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20 days ago
Current Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
1 mo ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like
2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
5 likes
3 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
9 likes

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Full OOC

BeeNCQuest - A Mecha RP: Aberrant Dawn (With permission from Inkarnate)



The Lore Thread


The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have siezed large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before a quick and painful death.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that border on the supernatural. In essence, Neural Combatants use technology that make Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their remaining autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. One such outfit of Mercenaries is the Electrum Company, a motely group of veteran pilots from various Independents, mid-level defectors from the MegaCorps, and new recruits that show exceptional potential as pilots. Leased the island of Socotra by the rulers of the Middle East, Al-Amir Group of Companies (descended from the Agha Khan Development Network), the Electrum Company is tasked with doing various jobs for whoever can pay; whether they be Independent or MegaCorp.

In essence, you guys are Mecha Pilots-for-hire and members of the Electrum Company who do missions for various savory and unsavory parties, and may or may not stumble into a conspiracy that can shake up the whole world.

Consult the Lore Thread linked above if you want more info!

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) No Anti-LGBT stuff.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) If your character is a spy trying to bring down the Electrum Company, please give the other PCs a chance to discover you, and be helpful to them when you can; we only have one group of PCs and one main base, and being obstructive to them IC will reduce their fun OOC.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work!

Here are the rules on characters and NC's: (last rules, I swear.)

You can have up to two characters, an NC pilot and a close friend/lover/anything else.

[b]Name:[/b]

[b]Appearance:[/b]

[b]Age:[/b]

[b]Personality:[/b]

[b]Backstory:[/b]

[b]Tactical Preferences and Skills:[/b]

[b]Notes:[/b]


------

[b]NC:[/b]

[b]Code-name:[/b]

[b]Appearance:[/b]

[b]Body Type: (Bipedal, Hover, Tank-Tread, .etc)[/b]

[b]Type of NC: (General-Purpose, Interception, Assault, .etc)[/b]

[b]Equipment & Armaments[/b]:


-----

Character Types needed:

Field-Captain (Jack of all Trades - 1 GM Slot):

Long-ranged Specialist (Sniper/Light Artillery - 1 Slots):

Utility (Healer/Hacker - 1 Slots):

Support (Antii-Aircraft/Machine Guns 2 Slots):

Assault (Melee/Assault Rifles/Flamethrowers 2 Slots):

Heavy (Heavy Artillery and Armor 1 Slot):
Interest Check

BeeNCQuest - A Mecha RP: Abberant Dawn (With permission from Inkarnate)



The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have siezed large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before a quick and painful death.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that border on the supernatural. In essence, Neural Combatants use technology that make Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their remaining autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. One such outfit of Mercenaries is the Electrum Company, a motely group of veteran pilots from various Independents, mid-level defectors from the MegaCorps, and new recruits that show exceptional potential as pilots. Leased the island of Socotra by the rulers of the Middle East, Al-Amir Group of Companies (descended from the Agha Khan Development Network), the Electrum Company is tasked with doing various jobs for whoever can pay; whether they be Independent or MegaCorp.

In essence, you guys are Mecha Pilots-for-hire who do missions for various savory and unsavory parties, and may or may not stumble into a conspiracy that can shake up the whole world.

Consult the Lore Thread linked above if you want more info!

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) No Anti-LGBT stuff.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) If your character is a spy trying to bring down the Electrum Company, please give the other PCs a chance to discover you, and be helpful to them when you can; we only have one group of PCs and one main base, and being obstructive to them IC will reduce their fun OOC.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work!

@DarkwolfX37, Remove the Eidetic Memory and up the age to 16 and it's accepted.
@Mike the Bloodwolf, You're accepted now.
@AngelofOctober, accepted.
William Ascot

Typical. Someone just had to blackmail Vernon. Ascot, using the enhanced strength from his copied Body Art and Nakama Dedication Method, broke himself off from the ice just in time to hear the sound of his mother's car being destroyed. Knowing that his mother would easily survive such a circumstance, the boy tried to stand up, sighing. Looking at Masami, Wolf, and Vera, the boy would say, "I...I am really sorry for what happened. But yes, the battle would up going out of control; not helped by Vernon turning on us for entirely forgivable reasons.

"And by entirely forgivable reasons, someone managed to get one over on him and me." It was only now that a note of anger entered Ascot's voice. "Now, let's go to where Mom is; she might stop holding back against the one who totaled her car."

He would then begin walking in the direction of the parking lot, and hopefully meet Vernon and Andras on the way. The young man would then say to the former: "You're forgiven. Make it up in bed when we both have the time."

@RoflsMazoy@Dezuel@Bartimaeus@Crowvette@KillamriX88@AtomicNut@Gentlemanvaultboy
@Letter Bee@Dinh AaronMk

Hoookay.

Well if you're leaving Bee, Aaron can refrain from adding the Yemarae. I'll have another app out within the week.


Thanks.

Gilgamesha Ascot (NPC)

The strings would successfully stick to Gilgamesha Ascot's car, and Galbrek succeeded in launching said car towards Vernon. The Car would flip and roll several times over and force the latter to try and dodge, and.all seemed lost for Ascot's group. Then, Galbrek would feel a tap on his shoulder as he watched the proceedings; should he turn around to find the source of said tap, he would find an irate-looking Gilgamesha, now clad in golden armor, punching his face with a gauntleted fist.

"You're paying me back for my car!" shouted the woman at him.

@Crowvette@KillamriX88@Dezuel
@BeachDude7PH, Doc Sammy quit.

@Pathfinder, still interested in the game?
@Crowvette@Bartimaeus@Dezuel@AtomicNut

Remind me to wait for you guys!
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