Avatar of Supermaxx

Status

Recent Statuses

2 yrs ago
Current is sexualizing Pokemon a variation of bestiality?
3 likes
2 yrs ago
lol. lmao
7 likes
3 yrs ago
JOHN TABLE!
1 like
3 yrs ago
hearing rumors that rebornfan is storming the US capitol, looking for whoever's responsible for everyone ghosting his RPs
14 likes
4 yrs ago
you got a fat ass and a bright future ahead of you. keep it up champ
1 like

Bio

Most Recent Posts

@Kuro 3AM Takara sheet looks good! You can move it over to the character tab. As for Signs, she could probably make use of Beckon and Quicken while working with the horses. For general upkeep Water, Mend or Heat are all helpful with day to day tasks. Just pick whatever three or four look interesting to you.
The IC will be going up on August 2nd, eight days from now. If you have any questions, shoot me a message either here or on Discord. I’ll get to it when I can.
@Queen Arya@webboysurf You’re both good to move your sheets over to the character tab!
She's back.



You can drop Yuki over in the Character Tab whenever you'd like, by the by.


Our Ensemble of Heroes

Seimei Keiko, The Signkeeper's Apprentice - played by @Asura

Shirasagi Yuki, The Shrine's Caretaker - played by @Feyblue

Fujiwara Chiasa, Apprentice Tinkerer - played by @mickilennial

Masaki Kenichi, Apprentice Physician - played @webboysurf

Takamori Fumiko, Master's Apprentice - played by @Queen Arya

Hayashi Takara, the Stablehand - played by @Kuro

Senga Tsubasa, the Blacksmith's Apprentice - played by @Hero

Moriya Mio, the Blacksmith's Other Apprentice - played by @McMolly

Akiyama Haruhi, the Farmer - played by @Lemons

Hayashi Sumiko, The Wandering Artist - played by @Yankee


In ancient days mankind dominated the earth. They built towers of glass that pierced the heavens, crossed the clouds on wings of iron, and mastered the use of magic; some day even the stars themselves may have been brought to heel. Unbridled ambition sent humanity marching ever onward into the future, never mind who or what they crushed under foot. Their arrogance burned that world to sunder, and this world is built on its ashes.

You are the residents of Heiseina, a small, lakeside village in the middle of a large valley. There are perhaps a few hundred people in the valley in total, and these are the only other human beings you've likely ever met- for the world outside the valley is shrouded in mystery, and all you know of it are the transmissions that come in through the radio tower. Life in Heiseina is simple, idyllic. There's only a single, proper weapon in the whole village, and the Master has never removed it from its case in all the time you've lived here.

But on this day unlike any other, a man in black rides into the valley, a hunk of iron strapped to his hip...



Welcome back to Heiseina: Memories Long Forgotten, a 'post-post-apocalypse' roleplay wherein our modern world has ceased to be, washed away in a tide of destruction so long ago that its death exists only in myth. In the wake of our world's death, a new one spring up: one in which nature has grown over the corpses of skyscrapers and railways, and creatures from fairy tales live in harmony with the remnants of the human race. Magic is as much a part of life in Heiseina as breathing. Near everyone uses it, in some fashion, to make up for advancements in technology lost in the apocalypse. Magic waters the fields, stokes the fires of forges, and keeps away the dark.

To the people of Heiseina, violence is a foreign concept, found only in stories told around campfires or in the natural cycle of life and death. Heiseina is a place without warriors or weapons, and even the laws of magic prevent it from being misused to harm other people. It is as if the very concept of murder died with the old world.

That's what your elders have told you, anyway.

This is the story of those ancient laws being broken, of worldviews being shattered by a stranger's arrival. Themes of power and violence will be re-occurring throughout this roleplay, and the beliefs your characters have grown up on will be challenged at every turn. There is an overarching plot that will govern much of our game's pacing, but it isn't linear; your choices will radically shape what direction the story goes in, and you'll be making those choices very frequently. I'm drawing on a lot of different sources as inspiration, but I'll be leaning into the archetypes of samurai films, certain anime, and post-apocalypse stories. Our tale may get dark at points, but our heroes will have plenty of opportunities to make things right.

For my returning players, I've made a few changes to the opening post. There's a few new details, especially in the 'Locations' tab.


I'll keep the rules section light as I expect you to know the Guild's guidelines already:

-> No one from the village of Heiseina has traveled beyond the valley and lived to tell about it. Your character's knowledge of broader history and their worldviews will be shaped by the very narrow perspective of their home and its elders. Included in this is the belief that both the laws of nature- in regards to magic- and the village's most sacred customs prevent violence between people. Animals and Yokai are also protected by similar laws, outside the specific context of hunting. Villagers are encouraged to remember the various habits and rituals of the Yokai to prevent conflict. Animal predators- such as bears, snakes and wild boar- tend to avoid humans entirely.


-> I'll do my absolute best to accommodate your character's arc and development. Your enjoyment of the game is my chief concern, and your characters will be the primary engine by which the RP functions. If there's a specific arc you want to follow and you need my help to make it happen, I'll do it.


