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7 yrs ago
Current You did good, McGregor. Made us proud.
4 likes
7 yrs ago
No offense intended. But there's a sweet spot on the sliding scale of realism, and most of the interest checks I usually see skew too far to the realism end for me.
2 likes
7 yrs ago
Can't describe how quickly I go from excited to sad when a mecha premise turns out to be realism wankery.

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The game opens in the city of Horizon, one of seven mass driver cities on the planet. Horizon is located in Panama, a Federation member state, and acts as an immense travel hub for the world. Its mass driver, and connected spaceport, bring ships both civilian and military back into orbit. Its harbor and airport can ferry travelers to any part of the globe. As such an important city, Horizon is also the site of a major Federation military base staffed with a full Walker complement.

The city itself is a diverse, vibrant travel destination. Even the soldiers on base make regularly trips out into its districts on leave, and some even reside in housing within it rather than on the base proper. Its beaches are one of the most popular destinations for pilots and personnel free on personal time. The city, at the moment, is in full swing to gear up for the celebration of Armstrong’s foundation anniversary. Federation brass may be wary, but the common soldier and civilian alike are looking forward to the holiday.





1. Respect the GMs (Krayzikk and Plank Sinatra) and their rulings. We are reasonable, but if we have given you an answer please respect it.
2. Respect your fellow players. Arguments happen, but please keep it civil.
3. There is not a hard character limit. If you wish to write more than one, that is permissible but please keep it within reason.
4. This is a futuristic, but still grounded setting. In all situations, but especially combat, please bear this in mind.
5. This is a Casual game. We will not require an essay for every post, but a reasonable degree of both quantity and quality will be expected. At the same time, we understand that real life takes priority. If you think you will not be able to post for a while, please inform us. We’re happy to work with you.

Character Sheet




Characters:





* Custom units are permitted, but. They will be subject to greater scrutiny than customized versions of stock Walkers. This scrutiny will cover everything from game balance to how well it fits with the tone and lore of the game. Significant detail will be expected if you pursue a custom unit.




Welcome to Breaking Point. Those of you with approved sheets can put them in the Char Tab, everything will get a little more prettied up later.
<Snipped quote by Krayzikk>

JumpJets are intense short-burn thrusters that allow Battlemechs to "jump" through the air while inheriting horizontal momentum. sometimes they're able to vector thrust to aim for a landing spot, other times it's a blind leap and if you overshoot, that's it.

other uses are to slow falls to within safe(er) speeds, and to "poptart", or jump into the air to scout the surrounding area and/or to fire weapons from unexpected angles. the latter part is likely an unintended side-effect of making a glorified tank-combat game out of Battletech, but what can you do?


Sorry, got sidetracked yesterday.

It might be feasible on something Scout sized, but for the most part Walkers are just too heavy for that sort of thing. Not a whole lot of air you're going to be able to catch in something Warrior or up. Even on a Scout you're not going to get a whole lot of verticality. A Raptor might be able to manage it, but they're also the lightest and most thruster-laden frame.

It'd be a lot of tuning for not a whole lot of result.
Not addressing these completely in order, as some are easier to handle than others. Any verdicts rendered are also pending discussion with my Co-GM, in the event that he sees something I do not, but they're probably about 80% final.

@Caasicam has already talked to me, so barring any changes, you're good to go.

So this is my draft (and possibly final) sheet. I've taken a custom mech, so hopefully I've filled out that section to the GMs satisfaction.

If there's anything that's unclear, don't hesitate to let me know (really). I wrote the majority of this at about 3:00 am, and finished it at 1:40 am the next day, so it's absolutely going to have some things wrong.

Yeah, I know the RP official thread isn't up, but I just wanted to put this to the community as well





Looks good! Nothing I need you to change, just a couple of things to bear in mind. As, presumably, a civilian contractor for the Federation a bunch of what he touches will be buried under a mountain of nondisclosure agreements. And at fifty five, he's pushing the upper end of who you might see on a battlefield even with humanity's longer lifespan.

I like the MedMech. Just bear in mind that at that size its two reactors, while more then sufficient for it, are probably significantly smaller than what's in use on a Walker. As he developed it himself, it bears more similarity to civilian-use machines than Walkers. Which also means there aren't any issues with how it fits in the dev timeline, so you should be good to go.



A WIP, I know, but I don't have any issues so far.





No issues with the Hound, and just a couple of things with Liam. Bear in mind that the Federation has been at peace for nearly a hundred years. Small skirmishes with nations that refuse to join, of which there are a few, but nothing large scale. Anything undertaken while he was a mercenary would mostly be in those sorts of areas, and almost certainly of the extremely illegal variety.

Unless he went to college, he'd be enlisted or an NCO. Yuna's a good example, or depending upon duration of service he may have made it up to NCO as a Warrant Officer.

Tweak that a little bit, remember to bear in mind the political climate for his history, and you should be good to go.



Looks good, my man. Only thing to tell you is a reminder that as infantry, he would've mostly handled some skirmishes if he was assigned to a more contentious area. As a Walker pilot, there haven't been any Walker-to-Walker combat scenarios yet. For real. Plenty of sims and practice skirmishes, just nothing that has seen real world application yet.



Looks fine. Same reminder as everyone else, Walker-to-Walker hasn't happened for real just yet.



I tried to be soft-touch with this, and if that resulted in a lack of clarity that's on me. But to be perfectly honest, it feels as though you had a character concept in mind that you tried to tweak for the setting without necessarily checking the details of the setting. Taking it from the top, at sixty Eun would be far from the front lines. Even with the increased life expectancy, someone at sixty just isn't keeping up with the rigors necessary for piloting. She would have hit either a desk job or mandatory retirement by now. Mandatory retirement age in the modern USAF is 62, and no one at that age would still be piloting a fighter jet. And that's a pretty solid comparison for the physical requirements of piloting a Walker. On the same point or order, managing to appear twenty at sixty is... A bit much. Health care will no doubt have advanced, but I'm not quite sure it's something that would have gone that far.

