Personality: Chinatsu is a serious-seeming girl who is also rather down to earth and practical. However, in spite of this attitude, she also has quite an aggressive temper and a deeply sarcastic side she is liable to unleash rather freely. However, Chinatsu is also very focused on her goals, and frequently channels her temper into combat. At the same time, when she becomes angry enough she may begin to misjudge what she is doing and make mistakes. Regardless, she is a rather snarky girl even when not in a bad mood, deadpan sarcasm or biting insults being her preferred way to display mild irritation. Chinatsu dislikes stupidity, and she will loudly voice her discontent with anyone behaving stupid. Chinatsu is confident in her abilities as a fighter, but lacks self-confidence in a number of other areas, such as her lack of physical maturity, or her height. She is also very easy to make flustered or embarrassed, in spite of her serious and confident behavior. At the moment, her aggression is largely directed towards ascending the ranks and taking on the Student Council President herself.
Backstory: Chinatsu is hardly very forthcoming about her history, but it seems she was raised by a relatively average family until her father died in a sudden accident. It wasn't long after that her mother, too, fell ill and died. Without parents, raised by a family friend, Chinatsu ended up focusing on the use of AE Devices, particularly Ryu, the sword owned by her family. This singlemindedness lead to her being referred to as the Bloody Assassin during Junior High. After spending only a short time at a different High School, she suddenly left and transferred to Shiroyama. On her first day, she declared her intent to defeat the Unbreakable Student Council president, something no student has ever achieved. Her fellow students thought this was ridiculous, as she was a Rank 0 regardless of her reputation in the past. Shiroyama's standards are quite high, after all. After being harassed by a Rank 10 student during lunch, Chinatsu defeated him almost effortlessly, sending her immediately up to Rank 5.
Inherent Engine Skill:Flash Step - Chinatsu can perform what is seemingly teleportation, but is in fact a sudden acceleration to ridiculous speed, for a split second. This causes her to seemingly disappear and reappear to avoid attacks or suddenly close a small gap between herself and a target.
Active Engine Device:Ryumaru - A glowing, red, straight-bladed katana referred to as "Ryumaru" by Chinatsu, this AE Device crackles with red energy when unsheathed. Naturally, it is capable of a basic, straightforward function. That is, cutting things. It's rather effective at doing so, slicing through mundane materials easily. It is normally carried sheathed on Chinatsu's lower back. It has a few different functions.
Shoheki Taberu: An attack designed to destroy mana core-based defenses, Shoheki Taberu surrounds Ryu with energy and forces itself into the outer layer of shielding. Then, it releases this energy, in a move designed to dissolve the barrier from the inside out be directing its own energy through the barrier's structure. However, Shoheki Taberu has no use against physical barriers, or any IE skill that directly hardens the body. In addition, the attack must hit point first.
Fukusū no hōkō Jikkō Kōgeki: An attack that causes Ryumaru's blade to alter its course in an impossible way, striking at two different angles on a single target simultaneously. This ability is not impossible to block, but it does certainly offer a difficult attack for an opponent to deal with.
Ansatsu Mode: A "kill or be killed" last ditch effort attack, Ansatsu Mode transforms Ryumaru into a large, even sharper form, the blade splitting and producing red energy to length and enhance its cutting capabilities. This form begins to draw off of Chinatsu's vitality, quickly draining her of all her remaining ability remain on her feet, but is incredibly dangerous to her opponent and very capable of winning a battle in a single blow, if she can land it before collapsing.
Skills: Chinatsu is an awful, awful cook, to the point of her cooking being considered an "alternate weapon". Aside from that, she is extremely fast and light on her feet, a capable and speedy girl who can even briefly run along walls.
Club: Chinatsu has no allegiance to any clubs for now.
Personality: On first impression, Suzie comes off as little more than the stereotypical gal; an airheaded, materialistic bimbo who only cares about being fashionable, having all the latest toys and flirting with anything that moves. She knows she's considered one of the most popular and desirable girls in school, and is more than willing to flaunt this status to get what she wants. Which... Brings us to a certain very important point: she is nowhere near as dumb and airheaded as she initially comes off as. Shrewd, conniving and devious, she uses a combination of her natural charisma, her good looks and her daddy's money to ensure her place at the top of the school's social ladder, and is not above using her connections and the information they provide to blackmail potential rivals into standing down. She worked hard to become the most popular gal in Shiroyama High and will not only refuse to give up this position but she'll use every dirty trick at her disposal to ensure things stay the way they are.
Backstory: When you think of the elite of Shiroyama High, you immediately think of the student council president. Soon afterwards, however, your thoughts turn to one Suzume "Suzie" Tsukasa, a girl perfectly willing to flaunt her status as The Most Popular Girl in School. Born to a rich Japanese businessman and an American supermodel, Suzie has always been blessed with affluence and beauty, two things she has maliciously abused to crawl her way up to the top of the social ladder. Whilst most of the school sees her as some sort of idol, wishing they could be like her or even with her, only those who are truly close to her know that deep down she refuses to share the limelight with anyone and will use everything in her power to crush anyone who seems like they might threaten her position. She's been able to make her way to the student council, and whilst she works alongside the president and tries to act like her friend, well... There's only room at the top for one.
Inherent Engine Skill:Absolute Territory Field - A defensive ability Suzie uses to protect herself whilst her summons fight for her. By using it, she calls up a 6x3' glowing red rectangle that withstands any three attacks aimed at it before crumbling into nothing. Suzie can call up a maximum of three of these fields at a time, and usually just uses them to hide behind whilst she lets her summons take care of her opponents for her.
Active Engine Device: The mystical smartphone app iDolon! Using this wondrous app, Suzie is able to call cutesy critters to do her bidding! The most basic summons are the three that come free with the app, although since it's a freemium app if Suzie is really pushed into a corner she could potentially purchase some premium summons... As it stands now, though, the three summons (all of which stand at about three feet in height) are as follows:
Kumachi: Taking the form of plush teddy bear that glows blue, Kumachi is the "Power" summon; his physical prowess is the greatest of the three, but he sacrifices speed as a tradeoff.
Usako: A glowing pink bunny plush, Usako is the "Speed" summon; naturally, she moves the fastest and can jump the highest, although her strength and durability are somewhat lacking.
Inarin: A plush fennec fox that glows neon red, Inarin is the "Magic" summon; whilst her strength, speed and durability aren't very good, she can toss magical fireballs, and the flapping of her overly large ears allows her to fly.
Skills: Daddy's money ensures that if it has a price, Suzie can probably obtain it if she so desires. But her real power is her connections; due to being at the center of the social web of Shiroyama High, very little happens in the school without her quickly knowing of it. Her ability to quickly obtain news, information, gossip and rumours are the main reason Atsuko puts up with her. Due to being half-American, she's perfectly fluent in English.