-> Character death is always on the table. I won't be gunning to kill you or anything of the sort, but the world's a dangerous place and you aren't at all prepared for what it'll throw at you. Write your characters as if this possibility exists, and you'll more than likely make it through to the end.


-> As always I'll be fairly lenient with posting requirements. I'm going to be trying to post at least once every two weeks, personally, but I'm well aware that interest and IRL obligation can wax and wane. Dry spells shouldn't be surprising at this point. That said, I do want to commit to running this game long term this time. I'd ask anyone who wants to join to be similarly invested. Also if I don't post every two weeks you have my express permission to annoy me on discord about it.


-> We'll be starting a week before the Dance of the Serpent, a holiday based around the dragon, Miorochi, and his waking. It is a time celebrating new beginnings, the start of spring, and a chance to make amends with those you've wronged. Preparations for the holiday are well under way: gifts are being prepared, offerings made at the shrine, and a paper dragon crafted. Much like the first go around, you'll have a short period of time to introduce your character and interact with each other and other villagers before I kick off the plot. Once I open the IC, I'm intending to get the plot rolling within the first two weeks.





The first leg of the game will take place in Heiseina, an idyllic village in the center of Heiwadani Valley. The valley has only a few hundred people in it, and most call Heiseina home. Heiseina's society is primarily agrarian, with only the other villages and hamlets of the valley to trade with regularly and minimal contact with the outside world. Sign magic is the backbone of the local economy and culture, with salvaged technology as more of a curiosity than anything else. The singular radio tower in the center of the village mostly functions to play music during holidays and other celebrations, though its rumored that Ayano, the valley's best mechanic and tinkerer, uses it to speak with other, distant villages as well.

All that truly remains of the old world are scattered, broken ruins, picked clean by salvagers over the course of generations. The surviving technology of the old world is early twentieth century, pre-television. Ayano is responsible for repairing and maintaining salvaged tech, as well as manning and maintaining the radio tower. She keeps a number of half-baked and failed inventions scattered across her workshop. The biggest of these projects is the cobbled together pile of junk on wheels that sits under a tarp out front.

The world is a place of magic and wonder. Many creatures out of old world fairy tales now wander the landscape alongside more mundane animals: giant eagles whose wingspan eclipses the sun, dragons hug the peaks of mountains, and Yōkai of all shapes, sizes and kinds inhabit the valley. Most of the largest creatures have only been glimpsed on the horizon or seen as a shadow passing above the clouds, but interactions with mischievous and helpful spirits are common enough. There's little nearby that would ever threaten a human's life, however.

Magic, called Signs, is woven through all parts of human society as well: the blacksmith lights his forge with the Heat Sign, the hunter cleans her kill with the Purify Sign, and the farmer ensures a bountiful crop through daily castings of Growth. These spells are helpful and utility-based; none of them are meant to cause direct harm to another human being. Indeed, many Signs simply will not function if the caster intends to hurt someone with them.

Learning Signs is a time-consuming skill that anyone can attempt, usually in the form of a year or two of intensive study per Sign, though some take to it quicker than others. Heiseina's magic is taught by Seimei Tomo, the Signkeeper, who keeps a meticulous archive of every Sign in recorded memory, and who experiments with Sign combinations that might benefit the village. Sign combinations are essentially casting two or more Signs in succession to produce different effects, such as a Heat Sign + a Water Sign creating a burst of steam.

I'll put together a list of Signs as the Roleplay progress, but I want to leave a lot of that development up to the group(s) Signkeeper(s).

The Master of the Village is an old man named Takamori Kenji, whose family has ruled over Heiseina since its inception. Takamori sits as head of the village council, alongside Signkeeper Tomo, and the Tinkerer Anayo. It is their job to settle quarrels between villagers, uphold the law, and protect the valley from any sort of danger. Kenji is also rumored to be a master swordsman, though such claims are never made to his face-- he is forbidden by ancient customs to ever draw his ancestral weapon except under extraordinary circumstances.






Location: City Streets -- The City-State of Thorinn, Aetheria


Graves was reluctant to release Seele at first. He had almost forgotten the comfort of another person's embrace. It was like falling into bed on a cold winter's night. There was a warmth and a strength to his friend's touch that surprised him. For all her bodily frailty, Graves was certain there was nothing in this world or any other that could truly harm her. Graves held Seele far too tight and hid his face from her, as if he might conceal the utter shame he felt burrowing into him.

Until Alja came jogging up, of course, and he broke away near immediately. One look at her sent another wave of red-hot shame burning his cheeks. He hadn't the slightest clue how she of all people would react to the mess he'd made. She was as likely to put him on the ground again as she was to hug him too. Graves knew he deserved the latter. Some of his friends were too quick to forgive and forget; others were stubborn enough to talk a mountain into moving out of their way.

