Current
Damn, it's really been three years since I last did anything on this site, huh? ...Maybe it's time I do something about this.
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5 yrs ago
*Kicks in door* HERETICS, YOU SAY?!
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6 yrs ago
A Hailstorm.... in JULY. Thanks Canada....
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6 yrs ago
So I just finished up a long D&D session with friends. Near the end one of them may have asked if they could roll to yeet a random cat across the town... Nat fucking 20.
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6 yrs ago
A snow and ice storm that shuts down most of the city... in April. Never change Canada.
I second the idea of a flare gun for Russel. Oh dear, imagine a scenario in which he needs to fold but hasn't told anyone anything about his semblance. There's some twofold trauma potential there.
I must say that I am personally a fan of all the characters so far. Plus we seem to have covered our bases in terms of personality. From Cyan's sweet dorkiness to Cassius' apathetic distance, I think we're in for quite the adventure.
At long last here he is for your consideration oh mighty GM. As I said earlier, I am completely open to feedback concerning all aspects. I'm willing to nerf and or change basically anything here.
Name : Kaldyr Tolbac
Age : 17
Gender : Male
Country of Origin : Menagerie / Mistral
Physique : Kaldyr stands at a relatively average height of 5'9(177cm) and weighs roughly 165 lbs(74kg). His complexion is relatively pale, and he possesses quite a lean build overall.
Race :Faunus (Wolf)
Team : None... yet.
Personality : Kaldyr initially comes off as a stoic person, rarely showing a great deal of emotion at first when in truth he really does care about other people. He'd rather be with a few close friends than in a crowd of acquaintances, as socializing is certainly not his strong suit. He is quite the introvert and tends to be quite reserved around those he doesn't know very well. Kaldyr is also very analytical of everything, unfortunately this also makes him a touch judgmental of people. He is slow to trust others, but once you've earned it, Kaldyr becomes a loyal friend who will do anything for those he cares about. If he was told some secret by a friend it would stay a secret forevermore, as loyalty and trust are huge with him. If someone has a problem, Kaldyr would be the first one in to help. He's the kind of guy to put others before himself and the first to take on danger if it means others don't have to, unfortunately for him this usually ends in him biting off more than he can chew. Finally, Kaldyr is very to the point about matters that concern people he cares for, sometimes to the point of making irrational seeming decisions.
Likes : Thanks to a combination of his his mother's efforts and his own introverted nature, Kaldyr has had a love of reading and books instilled in him. Whenever he's not training or studying you can expect to find him reading some form of novel while others chat. He also greatly enjoys the season of Winter. Something about the lower temperatures and the quiet serenity of the world under a blanket of snow is very appealing to him. Kaldyr's more miscellaneous likes include strategy games, spicy foods, and good old fashioned competition.
Dislikes : One of the quickest ways to get on Kaldyr's bad side is by being either egotistical, a liar or both. Those who like to abuse their power will also find themselves on the other end of his ire, whether they be students bullying others or otherwise. It should go without saying that Kaldyr will respond pretty negatively to anti-Faunus sentiments and he tends to think a great deal less of the people who spout them. Some minor dislikes of his include bland foods, the season of Summer(He burns easily), and being rushed.
Fears : Greatest of all Kaldyr's fears is his fear of being helpless. Befittingly enough of his slow-trusting nature Kaldyr also fears betrayal, the idea that a friend could suddenly turn upon him deeply disturbs the young huntsman in training. Though he has begun to master his fear of bears since the attack encountering a particularly strong Ursa may cause the usually stoic faced Faunus a great deal of distress.
Motivation : Kaldyr is driven to become a huntsman mostly by his twin desires to protect those who can't protect themselves, as well as following in the same path of his father. Another part of him wishes to beat back the savage evils of the Grimm so that Man and Faunus alike can continue to flourish. Yet a third and somewhat childish part of him wants a cause, something to belong to and believe in, and what better cause is there than serving as the heroes who stand against darkness?
Brief Bio : Kaldyr was born the eldest son of three to a Faunus couple living in Menagerie. His father was a huntsman who'd graduated from Haven Academy and built himself a reputation there (not the good kind), and his mother was an author. Soon enough, his father's line of work required that he move back to Mistral. Kaldyr and his younger brother were absolutely enamoured with the idea of huntsmen and huntresses, so much so that they begged their father to let them go with him. A few weeks worth of bargaining and pleading later and the family was on the next boat out of Menagerie.
