So, funny thing about Jigglypuffs and deflating. While they CAN deflate, it’s not something they’re naturally taught to control.
Upon being commanded to deflate, Aria did indeed open the metaphorical valve to let out air… and promptly started blasting around the room like a balloon with a leak and no control whatsoever where she was going. Pidove had to dodge to the floor to avoid a particular arc, the Dedennes had to scatter as she bounced around the audience, Hawlucha had to come to a complete stop to try to track where she was going and probably heading, and at one point Basil probably had to dodge her because she took a wrong turn towards him (or maybe she hit him, who knows).
As soon as she came to a stop in the corner of the room, Hawlucha jumped towards her. This was when Aria was supposed to use Disarming Voice. But, funny thing #2 about Jigglypuffs, she needs to have her disproportionately large lungs filled to use her voice, and as such, she cannot use that move in a deflated state. She opened her mouth to refill herself with air, but the amount of time that took was enough for Hawlucha to reach her and deliver a FLYING TACKLE (qualifies as Struggle, but Hawlucha isn’t picky atm) straight into her corner, resulting in a slam and a crack in the wall.
It was silent for a couple of seconds, Hawlucha having seemingly crushed Aria against the wall…
When he was suddenly blasted off and the “charming cry” of Disarming Voice sounded out, a damaged but not out Aria filled with just enough air lying about under. Critical Hit! Hawlucha fainted!
Aria grew to level 14!
‘PiDOOOOOOOOOOOOOVE!’ Pidove gave a cry that needed no translation, and the crowd of Dedennes gave a cheer for their crowned victor, the almost-fainted Aria. A couple Dedennes ran down and presented her with a black piece of garment for her victory…
Aria obtained Black Belt!
A couple Dedennes brought a bucket of water and poured it down on Hawlucha’s head, somehow making the Fighting/Flying-type flinch and restoring him to 1 health. The wrestling Pokémon flew up on his feet, stumbled a bit, and then crossed his arm-wings as he nodded respectfully to Aria.
‘Haw. Hawlucha!’ he congratulated her on her victory. Then, he turned to Basil, looking mighty pleased with himself.
‘Hawlucha!’
Weather he actually got that across with his announcement or not, basically he’s offering to join Basil on his journey!
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 14 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost Ability: Limber. Cannot be paralyzed. Held Item: None.
New Pokémon caught! Basil earned 2500 P!
Would you like to give a nickname to Hawlucha?
‘Haw!’ Hawlucha seemed entirely alright with this. Instead, he turned to Aria…
‘Hawlucha! Haw-haw-haw…!’ he said, walking over to grab her tiny arm and then bring her along to behind the ring…
She was suddenly subjected to a very quick, very intense training work-out, whether she wanted it or not. If she needed it, there was a couple dozen Dedennes cheering for her. Regardless of the impossibility of it, Hawlucha had her exercise her tiny hands, going from snapping pieces of straw, to wooden planks and then suddenly there were bricks that for some reason were no match for her tiny hands…!?
Aria learned Karate Chop!
Unless she, like, completely refused to cooperate with the past paragraph, of course.
With that, the residents of the little room were satisfied and ready to wave Basil farewell, unless he has more business here.
Route 11
Those heading to Route 11 by any other route than from Rainrock may receive a warning of the weather conditions by the clouds gathering overhead to release before climbing over Mt. Strength. Route 11 consists mainly of one big road leading in-between Rainrock City and Redcoast City, two cities with very close ties and bonds due to many reasons. Aside from the main road there are farmlands below as well as plenty of small patches of forests and plains around, all under the spotty clouds that sometimes shower the area in a blanket of light rain, sometimes shine down with a hopeful sun through the cracks in the sky but mostly both at the same time.
Route 11 is somewhat of a crossroad. To the east lies Rainrock City, and the path there leads on an incline to the high altitude of the mountain-laid city from the coastal Redcoast City in the west. Should one decide that one does not wish to head in either direction, the path north to Route 12 exists and is considered the main road to bigger places like Bigfjord or Worldedge City or perhaps out over the seas of Route 27. Route 11 is also fairly known for a high amount of abandoned buildings, as those who lived in them moved to neighboring cities in recent times. They stand, looming, free to explore for those who rejoices in emptiness. But, one famous building that perhaps isn’t as abandoned is the Pokéball Factory in the north-east, just off-road in the direction of Route 12.
The route is decently well-trafficked, with trainers and others coming down from Route 12 to Rainrock or Redcoast or onwards, and as such trainers might want to stay off the main road. Plenty of side-roads, though. Due to the rains many hurry past these terrains… but perhaps they’re missing out on a few rare Pokémon in the process?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some trainers among those walking back and forth in the area. 4. Talk. There’s plenty of travellers around. Maybe seek answers to any burning questions you have. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Explore Buildings. There’s abandoned buildings. Why not have a look? 10. Shrine. Basil saw one over that direction before. 11. Basil Specific: Pokémon Fight Club. So, does one talk about what one found in that building?
Connected areas: Redcoast City. To the west. A pretty straight road. Rainrock City. To the east. Requires a bit of a climbing road. Route 12. Requires crossing Route 11 on the way north, also pretty well-traveled. Pokéball Factory. A turn east on the path north should bring you there. Northern Silent Forest. Going south, one can breach into the rainy forest.
Common: #263 Zigzagoon #406 Budew #519 Pidove
Uncommon: #522 Blitzle #702 Dedenne
Rare: #433 Chingling #701 Hawlucha
On a final note. While a Jigglypuff straight from the wild will not be able to effectively use her balloon-features well in a fight, Basil perhaps saw the glimmer of a hope that she could be trained to do so?
Fortunately for Skylar, didn’t seem like Jase realized his Drilbur’s steel claws would be ineffective against Mac, because the Drilbur and Mac charged one another, one with Metal Claw and the other with Double Kick. They trades slices and kicks, and it became pretty immediately obvious who had the upper hand as Mac successfully kicked down the Drilbur. Not so baby bird now, huh.
Mac definitely outsped Golett and immediately shover a handful of sand into the ghost automaton’s eyes, staggering it. How much the Golett is actually using its eyes when it curls up into a ball and rolls at its enemy is probably kind of debatable. Still, despite the reduced accuracy the first roll successfully impacted Mac, despite his attempt to dodge and the sand lowering accuracy. They then exchanged an Ember and a Rollout, as Golett hit again. However, the turn after that the loss of accuracy finally showed itself and Rollout missed!
After that Mac was hit with one more lowest-power Rollout, but managed to dodge the next accuracy-deprived roll, hitting two more Embers in the process, and then with a final fourth Ember Golett fainted. Mac was kind of beat-up after taking slices and three Rollouts, though. That new Fighting-type was serving him well.
Then, he kept Mac out against Roggenrola! … which may have been a mistake, because Roggenrola precisely managed to survive the two kicks of Double Kick, and then proceeded to Rock Blast him thrice, the second time which became a Critical Hit! Mac fainted. Not without getting some juicy exp, though.
Mac grew to level 17!
Seabreeze then promptly showed up and Water Pulsed for an instant victory.
Skylar was victorious! Skylar got 1008P for winning!
‘DEFINITELY got your battling down! What would you say to becoming a miner? It’s tons of fun, and you’ll be in good company!’ Jase says, before taking his leave.
Then, against Brendon.
Kabuto doesn’t know any Rock-type moves, yet. Best he got is Scratch and Mud-Shot. Royal flies. Royal has Thundershock that is Super Effective. In a thorough display of unmistakable type-advantage, Royal wins a basically flawless victory!
