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3 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
3 yrs ago
At least if you're writing something you know, with knights.
3 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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  • Name: Arinne Velvet Ar-Rynesarte
  • Age: 14
  • Gender: Female
  • Appearance: Arinne has blonde hair, pale skin, and blue eyes. She is very petite, quite short even for her age at below 152.4 cm/5 feet in height.
  • Personality: Arinne has what many would call a bad personality. She is arrogant, self-assured, and manipulative, fond of seeing others struggle and quite eager to make the lives of the people around her harder for her own amusement. Referred to as 'the Blonde Devil' by some senior magi, her attitude is well-known throughout the Tower. To put it simply, Arinne has a sadistic streak. She also enjoys mocking or teasing others, and has nothing but complete confidence in her own capabilities as a mage. Indeed, she is quite proud of her own bloodline, and of her own capabilities. Arinne also has a vengeful, spiteful side. She deeply resents the branch families that sold off portions of the Ar-Rynesarte's assets, even some of the contracts they held, and would take satisfaction in finding some way to undermine or dismantle them the moment she gained the opportunity. However, it is also clear that she has some level of concern for the magi now in her employ, even if she does take pleasure in making life difficult for them and teasing them whenever she has the opportunity. While she will stop at nothing to find her parents' killer, at the very least she does not seem to have any desire to sacrifice those who are under her contract in order to do it. She is very plain about her intentions if the killer is found, however. Arinne plans to kill them. Even if she was not present for the death of her mother and father, even if she does not have many memories of them, she absolutely cannot accept a world in which the one who murdered them walks free and unpunished.
  • Abilities: Arinne's arrogance is not unfounded. A prodigy mage carrying the blood of the Ar-Rynesarte family, she has a large mana supply that is of a very high quality. Her Affinity is Water, and she has a specialization in Ice beyond that. Her magic is therefore best suited to spells relating to flows and cycles, but also to Stillness and Stagnation. Of course, more directly, she can utilize water as a projectile via various spells, and use spells to freeze the moisture in the air into icicle bullets. However, she can also utilize spells to slow or freeze something in place. One particularly unusual spell allows her to convert a solid material into a liquid or vice-versa, though it only functions on inanimate objects and only within a magic circle she has put into place with chalk, making it irrelevant in a direct conflict. Additionally, she has use of the German spell Schattenpfiel, a low-power projectile spell that can be swiftly cast and used without relying on moisture in the air.
  • Skills: Arinne possesses few life skills, but she does seem to know just the right way to tease people.
  • Assets: While some of the Ar-Rynesarte family's assets have been sold off, Arinne still possesses their mansion and a considerable amount of wealth. This includes a large number of maids in her service. With her mansion comes the unique defensive barrier Crystal Killing Array, a defensive system embedded into the foundation of the Ar-Rynesarte mansion. When activated, it begins to manifest as a sheet of liquid that coats the walls and automatically seeks out body heat, attacking it by crystallizing and striking out at the target. If it is activated, any maids in the mansion are quickly called to one room to avoid their being harmed. The system ignores those possessing Ar-Rynesarte blood, but due to its method of tracking it can easily be fooled and it is best suited to penetrating soft targets as opposed to magical defenses or armor.
  • Brief Backstory: Arinne was born into the Ar-Rynesarte family and swiftly prepared to be yet another powerful mage bearing the family name. Her parents rarely spent any time with her, outside of what was necessary to facilitate her growth as a mage, but they were not without care for her. When she was six years old, spending time at the home of a family associate, her parents were suddenly killed. There were no witnesses, but it was undeniably not a natural death, the interiors of their bodies heavily lacerated by some sort of magic. Left alone, without siblings or parents, Arinne was unable to take her position as the family head for many years. During this time, various branch families leeched off of the main family's wealth, even selling assets possessed by the Ar-Rynesarte. But during this time, Arinne also grew as a magus, receiving schooling and expanding her capabilities. As she grew older, her reputation as something of a devil grew as well. She quite recently activated the contracts she still possesses, with the goal of locating the one who murdered her parents through any means necessary.
