STATUS:
Or, just maybe, stop posting in every damn IC you can find to ask people to join your “League of Legends Noxus RP.” It’s annoying, and forces GMs to go out of their way to get it deleted. Etiquette.
1 mo ago
Current
Or, just maybe, stop posting in every damn IC you can find to ask people to join your “League of Legends Noxus RP.” It’s annoying, and forces GMs to go out of their way to get it deleted. Etiquette.
9
likes
3 yrs ago
tbh a death threat was not on my 2023 bingo
1
like
3 yrs ago
man if you’re just gonna fucking admit it what’s the point. go touch grass. don’t kill your roommate.
Alisa squatted down next to the vent, considering her problem with a drawn face. How do you remove a vent quietly? She certainly didn’t have a screwdriver on her (just one more reason she needed a swiss-knife hand), and Talon had almost exclusively been referring to her brute strength so far. That implied he wanted her to rip it off. Unfortunately, the rending of metal was the opposite of quiet, which left her in a conundrum.
“I don’t have a screwdriver,” she whispered. “I’ll try, but this is not going to be quiet.”
She set her hands on the vent and thought about the best way to go about this. Tearing it off brute-force style would be too loud but would take the least time. She could try jiggling it? Alisa started to jiggle the vent around on its screws, trying to weaken it. It took a minute, but she eventually got it loosened. Then, with crossed fingers and a grimace, she ripped it off its hinges.
It still made a distinctly not-quiet rending noise as it was ripped off the roof, but less than it would’ve been. She quietly set down the vent on the roof and grimaced. Hopefully no one had heard that. “... Sorry," whispered Alisa, who then gestured to the vent for Kassy to step in. She then headed to the back of the group. Her position in the back had been inspired by her physical strength, whatever that meant. Talon was seeming to forget her lack of combat skills as well as her intelligence, which was a valuable asset. That irked her a tiny bit, but she would do what was asked of her.
Mission: On Cloud Nine Location: Castleburg Bullet N-Train Interacting: Pandora (@Zoey Boey), Dead Man (@Duoya)
Wasn’t this job supposed to be exciting?
Marcie paged through a book on her holo-reader as the train zoomed past the clustered, gleaming skyscrapers of Castleburg. So far, nothing had happened, which was just fine with her. Maybe nothing would happen, and she would get paid for sitting on a train reading her favorite book. Now that would be a good day. But, unfortunately, that was unlikely. She’d take the peace and quiet she could get. In fact, she had set herself up for getting the maximum time alone- she had taken the smallest passenger car and locked the door.
The girl hadn’t bothered with bringing her costume. Instead, a too-large blue zip-up hoodie, a pair of jeans, noise-cancelling headphones, and sneakers were her armor. Her dark-brown hair was messy and shoulder-length. She chewed on the string of her hoodie absent-mindedly as she read. It was her first mission without Rory - her sister - and her brain hadn't quite registered that fact. Much like someone might obsessively check a pocket, hoping for their missing phone to miraculously reappear, Marcie kept glancing over her shoulder towards where her absent sister should be sitting. They were both going to be just fine without each other; they had trained for this and were more than ready to be their own heroes. She knew that, but their bond provided a social safety blanket not unlike a phone might, and she found herself missing it just as acutely. Her sister had desperately wanted to go on the mission to Lighthouse Island today to talk to some delinquents, and Marcie’s aversion to meaningless socialization and cheer had far outweighed her desire to stick with her sister. Additionally, this mission had been full, so even Marcie’s begging wouldn’t get her sister to go with her. So here she was: alone in a train, waiting for sky pirates to jetpack down and try to kill her.
She slumped down in her seat and exited her holo-book. Maybe there was a cool movie she could watch again? She busied herself with scrolling through Netflix No, no, not that, ugh, maybe, that’s terrible, no, NO… Pirates of the Caribbean was old as rocks, but it would’ve been fitting. Maybe?
Thankfully, the agony of selecting a movie was interrupted by a voice over her ear-piece. Marcie sat up straight as she heard the voice of the Assistant Director. Storage room. Quieter, maybe? Unlikely. From what she knew of her mothers’ friends, heroes tended to be loud and ostentatious. Being in an enclosed room with her coworkers would suck. But she had to sigh and bear it. Marcie would go to the storage room, then.
She approached the door behind someone else- Trent, maybe? She was bad with names. Trent-or-something decided not to go in and turned around. Alright. Maybe he didn’t like smene inside. Then, she herself opened the door, and…
Chaos. Cloyingly sweet and sticky strawberry vape smoke wafted from the mouth of who she knew as Blitz, making her gag, and a pale boy was pointing a glowing sword at a pretty blonde woman. Marcie stood in the doorway with a deer-in-the-headlights look, staring at the scene. “Nope. I’m not doing this.”
Like “Trent”, she let the door close behind her and walked away. Any sort of smoke had always irritated her- cigarettes were the worst, although scented vapes blowing straight into your face were a close second. Additionally, she had zero desire to deal with inter-colleague fighting today.
Despite a desire to return to the peace and quiet of her train car, Marcie knew she should probably remain around her colleagues for any eventual fight. She walked for a bit until she found a train car with “Trent” and another woman. She could’ve sworn she had seen her earlier when they were getting on the train- definitely another hero. So, she opened the door.
“Hi.” Her eyes flitted from man to woman. “Europa. Or Marcie,” she mumbled. She stood in the doorway awkwardly. “Can I sit down?”
"Just because they look cool, that doesn't mean my fireworks can burn like hell!"
[ NAME ]
Elizabeth May Jackson
[ HERO IDENTITY ]
Spark Gal
[ NICKNAME/ALIAS ]
Beth, Firefly, Sparklers, Mayday
[ AGE ]
20
[ GENDER ]
Female
[ AFFILIATION ]
H.E.R.O. [Present]
Student of Kingsdale University [Present]
Barista at Starbunks [Former]
[ APPEARANCE ]
Beth stands 5'6 and likes to wear nothing but pink, glittery and feminine clothes that kinda look like she can be a singer of a teen pop group with her light blonde highlights of hers
Same goes to her hero outfit as well, with pink in her outfit supposed to represent fireworks while the black is the nightsky
[ PERSONALITY TRAITS ]
+ OUTGOING + ADVENTUROUS + SMART
- INSECURE - BLUNT - LOUD
[ BIO ]
Elizabeth May Jackson was born and raise in a town in East Flank with a professor father and a artist mother, you know, normal things, normal life....Well, except for Beth.
Beth show signs of her powers at a very young age, they were first discovered when young Beth got so excited for her six birthday, her hands start shooting out fireworks from her hands and almost burn the house down (At least she got a Barbie doll...It was Malibu Barbie, she wanted a ballerina Barbie) Despite not being heroes themselves, Beth parents try to teach Beth to control her powers as the best as they can.
When middle school roll around, Beth grades show that she is a pretty smart kid, specially in her science class but just like any nerdy kid, she was often alone and didn't have many friends and only way to get some, is to change her looks and personality entirely. So Beth ditch her nerdy clothes, nerdy glasses and her nerdy mind and become a popular girl throughout middle school and high school!.....It wasn't fun as she thought up to be.
After Beth graduated, she got accepted to Kingsdale University and although she doesn't keep touch with her popular friends, she still feel pressured from society, so she keep still being a popular valley but she still join a chemistry class (girl loves science, what can she say?) In order to pay rent for her apartment, Beth decided to get a job and that job was....Starbunks!.....But after working there for five weeks with little pay, Beth realize that she has powers, she doesn't need to work at this dead end job! So she quit right on the spot and join HERO and it was the best decision of her life!
| MISCELLANEOUS |
Beth Sexuality is pansexual She has a pet cat name Mimi Beth has 1964 Ford Falcon, it use to belong to her father. She want a fancy car Although she goes wear contacts, Beth still has her glasses
[ RANKING ]
B+
[ POWERS ]
Pyrotechnic Projection aka Firework Powers
Like the powers suggest, Beth can create, shape and manipulate fireworks at will, causing some what a fire blast that cause to burn the target. Beth has to be very cautious on how much she use her powers, otherwise she’ll start overheating.
[ PHYSICAL STRENGTH ] ■ ■ ■ ■ □ □ □ □ □ □ (4/10)
[ AGILITY ] ■ ■ ■ ■ ■ ■ □ □ □ □ (6/10)
[ INTELLIGENCE ] ■ ■ ■ ■ ■ ■ ■ ■ ■ □ (9/10)
[ DESTRUCTIVENESS ] ■ ■ ■ ■ ■ ■ ■ □ □ □ (7/10)
[ LETHALITY ] ■ ■ ■ □ □ □ □ □ □ □ (3/10)
[ ENDURANCE ] ■ ■ ■ ■ ■ ■ ■ □ □ □ (7/10)
[ EFFICACY ] ■ ■ ■ ■ ■ ■ □ □ □ □ (6/10)
[ SKILLS ]
Expert Chemistry Skills
[ EQUIPMENT ]
Phone Makeup Carkeys Sweets Chemistry and college books Notebook and pen Glasses Cold Waterbottles
I like the concept, but there needs to be more elaboration in the appearance section as well as the powers section. You say 'fireworks manipulation' but fireworks are manmade explosives. Does she carry around fireworks with her to manipulate, or is it more a power like Jubilee's in Marvel? You could add some concrete limitations and elaboration in the ability sections too. Additionally, you need to clean up the grammar in this sheet.
In truth I do need help deciding a ranking for him, so under that category I made note of what I am initially thinking of giving him. I finished this app rather late at night so I also hope I got the general rating system right. ^^;
Regardless, if anything needs to be fixed or such just say the word and I'll do it! :D
Strain
"What do you want me to say for the people at home? ’Get Swole’ or something witty? Not my kind of thing, you know...u-usually."
[ NAME ] Lucian B. Hawthorne
[ HERO IDENTITY ] Strain
[ NICKNAME/ALIAS ]
“Luci” (only his little sister and mom get to use this one)
“Luce” (a casual nickname his old childhood friends in Brookside called him)
[ AGE ] 19
[ GENDER ] Male
[ AFFILIATION ]
H.E.R.O.