Royal grew to level 11!
Paradise VS Cranidos is a bit rougher, simply because of the Pokémon’s massive attack. It survived the first Magical Leaf and delivered a painful Headbutt that did a decent amount of damage, and then turned out to be faster and headbutted her AGAIN, before going down to the next Magical Leaf.
Then the next Drilbur wasn’t able to do enough damage to her with just Fury Swipes and went down quick to more Magical Leaf.
Paradise grew to level 17!
Skylar was victorious! Skylar got 775P for winning!
‘Hahaha! Figures my newly resurrected untrained Pokémon would lose a real fight!’ Brendon laughed at his little incident, then inspected Skylar about to go mine some more. ‘Hey, say, I happened to see you bag an Armor Fossil, didn’t I? I’ve been looking for one of those. Could I perhaps ask if you would like to trade? Lesse, I got a Dusk Stone, a Shiny Stone, a Helix Fossil, a Plume Fossil, and a Sail Fossil…’ Brendon said, going over his findings…
If Skylar continues to mine or train, do write in a bit more detail what he’s focusing on then.
What will Skylar do now?
Desert Mines
The Desert Mines is what the town of Raremine was created for. Outside the entrance exists a small gathering of tents and buildings to supply the people passing through, where different people gather to potentially purchase the findings of the mines. There are different mines for the various metals that are used throughout Isson for construction, but the place people think of when heading to the Desert Mines is the one specific where trainers are allowed to pick up their own pickaxes and head down to dig! The miners tend to use their Pokémon to help with the digging, and a lot of the Pokémon they use are native to the cave itself, so for some help just catch one and go at it!
There are maps showing where you’re more likely to find different things, be they stones, fossils or remnants of ancient civilizations. The mines themselves are well-lit, with lamps in the ceiling letting people wander free. The Pokémon here are very used to humans walking about and are constantly maintaining the structural integrity of the tunnels, making it a very safe working environment, despite being a mine. But, deep in the mines is a place where people stop going, lamps no longer light the place up, a place where Pokémon are allowed to live free. What sort of secrets might await in the deepest depths of the Desert Mines? Are you here to find out?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. The miners around here commonly have Pokémon and could totally take you. 4. Talk. There’s plenty of miners and some researchers one could talk to. 5. Mine. Grab a tool, and get to chopping! The miners always appreciate the extra help! Your chances may increase with a Pokémon helping! 6. Brave the Cave. Seek deeper into the cave, see what form of secrets the depth of the mine might hold. 7. Mine Sellers. People on the outside of the mine willing to buy scraps you may have found! 8. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 9. Trigger random event. Force the GM to use his imagination to make a scenario for you.
For dealing with the ambush, I recommend more agile people spread out, so it isn't as much of a focus-fire on one unit. Respective ranged fighters except for Lea will likely aim for those heading closest towards them. I will wait with Ronin's actions until I know the reactions of the others, because she doesn't want to solo any of these, hah.
Perhaps we can discuss who distracts/deals with what?
Or, you know. Leena can void room and render the whole ambush moot. That works too.
Their magma trap… had been transformed into a 3 year old girl’s stereotypical dreamland. How did that even happen…?
‘The pink hyper one in the infiltration team just turned our lava-trap into candy. Some form of reality bender. Be careful of her,’ she told the team. Yikes, let’s hope that’s not as bad as it looked…
Later, when the Dina scene was over and they were coming up the stairs…
Funny thing. The information girl was eavesdropping on every word said by the infiltration team. So.
“Connie, there’s a room beneath those stairs. It might be nothing but Ronin did say to look for ‘small, secluded places’. Could you use the fear trick you used on that patrol on anyone inside of that room?”
The girl quickly pressed a button to her left, and a small hatch opened soundlessly beneath her, allowing her to drop down into the corridor right under her, the hatch closing above with utmost efficiency. Fortunately for her, the entire infiltration team was going up the stairs to the second floor, so the first floor corridor was safe. Hurray for never splitting the party.
From there, she walked into the wall, Esther deforming the wood of the mansion to allow her escape. On the way she picked up her mobile phone to display her view of the infiltration team and she put headphones from the phone to her ears. Her ability to supervise would be greatly diminished when not inside her base, albeit not crippled, she was capable of doing everything from her phone wirelessly.
If she could avoid the fear attack it was possible she could just return to her base afterwards, no harm done. She cycled to the foyer trap and prepared.
2nd Floor - Back Corridor
Everyone was eventually returned to the back corridor, and then it was time to plan their attack. Except, Dina said she was going to try to avoid this. ‘Wait, that’s-’ Mariette was a little late in the objection. But, but, her time-sensitive plan…!
It turned out to be a blessing in disguise, though, as Su’s words gave Mariette something to consider. She was right. The real enemy wasn’t Beacon, it was Justine. While her current plan was the best for destroying the attacking enemy force, it’d leave Justine free to retreat. Mariette gave an exasperated sigh at the mention of being supposedly behind the destruction in Penrose. ‘I was in a beach dimension…’
That aside, she considered it, and then looked to Su. ‘You have a point. Do you have an idea of how to corner someone who can teleport at will?’
“Sonia's primary objective is to protect Justine and kill you. If we give them a shot at you, or attack Justine from multiple angles, we can be ready and counter Sonia when she tries something. All we need to do is predict her actions and we can land a counter attack,” Su replied.
”She's saying to portal spam, Mariette, and dump a metric ton of us onto her!” Trixy added on. Thank you @BrokenPromise for the input
Not exactly the most fool-proof of plans, but alright.
‘Very well,’ Mariette said, and then turned to her forces anew. With Dina talking on the other side, it gave Mariette time to hold a speech.
‘Listen, everyone. Su made a good point. My true enemy is Justine and Sonia. If we go through with my plan, even if we win, she'd simply retreat and return with another army thirsting for revenge. To prevent that, we attack her now. We divide into two groups. One group attacks Justine. This will be me, Bunny, Eli, Su, Helga, Trixy, Silhouette, Eliza, Lily, Alexander, Hilaria and Dina. You're here because our enemy is Justine, the one who terrorised Penrose. Let’s finish her together.
The other group will hamper Alicia and prevent her from reinforcing the outside. This will be Lea, Freya, Mayra, Suzette, Ronja, Josefin, Taihei, Tullia and Victoria, supported by Esther and our informer. You know this mansion, and won't mind fighting other residents of Penrose.
Justine group. I'll get onto the roof, you assist me. Justine will not be able to resist aiming for me. We will be assisted by Mikayla out there, a really powerful spirit-girl. Any comments on strategy? Otherwise I'll just send us to the roof.
Home team. Your primary goals are to prevent Alicia reinforcing Justine, and to survive. Avoid killing our enemies, we don't need more grudges against us. It's time to unleash our minions.
Any questions or suggestions?’
Through a PM, it has been confirmed there’ll be no such that would fundamentally change the contents of this post and could be said in the beginning of their own posts. The only one that potentially needs addressing is Lily possibly wanting to talk to Justine, the response to which would be ‘Then talk as we fight.’ Mariette has had enough delays.
This was when Mariette opened portals to allow the home team, the champions of Asengav, to surround the enemy infiltration team, and as such Dina was warned by her fox that the foyer was being surrounded. She sent each common Magical Girl away, they weren’t powerful enough to handle what they were going up against and Mariette wasn’t willing to further risk their lives, though had Josefin drain a bit of their magic to deposit in Mariette first.
