neglect with their own destructive malice.
Dorumon, the leader of Yggdrassil's Royal Knights, decided to resurrect him by recruiting eight human children to partner with eight Digimon, and the bonds that they form were intended to create emotional energy that will advance the Digimons' evolutions and their own skills. After that, the plan is for them to overthrow the Seven Deadly Sins and then use the power of their bonds to revive Yggdrasil... Who would be free to burst open holes in the Digital World once more in an attempt to contact his siblings as well as the ABC and ENIAC. Note that he does not plan on telling you this, as some secrets are best kept hidden.
So yes, this is a morally grey tale where you choose between willful evil and wanton destruction, unless you figure things out and come up with your own solution - Then things are black and white once more.
*This is Canon, by the way, see this link. And yes, they were Canon Characters before Yggdrasil was a thing.
Rules
1.) No Godmoding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging of all hits without a magical shield. 2.) You can have multiple characters and can run both a Human and a Digimon. 3.) There will be some mature themes here, even if it's Digimon; prior warning. 4.) The mood and tone here are 'Average Kids with Above-Average Kindness' or 'Jerks with Hearts of Gold' changing the world to be more fair and with less unecessary suffering. Be warned. 5.) Be polite to others. 6.) Caveat to 1.) You can defeat your enemy in one shot if you have a Mega and they have a Rookie, but doing so will be looked down upon.
[b]Human Character Sheet[/b]
[b]Name:[/b] What’s your characters name? [b]Age:[/b] How old is your character? [b]Physical Description:[/b] What does your character look like? Place any photo’s here. [b]Important items:[/b] What possessions are important to your character? [b]Short Bio:[/b] Tell us your character's story up to this point. [b]Skills:[/b]
[b]Digimon Character Sheet[/b]
[b]Name:[/b] What’s your characters name? [b]Age:[/b] How old is your character? [b]Physical Description:[/b] What does your character look like? Place any photo’s here. [b]Type:[/b] Are you Vaccine, Virus, or Data? [b]Short Bio:[/b] Tell us your character's story up to this point. [b]Powers:[/b] What are your attacks? [b]Future Evolutions:[/b] You start as a Rookie or Champion. List your Ultimate and Mega Digivolutions here, as well as ArmorDigivolutions and other forms.