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19 days ago
Current Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
1 mo ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like
2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
5 likes
3 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
9 likes

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Most Recent Posts

@MagusDream, I like it; it's very good!
Palace of the Blachrenae, Renovation

"You heard her!" Empress Maria said to her guards, "Evacuate the palace; send word to the Senate and the City to evacuate as well! As for me..." she said as she began to glow brightly, "I'll stand my ground!"

Facing the white mech flying at them, prepared to fire its beam rifle, she yelled out, "ZettaBarrier!"

A dome of interlocked planes of clear energy appeared in front of the Gundam's line of fire, shielding the entire palace from its energy weapon... Once. As the beam rifle fired, the ZettaBarrier held out, enduring its entire shot, flaring brightly as the energy of the weapon clashed with its magic.

But as the Gundam's attack faded away, so did the barrier. And Empress Maria, thoroughly exhausted, collapsed forward; she was saved from a broken nose by Girogios catching her fall, and laying her gently on the floor.

Tocsax, meanwhile, was pondering a new strategy. With a cry of, "Strengthra!" he opened a Corridor of Darkness into the cockpit of the Gundam, plunging one arm into the cockpit and ripping out its Pilot, who turned out not to be a Possessor Heartless - That was elsewhere in the Mech - but a confused redheaded Human, who was barely able to stumble incoherently across the halls before facing Georgia and saying, "Lalah? Is that you?" before collapsing right on top of her and giving her a big hug; clearly, he thought the Keyblader was that 'Lalah' person.

Then the Nobody Keyblader smirked trollishly, and cast aside his black cloak, sending it floating away with a quick Aero. Now in his 'battle fashion'; a purple shirt and black jeans, he said to the other Keybladers, "All of you, are you just going to stand right here?! Mass Hastega!"

And with that, every Keyblader in the area, including Zane who was clambering on top of the possessed mech, felt a boost to their Physical speed. Then Tocsax howled out, "Half of you take on the horde of Heartless, the others help me against that Mech, which is still moving due to dark powers! Note that I won't be stealing your spotlight any longer, so I'll only be providing support spells after this!"

@Double@Gentlemanvaultboy@Ryteb Pymeroce@ShadowVentus@Nerevarine@Tenma Tendo
@Letter Bee

Alright, they're no longer Gods. IMO, it's weird to have my characters already in, especially since I didn't make an intro post like everyone else. A late arrival would be a big problem?


Not really; you can have them arrive via Gummi Ship if needed; we can say they arrived late.
@MagusDream, Yes, yes you are. The main group is the one at Constantinople in Renovation, while Tenma's character is in Green Sahara.

Also, you should erase the reference to 'Creator Gods' in your world sheet and bios.
@MagusDream, Accepted the edits; have you been caught up on what's going on in the IC?
@Letter Bee

Thanks. Maybe I'll tell you about the villain later so we can discuss on the idea.

About the thematic, I suppose I can change from Gladsheim (which is sort of an alternative Earth I created) to some alternate history of Earth. I do lack ideas of what sort of AU-like Earth, though. Do you have any suggestions?


You're welcome.

And please do change Gladsheim to an Alternate Earth; I have an idea:

The Waters of Baptism - Even IRL, the Catholic Church believes that Baptism is a sacrament that can cleanse the heart of all sins; in this Universe, Magic exists and the 'sin' of being Magical can be cleansed by being baptized, whether at birth or as an adult. Thus, most Kingdoms in Europe have a working relationship with the use of magic, especially if said Magic comes from a 'Holy' source, like Angels. One Kingdom in Europe, [Insert Name Here], has even taken it further, saying that the prohibitions on Witchcraft in the Holy Texts were obsolete; they were meant for wandering tribes in the desert and not more advanced kingdoms. For this, however, they are branded as Heretics and thus are in conflict with the other nations of the Continent...
@MagusDream, Ignitio's 'Combat and Skills' hider still calls him Agni.

Otherwise, acceptable; you can read the first IC page to get the needed exposition, as well as the last few posts of the second IC Page; we can pretend that your characters have been there all along.

And villains can be made with GM Permission.

One last concern, though; both your characters seem to lack connection to Earth and Alternate Histories of Earth, the latter which is one of the themes of this RP. Are you sure that'd be fun for you?
William Ascot

William had gone to the Administratve Building as well, and selected 'Dueling Traditions'; it would help if he got better at fighting despite not having a weapon. Then again, perhaps he should content himself with a Gram or Durandal for a time, weapons-wise? After all, it was Zane who decided to get Fae Metal from its source to duplicate Excalibur's creation as exactly as possible. Either way, Dueling Traditions should be his only class; that was the only thing that played to his strengths.