While they were arranging things, their information girl kept them updated on what was being said in the foyer by communicators. Summarization, of course, but ultimately that the negotiation was a bust and Dina said she was willing to fight Asengav to save Mariette. Lea in particular looked like she wanted Dina’s head for this. Then Dina apparently buffed the whole enemy team. Ronja was like ‘Oh, I should be able to do that, too,’ and through Mariette’s portals she buffed the rest of the home team.
When Dina eventually returned, she found only the Justine team standing by, and Mariette turning towards her.
‘We’re going after Justine and Sonia while my forces hold back Alicia. If we take down Sonia, there will be no further risk to my life. Let’s go,’ she said, and then she opened the portal…
Specialization: Portals, Light Power: Tentacles Perks: Gifted, I. Home, Blood M., Overcity S., I. Tourist, H. Handbag, Allies, Aware, A. Direction Benefits: C. Doom, Reason, Minions, Retrieval, M. Might, Mana Font. Drawbacks: Quick-T., Mind-Bent, Insomnia, Bane, H. Sapping Str: 4 Agi: 4 Vit: 4 Mag: 22 Lck: 10
In the corridor, Taihei appeared from a portal after having fallen back herself. Some of the other girls looked a bit hesitant about her, on account of her famous bad luck, but Taihei didn't even notice them right now. She was far too shaken.
Josefin noticed her, and instinctively started bouncing over, but stopped mid-way, her expression faltering. Last time they talked, Taihei had mentioned that she, in her existence, was another thing contributing to Taihei's terrible life by being another life ruined by her luck. However...
‘Josefin,’ Taihei said, calling her attention. ‘Wh-what?’ Josefin asked, flinching on the spot at being spoken to. ‘I... wanted to say I am sorry. For last time. Turns out that... I don't want to die, after all,’ Taihei said, recalling what had just happened.
Josefin blinked in surprise at Taihei's words, then smiled so widely and bounced forward to hug around her monster aquatic friend. Taihei, with her immense endurance, didn't even budge under the force of the glomp, giving the slightest sad smile as she did.
‘I'm happy,’ Josefin said. ‘Let's make your life a life worth living, alright?’
‘I'll... do my best,’ Taihei responded. ‘Thank you, Josefin. I'm lucky to have you.’
‘Tihi,’ Josefin giggled a little.
Then they were sent to do their ambush.
Void Room - Infiltration Team
Ronin was momentarily worried by Connie’s little panic attack, but if she said she was alright, then alright. That aside, then MDP asked about a particular painting. That one. Uh. Ronin looked at Mayra’s painting for a bit. She’d never actually worked with Mayra, just kinda sorta knew she existed, but…
‘I’m pretty sure that one’s exactly what she looks like! A fire-darkness dragon monster-girl that’s really tough in a close-to-mid range fight,’ Ronin said, intentionally withholding her name, knowing information girl was likely listening. ‘Have you seen her before?’ Ronin followed that up with.
Specialization: Reinforcement Power: Twin S., Shapeshifting Perks: M. Training, Flexibility, Fated, G.o.o. Jail, BigDamn H. Benefits: Free Agent, Genki Girl Drawbacks: Alone, also in debt to Crimson Cradle Str: 7 Agi: 7 Vit: 7 Mag: 8 Lck: 6
And if she had not, she didn’t need to wait much longer.
As “Eli ” charged into the library, the door swinging up for her…
Firstly, Delta’s spell went off and the floor was turned into mirrors. The mirrors below “Eli” revealed a lightning-quick shadow that had been hiding in the ceiling above the door, who-
Claws and a tail struck at her with the power and speed granted by Str 22 and Agi 21, a combo to disrupt her defenses and then send her flying, as Freya had been waiting for her to make her entrance.
Meanwhile, the foyer trap went off. In the middle of the room a small item launched into the air, and went off. A giant shock-wave of Sound-specialization cracked across the foyer, sure to rattle anyone unprepared for it, Freya jumping inside the library and bracing her ears as to take minimal damage herself. A loud CRACK echoed through the whole mansion, but here in the foyer the sound was deafening, would bypass physical shields, and doubled as the signal to start the ambush.
From the lower floor, east side, the door slammed open and Tullia pointed her Bifrost Staff at the intruders. A sudden, chilling beam of Mag 16 ice blasted in, intent to freeze them solid and end this encounter early. As she did that, Victoria (real one) entered from the north-north-east door to the foyer on the first floor, and skipped to plant her hands onto the side of the stair. With her limited yet competent 10 Mag, she let her ice spread over the surface of the stairs and up to the base of the second floor entrance, intent on freezing the feet of those standing there and making them easier targets, as well as maybe make them slip if they try to move.
From the lower-left, first floor, Taihei entered. She lifted three of her artifacts that she’d made with her 18 Mag, and with the same Mag to her second specialization of Gravity she now sent these flying at the infiltration team, fully expecting them to explode on shields but at the very least she’d have distracted them. With her she had Josefin, who completely lacks ranged attack alternatives and as such is just peeking right now.
From the second floor, west side, the arachne form of Ronja appeared right along with Suzette. Suzette shot a straight blast of Mag 16 empathic rage at them, the sheer rage in the blast seeking to tear whatever it found asunder, all while the blonde girl grinned so happily at them. Meanwhile, Ronja threw a giant net of Mag 15 Reinforcement web on them, intended to restrain them even as it had large enough square holes for allied attacks to get through.
Second floor, east side, an overly excited dragon girl jumped up on the railing right above her own painting, grinning at them before unleashing a massive burst of fire from her mouth at those coming up the stairs… which at Mag 10 wasn’t quite as dangerous as the other magical attacks in the room, but still nothing to be simply shrugged off. Lea rose into the air beside her. She locked onto her targets, and threw manifested shimmering green lances of wind through the air, targeting specifically ‘Mariette’ and Connie, the two they’d been warned about. At Mag 13 it wasn’t the most powerful offensive move in the room, but with Agi 21 no amount of regular dodging would make Lea’s lances miss, for she was a certified magical sniper that could predict such moves.
It should be noted, though, that while all these attacks sounded pretty lethal, they weren’t intended to kill, as Mariette commanded. Ice was only going to freeze. Suzette would power down her beam if she was making actual contact. Mayra’s fire would hurt, yes, but wouldn’t kill an averagely powerful Magical Girl. Lea had the greatest precision here and could pierce through a body to cripple someone without killing them, albeit that one probably looked pretty intent to kill. And Taihei’s explosive artifacts exploded when at a certain distance to living beings, far enough that they would cripple and not necessarily kill, albeit she thought that maybe she’d be unlucky anyway so either she did no damage at all or accidentally killed someone. Sally wasn’t close enough to change her bad luck, was she?
At the same time, a barrier was raised over the front door. The barrier was originally intended to keep attackers from escaping the ambush so they could be routed, but now it was being used to prevent what remained of the assault team from trying to be reinforcements.
Freya, after this, was a bit startled by the fact the floor had become mirrors. Mirrors were usually a good thing, being Mariette’s tools of magic, yet these were somehow not Mariettes, and Freya had experienced enough hostile magic to know remaining in a room with enemy magic is a bad idea. She called forth her minions, which manifested from darkness as a group of rock-beasts, representing the combo of Freya’s two specializations Rock and Beast, that she couldn’t use due to Mag 2. Tough creatures that couldn’t actually defeat Magical Girls themselves but could totally block their entrance into the Library by charging at the door from inside, stampeding over the mirror floor intent on preventing the infiltration team from just fleeing into the library! … While Freya slipped out the back because she didn’t want to be in a room with enemy magic.
This was their ambush. If they started being overpowered even the slightest, they had orders to retreat and regroup. We’ll see what happens.