Club: Suzie is the president of the Fashion Club; it's possible that the high status it has achieved due to her is the reason why all the students of Shiroyama High wear personalized, custom uniforms.
Personality: Surprisingly quirky, as it turns out. Chie's appearance would bring to mind a kind, cheerful girl that offers nothing but support and warmth... and to an extent, that's true. Outside of school, that is the very being you would come across: A warm, supporting, almost motherly figure that is never without a smile or good word to say, even about complete strangers.
She just also happens to have strange beliefs about school life. The most relevant opinion being “every school needs a formidable trouble-maker, right?” and... well, she ended up becoming a delinquent. So she plays the part to the best of her ability: Skipping classes, intimidating students, bossing fellow delinquents around... she can be surprisingly effective in her role, but sometimes her motherly traits shine through, protecting her fellow delinquents as if they were her real siblings. She even sometimes gives teachers advance warning of her truancy. How nice.
She can also be a tad ditzy sometimes, seemingly missing obvious sarcasm or noting a highly mundane detail in a very unusual situation. She may also come across as highly unaware of potential an opponent may face... but what if that's all an act to seem more harmless than she really is?
...That's a serious question, it's really hard to tell with Chie!
Backstory: There isn't much to note of Chie before entering Shiroyama. She had been a well-behaved student that achieved fairly good grades throughout her school years. However, Chie had an odd idea about her high school: It didn't represent the delinquents very well, did it? A disorganised bunch of grumpy kids, lead by a weakling? How were they supposed to present any sort of interesting obstacle to the Student Council?
In a bold move shocking just about everyone that knew her, Chie offered her criticisms to the former 'toughest delinquent on campus', was challenged to a fight, and effortlessly thrashed him. This lead to her being crowned the new leader of the deliqnuents, and to Chie adopting this role with the goal of making delinquents a powerful force to be reckoned with, and even managed to structure the unruly group as a club to better take advantage of the school's point system.
Inherent Engine Skill: War God's Strength - A misleadingly-titled skill that seems to grant Chie unparalleled physical strength to rival the very gods themselves! ...In actuality, it merely allows her to wield her AED as if it were weightless. Theoretically, this should extend to other items, but Chie has never demonstrated the capability of lifting other heavy objects.
Active Engine Device: War God's Axe - A rather massive weapon that stands just over six-feet tall, this unwieldy monstrosity can be attributed to much of Chie's reputation. In her hands, it has superior reach, power and coolness points. Her weapon, once active, is powered by stored electricity, which she can use to power various techniques. Once this power is used up, her weapon is an overly-heavy prop that, while still dangerous in Chie's hands, is nowhere near as threatening as when Chie can create shockwaves or throw out a stunning field when smacking the ground.
Skills: Chie is fairly skilled at many domestic tasks; cooking, cleaning and babysitting youngsters being her most notable skills.
Club: Shiroyama's Decadent Failures and Disruptive Elements Club: The head of this particular club, formed mainly to take advantage of club benefits. Activities include, but are not limited to: developing 'tough guy' talk, developing lunch-money-shakedown techniques, how to modify one's school uniform into something badass, and theatrics.
Appearance:"I-I'm not really a fan of fighting..." Daichi Fukunaga is easily one of the most generic students at Shiroyama High, and the only students who stand out less are the ones who can turn invisible. Even his uniform is completely ordinary when the Fashion Club can make any variety of uniform or accessory he could want. He stands at 5'6" and weighs 138 pounds.
Personality: Daichi is easily one of the most cowardly students enrolled in Shiroyama High - he has never entered a single fight fairly, and his BP and Student Rank are the sole results of him trading his duplication services for free wins and BP. His biggest goal is to simply live an ordinary school life and build a foundation that he can use to enter a good company once he graduates. Despite his cowardly nature (or maybe even because of it), Daichi is extremely friendly and compliant with his classmates and has several friends in other classes, clubs, and even different grades. He tries to stick with at least one of these friends at all times in order to keep safe, and spends most of his free time in his Club room or his Mother's office. Patience and monotony are what he was born for, and he can easily spend hours on end doing inane bullshit solely to avoid a fight or give him an advantage at a later date. While he would hate to be number one due to the attention it brings, he dreams of being one of the more important kids in school simply because of the privileges and prestige it comes with. He'll never admit this to anyone though, sticking to his claim that he only wants an ordinary life.
Backstory: Daichi was born in one of the homes closest to Shiroyama High school, and his enrollment was essentially predestined, much to his horror. Both of his parents worked as faculty members, his father the Janitor and his mother one of the Counselors, only reinforcing the hold the school had over his life. Prior to enrollment, Daichi's life was completely unremarkable - he never achieved a major award, he performed modestly on exams and physical activities, and he had a large group of friends that he felt somewhat comfortable with. He was completely fine with this - his dream was to have an ordinary life that went about smoothly, and he was living that dream in junior high. Daichi's mother gave him his AE Device when he enrolled in Shiroyama, a congratulatory present for something that Daichi never wanted to do. The only benefit of enrolling in Shiroyama was that Daichi got to spend more time with his parents, whom he had an extremely close relationship. Daichi joined the rapidly growing Repair club in its early days, viewing it as a chance to rapidly rise in the student ranks while engaging in as few real fights as possible. As of now, Daichi only has two real goal - trying to get in the good graces of the student council and the other powerhouses of this madhouse of a school, and Surviving till graduation.
Inherent Engine Skill:Midas Touch - Daichi's Mana Core constantly circulates energy through his body and radiates it out from himself, spreading to anything that touches his bare skin. Anything that touches Daichi's body is repaired and healed, and this affects both living things as well as objects. However, this repairing only occurs on something that touches his skin directly - so while it can fix shallow cuts and attach chair legs, it doesn't do much for internal damage or if part of an object is completely destroyed/missing. This IE Skill does not work on Daichi's own body, as he has acclimated to the energy constantly being released.
Active Engine Device: The somewhat heavy and ornate metal ring, Draupnir. Draupnir appears completely mundane at all times, and the only indication that it is an AE Device is that it is identified as one to students with detection abilities, and it deforms itself while it is being used. Any object that fits certain parameters (Under 200 pounds, nonliving, Nongaseous, and mundane) that touches Draupnir is 'saved' by the ring. At any point onwards, Daichi can cause a temporary copy of the object to 'drip' out of the Device, slowly filling out to full size before detaching themselves from the ring. These copies last ten minutes upon detachment, and work exactly like their original counterparts - at the end of the ten-minute time limit, they quickly degrade into dust as their integrity fails. Permanent copies can be made however doing so prevents Draupnir from making any more copies, temporary or otherwise, for ten minutes after completing the copy, leaving Daichi defenseless. Draupnir takes longer to 'drip' a copy the heavier the item is, and especially heavy objects either limit or completely disable Daichi's ability to move. Unlike many other AE Devices, the Draupnir does not have any alternate modes, but it has effectively infinite 'memory' for the number of objects it can copy. Draupnir is unable to copy AE Devices, as the technology involved is too advanced to replicate without human input.