Upon their arrival in Mistral one of the first things he noticed was the general disdain that most people he met seemed to hold for him because he was a Faunus. As such he became much more reserved and introverted throughout his time there. A few more years passed and everything was going well, Kaldyr had just finished his first year at Sanctum, and his family was happy.
Then the attack happened. Bandits swarmed the village, and started taking everything that wasn't nailed down. Unfortunately for them however, they took too long. The Grimm showed up, and the bloodbath began. Amidst the chaos, Kaldyr's father and his team picked off the Grimm one by one as they were focused on the looters. The last Grimm however, an Ursa near death, got a lucky strike in and crippled the cocky huntsman. Panicking, Kaldyr grabbed the shield on his back and broke into a mad dash over to his father as the Ursa inched ever closer to it's incapacitated prey. The shadowy beast raised it's claws and let out a triumphant roar as the boy dashed to his wounded father's side. The Ursa brought it's claw down to finish its wounded foe- but it instead met with Kaldyr's shield. The beast recoiled and was confused long enough for the other huntsmen and huntresses to finish it. It was there, out of breath, and at his father's side that his will to become a huntsman became ironclad.
With his father crippled, his days of being a huntsman came to an end, but the family remained in Mistral long enough for Kaldyr to graduate from Sanctum. His family planned to move back to Menagerie, sure it was crowded and the ever enigmatic White Fang were more present there than anywhere else in Remnant, but it was also much safer than the other kingdoms. Kaldyr however, had a different destination in mind. Beacon Academy is where he would go and realize his dream to become a man that would protect those who could not not protect themselves.
Semblance :Framtíðarsýn or "Future Sight" Framtíðarsýn allows Kaldyr to focus on a single creature, and foresee what their next intented actions will be. Kaldyr perceives this as a sort of reverse after image, made of his dark blue aura. By integrating this ability into his fighting style, Kaldyr is capable of dishing out incredibly effective counter-attacks. For example, if Kaldyr were fighting a Deathstalker and used Framtíðarsýn against it, he'd be able to see what kind of action the Deathstalker would try to pull off next i.e (Left claw swipe, Right claw swipe, Stinger, retreat, charge). Framtíðarsýn also grows in strength the more experienced Kaldyr is at fighting his current target, becoming more accurate, showing a longer prediction, and being less draining to utilize. His semblance however potent, is certainly not without it's limits and flaws. While Framtíðarsýn is very effective against the creatures of Grimm, it is hampered against sentient targets like Humans and Faunus. The main reason for this being that a person can change their mind or intentions on a whim, while the Grimm have no such free will and usually follow through on their lethal instincts. His semblance can also be fooled, feint attacks will still trip him up 9 times out of 10, and attacks with delayed effects such as poison are undetectable to Kaldyr's semblance. As mentioned earlier Framtíðarsýn works much better against targets Kaldyr has fought before, meaning that in a encounter against an unfamiliar enemy, Framtíðarsýn is severely weakened, and it's predictions are much less accurate. Framtíðarsýn can also only be used in bursts lest he burn through all of his aura, and there is a delay before Kaldyr can switch his current target.
Weaponry :Kvöld and Dögun - Kaldyr's weapons of choice are a sword and shield pairing named Kvöld and Dögun.
Kvöld "Dusk" - Kvöld is a menacing yet elegant looking blade with a single sharp edge. Much like Dögun, a number of the weapon's parts are a deep blue, namely the hilt and a single strip of metal that runs down the length of the blade, whilst the rest of the sword is made of a dark, lightweight metal that allows for Dust to adhere to it. Hidden in the blunt side of Kvöld, is a number of small metal plates that can be deployed to cover Kvöld's edge and make the length of the weapon bulkier, blunt, and almost... rounded? This has a unique purpose aside from being a simple guard but first...
