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User has no bio, yet i consume the greedy. i rob the thieves. i kill the killers. nobody wants me. if you don't have me, nobody will want you. what's my name?

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this thread is why al gore invented the internet



Name
Fenn of Cairngully/Trim-Tailed Fenn

Rank
Watchguard

Appearance
Fenn, like many mice from Glendale, has a coat of greasy brown fur and a set of whiskers almost entirely bent, crooked, or shorn. The fur around his mouth has grown white and thin with age, while his eyes have lost their glossy black sheen and are now a dull hazy grey. He is stocky for a Watchguard, a rank typically given to imposing, heroic mice, though his ferocity is displayed nonetheless in the historied silver streaks of scar tissue visible through his fur -- most notably a serrated ring along the right half of his torso where he was picked up by a raccoon past the Spoorwall, a wooden stick replacing his left leg at the knee, a faded pair of twin slashes under his chin where a squirrel tried to open his throat, and a visible dent on the right side of his head when a would-be deserter tried to brain Fenn with his cudgel in the forests of Redfield to escape. Fenn skewered him on a plum tree spine and returned to Redfort for a doctor and a new Watcher, holding his head together with his paws and cursing his Nestmate every step of the way.

Aside from his decorative array of age, battles, and assassination attempts, Fenn's most notable feature is that he is tailless, a detail curiouser than his missing leg -- His taillessness was a result of amputation and not a feature he was born with, and so Fenn has an awkward balance to his gait and steadies himself with his cudgel. Additionally, for the pain it causes him, he does not take seats, be it at dinner or at Watchguard meetings within the Redfort. Many know him as "Fenn the Shrew" accordingly. His cloak was once a brilliant crimson, chosen by his mentor for Fenn's fiery, hotheaded nature. Over time, it has become a dark red as it accrues various levels of filth during Fenn's travels.

Personality
Fenn is a humorless, bitter, mean-spirited mouse of few words famous throughout Taproot for his years of service and curmudgeonly attitude. Some say Fenn was once a gargoyle in Taproot, who a wizard breathed life into to make Greenbands miserable at Taproot. Others simply state that he's a mean old bastard and leave it at that. Fully aware that he is known as "Trim-Tailed Fenn" within the castle's corridors, in rhymes sung by pups in the surrounding village, and in whispered japes of his own burrow, Fenn's tailless pseudo-emasculation is that which he is more self-conscious of than anything. It is the thing that keeps mice from calling him "Unkillable Fenn", or "Fenn the Bold", in his eyes. Even "One-Leg Fenn" would be preferable to the old Watchmouse at this point.

On a mission scouting past the Spoorwall in his early years as a Watcher, Fenn was captured by a tribe of rats. Initially caught by his ankle with a hidden slipknot, the rat to hoist him down removed his grip on Fenn to unsheathe his sword, pinning Fenn's tail down with his heel. Sensing a final opportunity to escape a death of torture, Fenn scrambled away, leaving the rat standing on a bleeding tail and nothing else. Fenn's already short-tempered attitude was soured by the event, causing him to grow less rowdy and boisterous as he aged, becoming the unsmiling, cruel mouse he is now known as. He harbors an intense hatred for rats, and other than his cloak, wears only a belt notched with the number of rats he has killed; Seven full notches from the top down, and twelve half-sized notches from the bottom up -- For all his cruelty, Fenn has a strict policy to leave no orphans wandering the wilderness.


STR: 15
Fenn has always been strong, though he was considerably stronger in his youth.

CON: 20
Fenn's strategy within battles has always been to immediately close the distance between himself and an opponent, withstand whatever they mean to kill him with, and bash their heads in with his cudgel. It has worked thus far.

DEX: 6
Fenn is an old, tailless, one-legged mouse with a penchant for pipe-smoking and not listening to Mice asking him to hurry. He has never learned to swim, has poor hand-eye coordination, and has firmly stated a belief that ranged weapons are exclusively for cowards.

CHA: 2
Fenn's first assignment within the Watch was to attend to the privy cleaning of the then-ruling King of the Redfort, to which he replied by spitting in the face of his commanding Watchguard. His second assignment was to attend to the Redfort's sewer cleaning.

INT: 16
Despite his close-minded attitude and penchant for violence, Fenn has been in the Watch for a very long time, and has learned a thing or two. His intelligence mostly stems from his years ranging, and is centered around edible plants and signs of Rat activity. You would have to get up pretty early to pull the wool over Fenn's eyes.

LUC: 6
Fenn is either very unlucky, or very lucky to have not died. Then again, you don't grow as bitter as Fenn from a life of lucky breaks.


Equipment
5 Points - Cudgel
Fenn's Cudgel is a blackthorn walking stick filled with lead at its handle.

Traits
Stonefaced - Intimidation rolls fail against Fenn.
Rat Hatred - Fenn gains +3 in combat rolls against rats.
Tailless - Fenn receives a -4 penalty for Dexterity rolls such as balancing or dodging, but not archery or sneaking.
Stonefooted - Fenn fails rolls for swimming and sprinting.