Personality and skills are both fields a little lighter on details than I'd really like them to be, but that's a small matter. The real meat of the issue comes when we start to get into History. In the simplest terms possible, you're treating criminal organizations like paramilitary forces. Smugglers exist, yes. Criminal organizations, as well. Both of these are innately human, and aren't likely to go anywhere. But that doesn't make them military powers. Criminal organizations in developed areas project their influence through soft power; remaining in the shadows, using influence to help remain hidden. Information, not firepower. They would never be allowed to get to the point where a single organization needed to be on the military's radar, and not the police's. Not when keeping the peace has been the primary focus for decades. A gathering of ships along those lines would be exceptionally conspicuous. Nor would the Federation have any reason to require another criminal organization's help to crack down on a separate one.

Nor, unfortunately, would they need a mercenary organization for cracking down on criminal organizations. Again, this is where I think you overestimate the extent of criminality in the setting. Such PMCs especially would not be used in the place of regular Federation forces, nor is it standard anywhere for such an entity to operate autonomously from the chain of command.

And this is where the last major issue comes into play; Federation Walker frames are not accessible to entities outside of the Federation military. The Ark Union farmed out development, but even so they're not letting private organizations just have military grade Walkers. At the very least not legally, and such things would be cracked down on hard if they were known. The Raptor, especially, is very new; there are no variants, let alone anything developed anywhere but Federation R&D. The Raptor Program is only just starting to actually roll out full production models, and was completing field testing of the unit up until recently. A private entity never would have laid hands on the technology.

I don't have any suggestions on how to tweak to fit the setting, yet. I've been giving it some thought, and will continue to give it some thought.


When the professor put it like that, it... Honestly made perfect sense.

Not why it worked that way, that was probably a whole field of study in and of itself. But the how made sense. Dust reacted to energy. Even the more unstable, raw forms needed something to happen in order to set them off. Aura, whatever its metaphysical properties, was a form of energy. Energy that could be measured, stored, and utilized. That explained how Dust could interact with one's Semblance. It wasn't a very difficult leap from there to grasp that Dust behaved, when you boiled it down, the way you intended for it to behave. Which meant manipulating it was part science, part...

Well, after Cirsium's display, art was the only word that came to mind. It wasn't rote memorization of mixtures, or compounds, or equations. It was like smithing, that way. There was science to know. There were techniques to learn. But the difference between a competent smith and a great one was much more intangible than that. It was a sense you developed after untold hours of practice. Mastery of Dust seemed to be much the same. Once you understood the underlying principles, it was practice, practice, practice until it became second nature. Few of his own weapons made active use of it, it couldn't be applied with his Semblance (could it?), but there was no telling when it might come in handy in the future. And even if he didn't practically need it, he wanted it. That was awesome.

He did do a little bit of a double take, though, when Lauren piped up. Not because she had the right answer, but because of the accent she was putting on. And the fact that she was actually piping up in class. It was nice to see her paying attention. Most of the morning classes she seemed utterly bored in. But that accent...

What are you doing, babe? Luke, do you know?
Truthfully, my familiarity with Mechwarrior is a little lacking so I couldn't answer that off the top of my head. How do they work?
Yooooo, this seems pretty rad, not gonna lie. I've been itching for a decent mecha story lately and this checks all the boxes.

I would like to join.


Glad to have you aboard! I'll get invites sent along.

Can those of us who were involved in the original return with the same character?


Definitely! It is a reboot, but it should be pretty familiar once we get into gear.
@Krayzikk I haven't read through everything yet but I'm definitely liking what I'm seeing. I'm a huge sucker for Gundam Epyon and would absolutely love the ability to incorporate its Heat Rod (or Whip, since that's what it actually is) into an AW.


I think something like that could get implemented, yeah. Glad to have your interest!

@Krayzikk yes please XD


Can do! I'll get invites sent out for you and @Double, as well, if they'd like one.

As a general note, I'll likely be aiming to have the OOC up early next week at the latest. Depends a little on how the weekend goes. By no means does that mean I'll stop taking submissions, as they'll stay open for a while even after the OOC is up. Nor do I expect characters done by that point. Just don't want to lose my own momentum.
I'm RP hunting, and this looks... very interesting to me. Put my name down, please!


Glad to hear it! I'll shoot an invite along a little later.

@FrostedCaramel, I realized yesterday I didn't actually ask if you would want an invite to the Discord. My bad. Let me know if you do and I'll send one along.
<Snipped quote>

G1 Starscream of course...what other one is there? :P

Also, you have my attention...

So you've caught my eye as well. You have my interest.

Color me interested.


Glad to hear it! I'll get a round of Discord invites sent out along quick as I can.

@Krayzikk, Can I play a rebel faction within the Ark Union dedicated to Clone Rights?


I know you indicated that you might not join, but I figured I would address this anyway in case anyone had a similar question. As limiting as it might seem, that wouldn't be possible. All the characters will be starting at the same location so that interaction and plot progression are easier to foster.

Interested, I'll keep an eye on this.

Do you have example pictures of the provided Federation Mechs?


I do, actually! They're admittedly cribbed, quite shamelessly, from Gundam but the surplus of grunt units in Gundam make it much easier to find analogies to my intent. Exact appearances are in the 'eyes' of the beholder, but when writing these are closest to what I picture.






Raptors are a little trickier, in that I don't have a perfect analogy for them. But this is at least a decent idea.

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