Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
We probably don't need to draw that part out. Supply gathering by itself is not very interesting, so those involved could breeze through parts (like hunting) and just write out a few moments here or there, like the first baurun takedown or attempts to grab a Tropius' bananas. Also, the pigs' pest problem is not a guild quest, so if the goal is progression that should be a low priority.
On another note, what's everyones opinions of each others stands so far?
Nightwish was good, nothing too strange or interesting, maybe a little on the edgy side with its appearance and theme given the only somewhat thuggish side of its owner.
Hollywood Knight is neat, though not what I would expect for Sia beyond its name, and its ability to alter properties seems very open-ended.
For the simplicity of its ability and the artsy, romantic, fairly harmless nature of it user, Unshaken is very menacing-looking. Does its ability to just absorb any energy (including kinetic) mean that it can stop attacks from working, I wonder? Does it have a range of effect or a condition? I feel like it could be played extremely powerfully.
For Nowhere Man, it's interesting and I like it, but if the rod isn't necessary to use the ability and doesn't deal damage, I struggle to see the point of including that as part of the power. If it's that the rod counts as a part of Ciaran that lets him banish someone, why go the extra step and not just touch the person? Unless the rod's big enough that the extra range is important.
Ten Thousand Fists is the weirdest stand here so far in terms of appearance, and its power is simple but clever. 'Glimmer' strikes me as a somewhat odd battle cry, but hey, whatever works.
Pitch Perfect I think suits the user better, with weaponizing sound for both mobility and offense striking me as a pretty quintessential stand ability.
I can lead, I'll hopefully have a post up later today. Did we have more quests that we needed to complete though?
In addition to the grocery quest mentioned by Gentleman, there's also the wiggler-catching quest, though its taskforce probably doesn't need any more help. Someone else could also fight Ryu; he has two more rewards to give out.
Name: Benedicta “Benni” N. Thadgetz Personality: Fiery, enthusiastic, emphatic, and practically addicted to hype, Benni is a spirited competitor and friend. She's the sort who never lets setbacks put her down for long, and who sees a lot of value in trying one's hardest. Quick with a joke and able to laugh at herself, she can get along easy even with rough people, only harboring scorn for genuine jerks, criminals, psychos, and those who don't try. Stuff that looks cool carries a lot of water with her, and while she can be a touch insensitive, shallow, or overbearing, most would agree that both her friends and her opponents are in for a good time. Height and weight: 5'7”, 150 lbs Gender: Female Backstory: Born in America, Benni and her family moved to Italy early in her life for the sake of her father's work at a famous wine company. Though the apple of his eye, she did not take after his cool-headed sophistication, but instead the wild vitality and energy of her mother that so captivated her father in the first place. Benni spent most of her childhood playing with the boys, oftentimes outside but inside as well once she discovered her real passion: videogames. Anything competitive got her blood pumping, and it was fairly young that she got a taste for fighting games in particular. Her tenacity and never-say-die attitude carried her far, and she proved to have quite the aptitude. In Benni's eyes few things compared to fun and rush of fighting games, although her rather tame version of thrill-seeking branched out beyond that. With the rather paltry fighting game community in Italy, she relied mostly on her games' online to play and improve, but her teenage years would see her flying abroad to attend events the world over.
She developed something of a reputation, and a few times she even appeared on the main stage. When not pursuing her passion, she worked at her father's company in Florence. Ironically, it was her mother's alcoholism that drove her parents to separate, and Benni chose to stay with her dad. The divorce went poorly for him, however, and tough times beset the family. Various frustrations piled up, and Benni ended up ditching her job to pick up another old pasttime: street fighting. Whether online or in real life, it seemed, Benni had a knack for fighting, but this time her ambitions led to more dire consequences.
Benni ended up running afoul of a certain underground fighting group, infamous for a highly unusual variety of tag-team fighting. She found herself on a dizzying losing streak; even the chumps who could barely throw a punch were humiliating her, and those who knew what they were doing showed no mercy. Benni risked more and more, until one night she reached too far. A rock-hard woman known for her savagery punished one of Benni's careless hooks with a killer blow to the head. It broke something inside of her, but not her body, and not her spirit. For as long as she could remember, Benni had seen that face in her dreams: the one with yellow eyes. Memories of her childhood were hazy, but looking back she couldn't help but recall that elusive friend of hers, always by her side to cheer her on. Over the years its face had gotten dimmer and dimmer, dismissed as a child's imagination, but in that fight, lying on her back in the ring, Benni could see it again. A cold hand picked her up from where she lay, and when Benni opened her eyes, she could see the being that stood at her side just as it had so long ago...and she could see the creature floating behind her foe.
