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Lackeys and Associates









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"All worlds begin in darkness, and all so end. The heart is no different. Darkness is the heart's true essence...."
[ ♫ ]



It is said in the age of fairy tales, the power of magic was born from the hearts of star-borned children. Granted as a gift to the mortal world, magic has been associated with warriors of the light, sworn to defend the world from nightmares. These warriors of light, taken the mantle of Magical Girls, ironically wage their crusade from the shadows. Hidden from the eyes of the known world, they battle darkness wherever it may rise.

Magic, however, holds loyalty to neither good nor evil. Nay, magic is power, and power is to be used by the strong, the willing, the selfish. Such attributes flow freely in Miso City, a territory latent, even steeping in it. It is a land held by Magical Girls who have been scorned, tossed aside, and have questioned their faith in the mantra of good. Indeed, Miso City lays dark from the creatures of horrors and darker still from the ones who slay them.

Any of virtue are turned away; any who resist are given swift lessons to make them turn away. Many a fool would dare to enter Miso City’s streets in efforts to rekindle hope and friendship to its residents. But as whispers of a greater evil surface, Miso City runs rampant further and further away from the light. For in Miso City, the night comes quick and the nightmare becomes reality.


INTRODUCTION
Welcome to Miso City. In this bright and beautiful town, players will wield the power of magic through a divine gift granted to them; the gift of the Magical Girl. But rather than stand for the virtues of all that is good, you will fight for your own gain and merit. Something has made you turn away from the light; be it a tragedy, a question of faith, or just boredom from protecting those who don’t deserve it. Whatever it may be, you fight for only yourself and the Detention Club.

Within this RP, you will battle the creatures of darkness to strengthen your own power, Nightmares who wander the streets. You will encounter those who think differently than yourselves, Magical Girls who still follow the light. And you will encounter all that Miso City has to offer, be it the strange, the mundane, and the darkness lingering inside you all. How well you delinquents get along will be up to you...but no doubt it feels satisfying to be the villain.


SETTING
Miso City is wide and expansive, strange and all the same, mysterious. For many of the corrupted Magical Girls residing there, it has been their homes for some time. No one knows how Miso City came to be, or why it was built in the first place. And to be honest, no one really cares anyway. To the residential occupant of grand Miso City, no event is taken in shock, at least not anymore.

The city is said to possess a charm to it, along with a bad habit of weird occurrences within its borders. How much of it is to blame for magic, Nightmare, or something else is for the residents to discover. More importantly, it is home to Miso City High and, by extension, the Detention Club. A group of individuals, and more importantly, Magical Girls, who share the selfish same beliefs; the Detention Club is what connects these dark warriors together.

So long as the Club is never betrayed and never disrupted, dark Magical Girls are free to do what they please within Miso City. Be it exploring the layout and its secrets, hunting ground for Nightmares, or something more, the choice is theirs to take. Even if the nights have been suddenly getting that much darker, that much colder.
Good to see interest. Gonna wait for a few more people before working on an OOC. If anyone has questions, feel free to ask away.
There will be a set limit of age but there may be exceptions in case by case basis.



"All worlds begin in darkness, and all so end. The heart is no different. Darkness is the heart's true essence...."
[ ♫ ]



It is said in the age of fairy tales, the power of magic was born from the hearts of star-borned children. Granted as a gift to the mortal world, magic has been associated with warriors of the light, sworn to defend the world from nightmares. These warriors of light, taken the mantle of Magical Girls, ironically wage their crusade from the shadows. Hidden from the eyes of the known world, they battle darkness wherever it may rise.

Magic, however, holds loyalty to neither good nor evil. Nay, magic is power, and power is to be used by the strong, the willing, the selfish. Such attributes flow freely in Miso City, a territory latent, even steeping in it. It is a land held by Magical Girls who have been scorned, tossed aside, and have questioned their faith in the mantra of good. Indeed, Miso City lays dark from the creatures of horrors and darker still from the ones who slay them.

Any of virtue are turned away; any who resist are given swift lessons to make them turn away. Many a fool would dare to enter Miso City’s streets in efforts to rekindle hope and friendship to its residents. But as whispers of a greater evil surface, Miso City runs rampant further and further away from the light. For in Miso City, the night comes quick and the nightmare becomes reality.


INTRODUCTION
Welcome to Miso City. In this bright and beautiful town, players will wield the power of magic through a divine gift granted to them; the gift of the Magical Girl. But rather than stand for the virtues of all that is good, you will fight for your own gain and merit. Something has made you turn away from the light; be it a tragedy, a question of faith, or just boredom from protecting those who don’t deserve it. Whatever it may be, you fight for only yourself and the Detention Club.

