Current
Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1
like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes
Bio
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
Yeah I said that. The 'taken care of' can consist of a stern talking-to and an hour or two assigned to help clean pots and cooking sheets in the kitchens.
Hey @Hatakekuro if Oblivion wants Ike to attempt an A-rank, how do you feel about Enma being the one selected to fight him? We'd have a three-man collab on our hands. Pretty awesome if you ask me.
Can everyone PM me a brief summary of what their characters have done since the start? Working on a complete summary (which I will then keep updated) so that demigods joining don't get the short end of the stick.
Escre has... >Speared the earth with the Planet Cord >Created the Astral Home and the veins leading off of it to fill the planet with life energy >Worked with Vowzra to populate the planet with flora and fauna, and create the first sentient life -humans and outsiders- simultaneously >Created the first hero, the Liaison >Sang the Hymn of Winter to begin the Pale Communion >Was kept from massacring the Dyun and Cimex by the creation of Orabil >Altered the constitution of the Astral Home to be hardier, more useful blood, rather than pure, flavorless mana >Returned the Liaison to life with a name, Invidia, who began the Sanguine Communion to ensure humanity's survival >Helped change Svieand, the god of Seasons, into a more benign form >Appeared to challenge Sauranath after the destruction of Orabil and near-obliteration of Invidia, calling the other gods for judgment >Purified the dead souls of the world and hardening the Astral Home to godly intrusion before leaving >Created the Bastion called Forever Fall far, far away in space, with Wardens to defend it and arcane seals to protect it.
The Bastion called Forever Fall has been created for a specific purpose. It has been populated by deathless magical guards, the Wardens, to defend it. It has been filled with arcane seals, which greatly hinder godly intrusion, to protect it.
Invidia, the Liaison
Without a deity around, Invidia nevertheless did not hesitate to reply to Vestec's avatar. “I am[i] my predecessor. I remember with perfect clarity the pain, abandonment, and hatred, and I remember more acutely the lessons it taught me. Nothing is to be trusted. No mortal, no ally, no self-proclaimed god. All hold the capacity to give or to take away. The Great Spirit created me and began my order, and for that we acknowledge it, but we worship it exactly as much as we do the other High Ones: not at all.”
“I won't stoke your ego by rising to your taunts. Outsiders will prevail over Anju, for we learn as well as they, and reproduce more effectively. The outsiders remain a secret race; the races know nothing of our existence save phantoms in the night and moments of uncertainty. I, however, have a question for you. It is not what your purpose is, I know that well enough. It is not what you hope to gain by defiling creation, I know it is the mere act that satisfies you. My question is this: how long? Chaos is incapable of making permanent allies, for compromise and alliance is order; you'll betray Undasis and Astarte like the rest. How long is it that you think you have before the High Ones grow tired of your disgusting, pathetic existence, and return you to the void from which you've come?”
Escre – the Great Spirit
It was a long time before those ivory fires began to sputter and die. How far it was from Galbar, Escre couldn't rightfully say. The distance that separated the Great Spirit from the Astral Home was astronomically immense to mortals, but never too far for the god of Life. From here, the beat of even that planet's spirit felt very faint indeed, and the souls of the other divinities were untraceable. Here, Escre felt, it could work in privacy.
The trip here had been spent in deep meditation, regardless of the roaring white blaze that enveloped it. Without emotion to cloud its judgment or sight, the Great Spirit was capable of recalling anything that it had seen if it tried hard enough. Now, in empty space not too far from a greenish nebula, Escre attempted to remember. The feeling of soft, weightless gasses moving against its robes, causing that cloth to billow, pulled from the depths of its mind an aria of wind, and Escre made it so.
Where before there had been nothing, a greenish hue took form. Not quite like the wispy trails and incandescent fragments of star that made up the neighboring nebula, it was a cohesive pocket of atmosphere. Dark clouds surrounded it, making it nearly indistinguishable from space from an outside perspective. If a living thing were put inside, it would be able to breath normally, until the air drifted apart. To keep that from happening, Escre returned again to the lanes of memory, and found underfoot a melody of stone.
