“Delivery Service”, indeed! Bet that’s a piece of cake with someone like THAT under her employ! “Stacy”, hah! What a generic-sounding name!
Ronin kept still, smiling widely and forcefully as the box was accepted and this new yet familiar girl showed up. Ronin also grinned widely when it was arranged to be for free.
‘Thank you, ma’am! Just what we wanted!’ Ronin said, and followed after “Stacy”, somewhat nervous in her steps, but also smiling widely. Because, facing adversary with a big smile got to make it better!
Yeah, she did not miss how “Penrose” was emphasized. Yeah, no, what was a suspicion of a passing resemblance stopped being a passing resemblance and turned into absolute surety. There was no mistaking it. Good lord, what had happened back then?
And Jill’s coming too? HOW LOVELY!!
‘Why, I’m honoured! Thank you for tagging along!’ Ronin called to Jill happily, because, well, what else could she do? She felt like she’d have a nervous breakdown if she kept quiet, she had to distract herself by saying something!
Holding hands it was! Ronin took Stacy’s hand… woah, this felt unreal… and then Amanda’s in her right to complete the circle, assuming Amanda came along. Then, finally, after a teleportation of some strange kind, they found themselves on top of Penrose train station. Ronin breathed out a sigh of relief. How nice to be back… but woah, this place looked bad… and even Jill looked surprised! Ronin looked at her in surprise. She’d totally have thought Jill was the one behind it, but apparently not?
Camera? Ronin looked a bit surprised, looking over in the direction, but… it occurred to her that… eh. Someone was looking at her. With a little bit too much focus. Jill was looking at her. “No longer under her employ”? Haha, whatever do you mean, I have no idea what you’re talking about were words that Ronin wasn’t able to spit out, because they’d been blatantly untrue and an obvious lie of equal measure…
And then the one who she’d be tracking was name-dropped.
‘Ah… ahahahaha! Well, I…’ Ronin scratched the back of her head a bit, still grinning. Now, it was true that Ronin wanted to get a bunch of help with this task… but, um, seeking help from the one who’s little sister killed her wasn’t entirely part of the plan…!
‘… Sure! I’m going to need all the help I can get! …’ Ronin smirked at her, meeting Jill’s eyes, and suddenly felt a bit of confidence. She no longer had to hide who she was from Jill, so, a bit of the fear of being noticed promptly vanished. Instead, there was a feeling of wait, this might actually be really good. Ronin met Jill’s eyes, and suddenly gave a bold little grin. ‘… I’m here to save my other one. So don’t you touch her, and we’ll be good. Alright. Here’s to a good partnership!’ Ronin happily called, reaching forward a hand to Jill to shake…
So, after a bit of time, a familiar individual walks towards Descent Tower, stops, and just looks over the gathered Pokémon.
The swimmer crossed her arms, raising an eyebrow and looked questioningly at the four Pokémon. Then, she raised a hand and pointed at Peri.
‘That… is that girl’s newborn Onix, right? … What’s she up to, leaving her Pokémon here instead of bringing them in Pokéballs…?’ Lin asked, staring at the gathered four Pokémon. Now, of course, Erebi could recognize her, but Lin couldn’t recognize him, because she didn’t know his current form.
Oh, and eventually, probably, can yet decide not to come, there’s going to come a blind guy and with a bespectacled girl following from over there. Speaking of, Dei would recognize them, wouldn’t he?
How will the crew react? Maybe wait for Skylar’s post first. Maybe.
Vivia will currently be tagging along, because, Skylar had suggested an adventure and she was not about to miss out.
The girl gave Skylar an odd look and a slightly raised eyebrow as he looked that closely onto the list of services, and then finally looked down on the money offered. She sighed a bit, sinking back into her chair and looking disappointed, as she pressed a couple buttons on her phone and then brought it to her ear.
‘Elana here. There’s some kids here that want to go down Descent Tower, and they can pay for a guide,’ she said, listening to whoever was on the other side. ‘I’d honestly have loved to, but underwater is not my expertise…’ she replied to whoever was on the other side. Another pause, and Elana gave a smirk as she looked over Skylar before looking away again. ‘Nah, given the kids this time, I think it won’t entirely matter how you’re dressed…’ A pause later. ‘Thanks, Lin. You’re a lifesaver. I’ll see you paid later. Bye,’ she said, and closed the call, before leaning forward and collecting the money.
‘Lin will meet you in front of Descent Tower. That should work with you, right?’ she asked, before sighing a bit. ‘Come again if you ever want to explore some mountains… we might have increased our prices then, though…’ Elana commented, but otherwise shrugged, go on, out of here.
Eventually arriving to Descent Tower eventually?
Now, Skylar can totally ignore the appointment, but in case he doesn’t.
Visually, it was but a tall building like any other in Lakewatch Town, the top looking like a huge water tower and the inside revealing a building flooded with water. Stairs led up, but also down, into the water and further down where no person unable to live underwater could explore. Except, well, before Skylar came that far, there was a woman perpetually in a swimsuit standing outside, her hands on her hips as she was staring at a group of four unattended Pokémon. Two being rather small, a Charmander and a Mawile, then a somewhat taller Nuzleaf, and finally a frickin’ giant rock-snake that was just hanging about next to the tower.
This girl, staring at these Pokémon.
Pokédex Entry #4 – Charmander, the Lizard Pokémon. A fire burns at the end of its tail from its birth, and the strength of the fire indicates its health and current emotional state. This fire cannot be put out, as it burns by fuel from within. It prefers living in very warm conditions. Caution is advised near newly born Charmanders, as they’re not careful with their fire yet.
Pokédex Entry #303 – Mawile, the Deceiver Pokémon. Attached to its head is a huge set of jaws formed by horns powerful enough to chew through steel. It’s a dangerous Pokémon which fools those who look at it with a docile and fail appearance, before spinning around and chomping those who’d dare approach it.
Pokédex Entry #274 – Nuzleaf, the Wily Pokémon. It lives in densely overgrown forests, where it bores holes in large trees to live in. It pulls a lead from its head and makes a flute with. The flute, sometimes heard by forest-land travelers, have special powers that strike fear and uncertainty into people’s hearts. It dislikes having its long nose pinched.