[ APPEARANCE ]
A younger man with a tall, athletically-muscular build and a conventionally attractive set of looks. Nothing that would draw a crowd, but not the sort of looks that would make him blend fully into one either. His muscular build is something he has worked out from years of training, exercise, and frankly work at it, and his usual casual attire of short-sleeves and comfortable blue jeans tend to show some of it off somewhat. When he exercises, he tends to wear shorts and short-sleeves for that no matter the time of year...which is a bad habit in the winter according to his mother (but not according to his stepfather). He has short-cut blonde hair and a pair of soft, ocean-blue eyes that seem to have a depth to them in a sense.
-Casual Lucian-
-Hero Outfit Style/Appearance-
[ PERSONALITY TRAITS ]
[ D I S C I P L I N E D ]
Lucian can generally keep his head in the game and maintains a sense of self-discipline in general due to the influence of his stepfather and likewise his own desire to have such. He will work his hardest at a task until he can’t, is reliable to get a job done even if it is hard if he’s agreed to it, and seeks to keep his cool as best he can. His sense of self-discipline is mostly applied out in the field, dire situations, and when training or in a briefing, and in these areas he gets rather serious at that. Though if his anger comes through or is evoked, it can shake him right out of his usually more self-controlled state.
[ K I N D ]
Lucian can be a kind soul at heart, the type who empathizes with others and wants to help if he can at least. Whether it is getting a kitten from a tree or assisting someone having a troubled day, Lucian is usually the type who will help if he can and is allowed to. Yet by the same vote this can naturally lead to him getting angry (see the “Irritable” trait below) about something if it
[ I R R I T A B L E ]
At the end of the day or some point he usually needs his own time to “recharge” and cool down mentally and emotionally, lest he gets even more irritable if he hasn’t had some time to relax or “breathe” (as he puts it) in some fashion. Likewise he gets rather defensive about questions of his parentage at that (a rather sore matter for him), and negative comments about his family members can elicit a quick anger. Frankly find the things that make him tick, or simply seek to stoke his anger, and one can just get him fuming.
[ D E D I C A T E D ]
To those he cares about most, Lucian is someone who will drop anything to help them at a moment’s notice...usually without thinking about it either to be frank. Whether it be a girlfriend, family member, or other who has come among his nearest and dearest, that is one way to gain both his support as well as get at him if one seeks to bring him down.
[ BIO ]
Lucian was born the third of four children, with his two older siblings being half-siblings by his mother’s first husband before he died in a car crash. Without ways to support her family, and no extended family on either side to turn to, Lucian’s mother tried to work odd jobs but was left tied up by all the effort it took to keep living in a middle-class home. In the end she ended up moving into a cheaper area of town, and as she worked at supporting her and her two children at the time she met another man: Lucian’s father. From the sounds of what little Lucian knows, the romance was a whirlwind and heartfelt and his father had powers himself. Yet all he’s ever been told is that his father just disappeared one day...never to return again four months after Lucian was born into the world. After that his mother was more of a mess, and in trying to cope with this got pregnant and gave birth to Lucian’s little sister. But all the same Lucian did his best to help her from a young age.
Growing up in a neighborhood in Brookside, Lucian did manage to get into his fair share of trouble. It was mostly trying to assist his sister, who herself has a milder level of Autistic Spectrum Disorder and non-functioning legs that keep her in a wheelchair, who was easy prey for some other kids in the neighborhood. A few times Lucian was stabbed or frankly beat another kid unconscious, and as he grew up the boy proved to have an anger within him. Angry at those who jeered at his family. Angry at his inability to get an answer about his parentage. Even so his mother tried to temper him, and the presence of his little sister or getting him to cook something was the most effective at cooling his head when he’d “go off”. Ultimately his mother did do some things to help neighbors as well, and in return Lucian’s family became one with the locals right around them after some years. In this vein things got a bit easier at least, and he did get some pointers on how to navigate the streets in turn. His mother also pushed him to get public education and maintain it, which was at least the minimum she was able to get him to do properly beyond having him helping at home.
Yet when Lucian was about 11 years old, his mother finally remarried to a retired officer and former US Marine. A highly decorated and accomplished one at that. The two met at the store his mother worked at, and this led to talking. Talking led to laughing. This led to dating. One can get the picture from there. It was enough to pull Lucian and his family into a distinctly better part of the city, Passenger Island, due to his stepfather’s income and current line of work for the government. It was a kind of better life his older siblings could at least remember, but that he himself and his little sister had never known. However, he did clash with his stepfather over and over at first, butting heads with his anger and the man’s cooler discipline. It all got to the point that the man decided to “train” young Lucian like a soldier to get a handle on him.
Thus began roughly 8 years of training with his stepfather in AMCMAP (Advanced Marine Corps Martial Arts Program), and ultimately his enrollment at the Academy for Junior Heroes. From here he’s trained and worked and learned and ultimately graduated to become a hero working for H.E.R.O. itself. However, with many questions about his life left unanswered, and myriad threats lurking in the dark, it will be up to the whims of time and Lucian’s own choices to see where he ends up.
| MISCELLANEOUS |
-One of his older siblings, as well as his little sister, both possess powers. His little sister is enrolled at the Academy for Junior Heroes as well, wanting to become a hero herself in some capacity, but has some years to go if she’s going to become good hero material.
-The only thing he's overheard his mother say otherwise about his birth father is something about "Depths". Whatever that means.
[ RANKING ] (B+ or A I am thinking)
[ POWERS ]
Density Alternation. The user can alter the density of themselves and other things/etc around them. They can alter their own density to be so little they become intangible and able to fly, alter their density to the point they become invisible, they can alter the density of an object to make it incredibly tough yet heavy, they can alter the density of intangible things to make them tangible, alter the density of someone's body to make them stronger and more durable, and so forth. A power with a wide variety of applications basically, ranging from bringing down a flying enemy to making a target's non-muscular tissues so dense they are weighed down and can't move.
[ PHYSICAL STRENGTH ]
■■■■■■■□□□
Lucian has no strength-related powers, but he has pushed himself through martial arts and exercise to achieve a very physically fit and strong/agile build. Can alter the density of things to pick up even stuff he shouldn’t be able to, but that doesn’t change his strength. He can, however, alter the density of himself..which includes his muscle tissues...for temporary super strength. Still is very much human.
[ AGILITY ]
■■■■□□□□□□
Lucian has trained and practiced and exercised alike to achieve a higher but still-human level of agility.
[ INTELLIGENCE ]
■■■■□□□□□□
Lucian is generally well-educated and considered to have above-average intelligence.
[ DESTRUCTIVENESS ]
■■■■■■■■■□
When you can create craters and collapse things through altering their density, destructive potential is something that naturally comes with Lucian’s power.
[ LETHALITY ]
■■■■■■□□□□
Not an inherently lethal power at base, but it can be used in lethal manners if the user gets creative. Things like increasing the density of the target’s head or spine or limbs specifically, crushing them underneath density altered objects, and so forth are the sort of options one can take in this regard.
[ ENDURANCE ]
■■■■■■■□□□
Lucian has no passive superhuman endurance-related powers himself, but he can use his power to make himself more durable or alternately intangible in effect. This adds to his endurance in battle and out of it when he uses his power to this end at least.
[ EFFICACY ]
■■■■■□□□□□
Lucian can only affect (and adjust the effects of his power on) four individual targets at a time, including himself or part of himself as one of these four if he so wishes, and can fine-tune and adjust the effects of his power on said targets as well. As he usually always keeps himself included among these “four targets'', he generally is limited to 3 other individual targets unless he ceases to target himself (albeit this could include “a single whole building” as a target). Removing one of the individual targets from effects of his power frees it instantly as well, returning it to its normal density/state.
Likewise, when he makes himself intangible, electricity can still affect him and actually hurts him more than normal in that state. So toss up an electrified fence and he can’t pass through it when trying to be intangible. That being said, when going intangible he can’t interact with other things either save to move through them. Using his power also places a general strain on him, like he’s lifting heavy weights or running a marathon, so excessive enough use of his powers can frankly drain him to exhaustion and beyond that to the point of self-injury if he continues to push himself. This is mitigated to some extent by his normal fit and strong physique, but since he doesn’t have a superhuman physique at base he still can only do so much.
[ SKILLS ]
-AMCMAP (Advanced Marine Corps Martial Arts Program): The product of having a step-father who was a celebrated soldier and then ultimately officer within the Marines, and who helped innovate an improved martial arts program for the military. The same man who drilled this all into him to “instill a sense of discipline” over the last 7 years, but basically went overboard by some accounts by training a kid in military-grade martial arts. At the same time, however, Lucian has kept up this training alongside his own regimen of exercise.
-Cooking and Sewing: Something his mother taught him since childhood, mostly skills that were needed in his first decade of life but became personal hobbies since. In the former he has a passion for tasty food, leading to his geeking out if talking about the subject of cooking, whilst in regards to the latter he is at least generally solid and competent with his skills in the area of sewing.
[ EQUIPMENT ]
-Knife: The only thing left behind by his birth father, a well-built bowie knife with the semi-faded but hard-etched initials “A.B.T.” engraved into the handle by some means. Passed on to him by his mother, who had kept it hidden away for years but ultimately gave it to him as a gift once he joined HERO.
-Wallet
-Phone
Accepted! I think he should be A Tier.
FORGE
"Heroes were a failed endeavour. It’s time to make way for the future."
[ NAME ]
Richard Hoss
[ HERO IDENTITY ]
Forge
[ NICKNAME/ALIAS ]
Rich
[ AGE ]
36
[ GENDER ]
Male
[ AFFILIATION ]
Villain/Vigilante; formerly a member of HERO
[ APPEARANCE ]
At 6’ 4” and 260lbs, combined with his broad shoulders and muscular build, Richard is an imposing individual; his height and his size, which includes a wide, barrel chest, thick arms and legs and large hands, give him a presence and physicality that is hard to ignore. His skin is a tanned bronze in colour, marred in places by the occasional pale scar, which complement his reddish brown hair and brown eyes.
Richard keeps his hair short on the sides but longer on top, letting the locks of hair fall as they may; his facial hair he pays more attention to, keeping his goatee neatly trimmed and in order. His face is as broad as the rest of his body, with a square face, broad nose and a strong, angular chin.
When it comes to his wardrobe Richard dressed plainly, but smartly, keeping to solid black or slate grey clothing. He will wear slacks or jeans, dress shirts or a sweater, depending on the occasion and the weather. Under his clothing he wears a bodysuit that covers his upper body and his lower half down to mid-thigh, black in colour; it is made of the same heat resistant and sturdy material that his old hero costume was made out of, capable of surviving him using his power without compromising his dignity.