Ultimately Benni still lost that fight, but for the first time in a long time it felt like her eyes were open. A whole new world, standing in invisible parallel alongside the old, stretched out before her. She quit street fighting -though she still practiced- and returned to fighting games alongside her work. It wasn't long, however, before people started to disappear. She decided to find out what was going on, but Diavolo found her first. Appearance:
Stand name: 「Rubberband Man」 Ability: On the end of Rubberband Man's arms are compressible plates, alternatively known as 'thumpers' or 'tenderizers'. When charged and released, which can be done either manually or by striking something, they release a pulse that reconstitutes matter into highly elastic rubber (known here on in as 'made rubber'). The pulses are small and short-range but can be made larger by charging. Made rubber is stretchy but will spring back into shape if stretched and released, potentially at great force. It is also highly resistant to impact damage but easily cut. It is fairly malleable as well. Made rubber will return to its normal state after a brief time, though a charged pulse will keep it rubberized for longer. Stand cry: Neither the stand nor the user vocalize anything specific when attacking, but as Rubberband Man beats on something each impact makes a very distinct twang Height: 6'6” Obtained through: Inherent possession Appearance:
Extra: Benni doesn't have direct control over Rubberband Man, who is a fairly independent stand with his own consciousness. However, Rubberband Man will often try to mimic Benni in lockstep because both think it looks cool. It is capable of simple vocalization through stretching its own rubber to make noises like laughing or grumbling. Those little hands of his can fold back if need be so that it's just punching with its thumpers.
Name: Benedicta “Benni” N. Thadgetz Personality: Fiery, enthusiastic, emphatic, and practically addicted to hype, Benni is a spirited competitor and friend. She's the sort who never lets setbacks put her down for long, and who sees a lot of value in trying one's hardest. Quick with a joke and able to laugh at herself, she can get along easy even with rough people, only harboring scorn for genuine jerks, criminals, psychos, and those who don't try. Stuff that looks cool carries a lot of water with her, and while she can be a touch insensitive, shallow, or overbearing, most would agree that both her friends and her opponents are in for a good time. Height and weight: 5'7”, 150 lbs Gender: Female Backstory: Born in America, Benni and her family moved to Italy early in her life for the sake of her father's work at a famous wine company. Though the apple of his eye, she did not take after his cool-headed sophistication, but instead the wild vitality and energy of her mother that so captivated her father in the first place. Benni spent most of her childhood playing with the boys, oftentimes outside but inside as well once she discovered her real passion: videogames. Anything competitive got her blood pumping, and it was fairly young that she got a taste for fighting games in particular. Her tenacity and never-say-die attitude carried her far, and she proved to have quite the aptitude. In Benni's eyes few things compared to fun and rush of fighting games, although her rather tame version of thrill-seeking branched out beyond that. With the rather paltry fighting game community in Italy, she relied mostly on her games' online to play and improve, but her teenage years would see her flying abroad to attend events the world over.
She developed something of a reputation, and a few times she even appeared on the main stage. When not pursuing her passion, she worked at her father's company in Florence. Ironically, it was her mother's alcoholism that drove her parents to separate, and Benni chose to stay with her dad. The divorce went poorly for him, however, and tough times beset the family. Various frustrations piled up, and Benni ended up ditching her job to pick up another old pasttime: street fighting. Whether online or in real life, it seemed, Benni had a knack for fighting, but this time her ambitions led to more dire consequences.
Benni ended up running afoul of a certain underground fighting group, infamous for a highly unusual variety of tag-team fighting. She found herself on a dizzying losing streak; even the chumps who could barely throw a punch were humiliating her, and those who knew what they were doing showed no mercy. Benni risked more and more, until one night she reached too far. A rock-hard woman known for her savagery punished one of Benni's careless hooks with a killer blow to the head. It broke something inside of her, but not her body, and not her spirit. For as long as she could remember, Benni had seen that face in her dreams: the one with yellow eyes. Memories of her childhood were hazy, but looking back she couldn't help but recall that elusive friend of hers, always by her side to cheer her on. Over the years its face had gotten dimmer and dimmer, dismissed as a child's imagination, but in that fight, lying on her back in the ring, Benni could see it again. A cold hand picked her up from where she lay, and when Benni opened her eyes, she could see the being that stood at her side just as it had so long ago...and she could see the creature floating behind her foe.
