Avatar of VitaVitaAR

Status

Recent Statuses

3 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
3 yrs ago
At least if you're writing something you know, with knights.
3 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

Bio

User has no bio, yet

Most Recent Posts

  • Name: Queen Medb
  • Class: Rider
  • Appearance: "I am the Queen, and the Queen is I."
  • Personality: The lovely Queen of Connacht. Pure and yet perverse. Tidy and yet filthy. A young queen whose very existence is contradictory. But neither her purity nor her perversity is a lie. Both embody the true face of the Queen. A girl who believes she is the very center of the universe itself, who believes the world revolves around her position in it. She loves beautiful things, including beautiful people, especially those who are brave and strong. While her affections traditionally leaned towards men, both sexes are acceptable to her and she takes pride in her ability to seduce them. Those who fall for her charms are beloved, but those who reject them are even more beloved as Rider will relentlessly seek to make them her own. In spite of her own selfishness, Rider is an accomplished leader. She is extremely competent in warfare and in governing, delighting in the adoration of her people. Devious and intelligent, Rider is fond of both utilizing schemes and also simply crushing the enemy with brute force. Indeed, dominating those she views as strong is something that brings great excitement to the Queen of Connacht. Rider is guided by her desires, believing there is no reason to reject them. She is also incredibly stubborn, refusing to back down in battle and becoming quite frustrated if she's forced to. A Master who appeals to her will be slapped with her love, struck with it like an arrow. A Master who does not will be rejected and treated as nothing more then a prop, whom she will eagerly abandon for the sake of finding one more befitting for the Queen. In spite of her self-centered nature, Medb dislikes seeing those who do not live their life to its fullest, and will endeavor to encourage them otherwise.
  • Stats:
    • Strength: C
    • Endurance: E
    • Agility: B
    • Mana: C
    • Luck: EX
    • Noble Phantasm: A+
  • Class Skills:
    • Riding: A
    • Magic Resistance: B
  • Personal Skills:
    • Golden Rule(Body): A. Possessed of a natural goddess-like body from birth, Rider's very existence preserves her own beauty, allowing for the recovery of injuries and magical energy provided that it "facilitates the preservation of beauty".
    • Charisma: B. The capacity to influence and inspire others. As the Queen of Connacht, Rider's rank of Charisma is suited to one who successfully ruled and country and garnered the adoration of her subjects.
    • Alluring Nightingale: C. A fascination-type enchantment delivered by Rider's voice. While its influence is low, both sexes can be affected by it, and those with weak resilience to mental influence can be seduced by Rider's speech alone.
  • Noble Phantasm(s):
    • Name: Chariot My Love: My Dear Iron Chariot
    • Rank: B+
    • Type: Anti-Army
    • Appearance: "All power is my power! The authority of government! The steel of oppression! The terror of domination!"
    • Effects: A large, powerful, mighty Iron Chariot. It is pulled by Finnbennach and Donn Cúailnge, the legendary bulls that formed the center of the Táin Bó Cúailnge. Both a possession the the Queen of Connacht in life and the symbol of her Royal Authority that crushes her enemies and binds her subjects. The bulls are capable of flight, lifting the chariot from the ground with them, their powerful hooves and razor sharp horns serving to crush and dismember those who would dare oppose the Queen. But this is not the Chariot's full power. It's true nature is as Rider's perfect love nest, an inescapable space within the chariot capturing those she takes a fancy to so that she may press her desires, her lusts, upon them. While it is inescapable, it is not unavoidable, and when Rider is fully satisfied those captured within it are permitted to leave. While anyone trapped inside is confined until Rider is pleased, it has a notable boost in its effectiveness against men. In addition to summoning the entire chariot, she can also call upon and ride one of the two bulls.