  • Name: Arinne Velvet Ar-Rynesarte
  • Age: 14
  • Gender: Female
  • Appearance: Arinne has blonde hair, pale skin, and blue eyes. She is very petite, quite short even for her age at below 152.4 cm/5 feet in height.
  • Personality: Arinne has what many would call a bad personality. She is arrogant, self-assured, and manipulative, fond of seeing others struggle and quite eager to make the lives of the people around her harder for her own amusement. Referred to as 'the Blonde Devil' by some senior magi, her attitude is well-known throughout the Tower. To put it simply, Arinne has a sadistic streak. She also enjoys mocking or teasing others, and has nothing but complete confidence in her own capabilities as a mage. Indeed, she is quite proud of her own bloodline, and of her own capabilities. Arinne also has a vengeful, spiteful side. She deeply resents the branch families that sold off portions of the Ar-Rynesarte's assets, even some of the contracts they held, and would take satisfaction in finding some way to undermine or dismantle them the moment she gained the opportunity. However, it is also clear that she has some level of concern for the magi now in her employ, even if she does take pleasure in making life difficult for them and teasing them whenever she has the opportunity. While she will stop at nothing to find her parents' killer, at the very least she does not seem to have any desire to sacrifice those who are under her contract in order to do it. She is very plain about her intentions if the killer is found, however. Arinne plans to kill them. Even if she was not present for the death of her mother and father, even if she does not have many memories of them, she absolutely cannot accept a world in which the one who murdered them walks free and unpunished.
  • Abilities: Arinne's arrogance is not unfounded. A prodigy mage carrying the blood of the Ar-Rynesarte family, she has a large mana supply that is of a very high quality. Her Affinity is Water, and she has a specialization in Ice beyond that. Her magic is therefore best suited to spells relating to flows and cycles, but also to Stillness and Stagnation. Of course, more directly, she can utilize water as a projectile via various spells, and use spells to freeze the moisture in the air into icicle bullets. However, she can also utilize spells to slow or freeze something in place. One particularly unusual spell allows her to convert a solid material into a liquid or vice-versa, though it only functions on inanimate objects and only within a magic circle she has put into place with chalk, making it irrelevant in a direct conflict. Additionally, she has use of the German spell Schattenpfiel, a low-power projectile spell that can be swiftly cast and used without relying on moisture in the air.
  • Skills: Arinne possesses few life skills, but she does seem to know just the right way to tease people.
  • Assets: While some of the Ar-Rynesarte family's assets have been sold off, Arinne still possesses their mansion and a considerable amount of wealth. This includes a large number of maids in her service. With her mansion comes the unique defensive barrier Crystal Killing Array, a defensive system embedded into the foundation of the Ar-Rynesarte mansion. When activated, it begins to manifest as a sheet of liquid that coats the walls and automatically seeks out body heat, attacking it by crystallizing and striking out at the target. If it is activated, any maids in the mansion are quickly called to one room to avoid their being harmed. The system ignores those possessing Ar-Rynesarte blood, but due to its method of tracking it can easily be fooled and it is best suited to penetrating soft targets as opposed to magical defenses or armor.
  • Brief Backstory: Arinne was born into the Ar-Rynesarte family and swiftly prepared to be yet another powerful mage bearing the family name. Her parents rarely spent any time with her, outside of what was necessary to facilitate her growth as a mage, but they were not without care for her. When she was six years old, spending time at the home of a family associate, her parents were suddenly killed. There were no witnesses, but it was undeniably not a natural death, the interiors of their bodies heavily lacerated by some sort of magic. Left alone, without siblings or parents, Arinne was unable to take her position as the family head for many years. During this time, various branch families leeched off of the main family's wealth, even selling assets possessed by the Ar-Rynesarte. But during this time, Arinne also grew as a magus, receiving schooling and expanding her capabilities. As she grew older, her reputation as something of a devil grew as well. She quite recently activated the contracts she still possesses, with the goal of locating the one who murdered her parents through any means necessary.
The tower was coming into view.