Dögun "Dawn" - Dögun is a large, thick, and heavy heater shield with bladed edges. Like Kvöld, some of the weapons parts are a deep blue, the bladed edges being one of the only parts that are not coloured in such a way. The shield's deadly edges are made of a similar dark metal to Kvöld, but they do not permit dust adherence. By pushing a button on one of the straps, Kaldyr can cause Dögun to begin spinning rapidly, deflecting melee attackers much easier and acting almost like a saw if he chooses to attack. This makes Kaldyr a very dangerous foe in close combat. Dögun also bears a slot in the top that serves as a dust reservoir, wide enough for Kvöld to fit into comfortably. By momentarily sheathing Kvöld within Dögun, Kaldyr can coat his sword in dust for a number of effects (i.e. flaming sword for fire dust, disabling strikes with lightning dust etc.). Dögun also has a couple of grooves that lead down the length of the shield that allow it to expand outwards. This too has a unique purpose.
If he chooses to, Kaldyr can combine both his weapons by sheathing Kvöld into Dögun and pulling a trigger on the blade's hilt, causing the sword's guard to deploy before elongating massively and sending the shield towards the weapon's new tip, the shield's grooves let it expand outwards to reveal the combination of both Kvöld and Dögun: a beast of a weapon known as Miðnætti Hylja.
Miðnætti Hylja "Midnight's Howl" - Miðnætti Hylja is a gigantic battleaxe, formed by combining Kvöld and Dögun, with Kvöld making up the weapon's handle and Dögun becoming the business end of the axe.The weapon retains it's parent weapon's black and blue colour schemes and is a sight to behold. The weapon is capable of devastating blows, but it is very heavy and thus cannot be used for long periods of time without risking self injury and fatigue. It is also worth noting that Miðnætti Hylja is incapable of using dust of any sort, it relies on it's raw strength and sheer size to dish out devastating strikes. The transformation to and from Miðnætti Hylja is not instant so Kaldyr only really uses it if he knows that he can get a good number of attacks on a target. If Miðnætti Hylja makes contact, it WILL hurt.
Other : -Being a Faunus, Kaldyr possesses enhanced senses of sight and hearing - He holds a neutral opinion on the White Fang
Oh, and remember when I said I was kind of cheating with the colour naming rule? Yeah, so his last name is an anagram for "Cobalt" if that's not sufficient I'll change it to an actual colour, in fact I already have a shade in mind. The only part that sucks about that is I have to make a new header in that case.... Anyways, lemme know what you think! @Hitman
@CAS1006 I mean, you could just WIP your CS no? If you have everything save for the image maybe just give us a brief description in lieu of the image for now?
@datadogie Well done on Russel, I especially like his background and personality. Consider me very curious about what the full extent of "Folding" will do, as it seems your semblance has a good deal of potential. Something tells me he would have interesting interactions with a certain lupine faunus...
Speaking of which I'm going to go ahead and start editing his CS together. I feel as if I'm kind of cheating on the colour naming rule though, you'll see what I mean by that whenever I get him up. If it's insufficient, feel free to let me know, I'm always open to critique.
Well this thread got put up shockingly quickly, guess I'm not the only one raring to go then am I? Having said that I'm going to hold off on posting my character until there's another up first. Call it stage fright if you will but honestly, I'd rather just see what you lads put together first before showing my hand.
Though there are some things I need to ask off the bat. Firstly is the colour naming rule still in effect? Also, what's off limits if anything regarding our semblances or is is it an anything goes type of deal? @Hitman
Once more Orochi could feel his fangs tear through Goblin flesh, the taste of blood no less pungent than moments prior when he'd attacked Crispy. He internally cringed as the odor overtook his senses, though whatever constitution he possessed stopped the lizard from gagging. He just had to hold on, the venom would take effect soon and then the greenskin would be down. As if answering a silent prayer, the goblin soon collapsed... though now Orochi found himself hurtling towards the stony floor!
The lizard hit the ground hard, his scaly body almost skipping across the stone a short distance before he skid to a stop belly up and winded. Then he saw it, the same goblin he just brought down getting up with club in hand and looking very, very pissed off. Orochi's mind screamed at him to move, but he couldn't quite work up the strength to get up and dodge. He wouldn't be able to get out of the way this time, Orochi sealed his eyes and braced for the impact...