Pokédex Entry #95 – Onix, the Rock Snake Pokémon. It lives deep underground, and it burrows through earth at a staggering 80 km/h in search of food, and it grows harder as it collects material while digging. A magnet in its brain keeps track of which direction it is travelling. The tunnels it creates behind it as it burrows are often used as homes for other Pokémon.
… Now, hadn’t Skylar se-/ been around this Charmander once before, perhaps?
What will Skylar do here?
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
So, what will they do here?
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.5. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.6. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.7. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.8. Back Alleys. … What? Lakewatch has a darker section? What are you talking about?
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
‘Huh? What? Aren’t those pretty regular-’ Chloe started, looking in surprise at Cyril, then she got it, and made a sound of bottled up amusement and just did a smiling shrug. ‘Eh, I was curious!’
Basil gave his reply, and Chloe just smiled happily and nodded. ‘Just going off and see what you find, eh? I like it! Who knows what we’ll actually encounter out there, after all!’ she nodded. Basil mentioned that about busking… ‘Aaah, don’t know if that’s something I could do, I don’t know if I actually have anything to show off. That said, I don’t need to! I’ll be paid catching Pokémon! I have, in fact, been imagining by future team! For example, I would like to have a Growlithe! A cute and loyal little fire-dog by my side, and Arcanine looks so majestic and soft, too, and…’
‘There are Growlithes on Route 1,’ Jacques shared, smirking a bit by the side.
‘Eh? Seriously?’ Chloe looked totally stunned. ‘What am I still doing here!?’
She asked very seriously, looking excitedly like she was about to leave.
Speaking of leaving, Basil mentioned that Rodger was just about leaving, and that was punctuated perfectly by the sounds of the engine on Rodger’s bike roaring alive. He hasn’t left yet, but he just started the engine, so if Cyril doesn’t want him to leave yet he’s going to have to get out there ASAP!
Kalmia’s looking on the scene with interested amusement. Jacques is doing the same, but with his little trademark smirk.
What now?
Currently in Pureplain City.
Pureplain City is placed on the south-west brink of Isson, with the town facing the water and spreading quite far. The further in-town you go, the higher the buildings become, but the suburbs spread quite far. In terms of sheer landmass, it might even compete with Worldedge City, although maybe not in height. Life passes normally within this city. Children grow up alongside their parents in houses in the long, friendly streets. Jobs come from the depths of the town in the taller buildings. Schools grow from the reasonably high amount of children in need of tuition. And of course, there are lots of Pokémon.
In Pureplain City, human and Pokémon work together. Be it for manual labour or just for company, Pureplain houses often contain at least one household Pokémon and there are many Trainer's Schools around the city have always been plentifully attended, not counting the recent drop of embarking trainers due to the Team Wars. In addition, Pureplain Harbor is known as the “Gateway of Isson”, as that’s where all the ferries from outside the region dock, giving life to quite the marketplace. A common attraction of the city is the Super Contest stage, but other than that, Pureplain remains what it has always been. Pure and plain.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Specify what kind you’re looking for. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Gym. ??? 6.4. Super Contests. Rank 2 / 4. Where hopefuls become idols! 6.5. Trainer’s School. Where young trainers study to become better. Has a little park of wild Pokémon. 6.6. Kalmia’s Lab. You know you’re always welcome. 6.7. Pureplain Harbor. Known as the Gateway of Isson, it has a marketplace and ferries to places. 7. Familiar Faces. Kalmia, Cyril, Jacques, Rodger, Chloe, Tim & Tom… and Amelia somewhere else in the city, not that any of you know her.
Connected areas: Route 1. Easier path, just follow the bigger road. Route 2. Walk through quite an amount of suburbs until you eventually reach the path. Sea. There’s water, alright. Can take you anywhere you want to go, assuming you have means to traverse it.
Dunstan turned his head and gave Dawkin a long, drawn-out, analyzing somewhat bored-looking gaze in response to his question, before finally giving his answer.
‘I’m going to give you the weirdest-sounding bit of advice you’ve ever heard,’ Dunstan started it off with. ‘Feebas likes being dolled up. Make it feel beautiful. Brush it up, accessorize it, and then take it to the saloon in Justroad City a couple times. Three should do,’ Dunstan said, sounding like it was actually like working towards something, and then simply shrugged and turned back to his computer.
That aside. Now what? Dunstan is available for any more questions or revelations and stuff.
Raremine Town
no cat-eared girls here, sorry
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Kristy’s Minor-League Ground-type “Gym”. 6.4. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.5. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.6. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.7. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.8. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens. 7. Familiar Faces; Claire and Dawkin. Alec, Dunstan, Florrie. You’re in the same town. 8. Commotion. There seems to be a search going on. Want to partake for some reason?
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
‘Pahahaha! Sure! Come along! We're building an adventuring party just walking along! We've got a swordsman, a knight and a magician already! I like it!’ Ronin laughed and happily accepted Amanda's request to join. So, absolutely!
The place was super colourful and decently awesome. Also, actual speed-pads!? ‘I swear, this place is like directly out of a game! I've got to invite-’ "Eli here one day", Deni was about to say, then realized she shouldn't mention Eli's name yet. Whelp. ‘... Well, rescue mission first! And even before that, delivery mission!’ Ronin said, as they eventually reached the Magical Services district. This, too, looked like one awesome place to remember existed. Got to get here with money one day.
Oh, yeah. Asengav never spared Mariette or Deni/Eli with even a bronze, but now that she had no backer at all... Well, guess she could take mercenary missions!
‘And here we are! Jill's Instant Deliveries!’ Ronin read out loud with a great smile as she spun towards the place, because she's that type of person. Yupp, this looked like a cool enough place. She sure knew where she'd like to "instantly delivered", hahaha. Wonder if she'd be able to get back after? Hm. Eh, she could make friends with someone with Overcity Shift. It's not that rare!
So, heh, whoever owned this place was sure a fan of the cute yet elegant. In any case, here she is-
……………
Deni stood like frozen a couple seconds, big grin plastered on her face because honestly what other expression could she possibly make at a time like this, her mind going in a thousand different directions. Like, what? Huh? How? What? Coincidence? What happened? How many died? And most importantly… WHAT!!??