Rock appeared within the lonesome air, providing an anchor to keep the little atmosphere together. Escre went in and held out its hands, an empty sleeve and a metal claw, and began to mold the rock to the tune of its shining halo. Knowing well the feel of bricks, smooth walls, rampart, roof, vault, and column, Escre carved the rock into the shape of a great citadel. But the building couldn't help but instill Escre with a feeling of emptiness, a void of life, one most unfitting for a divinity such as it.
Escre cast its mind back to the living things of Galbar. It remembered the beasts, and the grass, and the trees, and shaped them into a madrigal of life. Plantlife began to take shape in the courtyards of the citadel, yellowish grass and pale trees with orange leaves, as if this place were locked in an eternal autumn. From a harmony of water small rivers began to flow through the courtyards, and in them spawned little fish. On the battlements formed motionless creatures of stone, gargoyles sitting in menacing silence. Escre remained a little longer in its position, making the finishing touches, before floating to and landing on a circular platform.
It swept into the main entrance, taking on the appearance of its Nightwalker form. Its footsteps on marble tiles echoed through the long halls as it made its way to the main staircase. Up it went, running a hand along the smooth railing, until it reached a massive, cylindrical chamber lines with blue glass. This time, when Escre looked back into all that it had seen and felt, it searched not for things of beauty or magnificence. It sought every drop of hatred and suffering that it could find, then held out its hands and created a Singularity. It appeared to be a raging spiral, bristling with dark, violent colors and streaks of scarlet lightning, and if Escre's calculations were correct this malignant spiral could end the life of anything thrown into it, erasing it from existence more thoroughly than Escre's soul-devouring could.
Naturally, Escre left the chamber with haste. It would not do to remain in the presence of such a malevolent entity. Though the singularity had been bound to the great structure, the latter contained the former, and it would remain stable until it was called upon. As Escre retracted its steps, it waved a hand at every door and window it passed. All slammed shut and blazed momentarily with arcane seals designed to keep anything with the signature of another god on it from passing. When it reached the main, open platform, Escre drew upon its own power to pull souls from its lantern and reincarnate them on the spot. They took strange forms; some were reminiscent of women, but formed of black and white lifeblood made flesh, and others took on aspects of Mortemulta Escre. They were the Wardens, and their incarnation heralded the institution of a new order: if destroyed, their souls could not be sent back to the Astral Home. Instead, they would reincarnate after a short delay, making them the first deathless beings. Their sole purpose: to defend the Bastion of Forever Fall.
This, Escre communicated to them. Silently they turned and reentered the Bastion, moving through the sealed doors and taking up defensive positions.
Then Escre left. It had many things to do, much distance to travel, and not nearly enough time to do it.
Might 18 MP spent to create the Bastion called Forever Fall, a Holy Site, 1 MP to create the Wardens, 0 remain 1 FP spent to remember certain things from Galbar and bring them here. 1 FP spent to seal Forever Fall against the intrusion of other gods. 1 FP remains. Inherent powers used to deny the Wardens access to the Astral Home upon death.
I made a mistake in our collab, life. The last few times Xyster talks are brown somehow. If you get the chance, could you maybe change it to the green I used earlier in the collab?
Hey, @Caits! Here are the Frenzy Plant jobs I posted earlier. I expect you'll want to add the middle one to the 'Completed Jobs' section.