Ultimately Benni still lost that fight, but for the first time in a long time it felt like her eyes were open. A whole new world, standing in invisible parallel alongside the old, stretched out before her. She quit street fighting -though she still practiced- and returned to fighting games alongside her work. It wasn't long, however, before people started to disappear. She decided to find out what was going on, but Diavolo found her first. Appearance:
Stand name: 「Rubberband Man」 Ability: On the end of Rubberband Man's arms are compressible plates, alternatively known as 'thumpers' or 'tenderizers'. When charged and released, which can be done either manually or by striking something, they release a pulse that reconstitutes matter into highly elastic rubber (known here on in as 'made rubber'). The pulses are small and short-range but can be made larger by charging. Made rubber is stretchy but will spring back into shape if stretched and released, potentially at great force. It is also highly resistant to impact damage but easily cut. It is fairly malleable as well. Made rubber will return to its normal state after a brief time, though a charged pulse will keep it rubberized for longer. Stand cry: Neither the stand nor the user vocalize anything specific when attacking, but as Rubberband Man beats on something each impact makes a very distinct twang Height: 6'6” Obtained through: Inherent possession Appearance:
Extra: Benni doesn't have direct control over Rubberband Man, who is a fairly independent stand with his own consciousness. However, Rubberband Man will often try to mimic Benni in lockstep because both think it looks cool. It is capable of simple vocalization through stretching its own rubber to make noises like laughing or grumbling. Those little hands of his can fold back if need be so that it's just punching with its thumpers.
The energy of the company, strident and assured given the relatively minor threat posed by their adversary, gave way to a potent silence as it began its approach. Toward its rear lagged Artemisia, indistinguishable from an ordinary army caster thanks to her borrowed robe, over whom the quiet hung heavier than for most. With its sizable opposing forces, strict organization, and proper chain of command, this would be her first real battle. Her status among her kin meant that by now she'd been in her fair share of fights, but this fight would be an altogether different beast. As the force neared the fort, she found the same old question ate at her stronger than ever: how exactly would she contribute to the fight without using her magic?
That question presented a difficult dilemma with no good answer. If she fought, she would be flaunting her malignant talents for all to see. She shivered just imaging the elders' reaction to a new Wayfarer acting so brazenly, and in such near proximity to the swamplands, no less. Yet, if she just stood by, the others would surely notice. Either path invited unwanted attention on her. Artemisia heaved a despondent breath, more of a strangled exhale than a melancholy sigh. She'd gotten herself into a rotten situation.
Her worries and doubts could not trouble her for long, however. Before she knew it, the bandits' watchmen spotted the battalion, and in reply prince leading the company began the assault. For many his outcry served as a spark on powder, causing tensed muscles to spring into action, but Artemisia wanted to shrink back. Yet, there was no running away now. The dark mage needed to get her head out of the clouds. After narrowing her eyes and gritting her teeth, she laid a palm against the side of her head and cast a tiny Flux. The sharp burst of gnawing, burning pain jolted her into alertness, awakening her battle instincts. Before her, the budding battlefield became clearer.
Thanks to her numerous melee allies, she could approach without fear of targeting from enemy swordsmen or axemen, but those were bows and hawk-eyed heads peering over the Alymere's battlements. Mages like her made a tempting target for archers, given their generally low defense and propensity for standing still while casting. Still, it was a risk she could take. The army tailors, clearly no fools, made their caster uniforms purposefully drab to avoid inviting attention. If the first push got through, which it surely would, there would be too much chaos for bowmen to take potshots. With that in mind, Artemisia took off running to join the charge.
Ahead, the force split. Some, including a cavalry archer ahead of the curve, went for the main gate. Among them Artemisia recognized Trace, but the sight elicited no reaction from the mage in fighting mode. The others, Artemisia knew, would be enacting a gambit made possible in part by her own work helping an alchemist the other day: a barrel packed with magical explosives would be used to breach part of the wall and open up a second line of attack. Opting for the latter group, Artemisia continued to sprint forward until with a start she found herself much farther forward than she would have liked. Nervous, she glanced backward. Where were all the melee fighters? In reply an arrow hit the ground nearby, narrowly missing her leg, and she jumped in fear. The shock transformed into a flood of indignant anger that drowned the dark mage's common sense. “You do NOT!” A purple spiral wreathed in black smoke sprung to life in her hand, and she thrust it at the battlements. In an instant they were consumed by a tenebrous Miasma. Artemisia realized what she'd done the next second and cursed her rashness. “Hell's teeth! The rush overcame me!” Well, it was out of her hands now. Hopefully the others would concentrate more on being thankful for the archers' disruption than on her playing her hand minute one, like an idiot.