    • Name: My Red Mead: My Dear Honey Alcohol
    • Rank: C
    • Type: Anti-Army
    • Appearance: "Fufufu~ I guess I'm adored anywhere I go."
    • Effects: Rider's legendary charm given form as a sweet red honey mead. Those she offers it to feel a strong urge to partake, and if the sweet alcohol passes their lips they become completely taken by the Queen of Connacht. Their mind is wholly fixated on Rider. Serving and loving their Queen is the only thoughts that can circulate in their mind. In this way, those who have drank Rider's mead become little more then extensions of her own will. The Queen becomes their whole world, their singular obsession above all else. However, a strong can possibly resist these compulsions.

    • Name: Conchobar My Love: My Dear Future Vision
    • Rank: C
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Pilfered from her former husband Conchobar, Rider "borrows" his ability to see into the future. However, due to her hatred for him, it's more like theft. Comparable to an extremely high rank of Instinct in action, it allows her to see a few moments into the future. This permits her to analyze actions that have not yet occurred and plan around them. She can predict the unpredictable and avoid certain death through usage of this Noble Phantasm. However, it requires her to intentionally focus in order to peer into the future, meaning it is not impossible to take Rider by surprise if she does not believe she has a reason to be concerned. As she is quite arrogant, she rarely remembers to use this Noble Phantasm unless locked in a serious battle.

    • Name: Fergus My Love: My Dear Rainbow Sword
    • Rank: A+
    • Type: Anti-Army
    • Appearance: Modified to be sleeker and more elegant, as to her own personal tastes.
    • Effects: Rider calls upon the magical sword Caladbolg, the blade wielded by Fergus Mac Roich. Accessible due to his place among her many lovers, Rider can borrow this sword in order to use it unleash a devastating attack. As Caladbolg was said to be able to slice the tops from mountains, it is an incredibly destructive attack capable of tearing its way through armies and even the landscape itself. A single stream unleashes the rainbow, and everything before Rider is annihilated in a show of her authority.
  • Alignment: Chaotic Evil
  • Name: Queen Medb
  • Class: Rider
  • Appearance: "I am the Queen, and the Queen is I."
  • Personality: The lovely Queen of Connacht. Pure and yet perverse. Tidy and yet filthy. A young queen whose very existence is contradictory. But neither her purity nor her perversity is a lie. Both embody the true face of the Queen. A girl who believes she is the very center of the universe itself, who believes the world revolves around her position in it. She loves beautiful things, including beautiful people, especially those who are brave and strong. While her affections traditionally leaned towards men, both sexes are acceptable to her and she takes pride in her ability to seduce them. Those who fall for her charms are beloved, but those who reject them are even more beloved as Rider will relentlessly seek to make them her own. In spite of her own selfishness, Rider is an accomplished leader. She is extremely competent in warfare and in governing, delighting in the adoration of her people. Devious and intelligent, Rider is fond of both utilizing schemes and also simply crushing the enemy with brute force. Indeed, dominating those she views as strong is something that brings great excitement to the Queen of Connacht. Rider is guided by her desires, believing there is no reason to reject them. She is also incredibly stubborn, refusing to back down in battle and becoming quite frustrated if she's forced to. A Master who appeals to her will be slapped with her love, struck with it like an arrow. A Master who does not will be rejected and treated as nothing more then a prop, whom she will eagerly abandon for the sake of finding one more befitting for the Queen. In spite of her self-centered nature, Medb dislikes seeing those who do not live their life to its fullest, and will endeavor to encourage them otherwise.
  • Stats:
    • Strength: C
    • Endurance: E
    • Agility: B
    • Mana: C
    • Luck: EX
    • Noble Phantasm: A+
  • Class Skills:
    • Riding: A
    • Magic Resistance: B
  • Personal Skills:
    • Golden Rule(Body): A. Possessed of a natural goddess-like body from birth, Rider's very existence preserves her own beauty, allowing for the recovery of injuries and magical energy provided that it "facilitates the preservation of beauty".
    • Charisma: B. The capacity to influence and inspire others. As the Queen of Connacht, Rider's rank of Charisma is suited to one who successfully ruled and country and garnered the adoration of her subjects.
    • Alluring Nightingale: C. A fascination-type enchantment delivered by Rider's voice. While its influence is low, both sexes can be affected by it, and those with weak resilience to mental influence can be seduced by Rider's speech alone.
  • Noble Phantasm(s):
    • Name: Chariot My Love: My Dear Iron Chariot
    • Rank: B+
    • Type: Anti-Army
    • Appearance: "All power is my power! The authority of government! The steel of oppression! The terror of domination!"
    • Effects: A large, powerful, mighty Iron Chariot. It is pulled by Finnbennach and Donn Cúailnge, the legendary bulls that formed the center of the Táin Bó Cúailnge. Both a possession the the Queen of Connacht in life and the symbol of her Royal Authority that crushes her enemies and binds her subjects. The bulls are capable of flight, lifting the chariot from the ground with them, their powerful hooves and razor sharp horns serving to crush and dismember those who would dare oppose the Queen. But this is not the Chariot's full power. It's true nature is as Rider's perfect love nest, an inescapable space within the chariot capturing those she takes a fancy to so that she may press her desires, her lusts, upon them. While it is inescapable, it is not unavoidable, and when Rider is fully satisfied those captured within it are permitted to leave. While anyone trapped inside is confined until Rider is pleased, it has a notable boost in its effectiveness against men. In addition to summoning the entire chariot, she can also call upon and ride one of the two bulls.

