Avatar of Mokley

Status

Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
4 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
6 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts

@CollectorOfMyst Character pics are awesome! I just could never find a suitable one for Sorn. x3

Can't wait to meet your cool dude! :D
New interested member. Was gonna post on interest check but saw OOC was up so here I am ^-^
On another note, the character integration sounds like One Piece, which is fun and all, so you'll hear no complaints from me lol


The character integration is definitely 100% stolen from One Piece. xD


I've been considering my Nils character, if you remember him, Mokley. Youngster eager for adventure with some experience aboard ships already. Also, a brat. Pretty run of the mill, really.

Though also considering other thoughts. So many thoughts.... It's wondrous. I feel like we need someone to have a rooster mount who is inspired by Heihei from Moana...


I do remember Nils! He'd be more than welcome! :D The idea of someone riding Heihei .... aboard a ship .... well it simply must be done.
@Nemaisare@Skwint@CollectorOfMyst@Diexsmiling@WanderBug@Rekaigan@Sisyphus@Majoras End@Cryfest@Daglobster

Whoa you guys are awesome! Thanks for the support! <3

I've gone ahead with an OOC: attack it if you're so inclined!

clicky here!
Something cool will go here, or something.

ships gone down with the lanterns lit
-Sharon Olds


We're all monsters, y'know. Maybe some more than most.


concept

This is an ocean journey through a world that in daylight is full of whimsical beauty, color and imagination -- but at night, the mysterious and enormous Anima rule the land and sea. One young pirate would steal a ship of his own and sail for the rumored island of the Anima's origin, gathering a crew along the way. Some say there are untold riches hidden within the old tombs and cities there; others claim there is a well of power, or a fountain of youth -- but the gleam in the pirate's sharp smile promises a fortune far greater.

inspirations taken from One Piece, Mushi-Shi, Indiana Jones, Pirates of the Caribbean, among others!
world

In daylight, the world is a strange and whimsical place full of thick bright forests and hidden doors. The deserts teem with fairies, and selkies sing across the ocean. Animals here may be of a different size and serve a different purpose to civilization: roosters saddled like horses, rabbits kept to guard the grain against mice. Curiouser still are the cities and settlements that dot the countless islands of this world.

At night the color vanishes, the laughter goes still, and the Anima rise. These are ordinary animals -- deer, fish, dogs, owls -- whose colossal size can sometimes dwarf even the highest clock-tower. Their eyes glow murkily, as if out of a tremendous depth, haunting in the dark. They are rarely hostile, but are known to be quiet, wise, and indifferent to the common problems so small below them.

Different cultures have different interpretations of the Anima, but one story remains the same: when a particularly strong-willed person dies, their spirit is simply too powerful to disappear. It takes a different form instead -- one that matches the strength of the spirit.


gameplay

The game begins with Sorn, a shark-toothed pirate about to steal a ship for himself and anyone who'll come with him to the island without a name. I'd like to run a single short adventure to introduce each individual PC, based on that PC's character sheet and/or the player's ideas for an adventure to properly introduce their character. This means that most players won't get to post for a long while, but the proper integration of each character into the story I think will be worth it.

The core of the story is therefore in the character-centric mini-adventures, and not in the main plot. We may never make it to the island-with-no-name, but there'll be plenty of mysteries along the way.
characters

Characters may be human or of any race the player can imagine, as long as they are original. Please be mindful that any NPCs, locations, factions, world histories, kingdoms -- anything outside the character itself -- is automatically forfeit to the GM to use and manipulate as needed by the story. You control your character and your character alone, but bring on your ideas and story prompts!


a pirate captain




rules

There's one golden rule: Don't Surprise the GM. My PM box is open: we can work together to arrange for character secrets and hidden things, big reveals and plot twists, but I absolutely must know everything you know about your character. I promise I will never be happy with a surprise reveal -- but I can help build up to it, if I know it's coming. ;)
Character sheets, questions, rants, spam -- everything can go here in the OOC, as you like. :)
@Jade113 No rush, just making sure you and Pies aren't waiting for the other to go, is all. x3

That's awful that someone lost their house! I hope things look up for them soon! ;-;
@LordofthePies Poor Aro! She will get through this!

Just checking this time around, who'd like to post first? ;)

@Jade113
@Nemaisare! Hi hullo thanksyou! :D

Roosters are definitely the mount of choice among the wartime cavalry. *nods sagely*

ships gone down with the lanterns lit
-Sharon Olds


We're all monsters, y'know. Maybe some more than most.


concept

This is an ocean journey through a world that in daylight is full of whimsical beauty, color and imagination -- but at night, the mysterious and enormous Anima rule the land and sea. One young pirate would steal a ship of his own and sail for the rumored island of the Anima's origin, gathering a crew along the way. Some say there are untold riches hidden within the old tombs and cities there; others claim there is a well of power, or a fountain of youth -- but the gleam in the pirate's sharp smile promises a fortune far greater.

inspirations taken from One Piece, Mushi-Shi, Indiana Jones, Pirates of the Caribbean, among others!
world

In daylight, the world is a strange and whimsical place full of thick bright forests and hidden doors. The deserts teem with fairies, and selkies sing across the ocean. Animals here may be of a different size and serve a different purpose to civilization: roosters saddled like horses, rabbits kept to guard the grain against mice. Curiouser still are the cities and settlements that dot the countless islands of this world.

At night the color vanishes, the laughter goes still, and the Anima rise. These are ordinary animals -- deer, fish, dogs, owls -- whose colossal size can sometimes dwarf even the highest clock-tower. Their eyes glow murkily, as if out of a tremendous depth, haunting in the dark. They are rarely hostile, but are known to be quiet, wise, and indifferent to the common problems so small below them.

Different cultures have different interpretations of the Anima, but one story remains the same: when a particularly strong-willed person dies, their spirit is simply too powerful to disappear. It takes a different form instead -- one that matches the strength of the spirit.


gameplay

The game begins with Sorn, a shark-toothed pirate about to steal a ship for himself and anyone who'll come with him to the island without a name. I'd like to run a single short adventure to introduce each individual PC, based on that PC's character sheet and/or the player's ideas for an adventure to properly introduce their character. This means that most players won't get to post for a long while, but the proper integration of each character into the story I think will be worth it.

The core of the story is therefore in the character-centric mini-adventures, and not in the main plot. We may never make it to the island-with-no-name, but there'll be plenty of mysteries along the way.
characters

Characters may be human or of any race the player can imagine, as long as they are original. Please be mindful that any NPCs, locations, factions, world histories, kingdoms -- anything outside the character itself -- is automatically forfeit to the GM to use and manipulate as needed by the story. You control your character and your character alone, but bring on your ideas and story prompts!
rules

There's one golden rule: Don't Surprise the GM. My PM box is open: we can work together to arrange for character secrets and hidden things, big reveals and plot twists, but I absolutely must know everything you know about your character. I promise I will never be happy with a surprise reveal -- but I can help build up to it, if I know it's coming. ;)
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