I can respond to all possible parties some time this weekend, and not all characters need a big post or anything, so if it's been a while don't hesitate to get something out.
Announcing a new game mode, for your RPing pleasure...
Master Dreams
In the heroes most vulnerable moments, in the depths of sleep and senselessness, he reaches for them--Master Hand. Into the distant realm of fancy seep images delightful or disturbing, for one purpose only: to break down their resolve and make them stop trying, whichever form that takes. Yet perhaps there is meaning to be found in the madness; Master Hand will find no sleeping slaves. The Deal: A limited time opt-in event involving writing short stories that take place in dreams, canonically to occur when next your selected character sleeps or is otherwise out of it. The Details: Before the end of the day on the provided deadline, submit a short story of your character's dream that follows the related event prompt. The dream can be of anything, and does not need to be isolated to your own character and/or his or her past experiences. Using elements from multiple games is encouraged, given the nature of this RP. Other players' characters can appear in yours's dream, but while you can consult other players, you'll need to play those characters; they can be distorted by your character's perspectives or by the dream. If you like, you can bookend your dream in brief falling asleep / waking sequences, but since we don't know where, when, or how your character will sleep next, keeping it vague would be best, and such bookends won't supplement the word count. The Rewards: For the dream, EXP is rewarded via the following scale, where n is the level of the character that's dreaming: <1000 words = 3 * n ; 1000-2000 words = 5 * n ; 3000+ words = 9 * n In addition, certain elements of the dream may bleed over to the real world somehow. These might take the form of items, additional kindred spirits, or other forms yet more mysterious.
Current Event: Halloween Deadline: October 31st Prompt: A tale of terror truly befitting the word 'nightmare'
Level 5 Tora - (17/50) EXP and Level 4 Poppi - (15/40) EXP Location: Hamlet, the Land of Adventure Word Count: 489 @DracoLunaris@Stekkmen
Instead of responding to the stranger's question verbally, Bowser started rooting around for the quest card and some valuables. It made for an awkward silence, and since the group was in fact intruding into someone's room, Tora rushed to pick up the slack. “Uh, hello! Sorry to barge in, meh. Is just, we have super-urgent problem and Tora hear you just the ticket. We need...”
At that point Bowser interjected, having produced payment he thought appropriate for the job, and in succinct if overbearing terms explained his proposal. The dubious expression on the woman's face said exactly what she was feeling, but after a moment, she seemed to change her mind. “Well...I guess you lot seem harmless enough.” Had the Centurion accompanied the others inside the inn, Tora ruminated, she might not be singing the same tune. Ever since his change, he'd been a lot more menacing and forceful, and not exactly conducive to negotiations. “I also need gold to buy my items,” she explained by way of justification, assuming the others knew what she referred to. “I'll join you for an hour or two. So long...” The Eagle leaped forward, snatched up Bowser's jewels, and returned to her. “As you pay in advance.”
Since the deal meant no skin off Tora's back, the Nopon was all smiles. “Yay! Good to work with you, miss!”
“Quinn.” The archeress pocketed the gems, then gave her bird a stroke. “This is Valor. We're warriors of Demacia now, rather than hunters, but its a good skill to keep sharp. And you are?”
“Am Tora!”
“Poppi is Poppi!”
Following the others' introductions, Quinn got straight to business. The no-nonsense woman took the lead with a fearsome powerwalk, forcing the stubby-legged Tora to hustle just to keep up. In a few moments, the party was bound northwest for the woods where Bowser's crew needed to hunt for ingredients. It promised to be a good walk, out of the Hamlet and across both plain and field, so Tora got tired of the silence quickly. “Miss Quinn mention Demacia. Sounds like place. If talk about it with no provocation, must be proud.”
The huntress nodded. “Indeed. We are honored to be of service.”
Her assurance hung in the air for a moment, quickly making it clear that she wasn't the talkative type. Instead, Poppi saved the day by addressing Bowser. “So, if Poppi remember right, Bowserypon says is big villain. But while you are kind of mean, and always act like boss when never do any leading, Bowser never actually do bad stuff. Only good. Seem more like villain from kids' story.”