‘W-we… We have a delivery for a Jill’s Delivery Service! I take it that’s you!?’ Ronin asked, a little too loudly, her mind a mixture of utterly amazed and more than a little terrified, wearing her automatic grin. ‘It came from a girl in a shawl speaking some foreign accent! We happen to be looking for a way to Penrose, and when I told this girl she handed me this thing with directions to you!’
… Better, uh, pretend… like nothing. After all… Ronin was a stranger, even if this girl was who she resembled, and this did appear to be a legitimate business. Just passing through. Can’t hurt. She can’t have been resurrected to just go and die this quickly. One does not simply walk in on the final boss right after forming the party. This is probably just a case of mistaken identity, Deni’s memory was probably foggy during all that time being, ya know, dead. Regardless, she couldn’t do anything here, mid-Overcity. Right?
&
‘…’
Right, then. A battlefield of some kind did appear to be in the making.
Question was, what role would Mariette play on it?
@BlackMaiden A well of knowledge, huh. I wonder if that means I should be supplying him with a well of knowledge whenever he goes somewhere, heh. XD
Isson sure is a popular travel destination for Kalos trainers, huh.
Aw, that is cute. That ending of the background probably had Kalmia crying out of how sweet it was and ended up agreeing to it on a sheer emotional basis, no tests needed. Hahahaha. Very well, yeah. I see nothing here that is in any way problematic or anything. Ryu is accepted.
Geesh, we have THREE characters originally from Lumiose City... XD
Alright, you're taking me a little bit unawares on account of how long you took before the character sheet came, but anyways. You're the last one of those I accepted could join the roleplay, so with that, we're utterly full and you may write a post about arriving to Kalmia's lab in Pureplain City. Do address me if you want any guidance about how to get there, or something, I do think the first post should still give enough of a basis for the first post, except the fact you may simply knock on Kalmia's front door and such.
So, there is a dude walking up to his motor-bike on the outside of Kalmia's lab and I didn't intend him to leave juuuuuuust yet, gonna give Cyril enough time to possibly stop him from leaving come the next post, and there's signs someone has used Rollout all over the front yard of the lab and then patched it up with a couple of shovels, and there's a random puddle of water and a bucket lying nearby... for various reasons. Anyway.
Wilhelm did appear to enjoy having someone around that actually enjoyed his little jokes. In any case, they searched on, and Froakie kept looking at them a bit curiously as Eryn waved to it before continuing on. Braith’s possible line of thinking about being called old aside, Quagsire gave a light reply about the “remember where they parked” but.
‘Quagsire!’ it sounded like. Whatever that meant. So, after having maneuvered the underwater architecture and finally arriving in a new, alien area…
Claydol floated away, steadily as if knowing where it was going. There was sounds of water running here and there, and from sheer logic they were clearly not on surface level yet. Wherever this was, it was still very much underwater.
‘I did, indeed! But, the rocks supposedly found under Lakewatch Town were never described as anything as complex as THIS! … Huh?’ Wilhelm then looked surprised when Eryn told that this was a trial, to do without help. With that, Eryn prepared herself to get going after that conversation with Tula, and Wilhelm was told to probably stay here.
‘Very well! I’ll just, study and look over everything I can… in this immediate area! Would you join me, Quagsire?’ Wilhelm asked the blue Pokémon.
‘Quaaaaaag!’ Quagsire replied, and then Eryn was off to wherever she felt that she needed to go…
The feelings of “where to go” had gone away. They’d guided her here, but from here on out, she was on her own.
As such, she followed the path which Claydol had gone. This led her up a decently empty corridor, where she constantly had to watch where she placed her feet lest she’d stumble over some ancient cable or chute, which seemed to be spread across the structure, some water trickling through basically any and all corridors.
Finally, some corridor later, she arrived to a more open room. There were pillars and architecture spread around in ruins, unfathomable in their original purpose, but it meant there’s things to hide behind. Meanwhile, there was Claydol, floating in to the middle of the room…
Claydol blasted a sudden magnetan blast of energy from one arm that loudly impacted one of the weird pillars, the sound of the violent impact echoing through the area. Psybeam fired relentlessly and mercilessly at the pillar… and from it fell a poor little Scatterbug that had been in the wrong place at the wrong time. Apparently, there was the occasional Scatterbug down here… as soon as they weren’t being found by Claydols, anyway.
There was an odd sensation in the air. A desire that she leave, a powerful sensation that something did not want her there. It was not the same sort of feeling that had been directing her here. That will still presented the desire that she find the exit without help. The one that wanted her out of here, was separate, threatening, alien, in sharp contrast to the first, and only just now awoke. And as it did… Claydol turned around, looking for something to shoot, both arms raised. It hadn’t seen Eryn yet, assuming she hid somewhere when she had the chance, but there was the problem of Claydol having eyes in all directions.
There’s only one other exit from this room.
What will Eryn do here?
Blue dot - Entrance. Pink dot - Eryn, if she didn’t enter the room. If she did, she’s in the room above, hopefully hiding behind a pillar not on the map if she knows what’s good for her. Red dot - Claydol.
‘Quite a while, yes. I knew him even before his more difficult years, albeit I wasn’t close to him until after he’d already cleared his name. Say 20 or so years, I was already a veteran and he had a rapid ascent to stardom…’ Dorian reminanced a bit about the Elite Four member.
The older trainer then watched as Amelia considered what she’d been told and released her Pokémon from their Pokéballs, patting the large, excited dog next to him all the while. When she spoke, he got a satisfied little smile, and nodded his head in turn to her.
‘You’re very welcome, young Amelia. Do feel free to return again whenever you feel the need for the words of an elder. Now, then, if that was all, I believe Stoutland here would like his walk.’
‘Stoutland!’
So Dorian said as he stood up once again, despite already having been out with Snorlax, in order to go take a walk with Stoutland. Care for Pokémon does take a decent amount of time.
In any case. If Amelia had anything further to say to him, she could. Otherwise, here’s Pureplain City.