Skills: Daichi is really good at hiding and being glossed over - while already a useful skill for a high school kid, it is even better when the high school condones violent fights. In addition, Daichi has a Scooter license and is very good at driving them.
Club: Daichi is the Treasurer of the Repair Club. While the faculty and Student Council takes care of some of the extreme damage that occurs due to the battles in the school, the Repair Club has the individuals that keep classes filled with supplies, clear of debris, and actually capable of teaching lessons. Most members usually have some generation or manipulation ability. As a result, many of the people who are a part of the Repair Club are intrinsically tied into the battle system of Shiroyama, as they are usually asked to assist when someone wishes to redeem their Battle Points - the club is monitored heavily by the Student Council as a result.
Name: Relka Masers Age: 17 Gender: Transfemale Appearance: Personality: Relka is very laid back, she remains cool and collected and prefers to use cunning and wits vs brute strength to win any battle she finds herself in. She is a bit of a smooth talker and will use deception and trickery to her full advantage.
As one of the smartest students in the school, and the only out transmember, she usually isn't very sociable. Although get past her smart mouthed nonchalant demeaner and you will find no friend more loyal. And adventure around many corners with her constant planning to quietly take that number 50 slot.
Backstory: Relka always knew she was different growing up, as a young boy she felt completely out of place in the world. Her family tried to get her to join sports with the other boys, but Relka had no taste for sweat or rough housing. Instead she had found passion in learning, usually taking one of the top spots in class. But her awkwardness to participate in what was viewed as boys hobbies made her a socal pariah, which was fine with Relka, it gave her more time to study and grow in knowledge.
By Middle School Relka had come out as transgendered, which had alienated her from all the other students. Some even targeted her for being so different, after a particularly hellish year, her parents had her transfer to a new middle school were she finally began living as Relka full time.
Now in High School Relkas transition is complete and she is fully out and proud. Though going to Shiroyama with its battle philosophy has left a bit of a sour taste in her mouth. Relka plans to rise to the top to end this foolish farce and bring the school back to its core fundamentals of learning rather than fighting. But to do that she has to partake in the battles themselves. So she has been devouring every piece of information she can on the other students. And strategizing the fatest way to reach her goal, knowing who is best to take on and when.
Inherent Engine Skill: Mimicry Relkas mana core allows her to rapidly study an opponents mana core ability and use it for herself. The downside is that the copied power is only 75% the power of the original owner and lasts only for 2 hours at a time with a 4 hour recharge rate.
Active Engine Device: Loki Bangle Relka wears a green bracelett on her left arm that allows her to access a limited illusionary abilities.
Einherjar: One of the functions of her bangle allow her to split herself up to three different clones. Of course the drawback being that the new clones take up to 25% of her base strength each, giving her more numbers at a weaker state.
Prankster: Relkas Bangle is able to refract light around her making her virtually invisble. Although this does not make her intangible, a well trained individual would be able to see foot prints in dirt, or hear her breathing.
Ragnarok: Lokis Bangle has the power to transmutate small objects it whatever Relka can think of. The item cannot change its inherent propetry so sorry no gold from lead. It cannot gain mass unless multiple objects are combined at one. And Relka must have some understanding of how the object she is making is constructed.
Skills: As one of the top 5 smartest students in the school, Relka relies more on her brain than her brawn. She is a sound tactician and strategist, using deception ans misdirection to win her battles. Able to read opponents in midbattle Relka can spot weaknesses and exploit them. She is an average fighter, but isntrying to learn mixed martial arts.
Personality: Yasu is a bit of a subdued person. She doesn't have much of a drive to do anything. This includes getting a high rank. At times, she is more interested in the crappy manga that she reads than battles. This has lead to her constantly sandbagging most fights. Even though she's subdued, she's pretty poisonous and rude to most people. Filled with sarcasm and genuine insults at others, she's more seen as a mild bully to most people. In regards to insults, her skin is pretty thick. She literally doesn't give a single hoot about what other people say about her.
Backstory: For Yasu, school was always a chore. Learn, sleep, repeat. That's all it was. Her family was rather militant; she would learn beyond her abilities, train beyond her body, and become the perfect society member. It was pretty miserable for the lazy Yasu. All she wanted to do was relax in life. Why did she have to put up with studying for 6 hours a day? Well, she found a way out of her grind. Battle schools, as they were called. She could practically emancipate herself and live on her own.
So she did just that. She found a nice, cheap apartment and a nice job and began to take control of her own life back. Battling was just a nice place to break up the monotony of constant studying. Really, she just wanted to get away from her parents. With an old, since retired AED that she had taken from her father, she battled and studied in no particular order. She was good at it, too. She quickly climbed the ranks and became a bit of a notable figure in the school. That's when she realized something; being high on the ranks sucked. Sure, it was good to get the benefits, but having to deal with the notoriety, constant challenges, and actually having to deal with club politics?
That was hot garbage.
Wanting out of the grind once more, Yasu began to sandbag every single fight. Her rank plummeted and she was back to a healthy rank 3. Leaving her previous club, she joined a similar club of low-rankers: the manga club. Though, she really just chose the club because she could be left alone. Actually reading manga was just a nice bonus.
Inherent Engine Skill: Yasu can inherently perceive mana as a 6th sense. The range of this is technically indefinite, but it reaches 0% accuracy at about 20 meters. Beyond that, Yasu typically says that it's like a wall of fog and fuzz since she can't parse such a complex feeling. The specifics of what she can read are a bit confusing to outsiders; while she can reliably sense humans and the activation of most AED, things that are unique or nonstandard have to be carefully learned by her.
Active Engine Device: Taking the form of an ivory six-shot revolver, Highwayman is an Active Engine Device designed for ranged combat. Rather than simply damaging the physical aspect of those struck by the bullets, Highwayman also absorbs mana and redirects it back to the user. Because of this, Highwayman is a considerable threat to those who attempt to block it by most means. People who block with their AED soon find their weapons deactivated from repeated blows. A well placed shot on an AED could even temporarily disrupt the usage of it. If someone has the durability to eat the shots, they might find themselves slowly being sapped of their defense.
The bullets that Highwayman fires aren't ordinary shots. Based on how the user pulls the trigger, the bullet can either be fired as though it were a real round or it could be fired and, after a short distance, float in mid air. Because of this, the user can ricochet bullets off of their floating bullets, creating a miniature game of billiards. Except, you know, with guns and bullets. In order to reload Highwayman, the user simply pops out the barrel, gives it a spin, then swings it back in. If a bullet collides with a hard surface, it embeds itself on it, acting as a perfect point to ricochet bullets off of.