It was a crumbling structure, creepers crawling up its stone sides. After all, it wasn't in any need of further care, and it already had been structurally unsound from the destruction of the fort. Now that it had been fully abandoned, there was no reason to continue its upkeep. It was just possible to make out a figure at its top, clad in dark clothing...

"There!" Fanilly cried, "There's no further time to waste, we must stop her here! If she can devastate the landscape with a single spell, then there's no telling what she could do to Brennan!"

Fanilly couldn't help but be scared. She had seen the way that the Witch's beam of magical energy had turned the earth beneath it to glass and vaporized a troll in a single blow. And from this vantage point, it was impossible to ignore the fact that she had an excellent position to attack from, overlooking the city.

"... Ah, Iron Roses," commented the witch, her voice somehow audible from this distance, "I wonder... do you question why I am doing this?"

There was the audible snapping of fingers, and almost immediately a wave of orcs emerged from the treeline. How was that possible?! There was not a single orc anywhere nearby, and now there were several dozen of them positioning themselves between the knights and the tower itself?

"You'll see shortly. There's someone I must meet. Absolutely."

"Iron Roses," began Fanilly, "Break through the orc line and slay the Witch of Thorns!"

@Raineh Daze@TheFake@PKMNB0Y




"A-ah?"

Mae turned towards the sound of Klaus's voice, but it was too late. She'd already been left...

Meanwhile, the puppy seemed to be somewhat hesitant. It was a small, fluffy creature, with long, floppy ears and a sort of tawny coloration. It did indeed seem fairly young, though not so much though that it shouldn't be out and about provided it was with its owner. Perhaps it had been frightened of the loud noises? Whatever the case was, after a few moments it slowly began to shuffle its way towards both knights...

And as it did, something landed on Fleuri's back.

On inspection, it would become clear that it was a note, reading 'Congratulations!'

@Noodles@Crimson Paladin
@Rabidporcupine: Something like that would be possible, but it seems more like something for a specific spell or magical item. As for Words as an affinity, I'd be willing to allow it.

@Timemaster: Keep in mind this is urban fantasy, as in it takes place during the present day. ^^;

Anyway, with all this interest, time to post up the OOC!

Here we go!

@Rin@Anza@Aleranicus

The Tower. One of the twenty-one Major Arcana, the largest mage circles and those that have influence on mage society, located all across the world. The Tower is the biggest Mage Circle in England, located in London. The name is perhaps somewhat misleading at first glance, as the Tower itself is seemingly just a small building of no real significance. However, this is magic at work. The secrecy of the supernatural must be upheld, and as such the Tower is hidden. The tower's location is avoided by those without any magical knowledge, for it is enchanted with spells to make it impossible to consider as significant by them. But those who have entered the Tower are able to see it, a tall, black building seemingly without windows that stretches above and below the earth. It was constructed almost two-hundred years ago, and for all of this time its existence has remained unknown to all but the supernatural community. Within, it is a vast facility for the education of magi and the research of magic. The Tower possesses a vast library of magical tomes, one of the largest even among the twenty-one. However, it would be a mistake to believe this is the Tower's only purpose.

Fundamentally, the Tower's existence is like all mage circles: The continuation and preservation of mage society. Each linked together by a larger organization Mage Circles act as the arms of the organization not only to educate future magi, but to track down and eliminate threats to mage society. Whether they be from without, or from within. Magic must be preserved in secrecy, after all.

Among magi there are numerous aristocratic families, as one might expect from a society that holds family bloodlines to such a high level of importance. The Tower's magi are certainly no exception. Indeed, as one of the oldest circles, predating even the structure itself, there are numerous families considered to be nobility among them.