‘… So, like, what kind of arrangement do you guys have with Justine? You know she’s gonna break it, whatever you do, right? Ain’t she the bigger threat here? Mariette’s not trying to either destroy the town or steal all the love from the world, hah,’ the Victoria clone asked, looking curiously at whoever remained now. Like, Kimble, maybe.
Justine’s current location
What Sakura found that she was facing was not a unit of easily killed minion ghosts that she could simply power through. These were ghosts filled with supreme magic, each acting as an extension of Mikayla’s will, and she was deep inside the Powerful Aura the spirit was extruding. She struck towards them, only to be met with a ghastly union of shields, clashing towards her assault with impeccable timing, before the soldiers flowed around the shields, armored or girl-like ghosts slicing towards her with swords and scythes, working with complete team-work, as if controlled by a single mind. Individually they wouldn’t have been able to compete with Sakura, no, but the sheer mass of them made for a powerful wall that was forcing her down.
She was, however, able to strike at those who were directing their attention towards Justine, the two of them together making a number of them have to scatter. These were quickly replaced with more of their number, Mikayla looking on with the slightest of a smile as she dodged Justine’s missile.
A sphere of powerful spirits swirled around Mikayla as she engaged with Sakura and Justine. The ghostly Magical Girl swung her arm, and with it a flock of ghosts extended like a massive blade to chop at Justine’s position, but she teleported out of the way. Specters moved out of the way of Justine’s attacks, and it appeared that Mikayla herself had absolute control of her location, able to speed through the air with sudden and high speed. Sakura was being a pain… so Mikayla made a gesture with her hand, and her second specialization of Gravity suddenly grabbed at Sakura to fling her away from the fight with a powerful lurch.
Then Aurelio appeared. If Justine stopped, then Mikayla briefly stopped as well, all her spirits pausing in mid-air in their exact current location. After all, her given mission was to delay Justine. What did it matter if this little boy wasted a couple of seconds? If he had a devious plan to play, then he’d play his cards anyway should she move to cut his limbs off.
Still, what neither of them knew was that Mariette had a change of plans.
A blast of light suddenly surged through the air straight at Justine and Sonia. If(when) they dodged it, it’d be caught in a portal going to straight above them to catch them again.
‘Justine von Visceral,’ Mariette called, holding her mirror forward with her left hand and grasping around the currently coloured black Bunny with her right. She’d emerged on the roof, glaring towards Justine’s current position. Tiny portals were around the top of her head leading to the eye under her eyepatch to allow her to look in any direction, down and up included, teleporting opponent. A look of determination in her visible eye.
‘Let’s end this here,’ she said, as she charged more blasts of light through her mirror, opened more portals to potentially reroute attacks and try to corner Justine and Sonia, help her companions get where they wanted and spread her tentacles for probably close combat attacks. With her she had Eli, who had one wing become a Reinforced shield, and the other becoming a blade ready to do battle, albeit she looked pretty nervous.
All allies of Mariette in this particular fight may request Mariette’s portals and then simply assume Mariette opened such a portal for them, in order to position themselves as they like to attack or whatever they want to do, assuming Mariette doesn’t have an obvious reason not to.
Aurelio suddenly may have found himself relatively ignored. Maybe. Depends on what Justine’s doing.
Some training was done against the predominantly Ground-type Pokémon of the Desert Mines! Truth was, both Jeebs and Royal was a bit underleveled compared to the Pokémon of the mines, but they had some handy help from their fellow Pokémon and could get some experience in!
They had to be careful, though. The Sandshrews and Geodudes around both knew Rollout, which coincidentally is Super-Effective against ⅚ of Skylar’s Pokémon and could keep going. In comparison, Sandile’s most dangerous move was Bite, while Digletts and Drilbur were pretty harmless with Mud-Slap and Fury Swipes being their currently most dangerous moves. Drilbur isn’t Steel-type yet, so Mac wasn’t Super-Effective yet, but he could still engage them for a modestly fair fight! I will interpret this as that he’s being intentionally trained to level 16.
With Seabreeze and Paradise taking out many of the Pokémon around here in one shot to save their lower-leveled allies to let them level up…!
Seabreeze grew to level 16! Paradise grew to level 16! Paradise learned Magical Leaf! Mac grew to level 16! Jeebs grew to level 9! Jeebs learned Stun Spore! Royal grew to level 10! Royal learned Charge!
…
What?
A swirl of light passed over Mac as he began to glow. His limbs grew longer, his talons larger, and overall gained far more of a humanoid figure than the chicken-like one he’d previously had, and…!
Congratulations! Mac evolved into Combusken!
Pokédex Entry #256 – Combusken, the Young Fowl Pokémon. It toughens up its legs running across fields and mountains. Its legs possess both speed and power, said to be able to deliver ten kicks a second. During a battle, the hot flame in its body increases, allowing to spew powerful fire from its beak.
New Pokémon evolved! Skylar earned 2000 P!
Mac learned Double Kick!
…
What?
A swirl of light passed over Jeebs. His body is surrounded by a tough, fuzzy exterior, made to keep him safe until his next evolution, his head still strangely enough sticking up through the fur cocoon that had formed, and…!
Congratulations! Jeebs evolved into Spewpa!
Pokédex Entry #665 – Spewpa, the Scatterdust Pokémon. It lives in thicket shadows, where it hides until evolution. It’s body is tough to avoid predators eating it, and if attacked it attempts to scare its enemies away by rustling its fur. If all else fails, it can spew a powder at an attacker.
New Pokémon evolved! Skylar earned 1250 P!
Jeebs learned Harden! Jeebs learned Protect!
While that was happening, the blind guy took to mining! He took to striking at the wall and needing to have JoJo next to him to know if he was making any progress or not. It took a significant amount of time and was a pretty tough work-out, but he got plenty of encouragement from miners around, telling him he was owning that wall and that he’d have a great future as a miner if he wanted!
Numerous hours into the process…
Skylar must have hit a frickin’ vein or something, because wow.
Then he went on to challenge a couple miners to battle.
Wasn’t any “Miner” trainer class, so here’s two Hikers.
‘Being a miner is all mining and battling! You got the mining down! How’s your battling?’
Hiker Jase would like to battle!
Pokédex Entry #529 – Drilbur, the Mole Pokémon. They and Excadrills dig out mazelike nests underground in which they live. Drilbur is known for being able to travel very fast through soil, able to reach 30 mph by putting its claws together and spinning rapidly, drilling through earth. They’re known to be rather friendly around people.
Metal Claw and Rapid Spin! No sandstorm means Sand Force will not do much.
Pokédex Entry #622 – Golett, the Automaton Pokémon. These Pokémon were created by ancient scientists and move using an unknown energy which it burns within itself. The source of this energy is unknown, and they’ve each been active for thousands of years. Constructed out of clay, it was meant to protect the civilization that constructed it.
Will Rollout against any bird or bug in Skylar’s party, and Shadow Punch at JoJo. Klutz does nothing.
Pokédex Entry #524 – Roggenrola, the Mantle Pokémon. First discovered around a hundred years ago in an earthquake fissure, it was compressed to be hard as steel underground. Inside each there is an energy core that keeps it moving. It’s only anatomy is the hexagonal ear in front, making out the world through sound. It has a tendency to move towards sounds.
Knows Rock Blast, which it will use against any foe it’s even mildly effective against. Sand Attack against close enemies. Sturdy prevents it from being downed with a single attack.
‘I had the scientist dudes make Pokémon out of the fossils I brought them! Want a look?’
Hiker Brendon would like to battle!