Skills: Yasu is insane at math. She's probably the smartest person at the school in regards to numbers. Besides that, she's incredibly good at seeing things that are far away. Less so when she has to look at things up close. She's also rather athletic, which is surprising. She also has a part time job, which is a skill of it's own when it comes to high schoolers.
Name: Shin Kawaguchi Age: 17 Gender: Male Appearance: Shin stands at five foot six. Personality: Shin Kawaguchi is a relaxed person who is just fine enjoying life. He is an openly friendly person who enjoys meeting new people and sharing his love of music. Despite the fighting structure built into the school, he does not enjoy fighting others but sees it as a necessary thing to do for his club for them to enjoy some basic luxury during their school life. Even with his easy going style Shin can take stuff seriously depending on how it can effect him. Backstory: Shin Kawaguchi came from an average family who are all basic musicians in their own right. He entered Shiroyama during the old combat system before the Student president took over and refers to them now as the good old days. He joined the music club shortly after his arrival at the school and took over as president of the club during his second year when his upperclassmen graduated from the school. After he attained the role of president of the club, people continued challenging him thinking they could try and take the club room under the new student council system. Shin has now gained a reputation as the defender of the music club and has even defeated lower ranked clubs by himself if required. Inherent Engine Skill: All Seeing Eye- Shin has an ability to use sound waves as a form of radar to detect objects in a three hundred and sixty degree direction. He has an issue focusing on the power when there is to much information to take in, causing him a painful headache. Active Engine Device: Ongaku no oto - The headphones the Shin wears around his neck act like normal headphones when flipped the proper way, but when the speaker heads are flipped around they can act like speakers allowing him to control the sound waves created by them. He can create multiple concussive blasts of air pressure that can knock his opponents around and can even create a limited defensive barrier to deflect attacks. The sound that comes from the headphones can also cause headaches to those that hear the sound as it fills the air with sound waves. This noise is uncontrollable and can even effect the user of the weapon. Skills: Shin is skilled with playing guitar and piano. Rank: 32th Club: Shin is president of the music club for people who display talent in playing instruments and want to show an appreciation for music.
Personality: A typically hot-headed individual, Ichiro is as straight forward as they come. He is the type of person who feels strongly about things he cares about to the point of ignoring everything else, someone who puts a lot of effort into everything he does, celebrates every win like it was his first and laments every loss like it was final. He is stubborn and strong willed, but also overly serious and dramatic.
He’s not the smartest person around and can be a little gullible or naïve; his tendency to be overly-trusting would be the main issue around this, particularly in a school like this where everyone seems to be looking for ways to climb higher. He’s not built for political games, certainly, but Ichiro does find it easy to make friends as a result however, as anyone who can put up with his energy will find him easy to get along with.
Backstory: Up until recently Ichiro never took part in the battles around school, keeping his rank low as he instead kept himself to himself and focused on his activities on the school’s baseball team; he didn’t even own an AE device. Ichiro only enrolled at Shiroyama because it was the closest school to his house and because his grades weren’t good enough to earn him a place at the school he wanted to attend. Even if it was a battle school, he had no interest in fighting and wanted to focus on his sports and his grades… mostly the sports.
However, the unfortunate reality is that at a school like Shiroyama unless you are good at battling it is hard to become good at anything else; the benefits granted to high ranking students and clubs are something that everyone wants and low rankers like Ichiro are an easy target even if they aren’t worth many points. But that’s not all it means…
The baseball team is, simply put, not one of the stronger factions within Shiroyama, in fact they are one of the weaker teams or clubs. This means that they are both severely lacking in funding and also a prime target for other clubs to challenge them to club battles and earn a huge amount of points, both of which hindered the team’s ability to actually play the sport they were supposed to be playing.
To remedy this, the team pooled their money and bought an Active Engine Device that they hoped would be strong enough to turn their fortunes around, however they made a small miscalculation in doing so. Although powerful, none of the baseball team members were skilled enough to make good use of it and it was only Ichiro and his Trajectory skill that could bring out the weapons full potential. So now he finds himself in the unenviable position of needing to become the baseball team’s ace in a way that has nothing to do with playing baseball, instead becoming their rising star within the schools ranking system to earn them both points for resources and prestige within the school hierarchy itself.
Inherent Engine Skill:Trajectory – Ichiro is able to instinctively understand and predict the trajectory of objects in flight or about to be thrown, reading their angle, velocity and so on to accurately chart the path they will take. This skill is invaluable to a baseball player like himself as it allows him to know where a ball will go before it leaves a pitchers hand or makes contact with a bat and even lets him know exactly what way to throw or hit the ball himself to send it where he wants it to go.
Active Engine Device:Slugger – A simple baseball bat, albeit one comprised of a gleaming red metal with an ominous feel to it; the handle is wrapped in black leather to allow for a more solid grip. Aside from being a serviceable bludgeoning weapon, the Slugger is also capable of producing a variety of baseball-sized objects which display a number of effects when ‘activated’; activated in this case meaning being struck by the Slugger. The types of projectile as well as all variables the projectiles have are set at the moment of creation through mental command from the wielder; - Fast Ball: A projectile which, when ricocheting off of a solid surface, will increase in speed by about 20% rather than lose momentum. Dangerous in enclosed spaces where it will quickly gain speed and generally will not stop until something stops it or it hits something soft that prevents it from bouncing further. - Switch-Hitter: A projectile which, at a set distance from the initial hit, will suddenly double in speed as well as change direction; although Switch-Hitter’s that simply double in speed and continue to fly straight are also possible. Both the moment that the projectile changes direction and the direction it changes to are set at the moment of creation. - Splitter: A projectile which, at a set distance from the initial hit, will duplicate itself and become two projectiles; the two projectiles will split and begin to move at an angle roughly 45 degrees to the right and left of the original projectiles path, creating the image of a ball splitting perfectly in half mid-flight. Each newly created projectile will be the same size as the original but also half the mass, therefore inflicting less damage individually. The point at which the split occurs is set at the moment of creation. - Chopper: A projectile which explodes after a set number of collisions; this can either mean projectiles that simply explode upon striking the first object it meets or a projectile that will bounce a specific number of times before exploding. The explosions are concussive in nature, producing no shrapnel or heat and instead simply producing a shockwave with enough force to knock someone down or away from the blast while also causing damage. The number of bounces before the projectile explodes is set at the moment of creation. - Clean Hit: A projectile that exhibits no strange behaviour at all aside that strikes with more force than a single Splitter, though less than an accelerated Fast Ball or a double speed Switch-Hitter. A perfectly normal projectile, though this fact itself is sometimes enough to fake out an opponent.