One such family is the Ar-Rynesarte. A very old family, holding a high position in the Tower, and indeed in mage society as a whole, their words are respected and their craft as magi revered. Due to their place in society, they were able to broker many contracts with other mage families, and enjoyed a position of prestige.

Until recently.

The very sudden deaths of Jakobius Taliervenne Ar-Rynesarte and Giselle Vardin Ar-Rynesarte eight years ago left only their young daughter in line for succession. However, as she was only six years old, it was instead left to branch families and household Servants to attempt to conduct their business.

Slowly, the Ar-Rynesarte family's influence waned. Some of their resources were even snapped up by other, ambitious families. Some of the branch families even claimed long-held family treasures for themselves.

But the Ar-Rynesarte name was not forgotten.

And so, when Arinne Velvet Ar-Rynesarte celebrated her fourteenth birthday, finally able to take a position as the head of her family, her announcement to the magi of the Tower caught attention immediately.

"I will find my parents' murderer."

With that, she activated the remaining contracts held by the Ar-Rynesartes, forcing several mage families to send a representative to work in her service until released, in order to find the one responsible for her parents' deaths.

Arinne will stop at nothing to find their murderer.

But what will be discovered in the process?




An urban fantasy RP! This will center on the Tower, and the magi who have been forced into Arinne's service via magical contract in order to discover her parents' killer. These contracts are strongly binding, enforcing a geas upon those involved when activated. Even though Arinne only has access to some of them, she's used them to build what she believes is a party capable of tracking down the one responsible for her family's killer.

Of course, it won't be so simple. Along the way, all sorts of strange circumstances and villainous magi will be encountered.

Players will play as the representatives from the families contracted to the Ar-Rynesartes, and I may discuss special circumstances with other players as well. But first, a few things to discuss about the setting:

This RP takes place in my urban fantasy setting. Give that a look over, but since it hasn't been updated in a while be free to ask questions, I'm happy to answer!

As for what will be playable in this RP:

  • Magi: Capable of magic, invoked by spells and symbols, sometimes in conjunction with one another. Magical prowess is passed through bloodlines, some families having more or less mana(and higher or lower quality mana) then others. Magi will have an affinity, which can range from things like fire to gravity to numbers. Affinities(which are also passed through bloodlines) are not limited to the affinity itself, but also includes things that are conceptually linked to it. For example, a mage with an affinity for fire would also excel at spells involving "consumption", "ignition", and "destruction". Magi can preform spells outside their affinity, though it is more difficult to learn. Affinities cannot be for anything entirely man-made. Playable!
    • Note: The most powerful mage(in terms of raw power) in this setting has an affinity for mana. They will not be appearing in this RP, and mana as an affinity is strictly off-limits. Other affinities that are off limits include Death, a totally unique affinity also claimed in this setting and absolutely broken for the purposes of this RP.
    • Magic Traits: Some magi and onmyouji families possess a special "magic trait", an inherent magical ability connected to their affinity. These are quite uncommon, but they still exist. They require no spellcasting, and usually give some edge in ability. The magic trait "Illusion Break", for example, passively destroys illusions as the mage or onmyouji draws close to them. It also enables them to see through illusions.


As well as a couple things likely to appear:

  • Familiar: Familiars are beings created by magi from mana. They are existences brought into being by a sustained donation of mana and a reinforcement of existence. Their abilities and appearance are entirely up to the magi who created them, but they must be sustained with mana in order to continue existing. They also require belief in their existence by their creator. Few familiars survive loss of this belief. Magi can support multiple familiars depending on the amount and quality of their mana and the complexity of their familiars.
  • Homunculi: Artificial humans created via a union of raw materials and a soul, homunculi are able to be created to a variety of specifications, from creating an ideal assassin to creating someone with the power to boost abilities. They have personalities and thoughts of their own, and a theoretically infinite lifespan. Most homunculi will hit a predetermined point and cease to age beyond that. Homunculi are NOT common, due to difficulties involved in creating them and the inability to simply create souls meaning some kind of sacrifice must be involved.