Pokédex Entry #140 – Kabuto, the Shellfish Pokémon. A Pokémon who inhabited beaches long ago. The eyes on its back were used to see out as it hid in the sand under its protective shell. While thought to be extinct and commonly found in fossils, rare living specimens have been found, unchanged even after 300 million years.
Knows Mud Shot, that most of Skylar’s team is immune to. Otherwise, Scratch and Harden. It’s not raining, so Swift Swim will make no difference.
Pokédex Entry #408 – Cranidos, the Head Butt Pokémon. A primeval Pokémon, it lived in jungles 100 million years ago, alive today only through reanimation from fossils. Its skull is extremely hard, used for headbutting prey and enemies. It’s known to headbutt trees to snap and fell them for no apparent purpose. It noticeably lacks intelligence.
Headbutt. Sincerely hope you didn’t expect a more advanced strategy. Has Mold Breaker, though there’s no Pokémon in Skylar’s team affected by this.
Pokédex Entry #529 – Drilbur, the Mole Pokémon. They and Excadrills dig out mazelike nests underground in which they live. Drilbur is known for being able to travel very fast through soil, able to reach 30 mph by putting its claws together and spinning rapidly, drilling through earth. They’re known to be rather friendly around people.
Fury Swipes! No sandstorm means Sand Rush will not do much.
What does Skylar do?
Desert Mines
The Desert Mines is what the town of Raremine was created for. Outside the entrance exists a small gathering of tents and buildings to supply the people passing through, where different people gather to potentially purchase the findings of the mines. There are different mines for the various metals that are used throughout Isson for construction, but the place people think of when heading to the Desert Mines is the one specific where trainers are allowed to pick up their own pickaxes and head down to dig! The miners tend to use their Pokémon to help with the digging, and a lot of the Pokémon they use are native to the cave itself, so for some help just catch one and go at it!
There are maps showing where you’re more likely to find different things, be they stones, fossils or remnants of ancient civilizations. The mines themselves are well-lit, with lamps in the ceiling letting people wander free. The Pokémon here are very used to humans walking about and are constantly maintaining the structural integrity of the tunnels, making it a very safe working environment, despite being a mine. But, deep in the mines is a place where people stop going, lamps no longer light the place up, a place where Pokémon are allowed to live free. What sort of secrets might await in the deepest depths of the Desert Mines? Are you here to find out?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. The miners around here commonly have Pokémon and could totally take you. 4. Talk. There’s plenty of miners and some researchers one could talk to. 5. Mine. Grab a tool, and get to chopping! The miners always appreciate the extra help! Your chances may increase with a Pokémon helping! 6. Brave the Cave. Seek deeper into the cave, see what form of secrets the depth of the mine might hold. 7. Mine Sellers. People on the outside of the mine willing to buy scraps you may have found! 8. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 9. Trigger random event. Force the GM to use his imagination to make a scenario for you.
While I won't post yet, I'll note ??? is going to relay the stuff being said in that scene in the foyer to everyone on Mariette's side while Mariette opens portals to tactically place people in place for ambushing the foyer. Haven't decided who were yet, but yeah, that's moderately important info.
Aria used Play Nice, making her opponent somehow subconsciously hold back a bit by just looking so dang pure! Still, that did not stop Hawlucha from reaching her and striking with a ferocious Karate Chop from above! Fortunately for Aria, she’d boosted her defense significantly, but a poor defense boosted meant it still couldn’t keep up with a Hawlucha’s attack, even with that attack lowered! Still, being a balloon meant Aria bounced straight up in the air after the wrestler’s attack. He blinked up at her, and up there Aria had a perfect chance to unleash her Disarming Voice down at him!
Disarming Voice cannot miss, so it didn’t matter that Hawlucha dodged aside as if to dodge it like sing, the sound-waves of the charming cry converged on its target regardless! Hawlucha gave a cry of emotional pain, somehow, the Super Effective damage coursing through his head. He glared up at Aria, and then jumped after her for a Wing Attack…!
Hawlucha had far more Attack than Aria had Defense, even with Aria’s thrice Defense Curling. However, Aria was dealing Super Effective damage with Disarming Voice. While Hawlucha was still the one who did the most damage, as a Jigglypuff Aria could take advantage in the single stat that was superior to that of a Hawlucha; Health. Hawlucha did more damage, but Aria could take more damage. That, and Aria would never miss with Disarming Voice, while Hawlucha had to chase the balloon Pokémon down. As a result…
The battle was even. If the two kept just trading blows, there was no telling who’d win. Hawlucha was definitely just going to charge after Aria and Karate Chop or Wing Attack interchangeably.
What does Basil and Aria do?
Route 11
Those heading to Route 11 by any other route than from Rainrock may receive a warning of the weather conditions by the clouds gathering overhead to release before climbing over Mt. Strength. Route 11 consists mainly of one big road leading in-between Rainrock City and Redcoast City, two cities with very close ties and bonds due to many reasons. Aside from the main road there are farmlands below as well as plenty of small patches of forests and plains around, all under the spotty clouds that sometimes shower the area in a blanket of light rain, sometimes shine down with a hopeful sun through the cracks in the sky but mostly both at the same time.
Route 11 is somewhat of a crossroad. To the east lies Rainrock City, and the path there leads on an incline to the high altitude of the mountain-laid city from the coastal Redcoast City in the west. Should one decide that one does not wish to head in either direction, the path north to Route 12 exists and is considered the main road to bigger places like Bigfjord or Worldedge City or perhaps out over the seas of Route 27. Route 11 is also fairly known for a high amount of abandoned buildings, as those who lived in them moved to neighboring cities in recent times. They stand, looming, free to explore for those who rejoices in emptiness. But, one famous building that perhaps isn’t as abandoned is the Pokéball Factory in the north-east, just off-road in the direction of Route 12.
The route is decently well-trafficked, with trainers and others coming down from Route 12 to Rainrock or Redcoast or onwards, and as such trainers might want to stay off the main road. Plenty of side-roads, though. Due to the rains many hurry past these terrains… but perhaps they’re missing out on a few rare Pokémon in the process?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some trainers among those walking back and forth in the area. 4. Talk. There’s plenty of travellers around. Maybe seek answers to any burning questions you have. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Explore Buildings. There’s abandoned buildings. Why not have a look?
Connected areas: Redcoast City. To the west. A pretty straight road. Rainrock City. To the east. Requires a bit of a climbing road. Route 12. Requires crossing Route 11 on the way north, also pretty well-traveled. Pokéball Factory. A turn east on the path north should bring you there. Northern Silent Forest. Going south, one can breach into the rainy forest.
‘Ooh. That’s pretty cool vase. Looks really old,’ the shopkeeper said, looking over the offered vase. ‘Not something I’m personally interested in. After all, it’s not a stone,’ he said, shrugging. ‘But I do think I know who might be interested. There’s an eccentric super-rich dude in Freecape Town who fancies himself a collector of interesting things. I bet if you take that to him, you’d fetch yourself quite the price. … That, or maybe the researchers in town would be interested in it?’ He chuckles a bit. ‘It looks old, so maybe they’d like to do research on it. Don’t expect a particularly handsome reward from them, though. At best, maybe they have a fossil around they don’t need anymore.’