Trade
Before Fenn joined the Redwatch, he was the youngest son of a fishermouse in Glendale, working aboard his father's boat.

Friend
Fenn's oldest surviving friend is Morys of Redfort, a stonemason who was Fenn's Greenband when Fenn was a Watcher. Though they have since been assigned differing nests many times, Morys occasionally seeks Fenn out when he knows he is at the Redfort for conversation, catching up, or advice.

Enemy
Serana of Stormreach harbors a deep grudge against Fenn, unbeknownst to him, stemming from his refusal to dive into a river after her son who had fallen into a river. Serana's husband was the one to retrieve their son's body after the storm, a sight that caused him to hang himself within a fortnight. With the death of her breadwinning husband happening after she had grown too old and gray to remarry, Serana now works in a brothel in Stormreach, scheming against the Watch however she can.

History
Fenn was born in a swampside Glendale village called Cairngully, the youngest of five brothers and six sisters. His youth was spent spearing tadpoles and dragging up fish aboard his father's skiff, The Barnacle. When he became of age, he left Glendale to seek his fortune, travelling to Redfield in search of work. When none could be found, Fenn sought out the Watch.






Within the Redwatch, there are over two hundred forts, fortresses, castles, and keeps. The grandest of them all is undoubtedly the Redfort, the base of operations for the Redwatch and capital of Redfield, while the most meager are perhaps its isolated cliffside lighthouses, abandoned ruins being repaired by single burrows, or the Watch's many tollbooths along highways, bridges, and docks. All the same, each Watchmouse has sworn to protect their station, be it the Queen's quarters within the Redfort or a one-room shack in the swamps of Glendale. Our story follows the mice who have been stationed -- or will soon be stationed, for the Greenband players -- at Castle Taproot in North Redfield. Closer to the mountains of Westercroft than the Redfort, Taproot is one of Redfield's lesser castles, though still comparatively larger than any other keep in the immediate region, with barracks for up to thirty-odd mice.




Burrow D-53 of Castle Taproot
Watch Captain Cirrus - @Deadbeatwalking
Watchguard Fenn - @Deadbeatwalking
Watchguard Myrtle - @Lady Selune
Watcher Cedric - @Sloth
Watcher Flint - @Irredeemable
Watcher Ramekins - @71452K
Watcher Aleria - @Inkarnate
Watcher Godric - @Captain Jenno
Greenband Bernia - @Asura
Greenband Oliver - @vietmyke
Greenband Willow - @Lady Selune
Greenband Athelstan - @Inkarnate
Greenband Erian - @Superboy


Welcome to The Redwatch, a story about mice with swords, the things that try to kill them, and how they refuse to die. It is essentially Redwall played by the rules of A Song of Ice and Fire, bolstering the world with cozy settings and loving descriptions of food and festivals, while still delving into the details of vicious animals killing mice while even more vicious politicking does essentially the same thing. The setting of The Redwatch is what you might call “low fantasy.” There is no magic, few if any traditional fantasy elements, and the world operates according to well-understood natural laws. The exception, of course, is that there are sapient mice, and they've established what amounts to a medieval society in the middle of a forest known as The Kingdoms of Gnaw.

The mice of Gnaw have created a quasi-military force -- the titular Redwatch -- to elevate themselves from their place at the bottom of the food chain and overcome the forces of nature. The Watch exists in an ambiguous social area somewhere between knights, Tolkien-esque rangers, and FEMA agents. They are thankless heroes who exist outside of mouse society to better serve it. When something has gone seriously wrong in the kingdoms and time is of the essence, members of the Watch are dispatched to put it right -- even at the cost of their lives.

Despite their technology and fledgling civilization, they're still mice: when you're three inches tall, a snake is a creeping horror out of Lovecraft, hawks are terrifying dragon-like predators, a swollen stream is a deadly impassable torrent, and a good storm can annihilate farms and wreak havoc on your communities. One of the core features of a world of mice is the sense of scale this should impart. You are playing small creatures in a huge and hostile world, but highly motivated ones. With swords.












Yes.
Hoping to post tomorrow night, but if you need, Corcan can have arrived early (or arrive late)
so continues the culling of the weak
more chris concussions tomorrow night
@71452K I wanna avoid characters rolled solely for combat who joined the Redwatch ass soon as they could, so everybody in the watch had a job before they conscripted one or both of their parents passed down to them. You could certainly be a Watcher who came from a family of beekeepers. Aside from the medicinal aspect of honey, I could imagine a weaponized beehive guarding a keep or city being tended to regularly by beekeepers.

@Irredeemable That works so long as the chemist still goes on missions and isn't a completely squishy nerd. You and your beetle probably make a lot of Spoorwall juice.
Right on! Mice, being in the medieval stage of societal development, still chuck their deformed or crippled babies into a forest, so you and tailless mouse can enjoy being gimpy second-class citizen buddies.
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