    • Name: My Red Mead: My Dear Honey Alcohol
    • Rank: C
    • Type: Anti-Army
    • Appearance: "Fufufu~ I guess I'm adored anywhere I go."
    • Effects: Rider's legendary charm given form as a sweet red honey mead. Those she offers it to feel a strong urge to partake, and if the sweet alcohol passes their lips they become completely taken by the Queen of Connacht. Their mind is wholly fixated on Rider. Serving and loving their Queen is the only thoughts that can circulate in their mind. In this way, those who have drank Rider's mead become little more then extensions of her own will. The Queen becomes their whole world, their singular obsession above all else. However, a strong can possibly resist these compulsions.

    • Name: Conchobar My Love: My Dear Future Vision
    • Rank: C
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Pilfered from her former husband Conchobar, Rider "borrows" his ability to see into the future. However, due to her hatred for him, it's more like theft. Comparable to an extremely high rank of Instinct in action, it allows her to see a few moments into the future. This permits her to analyze actions that have not yet occurred and plan around them. She can predict the unpredictable and avoid certain death through usage of this Noble Phantasm. However, it requires her to intentionally focus in order to peer into the future, meaning it is not impossible to take Rider by surprise if she does not believe she has a reason to be concerned. As she is quite arrogant, she rarely remembers to use this Noble Phantasm unless locked in a serious battle.

    • Name: Fergus My Love: My Dear Rainbow Sword
    • Rank: A+
    • Type: Anti-Army
    • Appearance: Modified to be sleeker and more elegant, as to her own personal tastes.
    • Effects: Rider calls upon the magical sword Caladbolg, the blade wielded by Fergus Mac Roich. Accessible due to his place among her many lovers, Rider can borrow this sword in order to use it unleash a devastating attack. As Caladbolg was said to be able to slice the tops from mountains, it is an incredibly destructive attack capable of tearing its way through armies and even the landscape itself. A single stream unleashes the rainbow, and everything before Rider is annihilated in a show of her authority.
  • Alignment: Chaotic Evil
... So where is everyone? ^^;
The Tower. One of the twenty-one Major Arcana, the largest mage circles and those that have influence on mage society, located all across the world. The Tower is the biggest Mage Circle in England, located in London. The name is perhaps somewhat misleading at first glance, as the Tower itself is seemingly just a small building of no real significance. However, this is magic at work. The secrecy of the supernatural must be upheld, and as such the Tower is hidden. The tower's location is avoided by those without any magical knowledge, for it is enchanted with spells to make it impossible to consider as significant by them. But those who have entered the Tower are able to see it, a tall, black building seemingly without windows that stretches above and below the earth. It was constructed almost two-hundred years ago, and for all of this time its existence has remained unknown to all but the supernatural community. Within, it is a vast facility for the education of magi and the research of magic. The Tower possesses a vast library of magical tomes, one of the largest even among the twenty-one. However, it would be a mistake to believe this is the Tower's only purpose.