Pureplain City is placed on the south-west brink of Isson, with the town facing the water and spreading quite far. The further in-town you go, the higher the buildings become, but the suburbs spread quite far. In terms of sheer landmass, it might even compete with Worldedge City, although maybe not in height. Life passes normally within this city. Children grow up alongside their parents in houses in the long, friendly streets. Jobs come from the depths of the town in the taller buildings. Schools grow from the reasonably high amount of children in need of tuition. And of course, there are lots of Pokémon.
In Pureplain City, human and Pokémon work together. Be it for manual labour or just for company, Pureplain houses often contain at least one household Pokémon and there are many Trainer's Schools around the city have always been plentifully attended, not counting the recent drop of embarking trainers due to the Team Wars. In addition, Pureplain Harbor is known as the “Gateway of Isson”, as that’s where all the ferries from outside the region dock, giving life to quite the marketplace. A common attraction of the city is the Super Contest stage, but other than that, Pureplain remains what it has always been. Pure and plain.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Specify what kind you’re looking for. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Gym. Major League, Normal-type. Leader: Dorian. 6.4. Super Contests. Rank 2 / 4. Where hopefuls become idols! 6.5. Trainer’s School. Where young trainers study to become better. Has a little park of wild Pokémon. 6.6. Kalmia’s Lab. You know you’re always welcome. 6.7. Pureplain Harbor. Known as the Gateway of Isson, it has a marketplace and ferries to places. 7. Familiar Faces. So, not exactly familiar, but Cyril and Basil are still in their first visit to Professor Kalmia.
Connected areas: Route 1. Easier path, just follow the bigger road. Route 2. Walk through quite an amount of suburbs until you eventually reach the path. Sea. There’s water, alright. Can take you anywhere you want to go, assuming you have means to traverse it.
So, some hard work putting the front yard back into order along with a dutifully working Rodger, who despite his looks appeared not to consider putting the yard back in order to be particularly much of a chore, Basil once again came to talk to Kalmia.
In response to apologizing for the yard Kalmia just raised a hand and waved a bit, shaking her head a little with a smile. That aside, Basil asked to be introduced to Cyril and his friend.
‘Oh, yes! Sure, come on in!’ Kalmia waved for Basil to follow as they approached the two that were practicing trading by Kalmia’s computer and station.
‘Basil, this is Cyril, who came here from Kalos. Cyril, this is Basil, from Worldedge City, also a trainer who has received a Pokédex from me. Be nice to each other!’
‘And this is Chloe, whom I gave a Pokédex,’ Jacques introduced, because he’s still here, smirking by the side.
‘Yupp, hello! Nice to meet you! Hey, do you have your eyes on any particular Pokémon? Have you imagined your future team?’ Chloe spun and asked Basil, a bit of a gleam in her eyes as she completely bypassed how Basil was looking to just be excited. ‘Cyril was doing a plan to get us rich quick! Didn’t work yet, though,’ Chloe told, as well.
Anyways. Now what?
Currently in Pureplain City.
Pureplain City is placed on the south-west brink of Isson, with the town facing the water and spreading quite far. The further in-town you go, the higher the buildings become, but the suburbs spread quite far. In terms of sheer landmass, it might even compete with Worldedge City, although maybe not in height. Life passes normally within this city. Children grow up alongside their parents in houses in the long, friendly streets. Jobs come from the depths of the town in the taller buildings. Schools grow from the reasonably high amount of children in need of tuition. And of course, there are lots of Pokémon.
In Pureplain City, human and Pokémon work together. Be it for manual labour or just for company, Pureplain houses often contain at least one household Pokémon and there are many Trainer's Schools around the city have always been plentifully attended, not counting the recent drop of embarking trainers due to the Team Wars. In addition, Pureplain Harbor is known as the “Gateway of Isson”, as that’s where all the ferries from outside the region dock, giving life to quite the marketplace. A common attraction of the city is the Super Contest stage, but other than that, Pureplain remains what it has always been. Pure and plain.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Specify what kind you’re looking for. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Gym. ??? 6.4. Super Contests. Rank 2 / 4. Where hopefuls become idols! 6.5. Trainer’s School. Where young trainers study to become better. Has a little park of wild Pokémon. 6.6. Kalmia’s Lab. You know you’re always welcome. 6.7. Pureplain Harbor. Known as the Gateway of Isson, it has a marketplace and ferries to places. 7. Familiar Faces. Kalmia, Cyril, Jacques, Rodger, Chloe, Tim & Tom… and Amelia somewhere else in the city, not that any of you know her.
Connected areas: Route 1. Easier path, just follow the bigger road. Route 2. Walk through quite an amount of suburbs until you eventually reach the path. Sea. There’s water, alright. Can take you anywhere you want to go, assuming you have means to traverse it.
‘Hm, okay,’ Vivia said with a frown about not knowing what the countermeasure is against. She looked a bit disappointed in that it was just a cave, but after that she was decently amazed by that Mesprit had apparently been communicated by magical writing on fingers, among other things. Woah. ‘That’s a real Psychic-type, huh…’
And, in Lakewatch Town, Skylar probably would need to have his Pokémon or Vivia guide him a lot, because basically all streets had a direction one could walk in to just fall off and down into water. If this place was in a real Pokémon Game, there’d be a mechanic where you jump into canoes or onto Quagsires to be ferried to different streets of the town that were completely separated by water. But, Vivia followed along with Skylar for now and… Nah, no birds. Just a lot of Woopers and Quagsires for now.
Eventually, they found their way to the place they were looking for.
The Explorer’s Guide Service building itself was but a small dent into a building, a door and windows full of advertisement for the service. Inside was a cozy little store-like room where lots of fliers advertised the accomplishments of several presumably employed individuals while good reviews of their services hung around like newspaper articles, the walls covered by papers, maps of Isson and the likes. By the door stood a sign with some info for a visitor.
“Lakewatch residents live somewhat out of the way, meaning we need to travel to find our callings! On our travels, we have learned a lot! Here we offer our experience for you to use!”
There’s also a map of Lakewatch under the message with a “Our guides live HERE!” showing small arrows pointing at various spots throughout Lakewatch Town. It was vague enough that’d it be somewhat hard to find the person based on it, but with the number of arrows and how spread it was it delivered the message that this was an honest occupation in this town.