Skills: As a starting member of the school’s baseball team Ichiro is a fairly athletic individual; he is stronger and faster than you’d expect from someone of his size and his endurance isn’t bad either. He is, however, a fairly terrible student in most areas aside from certain areas of mathematics and physics; it is suspected that his IES may be feeding him answers to questions somehow, but no one has been able to confirm this. Rank: 7 Club: Baseball
Personality: Eager beaver would be a good way to describe Yume. The girl is the sort of person that leap in head first into anything she does and give it 200% right from the get go. Of course there is such a thing as being too eager, and she has a nasty habit of tilting at windmills because she only bothers getting the surface level of a story before leaping in.
This often happens because of her strong sense of justice. She can not abide any perceived villainy or evil-doers to go unchallenged within her sight, as to do so would go against her chivalric ideals. These ideals also include fighting fair, defending her honor against insults and vile slander, and loving properly only from afar. The girl is a romantic to the core of her being. It doesn't help that she truly loves fighting against people that are stronger than her in order to sharpen her skills.
Backstory: Yume was set to go down the path of your typical Japanese school life until, one fateful day in grade school, he parents took her to a historical exhibition on medieval European knights. The young girl was instantly enthralled with the vision of knights in shining armor, brave colorful heroes jousting and fighting for their king and chosen lady. She fell in to the fantasy of it, burying herself in the legends of chivalric romance.
It soon started becoming a problem. Yume got in trouble at school for fighting other kids, both real and perceived bullies. The problems only got worse as the girl got older. She would go out on "patrol," or spend hours in the back of her parents junk shop taking unused scrap and transforming into "arms and armor."
Eventually, hoping that she could at least get a good education out of it and fearing that she would eventually pick a fight with a Yakuza if she didn't have an outlet to play out her fantasies, her parents enrolled her in one of the countries battle schools.
Inherent Engine Skill:Knight of the Sun - Yume's strength is tied to the sun. As the sun rises higher and higher in the sky she gets stronger, faster, more durable, and the quality of the power supplied by her mana core increases. This continues until she peaks at noon, after which her strength begin to wane until the sun goes completely down. At night, she's only as strong as a normal Japanese school girl.
Active Engine Device:The Dame of La Mancha - Just something from the back of her parents junk shop, a long pole that she figures must have been part of a larger AE Device at some point. When energy is poured into it from Yume's core a spinning spiral of dark blue energy wraps around it from the tip and comes halfway down the shaft, forming a makeshift lance.
Cero Miedo: By pouring more power into the lance and essentially overcharging it the energy can be made to spin faster and faster, to the point where the force of it will actually begin pulling Yume forward in whatever direction she points The Dame.
Skills: As she makes all her own armor she's actually a respectable metalworker and knows a thing or two about dismantling both normal junk and AE Devices in order to get the most out of them. She also knows how to ride a horse, at least in theory. She has read a bunch of books and watched a ton of YouTube videos about it, but has never been able to put what she learned into practice on the real thing.
None. Has been trying to get a jousting club off the ground, but has not been able to gather the battle points necessary to get the horses she needs.
Appearance: "Oh really? Is that a fact?" Despite his father being American, genetics did not bless him with increased height, and in fact he just about reaches average at 5'5". He did, oddly enough, inherent very pale skin - paler than that of both his mother and father. His hair reaches to his lower-back, and is white.
Personality: Mimir is what one could call 'multi-faceted'. Due to his somewhat carefree nature, he can embrace multiple aspects of the "social spectrum", if you will. He can be outgoing, reserved, even timid on occasion. He generally observes a very social stance, often conversing even with those he does not know at all. He enjoys jokes, pranks even, and conversation about things he considers enjoyable - like battling, or macaroni art. When it is time to get serious though, he gets serious. When being briefed on important assignments - or especially when a battle is afoot - his tone will change to become much more attentive, even going so far as to (sometimes rudely) hush those he was just talking to. This isn't to say he normally isn't diligent - one can usually see a hint of perceptiveness in his eyes that is unbecoming of his usual behavior. It should also be said that Mimir would call himself a gentleman, of sorts. He is often chivalric to a fault, disregarding his pranks, of course. However, despite his general behavior towards others, he becomes a sort of babbling fool when he engages in direct conversation with a girl he finds especially attractive. Notably, it's very rare to see Mimir display true fear or anger.
Backstory: Being that his father is American, Mimir could be considered a sight to behold. Pale skin, pale hair, and gleaming blue eyes means he is quite popular in Japan - which, obviously, is where he and his parents live now. His father used to be a CEO for a small food company in America, but over the years the business grew in popularity and began to branch out to other nations - notably, Japan. About three years before Mimir was born, his father moved to Japan. There he met a woman, Asumi Kamiya - of whom he adopted her last name. After a couple of very happy years, they wed, and had their first (and so far, only) child. He grew up as any normal child would in Japan, plus all the attention that comes from his appearance, and eventually grew old enough to attend Shiroyama High School - which his mother recommended, as she had attended herself. Mimir ascended ranks in his early years well, or better than you would expect a newcomer to. It seemed he was quite a natural at battling. Now in his third year, he's not an unknown face to the masses of students - both due to his Western heritage, as well as his respectable ability as a battler.
Inherent Engine Skill: Taijū-kei no henkō - Mimir's Inherent Engine Ability allows him to alter the balance, or by extent weight, of him and his environment via continuous physical contact. He is seemingly always able to retain balance, regardless of the circumstance - even if confronted with a force much greater than what he could emit. Notable uses being; He can shift weight through one being and into another, enabling him to perform seemingly impossible feats; He can increase or decrease the weight of his body to maneuver better or hit harder; He can increase or decrease the weight of an opponent, having a similar effect but in reverse; etc. So far no weight limit has been found for this ability, but Mimir has never tried anything substantially heavy, such as shifting a ton or even half a ton. However, a limit of volume has been discovered - he has great trouble shifting weight through anything larger than a van. Additionally, moving weight through something that isn't solid is not an option, and it is extremely difficult to do so through grainy surfaces like sand. Importantly, objects manipulated do not break even if they're are too heavy for their stature - meaning he cannot kill people by increasing the weight of their heart, etc.
Active Engine Device: Tsuba no hiroi yūjin - Mimir's hat is one of few weapons he would ever use in combat. Why? Style points. Furaingugirochin - The hat is able to extend a slim circular blade around its brim and fly seemingly indefinitely forward - except, it doesn't just fly forward. Mimir can cause the hat to turn on a dime and fly in odd ways with no visual input, all the while it retains the speed and force it was launched with. Hammerspace - The inner crown of the hat can be drawn from by Mimir to extract a number of objects stored within weighing no more than 50 pounds combined. Additionally, this same hat can absorb an inorganic entity and turn it into pure weigh, up to another 50 pounds, which is also stored inside. Notably, it automatically expels Engine Devices.
