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17 days ago
Current Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
1 mo ago
New Interest Check, everybody!
1 mo ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like
2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
5 likes
2 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
9 likes

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@WanderingDragon, It is okay.
Indeed.


Welcome back!
Ascot Rider


Appearance:




Species:


Human

Gender:


Male

Age


16

Personality:


Intelligent but immature, filled with overconfidence which hides a core of lonliness, and yet filled with boundless hope that his parents are still alive, Ascot knows full well that even with his psionic powers and his ability to pilot the ancient Mech named Ashbringer, he needs the help of adults to find his mother and father and carve out a place in a Galaxy where the little guy is oppressed by the jackboot or secretly wishes to be the jackboot. As that last phrase says, it's obvious that Ascot is prematurely cynical at points, although when given a tool to make an ideal real, his youthful desire to make things better comes to the forefront, a youthful desire which does not mix well with the pragmatic courses needed to change things.

Reputation


As the Ashbringer, pilot of the Mech of the same name, and a Psion/Psychic outside of his mech, Ascot has a reputation far beyond that of most children his age as a fighter for freedom against the Federation or a 'little butcher' of their forces, although even those who see him as the latter know that he scrupulously makes sure no civilians are harmed whenever he attacks. He is thus seen as a thorn in the Federation side who nevertheless cannot be tarred with the brush of atrocity for now, unless utter falsehoods are used or he slips up in his 'no civilian casualties' policy. Or if an accident occurs, something the boy does fear.

History


He remembered being raised in love, speaking complete sentences after eighteen months, and absorbing as much knowledge as his parents can give him. He remembered the first thirteen years of his life as happy ones, until disaster struck. Even then, he knew what dissent was, and that his parents were guilty of it and their privileged position was no protection against the wrath of the Federation. And so when the Federation went to arrest his parents, Ascot was already on his way to the spaceport, blindly striking out for safety, knowing full well that he cannot allow himself to be given to another set of 'parents' who would try and mold him into a loyal follower of the galactic government's corrupted ideals.

Spending all of his money hopping from ship to ship, spaceport to spaceport, Ascot eventually found that no amount of intelligence can help him if he's not legally allowed to get a job, and so limped his way into a planet outside of Federation control, where he found a job as a minor smuggler and thief who snuck in places most adults would not dare go. There, on a mission to steal a minor piece of jewelry, Ascot found the Ashbringer, an Ancient Mech of mysterious origins. This machine, animated by psychic and 'normal' energies, had lain dormant in a rich person's treasury for centuries until Ascot, sneaking inside, found it opening its cockpit to him and only to him.

After that, he fought his way out. For two years following this stunt, he was fighting the Federation when it sought to enroach on his adopted home, emboldened by the fact that the Ashbringer Mech also awoke his inner psychic potential. And now, he was trying to find others like him on the Serendipity Space Station, hoping to further carry the offensive against it...

Gear


Psychic Powers: Ascot has the ability to project barriers and burning beams of pure orange force, as well as levitate himself and fly. But his most powerful ability, and his most problematic, is a keen sense of psychic empathy which overlaps with mind-reading which allows him to see an opponent's thoughts and emotions, from redeeming qualities to true monstrosity and both. This empathy is two-way, meaning that he can 'broadcast' his feelings to his opponent in the middle of battle, sometimes without concious intent. However, this feeds Ascot's premature cynicism at times, as well as his determination not to kill civilians, because feeling what the enemy feels can be corrosive for his psyche...

The Ashbringer Mech:



Overall Height: 4.51 Meters
Weight: 7.51 Metric Tonnes
Power Source: A 'Psychic Reactor' which breaks the laws of physics to produce free energy.

A mysterious machine from a long-vanished civilization, Ashbringer is psychically-resonant, bonding with a pilot of sufficient potential to boost his powers and its own capabilities. Supernaturally fast, strong, and armed with weapons of phsyical and psychic might, this machine is Ascot's trump card in a wider conflict and alongside his psychic powers, his source of relevance. Nevertheless, it is still in need of repairs from time to time, which makes having a base of operations a requirement...