And, in the back on a chair behind a desk covered in paperwork and a strange small stone-statue of a Trapinch sat a girl staring at her mobile phone. Except, the moment Skylar came in, she quickly looked up, gained a mildly interested look and leant forward. The girl’s wearing a jacket, a hat with some adventurous-looking goggles on and a large backpack lies packed on the right of her chair. She looks like she’s basically already on a journey.
That is totally a lollipop.
‘What’s up? Heading somewhere?’ the girl asked in a casual yet sharp tone, with hints of interest as she looked over Skylar.
Now, a list of the place’s services are listed to the girl’s immediate right.
1. Tips! Get a tip about any of the serviced areas! Small tip - 50P. Considerable tip - 200P. Masterful tip - 500P. 1.1. Wet Caverns. 1.2. Route 6, a.k.a, the Vast Plains. 1.3. Frozen Cave/Route 9. 1.4. Dragon Lake. 1.5. Mt. Strength. 1.6. Mt. Chill. 1.7. Route 7, a.k.a, the Desert Eye. 1.8. Endless Forest.”Tips” don’t help in Endless Forest. 1.9. Anywhere else! Name a place, and we’ll see what we can do! 2. Maps/guidebooks! To ensure you’ll never feel lost on your own! 2.1. Wet Caverns. Shows paths and water-ways. 300P. 2.2. Route 6, aka, the Vast Plains. Habitat guidebook. 500P. 2.3. Frozen Cave/Route 9. Maps and survival tips. 500P. 2.4. Dragon Lake. Habitat guidebook. 700P. 2.5. Mt. Strength. Maps. 1000P. 2.6. Mt. Chill. Maps and suggestions. 1000P. 2.7. Route 7, aka, the Desert Eye. Maps, and guide to finding the Oasis. 1000P. 2.8. Endless Forest.Any attempt at making a map or guidebook to Endless Forest is doomed to fail. We have hundreds of attempts, feel free to take one for free. 2.9. Anywhere else! Name a place, and we’ll see what we can do! - Price varies. 3. Hire a guide! To accompany you and help out with your needs in said area! - 2900P. 3.1. Wet Caverns. 3.2. Route 6, a.k.a, the Endless Plains. 3.3. Frozen Cave/Route 9. 3.4. Dragon Lake. 3.5. Mt. Strength. 3.6. Mt. Chill. 3.7. Route 7, a.k.a, the Desert Eye. 3.8. Endless Forest.Service discontinued due to complaints of getting lost despite having a guide. <There’s a drawn face rolling its eyes next to this one> 3.9. Anywhere else! Name a place, and we’ll see what we can do!
And in case they left to do anything else…
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
So, what will they do here?
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.5. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.6. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.7. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.8. Back Alleys. … What? Lakewatch has a darker section? What are you talking about?
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
‘… Then why did he send you to me?’ Dunstan asked, sounding positively lamenting about it. Still, the next question… ‘The World Library in Worldedge City has my personal backing. Rainrock Library is a decent collection of information, as well, with a lot more local information. As for reading… “Collected Legends of Sinnoh” covers the creation myth pretty well. They got some connection to it over there. There was also an event there some time ago in Sinnoh, detailed in Rowan’s “The Team Galactic Incident, Detailed Report”... and a more biased version from a Team Galactic member in “Galactic Conquest”, that gives a very different individual’s viewpoint if you can stomach the cringe.’
And, well, that's basically it for answers to those particular questions.
Raremine Town
no cat-eared girls here, sorry
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Kristy’s Minor-League Ground-type “Gym”. 6.4. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.5. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.6. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.7. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.8. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens. 7. Familiar Faces; Claire and Dawkin. Alec, Dunstan, Florrie. You’re in the same town. 8. Commotion. There seems to be a search going on. Want to partake for some reason?
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
‘And don’t come back!’ Ronin called after them, laughing out loud as the two thieves took off running. Honestly, they seemed like fun! Ronin would have liked to talk to them some more, hear about their antics and adventures, maybe join in on some! They’d surely get along excellently at any time when they weren’t trying to steal from her! … Wait, hadn’t she called out the wrong sentence if she actually DID want them to come back and talk to her in the future? … Eh!
Now, why would snitches get stitches when the snitch was the victim of the attempted theft? What reason did Ronin have to protect the two that just tried to steal from her? Well, absolutely none! Which is why…
‘They went that way and left at the corner! Hurry!’ Ronin called, pointing in the same direction Amanda did to be consistent but also decidedly leading the guards in the opposite direction at the corner where the thieves actually went right. For no other reason than because Ronin felt like it. Feeling proud of herself, she now turned to Amanda, who handed the box back and introduced herself.
‘Thank you very much, Amanda! Good samaritan, you. Many brownie points. Good karma. I’m Ronin, and this is Valkyrie. Now, I’ve got to deliver this box before I get robbed again! It just might be the key to my return to Penrose, after all!’ Ronin told happily, before spinning on the spot intending to continue along the path that had been pointed out to her by the strange shopkeeper!
&
Amaryllis made this little flower appear behind Bunny’s ear, which Mariette stopped to inspect. The colour wasn’t entirely to her taste, she liked the calm feeling of blue more than she did red. But, it was a fantastical gift which could only be made by Amaryllis, meant only for her. Mariette might put it in a glass and keep it displayed in her room to look at every now and then…
‘Thank you. Until next time, then,’ Mariette said, and intended to leave… when both Hilaria and Sophia asked one way or another if she didn’t want to stay, the later talking about a feast for them. Eli paused behind her, the darkness harpy reminding Mariette with her eyes about what they had come for. She considered it for a couple of seconds…
‘I’m afraid I’m going to have to decline that meal. You don’t want me around when the Ascendancy arrives,’ Mariette told, for the sound of people approaching meant she had to get going as quickly as possible. With that, Mariette exited through her portal, Eli skipping inside and turning around to wave her little black slime-wings at them in farewell.
‘We’ll see you later!’ Eli happily called as she waved to them, and then the portal closed and there was no trace of them left…
… Okay, with that done, and currently present in an apartment across town, Mariette picked up her phone and pressed a specific set of buttons before guiding it to her ear.