Graves wiped his face with the back of his sleeve. "I, uhh..." He started weakly, unable to conjure words enough to explain himself.

Thankfully Seele took the initiative and gave him an excuse to slip away. He nodded a few too many times to her before slinking back to the Laughing Worg, careful to avoid eye contact with Alja or anyone else that still lingered. His eyes stuck on the street as he went, his gaze passed over the knife he'd attacked Siegfried and Seele with- the knife Alja had given him not so long ago. For a moment he considered returning it to her. It was her property, after all, and he certainly wouldn't be using it anymore. But even the thought of picking the steel up twisted his stomach into knots. Graves shook his head softly and walked inside.

He slid Dariel a handful of coins as apology for the trouble he caused. This was the second time he nearly got them thrown out of the Laughing Worg. He really needed to get a handle on that if he didn't want to lose his favorite- only- drinking hole. Maybe a few drinks would help him clear his head. Yeah.

Just a few.

MARVEL REIMAGINED: Iron Man
ISSUE #1: Fragile Heart

New York City New York

"Run it again, JARVIS." Tony Stark splayed across the couch like a lion on its rock. He was the king of a concrete jungle: a billionaire, a genius engineer, and a world-class superhero. Untouchable. Unassailable. He tore a chunk from his latest successful hunt- a greasy cheeseburger from the joint down the street. He'd lost count of how many Kwikkee Meal Deals he'd eaten ever since moving into Rhodey's apartment.

Tony was unbelievably broke.

A series of simulations flashed across the television, the laptop plugged into whirring angrily as it tried to process the experiment's thousands of unique variables. A full-sized arc reactor popped open on the screen to reveal its internals: hundreds of individual plates placed so close together the human eye couldn't discern the gap between them. The plates rotated around the core at murderously high speeds, driven only by the Casimir effect. The vacuum in the chamber allowed the reactor to maintain its current energy production indefinitely...theoretically.

One of the plates in the simulator began to flash red. "Error in plate one hundred and four," JARVIS warned in a cheery English accent. "Sheering along the joint will cause it to break off after thirty-seven years, six months and twelve days of use." As JARVIS spoke all the surrounding plates began to flash as well. "Catastrophic failure follows shortly after."

Tony ran a hand through his hair in irritation. It was long, wild, and about as greasy as the burger. His beard wasn't much better. He stood from the couch to get a better view and began to pace. Increasing the size of the arc reactor had only made the design's flaws more apparent. No modern metal alloy could hold together under that much pressure for long. Even the gold-titanium his suit used proved insufficient. A carbon fiber mesh would be tougher, of course, but making a mesh that large was difficult and expensive. And making a hundred and twenty-eight meshes? Not viable.

"How much energy do we lose if we add thrust in the opposite direction to maintain a sustainable speed?" Tony asked, stopping to spin the television remote on the coffee table.

"Those calculations may take some time, sir."

"Do it." Tony nodded, despite talking to a computer program that couldn’t see it. "And give me my messages while you’re at it. Filter for job offers and anything from the lawyers."

This time Tony’s cellphone buzzed in response as JARVIS left the laptop to its diagnosis and scrolled through Stark’s email. "You have thirty seven job related messages."

Stark’s expression lit up. "Any takers?"

"I'm afraid not, sir. All thirty seven are rejection letters."

His expression fell like a pile of bricks. Well, at least they’d been polite enough to actually respond, Stark mused. In his previous batch of applications half the agencies saw his last name on the resume and blocked his number. Obadiah Stane- Tony's former friend, mentor, and current enemy for life- had done his damnedest to ensure Stark would never work in any relevant industry again. Maybe Kwikkee needed a new burger flipper.

Tony dropped back into his couch and pulled the phone out himself to check his bank account. There was a distinct lack of zeroes behind the prime numbers. Not unexpected, but still concerning. His reserves were running dangerously low. If he couldn’t find work soon…

He flipped to James Rhodes’ main account. Not something he was supposed to have access to, technically, but curiosity and a guilty conscience didn’t mix well. Rhodey was Tony’s oldest friend and one of the best men he’d ever known- he was also prone to taking on more than he could handle. It wouldn’t be long before Stark’s problems caught up with Rhodey.

Tony paused. He closed his eyes and took a series of deep breaths. He couldn’t drag Rhodey down with him. Wasn’t happening.

“JARVIS, do I have anything from that Pentagon rep?”

There was a moment’s pause as the machine ran through Tony’s emails once again. “Yes sir. I moved all of Major Talbot’s messages to spam as you requested. You have sixteen unopened emails from his address.”

“Alright, let’s set up a meeting. I’m grabbing a scotch.”
Just a heads-up to

@Byrd Man
@Supermaxx
@udonoodles

it's been two weeks without any posts in the IC. Could you please drop in when you can and let me know if you're still interested? If I don't hear back from you in a week I'll have to take you off the active roster - you're free to resume later if you want but the character will be open to competing apps while inactive.


Apologies! Will get to work on something.
© 2007-2024
BBCode Cheatsheet