Tora scratched his head. “Now that Poppi mention it, that true. Good thing, too,” he chuckled to himself, closing his eyes. “Tora and friends are big heroes. Always end up fighting baddypons.” While he couldn't see it, Quinn rolled her eyes.
Nodding, Poppi continued. “So Poppi wonders. What most villain thing Bowser has done?”
Though exhausted, those present couldn't help but to feel elated. Gran and Euden shared in Linkle's joy of accomplishment, with the latter in particular chuckling when she declared the land saved. “Heh. We sure did.” Of course, he didn't know what she meant by 'Hyrule', but now wasn't the time for specifics. He found his happiness draining away when he turned his attention back to Gran, however. Everyone took a few hits from the vicious pelagics, but Gran -an ordinary young fighter by all accounts- got it the worst. It was hard to feel good with an ally so hurt. If only Cleo were here—the dutiful Sylvan would be able to patch him up in a second. None of these people, unfortunately, looking like healers.
As such, when Linkle came over with talk of aid on her lips, Euden found himself surprised. His confusion only increased when the girl revealed her healing tonic of choice: milk. Yet, as he watched an equally stupefied Gran begin to drink it, he saw it magicking his injuries away. “What? There's healing power in mere food?” He almost didn't notice as Linkle manifested a friend heart and delivered it to Gran before he fully recovered. Euden didn't notice any effects, so he could only assume the heart to be some sort of symbol of affection. Despite himself, the young hero couldn't help but feel a bit jealous. Though unusually short for her age, Linkle was pretty cute in a tomboyish sort of way. Shaking his head, Euden dismissed the thoughts as he extended a hand. “Wow. I can hardly thank you enough. All of you.” He echoed the gratitude offered by Fyer and Falbi. “Without your arrival, we would have been dead for sure.” Rubbing his neck in embarrassment, he smiled. “That Hilda girl made the right choice staying behind, I guess. Anyway, as far as I'm concerned, the reward is yours. We should get back to town to get everyone fixed up.”
Once everyone was ready to go, the group began the return journey to Lumbridge. The ride operators waved farewell, one enthusiastic but both sincere. After a little hesitation, Euden headed over to walk by Linkle. “Er,” he began. “I've been looking for other people from my world for some time now, but found only a couple. I thought for sure you were a Sylvan,” he glanced at her ears. “But...after you mentioned 'Hyrule' I wasn't sure. You aren't from Alberia, are you?”
A quick, well-aimed cut to the Tzitzi-Ya-Ku's face from the Cadet's blade convinced it to let go, but it had no idea what was waiting for it. Having hypered himself up through the use of Rushing Water, the Courier emptied his revolver into the beast. Six blasts escaped its chambers in a few blinks of an eye, staggering the bird wyvern before it could jump at the Cadet again. For a brief moment there lay an opening for the monster hunter to sink his sword in deep, but the Tzitzi-Ya-Ku had other plans. It dismissively lashed out with a leg, sweeping backward to catch the Cadet's shield or ribcage with a talon and tumble him away. Then it rushed at 6, flashing teeth bound for his unprotected face, completely ignorant of the Pokemon careening his way.
The Donphan hit like a truck, and the monster gave way. It bowled over with a loud, chicken-like squawk, allowing Ivories to roll right over it. As it sped on, the Pokemon's path carried it onto the spongy, tarplike top of a plate coral, into which it promptly stuck halfway in thanks to its speed and weight. Writhing where it fell on the ground, meanwhile, the Tzitzi-Ya-Ku looked rattled. Broken bones from the impact and white scars in its beautiful scales from bullets were telling it that these wouldn't be easy pickings.
Sparking spirit absorbed: Medic Bot Fusing with this spirit has yielded a vital part: the Uberheart. On Blazermate's back is a sort of clunky gray mechanical pack, with systems that extend into her upper torso. The heartlight on her chest is now rounded and steel-gray, with no light. She also appears to be wearing metal glasses now. Prominent on her pack is a large handle, defaulted in the upright position. The Uberheart grants the Power Ubercharge, which allows her to push down the handle and extend a beam to an ally that covers the target's body in a protective shell of sapphire energy. The beam lasts ten seconds, and it can be swapped between targets for the duration. While protected, an ally is impervious to damage but not force or certain status effects. In order to use Ubercharge, it must be built up by healing, and the charge resets after a minute of disuse. The Uberheart also grants the Weakness Antiquated Machinery, giving Blazermate a weak spot on her back, and making her susceptible to rusting.