But it never came. Instead he heard the sound of a body hitting the floor, curiously he opened his eyes and saw the goblin lying on the ceiling? How did that make any sense? Even if this was a fantasy world shouldn't gravity sti- Wait a minute, I'm still upside down aren't I? Mustering the strength he could, Orochi flipped himself over, and slowly he rose to somewhat unsteady feet.
"Not going to lie, that hurt quite a bit." The lizard said to nobody in particular, as he made his way over to Rain and Digbie. "She's right... we may have wiped out these ones but there are way more goblins than we can handle. Plus, I think they're going to be a bit more wary from now on. So there goes the element of surprise. Let's get out of here, I don't want to end up as a trophy." Though it pained him to say so, he knew that Rain was right. If they stuck around too much longer, that would be game over for them. He looked up to Digbie and spoke " By the way, that's Rain. Rain, this is Digbie. Now that we're introduced, lets bail."
As the jade lizard withdrew his dagger-like teeth from the pryromaniac's ankle, the potent taste of foul metallic blood and flesh fresh in Orochi's maw. Much to his delight it seemed that Crispy was no longer moving. Had he done it? Did his utterly idiotic and reckless plan actually work? The goblin was down on a knee and covering his vitals... truly unfortunate for Orochi. He begun pacing closer to his now immobile target, checking the Greenskin for any vulnerabilities.
Right, he knows to cover his weakspots... Okay then, I'll just cripple his legs, can't do much if he ca-
Though before he could finish that thought, a sharp, acute pain ripped through the lizard's scaly flank. Reflexively, Orochi jumped away from the unknown attack, avoiding some of the force behind the blow thanks to Oberon's magic. Though now he bore a somewhat unsightly gash on the right side of his chest. The lizard whirled around and looked upon his aggressor with slitted scarlet eyes full of seething fury, a pained and angry hiss escaping his mouth. A little Goblin girl, wielding a weapon much more advanced than the others had struck him. In other circumstances, Orochi might have wondered just how a young Goblin could get the drop on him like that. Yet at the moment all Orochi could think of was how she had injured him.
And how badly he now wanted to return the favour. He didn't know where this prideful desire was springing from, but he knew that he would hurt her, maim her for what she had done! The sword wielding Goblin was trying to help Crispy get away! Though in doing so she'd turned her back on the scorned lizard... it was the prime opportunity to exact some revenge. Filling his jaw with acid Orochi launched the caustic blob at the pair of retreating goblins, before turning his focus to the other monsters in the area. Mourningstar, Digbie, and another lizard Orochi couldn't identify from his current position seemed to be faring well against one of the Goblins. Though now Digbie had caught the ire of another...
Go after the Goblin brat or save Digbie's skin... he thought to himself as he looked over both of his possible targets. If Crispy managed to recover as he was taking revenge it could mean serious trouble for Orochi, there was no such risk in helping his Goblin ally. Orochi sped towards Digbie, cursing under his breath as he looked upon his aggressor one last time, trying to commit her appearance to memory. He'd get revenge, just not yet.... The jade lizard approached the hostile Goblin from behind, his focus hopefully on Digbie still. Preparing himself for a moment, Orochi flashed as much of a grin his body was capable of towards Digbie, before he shot towards their opponent. He ran up the aggressor's leg, using his claws to dig in to the verdant flesh as he ascended past the torso and shoulder. Before attempting to firmly plant his fangs in the Goblin's neck and take him out of the fight with a healthy dose of neurotoxins.
HP: 300 / 300 MP: 180 / 200 Strength: 15, Rank: I Endurance: 15, Rank: I Dexterity: 25, Rank: I Agility: 25, Rank: I Magic: 20, Rank: I
Perfect... and then there was one.
Noctis thought to himself as his second green-fleshed assailant disintegrated, leaving not more than another gleaming nugget of his victory. This was it, he was really doing it! He'd never felt more alive than he had now, and the completion of his first victory was at hand. Just one more Goblin and his first battle would be won. Not to mention that the monster was still under the effects of Doom Call, in essence, Noctis had already won.
Flashing a grin back to the still observing Winter Maiden before turning towards the last foe of this batch, before darting towards it and exclaiming. "Checkmate!" The werewolf swung both of his blades across the monster's chest before bringing them down just above the goblin's collarbones on either side of its bright green head.