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9 yrs ago
Current Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Happy Thanksgiving!
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9 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
5 likes
10 yrs ago
Happy Thanksgiving!
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10 yrs ago
Happy Birthday to me.
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Bio

Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)

Most Recent Posts

I have an idea for a Final Fantasy 7-style game involving Shinra and the SOLDIER program. Each SOLDIER that comes out of the SOLDIER program is imbued with the genes of one summon that they could pick. The materia that that specific summon uses also determines what materia the SOLDIER uses. But basically, the story is that these SOLDIERs will be working for Shinra and protecting the Mako Reactors from the AVALANCHE resistance group. There will be skirmishes and chances for those who like writing elaborate/intricate/artistic fighting posts to do so as they show off their SOLDIER. This will be casual to advanced level writing since I have seen brilliant writers in both categories. If anyone is interested, just drop some interest here, pick a summon, and if I get enough interest then I will drop a CS. This current phase of the interest check is seeing who would be actually interested in this idea.

The way I do things in the interest check is different. What regularly happens every time a interest check goes up is that I will get a lot of interest, let's say for example 10 people show interest. By the time we get CSes done and the OOC goes up, out of those 10 people, only 5 will actually have a CS complete, join the main game, and be ready to go. The others will have gone AWOL. So I prefer writers build their CSes and "ships" in this thread before I kick off the game.

I have also not waited for CSes to be built, kicked off an OOC, and then the entire game was stalled waiting for players to build their CSes (whenever they felt like it), and it just held up the whole game and nearly made it die. This game will not launch without completed CSes. If you are showing interest to this idea, then you have read this and acknowledge that this game will not launch until all the CS business has been completed. There isn't a game that I have ever started that I have never launched. It won't happen. I put a lot of time into building these games and I would like to have dedicated writers who will make these stories awesome and can carry it through. Saying this, if you know you don't have time for this game or room for this game, then don't join. You will do more harm than good.

Game Development Outline

  • Player Interest (at least 5 players)
  • Character Sheet Presentation & Character Generation (need at least 5 complete CSes)
  • OOC


Current Game Phase

OOC is up!


Summons On Reserve

Carbuncle
Odin
Hades
Ramuh
Bahamut


Interested Players











Crest of the Lion It is the crest of the SOLDIER 1st Class that distinguishes them from others. The Crest of the Lion (or Lion Crest) represents Strength and Courage. The 1st Class SOLDIERs are responsible for the most important and dangerous missions. 1st Class SOLDIERs are given special privileges, such as the use of personal items, clothing, and equipment, as well as the right to deny orders assuming any responsibilities from their decisions.

Eagle Wings The 2nd Class SOLDIERs have soared above their former 3rd Class rank. The Eagle Wings represent Resilience and Perseverance. The 2nd Class SOLDIERs are the best among their 3rd Class counterparts and only those distinguished enough ever rise to 1st Class. 2nd Class SOLDIERs are leaders in charge of squads of 3rd Class SOLDIERs and Shinra Troops.

The Sun Crest The crest of the 3rd Class SOLDIER. The Sun Crest represents Passion and Beginning. 3rd Class SOLDIERs are at the beginning of their potential. 3rd Class SOLDIERs perform duties that support the Shinra Troops and their 2nd Class leadership.

SOLDIER is the elite fighting force of the Shinra Electric Power Company. Its members are advanced super soldiers with superhuman strength, speed, and ability. They are much stronger than the Shinra Peacekeeping Troops and the Turks recognized by the glow of Mako in their eyes. Shinra uses SOLDIER for special missions that require the greatest use of force. SOLDIERs in and of themselves are Shinra industrial secrets, and to prevent information from leaking outside the company walls, it is difficult for SOLDIERs to retire. Even if they are allowed to quit, the company would monitor their subsequent actions. Even if they believe they have evaded surveillance, Shinra will follow them for the remainder of their lives, and if the situation calls for it, have them terminated.

Children around the planet dream of joining SOLDIER and becoming 1st Class like several of the 1st Class SOLDIERs already known. To further increase the organization’s popularity, and as a propaganda tool, Shinra has created fan clubs for many of the 1st Class SOLDIERs.



Alias: N/A
Date/Time: September 1st, 5PM
Level: 3
Location: Home, School, and finally at work
Tag: Feliking (Lv 4. Boss), @Kafka Komedy@jynmi88@Leaves@RubyOwl@Lauder@HeroicSociopath@Majoras End


Tatsumaki frowned when it seemed like Viki wasn’t taking him serious. Did she not believe him? She wasn’t aware of the power of his ring, but she would soon be amazed. Jacuzzi strolled into the store, expressing curiosity concerning his ring. The fighter smirked when he asked if the ring made him fat.