Ace dove down, talons first, because talons for Fury Attack and beak for Peck makes sense, and started scratching at Cecil intensely! Cecil was not able to catch the first couple talons that came scratching at her in fury, making her take some damage, those are some seriously tiny arms on Darumakas… but then she got one!
‘Rufflet!’ Ace complained, and immediately scratched at her with his remaining talon (still Fury Attack). However, he also waved his wings to pull himself off her… and with that he managed to pull herself out of the hole! And then… time to roll.
‘Lift her! She can’t roll in the air!’ Rodger commanded. Now, Ace weights around a fourth of Cecil’s weight, and with that it became really, REALLY hard for Ace to try to lift her off the ground, but those fluttering wings sure tried to. So, once again with feet on the ground, Cecil took more Fury Attack swipes, but she’d recovered enough that she could start preparing for Rollout, and-!
And que a very panicked screaming Rufflet being carried along a rolling Darumaka and getting run over multiple times by the red boulder-like being rolling across Kalmia’s lawn.
And that… that did it. With the equivalent of being hit by multiple Rollouts a second, half a lap around the yard later and Ace was left more-or-less flattened on the ground while Cecil could stand up, more or less fine, but having taken heavy damage mainly from flailing Fury Attacks from a rather desperate bird.
‘Ruuuuuuuuuuuuuff…’ complained the downed bird.
Basil was victorious! Basil earned 1000P for winning!
Cecil grew to Level 6! Cecil learned Incinerate!
‘Ouch. Better luck next time, Ace,’ Rodger said with a twist of feeling his Pokémon’s pain in his expression as he held a Pokéball forward and called Ace back. He then looked to Basil with a bit of a smirk.
‘You were just lucky to have started with a super-effective move… but you got guts, Basil. I like that. I look forward to the day I can truly go all out against you. Then we’ll see who ends up on top!’ Rodger said, breaking out a bit of a grin at the end there. One way or another, Basil had at the very least earned himself a rematch one day.
‘Well, well, well. Haven’t you two been busy?’ Kalmia said with the biggest of smiles possible as she looked over the yard that Cecil had successfully torn apart rolling through. ‘I do hope the two of you are ready to help get this place back in order, right?’ she added, and just in time as if having completely predicted this Tim and Tom showed up grinning with one shovel each to offer to each of the combatants…
Rodger’s going to chuckle a bit before taking the shovel and just getting this out of the way. Now, with that out of the way.
‘Seems like I lost. I’ll go get strong so that I can start winning already,’ Rodger told Jacques. ‘I’ll make you proud of me yet.’
‘I’ll look forward to it. Good luck, Rodger,’ Jacques simply said, and that should about do it. Rodger was intending on going off to his bike and ride off into the eventual sunset…
‘In any case. Congratulations on winning your first battle! Now, let me just heal Cecil up…’ Kalmia said, and took out a Super Potion, because that should about do. ‘And then prepare you with the first little set of Pokéballs that I can supply you with…’
Basil obtained 5 Pokéballs!
‘And that should do! You’re now ready to embark on your journey! Do remember you can call me anytime through the Pokédex. Mine, as well as the numbers of all the trainers with the Pokédexes I’ve distributed, are already saved onto your Pokédex! Oh, and theirs will update with yours, so don’t worry, they can reach you, too,’ Kalmia told happily.
‘So! Any more questions?’ Kalmia asked, and that was about that. Basil can depart now if he wants to.
Currently in Pureplain City.
Pureplain City is placed on the south-west brink of Isson, with the town facing the water and spreading quite far. The further in-town you go, the higher the buildings become, but the suburbs spread quite far. In terms of sheer landmass, it might even compete with Worldedge City, although maybe not in height. Life passes normally within this city. Children grow up alongside their parents in houses in the long, friendly streets. Jobs come from the depths of the town in the taller buildings. Schools grow from the reasonably high amount of children in need of tuition. And of course, there are lots of Pokémon.
In Pureplain City, human and Pokémon work together. Be it for manual labour or just for company, Pureplain houses often contain at least one house-hold Pokémon and there are many Trainer's Schools around the city have always been plentifully attended, not counting the recent drop of embarking trainers due to the Team Wars. In addition, Pureplain Harbor is known as the “Gateway of Isson”, as that’s where all the ferries from outside the region dock, giving life to quite the marketplace. A common attraction of the city is the Super Contest stage, but other than that, Pureplain remains what it has always been. Pure and plain.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Specify what kind you’re looking for. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Gym. ??? 6.4. Super Contests. Rank 2 / 4. Where hopefuls become idols! 6.5. Trainer’s School. Where young trainers study to become better. Has a little park of wild Pokémon. 6.6. Kalmia’s Lab. You know you’re always welcome. 6.7. Pureplain Harbor. Known as the Gateway of Isson, it has a marketplace and ferries to places. 7. Familiar Faces. Kalmia, Cyril, Jacques, Rodger, Chloe, Tim & Tom… and Amelia somewhere else in the city, not that any of you know her.
Connected areas: Route 1. Easier path, just follow the bigger road. Route 2. Walk through quite an amount of suburbs until you eventually reach the path. Sea. There’s water, alright. Can take you anywhere you want to go, assuming you have means to traverse it.
‘Did he, now? How dismissive of him. He should know enough about Uxie to satisfy you without bothering me. Perhaps I should dock his pay…’ Dunstan commented as he spun his chair to start typing away at the computer for a bit. And… on his computer he clicked up some huge files on the guardian trio. Drawings of all three were readily available…
‘The Lake Guardians, three legendary beings that were born from the same egg and gifted humanity with knowledge, emotion and willpower. There are some sightings of Mesprit a bit of everywhere as it’s the only one that seems to enjoy showing itself occasionally, there’s the very rare sighting of Azelf predominantly around Lakewatch Town, and there is absolutely no sightings of Uxie reported because Uxie makes them forget they saw it. Overall, the three are harmless. Assuming you don’t attack them, they’re a peaceful bunch that just stay within their roles as guardians. They have very dangerous methods of neutralizing attackers, but it will only ever be targeted on such attackers, leaving them without memory, emotions or willpower, respectively,’ Dunstan told, sounding almost bored as he did.