Dousing the Fire Requester: Clover Town Mayor Location: Clover Town Description: A Treasure Hunting guild, Flare Blitz, has recently been assembled in Clover Town. Though a small venture at first, it is growing in size due to continued success. However, Flare Blitz contains more than a few seedy characters, including its leader, and the mayor of Clover Town fears for the general peace should Flare Blitz become too powerful. The guild's next acquisition, the Lodestar Chalice, would accomplish just that, and it's staking a lot on that expedition. Our job is to get to the ruins where the Chalice is hidden before the Flare Blitz team does and prevent them from being able to attain it. Then, Flare Blitz will sputter, and its ability to threaten Clover Town will disappear. Notes: Bringing down the ruins, destroying the Chalice, or acquiring the Chalice are all valid methods. Attacking the Flare Blitz group head-on is not, and would tarnish our reputation. Should we be able to acquire the Chalice, the Mayor will pay extra to get a hold of it. Reward: 200,000 Jewel w/o Chalice, 300,000 Jewel w/ Chalice
More Than a Feeling Requester: Hanover Crunkite Location: Akane Resort Description: The head of Akane security, Mr. Hanover Crunkite, has received reports as of late of an eerie presence stalking the resort at night, from guests and watchmen both. Ordinary means have proven ineffective at either containing or attacking the thing wherever it manifests, so it seems magical help is in order. Try not to cause a big fuss, and whatever you do, do not damage the resort! Notes: One guest, who claims to have been attacked by the thing, tells tales of a ghostly horror. Because of this, it may be wise for at least one member of the wizard team sent to complete this job to have prior experience with spirits. Reward: 175,000 Jewel
Deadeye Requester: General Sanders Location: Acalypha Town Description: One of the guild's old associates has been up to no good. Montresor Amontillado, or 'Monty' as we called him, was part of the roaming squad of mages that eventually settled down to become Frenzy Plant, and we've received a tip off from a woman who called herself 'Tiny' that Monty's turned his talents to the wrong cause as a highwayman. It is your job to seek out Monty, capture him, and bring him back to the Frenzy Fort. We will not let one of our own tarnish our guild's visage. Notes: Monty is not a magic user, though from his luck you wouldn't be crazy to assume so. He's a sniper, able to shoot with deadly accuracy at incredible ranges, but he's deceptively powerful up close. His rifle has been customized to function as a melee weapon, with which he fights at a high skill level. He's also been known to shoot up close, even in melee range, with a gunslinger's style. From so much shooting, however, he's gone partially deaf in his old age. That may be the key to beating him. Reward: Freedom from rent/food pay for two months
”Duly noted.” Clotho replied to Twitch, shortly before he left her Chamber of Eyes to return to his own quarters. Honestly, Clotho didn't know why the Master had deemed it necessary to employ subterfuge, making it seem as if the humans were responsible for the death and destruction to come. By her estimation, the Horde of Evil was strong enough to withstand the wrath of both neighboring human and dwarf settlements. Even if she was found out, Clotho's bugs constituted only a small part of the Master's forces, and did not directly correlate to the remainder.
Clotho did not, however, in any way wish to defy the Dungeon Keeper. His wish was her command, and if he demanded subterfuge, he would get it.
Phase two of her campaign against the dwarven outpost had begun. This part the swarm queen termed the 'alert phase', when the enemy had discovered the Macula infestation but also realized how pitiful and non-threatening they were. Fortunately, few ever realized that the Macula's enchanted eyes continued to transmit images a few minutes after their death, provided that the eyes themselves hadn't been damaged. One of the organic lens had displayed an image most fascinating to her: the corpse of one Macula had been presenting in a strange chamber to some sort of authority figure. With the Macula in question dead of course, it hadn't gotten a full angle, and the form of this odd being eluded her. Clotho now had an inkling, however, that some other presence was at work within the dwarven outpost. With this just being a hunch, she did not feel the need to share it with Twitch, but all the same made sure that the insectoid forces hidden within the tunnel network were ready to fight. Should a dwarf happen to discover any Myrmidon, Antlion, or Lambent, orders were to kill the dwarf and hide the body. When the proper assault began, the signs of human encroachment could be laid. The various banners and scraps of human paraphernalia were just now, after all, being transported underground to the scene.
Though she had expected something a little more interesting than a series of puzzles, Fleo could not honestly say that she was neither interested nor excited. Whether opponent or not, the dusty woman greeted each passing team with a hearty ovation. Naturally, both Phoenix Wing teams and Frenzy Plant got the most enthusiastic applause, since she was the most familiar with them. When all was said and done, and the various magicians off the tower by means of boring old slide or entertaining exhibition, Fleo took the opportunity to jump up, charge down the aisle, and leap into the arena before most of the wizards had even started leaving.
She rushed over to her friends, kicking up dust, and with a big smile on her face. Her first targets were Amaya, Trinity, and Angelo, and she did her best to throw her arms around all of their shoulders at the same time. ”Great job guys, I knew you could do it! Man, am I glad that I didn't end up participating! I like to think I'm kinda smart where it counts, but riddles? I'd have been such a blockhead! What do you guys think about heading into Crocus to celebrate? We could grab some food, goof around, and get all hyped up before the first events tomorrow!”