[ PERSONALITY TRAITS ]
JADED
Richard wanted to change the world at one point. In a way he still does, but the hopeful and optimistic dream he once had as a young boy first donning a costume died a long time ago, snuffed out by repeated failures and the realisation that the world was not the way he thought it was. Richard is a cynical individual with little faith or trust left to put in people; he expects them to act in their own self-interest, nothing more, and treats them as such.
DRIVEN
The drive Richard had as a hero still exists; he has not given up on his goals, merely changed them. He never was the type to give up or turn away from a problem and he was never the type to let others keep him from doing what he felt needed to be done. In the past this meant fighting against villains or criminals, or standing up to the injustices he saw; now it’s the heroes who are standing in his way.
COMPOSED
Richard is not the type to wear his emotions on his sleeve, nor is he the type to let them dictate his actions. That is not to say that he doesn’t act based on his emotions at times, but instead that he is able to keep a level head even when under duress.
[ BIO ]
Richard comes from a family of heroes; he is third generation, with both his father and grandfather being heroes before him, and it was never really a question whether or not he would follow in their footsteps; not for them and not for him. His grandfather, Michael Hoss, became a hero in the 80’s during an era when heroes were just starting to reach the peak of their fame, with many becoming celebrities and household names in their own right. He operated in Texas, his home state, first as an independent hero and later on joining the hero company TEXAS. Although his grandfather, who went by the name Ironside, never managed to reach that level of notoriety himself his attitude and beliefs towards costumed heroes were shaped by his experiences in this time period; Michael held an idealised view of heroes, tinted by rose coloured glasses and later by nostalgia, believing that they were good and righteous people. Not that they should be good and righteous, but they that were be default just for being heroes.
Michael Hoss was a good man; too good, in a sense. Because he was a good man he couldn’t conceive of a hero who didn’t meet his ideal of what a hero should be and this blinded him to their faults. When his eldest son was born and began to display powers, he passed on his beliefs to him and began to train him as a hero; what he didn’t do was teach him how to be a good man. Because heroes were good by default he didn’t have to and so Richard’s father, Nathan, felt that he didn’t have to do anything to be good either; he just was. After spending a few years working at TEXAS with his father, under the name Thermal, he moved to Castleburg and signed up with HERO instead; a few years after that, he met his wife.
Nathan Hoss is not an evil man, he wasn’t even a particularly bad one; mostly he was just selfish, a little conceited and utterly lacking in self-awareness. When Richard was born and began to display his powers Nathan passed onto him the same beliefs that his father taught him, despite them being out-dated before he was even born. For a while, like his father, he even believed in those values; he believed in heroes, in his father, in HERO. That they were more. That they were better. That they were special. Once he turned eighteen he joined up with HERO himself, looking to continue his family’s legacy but unsure if a normal person like himself would ever be able to match up, and found that reality was not quite as he had been taught to believe. The heroes he met, the ones he worked alongside were… less than expected; arrogant and egotistical, petty, vain, overly concerned with their own fame and popularity, reckless and unapologetic about their mistakes. Even costly ones. They were, well, human; they were not the paragons that he had heard his father and grandfather talk about. Even his own father wasn’t immune; he just was blind to the man’s faults before seeing him in action.
Once he came to this realisation Richard began to question why people were okay with letting heroes act the way they did; if there was nothing separating heroes from regular people other than their power, if they were as flawed and imperfect as everyone else, then why were the hero companies allowed to act with as much freedom as they did? There were no qualifications to become a hero, he knew that for a fact since he was one; anyone walking in off of the street could become a hero, so why were they as respected and trusted as they were? His previous fear, that a normal person like himself could not match up to the lofty goal of becoming as good as the other heroes became the fear that they weren’t any better than him. And when some heroes held as much power as they did, power to ruin an entire city single-handedly, wasn’t that a terrifying thought?
Richard spent the next several years trying to become the best hero he could be; rather than be defeated by the shattering of his worldview, he sought to fix it instead, thinking that if he could become the kind of hero that he originally wanted to be and even inspire others to do the same, then things would be okay. Along the way he encountered a disappointing level of resistance and criticisms from those around him; most didn’t see any problem with the way they did things so long as the villains were caught and the disasters prevented, others were more blatant about the fact they just didn’t care, while a few even accused him of trying to upstage them and make other heroes look bad with his “crusade”. After five years of this he gave up and Richard quit HERO, instead deciding to become an independent hero and vigilante while also publically advocating for changes to laws regarding hero companies and heroes themselves. This approach didn’t make him many friends among the hero community, but he never had many of those to begin with.
When the e-Police were first introduced and heroes began to decline in popularity, he understood why. It seemed that the general public was finally starting to catch on to the idea that heroes were more trouble than they were worth. Why wouldn’t the public put more trust in a robot, than the heroes who were a constant source of collateral damage because “it was necessary”? Heroes who were nothing more than flawed individuals with too much power and not enough culpability. Heroes who were no better trained, sometimes even less trained, than the police but given far more leeway. The robots weren’t perfect, of course, and likely never would be; there would always be threats that required a person with powers to intervene, but if the heroes were starting to experience a decline then it meant people were starting to realise that occasionally needing a “hero” didn’t mean having to put up with the hero companies or the hero culture. If the heroes couldn’t recover from this set back and restore public opinion, then didn’t that mean it was fair that they were replaced?
Richard hopes that the current situation will be enough for the heroes to change their ways or for the hero companies to disband entirely, but he is not hopeful. If things are going to change then he will need to lend proceedings a helping hand and put the final nail in the coffin of the heroes.
| MISCELLANEOUS |
During his time as a hero working for, well, HERO, Richard always hid or chose not to use certain aspects of his power due to it being too dangerous or destructive to bystanders or the surroundings. This has made it easier for the company to disavow the fact that he used to work for them before becoming a villain by highlighting the fact that he has since started using abilities that he had never shown as a hero before, stating that he has either undergone some change or was hiding information about himself and was always planning to betray them. This is further help but the fact that his relation to his father and grandfather were also kept a secret while he was a hero, at his own request.
[ RANKING ]
A
[ POWERS ]
Molten Metal Generation
Richard Hoss has a power which appears straight forward at first, but is surprisingly multi-faceted in reality. He has strength and durability beyond that of a normal human, which by himself would make him an effective hero or villain, but in addition to this he is able to produce molten metal from his body at will; the substance he produces is atomically identical to high-grade steel and its temperature is high enough to remain fluid. Richard does not have any direct control over the movement of this metal, aside from his ability to keep producing more of it, but it will remain heated so long as he is in contact with it and so long as he will it; it will cool naturally should it leave contact with him.
He is also able to instantly cool any of the metal that is in contact with him, solidifying and hardening it into solid steel at a moment’s notice. He uses this defensively, to quickly coat himself in a layer of armour to protect against attacks or offensively to harder a part of his body for an attack. However, even when solid he still does not have any direct control over the shape of the metal and his body will be sealed inside the hardened shell, unable to move. That being said, he is not trapped forever as Richard is able to remove the metal from his body by shattering and propelling it away from his body like a burst of shrapnel.
[ PHYSICAL STRENGTH ]
■■■■■■■□□□
7/10 – Richard physical strength is greatly enhanced, being able to easily lift several tons of mass with his bare hands.
[ AGILITY ]
■■■■□□□□□□
4/10 – Richard has no enhanced ability to speak of, but his strength allows him to move faster than a normal person by using great, leaping bounds to cover ground quickly.
[ INTELLIGENCE ]
■■■■■□□□□□
5/10 – Though many assume that he is a dumb brute due to his power or his way of fighting, Richard is a surprisingly well educated individual. He is no genius, but he is intelligent and well spoken.
[ DESTRUCTIVENESS ]
■■■■■■■□□□
7/10 – His strength combined with the molten metal he leaves in his wake and the explosive shrapnel he produces mean that Richard has a great capacity for destruction whether he wants to or not. This was a limitation for him as a hero and made it so he needed to hold back or limit himself when fighting, but since leaving that path he is no longer fettered so.
[ LETHALITY ]
■■■■■■■■□□
8/10 – With destruction comes lethality. The carnage he can cause to his surroundings can also be visited on his opponents and the hazardous nature of his powers mean even bystanders are not safe when he is fighting his hardest.
[ ENDURANCE ]
■■■■■■■■□□
8/10 – Richard’s body is hardy even without activating his full powers, but when coated in molten metal or a layer of solid armour he becomes even harder to hurt.
[ EFFICACY ]
■■■■■■■□□□
7/10 – Though straightforward, Richard’s power is surprisingly complex. Even so, he has had years to practice using it and in a way the fact that he used to hold himself in check as a hero has made him even more proficient than he would have been otherwise.
[ SKILLS ]
Kickboxing/Wrestling – Rather than just rely on his size and power to win fights, Richard has spent several years learning to fight both on his feet and on the ground in order to be able to deal with a variety of opponents.
Public Speaking – A side-effect of being someone in the public eye first as a hero then as a grass-roots activist, Richard is confident and capable of addressing large audiences while getting his point across.
[ EQUIPMENT ]
N/A
Accepted!
Lyssa
"The fuck are you lookin’ at?"
[ NAME ]
Mallory Doyle
[ VILLAIN IDENTITY ]
Lyssa, but she’s never told anyone this. To the rest of the world she is an unnamed villain.
[ NICKNAME/ALIAS ]
Mal
[ AGE ]
22
[ GENDER ]
Female
[ AFFILIATION ]
Confetti’s villain team.
[ APPEARANCE ]
Mallory is tall and made of ropey muscle, standing at a staggering six feet, four inches. A tall girl, to say the least. Her clothes are pretty ratty, and her long black hair is untrimmed and ratty in places. If she cared, she would probably clean-up rather nicely.
[ PERSONALITY TRAITS ]
Mallory Doyle has an explosive outburst disorder. Her temper is something utterly beyond her control, and what would merely annoy other people can send her into an irrationally violent rage.
When she isn’t freaking the hell out, or getting angered, Mallory is a grounded person. She certainly knows she has a problem, but she doesn’t feel like she has adequate resources or the means to “fix” herself. She has a strong distrust of the government and is worried they might disappear her into the Depths. But not afraid enough to not mess with them, in fact she believes the forces that be could be knocked down a peg or too. But her intentions are almost entirely self-serving. She wants money in a power in a world where she has felt helpless her entire life.