‘They are called the Lake Guardians because they were originally said to have been guarding the Dragon Lake, which, yeah, all the sightings of both Mesprit and Azelf are centered on the lake itself. As far as we can tell, the ancient people that once lived around Dragon Lake basically worshipped them, and built architecture in their honour. Unfortunately, due to certain rules we’re not allowed to do further research on them. There’s this whole mythology about how they’re the ones keeping the creation trio in check, but that hardly concerns you. Does it?’ Dunstan asked, typing down something about a sighting of Uxie in his own notes on Uxie…
Since Dawkin is quiet for now, guess that’ll do for a reply.
If they escape for any reason.
Raremine Town
no cat-eared girls here, sorry
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Kristy’s Minor-League Ground-type “Gym”. 6.4. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.5. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.6. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.7. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.8. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens. 7. Familiar Faces; Claire and Dawkin. Alec, Dunstan, Florrie. You’re in the same town. 8. Commotion. There seems to be a search going on. Want to partake for some reason?
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
‘I’d certainly look forward to that! Good luck!’ Kalmia told Cyril happily, and then… there was this odd sound from the front of the building, through the still open door… Of rolling, and dirt being showered everywhere, and… ‘Now, let me just… go see what they’ve done to my front yard…’ Kalmia said, as she started taking some determined steps towards the door. Jacques chuckled a bit and followed after.
‘Alright! Let’s go!’ Chloe excitedly headed on with Cyril, and they healed up their Pokémon at the station and after that… Cyril shared his plan. Chloe listened curiously, and Chloe’s reaction… was smirking excitedly at him. ‘Sounds interesting. Let’s try it!’ Chloe said, eager to get started and try this out, and so they did.
To speed up the process, the two tested to trade their Pokémon… and they did, but they got no money for it.
‘Aw, really?’ Chloe said, disappointed as nothing had happened. ‘The Pokédex does register that I “own” a Budew, but I didn’t get money…’ But, then Chloe shrugged and just beamed at Cyril again.
‘Oh, well! Guess I’m just going to catch every Pokémon in sight as soon as I get out of here!’
That is most assuredly Chloe’s plan. Assuming she got Sentret back, at the very least.
So, what will Cyril do now? He’s currently in Pureplain City.
Pureplain City is placed on the south-west brink of Isson, with the town facing the water and spreading quite far. The further in-town you go, the higher the buildings become, but the suburbs spread quite far. In terms of sheer landmass, it might even compete with Worldedge City, although maybe not in height. Life passes normally within this city. Children grow up alongside their parents in houses in the long, friendly streets. Jobs come from the depths of the town in the taller buildings. Schools grow from the reasonably high amount of children in need of tuition. And of course, there are lots of Pokémon.
In Pureplain City, human and Pokémon work together. Be it for manual labour or just for company, Pureplain houses often contain at least one house-hold Pokémon and there are many Trainer's Schools around the city have always been plentifully attended, not counting the recent drop of embarking trainers due to the Team Wars. In addition, Pureplain Harbor is known as the “Gateway of Isson”, as that’s where all the ferries from outside the region dock, giving life to quite the marketplace. A common attraction of the city is the Super Contest stage, but other than that, Pureplain remains what it has always been. Pure and plain.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Specify what kind you’re looking for. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Gym. ??? 6.4. Super Contests. Rank 2 / 4. Where hopefuls become idols! 6.5. Trainer’s School. Where young trainers study to become better. Has a little park of wild Pokémon. 6.6. Kalmia’s Lab. You know you’re always welcome. 6.7. Pureplain Harbor. Known as the Gateway of Isson, it has a marketplace and ferries to places. 7. Familiar Faces. Kalmia, Basil, Jacques, Rodger, Chloe, Tim & Tom… and Amelia somewhere else in the city, not that any of you know her.
Connected areas: Route 1. Easier path, just follow the bigger road. Route 2. Walk through quite an amount of suburbs until you eventually reach the path. Sea. There’s water, alright. Can take you anywhere you want to go, assuming you have means to traverse it.
‘Ooooh… I am… so envious…’ Vivia made an admiring if somewhat sad noise as she looked at the Mesprit entry, for the simple reason that she’d had to stay behind. In any case!
‘Oh, alright. I’ll take you up on that,’ Vivia said, accepting that Skylar would pay the fare for her, though she did sound a bit surprised that he would. And with that, they were off to board the ferry!
It was a standard little boat, the kind that mostly looked like an on-water buss with an inside with enough room for around eighty or so seated people with the roof and all plus an outdoors area where people could stand around and look out over the water. The underside was notably reinforced. The staff took their payment no questions asked, just another day at work for them, and as soon as they had waited long enough the ferry took off. The payment is for one “trainer”, as in one human and up to six of their Pokémon, because that’s how it works in the Pokémon world… assuming the Pokémon aren’t too big.
Route 14
You find yourself on top of the waters of Isson’s largest lake. While the mountainsides that surround it most assuredly makes it simple to see just how far away the different shores are around the lake, it is most assuredly not possible to see the far side of the shore. On calm days the waters are still, on windy days small waves roll across the surface. Every once in a while a ferry or a ship passes by, fishermen seeking the catch of the day or travellers making their way across from Highill Town, from Stillwood Village and from Lakewatch Town, to any of the three above. Few things actually inspire calm as much as this still lake…
Or at least so it WOULD be, if it weren’t for the chaos just underneath the waters. You’ll always be told not to ride through Route 14 on a ship without reinforced bottom, for the sheer amount of Carvanha will tear it apart given the chance. This is also the reason why not to release weaker Water-Pokémon into the depths. Carvanha are generally more rarely seen by the the shores and towns, but out here? Here they’re the bread of the butter, the butter being Magikarps, which are everywhere. The two most common fish have secured their places. Who knows what might exist beneath this dangerous layer of piranhas?
This lake is commonly referred to as Dragon Lake, however the dragons mainly inhabit a single area of raised islands surrounded by cliffs at the northern part. That’s the part that the common patrols of the Lakewatchers circle, day in and night out, just in case someone would like to attempt catching some of their precious dragons like they once did… but albeit the majority of dragons seems to live there, there’s nothing saying you can’t potentially find dragons anywhere in Route 14. They’re just exceedingly rare.