I may accept homunculi and familiars as player characters, but please discuss with me before attempting to make one!




  • Name:
  • Age:
  • Gender:
  • Appearance:
  • Personality:
  • Abilities: Magical abilities. Note that mana quality and quantity determine the strength of a mage's spells as well as how much they can cast them.
  • Skills: Mundane things your character can do.
  • Assets: Anything from magical tools to equipment.
  • Brief Backstory:


@Rin@Anza@Aleranicus@Timemaster@Rabidporcupine
@Timemaster:

1. There are various magical items in-setting, some of them are weapons, there's nothing stopping a mage from fighting more directly.

2. Not exactly, though alchemy exists and that blends things that seem technological with things that are not.

3. Golems are not homunculi, as homunculi are actual artificial humans while golems are inorganic.
@Anza: In theory some families could have moved to different Arcana, though most of them should come from the Tower.
The Tower. One of the twenty-one Major Arcana, the largest mage circles and those that have influence on mage society, located all across the world. The Tower is the biggest Mage Circle in England, located in London. The name is perhaps somewhat misleading at first glance, as the Tower itself is seemingly just a small building of no real significance. However, this is magic at work. The secrecy of the supernatural must be upheld, and as such the Tower is hidden. The tower's location is avoided by those without any magical knowledge, for it is enchanted with spells to make it impossible to consider as significant by them. But those who have entered the Tower are able to see it, a tall, black building seemingly without windows that stretches above and below the earth. It was constructed almost two-hundred years ago, and for all of this time its existence has remained unknown to all but the supernatural community. Within, it is a vast facility for the education of magi and the research of magic. The Tower possesses a vast library of magical tomes, one of the largest even among the twenty-one. However, it would be a mistake to believe this is the Tower's only purpose.

Fundamentally, the Tower's existence is like all mage circles: The continuation and preservation of mage society. Each linked together by a larger organization Mage Circles act as the arms of the organization not only to educate future magi, but to track down and eliminate threats to mage society. Whether they be from without, or from within. Magic must be preserved in secrecy, after all.

Among magi there are numerous aristocratic families, as one might expect from a society that holds family bloodlines to such a high level of importance. The Tower's magi are certainly no exception. Indeed, as one of the oldest circles, predating even the structure itself, there are numerous families considered to be nobility among them.

One such family is the Ar-Rynesarte. A very old family, holding a high position in the Tower, and indeed in mage society as a whole, their words are respected and their craft as magi revered. Due to their place in society, they were able to broker many contracts with other mage families, and enjoyed a position of prestige.

Until recently.

The very sudden deaths of Jakobius Taliervenne Ar-Rynesarte and Giselle Vardin Ar-Rynesarte eight years ago left only their young daughter in line for succession. However, as she was only six years old, it was instead left to branch families and household Servants to attempt to conduct their business.

Slowly, the Ar-Rynesarte family's influence waned. Some of their resources were even snapped up by other, ambitious families. Some of the branch families even claimed long-held family treasures for themselves.

But the Ar-Rynesarte name was not forgotten.

And so, when Arinne Velvet Ar-Rynesarte celebrated her fourteenth birthday, finally able to take a position as the head of her family, her announcement to the magi of the Tower caught attention immediately.

"I will find my parents' murderer."

With that, she activated the remaining contracts held by the Ar-Rynesartes, forcing several mage families to send a representative to work in her service until released, in order to find the one responsible for her parents' deaths.

Arinne will stop at nothing to find their murderer.

But what will be discovered in the process?




An urban fantasy RP! This will center on the Tower, and the magi who have been forced into Arinne's service via magical contract in order to discover her parents' killer. These contracts are strongly binding, enforcing a geas upon those involved when activated. Even though Arinne only has access to some of them, she's used them to build what she believes is a party capable of tracking down the one responsible for her family's killer.