Skills: Seeing as both his parents love cooking, especially his mother, Mimir has become especially proficient at it. He also enjoys parkour, and as you could probably guess, he is pretty fantastic at it, since he can't lose his balance. Additionally, even without altering his weight, Mimir is respectably light on his feet. He is also fluent in Japanese and English, but rarely he slips up in English, since it is a little underused. Finally, Mimir is capable of using sword or knife-like weapons with some proficiency, as he attended Kendo club for a time - but he finds it too restrictive and easy.
Club: None. Previously, Kendo club.
End note: Hover over words to see my intended translation e.e
Appearance: Relatively middle of the pack. Not someone who really fades into the background, but not anything distinctive. Black hair, thin eyes, about 5'7" and nothing really special about his build. It's not his appearance that people remember him for, after all.
Personality: Mori has the appearance of a stoic, and to a certain extent he is. He doesn't really get fazed by all that much. He used to get called 'Nori Mori' once upon a time and he didn't really mind. His appearance and attitude hardly ever change, but it's his attitude which is somewhat unique. Sometimes he'll say the most ridiculous things with a straight face. He has an extremely unique brand of humor which he'll use at some of the most inappropriate times. He'll never joke at somebody else's expense, but his jokes have gotten him a many dry look from his classmates.
Backstory: Mori's history is... pretty normal; no dead parents, no betrayals, no real drama, and no anxiety. He visits his grand-parents every 6 months and he lives a pretty peaceful life. His parents are engineers, so he took interest at an early age and he's sort of developed normally in terms of technical for someone with that kind of a background, with his parents' help.. However, if there's one thing that makes him unique as an engineer it's his attitude. "If you can make it, then why not?"
He's something of a pacifist, or as pacifistic as you could get in the academy. Battling is part of his education, sure, and he does listen to his elders so he can use weapons and he trains with them regularly. He can see the point of getting better with combat skills but he doesn't really like fighting.
Still, he mostly does things for the sake of doing them. If there's something that could be done but his other classmates don't want to do it, chances are he'll volunteer. For those that don't know him, this makes him seem like an honor student but those closer to him know differently. A certain invention of his made the newspapers once and gave him some small measure of fame.
The idea came to him one day out of the blue, and he decided to build it. He had help from several people, including his parents and several mechanics in town, friends of his parents, and some of their fellow engineers who took a bit of an interest in it. The bulk of the construction was still done by Mori, however. When he was finished, he had made maybe the first ever weaponized AED Snack Cart.
Traditional mechanics would've made it impossible to make for a 16 year old, but AE technology made it possible. It isn't too impressive conceptually but still, why would you ever make one? If you ever asked he'd probably say something like "Our daily lives may have become a battlefield, but that doesn't mean you can't appreciate good value when you see it."
Inherent Engine Skill: Shadow Space Mori can store things in his shadow. The space inside is pretty big, but he's never gone inside to see it. It can hold his Snack Cart and all his provisions without any issues. The things stored inside don't become weightless when he's pulling them out though, so there are a couple of restrictions for certain items. For items bigger than his shadow, he'll need to change its shape. He usually carries a torch around with him. He also needs to keep orientation in mind, since, if he extracts an item from his shadow while it's on the ground, gravity will take effect. He projects his shadow onto the wall to solve this issue.
Active Engine Device:AED Snack Cart The AED Snack Cart is an original invention of Mori's. It combines various features from all manner of snack machines, adds a few integrated systems for ease of movement amongst other things, and uses the Mana Core to power it. It really doesn't take much to power the appliances, which only really require heat or gears to move. It's a very economic design, but the real energy consumer is the tank treads.
It's about as large as a small stall. It has an engine to move them with, and the tank treads don't normally show underneath the snack cart. He has to take care of how he moves around to make sure he doesn't kill too much grass or damage the concrete of the school.
The Snack Cart features a popcorn machine, a sandwich press, a small stove, a hotdog warmer, some small lights, a cooler, an ice-cube dispenser and more. Mori made it to be extensible, and he also made it easy to take it apart and put back together.
Since it's inevitable that he'll have to battle at some point, he's made a few additions just to see what he can get away with.
The Broadsider The AED snack cart has a Battle Mode where the tank treads suddenly extend up and out, and pop up onto their suspension system. It's been finely tuned to stay upright during high speed manoeuvres, and it can swivel independently as long as it's stationary. It's possible to do it while moving but that can be pretty dangerous.
It also closes up shop with metal shutters and a sheet of tempered glass in the new 'front' of the vehicle which is where the non-door side used to be.
Pneumatic cannons extend out from the sides. These cannons are static and can't be aimed. They can be loaded with anything from Mori's inventory. Cans will do the most damage, but weaponized paninis can have their own uses too.
The Broadsider can be surprisingly fast, and has a surprising effective range. Launched cans also really hurt and can blind people with the soda spray. Mori doesn't want to fight with The Broadsider if he doesn't have to, since he can't repair all of its systems on his own. However, it has come in useful when dealing with some belligerent customers. The Broadsider has also earned him all of the rank he has thus far.
Skills: He's good at fixing things in general compared to the average person. He can do a few things with AEDs, but nothing spectacular. He can also cook surprisingly well when he takes the time to think about it.
Club: He's not a part of any clubs but he does drop into the Repair Club from time to time to ask for help with various things.
Name: Sabi Fuko Age: 16 Gender: F Appearance: [Portrait coming some day, here's a quick sketch of my idea] Small, pale, and lean, Fuko looks somewhat younger than she actually is, as if she never grew much after middle school. She is often sporting some kind of bandage to cover the most recent wound from tripping, and her clothes are usually somewhat distressed.
Personality: Fuko is looking out for number one. Because of her aura of bad luck, she assumes that people will turn on her the second they learn about its nature. To her, manipulating or using others is a simple matter of opportunity that others would also take if they were in her position. She has a soft spot for family, and could still potentially be friendly to someone if she feels that she could trust them even after they know about her power. She doesn't mind being disliked, but to her the most painful betrayal would be a trusted friend turning on her. She tends to keep her guard up, having been burned by that before. She enjoys messing with people, especially if she thinks that they are too lucky for their own good.
Backstory: Fuko was born to a fairly normal middle class household. Inexplicably, not long after she was born, Fuko's family fell into a spiral of misfortune, nearly falling into poverty. It did not take long before Fuko realized that she was the cause of the bad luck that had befallen her family.
She tried her best to stay away, enrolling in cram schools and extracurricular activities, and keeping herself away from her family indeed saw their fortunes to turn around. However, the others she associated with did not treat her well upon realizing her unfortunate aura. But to her, her family was far more important. Despite causing losses in sports, failed tests, and overall horrible luck in her school activities, she was happy to keep her family away from it.
Yuko enrolled for Shiroyama as a way to live apart from her family, while still keeping them somewhat nearby. With her family's blessing, she lives alone (or in dorms?) but keeps in close touch with them. Their gift for her acceptance was an Active Engine Device that she cherishes above everything else.