Fundamentally, the Tower's existence is like all mage circles: The continuation and preservation of mage society. Each linked together by a larger organization Mage Circles act as the arms of the organization not only to educate future magi, but to track down and eliminate threats to mage society. Whether they be from without, or from within. Magic must be preserved in secrecy, after all.

Among magi there are numerous aristocratic families, as one might expect from a society that holds family bloodlines to such a high level of importance. The Tower's magi are certainly no exception. Indeed, as one of the oldest circles, predating even the structure itself, there are numerous families considered to be nobility among them.

One such family is the Ar-Rynesarte. A very old family, holding a high position in the Tower, and indeed in mage society as a whole, their words are respected and their craft as magi revered. Due to their place in society, they were able to broker many contracts with other mage families, and enjoyed a position of prestige.

Until recently.

The very sudden deaths of Jakobius Taliervenne Ar-Rynesarte and Giselle Vardin Ar-Rynesarte eight years ago left only their young daughter in line for succession. However, as she was only six years old, it was instead left to branch families and household Servants to attempt to conduct their business.

Slowly, the Ar-Rynesarte family's influence waned. Some of their resources were even snapped up by other, ambitious families. Some of the branch families even claimed long-held family treasures for themselves.

But the Ar-Rynesarte name was not forgotten.

And so, when Arinne Velvet Ar-Rynesarte celebrated her fourteenth birthday, finally able to take a position as the head of her family, her announcement to the magi of the Tower caught attention immediately.

"I will find my parents' murderer."

With that, she activated the remaining contracts held by the Ar-Rynesartes, forcing several mage families to send a representative to work in her service until released, in order to find the one responsible for her parents' deaths.

Arinne will stop at nothing to find their murderer.

But what will be discovered in the process?




An urban fantasy RP! This will center on the Tower, and the magi who have been forced into Arinne's service via magical contract in order to discover her parents' killer. These contracts are strongly binding, enforcing a geas upon those involved when activated. Even though Arinne only has access to some of them, she's used them to build what she believes is a party capable of tracking down the one responsible for her family's killer.

Of course, it won't be so simple. Along the way, all sorts of strange circumstances and villainous magi will be encountered.

Players will play as the representatives from the families contracted to the Ar-Rynesartes, and I may discuss special circumstances with other players as well. But first, a few things to discuss about the setting:

This RP takes place in my urban fantasy setting. Give that a look over, but since it hasn't been updated in a while be free to ask questions, I'm happy to answer!

As for what will be playable in this RP:

  • Magi: Capable of magic, invoked by spells and symbols, sometimes in conjunction with one another. Magical prowess is passed through bloodlines, some families having more or less mana(and higher or lower quality mana) then others. Magi will have an affinity, which can range from things like fire to gravity to numbers. Affinities(which are also passed through bloodlines) are not limited to the affinity itself, but also includes things that are conceptually linked to it. For example, a mage with an affinity for fire would also excel at spells involving "consumption", "ignition", and "destruction". Magi can preform spells outside their affinity, though it is more difficult to learn. Affinities cannot be for anything entirely man-made. Playable!
    • Note: The most powerful mage(in terms of raw power) in this setting has an affinity for mana. They will not be appearing in this RP, and mana as an affinity is strictly off-limits. Other affinities that are off limits include Death, a totally unique affinity also claimed in this setting and absolutely broken for the purposes of this RP.
    • Magic Traits: Some magi and onmyouji families possess a special "magic trait", an inherent magical ability connected to their affinity. These are quite uncommon, but they still exist. They require no spellcasting, and usually give some edge in ability. The magic trait "Illusion Break", for example, passively destroys illusions as the mage or onmyouji draws close to them. It also enables them to see through illusions.