To go to the Desert Mines, Skylar needed to pass through Route 7. So…
Route 7
A rocky desert stretches out behind Raremine Town. Route 7 is located in somewhat of a basin, surrounded by giant cliffs that cause all the clouds to empty themselves of water before passing this single area, causing the single most potent desert of Isson, the sun eternally glaring down with heat echoing from the sand beneath. While this desert contains a lot more rocks than a regular vast desert does due to the cliffs sometimes falling down into it and the boulders rolling about, there is somewhat of an influx of air soaring down into the valley, regularly blowing sand up into the skies. Sandstorms are a semi-regular occurrence on Route 7, and one in particular is always covering up the path that is said to lead to the Mystic Oasis, which can only be reliably found through the assistance of a Vivillon, which was found out a while ago by the citizens of Raremine Town. Still, the path to the Desert Mines is usually clear and populated by miners walking back and forth, and those fortunate can pass all the way to the Old Tombs without any issues…
Yet those crossing the desert do need to keep their wits about, for sandstorms are not the only things that might potentially lie in wait in the sands. Here and there, there’s the swirl of creatures on the hunt swims through the sand, looking for prey…
Pokédex Entry #551 – Sandile, the Desert Croc Pokémon. They live hidden in hot desert sands to keep their body temperature from dropping. It’s capable of submerging itself and swimming in sand, only its nose and eyes sticking up occasionally. Due to not being confident in hunting, it usually goes after things that have collapsed in the desert.
Every once in a while stands a green plant emitting a strong aroma, alluring prey to walk close. It wouldn’t take a long time to find one, their green stands out in this environment.
Pokédex Entry #331 – Cacnea, the Cactus Pokémon. It lives in arid environments such as deserts. It can survive for 30 days without additional intake of water. It lures prey in with a strong aroma, before shooting its prey full of thorns or slamming them down with its thorny arms. Once a year, a yellow flower blooms on it, the more beautiful the more arid the conditions.
And occasionally there are little red balls that are supposedly Pokémon that are either running about like their butts are on fire or remain so still standing on the desert that one would think they’re asleep, which they are, they’re just standing up anyways.
Pokédex Entry #554 – Darumaka, the Zen Charm Pokémon. When its internal fire burns, it cannot calm down and has to run around. When the fire diminishes, it falls asleep and pulls its limbs into its body to form a state where it will always right itself no matter how it is pushed or pulled. Because the droppings of a Darumaka never cools down, they can be used to heat clothes by those who doesn’t consider that disgusting.
Current Condition; Mostly Clear, slightly windy - There’s a swirl in the winds, throwing the occasional sand into the air. It might grow more intense, it might cool down. Only the future will tell. The usual sandstorm blows over the path to the Mystic Oasis…
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There are miners and the occasional archaeologist around here to potentially seek out. 4. Talk. They can also just be chatted to! 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific; Delve into the Sandstorm. If you think you’re prepared! 10. Area Specific; Search the sands. There may be ancient items submerged in the sands around.
Connected areas: Raremine Town. Right behind you. Desert Mines. What Raremine Town stands here for! These mountains are filled with dough!. Old Tombs. Across the desert, an old and chilling place awaits those who wants to visit… Mystic Oasis. Somewhere within that sandstorm, that is.
If he’d like to just head over to the Desert Mines, here we go.
Desert Mines
The Desert Mines is what the town of Raremine was created for. Outside the entrance exists a small gathering of tents and buildings to supply the people passing through, where different people gather to potentially purchase the findings of the mines. There are different mines for the various metals that are used throughout Isson for construction, but the place people think of when heading to the Desert Mines is the one specific where trainers are allowed to pick up their own pickaxes and head down to dig! The miners tend to use their Pokémon to help with the digging, and a lot of the Pokémon they use are native to the cave itself, so for some help just catch one and go at it!
There are maps showing where you’re more likely to find different things, be they stones, fossils or remnants of ancient civilizations. The mines themselves are well-lit, with lamps in the ceiling letting people wander free. The Pokémon here are very used to humans walking about and are constantly maintaining the structural integrity of the tunnels, making it a very safe working environment, despite being a mine. But, deep in the mines is a place where people stop going, lamps no longer light the place up, a place where Pokémon are allowed to live free. What sort of secrets might await in the deepest depths of the Desert Mines? Are you here to find out?
Most common Pokémon around here were some mice with brick-patterned yellow dry hide, tiny moles sticking their tiny heads out of holes, living floating rocks with arms, small desert crocodiles and somewhat larger moles with digging claws, longer noses and the ability to actually get out of their holes. As mentioned, they’re pretty used to humans and won’t really bother anyone as long as they’re not attacked.
Pokédex Entry #27 – Sandshrew, the Mouse Pokémon. It lives in arid regions burrowing deep underground. It emerges only to hunt for food, which it catches by lounging out of their burrows. If threatened, it curls into a protective ball and bounces off from enemy attacks. If it gets cold at night, its body will coat itself with a fine dew.
Pokédex Entry #50 – Diglett, the Mole Pokémon. They live underground and spend most of their time submerged. It’s weak to light, and will only pop up where shielded or in caves. They often exist a mere yard underground eating roots. They’re often raised on farms, because soil dug through by Digletts is left perfectly tilled for growing healthy crops.
Pokédex Entry #74 – Geodude, the Rock Pokémon. Found in fields as well as mountains. They commonly rest, half-buried in the ground and indistinguishable from normal rocks. There are always way more Geodude around than a traveler will notice. Stepping on one by accident may trigger their rage.
Pokédex Entry #551 – Sandile, the Desert Croc Pokémon. They live hidden in hot desert sands to keep their body temperature from dropping. It’s capable of submerging itself and swimming in sand, only its nose and eyes sticking up occasionally. Due to not being confident in hunting, it usually goes after things that have collapsed in the desert.
Pokédex Entry #529 – Drilbur, the Mole Pokémon. They and Excadrills dig out mazelike nests underground in which they live. Drilbur is known for being able to travel very fast through soil, able to reach 30 mph by putting its claws together and spinning rapidly, drilling through earth. They’re known to be rather friendly around people.
So, what would Skylar like to do here?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. The miners around here commonly have Pokémon and could totally take you. 4. Talk. There’s plenty of miners and some researchers one could talk to. 5. Mine. Grab a tool, and get to chopping! The miners always appreciate the extra help! Your chances may increase with a Pokémon helping! 6. Brave the Cave. Seek deeper into the cave, see what form of secrets the depth of the mine might hold. 7. Mine Sellers. People on the outside of the mine willing to buy scraps you may have found! 8. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 9. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Huh. Well. That was no fun. That a single pulse of fear drove away all the kobolds. She’d been having them prepare to fire at their enemies through holes in the walls and have this ultimate ambush that’d take out at least one of them. Instead, this single Magical Girl just unleashed a something pulse that rendered that whole encounter moot. Irritating.
Oh, well. Better just burn them all when they go up the stairs.
Void Room - Infiltration Team
‘I am super happy that we had you with us!’ Ronin called to the Magical Dream Princess as she saved them from dropping into the Collector’s grasp and helped them through the portal.
On the way up the stairs, the stairs suddenly sealed behind them and above them a magma-bomb exploded, sending a couple thousand liters of burning hot magma came pouring down at them.
After they easily overcame this trap, they found themselves in the foyer. It was possible they heard some running from the above balcony, some Magical Girls were evacuating because there was no way they could do the trap as intended now. Then a dead Remorhaz was shoved through the doorway and a series of pressure-plates were activated, each resulting in a sudden detonation that reduced the corpse to dust. Still, other than that, there sure wasn’t much here. Because Mariette was ignoring them…
They probably saw how the roof above them suddenly took massive damage, albeit didn’t fall. Why, a huge magic bomb just detonated there and now Gorelions with their massive weight was walking on it. It was honestly impressive how it didn’t fall down on their heads.
However, one of their numbers felt something.