Of course, it won't be so simple. Along the way, all sorts of strange circumstances and villainous magi will be encountered.

Players will play as the representatives from the families contracted to the Ar-Rynesartes, and I may discuss special circumstances with other players as well. But first, a few things to discuss about the setting:

This RP takes place in my urban fantasy setting. Give that a look over, but since it hasn't been updated in a while be free to ask questions, I'm happy to answer!

As for what will be playable in this RP:

  • Magi: Capable of magic, invoked by spells and symbols, sometimes in conjunction with one another. Magical prowess is passed through bloodlines, some families having more or less mana(and higher or lower quality mana) then others. Magi will have an affinity, which can range from things like fire to gravity to numbers. Affinities(which are also passed through bloodlines) are not limited to the affinity itself, but also includes things that are conceptually linked to it. For example, a mage with an affinity for fire would also excel at spells involving "consumption", "ignition", and "destruction". Magi can preform spells outside their affinity, though it is more difficult to learn. Affinities cannot be for anything entirely man-made. Playable!
    • Note: The most powerful mage(in terms of raw power) in this setting has an affinity for mana. They will not be appearing in this RP, and mana as an affinity is strictly off-limits. Other affinities that are off limits include Death, a totally unique affinity also claimed in this setting and absolutely broken for the purposes of this RP.

    • Magic Traits: Some magi and onmyouji families possess a special "magic trait", an inherent magical ability connected to their affinity. These are quite uncommon, but they still exist. They require no spellcasting, and usually give some edge in ability. The magic trait "Illusion Break", for example, passively destroys illusions as the mage or onmyouji draws close to them. It also enables them to see through illusions.


As well as a couple things likely to appear:

  • Familiar: Familiars are beings created by magi from mana. They are existences brought into being by a sustained donation of mana and a reinforcement of existence. Their abilities and appearance are entirely up to the magi who created them, but they must be sustained with mana in order to continue existing. They also require belief in their existence by their creator. Few familiars survive loss of this belief. Magi can support multiple familiars depending on the amount and quality of their mana and the complexity of their familiars.
  • Homunculi: Artificial humans created via a union of raw materials and a soul, homunculi are able to be created to a variety of specifications, from creating an ideal assassin to creating someone with the power to boost abilities. They have personalities and thoughts of their own, and a theoretically infinite lifespan. Most homunculi will hit a predetermined point and cease to age beyond that. Homunculi are NOT common, due to difficulties involved in creating them and the inability to simply create souls meaning some kind of sacrifice must be involved.


I may accept homunculi and familiars as player characters, but please discuss with me before attempting to make one!




  • Name:
  • Age:
  • Gender:
  • Appearance:
  • Personality:
  • Abilities: Magical abilities. Note that mana quality and quantity determine the strength of a mage's spells as well as how much they can cast them.
  • Skills: Mundane things your character can do.
  • Assets: Anything from magical tools to equipment.
  • Brief Backstory:
Saber - Arturia Pendragon and Kobayashi Seria


For a moment, the blonde girl's breath hitched.

'You were the greatest of kings.'

Her hands clenched into fists. She averted her eyes. The greatest of kings... it was strange. There was pride. The pride of the lone king that had done everything she could and given her whole self to her country. But there was guilt. Guilt for, as she still felt even now, not having fully understood others. For having a heart closed off from the emotions of others. Surely, surely, this is what had lead Camelot to its final ruin. Certainly this was the cause. And yet... Lancelot. Her friend and knight, the man she had seen driven to the class of Berserker, he stood before her and told her she was the greatest of kings with unwavering loyalty.

But that wasn't it.

Mordred. The Knight of Betrayal, the one who had been so damaged by her cold words that she began a rebellion... Mordred stepped forward and pledged her loyalty. Pledged her loyalty. Understood her decision, even if the words were ones the King of Knights regretted.

Arturia raised one clenching hand to her chest, and then for a few moments turned away.