As well as a couple things likely to appear:

  • Familiar: Familiars are beings created by magi from mana. They are existences brought into being by a sustained donation of mana and a reinforcement of existence. Their abilities and appearance are entirely up to the magi who created them, but they must be sustained with mana in order to continue existing. They also require belief in their existence by their creator. Few familiars survive loss of this belief. Magi can support multiple familiars depending on the amount and quality of their mana and the complexity of their familiars.
  • Homunculi: Artificial humans created via a union of raw materials and a soul, homunculi are able to be created to a variety of specifications, from creating an ideal assassin to creating someone with the power to boost abilities. They have personalities and thoughts of their own, and a theoretically infinite lifespan. Most homunculi will hit a predetermined point and cease to age beyond that. Homunculi are NOT common, due to difficulties involved in creating them and the inability to simply create souls meaning some kind of sacrifice must be involved.


I may accept homunculi and familiars as player characters, but please discuss with me before attempting to make one!




  • Name:
  • Age:
  • Gender:
  • Appearance:
  • Personality:
  • Abilities: Magical abilities. Note that mana quality and quantity determine the strength of a mage's spells as well as how much they can cast them.
  • Skills: Mundane things your character can do.
  • Assets: Anything from magical tools to equipment.
  • Brief Backstory:


Here's the OOC already in progress!
The Tower. One of the twenty-one Major Arcana, the largest mage circles and those that have influence on mage society, located all across the world. The Tower is the biggest Mage Circle in England, located in London. The name is perhaps somewhat misleading at first glance, as the Tower itself is seemingly just a small building of no real significance. However, this is magic at work. The secrecy of the supernatural must be upheld, and as such the Tower is hidden. The tower's location is avoided by those without any magical knowledge, for it is enchanted with spells to make it impossible to consider as significant by them. But those who have entered the Tower are able to see it, a tall, black building seemingly without windows that stretches above and below the earth. It was constructed almost two-hundred years ago, and for all of this time its existence has remained unknown to all but the supernatural community. Within, it is a vast facility for the education of magi and the research of magic. The Tower possesses a vast library of magical tomes, one of the largest even among the twenty-one. However, it would be a mistake to believe this is the Tower's only purpose.

Fundamentally, the Tower's existence is like all mage circles: The continuation and preservation of mage society. Each linked together by a larger organization Mage Circles act as the arms of the organization not only to educate future magi, but to track down and eliminate threats to mage society. Whether they be from without, or from within. Magic must be preserved in secrecy, after all.

Among magi there are numerous aristocratic families, as one might expect from a society that holds family bloodlines to such a high level of importance. The Tower's magi are certainly no exception. Indeed, as one of the oldest circles, predating even the structure itself, there are numerous families considered to be nobility among them.

One such family is the Ar-Rynesarte. A very old family, holding a high position in the Tower, and indeed in mage society as a whole, their words are respected and their craft as magi revered. Due to their place in society, they were able to broker many contracts with other mage families, and enjoyed a position of prestige.

Until recently.

The very sudden deaths of Jakobius Taliervenne Ar-Rynesarte and Giselle Vardin Ar-Rynesarte eight years ago left only their young daughter in line for succession. However, as she was only six years old, it was instead left to branch families and household Servants to attempt to conduct their business.

Slowly, the Ar-Rynesarte family's influence waned. Some of their resources were even snapped up by other, ambitious families. Some of the branch families even claimed long-held family treasures for themselves.

But the Ar-Rynesarte name was not forgotten.

And so, when Arinne Velvet Ar-Rynesarte celebrated her fourteenth birthday, finally able to take a position as the head of her family, her announcement to the magi of the Tower caught attention immediately.

"I will find my parents' murderer."

With that, she activated the remaining contracts held by the Ar-Rynesartes, forcing several mage families to send a representative to work in her service until released, in order to find the one responsible for her parents' deaths.

Arinne will stop at nothing to find their murderer.

But what will be discovered in the process?




An urban fantasy RP! This will center on the Tower, and the magi who have been forced into Arinne's service via magical contract in order to discover her parents' killer. These contracts are strongly binding, enforcing a geas upon those involved when activated. Even though Arinne only has access to some of them, she's used them to build what she believes is a party capable of tracking down the one responsible for her family's killer.