@Majoras End Anaya felt an immense force suddenly emerge from somewhere in the basement. There was an intense pressure of spectral magical power, tugging at basically any undead soul in the area. She was of course keeping the ones she was already attached to… but there were other, recently dead souls, who were easily claimed by this new entity. Whatever it was, it rose out of the basement, somewhere along the eastern side of the mansion whereas they were currently located in the middle, rising up towards the battle taking place above…
‘Okay. Keeping in mind that our enemy can portal her forces, what do we do, now?’ Ronin asked. She had honestly not considered that far. She really just needed to get to Mariette, somehow.
There were paintings of various of Asengav’s Champions, but the paintings were also mirrors…
Aside from Mariette and Eli, Eli’s painting having a removed second half…
There was one more painting. The problem with it, was that it was blank. Like, there was someone supposed to be in the picture, but failed to show up to be depicted, or something. … Ronin pointed at that one in specific, and whispered. ‘That one. She’s an information expert that is likely following our every move. She needs a small, secluded area to work in, though. Do we have a way to find her? If we do, she can’t fight, herself… I think. I’ve never been able to find or corner her, myself, so I don’t actually know, hah.’
Specialization: Reinforcement Power: Twin S., Shapeshifting Perks: M. Training, Flexibility, Fated, G.o.o. Jail, BigDamn H. Benefits: Free Agent, Genki Girl Drawbacks: Alone, also in debt to Crimson Cradle Str: 7 Agi: 7 Vit: 7 Mag: 8 Lck: 6
Now, this was technically where Mariette was located, but her mind sure wasn’t. Mariette was utterly focused on the map displaying everyone’s locations in front of her and the little voice in her ear telling updates.
So, the girls opened fire, and it looked pretty good. Justine was running out of Thralls. Yet, somehow, the Red Nest gunner penetrated their defenses and shot down 8 common magical girls. Must have had barrier-piercing bullets, or something, considering the sheer number of defensive girls trying to keep them safe. Sally shot one, okay, sure. Then, Justine appeared in the opening…
‘FALL BACK! FULL DEFENSE!’ Mariette called, through communicators to the people there. She started opening portals for her troops to relocate to other places in the mansion. The defensive line was done, it was time to regroup.
The explosive came in. It was met with a myriad of different defensive measures. Ronja, Alexander and Eli’s barriers, Suzette raised a shield of determination, Tullia and Victoria both kicked up shields of ice to block the bomb and Josefin quickly started draining mana from their attacker. Even Mayra grabbed one of the would-be lost girls and then blasted a spray of fire into the incoming explosion. Despite all their efforts, the explosive still destroyed another eight girls…
‘Recover the wounded!’ Mariette commanded.
‘There are no wounded,’ information girl informed. ‘Just dead or alive.’ There were only five common Magical Girls left.
Mariette writhed a bit. They’d put up the greatest defense they could possibly have managed… and this was what it amounted to? 17 girls had died. Out of her original 33 girls, only 15 remained… and only 5 of those were on the Artillery Line.
Could she have done something differently? Could she have done something that would have resulted in the same amount of injury to their foes while reducing casualties? … No. Mariette was fairly sure that was impossible. Any other plan would have probably have done far worse.
‘W-wah… I got a whole lot of mana…’ Josefin told, holding her arms forward with the yellow mana sinking into her hands like a cloud, as she’d tried to suck up the explosion, and while that hadn’t been possible she more or less filled up.
Then Justine called up the Gorelions. Nope, not an option.
‘Everyone, fall back, regroup! Help others fall back! I’m opening portals! I’m summoning a being that will fight Justine!’ she called through communicators, opening portals for people to flee to various places across the mansion. ‘Esther, target the Gorelions! Slow them down, aid our escape!’
So she said. As promised, portals started opening at various points behind them for them to escape through, towards various safe back-rooms from where Mariette was intending on then portalling them individually to the same location. Then, it was simply a matter of getting them there.
Meanwhile, somewhere in the mansion, the wooden Magical Girl that had bound herself with the mansion flexed. She’d felt the pain of when Justine’s bomb went off, and now felt the heavy feet of the Gorelions standing ominously where they should not. She manipulated the floor and roof, having the wood inside extend, magically having the wood quickly bind around the legs of the gargantuan beasts while wooden lances from below sought weak points in their armour to pierce or otherwise annoy the creatures enough to make them stop focusing on the other individuals of the room.
So, Hilaria found herself momentarily caught by a tongue.
‘ICE…!’ came a call, and Victoria vaulted over her and struck down at the tongue with an kick engulfed in cold magic that, upon impact, sent a freezing chill through the tongue, the cold magic rendering it frozen stiff.
‘… AND FIRE!’ Mayra burned up her dragonic leg to glowing temperatures and came with a follow-up kick from below, intent on cracking the frozen tongue with this clash of cold and heat, freeing Hilaria.
If it succeeded, the two close combat fighters high-fived with grins before dashing back to retreat through portals as ordered.
Otherwise, Suzette and Tullia could give covering fire in the shape of high-power magical beams to hold off their foes, and otherwise help people get through portals. Josefin and Eli just pulled back, no questions asked. Healers and support are too important to stick around.
It appeared that Eliza and Alexander engaged the Gorelions as the others escaped. At the end of it, there was the piece of information… they were weak to light. … Mariette quickly made the observation that perhaps she was needed on the field of battle after all. Maintaining the portals to let others escape, Mariette stood up in her office.
‘Cover me,’ she told the ones nearest her, which would be Dina and Silhouette, as her hands were starting to glow with magic. A portal dropped Ronja next to her. ‘Help us recover our allies,’ she told Ronja and the rest. Then, a portal opened, right by Lily.
Mariette blasted one Gorelion directly with light, intent on freeing Lily, wherever she is at the moment. With the second one, she shot whatever Gorelion would mean Alexander is free to arrive, possibly the same one. ‘Get in,’ Mariette requested, if they were at all hesitant. Ronja was there to shoot reinforced web to them, attaching to them to swiftly pull them into Mariette’s portal to rescue them from this particular battle. Then, of course, she closed that portal as quickly as possible and opened another to retrieve Eliza, because she’d be the one ally left, should Hilaria have pulled back when commanded to.
She just hoped the entity she had summoned would reach in time.
Specialization: Portals, Light Power: Tentacles Perks: Gifted, I. Home, Blood M., Overcity S., I. Tourist, H. Handbag, Allies, Aware, A. Direction Benefits: C. Doom, Reason, Minions, Retrieval, M. Might, Mana Font. Drawbacks: Quick-T., Mind-Bent, Insomnia, Bane, H. Sapping Str: 4 Agi: 4 Vit: 4 Mag: 22 Lck: 10
So, on the outside, it appeared that the attack on the Artillery Line gave the Assault Team a brief respite. That, is, except…
‘Hey, whatever happened to your army!? There’s, like, just five of you left!’
So, they’d been able to destroy the wolves, the Remorhaz, most of the clones, opened a path to and broken through the front gate… but under the assumption Aurelio was teleporting the injured Hyun Long back, how many were left?
It was Aurelio, Kimble, Sakura, two thralls, Sally and a Red Mist member. Slightly more than the five the surviving Victoria clone was insisting, but it sure weren’t many.
‘You SURE you want to attack with those numbers? We still got plenty of allies left! Maybe you should pull back?’ the Victoria clone called, from a moderately safe distance, having stayed out of the fight for the express reason to shout demoralizing lines at them while hiding part-way down the snow.