What had she done? For all the ways in which she had failed her knights, what had she done to deserve such praise? Even for her pride, she had no illusion about the ways in which she had failed all those around her.

And yet...

And yet...

What the Saber-class Servant's knights... what King Arthur's knights desired... what they wished for...

It was not for her to blame herself. It was not for her to say she was not worthy of such praise.

It was for her to accept their loyalty.

Ah, this feeling...

Arturia's hand clenched tighter against her chest, and she slowly turned back to face her knights.

"... Sir Lancelot, I... I cannot speak of such praise, but... I am so very happy to speak with you once again. Your place among my knights was something I have never regretted, and never will."

The King of Knights paused for a moment. It was difficult to find her words. She had wanted to try and reassure Lancelot, but at the same time... ah, how could she? She could not act as if she no longer felt guilt, simply because of the words of her knights.

But...

There was something she could do.

There was no way to avoid the fact that Mordred's appearance, her origins, the last actions she undertook in life, still made her uneasy. But never once had she hated her. Never once had she felt it was her fault, rather than her own.

"... Sir Mordred... then, you pledge to serve with honor at the utmost loyalty? To myself, and to the one who has summoned you?" she asked, "Understand that with every step, your will be asked to push yourself harder and harder to such an end."

The King of Knights looked as resplendent as she ever had... and yet, to onlookers, it was possible that a somewhat different shine could be seen in the corners of her eyes. A shine that glistened like the surface of the lake.

Seria stood beside her Servant. There was little she could do, now, thought she hoped Mordred's offer would be accepted fully accepted. Certainly, she felt as if the knight deserved it. She'd made it pretty clear that she felt loyalty, didn't she!? Even after her past... And it was looking like it would be...

@KoL@Raineh Daze




Saber - Benienma


Benienma waved her hand towards the girls, smiling as she approached.

"She didn't even had to take a drink... she was like a little doll!" she heard Nursery commenting half to herself for a moment, before Hakuno pointed out their approach. Almost immediately the hat-wearing Servant turned, and the instant she caught sight of Dorothy...

"Dorothy!"

"Alice!"

Both girls immediately ran towards one another, throwing their arms around each other in a tight hug. Benienma's smile grew wider. Excellent! It was wonderful to see both of the little girls so happy. The tiny enma nodded to herself, satisfied at such a conclusion.

"Thank you, thank you!" cried the silver-haired little girl, "I was so worried we'd get all mixed up and never find one another!"

"You're welcome dechi," responded the red-headed Saber, "But I was simply doing my duty, and I am hardly the only one you should thank dechi. This woma-ah... I'm afraid I don't know your name yet dechi. My apologies dechi."

"My name is Sessyoin Kiara," the nun introduced herself, bowing her head, "And there's no need to thank me, there was no way I could allow a little girl to wander alone, crying to herself."

"I-I wasn't cryin'!" protested Dorothy, suddenly, "I-I was just worried about Alice 'cause she's a real big crybaby!"

"Of course, Dorothy, how could I forget," responded Kiara, smiling as she did.

@RolePlayerRoxas@PKMNB0Y@Rin




Berserker - Ibaraki-douji


The fallen Berserker was greeted with a blade pointed towards her face.

The small oni stood over her, fangs showing in her grin as fire seemed to burn the air itself behind her.

"... You put up a good fight, but you're no match for a blazing hot oni like me," said the blonde-haired, horned girl as she cocked her head to one side, "This is how it ends!"

And indeed, it was. Perhaps to prevent Ibaraki from following through with that comment(after all, you could never quite tell with an oni), the announcer quickly called the fight to an end.

@RolePlayerRoxas




The Administrator


The Administrator simply nodded towards Lord El-Melloi with a smile, resting her head on her hands as she watched the two kings and the bartender.

My my, this certainly sounded amusing, didn't it...?

@RolePlayerRoxas@PKMNB0Y@Raineh Daze@DocRock
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