“No; it gives me great power,” Tatsumaki told him. He then gave Jacuzzi a confused expression, his brows turning upwards with uncertainty. “I cannot make you the head of any section. You should ask Viki.”

Just as he mentioned the assistant manager’s name, Tatsumaki winced a little when she blared, Get to work you two, time is money and… blah, blah, blah. She tried too hard to be like Mr. Gar. A hard scowl settled on the fighter’s face as he turned away from Jacuzzi and strode with purpose toward the office of Mr. Gar. His heart was racing. Here, he was about to take on The Man. Tatsumaki’s eyes were shrinking by the second and his pits were spilling hot sweat—he was sweating like a pig. Internally, he was hearing his conscience screaming at him to turn back, but no! He had to have faith. He had the ring!

Tatsumaki stopped before the office door and stared at the black stencil stickers. He raised his hand prepared to knock when all of a sudden the door opened and Tatsumaki was staring face-to-face with a pair of mirror sunglasses. The massive wall of a man stared at him for a minute, looking the boy in his wide-shocked eyes. Mr. Gar inhaled deeply, his barreled chest expanding, and then he sighed deeply through his nostrils.

“Tatsumaki, your father called, and he told me everything,” Mr. Gar said. He then rested his hand on Tatsumaki’s shoulder and explained, “Look; there is no power ring. That’s just a plastic toy ring that you found in a box of Lucky Gems. It’s a toy, son!”

Tatsumaki shook his head. “No; the cereal box…”

“I know, son. This may be a shock to you but…” Mr. Gar removed from his pocket a similar power ring.

Tatsumaki gasped. “No…That’s...that’s impossible.”

“Is it? Lucky Gems cereal is sold on the open market. There are many lucky boys and girls out there with power rings. Now, let’s stop this. If you try to fight me, I told Black I would try not to break your bones.”

Tatsumaki scowled in doubt, staring down at the floor. “I…” He couldn’t even see the floor. All he saw was his fat gut and the ring dangling between his breasts. “I ate so much cereal…”

Mr. Gar patted his shoulder. “I know son. You’re hurting the store’s productivity with your sluggish performance. Get back into shape so you can go back to being one of my stellar security guards.”

Tatsumaki sighed and turned away from Mr. Gar’s office. Just as he turned, everyone would feel a strong tremor pass through the floor, causing Tatsumaki’s fat rolls to quiver. Mr. Gar frowned.

“It sounds like Nevermore just dropped another one of their goons outside,” Mr. Gar grumbled. “VIKI! Round up the workers and go deal with that problem! Try not to wreck the parking lot!”

Outside…

The crate that had dropped from the sky burst open as a tall red cat extended his paws into the air.

“AT LAST! It is now Feliking’s turn to reduce Lakewood Plaza into a bed of kitty litter!” Feliking laughed.

Several customers stopped in the parking lot to gawk at the skinny cat villain with little fear. Feliking’s yellow eyes narrowed as he laughed behind a wicked smirk. He directed his paws at a couple who were pushing an empty cart toward the shopping mall. A pink wavy beam left Feliking’s paws and blasted the two humans, leaving behind a pillar of gray smoke, and as the smoke dissipated, all that was left behind were two housecats. By the times the heroes would assemble outside, they would find cats all over the parking lot, rolling around, yowling, and some were raising their hackles at each other in a cat fight.
@ScarescrowNah. You'll be able to jump back in when they pick up another Spirit. If you want to post you can though.
I'll get a GM post going here soon. I'm just enjoying my 4 day break from work.




Logran Eaton Fellenore, son of Eaton and Loraine Fellenore; Saint Slayer; The Wild Man; Reed; The Dark Paladin



30



Human



Major
He might have been a squire or he might have been just a servant. In his past, he performed the same duties as a steward. He then became a wandering hammerdin.

Minor

Hammerdin



Michael



Logran is six-foot weighing roughly 200 pounds out of armor. Beneath his armor, he wears a tunic worn to a dusty and dirtied gray from age and use. His trousers are a faded-black and pool slightly over a pair of brown rabbit-skin shoes. His hair is raven-black. Its length is down to his shoulders, and he wears it in a loose tail. His eyes are slate-grey, his right eye half-closed due to a scar cutting into his cheek passed his eye in a diagonal slant. He wears a black cloth bandage wrapped about his head over his right eye.