The swarm of Rot Warts emerged to a slaughter. Several heroes worked to keep the organic gas bombs from sneaking up on anyone, detonating them before they could get into range. With half of the heroes in the air or on the move, they zeroed in on Jak and Daxter, Banjo and Kazooie, Gene, and the Engineer. Kamek and the sentry's combined bullets burst the Rot Warts one after another, but Blazermate could feel the exact moment feel when Dell -lazing in that recliner of his- disappeared, his time able to assist her at an end. Just a couple seconds later, the minigun attached to the Magikoopa's broomstick started giving out clicks instead of bullets, and soon the sentry gun followed suit. That left the wizard with just his wand. The supply of Rot Warts, however, remained plentiful. Those killed left behind thick clouds of Root Rot, infectious with just a single breath. The battlefield was quickly becoming a checkerboard of hazards for grounded fighters.
Meanwhile, Donnie and Gene visited Nero one after another, first cleansing him from the infection and then from Galeem's touch, before joining the assault on the Ent. Together the entire group hammered the Ent's weak point. Donnie delivered a rain of blows to the warmly glowing heartwood, and when Gene joined him a moment later, the two pummeled away together in a brutal flurry. Rosy miasma welled up from the wood, but while Donnie bailed Gene stuck around to keep the onslaught going. The God Hand let him press his advantage even while another salvo of rot rounds blasted up to fall like meteorites on the scattered heroes. From a distance, evading the organic mortar fire, Jak lent more than a hand with a yellow eco barrage. The Ent, hurting tremendously, let out another rumble. Banjo and Kazooie's Beak Barge, though not hitting a weak point, proved to be the final straw.
”NNNNNNNNNNNNNNNNNNNNNNNNNNGGGGGGGGGGGGG!”
Just as Gene jumped away, the wood on the Ent's upper back closed like a vice to block the vulnerability, and the monster slammed itself into the from of the cathedral. A tremendous crash signaled the destruction of its whole facade, stone and glass alike, in the monster's bid to get the pests off. Leaning into the broken building, it remained still for a moment. It did not think, but it could feel. It was a Root, part of the inexorable eldritch race that brought entropy to worlds beyond measure. Its foes were many, small, hard to hit with waves or minions on the ground. The Ent could sense that this wasn't working, but more than that, it could sense its enemies. It had no eyes, but it could see them still, possessed of the stink of wholeness. Of complacence. Like fireflies they buzzed around, near its legs, in the air...
There.
The Ent moved. It slammed its elbows into the building it had been appearing to slump against, propelling itself forward in a shower of dust and gas. Its right arm flew up and around in a colossal right hook, the momentum of its whole body behind the blow. Thousands and thousands of pounds of cursed wood hurtled into the way of Donnie's flight path to swat the annoying gnat from the sky. The force carried it forward, and a moment later its foot came down with an earth-shaking CRONCH on a group of Blazermate's undead. From the impact point rumbled a reddened shockwave, which sent ruptured shards of earth flying in every direction, including toward Banjo and Kazooie. It continued to expand outward, ultimately reaching and destroying the unattended sentry. The Ent's back, faced toward Jak, opened back up with a surge of Root Rot. Instead of shooting straight up to fall down, a number of rot-blobs cannoned straight toward Jak in quick succession. Finally, the treant clotheslined the remaining upper portion of the cathedral front, and a gigantic shower of rubble filled the sky.
-=-=-
A ways off, three pairs of eyes watched from the shelter of a side alley among the roots. Two of them watched the action with anticipation, but they looked to the owner of the third. For his part, the least of the three seemed more concerned with the book in his hand than the fight unfolding before him.
After the Ent's last attack sent debris flying, chunks of masonry were scattered across the plaza. One, the upper half of a statue depicting some saint, came a little too close; it blew straight through the storefront immediately to the trio's left, causing one of them to squawk in alarm. “Hey! Don'tcha think it's getting' a little heated in there champ? Wanna bail them out?”
The man whose shoulder the bird rested on gave a slight smile. “Great things are done when men and mountains meet.” A rogue hollow drew too close, and the man flicked his cane in its direction. His shadow moved, sliding across the ground like flowing black sand. It rose like a buzzsaw, neatly slicing the rotund plant in half, before returning in a flash. “Still, it would behoove us to show some consideration for our friends. Once I see how they answer this, we'll go.”
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
<div style="white-space:pre-wrap;">Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.<br><br>Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.</div>