The Ashbringer's Armaments include an Energy Cannon, two Railguns, two grappling hooks, energy wings and a forcefield. The Veyxul have also provided extra armaments, which include:

Womb of Impurity Projectile Negation System

Normally mounted on atmoshere-based aircraft, this innocuous beehive like device has been modified to work for the Ashbringer. It is a lower power device that at most requires a degree of electricity or another "food source" to spawn the sub-organisms and imbue them with semi-electronic guidance mechanisms needed for their function, containing a variety of vrexul computer parts shielded from EMP and interference by the armoured carapace-type biomass. It is linked to the Ashbringer's targeting and early warning systems and can fire multiple wasp like projectiles that use a partial gas-based propulsion system before accelerating with an electrochemical charge to intercept missiles and similar threats, exploding into a shaped cone of shrapnel after impact. It is possible to modify it for use as a missile system but that requires very specific components.

Perdition Maw Plasma Claw-Sheath

Normally arranged in a form like a fix fingered crab claw, these plasma-emitting blade-digits have been modified to fit over the Ashbringer's own digits. Their cutting power by themselves is only moderate but when activated and slid over one of its two arms, they can activate a high-power plasma emitter allowing them to slice through even starship hulls. However, the power and system requirements for them are immense so the Ashbringer can only activate them fro a short while before they need to be cooled and recharged.

Intransigence-Class Triple-Linked Autocannon

A new model of compact high power autocannon meant for usage on both AFV's and mecha. Its rapid rate of fire with its bioelectrical thermal-chemical system allows it to fire from a large magazine capable of generating biological rounds or correctly sized solid rounds. The version fitted on the ashbringer can set the distance at which its shots detonate. While it cannot go head to head with heavy duty tank-type ETC guns or rail-weapons, it has much further range than typical lighter cannons, its lethality increasing at closer ranges while even at longer ones it can stun and disrupt tougher targets.

Personal Equipment:

- Omni-tool.
- Medkit w/ medical nanomachines and organic healing gels.
- Small Holdout Coilgun Pistol w/ two cartridges of ammo.
- Switchblade.
- Pilot Suit.
- Civilian Clothes.
- Bulletproof vest.
- Credit Stick containing enough money to pay for physical needs + maintenance of his Mech.
Ascot Rider


Appearance:




Species:


Human

Gender:


Male

Age


16

Personality:


Intelligent but immature, filled with overconfidence which hides a core of lonliness, and yet filled with boundless hope that his parents are still alive, Ascot knows full well that even with his psionic powers and his ability to pilot the ancient Mech named Ashbringer, he needs the help of adults to find his mother and father and carve out a place in a Galaxy where the little guy is oppressed by the jackboot or secretly wishes to be the jackboot. As that last phrase says, it's obvious that Ascot is prematurely cynical at points, although when given a tool to make an ideal real, his youthful desire to make things better comes to the forefront, a youthful desire which does not mix well with the pragmatic courses needed to change things.

Reputation


As the Ashbringer, pilot of the Mech of the same name, and a Psion/Psychic outside of his mech, Ascot has a reputation far beyond that of most children his age as a fighter for freedom against the Federation or a 'little butcher' of their forces, although even those who see him as the latter know that he scrupulously makes sure no civilians are harmed whenever he attacks. He is thus seen as a thorn in the Federation side who nevertheless cannot be tarred with the brush of atrocity for now, unless utter falsehoods are used or he slips up in his 'no civilian casualties' policy. Or if an accident occurs, something the boy does fear.

History


He remembered being raised in love, speaking complete sentences after eighteen months, and absorbing as much knowledge as his parents can give him. He remembered the first thirteen years of his life as happy ones, until disaster struck. Even then, he knew what dissent was, and that his parents were guilty of it and their privileged position was no protection against the wrath of the Federation. And so when the Federation went to arrest his parents, Ascot was already on his way to the spaceport, blindly striking out for safety, knowing full well that he cannot allow himself to be given to another set of 'parents' who would try and mold him into a loyal follower of the galactic government's corrupted ideals.