So, Su requested an extraction as she fell through the air and caught Helga… and in that moment, a different wind caught onto her. Above them was Lea, of Asengav’s champions, binding her wind around them from a considerable distance and yanked them up through the air towards her, lifting them both up and beyond. There, a portal open for the three of them to go through.
‘…’ Lea had seen Kimble down there. There was at least some part of her that desired to save the formerly monster-girl, a slight connection. But it was nothing compared to her bond to Asengav, and she could not risk it being severed. If Kimble saw her, though, she predicted that their next meeting, if any, would be a bit more problematic. … Oh, well.
Trixy and Viridian would also find a portal to open near them. The order to retreat was to everyone. This included the Yeti, who suddenly found a portal open beneath him and he fell into the building.
She didn’t say a word to Su or Helga as she flawlessly extracted them. That is, unless someone intercepted them, but it was distinctly possible that Justine was about to be very much distracted.
She was… hitting? Taihei couldn’t entirely believe it. She was actually causing casualties among her enemies? Where was her usual explosions, the sudden destruction of her immediate surroundings, whatever other bad luck that caused her to be entirely unable to help in any way whatsoever?
Then the bomb exploded above her. Oh, it was time. Now everything was going to come collapsing down on her and wipe out her room. Taihei braced herself for impact… but the ceiling held on. Nothing came collapsing down on her. Taihei heard in the reports how many others had suffered, but not her. … How was that possible? If anything, that bomb should have somehow duplicated into her room. It was like she wasn’t even unlucky?
That’s when Sally called out to her. Wait… that… that’s it. Taihei stared at her with her usual, dreary eyes, as the reality of the situation came into fruition. It was her. The one whose name they had mentioned when going through possible adversaries in Beacon they might one day fight. Shamrock Sally, the super-lucky one. Somehow, their fields of fortune (or lack thereof) had come into contact… and neutralized one another. … … … …
‘Ha… haha…’ Taihei chuckled, a devious little smile spreading across her lips. With this development, there was nothing that could stop her anymore. Taihei on her own, without her bad luck, was a phenomenally powerful Magical Girl. Without her bad luck, she was going to be invinci-!
A bullet struck Taihei’s cheek, making her whole body twist in pain as the bullet flew off her.
To put this into perspective. Taihei has utterly overloaded her body with defensive artifacts. In order to combat her own bad luck and ensure her survival, she has all manners of defensive effects on her, to the degree that she basically does not fear death anymore. And here was a random bullet that for some reason passed straight through all her defenses and struck her cheek for absolutely no given reason.
Taihei suddenly realized. What was happening was not that their luck was averaged. What was happening was a massive imbalance in the innate magical force known as luck. Two extremities in this force had collided, and created an area of chaotic fortune for the both of them. What was once exceedingly unlikely, their luck in mind, suddenly became exceedingly likely, and vice versa.
Taihei, a person forced to live with her ill fortune, was obviously someone who couldn’t leave her survival to chance. She’d equipped herself with so many defensive artifacts that she was virtually unkillable. Not even her own bad luck was capable of overcoming the miniscule chance of something bad enough happening to her. So, in this field of chaotic luck, where the unlikely becomes likely…
It was Taihei’s worst nightmare. She could be killed by anyone right now. The only reason that shot hadn’t killed her outright was because, at that range, it was impossible for Sally’s shamrocks to pierce her exceedingly tough skin.
That could change.
‘STAY AWAY FROM ME-!!’ Taihei shouted, and a barrage of super-heavy lances came barreling for Sally and the Red Mist member next to her. The barrage swiftly ended, on account that Taihei was working with limited ammunition, and just ran out of lances. She quickly got her communicator. ‘Mariette, I am in danger! Get me out of here!’ she told, and no sooner had the words left her mouth when a portal opened behind her. Taihei threw a partly frightened look at Sally, and jumped to escape.
Turns out, she did treasure her life, after all. She just didn’t realize until it was in danger.
Did everyone manage to escape the Artillery Line through portals? Were there still Gorelions alive? If so, the Gorelions were allowed to advance through the empty space, probably chasing after those who had retreated… and then the girl in the small space pressed a button. The “Trapped Room”, as well as the two “Extra Storages” to its left and right suddenly and phenomenally detonated, with all force directed forward.
Of course Mariette had expected the Artillery Line to be attacked, that’s why the Trapped Room existed. Mariette had not known what exactly would be the target of this amassed firepower, but the Gorelions made worthy targets. Rest assured, after these went off there would be absolutely nothing left of the Artillery Line or the three rooms that were in front of them, and the Assault Team would see a second phenomenal explosion take place on the third floor artillery line…!
An entity rose through the mansion. As it went through, some of those around could perhaps sense the Powerful Aura that the being was dragging along with it. Mariette was certainly keeping an eye on it.
Those in the map room could also see it, on the map. It was passing through the eastern side of the mansion, going from the basement, through the first and second floors, completely ignoring floors and walls as it passed. It carried a name.
Mikayla Synnot.
Probably just as Justine was about to make a move, an entity arose from the mansion to face her. Any onlookers could immediately recognize the brilliant transparent shining white of a spirit. Yet, something was different about this spirit. That is to say, the sheer magical power that emanated from it. The Powerful Aura, a sure tell for anyone in the know that this was the power of a Monster Girl. The spirit in question wore a long, white dress, long white hair flowing around her serene spectral body, white face, and every fabric of her glowing in power… and around her, willing or not, gathered the spirits of the recently deceased. Thralls of Justine or servants of Mariette, their souls sought instinctively to her side, joining a host of unseen spirits supporting the ethereal ghast floating before her.
The barely opened eyes of the woman locked onto Justine.
y o u a p p e a r t o h a v e t a k e n w e l l c a r e o f m y s u b o r d i n a t e s
The words simply appeared inside the mind of anyone looking in her general direction, but they were clearly intended for Justine.
o n l y f a i r I e x t e n d t o y o u t h e s a m e h o s p i t a l i t y
With that, spirits scattered from her body. Spirits wielding deadly weapons, glowing in ethereal might, surrounding their queen like a legion of protective and offensive force. They were reapers with scythes, armoured warriors with lances, shapes of magical girls with a variety of weapons. Numerous of these spirits opened fire, be it with spectral magic or bows or guns. At the same time, the ghost herself floated motionless, ready to intercept as she’d been told of Sonia’s ability to teleport. On Mariette’s request, she’d ensure Justine was unable to interfere for a while…
This whole area is an if-statement. Will only happen if Mariette manages to evacuate all player characters.
The whole army was gathered back here. When escaping, all portals went to different rooms to ensure that if one was compromised it’d limit the damage. After the immediate escape, new portals opened to funnel everyone to the same location. The surviving “lesser” magical girls, player characters, Asengav’s champions, various monsters summoned by Dina. Everyone.
Mariette, clutching her bunny, who for some reason was entirely black in colour, came through her own portal before everyone gathered. She took a deep breath, then spoke.
‘We have little time. The strongest of Asengav’s champions, the spectral Monster Girl known as Mikayla Synnot, is going to keep Justine busy for a bit. Before she’s done, we need to incapacitate the enemy Infiltration Squad. Using portals, I want us to attack them on all sides. They are currently in the foyer,’ Mariette said, holding up the map to show them on the first floor foyer, while they were currently located behind the library + study on the second floor, outside Mariette’s office.
‘A spooky black-haired one of them has the power to instill a wave of terror over a large area. Another likely disguised as Mariette or Eli is able to block all magic in the area. Beware,’ the information girl informed through the communicator, referring to what Connie did, and what Leena would be able to do.
‘Tell me your preferred method of attack and where you’d like to be placed, and then…’