Inherent Engine Skill: Misfortune - Fuko exudes an aura of bad luck around her, which always affects her but extends to those nearby her. The effect can be somewhat directed to a target with physical contact like a touch. Within the aura, positive magical effects (magical healing, strength enhancements, etc) are reduced in effectiveness.
Active Engine Device: Consuming Lances - Fuko's device, a pair of black gloves, lets her manifest lances of negative energy. Rather than cutting or piercing, they sap energy from living things (or magical energy) and ignore nonliving things. A wound from them would not spill blood, or damage the body, but instead make them sore and stiff as if the muscles around the wound had been worked without breaks. Fuko's lances are formed by using her aura of misfortune, and can be summoned and dispelled easily. However, if thrown or extended past a certain range, they will simply disappear. If Fuko is holding the lance as they sap energy from something, she will be given some of the energy back (this is the only positive ability for Fuko that isn't affected by Misfortune).
Skills: Because of her extensive experience with clubs, she is at least a little knowledgeable in many different hobbies, such as: Cooking, sports, cleaning, sewing, tea ceremonies, etc. However, her middling skill is often hampered by her bad luck. Rank: 4 Club: Fortune Telling Club (Pending expulsion)
Appearance:"Decent enough, Farang, for an amateur." Standing somewhere between 5'8 and 5'9, Kasemchai still has room to grow beyond his lean and well-defined 148 pounds and seems to be slowly packing on muscle as well as height. His long silver hair frames his sharp features well, and is usually tied back into a ponytail— he'd always kept it cut in Phuket, but decided to grow it out with the change in locale. Japan is so cold, anyways.
Personality: Hailing from the Land of Smiles, Kasemchai is a young man who seems all but unflappable in every facet of life. He rarely frowns unless in deep thought, and his extensive stadium experience has left him with total sangfroid in the heat of combat. It is a rare day to see the smile, be it a playful grin or a prideful smirk, wiped wholly from his face without a swift return. That same experience has also given him complete confidence in his own skill— Perhaps too much. While none can deny that the boy trains hard to further improve himself to an almost obsessive degree, he all too often holds himself to the standard of predetermined greatness— He knows he’s good, he knows he will be the best sooner rather than later, and he will gladly let you know as well.
Backstory: It is a frightful thing indeed when a distinctly talented individual possesses a total interest and work ethic towards that talent. It is doubly so when that talent is fighting. Kasemchai was one such prodigy from his boyhood onward, first enrolling in Muay Thai training to keep him off the streets of Phuket. He found that despite the austerity of training he had a knack for putting himself on the line, learned skills quickly, found a sense of self-understanding within the endless repetitions and miles of running— It was, in a sense, a second home, where troubles from school could melt away beneath the grind. He would show up every day for this after school activity.
And then at the age of eight, he showed up every day for his job. Coming from a poor household, Kasemchai quickly realized that he could help his parents, both hard workers, by bringing home the extra income that he received as a fighter. If he got to help his family by doing what he now loved, how could he not? Every baht counted, and every fight was one step closer to becoming a legendary figure like Dieselnoi, Saenchai, Samart, or Buakaw, his personal heroes. He didn't just want to do this. He needed to do this.
So he grew. He trained. He threw every fiber of his being into Muay Thai, obsession redoubled. Over the next eight years, he amassed dozens of victories in scores of bouts, both amateur and professional. He took home more and more money as he grew bigger and stronger, beginning to fight not only other boys, but established men as he entered their weight classes. His gym made money, his parents made money, and at the end of the day even he was making money. A humble, hard-nosed life, but one he took immense pride in. It was thanks to his efforts that his father could come home early to teach him how to be a man, that his mother had the time and energy left to assist him in his studies. His trainers instilled him with the discipline to work hard not just in the gym, but outside as well— he never topped his classes, but he always kept in the pack and never let his grades slip. He was on the road to greatness, and he knew it.
Then he graduated Junior High, and was called into the gym to discuss his future. Like many young fighters, he had planned on eschewing high school in favor of true full-time training, now that the mandatory schooling had been accomplished, but his trainer had another idea. In Japan there was a new type of secondary education— "combat schools", they called them. Here he would be tested in a way that the island of Phuket could not provide, serving two purposes. First, it would provide the young man with the access to a totally new environment, with state of the art training, nutrition, and new bodies to train with. All things that would elevate his fighting prowess to new heights. Second, though, and perhaps more importantly: He would be shown just how big the world is. Phuket was an island many likened to Paradise, and home to some of the best Muay Thai training south of Bangkok itself, but the wizened man had spent a long eight years training this boy. He had seen how Kasemchai was increasingly convinced of his own greatness as destiny, how he began to believe his own hype after each win became more and more decisive.
This would be a pilgrimage of the purest kind, in searching for self-mastery not merely in body, but also in soul. He would be humbled in Japan, and from the harsh lessons of a foreign land, he would grow beyond any of their expectations.
Enrolling in Shiroyama Academy as a transfer student, under the ring name that honored the gym he had grown accustomed to, Kasemchai now finds himself adjusting to this fiercely competitive school life as a stranger in a strange land— but if he is here to grow, then grow he shall. May the combat refine his greatness, and may he return with the smile of a victor. Number One here... A perfect starting point on the Road to Lumpinee Stadium.
Inherent Engine Skill: Vajrapani - Wielder of the Thunderbolt: Kasemchai has the ability to project the forces of his own motions or strikes beyond himself, as though their energy is unable to be contained, boundless and free. These often manifest as blasts of wind that carry equivalent force roughly 10 meters out, but they do not seem able to replicate fine detail work: a tap on the shoulder, yes, a strum of a guitar, maybe, but repair of a piece of machinery, no. He cannot project his sight.
Active Engine Device: None. He so far doesn’t believe in them.
Skills: Fifty-three fights deep into the art of Muay Thai, and still training to chase the prestigious Lumpinee Championship title upon his return home. Has all the athletic and technical capacity to match— strong yet nimble, hellaciously fast (especially in kicking), rarely gets tired. He’s a keen and analytical person, used to breaking down habits and tendencies of opponents and in turn training partners. Cooks fairly in general, very well within the realm of Thai cuisine. Functionally fearless. Tough as nails. Picked up Japanese quite well for the most part, and is of course fluent in Thai. Cleans up snappily!
Club: None officially, but has shown interest in the Boxing Club. He knows of the success that Farang and even his personal Thai heros have had in blending the Sweet Science with The Art of Eight Limbs, after all.
