Avatar of ProPro
  • Last Seen: 2 yrs ago
  • Joined: 10 yrs ago
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    1. ProPro 10 yrs ago
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7 yrs ago
Current Starting new YouTube show, Hell Yeah Gaming! Lots of work to do still, but getting me to 100 subs for a custom URL would be of tremendous help! youtube.com/user/DarthGlamd…
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@WanderBug Best of luck to you.
Alright, I've got her finished and ready to be looked at.

<Snipped quote by banjoanjo>

Violence is never the answer. Negotiation is what solves the worlds problems.

However, aggressive negotiations are occasionally called for. So! To quote the famouse philosopher Ronnie "Come at me bro!"

Edit: is it morally irresponbile for me, as bookie and contestant, to make bets for myself?


I've got a better question. Would the answer change your mind, even if it was? ;)
@ProPro@Rune_Alchemist

Let the fight to the death begin. I'm taking bets! Mwhahaha


*Approaches dressed in a dark cloak, a mask, and a sign that says, "Not ProPro"*

50 silver pieces on that guy with the Krieger avatar.

*Slinks away mysteriously*
Eeeey, I forgot about this completely. I'ma get to work on an Avatar CS!~
Failing that, gonna go for earth bender.


Same plan as me, then. May the best character win.
<Snipped quote by ProPro>

Awesome, can't wait to see what kind of person this one turns out to be.


In a short phrase? Kind of a bitch, but her heart is in the right place. *Goes back to working*
*Sees Bionicle monsters, laughs hysterically*
A Kyoshi warrior, very nice. :D Working on my CS for the avatar right now, will get it up in a couple hours most hopefully.
The door opened just as Zhou had intended. Thank goodness the button was in fact for the door and not for, I dunno, a disco ball or something. That would have been embarrassing, wouldn't it? The door opened with a hiss as the air pressure within the Millennium Falcon and the docking bay equalized. The large slab of metal extended downward, opening up as a ramp. Zhou and Bruno could now see a lineup of 4 armored troopers, holding metal sticks pointed up at them, while a man in the officer's uniform stood in the middle of the group. He raised an eyebrow at Zhou, then spoke and his voice was immediately identifiable as belonging to lieutenant Quary.

"Your request, grand general, is denied. Consider yourself lucky that I do not have you shot here and now for your insolence and remember your place in the grand Galactic Empire. I may, however, take a regiment of troops to this 'Kingdom of Wu' so that your people will know to ensure they choose their generals with a little more humility and tact." The lieutenant clearly held disdain for Zhou, and it showed as he intoned each syllable of every word. He then spoke louder, calling into the ship, passed Zhou and Bruno.

"Everyone shall now step out and place their hands on their heads. Disarm yourselves of any weapons. You are now in the custody of the Imperial Navy. Cooperate, and you may receive a light sentencing for your transgressions."

@AwesomeZero5@Stekkmen@LePouvantail@Stern Algorithm
@Lmpkio@Treue@Royzooka@Scarifar@Assallya@Lugubrious@Kafka Komedy@2b3heart@Happy Go Lucky@ProPro@Skepic

Firstly role call, some of you I haven't seen in quite awhile.

Secondly I don't feel like I'm doing a very good job as GM. The concept for this Roleplay has a lot of potential but I feel as though I'm not executing it particularly well I was wondering if you guys had any suggestions as to what I could be doing better, differently or should stop doing. Do try to be polite about it but don't worry about hurting my feelings, I'm just trying to figure out a way to get this working as I feel the RP is starting to fail.


Here's my take on the matter. You're not a bad GM, you've been doing a decent job. There are, however, things that can be done better. For instance, the Ranch group should probably get moving on. The only one that hasn't updated in a while there is @Happy Go Lucky and he hasn't posted anywhere in 15 days, despite the site showing that he's been online. In my opinion, we should just move on and leave him behind.

My other suggestion is in how you decided to handle the crossover aspect of it. I understand wanting to make sure characters are on a somewhat equal level, that nobody is overpowered, and nobody feels superfluous, and that's admirable. However your goal of making every world "realistic" and "compatible" with one another sticks out as a flaw in my opinion. A massive crossover like this is, by it's very nature, absurd. That's something to be celebrated, I think. Instead you have ruled that everybody has to work in the same way under the same rules, and that takes away a lot of the appeal, as well as the options for creativity in character interactions. I would find it far more interesting for characters to be more closely linked to how their worlds work, and just see how those interactions unfold between characters. Obviously some mechanic-based things would have to be done away just to ensure that everybody could, you know, actually progress (such as anybody from a turn-based RPG acting in free time) but you're being too controlling and want to condense everything into a single system, and that betrays the spirit of these characters.

As it is, you're doing a fine job. You've garnered a lot of interest and kept it going well enough, and I'm certainly having fun. Those are just my suggestions on making it better. So let's get a move on, shall we? I'm interested in seeing where things go from here. :)
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