Secretly, she often finds refuge in public libraries. Since everyone is forced to be quiet and shut up there, it’s a place where she feels safe. She also likes animals and won’t ever hurt one, especially dogs. Even police dogs.
[ BIO ]
Born to poor parents, her mother abandoned her at birth and left her with life-long loser, Timothy Doyle. An utterly inadequate man, crushed into a cog and then placed within the machine of society. He took part in creating his loser daughter. At least, that’s how Mallory views the situation. He tried to take good care of his daughter but he wasn’t up to the task. As Mallory grew up it became clear she wasn’t going to easily fit in. Her explosive temper kept her socially isolated. Her independent, bitter spirit rejected the people that would attempt to solve her problems by drugging her personality away entirely.
As she grew up, entirely friendless, she had poor grades. She got arrested and put into juvy a few times. She dropped out, one of many people to slip through the cracks. When her powers developed as a young teenager, she turned to petty crime. She tried to go straight, but she could never hold down a job. For a while she considered joining HERO but she knew they wouldn’t have her. Not a bad guy like her.
So she became a career criminal. She was content to be hired, metahuman muscle for the gangs and mafias that still control significant areas of Castleburg.
Her father came down with some kind of sickness she doesn’t understand. Whatever it is, it’s killing him slowly. This is what pushed her over the edge into full on supervillainy in order to acquire enough money to pay for his treatments, and also get enough cash in one big spree that she can retire forever. That’s why she joined up with Confetti.
| MISCELLANEOUS |
She likes beer. Maybe wine, sometimes.
[ RANKING ]
B+
[ POWERS ]
String Form
Mallory can turn her body into white string. The string is very durable, and can be thick like ropes or stretched into piano wire. She has a lot of string, as much as could be coiled and compressed within her tall form.
She can stretch and shrink her form, or contort it into various shapes and sizes. The string has a lot of power behind it as well as its durability. She can change only parts of her body into string, or the whole thing. Since the string is so strong and can be so malleable, she can often create extremely sharp appendages.
She is capable of splitting the string, but the more pieces she is split into, the more easy the string is to damage. Damage to the string is carried over to her more standard form.
[ PHYSICAL STRENGTH ] ■■■■■■■□□□
Mallory’s string has a lot of power behind it, capable of crushing, striking, or grappling with considerable power. This power is also available to her normal body. 7/10
[ AGILITY ] ■■■■■■■■■□
Mallory is very agile. She can fit through any gap that’s wider than a razor wire. She can jump, pull, swing, and fling herself around the place. Extremely maneuverable and precise. 9/10
[ INTELLIGENCE ] ■■□□□□□□□□
Undereducated, but makes up for it with street smarts. 2/10
[ DESTRUCTIVENESS ] ■■■■■□□□□□
Capable of producing a decent amount of slashing and crushing damage. But overall, nothing particular massive in scale. 5/10
Not only is Mallory made out of tough stuff, she’s made out of compressible materials. Often she can just go with the flow. Even the impact of fired bullets will be reduced if she lets her body be loose. The bullets can pass right through her. If she goes the opposite route, they could bounce off. Over time she can be worn down, so she prefers to keep her exposure minimal. 7/10
[ EFFICACY ] ■■■■■■■■■□
Not much can really prevent her from going into string mode. Infact, she’s always in string mode. It’s just sometimes her body looks normal. Even if she falls unconscious her body will remain in its last form. She can split herself into multiple pieces. These pieces will dissolve in time, and her body will regenerate more strings at about the same pace. 9/10
[ SKILLS ]
Street brawling. Knows the Dewey decimal system. She also has some contacts in the underworld from her time as a hired gun. Speaking of guns, she’s not a half-bad shot, though she’s by no means a markswoman.
[ EQUIPMENT ]
Machine-pistols, a pick-up truck. Various miscellaneous supplies for skulduggery.
Location: La Hoya, Argentina Interacting with: Squad A
Alisa set the plane down in the field with a gentle touch. Then, for the first time in eight hours, she took her hands off the steering wheel and sighed in relief. It had been a long, quiet plane ride. Most of the team had gone to sleep after an hour or so, and the ones who were still awake (namely the ones who didn’t need sleep) were either already quiet-natured or didn’t want to speak for fear of waking the others. So, for the android in the pilot’s seat, it had been a quiet plane ride full of staring out at landscapes below, talking aloud to the plane, and trying not to crash a multi-million-dollar jet.
Luckily, she had been successful in that. After patting the plane’s controls rather affectionately, Alisa rose from the pilot’s seat and stepped off the plane after the others.
“Jeez, it’s cold,” she remarked, more to herself than the others. Although she wore a dark blue puffer jacket, black boots and mittens, and gray ear muffs, she still felt the chill through her clothing. Her eyes widened as she saw the snow. Wow. Although she would never say it aloud for fear of embarrassment, this was her first time seeing the stuff. She bent down to run it through her fingers, curious. Funny to think that her first time seeing snow was also her first time on a superhero mission.
There would be a lot of firsts today. Aware of eyes on her, she straightened up and rubbed her hands together, clearing off the snow. She certainly didn’t need everybody else to think she was some idiot who had never seen snow before.
Alisa watched Talon as he said his bit, and nodded encouragingly. “We will. Promise.” She still wasn’t sure of him as a leader, but that didn’t mean she would completely disregard his orders. There had to be a reason they had chosen him.
She giggled with Daphne at Aleen’a’s comment, but let the other girl explain. Oh, Aleen’a was so hilarious! If only she was on Squad A instead of B this time around.
Daphne then walked into the woods with the comms. After hearing it, she sounded off. "Roger that, Nymph! Cybergirl's online. Over." Alisa then turned to Talon again. “Does that mean it’s time to go?”
@DarkRecon Not sure which of these are characters/NPCs, but they need to be in the correct CS format. Please refer to the first OOC post for guidelines.
At first glance, Marcie looks to be a small and unassuming young girl. At 5'2" and 113 pounds, she certainly is small, but it goes beyond that. Her shoulders are often bent, her eyes downcast, her head down reading whatever it is she's picked up that day. She slouches more often than not. It doesn't help that she has a bit of a babyface. Her doe-brown eyes are generally somewhere else, lost in thought. She has short, shoulder-length brown hair. She's Caucasian, her skin pale and clammy and easy to burn. Speaking to a dislike of exercise, she has little muscle definition, yet some curves remain.
More often than not, Marcie prefers a... subtler style. Essentially, that means she wears whatever she can find in her closet first. A zip-up hoodie and boot-cut jeans is her go-to outfit, but she can be seen rocking a short-sleeved shirt and cargo shorts on occasion. She likes sneakers best. Usually, her hair is down and framed around her face, although she does occasionally put it into a ponytail or a half-up style. She hates make-up and will do anything to avoid wearing it. Her superhero costume rarely sees any sort of use, but it's a white-and-blue two-piece get-up designed mostly for comfort and protection over style. In effect, it's a long-sleeved white shirt with a snowflake symbol in the middle with black-and-blue pants, with a visor, black gloves, and black boots.
[ PERSONALITY TRAITS ]
◈ R E S E R V E D Marcie, as a rule, prefers books and TV shows and movies to most people. It's not that she hates all people- she certainly doesn't- it's that she finds socialization rather confusing and irritating. As a result, her friends can be counted on one hand. A part of it is because it's difficult to get Marcie talking. Her responses are generally monosyllabic unless you've hit on an interesting topic for her or something she wants to elaborate on. Otherwise, she can be almost rude, although that's nearly never her intent. In addition to this sort of antisocial-ness, her reserved nature means that she is often a calming, reliable voice.
◈ N E R D As a self-described geek, Marcie can often be found engaging in her favorite forms of media and topics. Particular favorites of hers include astronomy, shark biology, and film. She never misses an opportunity to talk extensively about her favorite things. She's known to always have a book in her hand or in her bag.
◈ C L I N G Y Although she has few, when Marcie finds a friend she tends to cling on. This can be both an unhealthy habit and an endearing one. She's dedicated to her the little friends she has, and her loyalty is guaranteed. However, this tendency also makes her a bit annoying. She's lost many a friend because she couldn't respect boundaries or simply was just a bit too dependent.
◈ S T U B B O R N Marcie has a habit of listening to no one but herself, one that hasn't served her very well in the past. She has a tendency to believe that her (and only her) opinion is always correct, whether or not it actually makes sense. Often, she refuses to admit she was wrong until the last possible second or not until it blows up in her face. She's also rather stubborn with grudges- she can hold one for years without letting up. Most of all, she hates being wrong.
[ BIO ]
Marceline Donnelly-Alexander (or Marcie, as she prefers to go by) is a third-generation hero. She's the daughter of two famous heroines, Patricia "Aria" and Eliza "Murmur" Donnelly-Alexander, and the granddaughter of (on Eliza's side), Victoria "Heartstrings" and Julian "Wintergreen" Alexander. All were highly respected heroes back in the Golden Age and Marcie expects to live up to that legacy.
So, yeah. No pressure.
Through a series of events involving several miracles of modern fertility medicine, Marcie's mothers were able to have biological children together. Three, to be exact- an all-female set of fraternal triplets: Marcie, Rory, and Amber. They were wanted and loved by their parents. After long and successful careers, Patricia and Eliza decided to settle down and retire to an idyllic farmhouse in the suburbs with their three bundles of joy. Growing up, the triplets were incredibly close. They were always getting into things they weren't supposed to and just being overall little terrors. Needless to say, they were best friends.
Things started to deteriorate when they hit middle-school age. All three started to develop powers of their own- Marcie had cryokinesis, Amber had invisibility/intangibility, and Rory had musical mind control. Along with superhuman puberty came, well, actual puberty. Amber in particular started to pull away from her sisters at this age, preferring other friends. Rory started to make other friends, too, but Marcie just... didn't. She had a hard time making friends and if she wasn't eating lunch or hanging out with her sister, she was alone. Which was fine. She liked being alone. The part that really sucked, though, was the bullying. She had always been the awkward one, the one that didn't fit in, and other kids saw that and lashed out at her. Luckily, she would always have Rory and to a lesser extent Amber, but it still felt terrible.
When she was old enough, she transferred to the Academy for Junior Heroes with her sister, Rory. Amber refused to go. It was better there. Rory made a place for her with her friends (even if Marcie felt embarrassed that she had to do so) and she even made a few of her own. Exploring her power was good, and Marcie loved using it. Their moms wouldn't them become heroes before 18. Marcie waited for that day (their 18th birthday) impatiently. Even if being a hero wasn't all that it had been cracked up to be before, she still wanted to be one desperately. It was about the family thing, sure, but it was also about the cool factor. She wanted to use her powers, not allow them to go unused as so many others did. The education the Academy offered helped, too- it idealized the profession for her.