Personality: Daiji, despite how it may seem, does not particularly enjoy how scary he looks. True, his voice may sound more or less like a growl at all times, his smile tends to give the impression of a young man who plans to steal your soul, and mutual eye contact sends most people into fits of terror but this is in fact due mostly to genetics, along with a little unwanted help from his inherent engine skill in regards to the final example. In reality, Daiji is a rather friendly person, who likes to talk to new people and help them out. It rarely works out of course, but he tries. When he is with people who aren't scared of him, he's the kind of person who rarely stops smiling, and usually enjoys a bit of good natured teasing. Unfortunately, outsiders tend to see this as just straight up bullying thanks to his facial expressions.
He also enjoys playing and spending time with animals, which is ironic, as they hate him. The number of times he's been swarmed by monkeys back in his home town, or more often in the last few days, cats. There have been a few close calls with... larger... animals, but thankfully he has been able to either avoid their notice or escape before they can catch him.
Ironically, when it comes to fighting, Daiji is actually a bit of a coward. While he can fight, and quite well at that, he prefers to avoid pain whenever possible. The way he sees it, either he gets hurt, or he hurts someone else. This is not optimal, as he doesn't like making people upset, but he also doesn't like feeling pain. So, rather than get stuck in this moral dilemma, he tends to avoid and/or run from fights.
Backstory: Born to farmers in a small, relatively isolated town in the mountains, Daiji spent the majority of his childhood either helping his parents with the farm or running around in the mountains and forests. This made it easy to avoid accidentally affecting people with his eyes, which was a fairly common concern until somewhere around the age of six. Thankfully, the town was small enough that everyone quickly found out about this issue and learnt to avoid eye contact. Even at school, if you could call an old building with just four students a school, no one would meet his gaze out of fear. Daiji accepted this, of course, because why wouldn't he? He didn't want to upset anyone, and there was a roughly 70/30 chance that looking him in the eyes would do just that.
But it hurt.
By the time he was fifteen, he realized he couldn't do it anymore. The near complete lack of eye contact was left him feeling disconnected from everyone else, and despite his attempts to hide his pain, his friends and family had noticed. This was when his mother, Igarashi Mari, came up with a plan. When she was young, she lived in a town named Shiroyama and attended the towns battle school, where she made quite a name for herself due to her ability with the staff. However, the part that she focused on now were the lessons focusing on Inherent Engine Skills. She believed that, if he were to attend the school, he would be able to learn to control his eyes. However, she also knew that he would more likely than not have to fight, and so, despite already having spent some time teaching him how to defend himself, made a plan. From then on, she would teach Daiji how to fight in earnest, and when she thought he was ready, she would help him move to Shiroyama and enroll in Shiroyama High School.
After two long, painful years, Mari finally decided Daiji was talented enough as a fighter that she wouldn't have to worry about him too much, and started making preparations. Before he left, she presented him with her old staff from her own days in the school, Sarufuemaru, the Monkey Flute. With this final gift, Daiji was finally ready to set off and begin this new chapter of his life, and hopefully one day, he'd be able to look her in the eyes with pride, and tell her he had accomplished what he'd set out to do.
Inherent Engine Skill: Gaze of the Hunter Daiji's inherent engine skill is another rather unfortunate factor adding to his reputation. Whenever he makes eye contact with a living thing, that person will immediately feel an intense pressure wash over them, as if they were being hunted by some great, inescapable hunter. Around eighty percent of the time, this pressure becomes utter terror, particularly in those with weaker wills. In the other twenty percent, the pressure will instead come out in the form of great anger, which while occasionally a boon in combat, causing the opponent to act recklessly, it usually just makes things even harder for him. It is only those few with extremely powerful wills who can look him in the eyes without being affected.
Sadly, although he knows he can as he has done it before, Daiji doesn't really know how to turn this on or off, which has made life quite difficult for him. Due to this, he generally tries to either cover his eyes or just avoid other peoples gazes, lest he accidentally make another enemy.
Active Engine Device: Sarufue Sarufue is a seven foot long staff with holes that line the sides from top to bottom. Despite this, the staff is actually still incredibly sturdy, able to hold out against even the hardest blows as long as it's wielder can as well. However, it is these holes that are the source of the weapons power, catching and collecting wind within it whenever it is swung. The wielder can then release this wind at will, using it to push away opponents and divert attacks. And yes, it can technically be played in a manner similar to a flute, but the size and number of holes generally makes this difficult without help from others.
Skills: Despite his size, Daiji is actually quite agile thanks to spending his childhood running around the mountains of his hometown, clambering over rocks and up trees, and more than once having to escape from animals that took a dislike to his presence. Along with this, he has been trained in marital arts by his mother, particularly in the use of bo staffs.
Outside of combat, Daiji is quite good at gardening, cooking and sewing, all of which he finds quite enjoyable.
Rank: Right now, 0. He just got there.
Club: None at the moment, but he'd be pretty happy to start a gardening or sewing club if there isn't already one, or he doesn't find anything else to interest him.
Personality:Hana is a sweet and friendly girl who is very good at making friends. She maintains good academic grades, though she comes across as airheaded at times, often getting lost in fantasies. She’s often seen either reading or acting out a piece of literature, and she is the most active promoter of the drama club. Her demeanor does not seem suited for a battle school, however she has a passive aggressive side to her. Those who cross her may find themselves victims of unexpected misfortunes.
Backstory:In her first year at Shiroyama, Hana did not participate in very many fights. She earned a reputation as a weakling and her friends would often come to her aid if for no other reason than to preserve the honor of the drama club. However, there was buzz around the school when Hana’s rank quietly rose. Nobody saw the fight, and nobody was sure how she won. The person she defeated had agreed to keep the fight a secret, and afterwards disclosed nothing to the fellow students, more out of fear of retribution than out of a sense of honor. Since then, people began to distrust her meek demeanor. So, perhaps it is time to take off the mask… or put on another one.
Inherent Engine Skill:All the World’s a Stage - Hana can temporarily alter the area around her in a 50 foot radius. She can alter the topography, the weather, the lighting, and just about any aspect of the terrain so long as it forms a cohesive set (No palm trees in the snow). She can make up to three large objects like a tree or a bookcase, but nothing she makes can be inherently harmful (so no lava pits or vats of acid). She is equally effected by the changes in terrain, and once the stage is set she cannot alter it without a rest period.
Active Engine Device:Costumer’s Pincushion – A simple pincushion skewered with six needles and threads that Hana can manipulate in various ways. The threads are as strong as steel, and the needles can pierce through any form of clothing other than metal armor. Hana can manipulate these strings and needles at will.
Cat’s Cradle – The strings criss-cross in front of Hana, forming a temporary shield to guard her from attacks.
Along Came a Spider – The threads harmlessly loop around Hana and her surroundings, allowing her to use her threads to zip about the environment.
Threads of Fate – This technique can only be initiated once an opponent has been pierced by a needle. Upon entering a target, it zig-zags through them in a stitch pattern, the thread running through them. Once Hana has deemed there are enough stitches, she rips all the wounds open at once.
Skills: Acting, prop design, and costuming are her passions and her strongest skills.