When Logran’s face isn’t behind his facemask or eye bandage, he appears to be younger than his actual age. His boyish appearance makes him appear in his early twenties. With a beard on his face, he appears his age or ten years older. His body is jutting with tanned muscle covered in light scars that contrast his complexion. Wielding Glosgnir has conditioned his body to resemble that of an experienced lifter.



Logran goes by the name Reed. Even though it has been 15 years since he murdered Sir Aragon, he does not believe zealots of the Eizellen Church or even of Michael would ever forget that his murderer is possibly still at large. He keeps his scar and the mystery of whether or not he’s actually missing a right eye a secret from even people he would deem friends. Because of incidents in his past, there are a few things that Logran doesn’t like. Those things being swords and alcohol. He will never partake in alcoholic beverages or wield a sword even if his hammer, Glosgnir, is not present.

Is Logran troubled? It’s hard to say. Logran has admitted and taken responsibility for each of his sins. Having murdered once, the blood can no longer be washed from his hands. He is his own judge. He will execute whoever he deems unworthy of mercy. The paladin is soft-spoken. He rarely raises his voice above a shout and over the years, his life has led to him becoming quieter. He is dutiful—one to not stray from the mission until it is complete. He has worked in a team before but not one anywhere close to a mercenary group. Because of the misfortune that befalls anyone who is around him, he prefers to work alone.

The paladin is a humble man who doesn’t boast his skills or abilities. He doesn’t completely understand most of his abilities, but one has led to him not liking liars. Liars remind him of the blinded fools in Eizellen. While he understands lies being used tactfully, he still just doesn’t like hearing them.



White Stag



Black Mithril Armor The black armor that encases his body resembles heavy armor in appearance. It is as sturdy as steel, and most Dwarves would recognize the craft to be that of their own: Dwarvish. The mithril armor is a light armor that places little burden on the wearer. The armor is a necessity for Logran who wields a great hammer and cannot afford his movements to be hampered by extra weight. The specific armor components: mantle, greaves, torso, chest, dress (groin), boots, mask, and gauntlets.

Black Sun Buckler The buckler is one-foot-and a half in length and width. The buckler is circular with jutting and bladed overlapping layers surrounding it in what appears to be rays. The buckler acts as a small shield and can be used as a lethal throwing disc. If thrown with a reverse spin, the disc can be thrown in a forward direction for a brief moment before the spin would cause it to return. If not thrown, then the buckler can act as a bladed disc for slashing down opponents.

Glosgnir is a great hammer of dwarvish craft designed from a hardwood overlaid with steel. The weapon is as long as Logran is tall. The head is two-feet wide in all directions, and the obvious heaviest part of the weapon. Logran can wield the hammer in close-combat by gripping it closest to its head, and he can wield the weapon in medium-range combat by gripping it near the tail. The blunt weapon is designed to break shields and guards. Like a battering ram, Glosgnir can knock a turtling enemy on his ass if he insists on hiding behind his shield. He can use the hammer to damage the wheels of war machines and pachyderm steeds. If there’s a reinforced door, Glosgnir will bust it open. The worst position an enemy can find himself in is beneath the hammer when it falls.

Kheluz Dwarvish for “strong” it is the name of Logran’s horse. Kheluz is a black stallion standing at 20 hands (82” tall) and weighs 1.3 tons. Logran needed a big and strong horse to not only be able to survive and carry his belongings, but to carry Glosgnir most of all.

Rations Dried meats, pemmican, honey, nuts, salted fish, and tubers.
Waterskin
Triage Kit Bandages, Needle & Thread, and pomade
Utility Knife
Extra Set of Clothes
Furs
Saddle, Bit, Reins, Stirrups, Harness
Bed Roll
Rope and Grapple
Gold



Major Shieldbreaker
Logran is the guy you want to get in close in order to take out the enemy’s defense. Heavily-armored enemies, war machines, pachyderms, reinforced doors—Logran will Glosgnir will bring it all down. The enemy does not want to be in the shadow of the hammer when it falls. His hammer is like a battering ram, shaking the poise of enemies who hide behind their shields. If the shield isn’t sturdy enough, Glosgnir has been known to break or warp a shield beyond convenience.

Minor Holy Man
Logran is blessed with abilities that help one find his or her way through the darkness. His blessings allow those to punish evil and see when they are blinded by trickery. He can hear lies.