Now, the day has come. She's 18, and she and her sister have just signed onto H.E.R.O. Who knows what'll come next?
| MISCELLANEOUS |
Marcie was diagnosed with ASD (Autism Spectrum Disorder) when she was 6 years old. Has written fanfiction at least once. Don't ask. Birthday is on May 11, making her a Taurus.
[ RANKING ]
A-
[ POWERS ]
For Marcie, ice is the name of the game. Her power allows her to pull any water molecules from within a 7-yard radius of her out of the air or off of surfaces and convert them into solid ice. It's a versatile power and one that has many uses, but it's as simple as that. It can be hampered by environmental conditions- for example, it's much more difficult to create ice on hot and/or dry days than it is to create ice on cold and/or humid days. The temperature and amount of molecules at her fingertips matter. Likewise, she's more powerful near bodies of water than not. Her power also grants her resistance to extreme heat and cold to a certain extent.
[ PHYSICAL STRENGTH ] ■□□□□□□□□□
1/10. Could bench 50 pounds if she tried really hard.
[ AGILITY ] ■■■□□□□□□□
3/10. Can't run faster than the average human or dodge very artfully, but she can make an ice bridge.
[ INTELLIGENCE ] ■■■■□□□□□□
4/10. Consistently the top of her class in everything but P.E. (blech), and has been told that if she wanted to, she could go to an Ivy League university. However, ignoring her innate abilities, her power does not enhance her intelligence in any way.
[ DESTRUCTIVENESS ] ■■■■■■□□□□
6/10. It's ice. She's not going to rip any holes through buildings or anything, but she has been known to leave rooms, people, objects, and areas frozen over. If she draws from the wrong source or freezes the wrong thing, it can be catastrophic. Plus, when it melts, it's a giant pain in the ass.
[ LETHALITY ] ■■■■■■■□□□
7/10. Marcie has never killed someone and has no desire to, but she has the capability. While she's certainly never experimented with it, it's a possibility that her power could allow her to draw water from another person's body. Ice also has the tendency to be very cold, and if she leaves someone encased in it for too long, they might become hypothermic. Ice can also be incredibly sharp and slippery, so she could probably rip a hole through someone if she tried or make them slip to their death.
[ ENDURANCE ] ■■■□□□□□□□
3/10. While she has resistance to extreme temperatures, Marcie cannot take a strong hit and would not last long in a fistfight.
[ EFFICACY ] ■■■■■■□□□□
6/10. It's a solidly reliable power. Water is all around, in everything, even if you can't see it all the time. Marcie has a strong supply of it to reach for. Its biggest weakness is that it can be easily gotten rid of by heat. Even the sharpest ice melts under high temperatures.
[ SKILLS ]
fuck this section
[ EQUIPMENT ]
Pretty much anything that the moment requires. She doesn't have any specialized tools yet.
"You look poor."
[ NAME ]
Abigail Mary Nielsen
[ VILLAIN IDENTITY ]
Duplica
[ NICKNAME/ALIAS ]
Abby
[ AGE ]
21
[ GENDER ]
Female; she/her pronouns
[ AFFILIATION ]
Villain; unnamed villain team
[ APPEARANCE ]
Abby is an average-sized woman at about 5'5" and 137 pounds. Her body is of middling size- she couldn't be described as thin, fat, or particularly muscular. She has medium-brown eyes, full lips that can often be found pressed into a smirk, and a petite nose. Her nose is pierced in the left nostril, although it can't be seen in her costume. Her hair is naturally a mousy brown but is bleached a platinum blonde and cut into a shoulder-length bob cut. She has fair skin that sunburns rather easily.
[ PERSONALITY TRAITS ]
◈ “S P O I L E D B I T C H” Even as a child, Abby was never known to be particularly nice. In fact, she can be downright cruel. Insults, humiliation, and harmful “pranks” are some of her favorite pastimes and, as such, she’s quite legendary for being a person that no one particularly enjoys being around. Despite the joy she takes in bringing other people down, she’s used to people giving her whatever she wants. She’s entitled and rude- the sort of person to turn down a gift if she thinks it was cheap.
◈ C O N N I V I N G In tandem with her unkind nature, Abby knows which switches to flip to get someone to do exactly what she wants. Although she has little experience in manipulating actual, serious villains, she often uses this skill to her advantage. She excels at telling people what they want to hear, at wrapping them around her little finger. In addition to this manipulativeness, Abby is not a person taken to doing good. Although she stops short at actual murder, she has no qualms about plotting robberies and hurting others. She’s quite good at strategy and planning.
◈ S C A R E D L I T T L E G I R L Under all the swagger and manipulation, Abby is still a young woman in way over her head. Essentially, she doesn’t know what she’s doing. She certainly set out to be a villain, but the realities of her chosen profession have not been and will not be kind to her. When the consequences of her actions catch up to her, she usually flees with her tail between her legs.
[ BIO ]
Abby was born in Ashfield, Nebraska, the only child of the heirs to a large agriculture company. When she was still an infant, her parents sold their business to an international corporation for a shitton of money. So, essentially, she was set for life. If she hadn’t screwed it up, that is.
As far as she knows, Abby was the first one in her family to have powers for generations. When she got expelled for copying herself in middle school to skip class, her parents were shocked. They hadn’t expected her to have powers. After that incident, they had her enrolled in a private school far from home with a special program for teenagers with powers.
Abby hated that school. The uniforms, the rules, the special program for controlling her powers… it was all such bullshit! So, she got herself expelled on purpose. And the next school? Expelled on purpose? The next? Well… it went the same. At the same time, she was also developing an avid shoplifting habit. She found that she loved the “thrill of the hunt”, so to speak, even if she didn’t necessarily need the stuff. Stealing an Apple Watch was so much better than just buying it. Eventually, that habit landed her in juvie.
By the time she was 18, Abby had been expelled from five schools, had been to juvie twice (once for a week and another for a month), and had officially worn her parents to the bone. There was no reason for her misbehavior- in their minds, they had done nothing wrong- so the problem was her. They pulled some strings, got her into a private college in Castleburg, and shipped her off for the last time.
At first, Abby loved college. The coursework wasn’t the best, but she had the money to pay people to do her work for her. But what she truly loved was freedom. Frat parties and catty sororities were her dream, and she fit in. Of course, she still maintained her bad habits. She was notorious around campus for having sticky fingers. And for messing around with her powers. People loved to see how many clones she could make.
That’s how the accident happened. Abby had never generated that many clones at once, but when she did, they started to come out wrong. Missing limbs and appendages, their speech slurred, their bodies deformed. But she kept pushing and pushing until she turned out one that was actually… smart. It could have coherent conversations, and even had its own free will. It creeped her out, but she went out with it anyway. It would be fun to see what it could steal.
Things that got bad when she sent it into the Target and instructed it to take something. Instead of following her directives, it grabbed a bat and started hitting people. And then, it came for her. It was a fight that resulted in a lot of blood, but she managed to take it out. Not without collateral damage, though. Before she had killed it, it had critically injured three people- one of them a toddler.
Abby was frightened, and ran- something that made it worse for her. She was expelled from school and became a fugitive on the run from HERO. She managed to evade them until they stopped looking, and now? She’s a career villain. It’s not something that she didn’t want- she had always been a thief- but the way it came about was certainly inconvenient for her.
Now, two years later, former agriculture heiress Abigail Nielsen lives in a one-room dump in Brookside, paying an obscenely high rent under the table and doing whatever villain work she can. No matter what she steals and pawns off and no matter who she’s a goon for, she’s always one bad week away from losing everything. So one could say that she’s in the market for… something more lucrative.
| MISCELLANEOUS |
Abby has a bad nicotine habit- mostly vapes. She skateboards. Her birthday is on April 16th. Has a mild Midwestern accent. Hex code is #1d7572.
[ RANKING ]
B-
[ POWERS ]
Abby has fairly standard self-duplication powers. While standing still, concentrating, and with a little bit of space, she can generate copies of herself. They’re solid, squishy, and realistic replicas of Abigail. They’re not complete replicas, though. If someone were to stab one of them, they wouldn’t find blood and bone. They’d find a strange blue goo, and that the clone would hardly feel any pain as it was stabbed. It would just keep going. They’re as strong as her and as fast as her, but not nearly as smart. Most of her clones are only able to form monosyllabic grunts and words on their own, barely able to tie phrases together. They only speak on request by Abigail. If left on their own, they’ll most likely charge their opponents without a care for safety or strategy. As far as Abigail can tell, they don’t think. They’re just empty husks that look like her. But they do listen to her! The vast majority of her clones follow her orders without even a second of hesitation.
She can create up to 18 clones safely at a time, she’s found. After that… things get weird. The quality of her clones deteriorates as she summons more. The first clone she summons might be able to speak, listen, and report back. But by number 10, her clones start to lose fingers, toes. Even an arm once at 16. Their faces get messed up, their bone structures twist and grow. Once, at clone #19, she created a clone without any legs or arms and a twisted face- just a torso. But the problem isn’t the ones that are missing parts. The problem is the ones who don’t listen. She’s created three of what she terms as “psycho clones”. Their faces are warped, their bodies missing pieces, but they’re smart. Too smart. Once she gets past clone 18, the chance of accidentally creating a psycho clone grows. And those things are bloodthirsty. The only thing that’ll stop them from killing (preferably Abigail) is a bullet to the brain. This aspect of her power freaks her out, but she’s always trying to grow her clone capacity. If she just concentrates a bit more, she knows she can do it.
[ PHYSICAL STRENGTH ] ■■□□□□□□□□
2/10. Not any stronger than the average Joe by herself.
[ AGILITY ] ■■□□□□□□□□
2/10. Not any faster than the average Joe by herself.
[ INTELLIGENCE ] ■■■□□□□□□□
3/10. While mildly intelligent, Abby’s powers in no way contribute to her smarts. Her clones are dumb as rocks.
[ DESTRUCTIVENESS ] ■■■■■■■□□□
7/10. Having a shitton of armed people willing to follow her each and every order can be very destructive. Strength in numbers, after all.