The trip turned uneventful, other than saying hi to another ferry heading the other way and a large canoe with a number of Lakewatchers on, spying out over the waters and rowing around ever vigilant. They had a number of tourists in the back and a tour guide explaining things, probably heading in to potentially look at dragons.
Vivia spent the time admiring the view with Venonat. And also, maybe asking Skylar some questions.
‘So, er, how did it talk to you? Just, like, Psychic powers, or?’ she asked curiously. ‘How was the inside of the cave? Was it more architecture, did it go deep? And, uh, do we have any idea of what it is we’d be using the countermeasure for?’ she said, probably with a somewhat of a whisper so that nobody overheard.
No particular new birds could be seen. Though, the boat did float over numerous Magikarp and Carvanha…
Pokédex Entry #129 – Magikarp, the Fish Pokémon. While known for being extremely weak and washed away by even the weakest current, Magikarp can survive even in the most polluted of water. They’re incredibly fertile and have spread to waters all around the world. They jump fairly high, and older Magikarps are known to brave mountains with these jumps, seeking evolution.
Pokédex Entry #318 – Carvanha, the Savage Pokémon. Territorial and vicious, they’re known to swarm and attack anything that enters their territory. Their strong jaws and sharp teeth are known to have the power to tear out boat hulls. However, when on its own, they turn extremely timid.
No birds, though.
Eventually, the ferry would approach a town in the south-west of Dragon Lake. A town that appeared to have been built on top of the water…
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
The ferry landed at the docks and let Skylar and Vivia loose…
On the streets, the favoured Pokémon for getting around was definitely Quagsire, and there’s Woopers here and there just for hanging around.
Pokédex Entry #195 – Quagsire, the Water Fish Pokémon. A very easy-going Pokémon, they swim about and don’t even mind if they bump their heads into things. When hunting, it simply opens its mouth and moves no muscles, waiting for prey to blunder in. When not moving, it expands very little energy and does not need food for a long time.
Pokédex Entry #194 – Wooper, the Water Fish Pokémon. It lives in cold water, sleeping on the bottom and seeking food by the shore when it's cold. When walking above water, wild Woopers cover their bodies with a slimy, poisonous film that keeps them from dehydrating. It's slightly dull-witted.
So, what will they do here?
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.5. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.6. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.7. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.8. Back Alleys. … What? Lakewatch has a darker section? What are you talking about?
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
‘Mesprit!’ Mesprit sounded out happily about potentially coming along when this was all over. Wasn’t necessarily clear if that was an astounding “yes”, but it felt like it might lean towards it. And with that, Skylar was about to head out… and then turned back to ask if the other two had something similar. First, about Uxie. Mesprit seemed hopeful and happy.
no test at stillwood
kin will know by looking
i am certain kin will approve
go into old forest and find rock
kin will appear there
However, when thinking of the next one, Azelf, Mesprit radiated a bit of worry.
kin at lakewatch is under water
dive through tower
kin will direct you from there
then you brave their trial
willpower will be challenged
meant to be done alone
even without partners
i hope it goes well
So Mesprit told, through those psychic barriers forming braille by Skylar’s fingers. And with that…
‘Mesprit!’ called out for Skylar and waved a little as he departed, and then flew off to who knows where, not to be found even should someone else breach through this tunnel.
‘Oh, you’re back!’ Vivia called out immediately, having stood there fiddling with her fingers looking alarmed and was having Venonat next to her scan into the tunnel with those red bug-eyes next to her, and then when Skylar returned she sighed out in relief and looked to see what he had to say.
The moment Skylar was outside, the rock slid back up again and sealed the way shut, disguising the fact there had ever been a tunnel. Vivia looked a bit alarmed at that, but that wasn’t much compared to what Skylar had to tell her after.
‘I, uh, huh,’ Vivia swallowed a bit, as she looked at the rocks through somewhat startled eyes. ‘Mesprit… D-did you get the Pokédex data…?’ she asked, entirely because of that yikes, she’s not happy about having missed what happened in there. Still… as for this mission… Vivia steeled her expression and got determined, and nodded at him. ‘Alright. Let’s go to Lakewatch Town and see what we can find. I do believe I’ve heard of things similar to here have been found underwater there, underwater…’ she looked a bit perturbed. ‘Well, as good a time as any to get a Water-type,’ she said with a light chuckle. ‘I don’t think we can take that Gym yet, though, from what I heard that’s a Major League Gym…’
That sorted out, however, suppose they could get going!
Ferry to either Lakewatch Town or Stillwood Village is 750 P.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lorette’s Minor League Bug-type Gym. 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
Cecil took off and tried to circle around the bird carrying the bucket, though while Cecil was definitely faster than Ace while the Rufflet was being burdened by the bucket, just turning the bucket around was decently faster than dragging it and there was a longer way to hit it from behind. The two chased each other for a bit before Cecil finally homed in and skipped to impact the bird, and-!
And she missed!
Probably the first of many misses entirely due to Hustle bad luck on the roll carried Cecil way past a surprised Ace, before she promptly fell into the ground again, and whether she intended to have jumped or not she suddenly found herself using the power of her roll to drill several inches down into pure dirt, the dirt steadfast enough to bring her to a halt after having spread numerous pounds of Kalmia’s garden over more or less the entire battlefield. For a brief moment, Cecil was stuck in the ground…
‘Drop the bucket and Fury Attack!’ Rodger commanded excitedly, the big young man looking positively thrilled by the battle.
‘RUUUUFF!’ Ace, of course, didn’t hesitate in the slightest as the bird dove forward to pursue the red boulder down into the hole in the ground-!
Probably wasn’t any way to avoid being hit by the Fury Attack here, but just in case, what’s Basil and Cecil’s next commands?
Mesprit smiled as Skylar asked if it wanted to come along, eyes looking a bit sad, the creature of emotion radiating bittersweet emotions.
‘Mesprit...’ Mesprit told, and it didn't sound like a positive reply. New text came into contact with Skylar's fingers, as Mesprit practiced Psychic powers with finesse only possibly by legendary Pokémon.
i can not
for the lake guardians
must stay prepared
around the lake
should
it
rise
... There was a feeling of tenseness and slight fear yet also pride from the Emotion Pokémon as it told this.