If anyone was in a fantastic mood, it was the Dullahan. For an inhuman being that treasured humanity, simply being in the spotlight and having so many people cheer for her was an unforgettable and excellent experience. Her emerald-green eyes had observed a few of the other magicians' stylish dismounts of the riddle tower, trying to pick up on the others' techniques. Some of them, like Rose and Damian, were practically advertizing their magic styles. Though her own team had ultimately gone for a similar appeal, they'd shown relatively little in terms of their abilities. It would take an idiot to not figure out, looking at Demetri's arms, that he didn't use fire in some way or another; having an invincible head did not in the least bit start to hint about the nature of Xyster's own abilities. Zander had shown one trick with his sword and Indigo a single effect of one of her many spells, and Hyun's own display affirmed little else than her status as a swordswoman.
Of course, Xyster didn't consider this for long. As much as she wanted to play rock-paper-scissors with everyone present, she knew that such an endeavor would be prolonged and suspicious, and ultimately decided against it. However, she couldn't help but take notice of a black-haired man in dark clothing and armor. He bore a haunted look as he leaned against a wall with arms crossed, perhaps waiting for someone. His bearing and appearance fascinated Xyster, and she decided that she'd have to at least meet him.
She walked over to him, her head bouncing up and down as she held it by its ribbons. ”Hiya!” she called, giving a cheerful wave. ”You're...the master of that new Rider's Blade, aren't ya? Congratulations on makin' it through! I woulda thought that you and Tough Love have your work cut out for ya, but if all of your guys are half as tough as you look, you oughta be fine.” Her ear-to-ear grin, though mildly frightening to an ordinary human, was not unkind. She tossed it up and caught it on her other hand's palm, holding it like a basketball. ”If ya don't mind me askin', would ya mind tellin' me a little about yourself? I'm trying to learn about humans, you see.”
”Hah hah! I knew we could do it!” Edith bubbled. Today, she had seated herself with some of the guilds newer members, Enma, Thor, and Magni. Though the oni had seemed capable of getting hyped on his own, she still wanted to get to know him better. Magni, meanwhile, she was hoping to determine via proximity if he was or wasn't actually human. From the way he bore himself sometimes, the young bard could hardly tell. Thor was impersonal as always, and over the course of two months Edith had garnered little success in goading the girl who'd beaten her into speaking, but Edith at least knew that Thor reacted more or less normally.
Still, couldn't hurt to try them. ”So! I guess we're just about done here for the day. I'll bet there's going be a lot of helter-skelter partying tonight, so this might be our only chance to meet up with the teams! I know I'm going to want to speak with Indigo. There were some girls from Phoenix Wing I wanted to chat with as well. How about it?”
What a fascinating first day! Nero thought that he would have liked very much to get into one of those towers. He suspected that he'd be able to do quite well, for riddles were one of the things he enjoyed greatly. With only words, he had the ability to make people think, look foolish, and very often get annoyed. Even a few minutes inside that building would have afforded him material enough to irritate people he didn't like for at least a week—there were a lot of people he didn't like, after all.
It seemed at least that he'd bet on the right horses. Frenzy Plant, Phoenix Wing, Iron Enigma, Tough Love, and Dragon Fang had all qualified. Unfortunately, Rider's Blade and Pirate Lord took him by surprise. He'd visited neither of those guilds, and learned nothing about either the wizards they'd selected for participation or those magician's specific abilities. It mattered not; the advantage was still Nero's.
Rolled eyes greeted Eve's question. ”I don't think it's a place. It sounds like people. I think the Time Lord wants to time travel with you. Awfully dangerous business if you ask me. Chatting it up with folks from other guilds might be a hex of a lot cooler. Why meet old heroes when you can bring raging diarrhea to new ones? Heheheh...kidding, of course.” Chuckling, he gave Ayame a pat on the head. Good kid. ”Whaddya think, Aya? After leaving you behind on that trip to Eve's village, I think I wanna give you a chance to be the leader.”
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
<div style="white-space:pre-wrap;">Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.<br><br>Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.</div>