[ LETHALITY ] ■■■■■□□□□□
5/10. Her power isn’t inherently lethal, but enough clones beating someone up could be enough to kill them. Additionally, the psycho clones tend to muck things up a bit.
[ ENDURANCE ] ■■■■■■■■□□
8/10. There’s an old saying: one stick is easily broken, while a bundle is impossible to break. That’s the philosophy with Abby and her clones. Alone, it’s easy to take her down. But with a small army at her back? She’s nearly impossible to catch, and enough people piling on you and beating you up is enough to make nearly anyone lose.
[ EFFICACY ] ■■■■■■□□□□
6/10. Abby’s powers, for the most part, work fairly well. Unless she exceeds her limit, her clones come out looking identical and being perfect, order-following machines. The problem lies in exceeding her limit. Once she exceeds 18, clones start to come out malformed. And then… well, she’s termed them her psycho clones. They’re bloodthirsty, intelligent monsters with a single drive: to kill. Specifically, her. This is her biggest problem with her power.
[ SKILLS ]
Skateboarding Pick-pocketing Shoplifting Piano Horseback riding Evading the police Lock picking
[ EQUIPMENT ]
At any given moment, Abby probably has a gun, a taser, some pepper spray, and a lockpicking kit on her person, along with other assorted items. She also has a radio on her for communication with her clones. Has a skateboard. Quite old-school, but it works for her.
Megumi has long grayish hair, pale skin, and a rather slim build. She prefers to wear whatever's comfortable, but she does make an effort to look at least somewhat fashionable when outside. She also brings along a large quadrupedal dog-like machine named Gem that acts as a pet, which can also transform into a bipedal android body that provides her the android body for her hero identity Gematria.
[ PERSONALITY TRAITS ]
EMOTIONLESS: At first impression, Megumi doesn't seem to possess any emotions. Her tone of speech is monotone, and tends to move in a somewhat sluggish manner. The truth is that she just has a difficult time showing her true feelings. Get to know her a little, though, and it'd be easy enough to know what she's thinking, assuming she doesn't just tell you outright.
BLUNT: Megumi isn't afraid to speak her mind and will be direct in her methods and intentions. However, she tends to be quite curt and literal-minded in doing so, which tends to result in some initial misunderstandings until she is asked to explain what she truly means in her messages.
OBSESSED WITH KNOWLEDGE: Megumi has an avid interest in learning more about the unknown, particularly about science, magic, and everything in between. She is unhesitant about trying new things in her experiments with the two, but will at least maintain a level of caution to try to prevent any catastrophic events.
[ BIO ]
Megumi was born in Castleburg, as the daughter of a CEO of a large video game company. Her mother died in childbirth, and Megumi was often left with a nanny to take care of her. As a result, she was often left with plenty of games and other material desires to keep herself occupied, but no one to actually spend that time with. She poured herself into these games, and soon discovered her powers when she got absorbed into the controller she was holding, finding herself inside the game itself. She found a whole new world to explore, and didn't come out until the nanny turned off the console, which forcefully ejected herself from the game and back into the real world.
It was then that Megumi found a new interest: coding. By being inside games, she could see how the game functioned, and alter it in ways it was never intended to function. She learned plenty within them, and her knowledge of her own ability continued to grow as well. Her father merely continued to send her the latest tech and games, thinking it would make her happy. Her attention turned to the various magic systems that often existed within fantasy games, and while she had fun experimenting with them in said games, she then began to wonder if it was possible to bring them to real life. Try as she might, though, she just couldn't do it.
One day, while attending an real life gaming event, it fell under attack by a rampaging Leftover. She hid behind a table, but it was tossed aside and was about to be attacked, only for it to be bound up and quickly dispatched by arriving heroes. Her attention focused onto one hero in particular, Rune, who had used some interesting symbols to perform the job. In the crisis, she had found the solution to a problem she had been dying to solve: performing magic, or at least something similar to it. Unfortunately, she was quickly taken someplace safe by other heroes. Due to Rune being a D rank hero, it seems that there was little interest on him, making him difficult to track down. By the time she did, however, it was revealed that he had perished in battle. She was dismayed, but eventually learned to get over it. She then made it her new goal to become a Hero. In her mind, she thought the best way to find more heroes like Rune was to go out and be a Hero herself. And if she was able to help people along the way, that was even better.
| MISCELLANEOUS |
It should be noted that when she is electro-surfing within a machine, her personality becomes a lot more expressive, as if whatever normally inhibits her emotions disappears.
[ RANKING ]
D
[ POWERS ]
ELECTRO-SURFING: By being in contact with a machine that uses electricity, Megumi's can leap into it, her body transforming into a mass of electric particles that travel within it freely. Within these machines, Megumi can take control of its functions and freely study its structure and coding, and can even modify said coding to suit her needs. Firewalls and encryptions pose little obstacle to her, but power limiters can hinder her movement. She can also forcibly short-circuit the machine, though this causes her to immediately be ejected (or forced into another area of said machine, if applicable) afterwards as that part would no longer be functional.
[ PHYSICAL STRENGTH ] ■■■□□□□□□□ 3/10 Megumi found it unnecessary to work out very much apart from doing any potential heavy lifting when working on her tech. She has her other abilities to compensate for it instead.
[ AGILITY ] ■■□□□□□□□□ 2/10 Same reason as above.
[ INTELLIGENCE ] ■■■■■■■□□□ 7/10 Considering her expertise in technology and desire to learn more, it's safe to say that she is quite intelligent.
[ DESTRUCTIVENESS ] ■■■□□□□□□□ 3/10 In any tech-heavy environment, such as a server room, she could be devastating if she wanted to, but other than that, she doesn't possess any powers that are generally destructive.
[ LETHALITY ] ■■□□□□□□□□ 2/10 Megumi doesn’t use lethal methods to fight crime.
[ ENDURANCE ] ■■■□□□□□□□ 3/10 While she may stay up late at night, either to play VR games or to conduct more experiments, she does not possess much more endurance than other normal humans.
[ EFFICACY ] ■■■■■□□□□□ 5/10 She requires technology to use her power, but she fortunately lives in Castleburg, where there are robots and other machines aplenty.
[ SKILLS ]
CODING / HACKING ROBOTICS ENGINEERING GAMING
[ EQUIPMENT ]
GEM: The 4-legged machine with a dog-like AI to act as Megumi's pet. Bought by her father in an attempt to give her company. Megumi customized and improved upon it with time, giving it a few more special capabilities. Within it lies several yards of cable, suitable for grappling, trap-setting, constraining, etc. The cables are also interwoven with nanomachines to allow it to maneuver around more freely than simply being shot towards a target. Of course, Gem can also transform into the bipedal humanoid body that uses Megumi's hero identity name: Gematria. The face plate is actually a screen, allowing for a wide variety of facial expressions and emoticons to be displayed.
Name 📱 Nico Kyles.
Hero Identity 📱 Viper.
Nicknames 📱 Blue.
Age 📱 Nico appears to be in his late teens, or early twenties. 📱 In truth, Nico is over sixty years old.
Gender 📱 Male.
Affiliation 📱 Full-Time Operative for HERO. 📱 Former Assassin.
Appearance 📱 Standing at a meager five feet and four inches, Nico offers very little in regards to an intimidating presence. In fact, the response to seeing this young man tends to find itself split between curiosity, and oftentimes discomfort. Indeed, Nico affords onlookers an adequately serpentine appearance, and while his proportions warrant a petite expression, Nico's notably large eyes have allowed for several different reactions. He is a slender creature weighing no more than a hundred pounds which carries his scrawny, sylph-like shape.
📱 Was one to see Nico without the obfuscation of clothes, he'd reveal a lithe body lacking any notable expression of muscle. Rather, the young man leaves much to be desired, and a trained eye would likely consider him underweight. Following the theme deduced by simply looking at Nico's face, his silken, porcelain body appears less than human, with a blue tint, and surface reminiscent of velvet scales. Below his large mess of black hair, Nico displays two small, pointy-sharp ears.
📱 A closer inspection would reveal a distinct lack of hair on Nico’s body, an obvious result of his mutant nature. He has, however, not been spared scars associated with the rough occupation dictating the majority of his life. Though healed, and somewhat difficult to deduce due to his blue nature, they do attest to Nico’s experiences. Mimicking the rest of his shape, Nico possesses dainty digits, each one ending in a small, clawed talon. Peculiar, indeed, each of Nico’s fingers appear to be slender claws, which robs him of finger pads, and is further parroted by his toes.
📱 He often maintains a rather apathetic expression, which goes hand in hand with Nico's personality. It is not uncommon to earn a soft smile from the young man, which is a general response to others. On a more detailed note, Nico's mouth and tongue are black, similar to a Black Mamba, the snake.´Sharp teeth make themselves known, would he open his mouth, with two pronounced canines on each side.
📱 In regards to clothing, Nico seeks comfort over fashion. The mutant is commonly seen in unzipped hoodies where a strap crosses his chest and ends in a shoulder bag. He feels most at home in cargo pants, and converse shoes. Fingerless leather gloves tend to find their way to his hands, as other options have proven to result in easily ruined fabric.
📱 At his side, the boy carries a kinetic pistol alongside a badge which confesses his position as a HERO Operative. This weapon finds itself on his person at all times, and despite being little more than an effective tool, the mutant seems to cherish it deeply.
📱 Nico carries himself with a reclusive stance, and despite his unique appearance, attempts to fade into the background to the best of his ability. Due to this, his large, serpentine eyes are often aimed at the floor, and his body language can come off as shy, and withdrawn. Rhis would be further enhanced by his obviously lacking social skills, which his body-language would attest to.
Personality Traits Exterior 📱 Mellow 👾 This young man appears rather somber, which is further elevated by his approach and body language. He often avoids eye-contact, and speaks with a quiet tune.
📱 Reserved 👾 Nico rarely seeks out company. It happens, naturally, but he doesn't go out of his way to make friends. Perhaps he should, and perhaps one day he will.
📱 Short-spoken 👾 The Viper is a creature of few words. He tends to express himself more through his actions than a conversation.
Interior 📱 Empathetic 👾 Beneath that clearly asocial exterior resides a sweet young man who might surprise you with acts of endearment. It is also quite clear that Nico sympathises with his surroundings, and would attempt to offer emotional aid when able.
📱 Fun-loving 👾 Yes, the quiet, reserved, and withdrawn ex-assassin actually enjoys doing fun things. Watching movies, going to a theme park, and more. He may not show it, but he's enjoying himself. Promise.