Wayfinder
When lost, afraid, or confused, Logran can unconsciously evoke a guide to lead him out of a complicated situation. This ability doesn’t always allow him to find who he is looking for. He can find someone if he is meant to find someone as decided by Michael, but if he doesn’t find the person then the person is either no longer of this life or someone not meant to be found. Logran would be the one to lead a group out of a maze or out of darkness. If separated, he will get a gut feeling to go in the direction of the group he is to reunite with if Michael wills it. The ability is confusing and Logran doesn’t quite understand it himself. He’s just always had it since he was a boy.

Blessings
Logran can lay his hand on weapons or equipment and imbue them with a holy blessing through prayer. The weapon or tool when blessed takes on the properties of a blessed item capable of inflicting extra damage to evil entities to include the corporeal and incorporeal.



Logran’s devotion to his god has given him an indomitable will. He finds strength through his faith in Michael, and this strength could rival the strength of any godless man. His past is filled with hardship and adversity. He has survived being nearly beaten to death, starvation, and madness. With nothing to live for, Logran has completely surrendered himself to Michael, and in doing so, has acquired some uncanny advantages. His mind is difficult to break, and he is well-accustomed to the harsh wilderness. His constitution is higher than most humans, and his mysterious abilities will often have others coming to him for truth and guidance. Logran can hear lies, the whispers of evil, and he will boldly call a liar out on his or her game when he hears one.

As a fighter, Logran is devastating at close and even medium ranges. His hammer can cripple and throw the balance of his opponents. His hammer can breach most defenses. His blessings can send evil running. The mysterious paladin is a reliable addition to any team.



As far as combat, even when wearing a lighter armor, a swing from his hammer is still slower than the swing of a short sword or dagger. To compensate, he will switch between single-handed to two-handed, and gripping near the head of his hammer for swifter strikes. A hammer is not as easy to manipulate or change trajectory as a lighter weapon and so a swing will happen in the direction it is initially intended. If ever disarmed, if swords are all the paladin has left to wield, he won’t use them. He refuses to use them because they bring about a terrible memory.

Like most fighters, the back is always a vulnerable area for ambushes or backstabs. He cannot see a sniper planning to shoot him down, and therefore, his morality is like anybody elses. His holy abilities are reliant on Michael, and Michael may not make decisions in the group’s favor.

His identity as Logran Fellenore is ever uncovered by an enemy can create trouble for him or any group he is with. Churches of Michael often have drank the Apotheoses’ koolaid and their flocks are just as toxic.

Logran does not like rape, and if he is ever witness to such an act, his friends may see him fly off the deep end. Such horrendous acts fill him with a terrible rage.



Slate














The Lava Lord burst from the lava pool. Its horn rose into the air as its serpentine body arched into a crescent, dropping lava of scalding liquid gold from its glowing, sweltering scales. The wave of lava its body conjured from merely swimming swiftly through the dense magma, crashed against the stone bank, sending a bright yellow pool, flooding across the stone to wash into the pin, which had held the endless amount of spirits. Unable to cry as their gleaming bodies were swallowed in the lava, the cage melting and crumpling into a pile of liquid metal mush, the Spirits perished and were no more. The Lava Lord rose to a 30 foot height, its webbed wings twisting and curling in the hot sulfuric air. Its maw parted, the mandibles on either side of its jaws spreading, as its burning gullet swelled with a low, haunting bellow.

The colossal beast reached the apex of its ascent before its body began sinking back into the molten river. It swung its head forward like a hammer, its head slamming onto the stone ground. The beast, through a pair of three eyes that gleamed like turquoise jewels gazed upon the lone creature that faced it. Flaming tongues lashed in and out from behind its teeth. Its body behind its head inflated like a balloon as the flames began to flicker wildly. Parting its jaws, its throat deflated on a fiery blast as streams of fire gushed from its mouth, passing over the golem with a current so violent, it incinerated the stalagmites in its path. The flaming stream extended like a swirling torrent, churning as it reached the bridge and incinerated the remaining six Fleshnids that had been behind the group. The stream would not stop there…

@Scarescrow's sacrifice delays the Lord for 1 turn.





Captain looked to Luxek, when the lantern-wielding creature selflessly announced to its comrades that it would block one side. Waving and blowing on its lantern, Captain thought the wispy green flames would burn the arachnid creatures, but it hadn’t done a thing but frighten them. The Fleshnids on the wall shrieked and immediately turned thorax, fleeing from the flames as though they truly burned.

The fox girl was next to volunteer, demonstrating a power over ice as she froze the ground and then the Fleshnids in its path. Four Fleshnids were frozen solid in mid-step, and the remaining six were sliding passed them as though unfazed by their chilling fate.