Then on impulse, he took the 'Extermination' Quest; he'll just get a few other Mages to back him up if he still didn't have a weapon by the time it was time to go.

@Ryteb Pymeroce@TheHangedMan@QueenNugget@Canidae@Aviaire@EpicKDP
@Ryteb Pymeroce, Accepted!
Edit: Disclaimer - this is not canon-compliant with Dark Ages: Mage, due to the fact that I don't have that book. Expect me to make things up for areas where there isn't any available information. Also, we are using Spheres instead of Foundations for Mage powers.

======

Mage the Ascension: Turmoil in the Dark Ages

The year is 1211 AD, and Europe has plunged deeper into the Dark Ages. Seven years ago, the Fourth Crusade concluded with the Sacking of Constantinople, the greatest Christian City on Earth, by the very people sworn to protect the Christian Faith. In this bloody debacle, both sides were at fault, betraying and deceiving each other not knowing that they were merely pawns in a greater game; the supernatural intrigues of Vampire and Mage both. For the hidden forces in the World of Darkness work to further their ancient agendas, no matter how many innocent Mortals are slaughtered among the way.

But there is hope. Theodore I Laskaris, the Emperor of Nicaea and the legal heir of the Eastern Roman Empire, has temporarily turned the tide of Turkish expansion in the Battle of Antioch on the Meander; this heroic victory has bought time for the supernatural organizations still loyal to the Legacy of Greece and Rome to gather together and make one last attempt to repair increasingly wide breaches in beliefs and methods. Factions of the Messianic Voices, Artificers, Hippocratic Circle and Order of Hermes have decided to hold this meeting in the city of Nicaea, where the Christian Faith once clarified its canon and dogma. Time will tell whether this will avert the coming battle between Reason and Tradition...

In the west of the Balkans, then called the Haemus Mountains, Boril of Bulgaria is preparing to invade the so-called ''Latin Empire of Constantinople', the nation of travesty set up by the Crusaders after their 'Fourth Crusade'. Siding with him is an entire tribe of Werewolves, the Silver Fangs, who fancy themselves the nobility of their race. Unknown to him, the Vampires that now control the former lands of the Eastern Roman Empire have arranged for his defeat; planning to outwit the Werewolves instead of fighting them head-on. Who will win in the coming conflict?

In Turkish territory further east, the Seljuk Sultanate of Rum is in a civil war as Kaykaus I fights with his brothers for the throne of the Sultanate, giving their Christian neighbors peace for a time. But sinister forces are at work; Vampires and Mages work to influence the succession, with the Werewolves being kept out of the halls of power and into the countryside. But among their ranks are the Baali and Nephandi; dark examples of each group who believe in plunging the world into pain and suffering, madness and rot. But the Assamites, Vampire-Assassins who purge Infernalism from their own kind, work to ensure that the Infernal does not succeed.

But traders from Western Europe are bringing new ideas, new currents of thought; among these traders are Mages known as the Craftmasons, and they also bring hope - Hope that the common man shall be free from the chains of mortal subjugation and supernatural predation, and be free!

------

OOC Note: This game is an Open World RP where multiple PCs can start at multiple places, although they are still encouraged to interact with each other through magical or mundane means.

Available Races and Magical Factions

- Vampires (With GM Permission)
- Werewolves (With GM Permission)
- Magi (Artificers)
- Magi (Craftmasons)
- Magi (Messianic Voices)
- Magi (Cosian/Hippocratic Circle)
- Magi (Old Faith)
- Magi (Order of Hermes)
- Magi (Ahl-i-Batin)

Available Mundane Factions:

- Latin Empire of Constantinople
- Bulgaria
- Seljuk Sultanate of Rum
- Empire of Nicaea

Edit: Basic Character Sheet:

Name:
Appearance:
Age:
Sex:
Skills (Mundane Skills and Magical Ones; add Spheres here if you're a Mage):
Short bio:




After reading the above hider, if your character's a Mage (not a Vampire or Werewolf, but a Mage), distribute 12 points among the 9 Spheres; you can have up to Level 3 in any of them:

Correspondence:
Entropy:
Forces:
Life:
Matter:
Mind:
Prime:
Spirit:
Time:


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