Spending all of his money hopping from ship to ship, spaceport to spaceport, Ascot eventually found that no amount of intelligence can help him if he's not legally allowed to get a job, and so limped his way into a planet outside of Federation control, where he found a job as a minor smuggler and thief who snuck in places most adults would not dare go. There, on a mission to steal a minor piece of jewelry, Ascot found the Ashbringer, an Ancient Mech of mysterious origins. This machine, animated by psychic and 'normal' energies, had lain dormant in a rich person's treasury for centuries until Ascot, sneaking inside, found it opening its cockpit to him and only to him.

After that, he fought his way out. For two years following this stunt, he was fighting the Federation when it sought to enroach on his adopted home, emboldened by the fact that the Ashbringer Mech also awoke his inner psychic potential. And now, he was trying to find others like him on the Serendipity Space Station, hoping to further carry the offensive against it...

Gear


Psychic Powers: Ascot has the ability to project barriers and burning beams of pure orange force, as well as levitate himself and fly. But his most powerful ability, and his most problematic, is a keen sense of psychic empathy which overlaps with mind-reading which allows him to see an opponent's thoughts and emotions, from redeeming qualities to true monstrosity and both. This empathy is two-way, meaning that he can 'broadcast' his feelings to his opponent in the middle of battle, sometimes without concious intent. However, this feeds Ascot's premature cynicism at times, as well as his determination not to kill civilians, because feeling what the enemy feels can be corrosive for his psyche...

The Ashbringer Mech:



Overall Height: 4.51 Meters
Weight: 7.51 Metric Tonnes
Power Source: A 'Psychic Reactor' which breaks the laws of physics to produce free energy.

A mysterious machine from a long-vanished civilization, Ashbringer is psychically-resonant, bonding with a pilot of sufficient potential to boost his powers and its own capabilities. Supernaturally fast, strong, and armed with weapons of phsyical and psychic might, this machine is Ascot's trump card in a wider conflict and alongside his psychic powers, his source of relevance. Nevertheless, it is still in need of repairs from time to time, which makes having a base of operations a requirement...

The Ashbringer's Armaments include an Energy Cannon, two Railguns, two grappling hooks, energy wings and a forcefield.

Personal Equipment:

- Omni-tool.
- Medkit w/ medical nanomachines and organic healing gels.
- Small Holdout Coilgun Pistol w/ two cartridges of ammo.
- Switchblade.
- Pilot Suit.
- Civilian Clothes.
- Bulletproof vest.
- Credit Stick containing enough money to pay for physical needs + maintenance of his Mech.
Realist (NPC)

The Soldiers guarding the Circle of Hell will let the two Decoy teams in, happy to be 'relieved' of their duty to guard Realist. As for the Infilitration groups, they'd find themselves entering without major difficulties. All the while, they, as well as Blue Crow and his companions, were being observed by their quarry, the AI in question named Realist. For the AI had managed to interface with the remaining electronic systems of the ship without anyone's knowledge, and was now scanning the wreck's structure to see which parts remained intact.

Two-thirds of the ship was in reasonable condition, including the mess hall, medbay, cells, engines and secondary armory (primary one was blown out). All sections were patrolled by the remaining guards and crew, most of them having disbelieved in the Star Marines' existence before but who were now happy to see them. Realist mused that desperation made them ignore any sign that the Star Marines were disloyal rebels now. Either way, both Decoy and Infilitration teams would have free run of the ship, which included access to, or easy trespassing to, the sections which weren't the cells.

Where will they go to?

Armory (PMs to DarkTrioJake and dragonpiece)

(Info has been PMed)

Mess Hall (PMs to KingChaos, Man-Emperor, and Starlance

(Info has been PMed)

Medbay (PMs to Landaus-Five-One)

(Info has been PMed)

Cells (The Jest)

(Info has been PMed)

Engines (Man-Emperor, JDH97, and KingChaos)

(Info has been PMed)
So let me get this straight, it's Kingdom Hearts, but instead of Disney and Final Fantasy, it's HOI4/EU4/CC3 meme timelines? I call being from the "What if the Central Powers reformed in 1936?" world!


Yes, and cool!
Note: This isn't Canon Kingdom Hearts, but rather an Alternate Version of the setting in which Disney Worlds are replaced by Parallel Earths based on counterfactual histories. See below to see what the equivalent of Disney Castle is.