Of course, it won't be so simple. Along the way, all sorts of strange circumstances and villainous magi will be encountered.

Players will play as the representatives from the families contracted to the Ar-Rynesartes, and I may discuss special circumstances with other players as well. But first, a few things to discuss about the setting:

This RP takes place in my urban fantasy setting. Give that a look over, but since it hasn't been updated in a while be free to ask questions, I'm happy to answer!

As for what will be playable in this RP:

  • Magi: Capable of magic, invoked by spells and symbols, sometimes in conjunction with one another. Magical prowess is passed through bloodlines, some families having more or less mana(and higher or lower quality mana) then others. Magi will have an affinity, which can range from things like fire to gravity to numbers. Affinities(which are also passed through bloodlines) are not limited to the affinity itself, but also includes things that are conceptually linked to it. For example, a mage with an affinity for fire would also excel at spells involving "consumption", "ignition", and "destruction". Magi can preform spells outside their affinity, though it is more difficult to learn. Affinities cannot be for anything entirely man-made. Playable!
    • Note: The most powerful mage(in terms of raw power) in this setting has an affinity for mana. They will not be appearing in this RP, and mana as an affinity is strictly off-limits. Other affinities that are off limits include Death, a totally unique affinity also claimed in this setting and absolutely broken for the purposes of this RP.
    • Magic Traits: Some magi and onmyouji families possess a special "magic trait", an inherent magical ability connected to their affinity. These are quite uncommon, but they still exist. They require no spellcasting, and usually give some edge in ability. The magic trait "Illusion Break", for example, passively destroys illusions as the mage or onmyouji draws close to them. It also enables them to see through illusions.


As well as a couple things likely to appear:

  • Familiar: Familiars are beings created by magi from mana. They are existences brought into being by a sustained donation of mana and a reinforcement of existence. Their abilities and appearance are entirely up to the magi who created them, but they must be sustained with mana in order to continue existing. They also require belief in their existence by their creator. Few familiars survive loss of this belief. Magi can support multiple familiars depending on the amount and quality of their mana and the complexity of their familiars.
  • Homunculi: Artificial humans created via a union of raw materials and a soul, homunculi are able to be created to a variety of specifications, from creating an ideal assassin to creating someone with the power to boost abilities. They have personalities and thoughts of their own, and a theoretically infinite lifespan. Most homunculi will hit a predetermined point and cease to age beyond that. Homunculi are NOT common, due to difficulties involved in creating them and the inability to simply create souls meaning some kind of sacrifice must be involved.


I may accept homunculi and familiars as player characters, but please discuss with me before attempting to make one!




  • Name:
  • Age:
  • Gender:
  • Appearance:
  • Personality:
  • Abilities: Magical abilities. Note that mana quality and quantity determine the strength of a mage's spells as well as how much they can cast them.
  • Skills: Mundane things your character can do.
  • Assets: Anything from magical tools to equipment.
  • Brief Backstory:


@KoL@Raineh Daze@TheFake@Rin@Rabidporcupine@Aviaire@Bartimaeus
Alright, unless anyone who hasn't responded objects I'll be doing that sometime in the next few days.
The location that the three girls, the man, and the small mascot-type creature arrived at was another building, much like those they had emerged from, that had somehow linked to their homelands. There was a simple door, but more notably displayed on the rather rundown structure was a perfect and untouched sign. It displayed an animated version of the streets they had seen before, on the map, a figure in a long coat with a hat facing away from them, towards a hulking, beastly wolf-like creature. In one hand, the figure gripped what looked like a cleaver with teeth like a saw on one side. In the other, an old-fashioned pistol.

Given what they had seen so far, it was a clear indication that this building was somehow linked to the location that had been displayed in the video.

Which meant that the door had to lead to their destination.

They needed only to pass through it.

@Raineh Daze@PKMNB0Y@RolePlayerRoxas
@KillBox: Accepted.
© 2007-2026
BBCode Cheatsheet