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6 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
6 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
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7 yrs ago
One cannot live from anything except what one is.
7 yrs ago
The slave to virtue finds the way as little as the slave to vices.
7 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

Regarding the human characters they are entirely mortal and "unremarkable" in a sense. As individuals, compared to other people, they might be better or worse off, but when compared to unnatural beings, they are just people. I think it goes without need of mention that a county sheriff turned hunter is far more prepared than the accountant, but he also now has likely been traumatized through continued exposure to things that may just be delusions of the wounded mind. This needn't always be the case, as things can change in time; one can learn wizardry, one could be turned into a zoanthrope.

The point is that while monsters make for more interesting characters, they come at great cost and will be strongly biased against in the setting. Not unplayable, but expect not a pleasant journey. In terms of measuring humanity, wizards, psychics and zoanthropes in that order are the most "human" still. Doppelgangers, revenants and vampires are entirely monstrous and only pass for human - zoanthropes have the "fortune" of being able to go either way in their portrayal.

In short, my intent is not for all of the group to play monstrous archetypes and those that do to "get" the idea.
For those interested,

I will begin construction of the overview this coming week, so one can expect the roleplay topic itself to be brought up near or on the weekend. You will all receive mentions, but I need state that this is a "first come, first served" mentality. In large because while I would enjoy all of you portraying characters, I can only allow about four players to participate. Furthermore, some of you might change your mind and likely by no fault of your own. It needs bear mention however, that this story will mostly be told by human characters encountering and combatting things both mortal and supernatural; for those of you unafraid of consequences, you can play monstrous archetypes which I will provide in the overview. If you wish to be something outside those I will unfortunately need decline because I cannot portray them well, they are perhaps not "human" enough or passing for it, or because I've not revised it repeatedly.

As stated before, your usual fare of monstrous beings and fiends will make appearances, but the story is by and large about human characters and those formerly human trying to keep the darker things out of the light. If you are familiar, think more along the line of "Masquerade" rules and the consequences for failing this will probably end poorly for those involved. When making characters, try to make them people first - even if they are, say, an afflicted werewolf. How do they deal with it, the fact they're a blood thirsty, barely controlled monster wherein the more they give in to it, the more peace they feel at it, but the less human they become?

If you do wish a character who has seen some things, or is familiarized with some occultism, remember that your psyche and sanity might be damaged. Not to say you will suffer a psychotic break by just reading a "real" book on the undead, but it might have disturbing implications such as fascination with death or its imagery. In this example, after a fierce gun fight, your character aside from the war veteran might be the only two who are mostly unmoved by the scene before you; you're not immune to it, but your senses to the horrible things of the world both real and otherworldly might be dulled.

For your use, so you may begin formulating your characters as concepts, the following archetypes are also options - other than human - that will be explained later in the opening post; doppelgangers, psychics, revenants, wizards, vampires, and zoanthropes. I ask that you consider your decision, if you opt this route, very wisely.

@Wicked Sweet@LadyRunic@OneWayOut@Kidd@RedXCross@NanoFreakV2@Rawk@NuttsnBolts
Hopefully we can see some posting here soon enough this weekend - I take it we are fairly close to the keep and I am curious what this dragon's business is here. I'd rather have that answer sooner than later, personally!
Indeed it does, @Jon Y.
"Amusing." Sakaala remarked on the turn of events, her haunting smile ever wider at the thought how these men interpreted the prospect of a "witch".

"Little men, how you play with your toys and trinkets..." The aging ranger thought in dreamlike recollection to herself, "Yet you never asked yourself from where some of them came." Her mother was wise on the matter she recalled, wiser than even the shadow of a fallen people that was her daughter now. There was no doubt a "witch" was trouble, but it amused her how mortal men were so coveting of a mage's handiwork yet so fearful of them all the same when they at last came to know it in the flesh. In a way it pleased the leonine figure as she leaned her great frame back against the bar, content to observe. It fed into the distraction from her presence, making any conflict to follow easier; unwary humans, after all, were the easiest of prey in that they seemed to lack the instinct to preserve themselves.

She looked from the real witch to where the battered wizard was to have been somewhere upstairs, then to the bound man in his many wrappings and at last to the knight who had ended the confrontation to the best of his ability. The man was more than right, in all of his noble trim, that the group assembled certainly looked the part; half had the clear cut trappings of mercenaries and the other half looked like members of some official party, of which they were after all.

Removing herself from her relaxed pose, suspended sword singing slightly as its elven steel brushed the wood along with the back of her ragged cloak, she ran the strong hand across her jowls.

"If we are done entertaining the current company with our business, we should get our quarry on the move."

@ArenaSnow@Belwicket@IcePezz@Jon Y@The Fated Fallen@vietmyke@Zero Hex
So it is settled then. Because it has become exceptionally unlikely that any number of persons would vote otherwise, the chosen story will be There Are No Heroes - Urban Arcana.
That moment when your compatriots are so afraid to skirmish with you that they willingly surrender. Death is all that awaits you, humans.
"As unpleasant as it is, someone may have to carry the witch. If she hasn't already woken, I'm sure she will remain in her state for the venture. And if she doesn't, I believe I have something to take care of her."

The muzzle of the blinded woman dipped slightly, following her imbibing of the hot water and content to add nothing to what was said. She agreed that it was indeed time to press onward; the mortal company had been fed and were clearly prepared and equipped for the expedition. Finishing what remained of her simple drink, a great talon of hers caressed the thin metal cup as it rested in the grasp of the motionless arm. The unquestionable heat of formerly boiling water bothered her none in its contact, but she used this to guide the liveliness of her crippled body. One day she and her arcane source would be made whole again; that would take much practice and even from the simplest source.

Nudging it away with her knuckles, she resumed to standing, keeping her focus on the other woman.

"Then lead the way." Sakaala said, skewed and scarred face pulled into an unsettling animal smile.

@ArenaSnow@Belwicket@IcePezz@Jon Y@The Fated Fallen@vietmyke@Zero Hex
Mentions don't work if you put them in the opening post unless someone fixed that since last time I checked. ^.^


Thank you, @Eklispe. Accounting for this, here are those mentions again;

Overview



Because the way my mind operates and the fact that I am so horribly desperate for a roleplay, I have decided to give up and shirk my efforts to find more settings I enjoy and instead, once more, forward my own and act as the Game Master. I am not unfamiliar with this task as I have provided this role for years, but it seems I cannot truly escape it. Regardless, below you will find a brief overview of each story I possibly intend to run and may voice your vote for. Once it has been selected, I will provide a topic and we will begin. Do not waste my time with pledging a vote and never investing.

As a Game Master I operate almost exclusively with the premise that I know what my intent is from the start. You as a player are in these dynamic, open, vast worlds, but I know what it is I wish you to accomplish it. If you succeed or fail, that is on you and those that join you - not I. Furthermore, these encounters and events have been done before; they're stories I have told prior and that which characters have ventured out on. While they will never be alike, take comfort in the fact that I do have a plan and direction, even if it is far from obvious or overt. I intentionally do not play my hand as the Game Master and am more than willing to present you with half truths, mislead you or provide you with a path that seems too clean cut... because it is.

I dabble only in savage, realistic, grim and dark settings that at best lean into the supernatural or sword and sorcery archetype. If you are against violence and mature themes, turn away. I will not violate the Guild's policy or delve into excess - as will you not - but I do not pull punches.

Read below and vote for which holds the most interest to you. You may also voice your comments, questions and concerns - which I advocate doing before dedicating to a decision. I am looking for three to five players overall who can post at least twice a week.

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Below are the following persons who wished to be mentioned when this topic would inevitably be posted:
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