Within this RP, you will battle the creatures of darkness to strengthen your own power, Nightmares who wander the streets. You will encounter those who think differently than yourselves, Magical Girls who still follow the light. And you will encounter all that Miso City has to offer, be it the strange, the mundane, and the darkness lingering inside you all. How well you delinquents get along will be up to you...but no doubt it feels satisfying to be the villain.


SETTING
Miso City is wide and expansive, strange and all the same, mysterious. For many of the corrupted Magical Girls residing there, it has been their homes for some time. No one knows how Miso City came to be, or why it was built in the first place. And to be honest, no one really cares anyway. To the residential occupant of grand Miso City, no event is taken in shock, at least not anymore.

The city is said to possess a charm to it, along with a bad habit of weird occurrences within its borders. How much of it is to blame for magic, Nightmare, or something else is for the residents to discover. More importantly, it is home to Miso City High and, by extension, the Detention Club. A group of individuals, and more importantly, Magical Girls, who share the selfish same beliefs; the Detention Club is what connects these dark warriors together.

So long as the Club is never betrayed and never disrupted, dark Magical Girls are free to do what they please within Miso City. Be it exploring the layout and its secrets, hunting ground for Nightmares, or something more, the choice is theirs to take. Even if the nights have been suddenly getting that much darker, that much colder.
So I've heard. In any case, farewell for now; I might keep an eye on this. Hope the RP goes well.
@Inkarnate, @Pirouette

Hmm. I'm starting to see that a quick brush up on the source material might not be the best approach if I want to use Junko as a character. Given I don't want to tamper her core concept and the time it would add on to make a new character to fit, I think it's best to back out of this for now, at least until I start watching the show itself.
@TheWindel

The personal formatting choice threw me off, as did the use of modifying the template image that served as a placeholder. You didn’t need to insert your FC in there, but neither of these things will affect your review in any shape or form.

Konohe Junko seems fine enough, but there are a few things me and Pirouette were discussing we’d like to see elaborated on or added into the sheet before we accept it into the cast of the roleplay. I’ll throw the softball thoughts first so we can get those out of the way. As it currently stands, I don’t see much of a mention of her physical description beyond her casual attire and her gas-mask. What about her height? Explaining or describing her inverted pupils? I’d like to see these things so I can reference things when it comes to the classrooms; to help me visualize the student population. I guess that leaves some of the non-softball issues.


That's just to be fancy in formatting her CS.

I didn't think the inverted pupils needed much explanation, lest they be mistaked for some kind of magic usage, but I can add some small things in like height and what not.

My biggest worry with this is well, this is an assertion that feels more reflective of the progression of a villain. We want to define heroes here, though there is room for changing thinking processes and some would-be heroes might be more brutal than others in their personal philosophy. But there’s nothing in your character’s backstory to indicate where this end goal comes from nor is there any indication of why this goal is important to the character. Characters that are brutal and obtuse in their heroic thinking exist in the canon (such as Katsuki Bakugo) so this is something we can potentially work around if there are proper elaborations and edits.


From what I've read up on, there's a student character in the series who uses explosions. Explosions aren't exactly heroic either, yet he's learning to be a hero. I could be wrong, but I figured a Quirk could go either way; that is to say, a Quirk can appear villainous but be used for good intentions. Likewise, the same could apply for the inverse. Furthermore, this section of the CS skeleton made no mention that this had to be relating back to the character's backstory; instead, it talked about what our personal thoughts for the character were going forward. Unless I misread something. If you still want a relation to her backstory, I can make one.

This kind of reads problematic to me and I think the assertion that on a player-to-GM basis is probably unfitting. We need to make sure everyone is collaborative here and wants to work together to create something. If this is just awkwardly phrased then I apologize for jumping down your throat but I am very worried about these kind of things given the nature of these roleplays.

I want to give Junko a fair shake, I do. But these are some of my thoughts that I want addressed.


As I said, that's what I want in terms of her final power set and what I would like to achieve through the progress of the RP. If that's not possible, then I'm afraid I'm going to have to make a new character then since this is the route I'd like to take. With that in mind, I don't plan to make her a straight villain; once again, from my understanding a Quirk can appear villainous but be used for good. Besides, I expect there to be a long time before even getting to that point anyway. Furthermore, I meant no harm in my words but it is something I won't budge on but instead can be worked with in flexibility.
Where have I seen this name before.
In that case, I'll ask my consultant for lore and see about making a prospective character.
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