Bio It is not uncommon for aspiring heroes to have a less than preferable background. Poverty, humble beginnings, and perhaps even crime. Everyone has a past, as they would say, and very few individuals could claim clean hands. Least of all a boy by the name of Nico Kyles. The blue-skinned, serpentine young man who found his place situated behind the scope of a rifle. It was called ‘The Vigil’, a vague name encompassing a shrouded organization, neither the first, nor the last of its nature. Villains by every respect, a league of assassins, one might say. A group of shadows enacting the will of those with enough resources to spare. Indeed, as the story so commonly goes for these communities of outcasts, those living on the edge of society, recruitment found itself centered on forgotten youths. Criminals, orphans, those cast aside to fend for themselves in increasingly dangerous gutters. It was where they found the blue serpent, a quiet boy whose survival had hinged on obfuscation.
He was a weak child, Nico Kyles, at a mere twelve years of age. A scavenger. Would one dive into his short past, enough digging may have revealed his name associated with an orphanage those who had survived its clutches would consider cruel. He had escaped, the meta-human who from then on would call the shadows his home.
-
Silence lingered, a well-dressed woman standing with hands gently resting behind her back. Her eyes were fixed on a peculiar boy whose breaths were rapidly leaving tired lungs. He had been running, attempting to escape. It was for naught, as he was quite clearly cornered at the end of this fruitless endeavor. “Are you not fed up with residing in filth, dear one?” A soft voice, one most would consider motherly left shrouded lips, bright green eyes meeting the azure gaze of Nico’s snake-like orbs.
“I..,” the youth stammered, claws gently pushing at the wall behind him, in a desperate attempt to escape. He had already tried, and he had failed. It led him to a dead end. Little did the meta-human Nico Kyles know, that this interaction would proceed to change his life, going forward.
-
‘The Vigil’, a name Nico, or ‘Serpent’ as he was graciously coded, would hear on a daily basis. ‘You live for The Vigil, you fight for The Vigil, you die for The Vigil’. Though promises of a comfortable life were eagerly presented upon his initial conversation with The Handler, gruesome training soon followed. One might ask, what was the purpose of this shadow organization, what was their mission? It was rather simple. Assassinating heroes. In truth, the group’s initial assignment was quite different. They were a more traditional division of hired killers, but once an understanding of profit reached the forefront, their target narrowed itself on heroes. Veterans, aspiring prospects, public gems, it was a gold mine.
Though Nico lacked what most of his peers possessed, brute force, flamboyant powers, and massively destructive means, he would quickly display himself as a lethal operative. Patience, stealth, wits, composure, and of course, a natural affinity for the hunt. Nico was quick on his feet from the moment he was found, and his mastery of marksmanship was often called a latent talent unraveled by ‘The Vigil’. Though melee combat was a struggle for the Serpent, he displayed an impeccable ability to lean against his agility in regards to survival. Dodging, maintaining constant movement, and finding weak spots in far more powerful enemies.
What would further allow him to maintain a title of ‘The Perfect Assassin’ came in regards to his powers, the ability to replicate items. A shot could never be traced, as it vanished at his behest, leaving nothing but a bullet wound in its wake. He was always armed, despite not wearing every weapon on his body. Lethality came from obfuscation and trickery.
-
The fight was almost over, a battle Nico had observed through the scope of a silenced rifle, a contest taking place far from his position. Calmly, The Serpent waited, an eye peering through his tool in anticipation for the perfect moment. The hit was supposed to be a spectacle, a memorable moment. It was raining, a scene Nico recalled clearly, an exchange between a hero, and a villain. Blows were consistently traded, one punch after the other causing the participants to stagger. A city was watching, news conveying the event at every turn.
The Serpent had analyzed his target, a sturdy man, a brick wall. There was no chance of a bullet piercing his exterior, but the super powered punches of his enemy allowed for an opening. A cut on the hero’s chest. Nico had two options, exploit a wound, or a shot through the eye. The latter would allow for a greater spectacle, but the former would hide an assassin's involvement. It would appear as if the hero fell as a result of his battle. It would remain a spectacle, of course, a veteran losing a fight.
Lining up his shot, Nico took a breath, and the trigger was pulled.
-
It was difficult to say how long the Serpent remained within his organization, but the desire to leave was growing exceedingly more prevalent. How many heroes had he killed, at this point? It would be a lie if he claimed to know. He hadn’t counted. However, with the decline of heroes due to artificial intelligence, the agency's use was growing less prominent. Heroes were losing their role, and as such, were becoming smaller targets. It would eventually shift ‘The Vigil’ from one hunt, to the other, from heroes to businessmen, back to their roots.
Stories of an assassin growing a conscience were not rare. With enough blood to wash away an otherwise jaded tint, sight of what was beyond eventually made itself known. Nico was growing tired. This had been his job, his life, for something of thirty years. It was fair to claim that guilt was setting in. How much worse had he made the world, throughout his career? How many heroes had fallen to his silent approach? Nico never believed in a higher purpose, he never did this because he felt like he wanted to make a difference. Any deeper analogy would have been a lie. Nico was simply a lost boy who had been given a purpose, and he exacted that position, up until the moment different thoughts were set in motion. Officially, Nico did not exist. His very being had been scrubbed from every system. He was unknown to the world, an odd meta-human without a name or identity. Rather, he had several identities, several fake documents, none of which were truly his.
Leaving was, however, not an option. ‘The Vigil’ would never allow such a transgression. Perhaps it was the overwhelming sensation of wanting another purpose, or his desire to simply be free, but the total denial of both, an eternal existence within the shadows of this organization was too much. Nico reached for his gun.
-
”After everything we’ve done for you..,” a weak voice forced its way past The Handler’s lips, now an old woman in direct contrast to her killer, Nico Kyles, who had remained youthful. Medical analysis had revealed why, of course, and it was fair to claim that this helped push Nico in the direction he had chosen. He would not live out eternity as a weapon.
“This could have been avoided,” came a response from the serpentine young man. He was well aware of The Handler’s answer long before she gave it, and made sure to prepare for the inevitable battle to come. Taking his time, the assassin had made sure to set explosives throughout their sanctum, detonating them the moment she gave the order to neutralize the Serpent for a desire to abandon his duty.
“You think.., anyone else will take you..?” More strained words amongst burning debris. In truth, Nico did not care. From here, he was free to do anything. He would pursue that freedom, and it started with a final trigger of his pistol.
-
Though painting had been a civil job Nico adored, putting down his gun and replacing it with a brush, the former assassin found that a desire had been presenting itself throughout the years of his retirement. An actual desire to make a difference, without killing. He had been a villain for far too long. Perhaps it was time to make amends, perhaps it was time to aid the heroes he had once fought. Nico recently moved to the massive, flamboyant city of Castleburg, and a believer in fate would perhaps have told him that it was destined. However, the moment Nico offered his services to HERO, he had begun a new chapter.
Miscellaneous 📱 N/A.
Ranking 📱 Power Rank - C.
📲 Nico can replicate items, and for this to be done, he has to manage a process dubbed 'Imprinting'. 📲 Upon touching an object, he can connect with it and conjure replicas of the item at will. 📲 Once Nico has Imprinted with an item, he can manifest a copy of this item wherever he finds himself and no longer needs to have the original in his possession to manage the feat. 📲 This is, of course, until he needs to Imprint with the item again, if another Imprint overwrote the first.
📲 Each replica is permanent until Nico allows it to disappear or until another replaces it.
Weight ❌ The item cannot weigh more than two pounds.
Quantity ❌ Nico can Imprint with three items at a time. ❌ He can create one replica of each item at a time.
Substance ❌ The user of this ability can only replicate solid items. ❌ No substances to speak of.
Biological Material ❌ A Polykinetic of this level cannot replicate anything which isn't inanimate. ❌ Biological material is beyond Nico’s ability.
Usage ❌ Unlike many other powers, a Polykinetic's abilities are entirely reliant on external forces. ❌ Nico’s abilities cannot further any goals by themselves, as would be the case for a fire slinger or ice breather. ❌ In other words, the Polykinetic requires an ingredient in the form of an object for their ability to be useful.
Integrity ❌ A Polykinetic's manifestations can only aid the user as far as the inanimate object he has Imprinted with is possibly capable of stretching itself. ❌ An Imprint with a weak item will result in a weak execution.
Enhanced Imprinting ❌ Nico is able to Imprint with an item which someone else has enhanced with their own powers, at a Minor Level, currently. ❌ However, an item that has been greatly enhanced by powerful abilities is yet beyond Nico’s capabilities to replicate.
Bio-Organic Cellular Duplication ❌ Those attuned to Polykinesis are quite unique in the way that their cells do not split, but rather they replicate. ❌ A cell deteriorates every time it splits which in turn causes aging. This appears entirely vacant in a Polykinetic's biological makeup. ❌ Additionally, due to this, their bodies are frozen in time and cannot shift, evolve, or form in any way. ❌ This ability is considered a weakness because Nico is limited to the petite frame he has today and he cannot build muscle or gain weight.
Role ❌ Polykinesis in itself is harmless. ❌ It requires the user to implement it into some kind of martial combat. ❌ Polykinesis is an entirely utility-based ability.
Collections ❌ Nico can replicate a gathering of items that are connected, as a single Imprint. ❌ However, no matter how small the item is, unless Nico combines it with another object, it will confiscate an Imprint spot. ❌ Example - Nico can Imprint with a magazine of bullets or a single bullet, and the result with take up one of his three spots.
📲 Every time Nico uses his ability, the item he creates constructs itself into existence as if digital building blocks.
📲 If by chance, Nico would create a new gun magazine while there is a bullet in the chamber of his pistol, he would need to eject it, first. Otherwise, the chamber is left empty after he reloads. Due to this, Nico tends to empty the mag before reloading to save time. He would otherwise need to Imprint with the same magazine twice to get around this. Using a revolver also works, because of the cylinder.
📲 Nico generally has a combat knife and his handgun ammunition Imprinted. The third slot is saved for what type of mission he’s on.
📲 It is difficult to use Nico’s powers in conjunction with someone else, considering how he only has three slots to occupy, and wouldn’t want to waste one or more of them.
Physical Strength 🔹🔹◻️◻️◻️◻️◻️◻️◻️◻️ Nico's strength does not surpass that of an ordinary human. In fact, The Viper can be considered somewhat weaker than the average man.