Kingdom Hearts: Alternate Lights

Long ago, there was One World, One Earth, and One Timeline, a world filled with Darkness and Light in unequal measures, with a greater proportion of Darkness to Light. This world, though many, was doomed to fall until one Hero delved into the secrets of the Light. He discovered that said Light flowed from an unseen land by the name of Kingdom Hearts, and that if he could just burst the barrier that separated this world from this source of Light, he can save the timeline.

And so, he did...but with unforeseen consequences. For what was once one world was separated to many, each with varying levels of Light and Dark. Now, any possibility for Earth to change, even the 'absurd' and 'impossible' ones, now sprang off into its own timeline, creating, for the first time, a Multiverse. The weapon the Hero used to create the Multiverse is called the X-Blade (Pronounced Key-Blade), and, seeing the consequences of his actions, the Hero shattered it into several pieces.

However, it was too late; the people of the various timelines saw, nay, knew, what had been done to them, and so created Lesser Keyblades in the shape of the X-Blade, so as to attempt to search for, and dominate, Kingdom Hearts. But, because of their hubris and ambition, they all failed, killing each other off except for a few repentant surviors, who swore off any attempt to dominate the Multiverse, and instead, chose to preserve it.

In time, the people of the Multiverse forgot about The Hero, the X-Blade, and the survivors of the Keyblade Wars, and slipped into complacency, thinking that their worlds were the only true ones. And so, centuries of peace and development passed. Then, one day, on the world of Shining Field, a Scholar in the House of Wisdom discovered the secrets of the Past, of the Light...and Darkness.

Only a few years after that, Shining Field burned, destroyed by an onslaught of Heartless, strange, black monsters with yellow eyes, who were resistant to most mortal weapons, and who, after destruction, merely reformed in another part of the world to continue their rampage. The Heartless consumed the majority of the inhabitants, man, woman, and child, before turning upon the Heart of the World, its Core of Light.

After that, more worlds burned in quick succession, as Heartless began emerging everywhere, like an unchecked plague. Not merely that, but there were hints that the Heartless were...guided, controlled by an unseen intelligence. And as if to add to the chaos and strife of the situation, strange beings called the Nobodies also emerged, sometimes fighting the Heartless, sometimes conquering their own stretches of territory.

And the Keyblade Order...was nowhere to be seen.

But there is hope: Creatures called Moogles have appeared throughout the worlds, offering trade links, technology, and magic that would give the worlds a fighting chance against the Heartless, and finally, ships that can connect to other worlds. In addition to this, people from all over the world with strong hearts have begun manifesting Keyblades of their own, weapons that are super-effective at killing Heartless, preventing them from reconstituting elsewhere. Now, the worlds prepare to strike back and find out who is behind this strange onslaught on the Multiverse...

-------

If you found that too long to read, then here's a summary:

Strange creatures called Heartless are taking over the worlds, the Moogles have come to save us through the power of trade, and people are spontaneously manifesting the Keyblade, a weapon that kills Heartless in droves. Also, there's Magic. And Technolgy. Sometimes a combination of both. Oh, and instead of Disney-based worlds, you get to travel to alternate timelines.

1.) No Godmoding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging of all hits without a magical shield.
2.) Any consenting relationship between people of the same age group is allowed, whether it's Homosexual or Heterosexual. If you cannot stand such things, don't post here in the first place.
3.) Be polite to others.
4.) Yes, you can play a non-human if he/she/they are not overpowered.
5.) All players must come from a universe with Humans and with a connection to Earth/Earth History. It can be as unrealistic as you want, but it must be A.) coherent, and B.) have at least some baseline Humans.
6.) Final Fantasy Magic works everywhere except when Final Fantasy Anti-Magic is applied.
7.) Please post once a week.

Character Sheet
Name:
Appearance:
Bio:
Age:
Skills:
Personality:

World Sheet
Name:
Summary of History:
Important Nations (Great Powers, etc.):
Overall Technology Level:

Map: Optional; don't hesitate to add your world just because you don't yet have a map!

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This is the Disney Castle equivalent; please don't respond to this with a Political Discussion.



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