Captain gazed forward at the intended path. The one with the holes in his face had started to clear the route ahead with his bug balls. He turned back around to attack one of the Fleshnids who had climbed out from under the bridge, his ball striking the creature in the back and causing it to flail and screech as the invading parasites burrowed into its flesh. Captain watched it collapse into the bubbling vat below and frowned. Behind the bug one, continuing to descend from the walls, their efforts didn’t seem to matter for more were coming!

“We need to move!” Captain yelled.

He felt useless. He raised a hand to protectively cup the Spirit on his shoulder as he lunged into a jog. The others seemed to have impressive powers,while he lacked a noticeable weapon. A slender, red leg darted out from under the bridge into the Captain’s path. The man tripped, falling onto the hard ground and gasping as he dropped the poor Spirit, sending it tumbling. The luminescence in his eyes briefly brightened as they grew with fright. The Fleshnid crawled like a spider on its numerous appendages onto the bridge, swiftly approaching him. Captain flipped over onto his back, bending his legs at the knees as he brought them closer to his torso to avoid the blade-like legs that stabbed into the stone of the bridge. As he thrust out his right hand toward the creature, his arm split into rectangular panels that began to flip, pile, and gather, forming into the shape of an alien cannon. The Fleshnid screamed just before a single plasma orb burst from the cannon’s crackling muzzle to pop its head like a bubble of blood. Captain gazed upon his strange weapon in fascination before his eyes went to the beast that was tearing and plowing through the other Fleshnids that were trying to lay siege to the bridge. Beyond the beast, and beyond the fox girl’s ice sculptures, the area brightened with a yellow, sun-like radiance. He squinted his eyes and felt the heat rising about them as it grew closer. Whatever it was, it didn’t feel good.

Flipping over onto his hands and knees, Captain pushed off the ground, reaching down to once again scoop up the Spirit and return it to his shoulder. He protected it with his left hand while his gun arm was occupied with its current transformation.

“RUN!” Captain warned.

He continued to shoot down the bridge, shooting passed Troy without even thinking. The action felt practiced. He had done it before and somehow his muscles knew where to aim. The blaze disintegrated the ice sculptures and was disintegrating the bridge as it continued to expand.

At the end of the bridge, where Fleshnids were beginning to gather was a circular passage leading to another chamber. The Fleshnids were trying to block the groups’ escape, crawling over each other as they formed a net-like barricade with their writhing bodies. From the passage, a distant caw of a familiar bird was heard echoing from the next chamber.






GM Note: A sacrifice is never necessarily a bad thing neither is it a good thing. If your character dies, then you are not kicked out of the game. Just like Dark Souls (but not the same), you merely start all over as a Spirit with 0 souls. This rule MAY change later depending on how frequent characters die, and if you all vote to have the rule taken away. Majority wins. A player can join as a Spirit in the next area, or if a Spirit is discovered before the next area. The GM will announce the appearance of a Spirit or "Spirits" if any are to appear. Take this warning into consideration as you make logical decisions throughout the game. You also cannot rely on my PC to always help you make logical decisions. He is expendable.

Strategy: There are a total of 30 Fleshnids on the bridge. They are Ascendant 1 much like yourselves. How you go about defeating them is up to you all. HOWEVER, the longer you remain on the bridge, the more Fleshnids will arrive. For each turn the group remains on the bridge and doesn't advance, I will add 30 more Fleshnids. Yes, they're like a serious pest problem. You do not want to remain on the bridge any longer. That is all the obvious hints I will offer to you.

Boss: Lava Lord
Status: Alive

Minions: Fleshnids
Total killed: 23/30
Added: 30
Total Remaining: 37

I'm working on the GM post. If you guys want a discord chat, to have you all interacting and socializing as you wait for others to post, let me know and I'll gladly make one.
@Etherean FireIf you weren't bogged down by college, I would pitch to you my Bloody Roar game since you like writing intricate fighting posts. That is definitely the game to be doing stuff like that in.
Hey all!

I am looking for some writers who enjoy the fighting genre and who enjoy artistically, weaving combat posts. This game is currently small, which small is usually best, but I do plan for us to get bigger, and hopefully, with gifted story-driving writers.

Now this may seem silly, but I have to say it. This is an Advanced game. The CS IS Advanced, but it is also do-able. I had two players get bummed out because they got frustrated mid-way through the character creation process. If you don't normally fill out advanced CSes, but still want to join this game, I will help you best I can.

But I hope to see some great stories in this. :)

So far, we have a hornet and a tiger. All other animals are open.
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