Agility 🔹🔹🔹🔹🔹🔹🔹🔹🔹◻️ True to his appeareance, Nico's snake-like finesse, reflexes, and acrobatics are impressive to say the least. His light, nearly weightless body moves with nimble grace, and precision. While not a result of his powers, it is most certainly the result of his mutant body, alongside training, and experience. Where he lacks physical strength, Nico is mobile, athletic, and quick on his feet.
Intelligence 🔹🔹◻️◻️◻️◻️◻️◻️◻️◻️ Nico would not claim to be smarter than your average joe. His mental focus has been quite singular throughout his life.
Destructiveness 🔹◻️◻️◻️◻️◻️◻️◻️◻️◻️ Neither Nico himself nor his powers are destructive by nature. Considering the utility-based nature of his abilities, it is impossible to cause direct harm with them. Rather, Nico narrows in on his target, and rarely if ever damages the environment in the process.
Lethality 🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹 In direct opposition to destructiveness, Nico is incredibly deadly. Going hand in hand with his powers, The Viper is a silent and avenger. His marksmanship is certainly to be feared, and his ability to find weak points in enemies warrants great care. He is quick to aim, and quicker still in pulling a trigger. With his powers allowing for no end of offensive resources, Nico has claimed his reputation. Be it by rifle, pistol, or knife, Nico wields his instruments with deadly grace, and makes sure to prepare before confronting a more powerful mark. Accuracy, speed, stealth, and exploiting weaknesses.
Endurance 🔹◻️◻️◻️◻️◻️◻️◻️◻️◻️ Nico's small, nimble form does is not very resilient in the slightest.
Efficacy 🔹🔹🔹🔹🔹🔹◻️◻️◻️◻️ Considering the nature of his powers, there are no direct drawbacks to using them. Viper can utilize these powers at any time, and they are performed at no risk to himself, or anyone else. Nico has also grown very accustomed to them, throughout the years.
Skills 📱 Nico is quite excellent at drawing.
Equipment
🧪 Contains a utility visor, and other handy features. 🧪 There is a wire in his left bracer, acting as a grappling hook.
Alright, here's Gray. Let me know if he's bad or not.
Enkidu
"So... anyone wanna get something to eat? Because I think I'm about to starve to death."
[ NAME ]
Graham (Birth name unknown)
[ HERO IDENTITY ]
Enkidu
[ NICKNAME/ALIAS ]
Kid Gray Gamma
[ AGE ]
Nineteen
[ GENDER ]
Male
[ AFFILIATION ]
HERO
[ APPEARANCE ]
There isn't really too much to say about Gamma, he looks pretty ordinary as far as he's concerned. He has curly white hair, brown eyes, and stands at about 5'9". He appears to be skinny, but actually has a rather wiry build beneath his clothes. Graham doesn't really have much preference for what he wears, or even much of a fashion sense to speak of in general. If you tell him it looks good on him, he'll happily wear it, even if it's a blatant lie.
Graham doesn't remember much about his early life, only life in the facility. He, along with many other children, were collected and brought to the facility to take part in the Typhon Project, led by a man who called himself The Poacher. The Poacher would always claim that these experiments would make them infinitely stronger, beings beyond any machine. In return for their gifts, all he asked was that they accept him as their father, and give him their loyalty in his quest to save the entire world, from both the vile, corrupt 'heroes' who treated humanity as if they were nothing, and the mindless machines who supported them.
Of the 42 children gathered over the years, Graham became the third of just seven who were considered 'successful' subjects. This was how he earned a name, changing from Subject 33 to Gamma. From then on, he served the Poacher as a loyal minion, protecting him from a number of rivals and outside forces alongside his 'siblings', and even leaving the facility to aid him in other missions. These often involved conflicts with heroes, and though at first they were just more enemies, but as they got into more and more fights with them, he began to notice something... different... The way they would fight almost always seemed to focus around defence, protecting the weaker normal humans when they could have taken the opportunity to attack them. This came to a head when an accident during a fight nearly led to one of his younger siblings, Epsilon, being crushed by falling debris, only to be saved by the hero they were fighting at the time. He would never forget the emotions he saw pass over that heroes face as Epsilon was pushed clear of the rubble.
That look of pure, unadulterated relief.
It wasn't just him that had been affected either. Upon returning to the lab and talking to the rest of his siblings, it was clear that they all agreed on some level that something wasn't right. They'd been told that the people the world called 'heroes' were all monsters, sadistic and unforgiving people who would kill them on sight. By fighting them, they were saving the world, one fight at a time. And yet one had just given their life to protect Epsilon, their enemy. They decided it was time to start looking into things a little further. Perhaps their father had just misunderstood something, maybe he could work together with the heroes, and they could all protect the world as a team!
As it turned out, there was a misunderstanding, but not on the Poachers side. As their secret hunt for information continued, they found themselves confronted with more and more evidence that their father was not the hero he claimed to be. The things he had done, the things they had done, they were truly horrific. Moreover, they served no real goal other than to further the mans own experiments. It was likely he would continue this process until they were all killed, or until he achieved... something... So they all collectively decided they wouldn't give him the chance, at least not with them.
For almost a full year and a half, they planned their escape, until finally, just a few days before Gamma turned eighteen, they found their chance. A team of heroes had discovered the lab, and had launched an raid. Instead of rushing to engage the intruders like the Poacher had ordered, they instead used the confusion to sneak around them and try to leave. However, before they could make it out, they found themselves face to face with the Poacher himself, who declared that he had caught onto their plans a few months prior, and would destroy them before allowing them to leave, if only to prevent his research from potentially falling into the hands of his rivals. To this end, he released something horrific on them, the unsuccessful subjects of the Typhon Project. Mindless humanoid abominations, who knew only hunger, pain and anger. It seemed unlikely that they'd make it through them, if not for the two oldest siblings, Alpha and Beta, putting everything they had into clearing a path through the horde so Gamma could take the others and escape.
Finally, after years of living as little more than weapons, they were free. However, they still had the issue of trying to survive on their own in a world they don't really know much of anything about, especially the younger ones. They managed to survive for a little bit, but Gamma, now calling himself Graham, was seriously beginning to wonder if he could actually take care of them properly as the new oldest sibling. In fact, it seemed quite likely that he would end up letting them down, having gotten them all out of the lab only to fall to one of the many dangers of the outside world.
Until they met a man with tired eyes, who offered him a chance to be someone who can protect his family, protect everyone.
A chance to be a hero.
| MISCELLANEOUS |
Graham has four surviving siblings, only two of which were old enough to have worked in the field along with him, Alpha and Beta. The two who were old enough for field work were Delta at seventeen, now named Delilah, and Epsilon at fifteen, now named Ellis. The younger two are Zeta at thirteen, now Zeke, and Eta at just seven, now calling herself Elise.
ABILITIES
[ RANKING ]
B rank
[ POWERS ]
Graham can assimilate the dna of any living creature he's eaten into his own body, allowing him to either transform parts of his body into theirs, or grow new ones to mimic them. This allows him great versatility at close range, transforming to adapt to most situations with great efficiency. However, at long range he is unfortunately limited to either throwing things or trying to close the distance between him and his opponent.
Naturally, the act of transforming burns an incredible amount of energy and calories, and he therefore has to eat an equally incredible amount of food in order to keep his power from literally starving him to death. In addition, transforming too many times in a short period can easily leave him exhausted, so he has to be very careful not to get careless in that area, a task that can be quite difficult given his impulsive nature.
[ PHYSICAL STRENGTH ] ■■■■■■■□□□ 7/10 Graham has been fed the meat of many animals that wield strength far beyond that of an ordinary human, such as bears and gorillas, and oxen. When manifested, these allow him a great boost to his own physical strength.
[ AGILITY ] ■■■■■■■■□□ 8/10 Agility is one of the areas where Graham's power really shines. By transforming his legs, feet and relevant back muscles into those of a frog, or better yet, a flea, he can leap great distances easily. With a few more transformations on top of those to change the form of the leg, he can put those muscles towards running speed instead, with equally incredible results. He can manifest wings of birds he's eaten for flight, or the fins, tails and gills of fish to move freely underwater. Though he may not have true super speed, when it comes to mobility, they're just about the only ones who have him beat.
[ INTELLIGENCE ] ■■□□□□□□□□ Intelligence is something of a falling point for Graham. He just doesn't have much knowledge on how to live out in the real world, despite Jeremy's best attempts to teach him. On top of that, he never actually had any real schooling in the lab, as most academic knowledge didn't really serve his purpose as a humanoid weapon. He can read, write, and count decently enough, but almost any other subject is lost on him. The only things stopping him from falling to a one are his sharp instincts and tracking abilities, a decent grasp of combat tactics, and a surprisingly good understanding of biology and the animal kingdom, having been deemed absolutely necessary by the Poacher.
[ DESTRUCTIVENESS ] ■■■■■■□□□□ 6/10 Graham has relatively few options available to him if he wants to damage buildings and the like. Sure, for small things he can definitely do a number of things, such as smashing through doors or walls with the arms of a mantis shrimp, but he is unlikely to be toppling buildings on his own any time soon.
[ LETHALITY ] ■■■■■■■■■□ 9/10 Teeth, claws, spines, venom, aformentioned mantis shrimp arms, Graham is a being built to end life, and to his shame, he is exceptionally good at it.
[ ENDURANCE ] ■■■■■■■■□□ Sometimes humans forget just how incredible animals can be when it comes to defence. The iron clad beetle has to have a hole drilled through their shells before scientists can mount them with pins. A certain type of deep sea snail known as chrysomallon squamiferum is covered in hard scales, and has literal iron incorporated into it's shell. Graham can grow these shells over his skin, scaled up to match his human size. Another aspect of his power is that he can also nullify any poisons, venom, or parasites he ingests. Dangerous materials such as sharp bones or inorganic materials will still cause damage due to injuries, but he can eat food no matter how old it would normally be, even if it's rotten.
[ EFFICACY ] ■■■■■■□□□□ While highly versatile, Graham's power to transform is limited depending on how much he's eaten recently. If he's got a lot stored away, he's good to go, but if he hasn't eaten enough in the last few hours, it could fail him right when he needs it most.
[ SKILLS ]
Incredible instincts Close combat Extremely skilled at tracking Surprising amount of knowledge on biology, particularly the animal kingdom Not a bad cook
[ EQUIPMENT ]
Mostly just a backpack full of snacks, just in case.
All are accepted! Feel free to put them all in the CHAR tab.