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@Mega Birb

PS: If you want an explanation from her view on these things, it would be better to have a character meet her at/around the hospital (like Aderyn being there for some reason), after Eris leaves Yoshino's room on my next post, since she's not going online for the time being, there's more she needs to do outside of deep Ground before she can enjoy the fights.
@KoL
I have no particular evil intentions, though I do have a quick question. Is Eris morally conflicted about what she's doing regarding Deep Ground?


Hmm... let me see. That's very tough to say in an OOC way. It would be much better to explain if someone asked her IC.

Though, I can say that she certainly doesn't feel guilty regarding her actions. Not from defeating people and much less about siding with Chiyo. More than this is hard to explain without writing from the character's PoV, but I guess that it's easy to notice that Eris is in peace for the first time in a long while.
I'll post once one or two others post as well. I was the second to last one, after all.
@RoflsMazoy@McFazzer@Scarifar@Caits@Mega Birb@Lonewolf685@Lord of Evil@Awesomoman64@ERode


I think that the other message may have been missed, or misinterpreted by some so I'm going to repeat it in more clear terms. For the next round of posts, we'd like to know what you may want to do before setting up too much plans into motion.

We have an idea of what we may do, but it's not worth the time if people aren't interested on the ideas. So, say something or we will just roll with what we have in mind and not accept complaints that what we are doing isn't of your interest later.
I'll be posting up to this weekend.
Ashes over the Rivianne Solaire

"Come, join me on this night. Dance under the Moon: Celebrate Their awakening."
Countess Rivianne

Somewhere in the countryside of a dark nation in the brink of great revolution lies a city, like many others of its kind, so small to the point that it would have being forgotten long ago where it not for its rich coal mines, prime fuel for the factories of a rising Industrial Age. In this city, so small that it may as well be still called a village, there exists an old mansion over a steep hill overlooking a lake so still that even the smallest stone cast on its waters is said to cause ripples noticeable through all of it.

This mansion is known as the Rivianne Solaire, owned for generations by the Rivianne family, the lords in charge of the valley where both the city and its coal mines are located. In recent years, about as soon as the coal began to take an ever expanding share of the local economy, the owners of this sinister state have been seen outside of their residence with little frequency. In fact, no one has seen the Count Gregorius Rivianne, his wife, children; any who ever went to the Rivianne Solaire has come back the same —if they come back at all, for the whole of the past two years.

In face of such a story, it's no wonder that tales saying that the old mansion is cursed began to spread around the region. However, they are widely disbelieved by the local populace, since their whole living depends on the mines owned by the Riviannes, they can't afford to spread ill rumor about their lords. Food, drink and mail still reach the mansion, and life keeps going as normal.

Not very long after the Riviannes retirement into isolation, a legend —more consistent than any of the others— began to circulate among the locals. It's said that during the New Moon, any who find their way to the old mansion and manages to make it back will be granted riches an power far beyond anything they can imagine. Other stories say that such people are consumed by an unfathomable darkness. This and many other rumors hang over the Rivianne Solaire, tarnishing it as much as the ashes and fumes of the coal which became the city's black blood.

"Truth's in the eye of the beholder. Are you ready to your own?"
Introduction
Welcome to the Rivianne Solaire, a place where the limits of your sanity, that which make you yourself, shall be tested. Here, every shadow holds unspeakable dark secrets, but not everything you see or hear may be true.

Through the force of Fate, a group of people from different walks of life found their way to the cursed mansion during a stormy night of the New Moon. Stranded there, with no way to go back to the nearby city until the weather gets better, their minds began to play tricks on them —or so it looked— strange sounds and lights and voices coming from nowhere.

It's just a matter of time until they began to lose their very minds, their sense of self and memories vanishing as if they were being sucked through the great proboscis of an horrifyingly enlarged insect. How long will they be able to endure while searching for a way out of this land of nightmares?
Characters
The characters of this story can be normal people of all walks of life, from a humble farmer or mine worker, to a soldier, nobleman, or priest. The sting binding them to a common fate is the fact that, somehow, each of them found their way to the Rivianne Solaire, passing out just as they arrived. Once they recovered their senses, they found themselves sitting at by the table at the mansion's dinning room, before them laid a great supper —partially eaten— while a powerful storm trapped them inside the sinister mansion.

The story starts with the characters being introduced to their host as they learn the dark truth of what waits for them. And, from there on, their fate is in their hands.
Character Sheet
Name: Your character's name.
Age: Your character's age.
Appearance: Your character's appearance. A brief description, picture or both are all ok. Please, avoid real life pictures.
Backstory: Your character's backstory. Do something interesting, with at least a couple decent paragraphs. You can include hints to their personality/mannerisms as well, if you wish, just avoid focusing too much on them.
Inventory: Any meaningful possessions your characters had with them when they entered the mansion. Please be considerate and keep them in character.
Intro/Sample Post: Your character's introduction to the RP. Explain how they got to the mansion and what they were doing before that. If they have any particular motivation to be there mention it as well.
Other: Anything not mentioned above.
@KoL

I think you should just skip me. Things are still very difficult for me right now. Just say that the sisters had to pull a tactical retreat or something. I would try something this saturday but I don't know how often I can post after that, so it'll be for the best to just ignore them for now.


Oh, sure. You don't need to worry to much if things are hard for you. The Nexus being what it is, makes it easier for characters to come and go whenever necessary.
I can continue a well, but given that @TheWindel is a bit uninterested at the moment, this makes things slightly less interesting for me.
<Snipped quote by Banana>

Frog will literally become Henry's best friend in seconds if they meet. Henry always loved the demonic puppet shows he was taken to as a child. His ABCs were Annihilation, Bioweapons, and Cycle of Hate and Violence that makes up the Nexus.


I bet that he is an addict to Hell's sales network as well, right?
<Snipped quote by KoL>

Not that anyone does that stuff when the GMs aren't involved.


People lack creativity for the lewds.
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